Generate mesh from face landmarks mesh

I am using tfjs-models/face-landmarks-detection at master · tensorflow/tfjs-models · GitHub Tensorflow face landmarks detection library and I am trying to create mesh from tensorflow keypoints.

        function create_facemesh_mesh(keypoints){
            try {
                const geometry = new THREE.BufferGeometry();
                geometry.addAttribute( 'position', new THREE.BufferAttribute(new Float32Array(keypoints.flat()),3));
                geometry.setIndex( new THREE.BufferAttribute( new Uint16Array(TRIANGULATION), 1 ) );
                const material = new THREE.MeshBasicMaterial( { color:  Math.random() * 0xffffff } );
                const mesh = new THREE.Mesh( geometry, material );
                return mesh;
            } catch(n) {

Please if you have any example how to create, can you share with me? Thank you.

The code looks correct (apart from the fact that latest three.js versions use setAttribute() instead of addAttribute()).

It’s probably best to demonstrate with a live example what you are doing:

Yea, thanks. I have another question, can I make pivot point of mesh a center of nose? It would be easier to control because I am trying to put obj face mesh on video stream FACE, reason is for this way, because I am doing virtual glasses try on.
If you have any suggestions, please share.