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Microsoft's latest breakthrough could make DNA-based data centers possible

AI in the media and creative industries Artificial Intelligence

Thanks to the Big Data revolution and increasing computing capacities, Artificial Intelligence (AI) has made an impressive revival over the past few years and is now omnipresent in both research and industry. The creative sectors have always been early adopters of AI technologies and this continues to be the case. As a matter of fact, recent technological developments keep pushing the boundaries of intelligent systems in creative applications: the critically acclaimed movie "Sunspring", released in 2016, was entirely written by AI technology, and the first-ever Music Album, called "Hello World", produced using AI has been released this year. Simultaneously, the exploratory nature of the creative process is raising important technical challenges for AI such as the ability for AI-powered techniques to be accurate under limited data resources, as opposed to the conventional "Big Data" approach, or the ability to process, analyse and match data from multiple modalities (text, sound, images, etc.) at the same time. The purpose of this white paper is to understand future technological advances in AI and their growing impact on creative industries. This paper addresses the following questions: Where does AI operate in creative Industries? What is its operative role? How will AI transform creative industries in the next ten years? This white paper aims to provide a realistic perspective of the scope of AI actions in creative industries, proposes a vision of how this technology could contribute to research and development works in such context, and identifies research and development challenges.


AI Magazine

Fall news from the Association for the Advancement of Artificial Intelligence.

Computer Theater: Stage for Action Understanding

AAAI Conferences

Action is the basis of theater 1 and, as such, needs to be fully incorporated in whatever model a computer is running during a computer-based theatrical performance. We believe the lack of good models for action is one fundamental reason for the relative absence of experiments involving theater and computers. The attempts to wire up stages or performers have been in general concerned with dance (Lovell Mitchell 1995), only using information about the position and attitude of the actors/dancers on the stage. The main argument of this paper is that computer theater not only requires action representation and recognition but it is also an interesting domain for action research. To support our argument we begin by examining the multiple possibilities of using computers in theatrical performances, concerning both explored and unexplored developments. Recent theatrical experiences are prefered for citation rather than old ones in order to draw a picture of the current research.

The Computer Revolution in Philosophy


"Computing can change our ways of thinking about many things, mathematics, biology, engineering, administrative procedures, and many more. But my main concern is that it can change our thinking about ourselves: giving us new models, metaphors, and other thinking tools to aid our efforts to fathom the mysteries of the human mind and heart. The new discipline of Artificial Intelligence is the branch of computing most directly concerned with this revolution. By giving us new, deeper, insights into some of our inner processes, it changes our thinking about ourselves. It therefore changes some of our inner processes, and so changes what we are, like all social, technological and intellectual revolutions. "This book, published in 1978 by Harvester Press and Humanities Press, has been out of print for many years, and is now online, produced from a scanned in copy of the original, digitised by OCR software and made available in September 2001. Since then a number of notes and corrections have been added. Atlantic Highlands, NJ: Humanities Press