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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




GC.MarkDependencies takes up a lot of CPU time for certain game objects

Editor - Other


How to reproduce:

1. Open attached project
2. Open scene GAFHiccup.unity
3. Open the Profiler window
4. Play the scene
5. Delete the gameobject named Delete This
- Note how there is an increase in CPU usage for a few seconds
- The culprit is Loading.UpdatePreloading/Application.Integrate Assets in Background/GarbageCollectAssetsProfile/GC.MarkDependencies
- For comparison, try the same steps with scene UnityHiccup.unity and note how there is no increase in CPU usage
- The scenes differ in that one scene has an object which uses an animated object using the Unity animation system and the other uses a GAF animated object (GAF is a SWF to Unity animation converter)

- Reproduced in Version 5.4.0b9 (04b47bfe5580), Version 5.3.3p3 (1c43f6d3d3c3), Version 5.2.4f1 (98095704e6fe)

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