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Benjamin Nolan / TwoWholeWorms

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He subídolo aquí, si estas interesado. :)

Am continuing development here if you're interested. :)

¿Hay instrucciones? xD

Tengo un nuevo build para subir, pero creo que voy a crear una página separada para lo, y mantener esta página por el jam. :)

Es muy interesante, pero no entiendo cómo se supone que funciona la mecanica de los puntos de movimiento. :/

Creo que esto se serviría mejor con niveles hechos a mano en lugar de los generados. El tutorial  es divertido y funciona muy bien como un nivel, pero los niveles que lo siguen no tienen la misma sensación.

Me recuerda mucho a VVVVVV. ^^

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Es una mecanica interesante. Me recuerda un poquito a We Were Here.

Pero los gráficos. :o La iluminación es hermosa.

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Parece que los botones de la música y del sonido en el menú están intercambiados. xD

Me gusta el idea, especialmente que los enemigos se mueven al mismo tiempo del jugador.

Me gusta mucho la música, pero deja de sonar completamente después de un o dos minutos. También parece que lo no comienza a sonar nuevamente después de comienzas el nivel 2. :<

Estoy de acuerdo que las hitbox están un poquito grandes. También, cuándo lo encuentra las paredes, debe ser mejor si el carácter desliza a lo largo de la pared. :)

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Ad optionem latinam esset bonum. ^^

Yeah, the hearts went in with this update. :) They make a massive difference to the feel of the gameplay.

Just dropped in a big update if you wanna have another look. :)

This is one I'm gonna take forth, heh. I'm so happy with how it works right now, and I'm also really pleased with the music, even if it's slightly out-of-kilter with the theme. xD

There should be several different endings depending on which options you pick, though the artwork is unfortunately the same for each pick as we didn't have time to put more than just that one image in. :( I'm glad you liked the idea, though. :) We really like the mechanic, and want to do something 'proper' with it sometime soon. :)

I approve, my fren. I approve. xD

Heya, higorbr. You need to go into the settings for this and set it to HTML, and then make sure the "Play this game in the browser" button. :)

Yeah, we just completely ran out of time on it, unfortunately. :( Reel Life(tm) got in the way, as it's wont to do, though TBH I'm more annoyed about the bloody clipboard bugs which snuck in there right in time for the last build. >.<

We're going to take the base idea and build it into something proper over the next couple of months, with full voice-acting, variations, clips, and (slightly) fewer-janky transitions between the character states. :p

So, the Community Game Jam has just ended, and they've had similar issues to wot GMTK did last year, where people abused the option to fix bugs after the jam ended by submitting their game several hours late, which led both jams to closing uploads because of this abuse of trust.

It would be great if the downloads list could include the date and time at which the file was uploaded to the jam, as this would encourage people to keep their original jam submissions around, but also allow for them to continue to work on the project after the jam has finished.

I approve. ;)

This game isn't a liar, it's a complete dickhead. xD

This reminds me a lot of Cat Quest.

Screw that cat, seriously. xD

Took me a while to figure out Level 6, at which point the mechanic properly clicked. :) It's always amazing to see what people come up with in jams!

It's my favourite joke in the whole thing. :D


It's my favourite joke in the entire thing. :)

I had no idea what I was doing until it suddenly clicked.

Thanks, I hate it. xD

If you want a screenie, lemme know, I can send it over :) Prod me on the Discord.

So, for some reason, when I run this my PC wants me to put on my VR headset. IDK if that was your intention, but I suspect doing so would not end well. That said, if you want VR feedback, lemme know. I can see clearly about 30 metres, and it's an OG Vive, so... OMMV. o.o

ION, I love this, but I sooooo do not have the patience for it, heh. Needs... plus de la vitesse!

I could definitely feel this re-programming my brain as I played it. I know this, because it took me ages to figure out the mechanic, but I still enjoyed it nonetheless. ^^

Oh, duckie... I hate to tell you this, but what's up is all that there will ever be on this. No more changes.

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Wait, what the fuck, man? It's literally the same game that was uploaded to Ludum Dare 28 in 2016. 1/1/1


Original comment:

Great minds think alike. ;) The music fits perfectly. ^^

EDIT: OK, that had me crying with laughter. Fives, fives, fives across the board. xD

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OK, this is absolutely phenomenal, especially as it adapts its inputs to your choice of signal rather than forcing them on you like most games would. If you go somewhere with it, let me know. :)

Nice idea, very well put-together, though I would've preferred to be able to play it with WASD and Space as well as ULDR and Z. I really do like how you've shown-not-told with the mechanics. :)

The aerosnail thing made me really laugh, but unfortunately the difficulty boot was a bit steep and I found it frustrating a lot sooner than I would've preferred.

I find myself saying this a lot this jam, but this would be a good mobile game with some polish, and you could impart more of a feeling of speed by parallaxing the background so that it moves to the left faster than the foreground does. Would be interesting to see what you do with it. :)

You've really got the mechanic down to a T in this. ^? Would be interesting to see where you take the idea in the future. :)

Nice take on the idea, another one that would make a great mobile game. :)

Sorry it took me a while to get to this, I've been trying to get through everyone who rated us and give a reciprocal and it's taken ages. xD

I like the idea (and the Wilhelm Scream :) ), but the controls are really janky and I was getting a really funny AI bug where the characters would run back and forth over the same two positions, only moving a little bit at a time (I have a GIF of the menu demoing it, if you're interested - prod me on the Discord. :) )

I think this could make a really good mobile game, especially on tablets, with a bit of polish and expansion. :)

It's honestly my favourite joke in the whole thing. xD

Surely you mean:


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Ṁ̨̨̼̹̟͖͓̺͓͉͚̞͓̠̲͓̙̟̱̝̊̽̽͐ͪͩͦ́ͦͣ̎ͭ͐͛̇̏̚͜Å̸̯̹̙̟͖̗̦̩̗͎̗̮͓̝͉̾͂ͨͨͬ̍͐ͫ̚͡͠R̴̷̡̻͔̠̺̣̤̹̺͖̹̤͕̭͈̗̗̪͙ͪͭ̏̈́̿̾ͬ̽̉͛̄̿̑̅͂ͤ̀́Ķ̴̙̞̬̗̫̯̭̮̱͇̙͚̘̺̭ͫͮ̋ͬ̀͢ ̶̖̗̞͍ͦ̿ͫͬͯ̾̚͘͢͝ͅM̸̨͙̫̜̺͚͎̟̖̰̣̲̖̞̝̜̥ͩͨͯ͗̽̈́ͯ͂̾̍ͬ͒̇̚̚͠A̵̧̜̱̳̮̙̗͍͓̥͉̖̓̑̋ͫ͒̓̊̀͐͐̎̓̌̉̉ͩͯͭ̀̚͜͜R̷̪̠̭̲͔̭̝̺̱̹̹̼̫̞̰̒͊ͧͬ͡K͓̱̗͖͚̩̦̞̘͓͈̖̘̫̭͓̣̩̤͗͐̈́̏͞ ͪ̽̍ͧ̈́ͣͪ̋͡͠͏̙͖̤̣̯͉̜̠̯̯̥͍M̷̨̞̠̺̱̙̔̉̒̊̇̀̅͘͞͡Ą̶̴̣̱̪̱̱̗͇̘͍͖̹͎͉̭͑ͮ̾̏̍̒ͧ͑ͬ̾̈ͩ͋͂̈́́͗̈ͨ́Ṛ̷̛̛͔̺̞̰̦̟̱̘̩̳̤̲̥̠̳͔̻ͬ͌̔̽͆̄̋̏̽͛̿̆K̷̵̵̶̛͓̘͚̞̖͕̭ͩ̊͊̾ͦ̇͆̾̇̇ͪ ̴̡͔̖̩̱̦̣͑̎̀ͣ͛́ͩͩ̏ͥͣͫ̀ͨ͗̑ͪ̂̕͞ͅM̷̡̙͍͕̘̟̜̹͉͈͚̺̠͓͉̤͚̓̑̐̽ͮ̄ͤ̈͝A̶̶̺̳͇̣̦͔̪̭͈͉͙̗̯̭̻̝̹͈̤ͣͫ̈́ͮͭͤ̃̾ͪ̑ͪ͢Ă̵̷̡̯͖͎̼̫̝̪̩̩̦͇͈̲̔͆ͬ̒̌̅ͣ̍ͮ͡A̵̷̩̥͓̬͉̺̜̬͙̰͊̈͆̅ͯͧ̎̀͡͝Á̵̳͇͇̞̣͎͙̺̱͙̬̠̜͊͗̂̒̾ͯ̀̚A͗̃͛ͣͮ̀̌̓͗̑̽͆̇͌̋̅͏͙̦͙̘͙͙͟Ȓ̶̨̫̗̠̥ͧ̉͂̒͞K͉̝̞̫̟̳̖̻̺̹͉̞̲̘̲̈́̀̀͑ͨ̿͑̆̀͡ͅ

M̶̶̪͉̟̤̩̲͈̭͂ͮ̈́̆A̴͚͇͈̪͇͍ͦ̐ͭ̽̅ͦ̎͆ͤ̓͊͑͟͞͠R̓̍͐̑̑̌̀̋ͬ̓̈̈́͜҉̭͈̟͉͖̠̭K̢̊̿ͪ͌̆̽ͣ̆ͫ̽̈́̍́ͫͦͭ͊̾͏̸̘̩͓͚͕̱̲̲̲̮̺̘̥̻̀ ̴̡͓͎̙̬̗͕͇͙̥͔̊̔̑͂ͥ̾̌ͣͦͧͯͥ̇ͦ̾͛ͦͣ̔̀M̵̵̬̺̮̖͖̖̹̑͒ͧ̓͜͢͞Ã̷̷̢̘͙͙̪̭̓̌͑̿ͯͩ̃́ͬ̀̚͟Ṛ̶̜͍͔̘̭̹̫̓̒͂͌̃̍̇̈̑̊́̀͟ͅK̢̢̹̣͕̯̜͎̱̼̻͚͖͚͇͍̐͂͌̅̓͋ͮ̀̿ͩ͋ͤ͆͜͠ͅ ̷̖͖̞̙͖̘͕̣͎̣͎̣ͩ́̅ͮ͒̑̽̅ͨ̇̓͒ͦ̋ͯ͘͝͡M̵̛͓̜͇̹͇̋͋̉̌͘͠Ă̡̨̼̭̞͔̹̼̻̽́͊̉ͬ̈́ͨ́͛͐̋ͫ͛̅ͫ̕ͅR̴̷̫̠̖̱͉͍͎̦ͦ̈ͯ͑̀͟ͅK̴̢̬͚̘̱̫̻̄̒ͮ̐̋͆ͧ̆̔̑ͥ̀͟ ̸̰̲̠̯͖͖̩̦̠̠͍̖̞̩̮͋̉̀̅͋͐̈͛ͨ̈́̽́̑͋͊ͤ̓̇M̧̻̜̟̞͖͚͎͕͖̝̻̠̯͈̫͎͈̞͕͒̈́̇̋̐͒̐̀͜͠͝A̸̘̣̳̝͗̒̊̎̋͒ͫͪ͛̒́̈́ͪͭͣ͊̋A̧̛̭̱̬̮̠̹ͮ̋̓̍A̢ͯ̓͆̈́̋̈ͨ͒̒͂ͣͫͤ̔҉̧͓̼͙̘̜̞͖̗Aͭ͛̅́̋͒̂ͯ͠҉̴̛̤̮̣̟͍̱̝͎̫ͅA̡̡ͤ̆ͧͯͣ̌̒͌̚͘͟҉͓͕͙̮̦̤͙̻̰͖͉̹͉͍R̛̻̙̪̜ͪ̅̾ͤ̆̋̄͑ͮ̓ͨ̒́̍̿́͡Kͫͭͭ̇ͫͦ͐̽ͫ͛ͣ̎ͣ̀͊ͫͤ̾͏̸̬̬̫̜̺̻̰


I really like this, and the look-and-feel of the game is fantastic. Most of the comments I would have had have been covered below, but the one thing I think I would add is that I would have bound interact to E or F, and mapped jump to space. Other than that, nice job. ^^ Lemme know if you take it further. :)

Awwww maaaaaaan, that one didn't even occur to me. Oh well, next time! ;)