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Made for the 114th one hour game jam, themed "The Midas Touch": http://onehourgamejam.com/

So here is "Midas Dog", my 1st game jam ever. 1 hour is short... but probably longer than your playing time :)

Cart [#42128#] | Code | 2017-07-01 | License: CC4-BY-NC-SA | Embed

P#42129 2017-07-01 17:46 ( Edited 2017-07-02 20:21)

:: enargy

Neat little 1 hour game.

Is this run as an organized thing or just a pickup challenge?

P#42151 2017-07-02 15:42 ( Edited 2017-07-02 19:42)

Thanks! Not sure I understand your question though (I'm french) :)

It's made for the one hour game jam: http://onehourgamejam.com/

I've heard of game jams before of course but it's only on last saturday that I push myself. The main reason is the 1st Fantasy Console Game Jam (https://itch.io/jam/fantasy-console-game-jam-1) which perfectly fits Pico-8, that was a go signal. And from having a look at other game jams (http://www.indiegamejams.com/) I discovered the 1hr game jam. Perfect way to start jams. A bit like tweetjams, here the limit is time. Then, someone from the jam plays the games on twitch: https://www.twitch.tv/videos/155909680. There's high chance I make some other 1hr jam. A bit frustrating because one can't do much, but fun anyway. Especially looking at someone playing your game, plus, in ways you didn't imagine.

That also brought some interrogations: is it possible to make a game in 1 hour, that a player can enjoy for at least 1 hour? Because it seems that whatever game it is (indie, AAA, etc), its developpement time is way beyond how much time a player enjoyed it. So, the shorter goes dev time, the highest the ratio? Just a thought.

So is it organized or a pickup challenge for you? :)

P#42153 2017-07-02 16:21 ( Edited 2017-07-02 20:21)

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