[League of Legends] [lol] Thresh Ability Preview

Discussion in 'Archives' started by Brother Ariman, Jan 8, 2013.

  1. Brother Ariman

    Brother Ariman Grand Moderator of Noxus

  2. CorruptDictator

    CorruptDictator I want a custom title, but I dont trust VintagePC

    Credit to Surrender at 20 for this skill info on the PBE

    ( Passive ) Keeper of Souls
    Thresh collects the souls of dead enemies by walking near. Souls permanently grant Armor, Magic Resistance, and ability power.

    Champions and large minions always drop a harvestable soul. Small minions only sometimes drop a soul.

    Thresh does not gain armor and magic resistance per level.​
    Values are tentative but atm they give 1.00, .99, .98 etc per soul. It stops lowering at .5. Reportedly caps at 137.75 total stats and 255 stacks. EDIT: CertainlyT confirmed it will stack indefinitely.​

    ( Q ) Shackle
    Passive: Deal 0.5 AD magic damage on each hit that builds up when not attacking.
    This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.

    Active: Grab an enemy, then pull them to you or leap to them.
    Throws out his scythe, dealing 80/110/140/170/200(+0.5 AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.

    Reactivate this ability to pull Thresh to the bound enemy.​
    Cooldown: 18/16.5/15/13.5/12 seconds.
    Mana cost: 80​
    ( W ) Lantern Toss
    Create a shielding lantern that an ally can use to dash to you.
    Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.

    Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220(+0.4 AP) damage. Allies can only receive the shield once per cast.​
    Cooldown: 22/20.5/19/17.5/16
    Mana cost: 40​
    ( E ) Sweep
    Knock nearby enemies in the direction of your choice.
    Deals 65/100/135/170/205 (+0.4 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by20/25/30/35/40% for 1.5 seconds.

    Cast forward to push; cast backward to pull.​
    Cooldown: 9 seconds
    Mana Cost: 60/65/70/75/80​
    ( R ) The Box
    Trap enamies inside walls that slow and deal damage if broken.
    Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1.0 AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.

    Once one wall is broken, remaining walls deal half damage and slow duration.​
    Cooldown :150/140/130
    Mana Cost : 100​
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