Relink Bitmaps

3dsmax plugin that can search for and fix missing textures in your scenes.

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Relink Bitmaps is a 3dsmax plugin that can search for and fix missing textures in your scenes.  

Since 2015 Relink Bitmaps has been run over 20,400,000 times saving countless hours for artists and studios.

If Relink Bitmaps has saved an artist just 5 minutes of work each time they ran it. Then it's saved the industry collectively

102,000,000 minutes /  1,700,000 hours / 70,833  days /  194 years saved!

This savings is directly passed onto companies and artists, allowing them to spend more time doing the things they love and less time clicking buttons.

Direct Download

Relink Bitmaps v2.10  (Latest)

Autodesk App Store Download

Autodesk has created an installer for 3dsmax 2018+.
Follow the installation instructions on their site if you use it instead.

Relink Bitmaps | 3ds Max | Autodesk App Store


Download the latest version of Relink Bitmaps.

In 3dsmax click "Scripting -> Run Script".

Navigate to where you downloaded Relink Bitmaps to and double click the downloaded "Relink Bitmaps v#.##.mzp" file.

Go to "Customize -> Customize User Interface" to create a button to launch Relink Bitmaps.

Click the "Toolbars" tab and navigate to Category: ColinScripts.

Drag Relink Bitmaps to an empty spot on your toolbar and click it to run.

Previous versions

Relink Bitmaps v2.09


A: Your settings are saved in your "Relink Bitmaps.ini" file located here:  (You'll need to change your user and 3dsmax version.


A: This is usually because Relink Bitmaps remembers which monitor you had it one when you closed it last, and now you only have 1 monitor (for instance).

1. Delete the ini file, which will force Relink Bitmaps to open on the default monitor.
2. Edit the ini file and change position x,y to 0,0.  (Link to ini file location)

Delete the file "Relink Bitmaps.ini" file and "Relink Bitmaps" folder here.


If you want to batch Relink Bitmaps from the command line, or over a series of max files in a directory you'll want to pair these instructions with Paule Neale's excellent 'Batch It Max' script found here:

You'll want to create a new maxscript file to run on each scene:

-- Get the path to the Relink Bitmaps.mse file
relinkBitmapsFile = (getDir #userscripts) + "\\Relink Bitmaps\\Relink Bitmaps.mse"

-- Import the file and all the functions
fileIn relinkBitmapsFile

-- This will open Relink bitmaps which will load the necessary functions
createDialog rlt_RelinkBitmaps 300 545

-- To search the folders 'C:\Textures' and 'D:\Maps\Scene1' for missing textures and all subfolders this is what you would run:
sceneRelinkBitmaps #(@"C:\Textures", @"D:\Maps\Scene1") ignoreCase:true ignoreExtension:false recursive:true undoOn:false lowMemory:false allMaps:false

-- Close the Relink Bitmaps window

Run this file using 'Batch It Max' over the folder of max files you'd like to Relink.