This function tells the engine that all buffers have no memory of earlier filling for a certain instance.
This means that even when buffer content didn't changed it will be updated when functions UpdateVertexBuffer(), UpdateIndexBuffer() and/or transformationBuffer() are called for this specific instance.


public const string EngineDLL = @"engine.dll";[DllImport(EngineDLL, EntryPoint = "ClearedInstanceExternalBuffers")]
public static extern void ClearedInstanceExternalBuffers(Int64 owlInstance);    

Property owlInstance

Size: 64 bit / 8 byte (value)