How to declare a MeshBoneDefinition

                   for (int j = 0; j < boneWeights.Count; j++)
                        int boneInex = boneWeights[j].BoneInex;
                        var s = bones[boneInex];
                        float weight = boneWeights[j].Weight;

                        meshBones.Add(new MeshBoneDefinition
                            NodeIndex = boneInex,
                            LinkToMeshMatrix = new Matrix()
                        }); ;

What is the connection between LinkToMeshMatrix and bonewight?

Why didn’t anyone come back to me?

best to ask in the Discord channel theres allways someone about

1 Like

I can’t visit the Discord channel.