Title: The City Beyond the Stars

Platform: PC/Touch Device

Pitch: A 2D city builder that allows the player to create an idyllic utopian city… in space! With retro comic book visuals, this game allows you to escape into a visualisation of your own perfect world.

Setting: 50’s/60’s inspired retro-futuristic utopian space city.

Overview: You control the overseer of a new utopian civilisation on another planet and have to manage how the domed city develops. This is done by manipulating resources and workers to build and expand as you see fit. The resources include power, water, food and money that all work in similar but slightly distinct ways. Three of the resources will be collected from their own specialised station: power from solar panels; water from vapour stations or ice drills and food from farms while money will come from a number of ways such as selling crops, supply drops or mining.

The game uses an idyllic 50’s/60’s inspired view of a futuristic, sci-fi aesthetic to bring life into the world both visually and thematically. This visuals should be the catalyst for the world building as there is no story to provide context.

Developing the main dome city is the core goal for the player while the other mechanics are there to add purpose and challenge to the game. When certain requirements are met the player will be able to add buildings (some practical and some purely aesthetic) one by one to their city. This is done through a modular system that is fluid enough to allow for overlap of buildings (due to the game being 2D) while allowing enough space for buildings to be built, seen and interactable. Plenty of freedom should be given to the player so that they can create a unique, stylised city using a customisable set of buildings.

Unique Selling Point:

This game is unique because it takes some traits from other city builder games and applies them into a 2D environment that will make these mechanics feel fresh. Also, playing from a character’s perspective will provide a distinct way of managing and viewing the game. All of this coupled with a striking art style should make this game stand out from any other.

Target Audience: The game to fits into the E rating (using ESRB ratings) as it shouldn’t include any violence or suggestive themes. It is supposed to be fairly simplistic and relaxed so younger players shouldn’t have too much trouble playing it either. However the target audience would more likely be teenagers and above since, while younger people certainly could play it, they wouldn’t be able to fully appreciate the setting or the gameplay as well.

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