o\            /                               ___
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  \        //\ \  /  ____  ___  ___     __  |___   /\  |\  /||   | |__| /\  |
   \  /\  //__\ \/  |    ||___   | |__||__      | /__\ | \/ ||   | |\  /__\ |
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Way of the Samurai

Walkthrough by Scott Dickie
Email: troutmaster1@hotmail.co.uk

Table of contents

What's going on in the game ------------------------ V
(a)	Kurou / Akadama ending (1)
(b)	Station people ending #1 (2)
(c)	Station people ending #2 (3)
(d)	Kurou ending (4)
(e)	Akadama ending (5)
(f)	Tamagawa ending (6)

Hello and welcome to this guide for the PS2 game " Way of the Samurai". If you
have any questions about the game, then email me at the address featured above
(If the guide covers your question it wont be answered) or if you wish to
contribute to the guide then please feel free to do so at the same email
address. I hope this guide can help you, and remember to enjoy the game.


Version 1.0 submitted to Gamefaqs 11-25-2005


In this guide I may abbreviate words to symbols (like towards opponent = -> or,
away from opponent = <-).

Basic controls     Without sword drawn           With sword drawn

X                       Jump                        Jump
O                  Talk (Icon flashes)           Talk (icon flashes)
Triangle           Cancel (when talking)         Special attack
Square           Pick up / put down object       Weak attack
Left analog         Move character               Move character
Right analog        Move camera                  Move camera
D-pad               Move character               Move character
Start button        Pause game                   Pause game
Select button       View map                     View map
L1                  Draw sword                   Sheath sword
L2                  Not used                     Not used
R1                  Not used                     Guard / block
R2                  Not used                     Not used
R1 + square         Weak physical attack         Weak physical attack
R1 + -> +square     Strong physical attack       Strong physical attack
R2 + D-pad or       Not used                     Run from enemy
Left analog stick

Advanced techniques

Off-balance techniques: pushing and parrying

Pushing: When you or your opponent are attacking with weak attacks, guard
against them, and push the d-pad or analog stick in your opponents direction,
and they will go off balance! It is the same principle when you are attacking
your opponent.

Parrying: When your opponent is attacking with weak attacks and pushing you,
push the d-pad or analog stick AWAY from your opponent, and they will go off

Expert techniques: The awase

Awase: To awase your opponent, wait until they attack and hit (not hold) R1
exactly as the attack hits you. If it is a special attack, you have a chance of
thwarting (having the character learn to automatically awase the technique) the
move. You can awase at any time, but the only time you can't is when you're
attacking! An awase is the best way of blocking in my opinion.

Healing items

There are a number of healing items in the game, which all heal different
amounts. I don't know EXACTLY what all of them are but I will say what I think
they are. To use them either pick them up or kick them up.

Turnip: Found in the small farmed pieces of land around Rokkotsu Pass. They
heal 300 health each time.
Mushrooms: Found almost everywhere, they either heal 200 or 600, or damage you
50 damage or 150 damage.
Fish: Found in a few places in the pass, they look like long skinny turnips,
and heal 500 health.
Yellow blob: Not quite sure what it even is, but it's a yellow blob and it
fully restores all health.

Fighting other people

Simple really, attack your opponent using square or triangle, and block their
attacks with R1. There are "boss" type people which when you fight have a
purple health bar. Just treat them exactly the same as normal enemies, but they
have more health. These boss type people carry unique swords, which are usually
better than ordinary swords.

Collecting swords

Instructions: Kill enemy, Kick their sword which is on the ground, you now
possess new sword.
Try to get new swords all the time. When you either leave the pass or finish
the game, the sword(s) you have will be put into the sword warehouse.


There are several places on the map, more things happening in some places than
others. The game takes place in Rokkotsu Pass, which is somewhere in Japan.

The Bridge: This is where the game starts off. On the first night there is a
battle between Kurou and Akadama soldiers. This is where some of the final
battles take place.

The Station: This is where Suzu's restaurant "Amaguri" is and is in the centre
of the Pass.

The Railroad: This is where you can leave the pass at almost any time. A train
comes by every few minutes in the daytime and evening. It is also the entrance
to The Akadama Clan Mansion.

The Akadama Clan Mansion: This is The Akadama Clan's Headquarters, what more is
there to say? Actually there is a bit more to say. The Akadama Clan want to
defeat the Meiji Government and acquire the Kurou family's Iron foundry, to
have a stronger military power.

The Iron foundry: The foundry is owned by the Kurou family. It was built by
Arayan, and is nicknamed "Arayishiki". The Kurou family is now trying to sell
it to the Meiji Government.

The Shrine: It has a small house atop it and a fallen Buddhist statue. That's
all really.

Ipponmatsu: Dojima the swordsmith has his shop here. It is the entrance to the
Kurou residence.

The Kurou Residence: This is the Kurou family's headquarters. They control
Rokkotsu Pass.


As I said quick I will only say what is needed.

Main Character - This is who you control. The character is a drifter and is
going through Rokkotsu Pass, and as Hyuga says " Your presence here will upset
the balance of power". As we all find out Hyuga is correct.

Suzu - The young girl who you can save at the beginning of the game. She works
in the restaurant in the station "Amaguri".

Don Dontaleuse(Dona-Dona) - He is Suzu's (kind of) bodyguard . He defends
Amaguri and sneaks into the Kurou residence at night.

Kurikichi - Not much is said about him, other than he saved Suzu and thinks
he's a frog (Oh, I want to be his friend).

Dojima - The swordsmith who stays in Ipponmatsu. He has some history with

Toyoko - A strange man dressed in purple robes. He gives advice and tells you a
secret about the Kurou Residence.

Inokashira - The (corrupt?) policeman of Rokkotsu Pass, he wields a gun and
when attacked calls the gargantuan Jose.

Jose - A huge man, who is very polite, strangely enough. He is Inokashira's

Tsubohachi - The man carrying Suzu at the beginning of the game. He is quite
easy to defeat, and is very aggressive.

Soichiro Shiretoko - Advisor of the Kurou family. He is your employer if you
choose to join the Kurou family.

Madam Murasaki - The wife of Tesshin Kurou, she helped the Kurou family grow

Master Tesshin - The leader of the Kurou family, a very skilled swordsman. He
intends to sell the Iron Foundry to the Government. He and Murasaki are parents
of Kintaro, but Tesshin has a son from a previous marriage, Kitcho.

Young Master Kintaro - A baby which can be used as a weapon and the son of
Tesshin and Murasaki.

Kitcho - The leader of the Akadama Clan, and the disowned son of Tesshin. He
intends to restore honour to the samurai. The Akadama Clan has been in the Pass
for a month and he is being pressured into attacking the Kurou family.

Chelsea - One of the leading Akadama Clan members. She secretly loves Kitcho
and is from England. She uses more of a fencing style of swordplay, because of
the way she moves and her sword.

Karibe - The (I think)coolest character in the game. His attacks are dangerous
and fast, but his attacks can be easily blocked. Like Chelsea he is a leading
member of the Akadama Clan.

Hyuga - Pretends to be a samurai and for a while he is a leading member of the
Akadama Clan. He is really a government spy and government ninja. His attacks
are extremely fast and weak.

Major Tamagawa - The bad guy of the game. He uses a gold sword and his attacks
are quite annoying. He dies in 5/6 endings.


I'm going to do what the book says and what I say.

The book says: The year is 1878. The collapse of the Tokugawa Shogunate and the
rise of the Meiji Restoration Era has brought an end to the age of the samurai.
For centuries Japan has remained untouched and separate from other cultures.
But now, Westerners have finally arrived on the island nation, rocking a
culture that has developed in seclusion over hundreds of years.
Born to a time that no longer needs or welcomes them, these samurai are a far
cry from heroes and legends that preceded them. This is a story of The Way of
the Samurai and their final days.

I say: The year is around 1880 in Japan. The Meiji government have stopped most
people from using swords. They think samurai are no longer needed in the world.
This is the story of a lone samurai and his adventures in Rokkotsu Pass.


Ah, now onto the actual walkthroughs. If you have played through this game
before you may know that there are 6 endings. I will explain them in order of
endings 1-6.

Ending 1 Kurou / Akadama ending

Day 1: Morning

The game begins as your player is going into the pass. You will see a
Tsubohachi attack Suzu. Allow them to pass under the bridge and watch
Tsubohachi and Don fight. When they are done either take the route through
the foundry or the route through the station to get to the Railroad.
From the railroad, go up the ladder or round the path up to the Akadama Clan
mansion. Before you enter you will see around 5 red-uniformed soldiers. These
are Akadama's warriors. When you enter the mansion, you will be stopped by 2
Akadama warriors. Tell them you wish to join and they will tell you to come
back in the evening. Then take the route through the station to Ipponmatsu.
Introduce yourself to Dojima and keep following the path. Then go through the
opening in the rocks to go to the Kurou residence.
Tell Tsubohachi you want to join The Kurou family. He will then tell you to
introduce yourself to Master Tesshin. When up the path and in the courtyard,
listen to Tesshin and Murasaki's long speech and fight with Shiretoko. Defeat
him, and you will be paid by Murasaki. You will be given a job: meet Shiretoko
at the Shrine. Leave the Kurou Residence and go through the side opening in
Ipponmatsu to get to the Shrine.
Speak with Shiretoko and go to the station. The other Kurou member will begin
wrecking the restaurant, and when told so do you. If you followed orders you
will be given 50 yen. You have a meeting with Akadama remember, so waste no
time in going to the Railroad. First though you will have words with Hyuga.

Day 1: Evening

Go up to the Akadama Clan Mansion and you will be greeted by the guard. Go in
and listen to the debate between the four members and eventually they will go
outside. It appears Kitcho and Karibe are going to fight,and when Chelsea asks
you to help, say to Kitcho "let me take care of him" . Fight Karibe and when
you are able to talk to him do it and he will stop fighting. Then when you are
leaving, you will see a scene with Chelsea and Hyuga talking about Tesshin.

Day 1: Night

Go to the shrine and you will see a short scene with Murasaki. She is meeting
with Inokashira, the Pass policeman. When Murasaki says "you're shrewd too you
little policeman", run over and they will interrogate you.When she asks if you
heard the conversation say "Yes" and when Shiretoko appears, say "they had a
secret meeting" and then "please pardon her". Her life will be spared and you
move on to the final day.

Day 2: Morning, evening and night.

Go to the Akadama Clan Mansion and meet with Kitcho. He asks you to go to the
Kurou residence with him, so go with him. When you both get to the Shrine, you
will see a scen with Hyuga. Follow Kitcho and see a scene where Hyuga meets
with a government official. It turns out hes a government spy. He calls a few
ninjas to help him, so kill them all. Before Hyuga goes down, he tells you
basically the same as the previous morning. Kitcho tells you to go back to the
mansion, so waste no time in doing so. Dojima may stop you, so if he does tell
him your busy.
Once you are there tell Karibe and Chelsea about Hyuga's deception, then the
government army appears. Kill them all and go onto the Railroad,and once again
kill them all. After a while Tsubohachi and Shiretoko appear and you all join
together. When the battle is over, choose who you want to go with (it makes no
difference, only the route taken) and follow them. When the battle in the
foundry/station is over you are told to go to the bridge and help Tesshin and
Kitcho. When you cross the bridge, fight for a while and then when Tamagawa
appears, go for him. He will flee to the shrine and Tesshin tells you not to
let him get away. Go up to the shrine, and you will be attacked by around 5
ninjas. Either fight them or ignore them and when you are done go up to the top
of the stairs. Listen to what Tamagawa says and at some point say "don't insult
me I'm a samurai" or something like that. Just keep disagreeing with him.
When the talking is over kill him and take his sword. (Optional)
Receive Ending #1.

Station people ending #1

Day 1: Morning

The game begins and your samurai enters the pass. Let Tsubohachi and Don start
fighting and ask Don if he wants your help. He will accept, so beat Tsubohachi
and the Kurou members. When it is over, refuse Tsubohachi's offer and then
accept Suzu's. Proceed over the bridge and go into the Station.
Enter Amaguri and when Suzu asks say "Will it be ready soon?". She replies and
you begin a conversation with Don. Answer his questions and Shiretoko and his
thugs will appear. Shout "Leave!" at them and you will fight the two men and
then Shiretoko. Defeat them and decline Shiretoko's offer. Speak with Don and
Suzu and say, "Who are they" and then "Yes". Proceed to the bridge after the

Day 1: Evening

You will meet Don at the bridge and help him with his Haiku. When you are done,
go up to the shrine.
From there, head up the steps until you see Toyoko. He says he will tell you a
secret about the Kurou residence. Reply "yes" to him and he will challenge you
or, as he says "if you can prove your arts in combat" or something like that.
Once again say "yes" and defeat him. He says there is another door around the
back of the Kurou Residence. Proceed back to the station, and you will see an
Akadama guy bullying Kurikichi. Inokashira will go up to them and do nothing.
You then go up to them and the Akadama guy runs away, then Inokashira will go
over to you. Either choose to talk to him or run away. If you talk to him and
pay him he tells you about Don, if you don't then you fight him and then he
cowardly calls Jose. It is easier in the fight if you keep attacking
Inokashira, but you can kill Jose in this battle. Anyway, when it is over leave
the station and go directly back.

Day 1: Night

Go back to Amaguri to find Suzu standing outside. She will tell you Don has
sneaked into the Kurou residence. Accept the mission and you will appear
outside the Kurou Residence.
Remember the secret Toyoko told us, well go to the right of the gate without
being spotted and continue along the wall. When you reach the door, go through
it and try to avoid the guards. Go up the ladder and into the pagoda. Keep
going through it until you find Don in the back room. He should recognize you,
but if not say you came at Suzu's request. When the speech is over, tell him
"Take the chest with you" then leave the building and try not to be spotted.
When you are out and in Ipponmatsu there are two options:
1 - Go straight forward and beat Tesshin and get the Dai-Kurounoma
2 - Go down the left side past Dojima's house and without looking back, go back
to the station.
Either way if you get the safe you get paid and if you lose to Tesshin then you
don't get paid. As long as Don and Tsubohachi are alive you can get this
ending. You will see a short scene involving Dojima if you defeated Tesshin.

Day 2: Morning, evening and night.

Go back into the station to find Dojima outside Amaguri. Ask him what he wants
to tell you and you will go into Amaguri. Answer DOJIMA'S questions and don't
talk to Suzu, and you will go with Dojima to the bridge. You will see a scene
with you, Hyuga, and Dojima. You can talk to Hyuga but I didn't and still got
the ending, but I talked to him the time after that and got the ending once
again. Back to the game. Defeat Hyuga and the ninjas then return to the
station. Now it's evening.
A government agent takes Suzu and, Kurikichi tells you she was taken to the
Kurou residence. Defeat the government people in the station and as Dojima
says, go onto Ipponmatsu.
You will meet Don there and he asks if Suzu was taken to the Kurou Residence,
say yes or it seems so, it doesn't matter. Beat the first lot of enemies and
then Inokashira will appear. They kill him and you can go into the residence,I
recommend that you do, or stay and fight. Into the night.
When you enter the Residence take the same route as when you were saving Don
the previous night, it is faster. You will see brief scenes with Tamagawa as
you proceed. Before proceeding up the ramp, GO UNDER THE BRIDGE, and you will
find Tsubohachi. Tell him Suzu has been kidnapped and he will join you. Proceed
up the ramp and over to Tamagawa.
Speak with him and some BIG (and I mean BIG!) soldiers will appear. Do NOT let
Tsubohachi die in this battle. After you kill some of them, Tamagawa will
challenge you, so fight, and kill him.
Receive ending #2

Station people ending #2

Do the same as Station people ending #1 but DON'T find Tsubohachi lying under
the bridge. It means you do the final battle yourself, but its not all that
hard. When Tamagawa dies, you receive Ending #3

Kurou Ending

Now this is where you become a member of the Kurou family.

At the beginning of the game, defeat Tsubohachi and accept his offer to join
the Kurou family. Go through the shrine or Ipponmatsu. You will see a scene
with some Kurou members, but when it is finished go through the space in the
wall and into the Kurou Residence.
You will be greeted by Tsubohachi, who asks you to go into the residence and
meet Master Tesshin. Once there, either skip the speech with Murasaki, or
listen to the full speech. You must defeat Shiretoko, or get the hard job
(which is to go on the watchtower and fight karibe, and also not get paid).
After the fight, you will be told to meet at the shrine, so you should go
When they begin speaking with you, say very well, or ask where you are going.
After that you will end up in front of Amaguri. Follow all of Shiretoko's
instructions and leave when told, and you will be paid 50 yen. Shiretoko then
offers you another job, so head back into Ipponmatsu after speaking with him.

Day 1: Evening

Stop in to see Dojima if you need your sword strengthened. If not you will see
two Kurou guards walk past, talking about Murasaki. Talk to them if you want,
but if not continue up the path and into the Kurou Residence.
Tell the guard you have a job, and he'll go get Shiretoko. Shiretoko and your
character will arrive just outside the entrance to the Kurou Residence.
Shiretoko will have Young Master Kintaro with him, and you will be told to
follow them (It's easier just to bump into Shiretoko and have the game do it
for you). When you get past the tree a short cinematic will play with Kitcho
and a few Akadama warriors with him. They will attempt to take Young Master
Kintaro hostage. When Kitcho speaks to you, don't say anything, and you will
eventually end up fighting Kitcho and the Akadama warriors. If you are good
enough go straight for Kitcho, but if not go for the Akadama warriors. If you
take too long in defeating Kitcho, Hyuga and reinforcements arrive. When they
arrive, you are told to run away with Young Master Kintaro (Into the station,
not the Kurou Residence) and by doing that Master Tesshin will pay you 20 Yen
for your efforts. Or if you defeat Kitcho or Hyuga you will be paid 50 Yen.
Leave the Kurou Residence.

Day 1: Night

Head to the Shrine straight away. Once there you will see a short cinematic
with Murasaki going up the stairs (What can she be doing?). You will see her
talking with Inokashira, so run up to them and when Murasaki asks you if you
heard the conversation, reply yes. Shiretoko will appear and speak with
Murasaki, and tell him they had a secret meeting. Once he says he is reporting
the matter to Master Tesshin, say please pardon her, Shiretoko agrees that he
should keep quiet about the matter, as they are fighting the Akadama clan the
following day. He asks you to meet up with them at the foundry.

Day 2: Morning

If you are low on health, you should replenish yourself right now, as there is
a big battle coming up. When you are ready go to the foundry. You will meet
Tesshin, Murasaki, Tsubohachi, Shiretoko, and a few other Kurou members. The
Akadama clan arrives, and you will be told to go the Railroad. You will fight
some Akadama members with Tsubohachi and (what I think) is a very low skilled
Kurou member. After you slaughter them, you will fight Karibe and Chelsea. Try
to keep Tsubohachi alive, as he helps out later. Take on Karibe first, because
he uses very easily defended against attacks, but he hits hard. After he dies,
go for Chelsea and she should be at around Half-Health, but if not kill her
anyway, or let Tsubohachi do it. You will be told to go back to the Foundry to
help Tesshin.

Day 2: Evening (Part 1)

Murasaki tells you Tesshin is fighting Kitcho up top, you can either go
straight there, or help Murasaki and Shiretoko fight off the Akadama members.
Atop the foundry you see Tesshin and Kitcho speaking, but then you have to
fight Kitcho. It's easier to jump from the top of the foundry and fight on the
ground, but you can stay up there and kill him anyway. After he dies, you will
be told to meet back at the Kurou Residence. If you need healing again, now is
the ideal time, as well as getting your sword fixed by Dojima if it's broken.

Day 2: Evening (Part 2) and Night

Once you get to the Residence, tell the guard you are ready and you will be in
the back room of the Residence. Tesshin is holding a meeting with Tamagawa, and
eventually Tamagawa will double-cross you, and you will be locked in battle
with the government army. After you kill most of the army, you will be asked to
move onto Ipponmatsu. Stay or leave, its your choice.
In Ipponmatsu you will be fighting alongside Shiretoko. Take out the guys
beside the canons to stop them from operating, and once again, after you kill
enough if them, you will be asked to move onto the station.
Turn the corner as if you were going into Amaguri, and you will see Tsubohachi
standing. He tells you something is moving, and then Hyuga appears. You will be
fighting with ninjas, so for an easy fight, just kill Hyuga and leave for the
Tesshin appears and will be helping you in this fight. Run straight across the
bridge and start fighting Tamagawa. Kill him and you are finished.
Receive Ending #5

Tamagawa Ending

Do everything you would do for ending 1, but at the end let Tamagawa escape,
the only bad thing about this is you don't get his sword.
Receive Ending #6


There are many ways to get money, but there are some which are easier than
others, but the harder ones pay out more.

The easy way - On the first day, go to the foundry and kill the 100 Kurou
members there. You will be paid 10 Yen for doing so, but also collect all the
money they drop during battle. You can do this as many times as you like, but
after I do it once, it gets kinda boring.

The hard way - Work for the Kurou family. They pay out quite well, but if
you're not very good in the fights, then maybe this option is not for you. If
you work well, you get around 50 Yen for most of the jobs. This is one of the
best ways of getting money.

The HARDEST way - On the first night, Sneak into the Kurou Residence. Make sure
that Don doesn't really like you. When you get to the back room, fight and kill
Don (and grab his sword Optional) and take the chest. Sneak back out of the
Residence. Once in Ipponmatsu, you can either try to fight and defeat Tesshin,
or run along the left wall and avoid him completely. Once back in the station,
you receive 120 Yen.


Dojima, the swordsmith lives in the small hut in Ipponmatsu. He can increase
the durability, health, attack and defence of your sword, but for a price.
If you select "I want it tougher" then the Durability increases by one. The
price pattern for increasing durability is:
1-2 = 2 Yen
2-3 = 8 Yen
3-4 = 18 Yen
4-5 = 32 Yen
So really you have to pay 60 Yen for a strong sword.
Select "Sharpness" the attack of your sword will go up, and most of the time
the defence will go down. The price for increasing Sharpness is 6 Yen.
Select "Flexibility" to increase the defence of your sword. Once again, most of
the time the defence goes up, but at the same time attack goes down.
Select "Nothing In Particular" to have a lucky dip for upgrades. Most of the
time health goes up, but there is also a chance it will go down.

Always pay Dojima, or he tries to kill you, but if you are good with your sword
then let him try!!!


Copyright 2005 Scott Dickie