The Red Eye School of Sorcery

December 31, 2013

Continuing with my campaign development over the holiday break.  My plan is to eventually develop five orders of sorcery, along with some religious cults and mystic orders, for use by player characters.  For this school of sorcery, I started with the Scholastic Order template on page 308 0f the Runequest VI rules and then modified it a bit.  The background is loosely inspired by some of the Odin myths, and I have subverted the standard trope of the reclusive nerdy mage, by making the order a bit more interested in the pleasures of the flesh.

The Red Eye School of Sorcery

The most obvious sign of a Red Eye mage, is that one of their eyes is missing, usually as part of a deliberate initiation ritual. A true master of the school can be recognised by the fact that both of their eyes have been removed! Note: the missing eye(s) cannot be regenerated by any magic means. Eye patches are often worn, and prosperous members of the order wear red coloured robes made from expensive fabrics, and for formal occasions a cloak of raven feathers. If they have a staff, it is usually white.

The first eye removed by this order is deliberately destroyed in a magic ritual that creates a charm for the sorcerer that makes them harder to be found by tracking or scrying (increase the difficulty level of such skill checks by one level). The loss of an eye makes all sight based perception checks one level of difficulty harder.

The Red Eye school originated in the Moon Age, a sorcerer known as Sarak of the Wandering Eye was exiled from Mal’s Court after making the mistake of propositioning all three of Mal’s daughters at a Ball. In the Shadowlands he was trapped by the Queen of Thorns (after mortally offending her in a botched seduction attempt) and impaled on the Whistling Thorn Tree. Trapped on the tree, with his life’s blood staining his previously white robes, and carrion birds circling around, Sarak endured pain and agony. Eventually the Raven flew in close and bargained with Sarak teaching him a song that would free him in exchange for a morsel of flesh. While Sarak felt tricked when Raven took his eye as the “morsel”, he was free to continue his wanderings, fumbled courtings, and led a long life of research and discovery.

Sarak’s book of knowledge is known as the Veiled Volume, and it is written in a language taught only to members of the order, and it can be read by people who are blind.

The Red Eye Order rose to prominence in the Rebellion age, when people rebelled against the tradition’s and restrictions of the Shining Court. Red Eye sorcerers were happy to share their discoveries of different ways of doing things, and quite happily broke with old conventions. It has largely retained a presence in the Imperial Court, apart from a period of suppression during the time of the Harem Emperor’s, and is responsible for tuition of the Imperial family and maintaining the Imperial library.

The order continues to be involved in significant research, discovery and exploration … along with some of the major court scandals. While scholastic, its members are not known for denying themselves the pleasures of the flesh, if anything they experiment with discovering its limits of endurance.

Magic Points

A Red Eye sorcerer regenerates magic points after the sun has set for the day.


Truth and Magic.


Insight, Invocation (Red Eye), Language (Blind)*, Lore (Any), Perception, Shaping, Willpower.

Spells in the Veiled Volume

Abjure (Pain), Evoke (Razantar), Eye for an Eye (Castback), Intuition, Mystic (Hearing), Perceive (Magic), Raven’s Song (Neutralise Magic), Raven’s Wings (Fly), Red Light*, Sense (Knowledge), Wandering Eye*.

Red Light Spell

This spell can be used to illuminate an area with a red light, emanating from a point chosen by the caster. The light is just sufficient to read by, but will not disrupt vision at night time (unlike a bright light). While the red light persists, the caster can augment their Seduction checks with their Invocation (Red Eye) skill.

Wandering Eye

This spell is used to animate an artificial eye crafted by the Sorcerer (as well as delicate cogwheels and mechanisms the eye usually requires wings from a small magical creature and a small ruby). A lens or monocle is also crafted to go with this. In use the spell is similar to Project (Sense), although the physical eye can be detected and destroyed, but the receiving view piece can be shifted between different people.

Gift – Summon Ranaztar of the Thousand Eyes

When the sorcerer is inducted as a full member of the Order, the masters will summon Ranaztar to oversee the ceremony. If Ranaztar detects disloyalty in the heart of the Apprentice, it will devour both of the Apprentice’s eyes, and then the Masters will expel the apprentice. Otherwise Ranaztar assists the Masters in destroying the eye the Apprentice will sacrifice. When the sorcerer becomes a Master, they can summon Ranaztar and sacrifice their remaining eye (which Ranaztar adds to their collection) in exchange for one of the following gifts:

  •  +1d6 INT
  • a Lore skill at 100% (this cannot be Forbidden Lore).

A master sorcerer of the Red Eye can attempt to summon Razantar at any time, provided they can gift it with the eyes of magically powerful people or creatures.


Novices and apprentices are required to assist higher ranked members of the order, and often spend long hours copying library manuscripts. Adepts and other high rank members are obliged to assist anyone who comes to them with a novel problem (although a gift is customary after the problem has been dealt with). There is an old Imperial Law requiring all children in the Imperial family to be tutored by a Red Eye sorcerer, although given the rate at which past Imperial tutors have been executed, exiled or imprisoned by the Emperor’s, this is not a popular duty. The order as a whole is hostile to the puritans in the Covenant, supporting imperial campaigns against them.