Gnomon Workshop Skin Shader Tutorial




Radii stuff


Color mapping stuff







Bump stuff













Unknown said...


Do you mean some how using mia specularity on top of fast miss in a render( I cant find "refl_hl_only" flag enywhere in Max material editor). Or did you mean rendering different passes?

Unknown said...

Hi! How can I make wet skin like this, with the SSS Fast Skin? Is it even possible. Like in this picture:


Unknown said...

Thanks for answering:-) Yes would it be possible to do it with multiple renders, and how? The results I get with sss fast skin are quite good, but it never feels really wet. Maybe the Specularity and the reflection settings in the sss fast skin material aren´t enough to get the job done? Thank u:-)

Joe said...

Hello Zap. I would like to ask you with what I should connect the refl_hl_only. Should I connect it with the "Reflect_weight" of the "miss_fast_skin_shader", or another slot? If I do it in the "Reflect_weight", the Model gets to shiny.


johnfreefly said...

I was wondering, is there a way to plug an ambient occlusion node?, I think the shader has an occlusion built in already but I want to make it more visible, and be able to change the ambient shadow distance etc.

Thank you.

Koonal Rajguru said...

Hi zap it was very nice of you to give all of us tips and tricks on mental ray shaders.

I am using maya and i love the alex tutorial on sss.

the only question i have is How can i make the watery feel on skin,fruits etc

have a look at the image


Is their any tutorial by you on how to use sss material exactly in maya or documents..

Koonal Rajguru said...

plssssss reply to my comments

Master Zap said...
This comment has been removed by the author.
Master Zap said...

Have you checked my post "Beauty isn't only skin deep".... http://mentalraytips.blogspot.com/2008/04/beauty-isnt-only-skin-deep-combining.html

It shows how to combine mia_material with the skin, which allows you a lot of effects like this....