The name's Bruce. I like to design, code, and make 3D art.

I currently live just south of Los Angeles and work at Blizzard Entertainment as a tech specialist for Blizzard Animation. When I'm not fixing rigs, I enjoy learning about interaction and its impact on storytelling. How can we combine what we know about stories and combine them with player agency? I'm currently working on procedural level design systems that seek to answer part of this question.



Long live interactive stories.

©2020 Bruce Evans

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