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Candle Corpse

Candle Corpse CR 1

XP 400
N Medium undead (fire)
Init +1 Senses darkvision 90 ft., low-light vision, see invisibility; Perception +10


hp 9 (2d8)
Fort +0, Ref +0, Will +3
Immune undead immunities, fire


Speed 20 ft.
Melee +1 slam (1d6 bludgeoning, 20/x2)
Ranged +2 fiery spit (1d6 fire, 20/x2, 10 ft. range increment)
Spell-Like Abilities (CL 3rd concentration +4)

Constantsee invisibility


Str 11, Dex 12, Con –, Int –, Wis 12, Cha 4
Base Atk +1; CMB +1; CMD 12
Skills Perception +10
Languages understands Common or one other language, but cannot speak


Candle Flare (Ex)

The candle corpse can tilt back its head and spit a ball of flame hundreds of feet into the sky as a standard action. This signal flare is visible for a mile or more in darkness.


Environment any
Organization usually solitary
Treasure incidental

A candle corpse’s tissues have been corrupted by the energies of undeath, their skin becoming tarry, black and leathern. Their bodies are hollowed out, and eternally burning candles are placed in the vault of the skull and the pelvic cradle. Intense firelight surges out of the candle corpse’s empty eye sockets and nasal cavity. Other flames burn within the heart-less rib cage, and tendrils of flame lick out of blackened, poorly sewn genitals.

Candle Corpses are created as patrolling guardians by powerful necromancers. Though they are mindless and soulless, candle corpses are dimly aware of anything that passes near. Their empty eye sockets miss nothing, and these shambling corpses make ideal watchmen. Typically candle corpses are deployed on the periphery of their master’s territory, trudging out long circuits. Before moving in to murder interlopers, candle corpses are instructed to send up a signal flare to call their masters’ more powerful minions to the fray.

Section 15: Copyright Notice
