Gift List: Technology

As the Weaver and Her minions grow in power, many werewolves have taken the mantra “fight fire with fire” to heart, striking many deals with spirits of modern technology to create these Gifts. Utilizing these power, the Garou are able to control machines from the most basic to extremely complex systems, and even be able to transport themselves through telephone communication lines.

The following Gifts are available to the Bone Gnawer and Glass Walker tribes.

Control Simple Machine (•)

The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll, and so on.

Cost: 1 Willpower
Dice Pool: Manipulation + Crafts + Honor. If even one success is achieved, the Garou gains control of one piece of simple technology until the end of the scene. This could be simple levers, door locks, pulleys and other technology similar ilk. This Gift cannot control other pieces of technology more complex than this; that is the sole province of Control Complex Machine, below.
Action: Instant

Power Surge (••)


Cost: 1 Gnosis
Dice Pool: Wits + Science + Cunning
The number of successes achieved determines how large of an area is blacked out; one success would black out a single room, while five would cut the power to a whole neighborhood.
Action: Instant

Control Complex Machine (•••)

Similar to Control Simple Machine, the Garou may now converse with and command the spirits of electronic devices such as computers, smart phones, and cars.

Cost: 1 Willpower
Dice Pool: Manipulation + Science or Computer + Honor. The number of successes required is dependent on the complexity of the machine, as set by the Storyteller. A basic laptop, for example, would require 3 successes.
Action: Instant

Signal Rider (••••)

From the telegraph to the cell phone, some Garou have always kept up good relations with spirits of cutting-edge communication. This Gift allows the Garou to open a moon bridge that rides the back of a telephone signal, transporting her instantly to the location of whoever is on the other end of the line.

Cost: 1 Willpower, 1 Gnosis
Dice Pool: No roll is necessary to activate this Gift, however it may require a Wits + Computes roll when attempting to traverse online communications, such as online conferencing software. The Garou must have a connection between a telephone at her location and one at the target destination to use this Gift, although it doesn’t discriminate between landlines or cell phones. Signal Rider can take the character no more than 5 miles per Rage they possess – if the other end of the line isn’t within that range, the Gift fails. The gift also only allows travel by the character herself; she cannot bring others along with her.
Action: Instant

Summon Net-Spider (•••••)

The Garou carries a great technological blessing, granting him an intuitive understanding of the ways of computers; additionally, he can summon a Net-Spider — a Weaver spirit that gives its summoner near-absolute control over any computer system. The Spider can disrupt, erase, or destroy whatever system it is sent into. (The exact effects are left to the Storyteller, but are typically destructive.)

Cost: 1 Gnosis
Dice Pool: Presence + Computer + Honor
If successful, the Net-Spider appears and heeds the Garou’s commands. In addition to the destructive power of the summoned spirit, this Gift grants the Garou a permanently +5 bonus on all rolls to use, build, or hack computers after the Net-Spider is successfully summoned for the first time.
Action: Instant