Community News — Playkot Community Thu, 18 Jul 2019 12:05:24 +0000 en Community News — Playkot Community Google Chrome Extension Wed, 23 Jan 2019 18:54:55 +0000 Community News JennRodriguez 140030@/en/discussions

Google Chrome users, we have wonderful news for you!🤩 Are you Tired of having to manually enable Flash Player every time after you close the browser or restart your device? Now there's a permanent solution to this trouble!

Our team has created an official Chrome extension that will put an end to the constant enable pop-ups from Flash Player. Install the extension, give a one-time permission to use Flash and from then on the extension will handle all Flash pop-ups. Free to use, virus-free and malware-free, guaranteed!

To install the extension, follow this link to the Google Chrome store:…/cminidmmkpakigcoaccpoocgmdfhbjdk

Note: since the extension is new in the store, you may not find it by searching its name in the store yet, so the easiest way, for now, is to follow the link.

If you like our extension, don't forget to write a review and leave a nice rating in the Chrome store😉

Deutscher Moderator und Admins gesucht! Tue, 15 Jan 2019 09:52:55 +0000 Community News Diana Craciun 139992@/en/discussions Achtung, Bürgermeister aus Deutschland und dem deutschsprachigen Raum! Lieben Sie SuperCity und sind ein erfahrener Spieler? Möchten Sie den Spielern helfen, die Questinformationen auf Deutsch zu erhalten? Möchten Sie deutschen Spielern auf unserer Seite helfen, eine korrekte Antwort in ihrer eigenen Sprache zu erhalten? Wenn die Antwort ja ist, warum werden Sie nicht Moderator für unsere Seite? Beantworten Sie die folgenden Fragen und senden Sie Ihre Antworten an den Community Manager unter den angegebenen Adressen. 

Fan-Gruppenadministratoren, wir warten auch auf Sie, wenn Sie eine engere Zusammenarbeit mit unserem Team wünschen, zögern Sie nicht, sich zu melden!
Wir warten auf Ihre Nachrichten bis zum 31. Januar.

SURVEY SUPERCITY/PLAYKOT MERCHANDISE Mon, 29 Oct 2018 13:52:43 +0000 Community News Diana Craciun 139283@/en/discussions The SuperCity team would really appreciate if you could answer the following short survey:

For reference, you can see some of the items here:

We thank you in advance!💗
Interview with 'SuperCity' game designer Yana (8/11/17)🎉 Thu, 10 Aug 2017 19:03:03 +0000 Community News Anastasiia_Nesterova 128233@/en/discussions

 1. Where do you draw inspiration? How can you describe the creative process?

There are always some holidays we celebrate every year (Christmas, Halloween, etc) and prepare for in good time. We watch films, read some articles about celebration traditions all over the world and search for different kind of “holiday-based” art. So then, as a result of this inspiration search, we come up with a main idea which a quest storyline and new buildings/decorations are based on.

If there’s no holiday coming, anything else could be an inspiration source for a quest: a beautiful house we saw somewhere, a city sight or any popular event. For example, one time ago our producer (btw, all the team members can suggest any idea!) asked us: ”Hey, do you know UEFA Championship is coming in 3 weeks? Any ideas?” And that’s how we decided to upgrade the Stadium

Also, we get a lot from our players, so thank you all for sharing your ideas ^_^

2. How did you get started in game design?

I was always curious how games are made. And then I got an opportunity to be involved in this process myself: I was a QA engineer at first, but after a while I found that it’s really interesting to create the game, to decide what the game is gonna be like. And btw I’m really happy I work on a game I enjoy to play

3. How do you decide what buildings and items are required in the quest? Some quests are so long, why so?

First of all, long quests let us tell detailed stories with an interesting plot and show the characters’ personalities. Have you noticed all of them have their own identity?
Second, a long quest keeps players busy and doesn’t let them get bored (and btw, it gives us more time to work on the next update D).
Speaking of items required, they always depend on a quest plot.

4. Why did you make expansions so expensive?

“SuperCity” is a game about big industrial city development. And the more advanced the city, the higher the prices for land, just as in a real city.

5. When will we have community neighbors just as SuperCity Mobile has?

There are some technical difficulties with implementing, but if we solve them, we’ll add the community neighbors feature.

6. Can we place business buildings close to each other, like in SuperCity Mobile? Perhaps you can add a Mall to store them together?

Here’s a thing with game balance: if we allow to place these buildings next to each other, we’ll have to add a limit for their numbers. Btw, if you have played SuperCity Mobile, you know that there is such a limit.
So, the limits implementation means that lots of players won’t be able to use some of the buildings they built
We don’t have a smooth solution for this issue now unfortunately, so it’s most likely there won’t be any changes in the near future.

7. Can we get a search tool and a counter for the buildings we have in the city and in the storage?

Yep, we have such a feature on our developers to-do list, but unfortunately we don’t have the exact release date.

8. Can we get a search tool for the friends’ list?

Yes, we’re gonna implement it too!

9. Is it possible to make night mode in the game?

This issue is quite difficult to implement, and we don’t have enough people to do that to be honest. Also, there’s a risk the game may run slower due to extra graphics data.

Nevertheless, in case we get an idea how to add night mode the right way, including what storyline can be told, we may start developing the night mode.

10. Is it possible to have a 360° view in the city?

Unfortunately, it’s not possible. Our game is 2D game, so all the buildings have only two view angles. If we want to rotate the buildings in any way, that would mean we need to create almost a new game actually.

11. When will the Harbour open?

We reaaally want to make the Harbour unique, cause all of us (both players and developers team) want it open so bad! At this moment we’re discussing the main concept of this location: you know, it’s tough work! Many ideas are filtered out, cause we’re looking for the best But as soon as we find it, we’ll start the deep development!]]>
🎁 [WINNERS] Contest time: Rich and Alice (6/11/18) Mon, 11 Jun 2018 15:45:52 +0000 Community News Anastasiia_Nesterova 130186@/en/discussions Remember the Great Horse Race quest and its narrative?
If so, take part in our forum exclusive contest 🔥

In Great Horse Race quest, there was a narrative about Alice and Victor Rich.
👉 Here's the question: how are they are connected with each other? Who's Alice to Rich and who's Rich to Alice? 👈

Leave your answer and YOUR GAME ID  here in the comments and wait for results on Friday, June 15: five randomly picked players who answer correctly will be rewarded with 50 superbucks each!

📝 Blog #1: We've answered the most frequent questions (5/7/18) Mon, 07 May 2018 14:38:03 +0000 Community News Anastasiia_Nesterova 128547@/en/discussions Hello from our team! We see lots of similar questions in our community from you, so we've decided to answer the most popular.
This is a compilation of answers from game designers, engineers, producers, support team and me, community manager :) Hope you'll enjoy it!

  1. Why can’t we place some business or production buildings next to each other?

    Here’s a little story: some years ago (even before the game was released on Facebook) we had such an opportunity. Building numbers were limited by the way. But later we noticed that all the cities looked similar, and this was not what we wanted players’ cities to be. So, several years ago we decided to change the number limit to area limit, so some identical buildings can’t be put together, but the limit is still the same.

    See what we did there? :) Limits are the same, but cities started to look different!

    Anyway, as long as we started to receive complaints about it, we’ve started to think about how we can keep the buildings limit (cause it affects the game balance, yep, game balance again) + keep all the huge number of buildings players already have and not cut this number + meet players half-way and make some frequently asked changes.

    So, good news, everyone :) We plan to release the Upgrades: a new feature you can upgrade more than a dozen types of buildings with, get benefits and (hooray!) place these upgraded buildings next to each other! Of course, there will be some limitations and requirements, but it’s definitely worth it. We hope you’ll like it :)

  2. Do you plan to add a confirmation button for superbucks spending?

    No, our team isn’t going to implement a confirmation button. SuperCity Mobile is developed by another team, and we have different angles of development. We ask all of our players to please try playing a bit slower and avoid double clicks and green superbuck buttons suggesting you skip or speed up something.

  3. Why are there random quests all the time recently? Will there be task chains soon again?

    The main reason why we’ve decided to develop random quests is the players’ levels. Let us make it clear: there’s only one way to balance a chain and lots of different players at different levels, so a chain may be too easy for high levels and too difficult for low levels. That’s why we’ve decided to create random quests: they adapt to a player’s level!

    Why don’t we make different chains for different levels? We just don’t have such resources. Our team is not hundreds of people, so we really have to manage our time. It means we need to find different solutions both to make regular updates and new features we want to diversify our game with, and random quests are one of them. Have you noticed we started to implement some new game mechanics and features recently? ;)

    Anyway, we are open to your suggestions, and we really listen to you. So, good news, task chain lovers: we’re discussing an opportunity to add more task chains in the game. Random quests will stay in the game, but we could mix them with task chains :)

  4. Why does my game freeze and lag? I’ve done all the recommendations, but the Support Team keeps telling me the issue is on my side.

    Sometimes the game may be slow due to high server loading, but most of all it depends on a player’s computer. “SuperCity” has very detailed graphics, and it requires specific system performance.

    Here’s a short list of system requirements for running “SuperCity” smooth. If you’re not into this technical stuff, ask a computer master to check your device:

    Minimum requirements: 
    - 2 GHz processor,
    - 4 Gb RAM,
    - GPU with Stage 3D support.

    Recommended requirements (perfect game performance guaranteed):
    - 3 GHz processor,
    - 16 Gb RAM,
    - GPU with Stage 3D support.

  5. Why can’t we place all the buildings in any locations? Why do they have these “everywhere except the Snow Plateau” restrictions?

    Generally it depends on building’s or decor’s specifics: for example, Snow Tower won’t fit in the Sands.
    Anyway, if you think some decorations or buildings would look well in other locations, please tell us about it in the “Suggestion Box” discussion: we’re ready to make changes if they play well with our development vision :)

  6. Why can we have 7 Casinos only?

    Seven Casinos is the best possible number of Casinos we can offer due to the game balance. Players could receive more than 7 before we announced this limit, but all the rest were in storage because Casinos have the limited area to place. We don’t plan to increase this limit. And 7 is a lucky number right? ;) 

  7. When is the Harbour coming?

    Our team was discussing for a long time what the Harbour might look like because we’ve already had 4 locations for 4 seasons (the Snow Plateau for winter, the Enchanted Valley for spring, the Sands for summer and the Highland for autumn). For a long time we had no idea what the Harbour might be created for, what idea might be the “base” for it, it seemed to be an outsider.

    We have an idea now, and we’re discussing and working on it, and here’s an important thing: we can’t say this location will be the same location as we opened before, but we promise it will be good ;)

  8. When are we getting more land and not just a few little plots?

    We haven’t decided it yet. As soon as we have a finished version of new expansions, we’ll let you know at our Facebook Page.

  9. Will you make a better way for us to let players know what we want to be clicked on? Some of my friends don’t speak my language.

    Yes, we see complaints about this and we plan to implement some markers or indicators to the building you’d like to be sped up. 
    As we’ve already said, our team is limited in employees, so we always have to choose features and updates to develop, but this feature is being discussed now!

  10. Why do we have the 5 clicks per day rule for speed-ups, that doesn't work for us that work a real job? Why we can help our friends just once a day?

    It’s the same old song, but it’s done like that because of the game balance. It’s an important thing to maintain cause if there was no balance, any game would be either too easy or too difficult for different players.

  11. Will you put more items in the shop for us older players as we already have everything?

    Same as question #9: yes, we’ve decided to make new regular residences and decorations for the shop!
    We appreciate your ideas, but we need to repeat that we can’t tell when EXACTLY new buildings and decorations will be added to the shop. Anyway, we’ve already started to plan their production, so stay tuned for the news in the community at the Facebook Page :)

⏰Time Difference Thu, 05 Apr 2018 15:54:06 +0000 Community News JennRodriguez 128342@/en/discussions UTC time? Have you ever wondered what time that is your time? Here is a table for you to look at to see. Just go to the far RIGHT side of the table and see the UTC time, then look down for the hour you are wanting to know about then go across to your time zone to see what time that is for you :) ]]> 📜 Community Rules Mon, 26 Mar 2018 10:42:57 +0000 Community News Anastasiia_Nesterova 128318@/en/discussions Welcome to SuperCity Community – the best neighborhood ever!

We want to create a safe and friendly place for you to share your thoughts about SuperCity and get a hearing. That’s why we ask you to read these simple rules to make your experience here fun and comfortable:

  • Be friendly and polite. Please, try to avoid any hateful speech towards your fellow Community members or SuperCity staff. Offensive behavior and profanity and trolling can be the reason for a ban at the Community forum or the Fan Page.

  • Be fair. We believe that honesty is one of the greatest values. That is why we kindly ask you not to post any kind of information about cheats and hacks. Please, restrain from posting or advertising spam or scam as well. Do not post links to other games and do not promote other games!! 

  • Be constructive. It’s you we make the game for, so we are always open to your opinion about SuperCity. Please, try to give us reasonable feedback and be sure you will be heard.

  • Be clear. If you have a question or suggestion, please post in the correct section. If you create a discussion, be sure to specify the topic of your question at heading. Headings like “help” or “question” are rather confusing so you have fewer chances to get a fast help from the other players.

  • Better to use English. All Community managers and moderators speak English, so if you want to get an answer faster or have more people involved in a discussion, please write in English :) If you're not good in reading English, we recommend using a special plugin for Chrome browser:

Please, respect these rules and be aware that we can ban any Community member who violates them. The final decision is always up to the Community admins and moderators.

Have fun and enjoy connecting with your SuperCity friends!  <3