Posts tagged video

This audio-controlled Hockney Delayer sketch works much like the Directional Delayer I posted earlier: a buffer holds a number of video frames, as the screen is made out of a grid of cells, each selecting its bit from a frame in that buffer. How further back?, being mapped to the audio amplitude. (I also added a bit of ‘jitter’, moving and slightly enlarging the cells according to the same audio amplitude.)

My intention here was to translate something like David Hockney’s collages (earlier post) to video. I’m not sure it works. Here’s another example, splicing together different video files. Both share the same audio track, again hastly assembled from TB Arthur’s free sound library, by the way. You can check the code in my Processing 3.x Github repository.

I had a few Processing sketches that I’ve made and never took the trouble to document or record in some way lying around. So here we go: this is a short video with minimal editing that showcases what I called an Audio-controlled Directional Delayer. You can check the code in my Processing 3.x Github repository.

What it does is to render each frame as a set of rows or columns copied from a specific frame in a 150-frame buffer (or more, if you want). From how far back in that buffer will that row or column be retrieved is mapped to the audio input level. Sometimes a high amplitude will also trigger a mode change (horizontal/vertical).

Here’s another example, using a couple of videos I recorded at the local market. The audio track was hastly assembled from TB Arthur’s free sound library, by the way.

This is an old one, but entirely appropriate, either as a celebration of things done, or as a celebration of what just feels right in times that feel so, so wrong. The Most Satisfying Video in the World, as compiled by Digg editors. Beware that searching for The Most Satisfying Video in the World on YouTube opens a Pandora’s box of endless satisfaction. Do that at your own peril.

File under Pure Glitch: The A/V Artifact Atlas, a comprehensive directory of audiovisual glitches both analog and digital. Pictured above is the result of DV head clogging, for years my most dreaded of all undesired glitches.

The curtains are drawn. Some light comes through, casting a small glow on the top left of the air conditioner. It’s daytime. The wall is an undecorated slab of beige. That is the American room.

The American Room is a terrific article in which Paul Ford presents an analysis of US homes and suburbs starting from a study of the rooms found in the background of so many YouTube videos.

I can’t quite place it but I once heard someone claiming that one of the world’s biggest libraries of pornographic film belonged to this US university’s Furniture Design department, allegedly because porn would be a reliable historical record of cheap furniture — a bit like this blog [probably sued out of existence by IKEA’s lawyers hence the Buzzfeed link]. (I tried to search for the library but I found it ungoogleable.)

Reading The American Room also reminds me of Dutch artist Martijn Hendricks' works, such as the This is Where We’ll Do It series in which he removes elements from the foreground of YouTube videos.

Wallpeople is an ephemeral collaborative art project that takes place simultaneously on a number of cities worldwide. Here in Porto the June 7th event happened downtown at Rua das Flores, and I was there to film it.








