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About PixelCrunch

  • Rank
    Space Invader
  • Birthday 03/07/2004

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  • Interests
    DOOM, MUGEN, Emulation, Hamsters
  • Currently Playing
    DOOM for the Playstation
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  1. I also remember Doom for the 32X needing the 6-button controller for the best experience.
  2. So, Pixel Here. Did SEGA just release the 6-button controller JUST for Street Fighter II Champion Edition (I mean it's a pretty solid conversion, but with some eh music). Can anyone here give me a list of games that straight up NEED the 6-button controller to function? Thank you! -PixelCrunch (P.S, You can also separately include a list of games that CAN use the 3-button controller, but the 6-button controller is needed for the best experience. SEGA 32-X and SEGA CD games are also allowed, too.)
  3. It evens run good on stock VIC-20 Hardware! They limited the playing field to 4 colors so you would not experience any nasty color clash. *coughcoughZXSPECTRUMcoughcough*
  4. You should get Cheese and Onion, a modern platformer for the VIC-20. It's simple, but it's super polished and smooth. <-----Cartridge
  5. This may seem like a stupid question. But is the Atari ST or ST-E capable of displaying more than 16 colors in 320x200? Are there any tricks that can be done to increase the amount of colors on-screen? Is there anything that can be done similarly to the Amiga series? Thanks Pixel P.S, Yes i’ve heard of Spectrum512 Mode over and over again. Please mention everything else BUT Spectrum512 mode, please.
  6. Thanks, Stephen! Edit: Crap, idk how to use this program. I just input a png file and fiddled with some converting settings, and when i want to convert or preview, the program crashes. Please help me!
  7. I'm sorry if i Necro or it seems off-topic, but does ANYONE know where to download a Windows-Friendly .zip packaged version of RastaConvert? The one i have right now is just so user unfriendly for me.
  8. Hey, Sheddy, after this project is finally 100% completed, what will you do next after Space Harrier? OutRun or Hang-On! on the Atari 7800?
  9. Jesus christ, those are really well done art pieces. My favorite one is the Coco art. It looks like something straight from the movie reel, but downsized.
  10. So, with that in mind, what is the maximum resolution of graphics that a stock Atari 2600 can draw compared to a Supercharged 2600?
  11. Okay, so which mode of graphics were used, Standard or D.P Mode?
  12. It’s just confusing and difficult to understand the crazy-ass ways graphics can be done on the Atari 400 / 800
  13. But which one is used more? Please give me solid and easy-to-understand advice! The 8-Bit Series is something i WANT to like, and i’m trying to like it really hard!
  14. Hey, Pixel Here. I was wondering if there were new graphic trickery techniques that exist, or are very similar to the ones found on the Atari ST’s eternal rival, the Commodore Amiga series (Extra Half-Brite Mode, Hold-And-Modify Mode, COPPER, etc.) Also, I want to know about the graphical capabilities of the Atari’s T.T / Falcon 030 (Resolution, Palette, etc.) Thank you, and please respond!
  15. Ok, so i’ve provided some sample images so you could discern the argument better. NOTE: I used Retrospecs v.2.9 to generate these images. The palettes may be slightly off for you, but for me it’s pretty damn accurate. GTIA NTSC, 80x192, 16 Colors. GTIA NTSC, 80x192, 16 Colors per Scanline. Which one is more accurate to the hardware of the 8-Bit series from Atari? (Any model) Let me know.
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