Lor-Sinn Imass's page

176 posts. Alias of Kittenmancer.




Paladin (hospitaler) 1/Oracle of Life 1 | HP 22/22 | AC 19 T 13 FF 16 | F +5 R +3 W +2 | CMD: 15 | Resist cold/electricity/fire 5 | Init +3 Per -1 | Darkvision 60 ft.





About Lor-Sinn Imass

Lor-Sinn Imass
Female kyton-spawn tiefling oracle (dual-cursed oracle) 1/paladin (warrior of the holy light, hospitaler) 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Player's Guide 42, 116, 118, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 58)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception -2
AC 19, touch 13, flat-footed 16 (+5 armor, +3 Dex, +1 shield)
hp 22 (2 HD; 1d8+1d10+7)
Fort +5, Ref +3, Will +2; +2 vs. death
Resist cold 5, electricity 5, fire 5
Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8+1/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks channel positive energy 4/day (DC 13, 1d6+1), smite evil 1/day (+3 attack and AC, +1 damage)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 15)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +4)
. . 0 (at will)—detect poison, enhanced diplomacy, ghost sound (DC 13), mage hand, resistance, stabilize
. . Mystery Life
Str 12, Dex 16, Con 16, Int 10, Wis 6, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Fey Foundling[ISWG], Weapon Focus (longbow)
Traits blessed touch, rescued
Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Escape Artist +0, Handle Animal +8, Heal +2, Intimidate +5, Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +5, Linguistics +1; Racial Modifiers +2 Escape Artist, +2 Intimidate
Languages Common, Infernal, Varisian
SQ light from darkness, oracle's curses (haunted, legalistic), prehensile tail[ARG], revelation (channel), vow to self
Other Gear scale mail, buckler, longbow, longsword, backpack, bear trap[APG], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Erastil)[UE], soap, torch (3), trail rations (5), waterskin, wooden holy symbol of Erastil, 8 gp, 7 cp
Special Abilities
Fey Foundling Magical healing works better on you
Light From Darkness Gain incorruptable ART as long as you are not evil.
Oracle Channel Positive Energy 1d6+1 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.

Character development plan:
Level 1 - Paladin (hospitaler, warrior of the holy light)
Level 2 - Oracle of Life, Dual-Cursed, channel
Level 3 - Oracle of Life
Level 4 - Oracle of Life, Life Link
Level 5 - Paladin, Lay on Hands

Would like to look into the Pei Zin practitioner archetype of Oracle at some point, for flavour.

When Shalelu found a baby in Mosswood during a particular cold winter, she was surprised. At first she thought it was dead, its skin blue with cold, and it was so quiet... But as soon as she touched it, the eyes opened - solid black and piercing. Then she noticed the tiny horns and the tiny black nails. Ah, this was starting to make sense. Sandpoint was not a backwater, and its denizens were generally welcoming, or at least tolerating, of the strange and the unusual, but the farmers living in the hinterlands were a little superstitious, so it was understandable that folks wanted nothing to do with a demon-blooded child.
Still. It was only a baby, and a tiny one at that. And rather cute, the way it was reaching for Shalelu's hair with chubby fingers and blowing bubbles at her. So the elf ranger took it with her, and for lack of a better option, brought it to Sandpoint and dumped it in the lap of a very surprised Father Tobyn. The priest could not refuse, and raised the child in the temple, making sure it lacked for nothing. Shalelu felt somewhat responsible for the child and would often check in on her, and thus Lor-Sin spent much of her childhood and teenage years alongside the elven woman, hunting and trapping and slaying the occasional menace. It was from the ranger that she learned of Erastil, and she started to dedicate herself more and more to Old Deadeye. There was something about life in the wilds that she found very appealing, as she did the idea of living simply, relying on one's skill and wit to survive.

It wasn't long until she wanted to make her dedication to Erastil a little more formal, and she started training with sheriff Hemlock in the use or arms and armour. She joined the town guard and split her time between duties - the duty of worship at the temple, the duty of defending the town and keeping the peace, the duty of accompanying Shalelu on her expeditions. Lor-Sin relished each and every one of these duties, as they made her feel useful and she hoped that by throwing herself into her tasks and working really hard, people might overlook her failings and her flaws.

That zeal almost cost Lor-Sin her life when the goblins attacked during the Swallowtail Festival. Not content with defending the new temple, she had waded into the fray, seeking the leader of the goblins to slay them. She was grievously wounded and left for dead, her body half buried under a collapsed stall. It was Koya who had found her, and was moved to check for signs of life. Finding that the girl still clung to life, Koya used her last shreds of magic to bring her back from the brink. Gratitude alone would have been enough for Lor-Sin to dedicate her life to her saviour, but more than that - Father Tobyn had died a few years past and Lor-Sin did not find quite the same welcome at the temple as when he had been alive. Feeling a little lost and aimless, she had latched onto the competent and kindly figure or Koya. Even better, the Varisian's frequent travels took her outside of Sandpoint, which meant that Lor-Sin would be away from the stares and mutterings. Those had always been there, of course, but after the revelation of just who had been the instigator of the goblin attack, there was an increased dose of mistrust towards people with... unusual heritages.

Erastil paladin Code:
* My community comes first, and I will contribute to it all that I can. If I don’t give something back, who will?
* I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through cooperation that a community grows strong.
* When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I quell the danger.
* I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.