Zone of the Enders

Release Date: March 28, 2001

Advanced Tactics

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Basic Tactics

<p> General Tips: </p><p> 1. Upon entering an area, take out the lower level squads first. However, save anybody who has a Metatron (marked with an "M" on the map) for later, after you've been damaged and need a quick repair. </p><p> 2. Likewise, don't use Metatron boxes unless you have to. You can't store them, so once they're gone, they're gone. </p><p> 3. In area change mode, always check your map. If you see a question mark next to an area name, there's a "MUMMY" item located there, and you do want them if you're not the most graceful Jehuty pilot. </p><p> 4. Remember, your right analog stick is used for fine aiming. Comes in handy when attacking porters or using the sniper gun. </p><p> 5. Levels are usually consistent. That means that the number of squads and items don't usually change. So if you need a metatron or more ammo, then head into the area you got them from in the first place. </p><p> 6. The more frames you destroy, the more experience. While you do not have to destroy all frames in any area, you usually want to do so to gain experience. </p><p> Combat Tips: </p><p> 1. Always dash attack. There's no reason for you to be standing still or using basic weapons unless you're finishing up a slash combo. When you're always locked onto an enemy, there's no reason to even worry about aiming. In general, this always works with Raptors and Cyclops. It'll work with Mummyheads up to Level 3. </p><p> 2. Always dash. This is a fast-paced game. Dashing provides you with the fastest way to close distance, but always allows you to use your more powerful attacks. </p><p> 3. Don't bother with blocking. If you're constantly dashing or in motion, most attacks are going to miss you. The only time you should even consider blocking is against the boss frames. </p><p> </p><p> </p>

Advanced Tactics

<p> General Tips: </p><p> 1. Environmental Damage is CUMULATIVE. That means if you re-enter an area, buildings that are destroyed remain destroyed. If you want to get the best grade possible, then you have to do little or no damage, which means you may have to forgo some weapons and ammo. </p><p> 2. You have to finish the rescue missions in order to receive the second ending theme. Once rescue missions have opened up, you have a limited amount of time to finish them, so enter them as soon as possible. </p><p> 3. As soon as range numbers begin to appear on screen on the large map, enter the area. Saves you time and damage. </p><p> Combat Tips: </p><p> 1. To minimize the potential for collateral damage, always use melee attacks. When going against enemies with ranged attacks, see if you can lure squads to river and bridge-based locations. Those areas (and mountains) are indestructible. </p><p> 2. Cyclops units can't damage buildings, so if you're going for good grades, destroy Raptor and Mummyhead units first, then break off Cyclops attacks until later. If you don't need that Metatron or Javelin right away, save your Cyclops' for last. </p><p> 3. The sniper weapon is really the only weapon that can cause damage to units when you're not in combat. It's not too powerful, but you can pick away at powerful units (except for S-class units) to damage them before they can even hit you. </p><p> 4. Only use the grab and throw if you're in an indestructible area. While it causes great amounts of damage, it'll also destroy buildings. </p><p> 5. Mummyhead tactics: Past level 3, the Mummyheads are the toughest units to destroy, because they've got deadly beam weapons that damage both you and the environment. That means you've got to take care of them fast and smart.</p><p>     a) Level 3 and up Mummyheads have a forcefield that's almost always in use. The only time they're really vulnerable is when they're firing the beam or ball cannon. Use a dash attack to shut off the force field or powerup and close in if you have to.</p><p>     b) With the exception of S-class frames, the Mummyheads are very vulnerable to distance attacks. A good tactic in any situation is to get out of range of the beam cannon and use your burst attack until they explode. Works great, but as usual, the higher the level, the more hits it takes to destroy one.</p><p>     c) If you're in close with a Mummyhead, try attacking from below instead of above. That way, if you miss, you won't take out a building. </p><p> 6. Advanced Damage Control: Engage multiple squads at a time. Attract a squad, stay within detection range but out of weapons range. Then move to the next squads' location. They'll follow you across the map, and won't attack the environment. Lead'em to an unpopulated, indestructible area, and then melee attack'em to death. You may want to escape and re-engage. </p><p>
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