Search results matching tags 'OpenGL', 'Intel', and 'Cards',Intel,Cards&orTags=0Search results matching tags 'OpenGL', 'Intel', and 'Cards'en-USCommunityServer 2008.5 SP2 (Build: 40407.4157)RE: NVIDIA Unleashes Quadro 6000 and 5000 Series Workstation GPUs, 07 Aug 2010 01:32:39 GMTba4e517a-01ef-48a6-b096-821b95afe388:369458animatortom<p>&quot;I saw many demos ....several days of demos.&quot;</p> <p>That is the key word,....DEMO!</p> <p>It is one thing to set up a demo system with demo files. When run through properly set up files it can be made to look like it works well. In practical application, it is a whole other matter. If they had a completely tricked out system with twin Xenons and 128GB of RAM with dual 8800&#39;s then yes it would look like it rocks. They haven&#39;t had to do much to OpenGl because the development has been complete and for the basics of 3D is working well after years of development.</p> <p>DX is a new direction for DCC.&nbsp; The thing with Max, is that it requires a ton of RAM and a powerful CPU. If you have a six-core with around 64GB or RAM then with just the Firepro 4800, it would rock! the others are overkill unless you have a strong system to begin with. Maya relies more on the GPU so it <span class="J-JK9eJ-PJVNOc">benefits</span> as long as it has more than 1GB on the GPU.&nbsp; With a crappy system, the 8800 is fairly useless in Max. In Maya it is almost three times as fast.</p> <p>So if they are demoing it, then I can guarantee, they would have it running on a completely tricked out system inside a simple looking case just for show.</p>