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Astomoi appear to be made of pure darkness. They require no food—indeed, they have no mouths—and they have no eyes with which to survey their environment. Instead, they rely on their powerful minds to sense the world around them and subsist on nutrients absorbed from the air.



Racial Traits

  • Ability Score Modifiers +2 Intelligence, +2 Wisdom, -2 Constitution: Astomoi ever pursue enlightenment through self-denial and are psychically attuned to their surroundings, but their delicate bodies are more susceptible to the physical dangers of the world.
  • Type: Astomoi are humanoids with the astomoi subtype.
  • Size: Astomoi are Medium creatures and have no bonuses or penalties due to their size.
  • Speed: Astomoi have a base speed of 30 feet.
  • Scent: Astomoi have the scent special ability.
  • Sensitive Breath: Astomoi take a –2 penalty on saving throws against disease and inhaled poisons.
  • Languages: Astomoi begin play knowing Common, but as they have no mouths, they cannot speak. They have telepathy with a range of 100 feet. Astomoi with high Intelligence scores can choose any of the following languages: Abyssal, Aklo, Celestial, Elven, Gnome, Infernal, and Sylvan. See the Linguistics skill page for more information about these languages.

Alternate Racial Traits


  • Dissolve into Shadow: Once per day, an astomoi can fade into the shadows. This functions like invisibility with a duration of 1 round per level (maximum 5 rounds). This ability cannot be used in bright light. This is a supernatural ability. This racial trait replaces scent.
  • Shadow Magic: Astomoi add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Astomoi with a Charisma score of 11 or higher also gain the following spell-like abilities:
  • Shadow Resistance: Astomoi get a +2 racial bonus on saving throws against spells of the shadow subschool. This racial trait replaces scent.

Favored Class Options


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