Block reflection / Graphics / Rendering etc


I solved a lot of LOD issues by turning off the FPS target altogether.


I had something similar when I moved from a 4k 50 inch monitor to a 1920x1080 50 inch monitor, and found it being the vsync throwing it off.


I’ve implemented it now as an extra option, but it is tied into the large set of rendering changes whose ETA is not known yet (Too much effort to do it in both branches allowing an earlier release from the live game version, since the rendering changes branch has so many shader changes to begin with)



Thank you so much!

No rush, just feels good knowing it’s being dealt with!

Based on pictures, I think a lot of builds are int for a very nice treat!