Available from:


System Update

Current Projects: Sabre 2nd Edition

January 18th, 2020: The scifi manual overhaul is pretty much complete, and I've been working on the fantasy core rulebook this week. Most of it is a copy/paste from the scifi sytem, so much of my work over the next couple of weeks will be overhauling the magic system. Still on track for a March release, once I get the bestiary & encounters manuals done, and the new demo modules. 

The Sabre Role-Playing Game is a tabletop gaming experience, designed to play quickly and smoothly without sacrificing too much detail or realism, with a particular emphasis on flexibility for improvised stories and (often unpredictable) player actions. It's simple to learn, yet provides robust tactical depth and role-playing support without bogging down the system in complex rules.  

* Class-less system that lets you build the character you want.
* Level-less approach to advancement provides vast scope for character improvement.
* A d100 skill system partly based on the Runequest 6th edition rules.
* Easy to use, advance-as-you-play skill raising system.
* Choose from hundreds of Talents to improve your character's abilities.
* Channel their inner Spirit into over 50 combat and non-combat manoeuvres.
* 10 unique fields of magic to choose from in the Fantasy edition, from wizardry and sorcery to divine and artifice magic.
* Play one of 13 different fantasy races, with old favourites plus some unique to Sabre.
* Combine 4 armour locations to produce a single Armour Point value.
* Equip your character with anything from swords and bows to black powder weapons.
* Battle against nearly 100 monsters from the Sabre Bestiary, including fabled creatures of mythology and some unique challenges.
* Try out the new Scifi edition of the Sabre rules with modern weapons and equipment, an invention system, vehicle combat and yes, starships!