

SoC joins the fold of ARM-based processors for Windows 8







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RE: wait it can run direct x?
By Wiggy Mcshades on 6/2/2011 2:27:36 PM , Rating: 2
Modern games are usually ports from consoles, that ensures they won't have support for SSE or any other x86 extensions. The 360's cpu has a SIMD engine, but you can't even use it. Anything written for the 360 could be ported to work for arm without an extensive amount of work. Modern software is never written in machine code (assembly) or manually optimized at that low level. Modern x86 cpu's are so complex if you wanted to optimize code for one using assembly you'd probably be able to do a PHD thesis on your work and still not gain any performance. That's why intel writes their own compilers and assemblers, us mere mortals couldn't touch the optimizations done by intel's compilers and or assemblers. Games can and will be running on arm and you'll see those same games running on x86. Then there's XNA, which is 100% hardware agnostic and still very capable.

RE: wait it can run direct x?
By StevoLincolnite on 6/2/2011 3:10:49 PM , Rating: 2
Actually... Allot of modern PC titles use SSE2, ports or not.
I know this because I have an old Athlon XP as a file server which lacks SSE2 (Does have an AGP Radeon 4670 though.)

And for kicks I try to get modern games to run on it for tweak guides and diagnosing problems for a forum I frequent to that is targeted at such users.

By StevoLincolnite on 6/2/2011 3:16:32 PM , Rating: 2
I forgot to add that the games that require SSE2 are pretty much impossible to run, well I haven't found a way anyway.

