﻿ The Trap Door Plus Through The Trap Door (Spectrum 48K/128K/+2/+3) - Everygamegoing.com
The Trap Door Plus Through The Trap Door (1991) (Spectrum 48K/128K/+2/+3, Cassette) Europe (EU)
Publisher: Alternative
Altered Vision | Alternative | Alto-Tech

Contents: The Trap Door (Piranha) and Through The Trap Door (Piranha)

Cover Art Language(s): English

Machine Compatibility: Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3

Release: Professionally released On Cassette (Side 1


Compatible Emulators: ZXSpin (PC (Windows))
Nutria (PC (MS-DOS))

How To Play

Game Information

Original Release Date: 1st Mar 1991
Original Release Price: £2.99
Market Valuation: £19.58 (How Is This Calculated?)
Weight Boxed: 64g
Box Type: Cassette Single Plastic Clear

(Browse Most Wanted)

What They Said

"Both games for £2.99 is a worthy investment for those long winter nights. The thinking man's bargain!" (Read Full Review)
... Your Sinclair

Through The Trap Door (Spectrum 48K Version, 2 Screenshots)


The Trap Door (Spectrum 48K Version, 10 Screenshots)

Cover Art

Front Cover
Back Cover

Where To Get It


Download What It Contains
A digital version of The Trap Door Plus Through The Trap Door suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS))



Introduction | The Trap Door 1 | Playing The Game | Learner Berk | The Trap Door | Spooks | Boni And Drutt | The Tasks | Containers | Score | Super Berk | Game Controls | Strategy | Through The Trap Door | Playing The Game | Game Controls | Hints | Game Credits


Two hilarious games on one cassette based on the hit TV series "Trap Door". Berk, Boney and the boys live in dread of the Horrible thing who lurks behind the Trap Door. Can you help them complete the tasks The Thing has set them, find their fortune and escape through "The Trap Door" (as seen on TV).

Find out with the crazy world of Trap Door and Through The Trap Door.

The Trap Door

Playing The Game

Somewhere in the dark and nasty regions where nobody goes, stands an old and spooky castle - home of the Bad Tempered Thing. In the dark lower regions of the castle, Berk grudgingly slaves away carrying out the orders of the Thing. to win his ultimate reward - a safe full of loot - Berk has to complete up to five bizarre tasks (four in Learner mode) quickly and accurately before the Thing's anger boils over. Each task is completed when Berk sends his offering Upstairs on the dumb water and the Thing accepts it.

Learner Berk

Before the game starts, you can chose to be a Learner Berk or a Super Berk. When you first play it's a good idea to try the humble Learner mode. It's easier, even if you don't score so highly or earn Berk's pay!

The Trap Door

Under the trap door lurk 'orrible monstrosities, all eager to escape as soon as the trap is opened. Most have a useful role in completing Berk's tasks. The problem is knowing which monster is needed for which task. If the wrong one gets out, it can be a real time-waster and a danger to life and limb! Get rid or wrong 'uns (somehow) as quickly as possible.


If the trap door is left open, spooks fly out. Like almost everything in Berk's world, they're hungry and the only way Berk can get rid of them is by feeding them. They'll eat anything - worms, eggs, eye-juice, eyes, even Boni the skull! If Berk hasn't good food to hand, the spooks will send him reeling. In Learner Berk mode, the spooks have been given a holiday and won't trouble you.

Boni And Drutt

Boni's pretty bright as skulls go. Each time Berk picks him up he utters a few words, sometimes useful advice on how to complete a task. Drutt the spider spends his time hopping about getting in Berk's way and eating worms. It's hard to get rid of him!

The Tasks

They can all be done! Wait for the Thing to announce what it wants then get cracking. All the props for the tasks can be found in the lower regions. But you'll need some ingenuity to figure out how to use the various objects (and their contents). Each task needs for completion a particular Trap Door Monster. The Anger-Meter at the bottom of the screen warns you that time is running out. When the Thing gets really mad, it yells at Berk that time's up. If Berk hasn't finished, the task in hand is cancelled and a new one is set.


Berk can shove some objects and a shoved object can shove other objects. Berk can put things into containers, carry them around and tip out the contents. Some are vital to particular tasks!


Your score reduces as time ticks by and increases with bonuses for the successes you achieve.

Super Berk

Your real objective is to become a Super Berk! If Berk completes all the tasks, he'll be awarded his wages. But Thing sends them down in a tough-looking safe. To get his loot and become a true Super Berk, the safe has to be opened. There's an exact procedure that guarantees success. Finding it is the final challenge.

Game Controls

Keys are user-definable and there's a joystick option. You can move Berk "forward", "back", "left" and "right" so the playing area has a real multi-dimensional feel to it. When Berk's hands are empty, he'll pick up objects if you home him in on them accurately. To get him to shove things, line him up to the left or right and slightly behind them. Use the "drop" key to get Berk to put things down behind him and the "tip" key to spill the contents of containers in front of him. Activate levers by lining Berk up alongside them so he can reach them with one of his hands.


Once you've figured out how to carry out the tasks you can start using strategy to maximise your score. For example, if you complete a task early, you can make preparations for any of the other tasks. Objects already in the best locations can save time later and win you extra points.

Through The Trap Door

Berk is back! And he is getting ready to make the fearsome, awesome, totally terrifying expedition down Through The Trap Door.

If you have seen the creepy critters that live down there, you may well wonder why. But the truth is he has no choice. Boni has been captured and taken down into the gloomy depths, so Berk and little Drutt must go to the rescue, no matter what nasties they come up against. And what about all those potions lying about just waiting to be drunk. Could they be helpful, could they mean trouble, or could they even cause (gasp!) constant ponging! Speed, skill and daring will be necessary to get out alive!

Playing The Game

Berk is about to carry out another task for his master, the Bad Tempered Thing, when his faithful companion Boni is snatched from under his very nose by awful apparition from beneath the dreaded Trap Door.

Playing the part of the fearless Berk and his miniscule sidekick Drutt, you must boldly go forth on a rescue mission and face the unknown perils that lurk below.

Game Controls

Users definable keys. If REDEFINE isn't selected the controls default to the following:

Z - Left, X - Right, Q - Up, A - Down, C - Fire

The "JOYSTICK" option given is for a Kempston type interface only, but most other joysticks can be used by redefining the keys to those they use, e.g. Protek uses cursor keys 5, 6, 7, 8, 0.

You can play Bert or Drutt. Press fire key to alternate from one to the other.

The other four controls are to move left, right, back and forward, push objects, jump, pick things up and put thngs down or eat them! These actions are all dependent on whom you are controlling and the stage of the game.


Neither Berk nor Drutt will get very far without helping each other. Either can encounter nasty situations where the other will be able to come to the rescue.

Small objects are scattered about for Berk to eat, all of which have strange effects, either helpful or disastrous. You need to use some of them, so experiment!

Game Credits

Both programs are based on the TV series The Trap Door devised and created by Charlie Mills and Terry Brain. Trap Door characters CMTB Animation/Queensgate Productions Ltd, 1987.

The Trap Door Plus Through The Trap Door is Item ID 36651 in our database. Last modified on Sunday 31st May 2020 at 07:07:22 AM.
