tag:blogger.com,1999:blog-6152455732294915357.post1063138873986588579..comments2019-10-05T18:43:43.369-05:00Comments on The Dr Heinous Dev Blog: Cascaded Variance Shadow MapsWill Gorehttp://www.blogger.com/profile/07487869991244110163noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6152455732294915357.post-23185966666643497702013-02-13T23:24:30.069-06:002013-02-13T23:24:30.069-06:00I have the shadows working pretty well. Mostly th...I have the shadows working pretty well. Mostly through general tinkering, though. The only problem is that there seems to be a slight shadow &#39;halo&#39; around objects. Probably due to blurring, but it&#39;s very minor and I just haven&#39;t chased it down.<br /><br />I&#39;m really astonished how easy the Awesiomium GUI has proven to be. After having messed with various XNA / Ogre / DirectX frameworks this has proven to be... well, easy. It&#39;s trivial to open the UI HTML file, add a new HTML button, then link the javascript to a C# callback. That&#39;s all it takes.<br /><br />Anyway, I&#39;ve had a few other people express interest in exactly how it works, so I&#39;m working up a more detailed post on it.<br /><br />(And at some point I need to move to the new version of Awesomium. 1.7 supposedly is much improved, but there are breaking changes).Will Gorehttps://www.blogger.com/profile/07487869991244110163noreply@blogger.comtag:blogger.com,1999:blog-6152455732294915357.post-2374352075495025382013-02-05T15:53:46.082-06:002013-02-05T15:53:46.082-06:00Thanks for giving my blog a mention. That variance...Thanks for giving my blog a mention. That variance shadow mapping sample is pretty old now :P I played around with VSM for a while, but it was too finicky and didn&#39;t get them to work with CSM. I went with Poisson disc sampling instead, which I find just as good and easier to implement IMO.<br /><br />By the way, the GUI editor looks simple and promising. Are you using MFC/Winforms or a more graphical UI?Anonymousnoreply@blogger.com