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Dark Deathscyther Jerk Orbit (ダークデスサイザー・ジャーク・オービット, Dāku Desusaizā Jāku Ōbitto) is a Defense Type Beyblade released by Takara Tomy as part of the Burst System as well as the Dual Layer System. It was released in Japan on October 22nd, 2016 for 972円 as one of eight possible Beyblades in Random Booster Vol. 4 Quad Quetzalcoatl.J.P.

Energy Layer - Dark Deathscyther

Main article: Energy Layer - Dark Deathscyther
Takara Tomy's Dark Deathscyther, like its predecessor Deathscyther, is an Attack Type Layer that features four smooth sided, compact blades. Two of the blades are made of colored plastic with a sloped design that allow for small amounts of Upper Attack and Destabilization, the other two are made of transparent plastic and are not sloped, meant for Burst Attack.

Despite being advertised as an Attack Type Layer, Dark Deathscyther does not perform well in Attack Combinations but excels in both Stamina and Defense Combinations due to its incredibly round design. Because the blades are so compact, the protrusions are incredibly shallow and create little recoil, that along with the Layer's strong teeth makes it very resistant to Bursts and Knock-Outs. In comparison to its predecessor, Dark Deathscyther's Flywheel Effect is not as great as Deathscyther, but it is still comparable and unlike Deathscyther, this Layer's teeth will not wear down with use.

However, Dark Deathscyther has a history of breaking. There is one mold variation in an attempt to fix this issue where the plastic was made thicker and reinforced with bars. However this did not solve the breakage problem, so it is recommended to find a second generation Layer and to be prepared to replace it.

Forge Disc - Jerk

Main article: Forge Disc - Jerk
Jerkis a round, thick and symmetrical Forge Disc that features a round perimeter made of soft plastic that's attached to the Forge Disc via screws, akin to Magnum and Polish. The soft plastic perimeter features two shield-like bumpers that are placed behind the Forge Disc's prongs. Unlike most Forge Discs, Jerk features a "Bound Defense" gimmick; in this case, the bumpers are designed to push inwards.

Upon impact, during Disc-to-Layer contact, the bumpers will theoretically bend inwards to absorb the shock of the impact and reduce recoil. In practice, this gimmick is rather dysfunctional. First, due to how rare Disc-to-Layer contact occurs, Jerk will rarely make contact with the opponent. Second, Jerk is rather hollow, creating poor Stamina despite the Forge Disc being round in shape. Lastly, the soft plastic bumpers hardly have any flexibility. This, combined with the Forge Disc's short distance between the stadium floor makes Jerk unsuitable for Defense and Stamina Combinations.

Performance Tip - Orbit

Main article: Performance Tip - Orbit





Takara Tomy




