Plants vs. Zombies: Garden Warfare Wiki Guide

Hockey Star

Character Description[edit]

"The Hockey Star has led the ZHL in penalties for the past 3 seasons. You can find him in the penalty box, even between games."


The Hockey Star is an unlockable character variant of the base All-Star class. He shares the same rank, abilities, and challenges as the rest of the All-Stars, only his primary weapon and weapon upgrades are different.

Health Primary Ability 1 Ability 2 Ability 3
200 Stinky Glove Launcher Imp Punt Sprint Tackle Dummy Shield

Primary Weapon[edit]

The Hockey Star's personal weapon of choice is the Stinky Glove Launcher. This weapon functions similarly to the default All-Star's Football Cannon, but is far more extreme.

First of all the Stinky Glove Launcher shoots incredibly quickly, likely the fastest-shooting weapon in the game. Second, the damage is much lower than the Football Cannon, doing as little as 1 or 2 per hit at long ranges. Lastly, the Stinky Glover Launcher is very accurate. These traits make the Stinky Glove Launcher a potent weapon in the hands of a close-range All-Star player. While each shot doesn't do as much damage as the Football Cannon or even the Baseball Cannon, the sheer quickness of the rate-of-fire more than offsets this weapon in close range. The only danger is when facing long or mid range opponents, at which range the Stinky Glove Launcher will not do as much damage and will just end up overheating very quickly.


Upgrade Description
Improved Glove Holder
These improved glove holders have a nice sung fit and are warm to the touch. They reduce heat friction too.
Game Worn Gloves
By using game worn gloves the fresh stinkiness improves damage output.
Slightly Damaged Heat Reducer
The Heat Reducer, while damaged, still reduces the time it takes to recover from overheating.


Ability Unlocked Description
Imp Punt Level 3 This ability sends out an imp that will walk a few steps before exploding. The Imp Punt requires a 20 second recharge period before it can be used again.
Sprint Tackle Level 1 This ability gives the All-Star an amazing burst of speed, allowing him to charge his opponents and cause heavy damage. If the plants are not vanquished, they will go flying into the air. Sprint Tackle requires a 30 second recharge period before it can be used again.
Dummy Shield Level 2 This ability drops a Dummy Shield that can be used as shield or to block plant paths. Two will be available from the start, and four can be placed on a map at once. Dummy Shield requires a 25 second recharge period before another becomes available.


Ability Description
Long Bomb The Long Bomb is a longer-ranged version of the Imp Punt. The Long Bomb has the same damage and recharge time as the Imp Punt, the All-Star simply lobs the Imp farther. This lob gives the Long Bomb more range, but makes it much less effective in close-quarters, almost to the point of uselessness. The only way to make use of this is close-quarters is to bounce it off a nearby wall. Other than that, the Long Bomb should be used on more distant targets.
Ultra Tackle Like its counterpart, the Ultra Tackle imbues the All-Star with a sudden speed capable of bowling down enemies or making a quick escape. The Ultra Tackle is notable, however, for its increased speed, range, and damage. Anyone hit by the Ultra Tackle takes around 90 damage. The major drawback on this ability, however, is that it recharges much slower than the default Sprint Tackle.
Shield Decoy The Shield Decoy is a weaker and more plentiful version of the Dummy Shield. Up to four can be stored for use, rather than two, allowing All-Stars to lay down a lot of cover, but each shield is much weaker, only being made of cardboard. But, while it is weaker, each shield covers more space than its Dummy Shield counterpart, more easily obscuring Zombies and the All-Star who placed it.