Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About enforcer1975

  • Rank
    Staff Sergeant


  • Interests
    hm, hard to tell..
  • Occupation
  1. Updating it a bit. The problem stiill persists and is also with mod clothing like TRYK or RHS but my gaming buddy also had sporadic problems wearing the same vanilla clothing. Any hope they will fix this in the next patch? It's not 1000% important for me because i'm playing Exile atm but if you like me find it in a super super rare drop after about 3 weeks of playing after a data base reset you'd like to use it at some point.
  2. enforcer1975

    [TVT/CO-55] Wasteland

    Just wondering if someone already addressed the cba issue. I play with JSRS and have a problem with the player menu after a while ( doesn't work, lags and items disappear ) when i have cba loaded. Without cba it's fine. Would it change if the server also runs cba?
  3. They would rather lose to an almighty Ai than to the wits of a human ;) Playing on a ACE Coop/TVT server long enough i always see the same players drop when they start a TVT and there are not really that much ACE Coop servers, even the hosting group can't explain why people don't like to join in TVT - it's the same mission just with one more party. I'd rather play against a person where suppression fire and wind has some effect :)
  4. enforcer1975

    Helicopter ground attack targeting

    One i know of is A.C.E. 2 - it has pretty neat features for human manned gunships. Apache has a camera where the pilot can watch/assist the gunner f.e. Missiles are manually guided like their RL counterparts ( TOW / cable guided, Hellfire / laserguided ), laser ranged Autocannon, thermal imaging etc.
  5. enforcer1975

    AI improvement in Arma II from beginning to now

    With all the improvements an iNinja skills....nothing can beat the thrill of facing a living opponent :) The AI is trying to use the right tactic ( which is supposed to be real world tactics ) to a situiation and has it's limits in adapting, so do some players... Sometimes i am surprised by the abilities of the AI but only because some mission builders have them spawn from a position behind me. They can still track you through a wall or even a house or two, just watched it yesterday where an AI ran into cover from one of my AI colleages where the latter was tracking the exact movements of him through a house as if he still had visual contact.
  6. enforcer1975

    Helicopter CONTROLS

    Should be obvious...this is not arcade BF where you turn your helo on a tighter area than a tank can. First lesson you learn when you come from an action shooter to ArmA...it doesn't work the BF way ;)
  7. enforcer1975

    "Tab" targeting issues

    If you want a none tab solution BIS has to programm it. It could be like in Jane's Longbow where you have a radar screen on your MFD and move a targeting cross over the target and select lock. First of course they have to make the MFDs usable in ArmA which i don't think they will ever do or can do or want to do any time. Maybe the engine has it's limits even if it is very versatile... The current radar solution with the dots on the top edge of the screen is not worthy to be in ArmA imo.
  8. OFP and ArmA mainly had large scale TVT games before the coop wave came. And they were not close quarter battles like in BF3 / BC2 where you only have 200m to the next flag and where you fight at hand shake distance. And ArmA isn't a fast paced game as CoD / BF and shouldn't be played that way. Even so some fast paced missions were popular until ArmA1.
  9. enforcer1975

    "Tab" targeting issues

    ArmA lives from mods...sadly. Quite a few features in the game were mods first. Someone wanted thermal vision, he made a thermal mod, suddenly the game also had ( an improved ) thermal after the next patch, same for countermeasures, there were never any to begin with... I'd love to have an ACE like vanilla game, but that would scare a lot of casual gamers although this is the wrong game for casual playing :)
  10. You forgot "play against, with ..." applies to both modes. Sorry for tripping you ;)
  11. enforcer1975

    "Tab" targeting issues

    Your wishes are already reality to some degree. It's called A.C.E.2
  12. There are lot's of things players don't know. Some games don't even show if an admin is logged in. As mentioned above someone who set up a server should know the difference if someone logged in with the master password or was voted an admin. WWW gives so much information, maybe people should start using it to gather reliable information, it's not just for porn ;)
  13. Mission design is the key. You can have a mission that's 10mb large or tweak it to half the size with better performance. There is a lot of data sent during a mission. If you limit client data to clients and update every x minutes or when there is a change and only send server / gameflow relevant data continuously traffic will be minimized and the mission can run longer without getting out of sync.
  14. It's indeed a phenomenon. In games like CoD, BF3 it's a given to show your skill by fighting a human opponent or a human team. In the ArmA universe most people seem to have become pansies ( sorry for the choice of words but would say this is a fact ) who can't take it that there is someone better than them out there. This game is imo the best game to show your skills in in all disciplines like driving, flying running and shooting but all that happens is Coop. I just started playing again two weaks ago, 90% of the servers have Coop ( mostly Evo West Coop ). It's fun to play but after some time it really gets boring because the only "Coop" you get is that you are on the same side...no actual teamplay on public servers if you don't have another teammate or team in Teamspeak.