Welcome Deck 2017

Welcome Deck 2017 contains 30 cards.
Released: 2017-04-15
Base set size: 30 cards.
Divine Verdict

Divine Verdict {3}{W}

Destroy target attacking or blocking creature.
Glory Seeker

Glory Seeker {1}{W}

Creature - Human Soldier
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Follow the light. In its absence, follow her.
Related card: Serra Sphinx
Standing Troops

Standing Troops {2}{W}

Creature - Human Soldier
"Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position."
—Elspeth Tirel
Stormfront Pegasus

Stormfront Pegasus {1}{W}

Creature - Pegasus
Its hooves touch the earth only when a hero must rise.
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Pray that it doesn't seek the safety of your lungs.
Coral Merfolk

Coral Merfolk {1}{U}

Creature - Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
Drag Under

Drag Under {2}{U}

Return target creature to its owner's hand.
Draw a card.
Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.

Inspiration {3}{U}

Target player draws two cards.
"Day 31: I finally succeeded in my time reversal experiment! "Day 30: I might have a problem here."
—Journal of the Prime Izmagnus
Sleep Paralysis

Sleep Paralysis {3}{U}

Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sphinx of Magosi

Sphinx of Magosi {3}{U}{U}{U}

Creature - Sphinx
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
Stealer of Secrets

Stealer of Secrets {2}{U}

Creature - Human Rogue
Tricks of the Trade

Tricks of the Trade {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
"Pathetic. You might as well have protected your treasures with a paper box and some string."
Bloodhunter Bat

Bloodhunter Bat {3}{B}

Creature - Bat
Certain Death

Certain Death {5}{B}

Destroy target creature. Its controller loses 2 life and you gain 2 life.
Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

Nightmare {5}{B}

Creature - Nightmare Horse
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Raise Dead

Raise Dead {B}

Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Empires rise and fall, but evil is eternal.
Untamed Hunger

Untamed Hunger {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
"Mindlessness is not weakness. When we are lost to hunger we are unstoppable."
—Drana, Kalastria bloodchief
Falkenrath Reaver

Falkenrath Reaver {1}{R}

Creature - Vampire
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
The undisputed master of the mountains of Shiv.
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
The giant was felt a few seconds before he was seen.
Garruk's Horde

Garruk's Horde {5}{G}{G}

Creature - Beast
Play with the top card of your library revealed.
You may cast creature spells from the top of your library.

Oakenform {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid