Description is mostly outdated. When possible, I'll rewrite it.

Deep in Yawgmoth’s realm, Urza stopped dead in his tracks and rubbed his soot-filled eyes. “Mishra?”

Mishra is problaly one of the weirdest and most interisting cards out there. Basically, his effect means you get a free copy of whatever artifact you're casting not caring about from where you're getting the copy (not a copy token but an extra physical copy from your graveyard, deck or hand).

Recently, I've been some Mishra decks around here. Well, only two if I not mistaken but that's not the point. The point is that I decided to try building one myself and I have really high hopes for this one (not regarding competitive aspect though) as it is really cheap at least for now.

  • 3x Mishra, Artificer Prodigy - The reason the deck exists and since that's the case I'll be explaining the strategies and synergies other cards have with him when talk about the other cards specifically. What I can say in summary about him is regarding his ability: "Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it." Which means, whenever you cast an artifact spell, regardless if it has resolved or not, you may search your hand, grave or deck for another one of the same card. The path I chose for this deck is to "abuse" ETB specially ones with search and draw effects.

  • 2x Etherium Sculptor - To me this is almost a staple in any non-aggro artifact based decks. Since it is an artifact it can be searched/retrived by Mishra, Artificer Prodigy . However, it's in the deck mainly to reduce costs and works really well with the Borderposts. Etherium Sculptor + Veinfire Borderpost and Etherium Sculptor + Mistvein Borderpost are not a huuuuge combo but it enables the borderposts to be cast for free with the only "drawback" of having to bounce back a basic land. More on the them later.

  • 1x Chief Engineer - Only one because he's not and artifact and not more because he's effect is quite redundant once on the field. And what's his abilty for? It turns "useless" creatures (by that I mean creatures that won't be tapped to activate their own abilities and/or won't be used to attack/block) into "mana rocks/cost reducers" enabling further plays.

  • 4x Ornithopter - Now we get to the first artifact of the deck... aaaaaand it's not that impressive. However, there are some things they can be used for. Firstly, it's a turn 1 play and works well with Chief Engineer since with him this basically becomes a tap for mana. Secondly, Salvage Titan and Metalwork Colossus think these little bois are very tasty with the former preferring to feast on them when coming into play and the latter after a bit of sleep (graveyard). Thirdly, it's a 0 mana deck filter with Mishra, Artificer Prodigy . Fourthly, also work as "mana" for Stain the Mind and Thoughtcast (though not in the same way with the former). Lastly, Ghirapur AEther Grid turns them into small burns.

  • 2x Sphinx Summoner - Mostly here as a tutor. Still, it has some other nice uses. It can work as a Flying beater and... well, with Mishra, Artificer Prodigy since as it enters the battlefield it searches another copy of itself, meaning I get to search for 2 cards. Other things I consider will at the end of the description.

  • 2x Salvage Titan - An interisting card. You can just sac three artifacts instead of paying its mana cost. And guess what? Mishra, Artificer Prodigy loves him. With Mishra's ability you can get two 6/4 for zero mana and even if they are in the graveyard you can just exile three artifacts (from the graveyard) that are no longer useful to get them back. And what happens when you get one back? By casting one of them, Mishra, Artificer Prodigy gets the other one from the grave for free. Other nice interaction are with Ichor Wellspring and Mycosynth Wellspring as after entering the field they ask to be destroyed/sacrificed. Also, by sacrifing one Sphinx Summoner you get some nice value when casting the other one when Mishra, Artificer Prodigy .

  • 2x Metalwork Colossus - Similar to Salvage Titan so I'm not gonna delve too deep in it. Instead of paying its casting cost, the borderposts and wellsprings reduce its cost and can vaery easily reduce it to 0. Can sac the wellsprings to come back too.

  • 1x Atog - Replaced Hope of Ghirapur . While the former was a kinda decent form of protection, Atog can work either a finisher or sac outlet for the wellsprings.

For some reason the text here is strange and I can't find a way to fix it.
  • 3x Thoughtcast - Artifacts

  • 1x Reverse Engineer - Decided to cut one copy of Thoughtcast for this one. Can cost almost the same as the former while drawing more cards.

  • 1x Stain the Mind - Tech option against key cards and or artifact hate cards. I'm considering putting another copy in the sideboard.

  • 2x Kasmina, Enigmatic Mentor - Not sure if this one is better than Monastery Siege . I decided to use the former due to its ability to make blockers and provide card selection.

  • 1x Ghirapur AEther Grid - I thought the deck didn't have many ways to control the board so Ghirapur AEther Grid seems a nice fit.

  • 4x Ichor Wellspring - Etherium Sculptor and Chief Engineer make this way better and more practical. Salvage Titan and Metalwork Colossus have already been mentioned. Mishra, Artificer Prodigy can fetch them from the graveyard, enabling even more card draw.

  • 2x Mycosynth Wellspring - Same stuff as Ichor Wellspring though for mana fixing instead of draw.

  • 3x Mistvein Borderpost & 3x Veinfire Borderpost - I've put them both together as they serve the same purpose, mana fixing. Mishra, Artificer Prodigy makes them basically a ramp spell.

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    54% Casual

    46% Competitive

    Date added 3 months
    Last updated 3 weeks
    Key combos

    This deck is Modern legal.

    Cards 60
    Avg. CMC 3.38
    Folders Casual Budget
    Ignored suggestions
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