Strategy Pattern Tutorial with Java Examples

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Strategy Pattern Tutorial with Java Examples

Learn the Strategy Design Pattern with easy Java source code examples as James Sugrue continues his design patterns tutorial series, Design Patterns Uncovered

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Having focused on the two factory patterns over the last week, today we'll take a look at the Strategy Pattern, a useful pattern in changing algorithm implementations at runtime, without causing tight coupling.

Strategy in the Real World 

To explain the strategy in the real world, let's take the example of a software developer. If language isn't an issue I might ask a developer to write a piece of code for me to create a user interface. One developer's chosen language is Java, so he'll develop the UI with Swing. Meanwhile, the other developer decides to use C#. I don't mind, I've left the details of how to write the UI to the developers, and both have applied their own strategy. At any stage, the developer chould change their strategy, choosing to use a different language if they feel it's necessary. It's all about dynamically changing behaviours.

Design Patterns Refcard

The Strategy Pattern

The Strategy pattern is known as a behavioural pattern - it's used to manage algorithms, relationships and responsibilities between objects. Thedefinition of Strategy provided in the original Gang of Four book on DesignPatterns states: 

Defines a set of encapsulated algorithms that can be swapped to carry out a specific behaviour

Now, let's take a look at the diagram definition of the Strategy pattern.

Image title

In the above diagram Context is composed of a Strategy. The context could be anything that would require changing behaviours - a class that provides sorting functionality perhaps. The Strategy is simply implemented as an interface, so that we can swap ConcreteStrategys in and out without effecting our Context.

Let's take a look at how some client might put the Strategy pattern into action: 

 Image title

Use of the Context from the client may vary - your client could tell the Context which strategy it would like to use, or the Context could decide on behalf of the client.  In my opinion, it's better to leave this decision to the Context, as it removes the type switch statements that we saw in our Factory patterns. 

Where Would I Use This Pattern?

The Strategy pattern is to be used where you want to choose the algorithm to use at runtime. A good use of the Strategy pattern would be saving files in different formats, running various sorting algorithms, or file compression.

The Strategy pattern provides a way to define a family of algorithms, encapsulate each one as an object, and make them interchangeable.  

So How Does It Work In Java?

Let's use the example of a file compression tool - where we create either zip or rar files. First we'll need a strategy: 

//Strategy Interface
public interface CompressionStrategy {
  public void compressFiles(ArrayList<File> files);

And we'll need to provide our two implementations, one for zip and one for rar

public class ZipCompressionStrategy implements CompressionStrategy {
  public void compressFiles(ArrayList<File> files) {
    //using ZIP approach
public class RarCompressionStrategy implements CompressionStrategy {
  public void compressFiles(ArrayList<File> files) {
    //using RAR approach

Our context will provide a way for the client to compress the files. Let's say that there is a preferences setting in our application that sets which compression algorithm to use. We can change our strategy using the setCompressionStrategy method in the Context.

public class CompressionContext {
  private CompressionStrategy strategy;
  //this can be set at runtime by the application preferences
  public void setCompressionStrategy(CompressionStrategy strategy) {
    this.strategy = strategy;
  //use the strategy
  public void createArchive(ArrayList<File> files) {


It's obvious that all the client has to do now is pass through the files to the CompressionContext

public class Client {
  public static void main(String[] args) {
    CompressionContext ctx = new CompressionContext();
    //we could assume context is already set by preferences
    ctx.setCompressionStrategy(new ZipCompressionStrategy());
    //get a list of files...

Next Up

We've got through 7 of the 23 GoF patterns, so there's still a bit to go in this series. Next we'll be looking at the Visitor pattern, followed the the Proxy pattern.

Enjoy the Whole "Design Patterns Uncovered" Series:

Creational Patterns

Structural Patterns

Behavioral Patterns

design patterns, design patterns uncovered, java, patterns

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