Emp info player Imp

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Places a Brenodi Spwan point. has the option to be tied to a cap point or not.

These Enitys are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the coresponding number to whatever the flag you want the spawn to be triggerd by have.

The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to Dissabled then the capture point will only work when the faction that the capture point actually belongs to own the flag

make sure to place a bunch of them to prevent telefragging