

GPU Terrain Generation Update

Discussion in 'News and Development' started by Benjamin, Apr 20, 2014.

  1. Arctic

    Arctic Giant Robot Advocate

    • Tester
    Not as important or as hyped as the GPU race though.
  2. PsychoticLeprechaun

    PsychoticLeprechaun Designer & Web Developer

    • Dev Member
    Because it is much much faster! Think about it like this, the reason a GPU is really fast at calculating what's going to be on each pixel is because it is massively parallel, so it can figure out for multiple pixels at once. The reason this works is what is going on with the pixels next to it isn't massively important, I guess certain things do require that info, but for the most basic form it doesn't matter. The same can be said for terrain generation, each "column" of blocks is unaffected by its neighbours, even though they have similar properties (which is because of the maths used to calculate it involves the grid positions of each one of these "columns").
    joppiesaus likes this.
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