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  1. At the default pose, create a Rest node
  2. Create an attribute node, in the RenderMan tab select "add to default mappings"
    1. Houdini name is: rest
    2. RiType is Pr__Pref
  3. In your PxrManifold3d used for controlling pattern placement, under Pref type Pr__Pref


From here your renders should use the default position and shape set by the Rest node.