Tuesday, March 12, 2013

Got my Studio Tomahawk on! Part Two.

And the winner is. . .














  1. I have been reading the M&T reviews too and I have to agree, there was not much in the way of compelling arguments to switch from TVG. The formations and effect on combat and morale, ability to force an enemy activation, and the volume of fire mechanic all made for interesting game play. I do not like the Hit and Wounding mechanic, however, but I can live with it.

  2. Hi Dale. Agree entirely. Why roll twice when once will do, but in this case we don't have a choice ; )

  3. When we play M&T, we do something different in reference to initiative. At the start of each turn each side draw 3 cards from the deck. The hand that you drew can have activation cards for both sides. In the beginning step for one side they play a card, either a card for themselves or for the other side. Once all activations have been dealt with, they draw another card and the other side can play a card. We find it helps each side have some control of the game. If anything, it creates a lot of drama.

  4. The South of the River Gang play Mustkets and Tomahawks. I have huge collection of F&IW and AWI figures. TVG ground came to me in pieces which turned me off

  5. Sheriff Lee! Nice to hear from you. I figured out I played at least one rule wrong each time I played for awhile. . . so I know what you mean. But that happens (IMHO) with all sets of rules as you get to know them.