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Revision as of 17:16, 22 February 2017 by Datura (Talk | contribs) (Moon dragons: removed the Sto Plains limit on hilly mountain ranges in which moon dragons can be found.)

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Pets are animals that will follow you around. They can sometimes be picked up. Wearable pets work differently.

Types of pets

Most pets are bought in pet shops, but some are acquired in other ways.

Mrs Puddlesocks' pet shop


  • chicken
  • dog
  • duck
  • rabbit
  • owl
  • hawk
  • sheep
  • frog
  • raven


You can "pluck" feathers from ducks and chickens.

Swamp Dragons








Rats will scurry into your arms, appearing in your inventory, if they see a dwarf, cat, or dog (including any of your pet cats/dogs). This happens even if they are riding on your shoulder.

Sto Lat pets




There seems to be a set limit that the shop owner won't sell to you if you already have three pets, whether they were purchased from this shop or elsewhere, and dead pets count towards this limit. However, you can get around this by temporarily transferring ownership of your pets to a trusted friend while acquiring a new pet.




The wolfhounds are protective of their owners, and may join in fights or may just watch and use aggressive soulsresearch. A wolfhound might join a fight immediately or wait many rounds before joining the fight. They will attack wild boars and some wolves on sight. Note that "wolves" attacked on sight includes Captain Angua (possibly any werewolves). Having them wear a collar and leash seems to prevent them from doing this.

The aristocratic Ramtop wolfhound lets out a ferocious bellow and throws himself to the end of his leash, straining to get at the grey wolf.

Wolfhounds don't seem particularly interested in grass wolves and seem to treat them as any other NPC.

Wolfhounds may, on rare occasion, start fighting other wolfhounds.research Other Sto Lat dogs may behave similarly.

Large poodles, wolfhounds and fox terriers (all dogs?) may attack and kill cats that soul aggressively at them, which the stray ones in Ankh-Morpork do. The leash doesn't help with this.

Fox terriers will sometimes attack rats and kill them. They will also attack the Gufnork totems if they are summoned by their owner.

Sto Lat pets may start fighting you if involved in a Mended Drum bar brawl. You can ask them to stay and walk away from the fight.





Afterwards, they look something like this:

He is in good shape.
He is sitting.
His fur is brushed into a perfect display of ordered curls.


  • His fur is just starting to grow back.
  • His clippings are getting fuzzy around the edges.

A failed clip:






Trainable pets


  • alligator
  • dog
  • monkey
  • mynah bird

The shop's helpfile explains how training works. Some of the pets tend to be harder to train than the others. All have a tendency to attack anything nearby if they're poorly trained.

"rename <pet> as <string>" will let you rename your trainable pet.

the commands you can teach the pets are: stand, sic, attack, stay, fetch, roll, smile, kiss, up, shake, speak, say

Moon dragons

Moon dragons cannot be bought. To get one, you need to go to the Morpork Mountains (near Nowhere) or the Carrack Mountains (near Bleak Prospect) and wander the terrain until you spot one you like. It is likely that they can be found in any hilly mountain range.


Moon dragons respond to some verbal commands:

  • "Stay"
  • "Follow/Down/Come"
  • "Sit"
  • "Perch/Ride"
  • "Sing"


You can ask your dragon to ride or perch, or "beckon" the dragon, which adds a line to your description:

An indigo moon dragon is perched on her shoulder.



Even though they can't really be injured when they can perch on you, when an npc is trying to attack one, that npc will still still "count" as fighting the moon dragon. You will therefore get reduced kill and burial xp from aggressive npcs that try to attack your moon dragon.

Tabby cats


These respond to verbal commands:

  • "Stay"
  • "Follow me"
  • "Sit"
  • "Lie"
  • "Stand"

It seems they can only understand Morporkian.

Note that while these follow, they don't follow into passage rooms[3]. You can pick them up and drop them in the passage room; they will follow you out of passage rooms.


Slippery Hollow Farm Animal Stall

Finally, Slippery Hollow features some fairly unique pets that all have unique features to them. None of them can be picked up. They can be named using the name command and asked to stay or follow.

Sometimes the shop sells young animals, these eventually lose the young modifier although it seems to come back again sometimes. There are also various modifiers that may appear such as a proud young goose or a young plump truffle pig.

  • The truffle pig can be "encouraged" to look for truffles with encourage pig to search for truffles. This uses crafts.hunting.foraging (confirmed with a TM).
  • The backward walking sheep can be shearer with the pair of sheep shears also sold by the vendor of the stall, producing a fleece.
  • The chicken and the goose can be scared with the boo soul being directed at it, producing an egg (or in the case of the goose, a goose egg) that can be eaten. Feathers can also be plucked from them.

Pet behaviors

All or most pets will occasionally perform souls or remotes, although non-wearable pets only do this when they're not being carried. Some will also respond if you do certain souls at them, like pet or scratch. Having them wear a collar and leash will stop them from doing souls.

Pets may react if you throw a pet ball for them:

throw <object> for <pet>                   


Keeping track of pets



Keeping pets safe


  • Hunters in the Sto Plains, who will attack cats, ducks and probably most other pets.
  • Fishermen in the Ankh-Morpork docks
  • Ninjas in Bes Pelargic will attack Sto Lat dogs, ravens, alligators and possibly others
  • Cats (who can hide) at the Chronides Farmstead will attack mynah birds, ravens and possibly rats.
  • Many dogs in Sto Lat will attack cats and eat their corpse, taking whatever was on the cat with them.
  • Dogs in general sometimes attack ravens (seen in Ankh-Morpork and Chronides Farmstead)



Killing pets and haunting

If you kill a pet that is available from Ms Puddlesock's, that pet will haunt you. This may possibly happen with swamp dragons as well. It does not happen with the Sto Lat or Genua pets nor with moon dragons. The killing has the following effects:


The haunting lasts about fourteen minutes, although the message you get implies that you can stop it with the Raise Dead Pet ritual. This is not true, though -- you will continue to be haunted even if you do raise your pet before the fourteen minutes is up.


An example of what haunting looks like.


See also

External links


  3. Anymore.