Rhinotank[1] (リノタンク[2] Rinotanku?) is an enemy in the Sonic the Hedgehog series. It is a mass-produced, rhinoceros-based Badnik model created by Dr. Eggman.


Rhinotanks are based on rhinoceros, and possess turquoise and gray armor. They are bulky robots with motor engines on their backs, a pair of black tracks on each side, small ears and a yellow horn on their noses. Above each of their tracks are also grey frames with yellow and black hazard stripes.

In Sonic Advance, the Rhinotanks were slight modified. Here, they lack ears and back engines. They also have two horns on their heads instead of one, and they have only a single track that rises up horizontally from behind.

Game appearances

Sonic Adventure

First appearing in Sonic Adventure and Sonic Adventure DX: Director's Cut, Rhinotanks are encountered in the following Action Stages for each character:

Character Action Stage
Sonic Emerald Coast
Gamma Emerald Coast, Windy Valley

In gameplay, Rhinotanks move around the terrain until they notice the player when they get nearby. They will then slowly start charging towards the player in a straight line. The player can easily dodge their attack and use the Spin Jump, Homing Attack or gun fire to defeat them.

Sonic Advance


In Sonic Advance. Rhinotanks are encountered in the Neo Green Hill Zone and Angel Island Zone. In this game, their attack patterns are similar to the RhinoBots' in Sonic the Hedgehog 3. Usually rolling back and forth, they will start charging towards the playable characters when they get close. Using the Spin Jump, Spin Attack, Spin Dash or melee moves will defeat a Rhinotank easily.

Sonic Rivals

The Rhinotank made an appearance in Sonic Rivals as one of the collectible cards in the game, They player can collect this card randomly from racing in Story and Challenge Modes.

Sonic Generations

Rhinotank (3DS)

A Rhinotank charging at Sonic in the Nintendo 3DS version of Sonic Generations.

In the Nintendo 3DS version of Sonic Generations, Rhinotanks appear again as enemies in Emerald Coast. In this game, they have their original design.

Much like in Sonic Adventure, they either appear alone on in groups and will slowly move back and forth until they notice Sonic, upon where they will slowly charge towards him. A Rhinotank can only feel Sonic's presence if he is to close it though, and it usually loses sight of Sonic during a charge when the player dodges it using a Spin Jump. Hence, it is easy to attack a Rhinotank before it charges by using the Spin Jump or Homing Attack. Alternatively, the player can just dash through them with the Boost.

Powers and abilities

Rhinotanks possess sharp horns that are capable skewing an opponent.

See also







  1. Sonic Adventure (Dreamcast) United States instruction booklet, p. 31.
  2. Sonic Adventure (Dreamcast) Japanese instruction booklet, p. 34.


