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About mindlessdefender

  1. Sadly I do not play any more. Main reasons. 1. having to do 3 maps in a row to progress in onslaught. 2. Not being able to invite friends, have to do a boring long grind to get them to where you are. 3. Resetting having very little benefit in doing it. Leaving you with no feeling of progression or advancement. I really do like the changes to lanes how each lane having different enemies and special powers in each one making yah think more and not just afk stomp, which is great, but when you have no sense of purpose in doing so feeling like you are not gaining any reward for challenging your self it just gives me little motive to do so. Games kinda need that carrot on a stick element to it, which is lacking in this game.
  8. Why do we have to play random maps and have to beat multiple maps at the same time? The reason this makes sense to me is to prevent people from constantly remaking a map so that they can reroll for the most easy map and most easy lane combinations, so by forcing us to do multiple maps in a row this makes it so that remaking for more easier lane/map combinations are not as convenient to do. Problem with this system: 1. people do not have the time to invest doing multiple maps in a row. 2. having DC issues with party or game crashing or losing to bug be more common the more maps you have to do in a row losing your progress making it very frustrating. Ways to improve or change current system. 1. Progress is saved. So that you can continue where you left off. BUT the save point will have to be static. So once you beat the first map the second random map you get will be saved so when you fail or come back to it the lanes will be the same and map will be the same, this again is to encapsulate the RNG and not abusing remakes to get the map or lane modifiers you want. But of course you will still have choice to start all over again if you wanted. Also a system like this would have to be made so that when some one who is on the same floor as you is joining you on 2/3 or 3/3 will not be able to get the floor unlocked unless they started on floor 1 with you. And if you were to join some one on the current highest floor you are on you will lose your progress and have new saved progress with them. 2. Make maps static for each floor level. Each floor could have static maps so that floor progress can be more easily saved for example doing a floor your progress would work like mastery where each map you beat gives you a star showing you beat it so that you can continue your progress to the next map without having to do all them at the same time like mastery. One question would be should lane modifies be static as well so people do not keep rerolling them or should they be more balanced so that we don't feel the need to? 3. Make each floor 1 map only but instead make it 7 waves instead of 5. This will make progressing more simple but still would suffer from map and lane modifier rerolling. Unless modifiers and maps are more balanced or are static. Maybe you guys have better ideas or concerns you want to address feel free to comment. But that is all my little mind could come up with. Games like D3 who do Endless progress all ready suffer from re rolling for best modifiers and really best way to try to solve was simply to balance maps/modifiers more but there still will always be best maps/enemies/modifiers for said build in that game.
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