Command&Conquer 3: Kane's Wrath (Xbox 360)

Kane's Wrath: Creating the Universe

Samuel Bass, Lead Designer
Fleshing out C&C's fiction.
Feb 28th, 2008 - When we first started work on Kane's Wrath, we decided upon two central conceits that would drive our fictional development. The first was"the sweep of history"– we wanted to tell an epic story, spanning from the end of Firestorm to a period several years after the conclusion of Command&Conquer 3: Tiberium Wars. There were unanswered questions - how did Kane come back to life? What happened to his mask? What happened to CABAL? This was a great chance for us to answer these questions and tie up these loose ends.This conceit gave us the chance to approach a single player campaign from a fresh direction. Whereas it has generally been the tradition to simply extend the story of the original title in an expansion pack, we felt that this concept gave us an opportunity to distinguish this expansion pack from previous efforts, significantly expanding the scope of our storytelling. Furthermore, it was a chance for me, a long-term fan of the franchise, to delve into some of the weirder backwaters of the Tiberium Universe canon.The second conceit was"Kane, up close and personal". We really wanted to show a slightly different side of Kane, and let players behind the curtain a little bit- give them a greater understanding of Kane as an individual. Our fans demanded more Kane, and that's exactly what we are giving them.
The year is 2034. In the aftermath of the second Tiberium War, at the conclusion of the Tiberian Sun series (C&C Tiberian Sun: Firestorm), the Brotherhood of Nod lies in ruins. Kane, the cult's messianic leader, is presumed dead and the surviving members of his organization have split into warring splinter factions, leaving the Global Defense Initiative unchallenged for control of the Tiberium ravaged planet.However, unbeknownst to all, including those of the Brotherhood of Nod, Kane is far from dead. Horrifically injured and seething with anger, he bides his time in a bunker deep beneath the earth's scarred crust, preparing for his final, most desperate gambit.In Kane's absence, a new figure, Brother Marcion, the former leader of Nod's religious wing, had grown to prominence. Once charged with proselytizing the prophecies of Kane, as the Second Tiberium War drew to a close he grew disillusioned with the Brotherhood .Few within the Inner Circle were surprised when the increasingly influential and outspoken Marcion was the first to break with Nod, branding the now deceased Kane a charlatan and leading his followers into the Australian outback.Within a year of his break with Nod, Marcion had organized his followers into a disciplined theocratic army - the'new'Black Hand, one of six new subfactions playable in Kane's Wrath. Dedicated to spreading'truth and purity of the Tiberium prophecy', their popular support continues to grow amongst the increasingly splintered Nod survivors.Before Kane can continue his plan, he must reunify the shattered Brotherhood. Seeing the simmering tension amongst the South and Central American underclass as an ideal catalyst, he orders the Player to trigger a violent uprising in Rio De Janeiro.

Revealing any more would send us headfirst into spoiler territory, but rest assured that as the storyline moves from the post-Tiberian Sun era to the Third Tiberium War and beyond, the plot will twist, new characters will emerge, mysteries will be uncovered and 16 years worth of loose ends will be tied up. We're all very excited to see what happens when our fans take the wrath of Kane into their own hands come this March.

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