With regards to revenue sharing and gaining user traction...


2 commentaires

  • 0011

    I can't disagree more with this. Twitch has a platform built off of the streamers entertaining users, to which users buy a subscription and some goes to twitch, some goes to the streamer. It benefits twitch to get more people to sub which is done by paying the streamer for their time as it can literally be a full time job entertaining people. The better the streamer is at entertaining people, the more subscriptions the streamer gets, which brings more into twitch. It's a mutually beneficial for twitch to pay the streamer, especially when the streamer could add a paypal link and collect more percentage of the funds.

    Now let's look at servers. A server owner we don't have that same type of relationship. Now we may bring people in by outside advertising but I'd wager in a majority of cases we don't bring in very many new users. From that small amount, not many are buying Nitro which is directly supporting Discord (change of money, similar to a twitch subscription).

    Now, say the server owner does get a kickback, how would the server be chosen? The verified server linked to the game, well, that'd be the developer. The server that the user chooses by entering a server ID like you said, well, why not just ask the server owner if they have a paypal to send them money directly instead?

    What benefit does it give Discord to give a percentage of the sales to a server owner? All I see is more negatives like having to setup payment agreements between server owners, handle disputes where people think they are entitled to something because they gave a kickback to a server owner, a server owner using the funds in a way the users don't agree with. A lot of places have a minimum amount before paying out. How much do you realistically expect to go to a server owner? You said 1% of sales. Well let's look at some prices here. Some games are $10, some are $60. 1% of that would be 10 cents to 60 cents.

    Let's look at minimum payout. Let's take twitch for example:


    You would need 1,000 kickbacks at the lowest amount. Maybe we lower it to a $10 minimum. If you go off 60 cents then you would need 17 kickbacks. Not bad, but do you really think you can get 17 people a month to naturally put your server ID in for a kickback?

    I just don't see how this would be any benefit to Discord, and not cause issues giving to a server owner. I could potentially see something on an individual user basis for Nitro, but then again like most affiliate / reward based programs people will just share a single reward link "Hey, I know you're already going to buy nitro, so use my code so I get rewards". It would likely get abused hardcore by the power users, cause spam on the platform by people DMing users "Hey you, buy nitro and use my code" like the "join this server" invite spam.

  • Jeremy

    Thanks for the critique. To be clear, I'm not talking about subscriptions on Twitch, I'm talking about their affiliate game purchase kick-backs.

    I'm not discrediting that there's some work involved in executing a program, and payouts can realistically be linked to any server, it certainly doesn't have to be an "official" game server. Most of the work can be handled by automated and audited processing. There's nothing architecturally that doesn't exist to support something like this.

    Is it worth it in the end? Hard to say, which is why I wanted to throw this out there. The cost to acquire customers is extremely high and I'm struggling to find reasons to break my habit of buying on steam and using Discord's service.

    There are certain things that should come first -- for example a Discord wallet, a more robust marketplace, etc. But I think of communities I'm a part of and even at those marginal amounts across hundreds or a few thousands users it can add up to a few thousand dollars a year that can be used by communities to host more tournaments, or reward their communities in other meaningful ways.

    Appreciate your perspective all the same!

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