Mermaid Initiate


Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.



Advances from:
Advances to: Mermaid Priestess, Mermaid Enchantress
Cost: 19
HP: 27
Moves: 6
XP: 50
Level: 1
Alignment: lawful
Id: Mermaid Initiate

Attacks (damage × count)

(image)staff(impact attack) impact7 × 1(melee attack) melee
(image)water spray(impact attack) impact8 × 2(ranged attack) ranged(magical)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Aug 14 00:00:40 2020.