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Acolytes are NPC clerics. 

Alignment: Any.

Hit Die: d6.

Class Skills

The acolyte's class skills (and the key ability for each skill) are Craft (Int), Heal(Wis), Knowledge (all skills taken individually) (Int), Profession (Wis), Spellcraft (Int).

Skill Ranks per Level: 2 + Int modifier.

Table: Acolyte

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells per Day
1st+0+0+0+2 Aura, Domains, Orisins, spontaneous casting31
3rd+1+1+1+3 Channel Energy 1d6421
4th+2+1+1+4 431
5th+2+1+1+4 431
6th+3+2+2+5 Channel Energy 2d6432
7th+3+2+2+5 4421
8th+4+2+2+6 4431
9th+4+3+3+6 4432
10th+5+3+3+7 Channel Energy 3d64432

Class Features

All of the following are class features of the Acolyte NPC class.

Weapon and Armor Proficiency

Acolyte are skilled with all simple weapons and martial weapons. Acolyte are proficient with any Light and Medium types of armor.

Aura (Ex)

A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (seedetect evil for details).


An Acolyte casts divine spells, which are drawn from the Acolyte spell list. Like a cleric, an adept must choose and prepare her spells in advance. Unlike a cleric, an adept cannot spontaneously cast cure or inflict spells.

To prepare or cast a spell, an adept must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an adept's spell is 10 + the spell level + the adept's Wisdom modifier.


Like other spellcasters, an adept can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Adept. In addition, she receives bonus spells per day if she has a high Wisdom score.


Each adept has a particular holy symbol (as a divine focus) depending on the adept's magical tradition.






  • A complete listing of cleric domains can be found here: Cleric Domains

Spontaneous Casting




Acolyte Spell List

Acolyte choose their spells from the following list:

0th Level: create water, detect magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Virtue.

1st Level: AntHaul, bless water, bless, burning hands, command, comprehend languages, cure light wounds, dancing lantern, detect all, detect undead, divine favor, diagnose disease, magic weapon,remove fear, remove sickness, sanctify corpse, sanctuary, shield of faith, sun metal, tracking mark, touch of truth telling, unbreakable heart, weapons against evil endure elements, obscuring mist, protection from chaos, protection from evil, sleep.

2nd Level: aid, align weapon, angelic aspect, ant haul, communal, augury, blessing of courage and life, burst of radiance, calm emotions, consecrate, delay disease, endure elements, communal, gentle repose, protection , communal, remove paralysis, reiteration lesser, cure moderate wounds,

3rd Level: , cure serious wounds,daylight, neutralize poison, remove curse, remove disease,tongues, create food and water, magic circle against, remove blindness/ deafness, spiritual weapon, zone of truth, bear's endurance, bull's strength, cat's grace, delay poison, resist energy

Channel Energy (Su)



