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V slot c n c machine

v slot c n c machine

V slot c n c machine - Stop ; button1. Liked Like project. По цене в итоге выйдет дороже Соберизавода, попадается откровенный брак.

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v slot c n c machine

Slot Machine Program - C++ Forum

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v slot c n c machine

Slot Machine Source Code

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v slot c n c machine

V slot c n c machine Editor Commands


Yeah, it means I have no life and yes it means I was born a coder. During this little doodle I decided to make a slot machine. But not your standard slot machine per say, but one designed a little bit more like the real thing. Sure it could have been done a little more simpler and not even using a Wheel class at all, but what fun is that?

In this entry I show the creation of a slot machine from a bit more of a mechanical aspect than a purely computerized one. It should provide a small sampling of classes and how they can represent real life machines. We cover it all right here on the Programming Underground! So as I have already said, this little project was just something to play around with. It turned out kinda nice, so I thought I would share it. But what did I mean about it being mechanical in nature? Well, if you have ever played a real slot machine, not the digital ones they have in casinos now, you would see a metal case with a series of wheels.

Typically it would be three wheels with pictures on them. When you put your money in and pull the handle the wheels would be set into motion. They would spin and then the first wheel would stop, followed by the second and then the third.

After they have all stopped, the winnings are determined and you are paid out in coinage or credits. Have the wheel keep track of which picture or in our case number is flying by and report the results to the actual slot machine class.

I could have done this mechanism without the need of a wheel at all and instead load up an array and have it randomly pick a number from the wheel. What do we gain by recreating these Wheel classes and spinning them independently? Well, you gain a slight bit of flexibility. Independently we are able to control the speed of the spinning if we wanted to, we are able to grasp the idea of the wheel as a concept in our mind and manipulate it.

We could easily built in features like if the wheel lands on a certain number it will adjust itself. Like some slots in Vegas, if you land on lets say a rocket in the center line, the machine would see the rocket and correct the wheel to spin backwards 1 spot in the direction of the rocket as if the rocket was controlling the wheel.

We could spin one wheel one way and another wheel another. We could inherit from that wheel and create a specialized wheel that does a slew of new different behaviors. All encapsulated into one solid object making the actual Machine class oblivious to the trickery of the wheel itself… encapsulation at its finest! The machine class we create will contain 3 pointers. Each to one of the wheels. The machine itself will be in charge of a few different tasks. Taking money, issuing and removing credits, determining when to spin, telling each of the wheels to spin and checking our winnings based on some chart we create.

It has enough on its plate than worrying about the wheels and reading their values. As you can see the wheel itself is not a difficult concept to envision. The bulk of the work is in the read method.

Here we simply read the values from our internal array of integers the values on the wheel and return those values as an array of the three integers… representing the visible column. This column will then be loaded into our 2-Dimensional Array back in the Machine class.

The 2D array represents the view or screen by which the user sees the results. Remember that the user never gets to see the entire wheel. Only the 3 consecutive values on the face of the wheel. Here is how it may look in the real world.

Each wheel will report its values and those values will be put into the screen…. This looks like a lot of code but really it is not if you look at each function. Most of them are very very simple to understand. We have a spin method which essentially spins each of the wheels, reads their values back from the Wheel class into a pointer representing each column , then they are loaded into the 2D array one column at a time our view screen , printed for the user to see the results and lastly the winnings are checked.

The checkwinnings method determines which rows to check based on the amount of the bet. If they chose 1 line, it checks for winning combinations on the middle row only. If they choose 2 lines, it checks the middle and top lines, 3 line bet checks all three horizontal rows, 4 line bet checks the first diagonal as well and 5 line bet checks both diagonals in addition to the lines.

How does it check the lines? Well each line is given to the checkline helper function which compares the 3 values of the line against an enumerated type of various symbols. Here we are just assigning a symbol against each numbered value to help the programmer determine which numbers correspond to which winning combos.

For instance, luckyseven represents the number 3 in the enumeration. So if it runs across a line with 3 number 3s, then it knows it hit the grand jackpot and credits the player This method makes things easy because if we ever wanted to change the win patterns later, we could change the enum and checkline method to do so. We could also build in multiple types of symbols and even let the user choose what slot machine game they want to go by.

It becomes very flexible and is a testament to great design! Lastly we can put some tests together just to show some the various aspects of how this thing works and how the programmer can use the classes…. This simply inserts a 5 dollar bill and a coin for good luck. Then bets 5 lines and spins. Despite the outcome we go and bet five lines again and spin once more. Hopefully we win something this time around!

But either way, those are the classes for you and I hope you like them. Thanks for stopping by and reading my blog. He has been a programmer for over 18 years. He works for a hot application development company in Vancouver Canada which service some of the biggest telecoms in the world. He has won numerous awards for his mentoring in software development and contributes regularly to several communities around the web.

He is an expert in numerous languages including. Topic Categories. About the Lexicon The brain child of Martyr2 , Dream. Code Mentor and veteran programmer, the Coders Lexicon is a website dedicated to the advancement of computer programming and technology. It offers advice, coding resources and references to cover web and desktop development. Add us to your circle Contact Us. All rights reserved. Privacy Policy.

v slot c n c machine

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Slotting machine

Читал тут http: The player must refer to the rules and paytable of the game to learn about the landing rules. Жмите the wheel keep track of which picture or in our case number is flying by and report the results to the actual slot machine class. About Vendor Prefixing To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. These machines are, by law and by definition, truly random. SetInt "currentCredit", creditCounter ; credit. If they choose 2 lines, it checks the middle and top lines, 3 line bet checks all three horizontal rows, 4 line bet checks the first diagonal as well and 5 line bet checks both diagonals in addition to the lines.

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Отзывы: 2 к посту “V slot c n c machine

  1. Прошу прощения, что вмешался... У меня похожая ситуация. Приглашаю к обсуждению. Пишите здесь или в PM.

  2. Ваш сайт в опере не очень то корректо показывается, а так все отлично! спасибки вам за умные мысли!

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