Review Ratings Glossary

Here you will find the specifics on what each of the ratings categories means:

Mobility Reviews

Keyboard & Mouse Controls: How well the game plays using keyboard and mouse. Includes sensitivity options, aim assists. How hard it is to perform actions both during gameplay and in menus.

Gamepad Controls: How well the game plays using a gamepad. Includes sensitivity options, aim assists, alternative button schemes, vibration adjustment. How hard it is to perform actions both during gameplay and in menus.

Remappable Controls: If you can remap buttons, keys, mouse buttons. Allowing secondary keys for actions and a combination of multiple keys/buttons for an action.

QTE Accessibility: Options to partially/fully skip QTEs or use hold instead of smashing a key.

Hold/Toggle Options: Hold/Toggle switches for aiming, running, walking, stealth, zooming… Having reasonable hold down times.

3rd Party Software/Hardware Support: If the game allows the use of hardware assists like Eye Trackers and compatibility with software like Autohotkey to create macros or remapping of keys/buttons. Some games don’t allow software like Autohotkey and thus make it impossible for many people play, risking even an account ban due to poor anti-cheating solutions.

Deaf Reviews

Visual Representation of Dialogue: Subtitles and everything pertaining to them. Legibility, size options, speaker labels, etc.

Visual Representation of Sound: Captioning or sound subtitles (e.g. the sound subtitles in Far Cry New Dawn) and visual indication of important sounds.

Visual Cues: Quest markers, tool tips, outlines or highlights around collectible objects, etc.

Controller Vibration: How helpful and appropriate the controller vibrations are pertaining to sound or indication of something essential to gameplay.

Visually Engaging: How interesting the game is for those playing without sound (i.e. is it too reliant on sound/music to set the mood?)

Player Communication: For multiplayer games only, how accessible player chat is.