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About maxm222

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  1. As explained in the screen shot--game hung during the second or third alien activity phase. I attach the output log and what I hope is the last save. I still haven't made it through this scenario without something going wrong, and the code keeps coming up with new ways to screw things up! output.log_1.acd0525618441685d444667045c16bdc groundcombat-96.json
  2. When I brought this up before, no one seemed to know the answer. What are the "Hidden Movement" (HM) graphics (big box with X1 graphics covering most of the screen) during the alien turn phase in combat, supposed to mean? In X1 they appeared once per turn, and seem to simply be a heads up to the player that aliens are making, well, hidden movements. Currently however, the graphic pops up repeatedly during the aliens' part of a turn, with no discernible reason for appearing. Alien movement outside of the squad's line of site (LOS) take place without a need for the hidden movement graphic. I've had the HM graphic block an alien turn phase combat which involves aliens running up to my troops and shooting them at point blank range--how can that be considered "hidden" movement? This issue is something that has really decreased my enjoyment of combat. Has anyone found it desirable?
  3. Thanks for the file and fix, but unfortunately, I think I have only been able to research and then engineer a skylance once in 9 or 10 games. Since skylances generally haven't appeared, what I've used are a mix of Falcons and Foxhounds with as many upgrades as possible. Is a falcon-foxhound mix inadequate even with the new file?
  4. Ah. I do all air combat with autoresolve, since I don't find the air battles fun. The X1 manual talks about being able to see what the odds are before one decides to engage or not, but I don't see that in the X2 autoresolve window. If I knew the odds, I wouldn't throw away 3 aircraft at a time.
  5. The fights? You mean ground battles? Handle in what way?
  6. Exactly. If they're civilians they ought to hide and stay put, or run towards the drop ship, or run behind the X's "battlefront." if they're civilian soldiers and disorganized/demoralized, they should act like civilians; if not, they should at least take cover and shoot with a weapon equivalent to a pistol or something.
  7. I'm having the same problem, and I do all air combat with autoresolve since I don't find the air battles fun. By the time 3-6 ground battles have gone by (I'm at 01 April) even 2 missile and 2 fighter jets with upgrades attacking at the same time get shot down (that's all the aircraft gone at once--which happens as fast as I can build them at this point) . I don't have a phantom interceptor in my research or engineering list. I do have a Laser Lance Interceptor on the engineer list, but I need alien materials to build it, and guess what I can't get more of because all my aircraft repeatedly get shot down? It's a Catch 22.
  8. This has now happened three times in terror combat in the scenario with a gas station and supermarket. See save and log files. One of the 3 or 4 alien disks in the scenario shows no odds when targeted, and when soldiers fire on it, they shoot into the air. See screen shot of disk that I'm targeting and my little guy shooting straight up (blow-up to see detail next to him). I thought this was just a one-off bizarre end of battle glitch the first time it happened, but I have now seen it earlier in the battle, and several times. If anyone else is seeing this, it would be nice to know I'm not nuts (well..). groundcombat-194.json output.log
  9. I went through a start (full screen), close, then start and close again (with an hour or two of gameplay in between) with no problem. At my 3rd start, the Freeze at 24% happened again. I closed and started windowed, and it loaded without problems.
  10. I had the same problem, on the farm, my third downed saucer combat (see first screen shot). The ufo was either the smallest or next to smallest. Only one of my guys was stuck, over a wheel (see second screenshot).
  11. This is not an exhaustive list. In the 10.1 build, I really like: - Graphic of new aircraft being constructed on runway at base - New drop ship graphics - New layout of drop ship - Improved AI of aliens—esp. waiting when humans have good defensive positions, instead of charging at human troops Would like in the future if possible - Aliens that use smoke - Civilians who don’t run around aimlessly—instead head for shelter or friendly troops or the drop ship
  12. See attached log file and screen shot. At the beginning of a turn (I think), all the squad portraits (meaning pictures of the soldiers) at the top of the screen had disappeared. Cycling though soldiers, moving camera, etc. didn't restore portraits. This is not the same as another bug I reported where the pictures AND all other graphic info at the top of the combat screen were not present for two (still living) members of the team. output.log
  13. It works! Game loads now without problem. Thanks to whomever!