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kalugin last won the day on May 10 2019

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About kalugin

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    Cafe Ronin

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    Ruse, Bulgaria

Cinema 4D Information

  • C4D Version
    20.059 Studio

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  1. what are you trying to achieve ? Can you explain a bit more ?
  2. here's my take on it. You have two user data entries on the Python Generator. You need to input a null in the first one and the second entry defines the distance from the null, which the points will be deleted at. It's a bit slow, but I just made this up in a hurry so... point remover.c4d
  3. Ok, sorry man. Not messy, but too complicated :) It's hard to read what exactly is happening for someone that is not on track with the purpose of the code.
  4. The code is a bit messy. What's do you want to achieve actually ?


  6. import c4d from c4d import gui #Welcome to the world of Python def main(): doc.Flush() if __name__=='__main__': main() @Hrvoje but this empties the document. The script that he included basically deletes the UNDO memory buffer. import c4d from c4d import gui #Welcome to the world of Python def main(): doc.FlushUndoBuffer() if __name__=='__main__': main() @Duca here is the python version of your old script.
  8. yeah, once I'm sure it works :) And I like to clean and comment the code that I share in the forum. That way it's more useful for everyone. I know when I started coding for c4d, how I was starving for someone to share anything to learn from
  9. unzip in your plugins folder :) Spacer.zip
  10. @Vizn Yeah, that's the idea :) I just need to fix some things and I'll share it.
  11. I've just started playing with the idea. I'll share the result when it's ready. But it is really basic cloner anyways. If it has some potential, maybe I'll invest more time to make it a full featured plugin.
  12. @Hrvoje this is not what @Vizn and @Cerbera are talking about. Or maybe I didn't understand :) I thought the idea was to get a result similar to this:
  13. if it's just a linear cloner it sounds like a fun little task :) I'll do it. Grid and radial will take more time.
  14. import c4d from c4d import gui def main(): selectedMaterials = doc.GetActiveMaterials() # create a list, containing the selected materials for material in selectedMaterials: # for each material in the list if material[c4d.MATERIAL_COLOR_SHADER] is not None: # check if the material has a shader in the diffuse slot. This could be written "if material[c4d.MATERIAL_COLOR_SHADER] != None:" or just "if material[c4d.MATERIAL_COLOR_SHADER]:" material[c4d.MATERIAL_USE_BUMP] = True # activate the bump channel texture = material[c4d.MATERIAL_COLOR_SHADER].GetClone() # get a copy of the diffuse shader filterShader = c4d.BaseShader(c4d.Xfilter) # create a filter shader in memory filterShader[c4d.SLA_FILTER_SATURATION] = -1 # desaturate the image filterShader[c4d.SLA_FILTER_TEXTURE] = texture # assing the texture to the filter shader filterShader.InsertShader(texture) # insert the texture to the structure of the shader material[c4d.MATERIAL_BUMP_SHADER] = filterShader # assing the filter shader in the bump slot material.InsertShader(filterShader) # insert the filter shader to the material structure c4d.EventAdd() # refresh C4D if __name__=='__main__': main() this works only for native materials and does not have an implemented UNDO :) have fun @Cerbera is right. This is a really basic solution. But widely spread, sadly :)
  15. http://blog.grooff.eu/ has some interesting experiments also just searching "cinema4d python" in youtube returns some good results. And you can always ask here for help at some task :) Have fun.
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