Comments and answers for "Why are my sprites glitching and flashing in build?" The latest comments and answers for the question "Why are my sprites glitching and flashing in build?" Comment by Statement Sat, 10 Oct 2015 11:54:17 GMT Statement Answer by Statement This is not a solid answer to what is causing this but here are some steps on how to tackle unexpected behaviour like this. Try to reduce the scene into the smallest possible but still reproducible representation. For example, make a copy of the scene and start removing objects until you have only the glitchy behaviour. This is to reduce the scope of possible interactions and *if* you need to *later* file a bug report, you have a good reproducible. This all is to make the problem easier to understand. During this process you may notice that the flicker disappears. Then it could be related to an object you recently removed. Step back and include that object again, and keep on pruning other objects. When you have your basic repro, try and tweak whatever parameters you still have. I'm thinking of things like texture importer settings, having the sprite in or out of an atlas, changing material/shaders, any scripts that still may be running, even having no image for your sprite or a solid white etc... Once you have solidly narrowed down what caused the behaviour, you'll be better armed to fix it yourself or identify if it possibly could be the seed for a bug report to Unity. Lastly, I'd also like to point out that it may be wise to first try and run the built version on a different computer to see if it reproduces there too. Just saying I've had computers with glitchy graphics cards causing all kinds of strange behaviour. Not saying that's what you got there, but it's a quick test and shows its not just that one machine. Sat, 10 Oct 2015 11:42:45 GMT Statement