Arcane Sight


Level: Alchemist 3, Duskblade 3, Inquisitor 3, Sorcerer 3, Witch 3, Wizard 3

Casting Time 1 Standard Action
Components V S M F DF
Range Personal
Area You
Duration 1 min./level, D, P
Saving Throw None
Resistance No




You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell (see tables above.) If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)


As with detect magic, you can use this spell to identify the properties of magic items, but not artifacts.

Spell or Object Faint Moderate Strong Overwhelming
Original Strength Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6x10 minutes
Overwhelming 1d6 days

This spell can be made permanent.
