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Hi everyone,


EDIT: Times are all UK/GMT

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It's been almost a month already since we've opened atWar HTML5 Alpha for public testing.
During that time, there's been a lot of improvements and bug fixes. Many thanks go to our ever helpful testers! (alpha trooper trophies await)

Here's a quick breakdown of what's been done:

  • Total bugs reported: 207
  • Fixed: 147
  • Open: 60

Many of you must have noticed that it feels quite lonely in the HTML5 world, due to a low number of players in it.
So, here's a few things that we hope would change that:

  • Starting from today, the game chat is synchronized between both servers (Main and the HTML5 one). So you should be able to see messages from Main when in HTML5 and vice versa. These messages are prefixed with an arrow (→). You can also pr to players on another server.
  • We're opening alpha to rank 4+!
  • In the beginning of September, we'll transition into Beta and the HTML5 Beta server will be fully integrated with the main database, so all the SP/Elo/etc earned in it will be kept and reflected on the main website.
  • From the release of HTML5 Beta, both servers will continue running alongside, using the same database, for as long as it's needed and until the HTML5 version is fully functional and is ready to completely replace the current Silverlight version.

That's it for now! And those of you who haven't already seen the new HTML5 Alpha version are strongly encouraged to do so.

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For the past 2 weeks we've been gradually adding more people to our HTML5 alpha testing. First the Mods, then Supporters and the additional 20 volunteers. Hundreds of bugs have already been found and most of them already fixed. Now we're granting access to all rank 10+ 8+ players - please use the GAMES and MAPS buttons in the top menu to enter and report any bugs you find on the new bug reports forum.

We've also created two new HTML5 version specific forums:
HTML5 discussion forum and
HTML5 bug reports forum

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Being a loyal fan of Google Chrome from the very beginning, it was all the more unpleasant when it recently decided to disable Silverlight (and some other plugins, like Unity) by default. What it means for our players is one extra step, detailed here: http://atwar-game.com/home/faq.php?faq_id=46.

Annoying as it may be, things will get even worse in September, when Chrome will stop supporting these plugins altogether. Silverlight has been dying a slow death for a while now, and this would be the final nail in its coffin. What it means for us is that we need to roll out the new HTML5 version of the game before that, preferably already bug-free. We're now working extra hard to finish the alpha, to be released some time in June (hopefully). We're fully determined not to go down together with Silverlight and emerge from this debacle stronger than ever!

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Ομάδα AtWar

Amok - προγραμματισμός
Ivan - σχεδιασμός ιστοσελίδας
Clovis - προγραμματισμός
Dave - Dave'loper of the game
Brianwl - community relations and waffel advocate

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