A Manhandled Manservant

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A Manhandled Manservant
Argyle, when he was still alive.
end locationTenpenny Tower
given byArgyle's corpse
other npcsHerbert Dashwood
rewardMini nuke
Schematics - bottlecap mine

We got separated, a long time ago, and never reunited. If you find Argyle out there, somewhere, you be sure and tell me! Okay?

Herbert "Daring" Dashwood

A Manhandled Manservant is an unmarked Fallout 3 quest.


Argyle has not been seen since he was separated from Herbert "Daring" Dashwood during their escape from Rockopolis. The retired adventurer refuses to believe his manservant died in that battle though, instead believing he is still out there somewhere.

Quick walkthroughEdit

Unmarked Quest: A Manhandled Manservant
Talk to Herbert Dashwood.
Travel to Rockopolis.
Discover Argyle's corpse.
Return the news of Argyle's demise to Dashwood.
Reward: Mini nuke
Schematics - bottlecap mine

Detailed walkthroughEdit

  • Optional: The player can talk to Herbert Dashwood at Tenpenny Tower, who will fill in the player on some of the background, and ask the player to tell him if he finds a sign of Argyle.
  • Upon visiting Rockopolis and finding Argyle's corpse, the player may return the news to Herbert Dashwood for a reward. This can be accomplished without previously speaking to him about Argyle. Dashwood, sad to hear of Argyle's demise (he always thought Argyle would outlast him by at least 100 years), tells the player that his days of adventuring are over and gives the player the key to his safe.


Inside the safe are bottle caps, Mentats, a mini nuke, Rad-X, Bottlecap mine schematics, a Stealth Boy and stimpak.

Taking any of these will not result in him becoming hostile, nor will any guards that witness you stealing. (See Bugs section.)


  • You must talk to Herbert Dashwood about his manservant Argyle before you kill Roy Phillips and his ghouls in the Tenpenny Tower quest in order to complete this quest. To do this, first talk to Roy Phillips about a possible peaceful negotiation, then bring the proposal to Allistair Tenpenny himself, then side with the ghouls when talking to Dashwood.
    • If you kill the ghouls before Dashwood reminisces about his manservant Argyle, then the only option is to obtain the contents of his safe is to kill him and take the key off his body - it cannot be pickpocketed.
    • If you let the ghouls into the tower they will kill all the humans there including Dashwood, and you will lose your opportunity to talk to him about his manservant or take the key off his body. If the human residents of the Tenpenny Tower are massacred by the ghouls, Dashwood will be found dead in the basement. Even if resurrected by the player, he won't be able to talk about his ghoul manservant. Moreover, his body contains no items (and no key), so the only option to open his safe will then be the console.
  • While listening to the last episode of "The Adventures of Herbert Dashwood" on Galaxy News Radio Dashwood says "This could be the end of…". During this, they sound as if they're grunting or struggling. If you look above Argyle's body, there are boulders piled up over what would have been Argyle's exit.


  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Even after receiving the key, taking any items from Dashwood's safe may be considered stealing, resulting in Dashwood taking the items back if he sees you use the safe. This can be avoided by waiting for him to leave the room, though it will still affect Karma. [verified]
    • pcIcon pc This can be fixed by using the setownership console command to make the safe yours.

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