E3 2014: Trying to slay the Tetsucabra in Monster Hunter 4 Ultimate


Sharpen those blades, ready those potions and set those traps because Capcom is finally bringing Monster Hunter 4 Ultimate to U.S. shores. Slated for release next year on the Nintendo 3DS, the new entry boasts the largest collection of mammoth creatures in franchise, and of course, along with that, players will be able to craft new weapons and armor sets made out of the beasts they take down.

The gameplay formula is fairly established. Players take on missions and have to go out and capture the animal requested. Sometimes it can be innocuous like a bug but most of the time, they’ll be after a giant snarling monster. After eliminating it, players can use those materials to make better swords or more powerful armor. That remains mostly unchanged, but Capcom is streamlining other aspects of the game.

This time around, players will travel to four villages as their avatar joins a caravan and journeys the world. Because of the transitory nature of the structure, that means there’s more of a plot compared to previous offerings. When it comes to the actual missions, Capcom lets players immediately know what each reward and materials are available on the quest. That way players immediately know the pay off to their hard work.
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