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Part of the newly implemented Athletic Theme that plays during sky levels in the Super Mario Bros. style plays a portion of the results theme from the arcade game VS. Super Mario Bros..
Contributed by CuriousUserX90
Sonic Generations
The autotuned part of Escape from the City Act 1 is the same melody from Sonic the Hedgehog 3's Endless Mine level. In addition, Act 2’s theme contains elements of It Doesn’t Matter from Sonic Adventure 2.
Found within the game's data are unused themes of the mini-games "Let's Get a Move on" and "Pandemonium" from Mario Party 3 and 9 respectively, suggesting mini-games from Mario Party 3 and 9 that used those tracks were intended to be included in the game.
Contributed by CuriousUserX90
Contributed by CuriousUserX90
Hyrule Warriors
The "Under Siege" musical theme appears to be based on part of Gustav Holst's "Mars, the Bringer of War" suite from Opus no. 32 "The Planets", this is appropriate due to the heavy war theme of the game and the situation the characters are in when the theme plays.
Contributed by PirateGoofy
Spoiler:In the junkyard sequence, the original Kara android from the tech demo that inspired Detroit: Become Human can be found among the wreckage in an extremely dilapidated state. She sings the same song that she can be heard singing in the tech demo.
Contributed by PirateGoofy
Mega Man 6
The music that plays in the opening is different in the American Release than in the Japanese release.
Super Mario Odyssey
Actual cooking utensils were used to make the Luncheon Kingdom soundtrack.
Contributed by ChocoPain
In an interview, Ryu Watabe stated that “I gotta believe” came from his old high school football team. The phrase was used as a motto the crowd would cheer when they were losing.
Contributed by ProtoSnake
The Legend of Zelda
Shigeru Miyamoto stated, in a developer interview, that he wanted to remake “Ravel’s Bolero” for the title screen as he thought it best suited the opening crawl seen in the final game. However, this was changed to avoid legal issues since the song was 1 month away at the time from entering the public domain.
Contributed by GamerBen144
Mario + Rabbids: Kingdom Battle
According to Grant Kirkhope. The Phantom Rabbid's song was originally conceived to have rap and heavy metal variations. It was later changed to only focus on opera because the team wasn't satisfied with how the other genre variations turned out.
Contributed by CLXcool
Rather than streaming audio files, the music for Haunting Ground was generated by using the PS2's built-in sounds. This way, the composers could easily change the tempo of the music during gameplay.
Contributed by DrakeVagabond
Mega Man X6
An electric guitar was added to the intro stage theme in the US and EU releases.
When certain songs are played on different instruments, or on the jukebox in the Extras menu, they plays as normal. However, when using the microphone some of the vocal audio is simply repeated, such as choruses, removing some progression from the songs or emphasis in certain sections. The songs Teenager in Love, Satisfaction, and Funky Town have this noticeable difference.
Contributed by GamerBen144
The musical score for Evergrace was composed by Kota Hoshino. He stated in an interview that voices are used as the primary "instrument" in the game's soundtrack. Hoshino recorded samples of his own voice and edited them with Soundforge, then recorded more voice samples to create what he considers to be an ethnic sound. Japanese instruments such as the shakuhachi and the shamisen were also added. All the score's percussion was synthesized.
Contributed by DrakeVagabond
While preparations were being made to release the 20th Anniversary CD Box, it was discovered that one of the PCM ROM chips on the sound board was corrupted, and was shipped this way throughout the game's entire production run.
Contributed by retrolinkx
The song "Splash Wave" is actually glitched in the retail version of Outrun. Near the end of the track the melody and other parts of song begin to go out of sync.
Contributed by retrolinkx
American McGee's Alice
When the game's soundtrack was released, composer Chris Vrenna added lines from the game to every song. This was done as a method of retelling the game's story through audio alone.

Notably, some lines used on the soundtrack (such as the line used in the song "A Happy Ending") actually went unused in the final game.
Contributed by Takahashi2212
Sonic and the Black Knight
The music that plays during the fan art gallery is a Violin Remix of the song "It Doesn't Matter", Sonic's theme (Sonic Adventure 2 version).
Contributed by CuriousUserX90
American McGee's Alice
The game's official soundtrack contains songs not found in the game. According to the game's composer, Chris Vrenna, he actually composed many more songs had been required for the game, and he decided to release all the unused songs alongside the used songs on the game's official soundtrack.
Contributed by Takahashi2212