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game over

Authors Ressi, C.
Year 2018
Thesis Type Master's thesis
Topic Algorithmic Composition
Keywords Game, interaction, Open World
Abstract This paper deals with the question to what extent computer games can be seen as a distinct artistic medium and which possibilities they open for the creation of interactive audio-visual artworks. It is mainly based on the author's own work series called game over, providing various concrete examples for the specific properties of the medium: first of all the effects of constitutive, operational and implicit game rules on the play experience and the development of emergent, open forms, but also the formation of various virtual room experiences, the role of teleological strategies in terms of reward and punishment, and finally the construction and destruction of game worlds as a performative element and means of formal organization.
Supervisors Ciciliani, M., Utz, C.