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EverQuest Next

EverQuest Next 

General Discussion  » (Poll) The "parkour" movement

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65 posts found

Novice Member

Joined: 1/24/13
Posts: 10

8/19/13 9:15:06 PM#21
Parkour rofl... It's up the list of embarrassing nonsense. I have trouble seeing the word without cringing a little. Maybe they can add some "steampunk" elements too.

Apprentice Member

Joined: 10/19/05
Posts: 592

8/19/13 9:51:03 PM#22

IMO I'd like both. 


Kind of AC style, where you can jump and do everything you want but also just hold a button while running to enter parkour mode and jump/vault over objects and climb things. 


Also I really hope they fix up the animations. When the female vaulted over that little rock thing it looked so weird, had no weight behind the jump and it was so quick, it was like her body weighed nothing and the animation played for like 0.5 seconds, no animation blending or anything.




Novice Member

Joined: 6/23/07
Posts: 482

8/19/13 10:53:45 PM#23
I like it if its a replacement for manual jumping, climbing etc. and as long as its not an excuse to put zones withing invis walls and rails. As a combat mechanic that replaces manual jumping it would possibly deter a certain player base. 

Elite Member

Joined: 10/28/06
Posts: 3824

8/19/13 11:45:45 PM#24
Originally posted by McShwangus

So things like climbing and realistic interaction with the environment is a bad thing?


Novice Member

Joined: 1/24/13
Posts: 10

8/19/13 11:53:39 PM#25
Originally posted by tkreep
Originally posted by McShwangus


Double jumping is a realistic interaction? a zone full of people "parkouring" does sounds hilariously awful though. They had this thing called the jump button in eq1. They had another one that made you duck. Between the two it seemed to work out ok...


Novice Member

Joined: 6/07/07
Posts: 170

8/19/13 11:58:52 PM#26

Don't see a downside to it personally, makes moving around more fluid, potentially more fun and you won't end up looking stupid running against a fence.

Personally I am most intrested in the levitation boots and stuff like that, reminds me of jboots and such from eq1, bringing back cool effects to item = awesome!

  User Deleted
OP  8/20/13 1:26:04 AM#27
Originally posted by Crazy_Stick
Such control automation makes me think that it's really a cross platform mechanic to help with play on tablets, consoles, laptops, and other varied devices. Games need to be more accessible to a variety of players actually playing through a variety of means and on some form of equal footing while doing so. The desktop PC has and even the console is losing their place as the primary means of playing and the other platform options are not so versatile or dedicated which leads to a lot of people complaining about the simplification or dumbing down of the genre just as much as considerations for a more casual player base do. Good, bad, and indifferent it is what it is and I am not sure I care what they come up with to account for the issues as long as its fun to play.

Yeah, I think you're right. But I really don't care for it since I like to have options and "do it myself". Otherwise it doesn't feel like you are doing actions, you're just holding a button down and letting the game do it for you.

I also wonder how many times players are going to climb walls half way in city areas before they realize they went too far.

The sliding thing is no issue really, although it would be cooler if you could control that too, maybe by how fast you're going. But to automatically climb a head high wall seems too far. Maybe that's not what Dave meant. He might have meant for normal short jumps on the move, like the hand planted leap.

I just don't want to feel like I'm not doing the actions when it's a slightly more difficult task than running over small obstacles.

As far as the animations, they do have lots of time to work on those yet. I'd hope they have more polishing on the agenda.


Elite Member

Joined: 10/02/11
Posts: 2797

The Critical Hit Pretzel!

8/20/13 1:32:32 AM#28
So long as it controls good, I think its a good thing. Makes things feel more smooth in terms of gameplay. The only reason I would NOT be in support of it would be if they did it wrong and its in the way more then helping streamlining things. 

Advanced Member

Joined: 6/21/06
Posts: 406

8/20/13 1:39:16 AM#29
i'm not controlling each leg separately in any successful game i played, so i don't worry much about EQN parkour model. that said, i hope it won't be restrictive to player intentions: i want to jump, dodge, backup when i want to.
  User Deleted
OP  8/20/13 1:42:04 AM#30
Originally posted by Purutzil

Ok, but the first time you end up sticking your head above the crowd with an automated movement and a Dragon takes it off, I don't want to hear about it.


Novice Member

Joined: 8/01/13
Posts: 47

8/20/13 1:46:11 AM#31

For years I have been wondering why MMO developers are happy with just basic movement, you know, just enough to get the job done.

Games are a lot about the player feeling good about themselves, looking at their avatar and thinking "My God, I'm awsome!"

The ability to move around the world with agile movement can give you just that feeling (I remember Sands of Time on my PS2 a decade ago, really felt awsome just to move around). I really welcome that developers now seem to recognize this and start to place greater importance on how your character is able to move (Black Desert also lists Parkour as a game element).

I would however, just like the OP, rather be in control of at least some of the movement. It doesn't have to be some overly complicated keyboard strokes, just hit spacebar when close to a ledge to grab it, or when jumping up against a wall, press space and W to take a few steps up the wall, space without W to push yourself from the wall etc.

I also find it important that it is not over done. No double flips with spins whenever you jump over the smallest pebble, that would feel lame fast.

I don't mind that some of the movements are automatic though, like sliding down a slope, that's OK in my book.


Novice Member

Joined: 11/30/11
Posts: 1294

8/20/13 1:56:53 AM#32
If it flows im happy, I have always been annoyed every time my character does a stupid Olympic High jump over a 2 foot wall. that being said a activate button would be very nice. like hold shift so if i need to position behind something i can.

Because i can.
Logic every gamers worst enemy.


Advanced Member

Joined: 3/05/07
Posts: 3132

8/20/13 3:15:23 AM#33

My 2 cents..

     I like to keep things simple, the more you tweak movement, the more that can go wrong..  It should just be kept with a space bar jump movement and leave it at that..  If it isn't broken, then don't fix it..  The auto slide down a hill is ok.. GW2 has that and if you slide too far.. BOOM = dead..  However, the double jump is just really stupid..  That reminds me of some Harry Potter game stunt.. LOL 


Novice Member

Joined: 6/07/12
Posts: 37

8/20/13 5:00:45 AM#34

I'm all for this. Frankly character movement mechanics in mmos are years behind other genres like action games such as devil may cry or platformers like ratchet and clank. I don't expect the movement to be as tight and fluid as say assassins creed and that is understandable. There are so many aspects to developing an mmo that a dev team can't put as much time and effort into developing one aspect of the game like a dev can on a single player action game.


As for double jump.... uh sure why not. I have played many games with this feature and it worked fine. When I double jumped in games like DMC I did't go "OMG I just realized I'm playing a video game and I'm completely taken out of the immersion!"


But as with everything else about this game, it really just depends on how well they execute the idea.  I think any of the ideas surrounding EQN could potentially be great and fun. They could also be terrible and broken. All just depends on how well they execute the idea and on that only time will tell. 


Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

8/20/13 5:15:46 AM#35
I would prefer controlling my character myself over having automatic parkour movement.

Currently playing: L2 Chronicle 4


Apprentice Member

Joined: 9/20/12
Posts: 360

Wish I had something positive to say =(

8/20/13 5:23:37 AM#36
This system will make it a ton easier to run bot programs. Go to work and come back and be stuck derping out on a rock! Uggh .  Now no fear of that and that is just dreamy!

Novice Member

Joined: 4/06/12
Posts: 594

8/20/13 5:23:47 AM#37
Mmos have been kinda floaty. I'm glad they are making the movement feel more in tune with environment. It makes the game feel more real and gives a sense of spatial awareness.

Novice Member

Joined: 7/16/13
Posts: 75

8/20/13 5:54:02 AM#38
I hope they give the option to turn it off, so you can control it.  And if you don't want to any more, or change your mind, you can turn it back on.    That really makes the most sense.

  User Deleted
8/20/13 6:06:51 AM#39
Originally posted by GrayKodiak
Originally posted by SelfDestructPro
I like the parkour system, but they better make it fluid because in the demo, it wasn't looking all the great.

I got the feeling in the demo that some were really well done and others not so much...could be just like at release or they could fine tune the lackluster ones. I believe...the side jump over the short log was one of the weaker ones...I actually liked the sliding down the slope face one, as generally in any mmo I have ever played I have found myself trying to fall quickly down a slope face but not so far that I die...

SPEAK  OF, did anyone notice the huge distance they fell during the demo into one of the lower layers? I am assuming they either

a) Don't have fall damage, or have it greatly reduced from what many MMO's use.

b) had it turned off for the demo.


blops.... how i saw it, they did the "fade to black" thing when they fell down the hole ("hidden loading screen") and when they enter the layer they fade back out from the black to speak. so it is very possible that there is fall damage but not in the transfering sequences

something like this


Novice Member

Joined: 6/07/12
Posts: 37

8/20/13 6:27:07 AM#40
Originally posted by Laiquendi

I'm just guessing but I imagine the way to control it will be like most games with similar movement. If you run at a box you vault over it but if you just walk up to it you won't.  Kinda like assassins creed or metal gear solid revengence (had fun with that game but the non-word revengence is stupid :)


I really don't know why anyone would prefer to run into a box and have their character do that video-gamey thing where the character just runs against the box like they were on a treadmill.  

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