Demon Hunting and Tenth Dimensional Physics: October 2011

Saturday, October 29, 2011

Drawn and Quartered

For those of you that don't know, the act of drawing and quartering was one of the most gruesome and painful ways to be killed--and it still is. Your limbs would be tied to four horses and they would then run away from you--and then you died, in quarters.

No, I haven't been drawn and quartered--but it got your attention, didn't it? No, this is about reigning in the over-creative mind. I recently, you see, had a small series of epiphanies about various things that I should--and will--write. The problem is that I don't really have anything more than bare concepts for more than one plot.

So I won't. It seems, to a lot, of beginning writers, a simply uncontrolable flow of creativity and so they never write anything. Tragic--it really is.

Studies show (follow me through on this one--it turns out in the end) that the human mind actually absorbs information and functions more smoothly if allowed to run other issues in the background instead of in the o=forefront. That's why you'll be more likely to have a flash of inspiration soaping yourself in the shower than focusing intently on your plot block for three days.

So, how does this relate to reigning in creativity? Simple--you have to work on your most formed idea, and just let the other ones stew--NaNoWriMo, by the way, is perfect for this, because it forces you to put everything but your current project on that back burner. Going back to the drawn and quartered concept--when you have multiple ideas going on and you're affording attention to each and every one, the only place you're going to end up is dead--creatively speaking, at least. But, if three of the four ideas/horses are left on their own to roam about, you get dragged on for a bit and then you climb up the rope and ride that idea/horse into the proverbial sunset. The other ideas/horses won't just vanish while you do this--you'll come back to find them overfed, compliant, and ready to run again.

So, in short (you'll hate me for this)--you actually have to write.

Take care,


Wednesday, October 26, 2011

The Pulse

We've done it! At last! The one week mark is past, and the year's best holiday of all is upon us (okay, maybe it's not better than Chocolate Covered Anything Day, but who can wait until December 16th for that?)! I speak not of All Hallow's Eve, but of the glorious, mad, insane event known as National Novel Writing Month, or NaNoWriMo! Huzzah!

Now that it's so close, there's a strange thing going on all over the world. You can just feel and tap into that glorious energy that's abounding. People on every continent are getting excited, are gearing up for NaNoWriMo. It's so powerful I'm stuck halfway between hooting and hollering with joy and crying for sheer awesomeness.

It happens every year, too. To someone that's never done NaNoWriMo, it doesn't make sense, but it's almost like a pulse inside of every participant. It starts right around the end of September, when we realize that the forums open next month, and we get to be sucked back into the majesty of the event. Early October, the real die-hards pop up full of energy, planning their masterwork.

Then we hit this. The pulse is so strong you can feel the sheer power in your breast, threatening to burst out, and it gets stronger every second. Now, maybe this has something to do with NaNo Eve falling on All Hallow's Eve, and the spirits of the unfulfilled writers are filling us up to do get the same high we get, but by the time we hit the 31st of October, all of us go insane.

I think the big thing, the one thing that truly makes NaNoWriMo so amazing, is that it breaks the stereotype. When we think of authors, they're always suffering, drinking, dropping acid, and have way too many sticks shoved in a not so pleasant place to have sticks shoved into. They go through agonizing spells of writer's block (which doesn't exist) and decide that they need to piddle upon us lowly peons trying to make a name in their world.

NaNo probably makes their skin crawl, if they exist. Anyone can and should write a novel--that's how we operate. That's why people come in the first place--the memories, the pulse, brings them crowding back every year.

So, as the pulse grows stronger and stronger, and novelists break free from their chrysalides, we go. Write-ins are planned, plots are laid down, characters sketched and profiled, intravenous coffee is briefly considered, kick-offs are designed, MLs are worshipped, and large, thick lockboxes are decorated so as to imprison our inner editors in the coming month.

NaNo. NaNo. NaNo. NaNo. NaNo. NaNo. NaNo.


NaNo NaNo (it would be great if somebody actually got that reference...but I doubt they will...too old school for a lot of you, I'm sure...)

Now, away with you, oh holy pilgrims of the inkwell! Prepare!

Sunday, October 16, 2011

Home Decorating = Writing Prep


There are certain things that seem to work.










Saturday, October 8, 2011

Your Team

Lately, I've been examining a lot of visual story-telling formats. Cinema, television, graphic novles, comics, anime, manga--and I've always had a soft spot for what I call simply "teams".

We all know the teams--they're grouped together for some greater purpose, and each one of them is a unique individual instead of a faceless nothingness.

There's a formula to these teams, I'm noticing, that the most sucessful stories that use the team format use. I could be completely off base on this, but I doubt it. I thought I would share it here, since it interests me and I hope it will interest you.

  1. The Number: The ideal number of people for this team seems to be from 5-8 individuals. Traditionally, 6-7 is the number used. Look at the Power Rangers (it's successful, so deal with it). They rarely have more than 6 members. "The Magnificent Seven", "Seven Samurai", and "The League of Extraoridnary Gentlemen" all use 7 (Except the graphic novel "The League of Extraordinary Gentlemen", which uses 6.). "Watchmen" uses 5 core members to their team. "Fullmetal Alchemist" has 7 homunculi. Even less obvious examples of the team ("Ouran High School Host Club" comes to mind.) stick generally to that 5-8 rule. That doesn't mean it's hard and fast, but it seems to work for the big names--why not give it a try?

  2. The Skills: Not only are all of the characters unique in their personalities, but they always bring something to the team that the other members don't. Sometimes it's completely idiotic and shallow, as in the Power Rangers (different major weapons), but sometimes it's actually useful, as in the dynamic differences in "Ouran High School Host Club". Their goal (see below) is to please their customers, and each one of them brings something different to the plate. One is strong and manly, one is calculating, one is traditionally handsome, one is just adorable, the twins are mischiveous, and they have one natural rookie. Again, though, this isn't an absolute. Look at "Seven Samurai". Several of them are nothing more than good swords, they have one archer, a strategist, and one guy that's impulsive about the things he does. But, you have to have some variance, either in skill or personality.

  3. The Personalities: You thought I forgot, didn't you? Yes, there are certain personalities that seem to pop up fairly regularly throughout this sort of team dynamic. You often have said impulsive character, who is usually naive, and someone more intelligent to temper that passion with logic. Someone rebellious and someone that adheres to the rules. You often have someone with a completely self-serving set of actions, which may or may not end up benifiting the team as a whole. A loner, a sweetheart, a flirt, a vixen--and all of these can be combined into any number of characters...though I don't reccomend having a flirty, logical, impulsive, strict, rebellious, self-serving, loner-sweetheart-vixen--that just makes you look like a bad writer.

  4. The Goal: This is why your team has been brought (or forced) together. Our Host Club friends are together to serve as escorts for youg ladies. The Seven Samurai are there to fend off the barbarians from the village. The Thundercats and the Power Rangers are both there to protect the world from evil and destruction in whichever form it's decided to take this time around. Whatever this goal is, they all have to be behind it, at least to some extent, at some point in the story.

  5. The Relationships: This is the easiest part--or the hardest. Why do these people get along or not? How do they get along? What about your loner? What's the deal there? I'd worry about leaving someone alone too long in a group--you might not wake up the next morning if they feel excluded. Who wants to go out? Who is going out? Who's married? Who's related? Who does the horizontal mambo? Who used to do the horizontal mambo, but doesn't do it anymore? And on and on and on. Look at "The League of Extraordinary Gentlemen". Allan Quatermain uses Tom Sawyer as a replacement for his son, and views Mina Harker as more or less in the way. At the same time, Captain Nemo is his equal. Dorian Gray and Mina Harker used to tangle the sheets. Dr. Jekyll has to deal with Mr. Hyde...which is another thing entirely. Sawyer wants to get it on with Mina, and everyone loves our resident Invisible Man--most of the time.

That's all it is. Take it or leave it, but that's the formula I've discovered through research and observation. If nothing else, I hope it was interesting to read.


Tuesday, October 4, 2011

Reverse-Lent/Screw Writing! I'm Going to Mime College





It's all about perception.



Now for something completely different.







Happy happiness,