HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:37 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found



404 Object Not Found

 Buy Games

 Current / Submit
 Archive / Search
 POTD / Submit

 Main Files

 Hosted Sites
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us

 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


404 Object Not Found

    PQ | Features | Mailbag | June 11, 1999

Mad about the EULA (part II)!

More public reaction to id's strong stance against any modification of Q3Atest.

From : Hudson
Subject :
Anti-anti quake3 test editing angst!

What's with all these losers whining about how they can't edit Q3? Maybe no one noticed this in all the excitment, but YOU DIDN'T PAY FOR Q3TEST! You do not own q3test, you are merely testing it for id, hence the name. Get over it. It doesn't mean you can edit the real game when it comes out.

You have to remember, most mod makers / editors feel passionate about working on modifications of games and love doing it. The number of people who have edited Quake 2 in some way is staggering, so it's only natural that these same people are drooling at the anticipation of hacking on Q3A and cannot wait until the full version comes out.

From : Mz'd-vent-yr.
Subject : Q3Test EULA

Id should not be suprised or annoyed by the inquisitiveness of many testers, Q3Test is a massive tease which leaves testers unsure of exactly how much they've seen. It is this that has provoked testers into peeking around the curtain in order to gauge whats in store. Of course the people who chose to do this must reserve judgement on what they find, anything hidden is not something the developers are happy with so don't expect it to be cool.

On the other hand Id could have done more to secure this code, in fact if they didn't want anything to be exposed it should not have been released to the public whether hidden or not. Next time perhaps they'll consider this and take measures to ensure any modules which aren't ready for consumption are completely removed before going public. Trying to bully mod developers into compliance is simply to attack your own roots, perhaps Id feel that like many other major houses no amount of negative press can possibly harm them.

id isn't really "bullying" I think... not yet at least. I haven't heard of any lawsuits against mod developers ("Your honor, I present you the case of id Software versus two guys that made the rocket smoke trails").

What the fuck?

In a little experiment I performed last mailbag, submissions with curse words were edited out and replaced with clean, wholesome descriptions the local clergyman would love. Hey, who could possibly complain about such a wonderful service? Apparently, everybody.

From : Mercutio
Subject : Umm, what?

On an utterly unrelated note, when did you guys start censoring the mailbag? I distinctly remember someone (Gestalt I believe) saying that you guys had an anti-censorship policy of some sort, so what the fuck is up?

You're fucking right we don't have no fucking censoring policy. And to prove it, here's an offensive picture to please everybody:

A bot from Q3A carries off Alan Thicke's severed head!

From : PAKK Lieutenant Grunt
Subject :
Why was the June 4th Mailbag edited for content?

I'll assume that since you wrote all those witty comments for this week's (June 4th) mailbag, that you also took the liberty of editing some of the e-mails that you put into it this week. Why did you choose to replace the possibly offensive words with descriptions of the words in all caps? Don't get me wrong, here, I'm not saying you shouldn't censor really offensive stuff, I'm just wondering why you went that way instead of doing it the much easier way, by replacing one or two letters with asterisks. And one other thing while I'm at it, back when Gestalt was doing the mailbag, he had the "Shut the F*ck Up" section, which is basically the same thing as your "Miscellanous Debris" section, so why did you rename it? Was it because you didn't want to use an offensive word, or because you didn't want it to appear as though you're trying to do things just like Gestalt did? Well, I guess that's all on my list of questions for you, so good luck with the mailbag and all.

I changed the "Shut the Fuck Up" section to something less offensive (and more general), so it wouldn't seem like the PQ mailbag was my own little forum to belittle people. Sure, I still do that (there are some people in this world that just need to be made fun of), but I can now inlcude a wider range of bizarre letters in the "Miscellaneous Debris" section than I could in a "STFU" section. And to tell the truth, I just don't like saying "shut the fuck up".

From : David B. Chase
Subject : Censorship on PQ

I think the big problem with censorship on PQ has to do with the stubborn refusal to do anything but drool and fawn over GameSpy. Everyone knows that all GameSpy versions since 2.0 have been crap, but since PQ is funded by GameSpy sales and exists only to spur more sales no one will admit it.

A site with some credibility would be willing to post a message to the mailbag saying that all the 2.x versions have been plagued by bugs, that the promised "new interface" isn't a new interface in any way, and that not a single damn useful feature has been added since the 1.x days. GameSpy has stagnated and PQ keeps on pulling in the dough.

Shut the fuck up.

Ahaha, just kidding! That's a bit of "irony" for some of you English-impaired individuals! Get it? But seriously, I just love the "conspiracy / anti-Gamespy theories" we get here at PQ. Sure, they're all submitted by people whose main pasttime consists of inhaling glue fumes in a sealed attic somewhere, but they're entertaining nonetheless. I mean, look at the logic behind this guy's letter (let me try to diagram his conspiracy theory for you):

Is it clear yet? Oh yeah, since I printed your letter, does that mean PQ now has "credibility"? Gosh, I certainly hope so!

Doom 2000, take 2

Another response to the idea of "Doom 2000".


I've heard allot of shit about using a beefed up Doom engine for Doom200. This is a BIG mistake, to explain my reasoning for this we must deviate from Doom for a while, in fact we must remove our selves from the PC world entirely, we must look at Mario. Now I'm not trying to compare Doom to Mario (oh god no!) but I'm trying to show how game-play can survive different engines. The first Mario game for NES was great, I loved it! It didn't matter that the engine sucked and it only had 4 colors it was fun as hell. Ok skip ahead to SNES, Mario is back with a buncha new colors and a higher resolution, but still it is the same fun-as-hell game-play of the original. Now we're moving on to N64, the first game that came out for this system was of course Mario, but something was different - very different. In this version we saw just how much of a fat-ass Mario really was, this version was 3d. But the fun-as-hell game-play still remained!

I believe that Doom can do the same. The imp-plowin fun of Doom can live on in new engine, it just depends on how you make it. The id guys could go one way or another on this one. They could A: make the Doom we all remember and love, with thousands of baddies to a level and make the fast-passed imp plowin fun we all remember so so well, or B: they could add all sorts of new game-play to it by making you lead your soldier buds to saftey or sumthin like that. Frankly I think they should go for choice A because for gods sake if your gonna make a Doom make a damn Doom, not another wanna-be RPG that I've been seein' so much of! It's a first person SHOOTER for gods sake you want an RPG with as much violence as Doom go play Ultima Online, I WANT DOOM. Lets see the Imp from a different perspective.

I heard imps have big asses too... do we really want to risk it?

Bots in Q3A?

Yeah yeah yeah, everybody and their mother knows there are bots in a hacked version of Q3Atest floating around...

From : Satan58 lucifer
Subject : Enough with the bots allready!

Why the hell do so many servers keep using bots, there are too many servers running bots. I use bots offline to practice so when I go online what do I find? More bots. I'm sorry but I don't see how these servers can call themselves a multiplayer server when all they do is run bots. Last week I went onto a server and gamespy said there was 14

I think there are so many servers running bots because otherwise those servers would be empty. As it stands right now, there are approximately 300 Q3Atest servers for each person, so admins need to add a few bots to fill 'em out. And, Mr. "Satan58 Lucifer", am I supposed to assume that there are 57 other "Satan Lucifers" out there? Scary thought...



404 Object Not Found