Super Smash Bros. Melee Wiki Guide

Hyrule Temple

Hyrule Temple

Origin: Zelda II: Link's Adventure
Available: From the Start
Music: Hold R or L for Fire Emblem theme

This large is stage based on the temples in Zelda II: Link's Adventure. Although it's a great-looking stage, it sadly replaces the outstanding castle stage from the original Smash Bros. While there are some similarities between the two, such as the small pavilion element, Hyrule Temple is definitely a stage all of its own. For starters, there are no stage hazards to speak of, so you don't have to worry about getting hit by anything but your opponent. Hyrule Temple's main feature is that it's huge.

Unless you smash someone high into the air, there are four basic knock-out points. The upper left and the upper right are both equally far away from the KO-zone, but the left side gives characters with horizontal rescue moves an additional chance to get back on stage by jumping to the lower portion of the level.

The two points on the lowest level are a little farther away from KO-zones. Since there's a roof in this area, you should try and damage your opponent by using upper attacks. Performing a high smash move will send your foes flying into the air and make them ricochet off the ceiling, which sends them flying down to you very quickly. This can be very confusing for your adversary, so use this to cause high damage, then go for the KO.

If you've received high damage, the safest spot for you is the middle tunnel portion that connects the upper and the lower level. It's very tough for any opponent to KO you when you're defending yourself in this area. Use this when you're ahead and you don't want your opponent to get another kill. As soon as a food or recovery item is dropped somewhere, go for it.

All the platforms on this stage are "soft." This means that you can jump through them from the bottom or let yourself drop from the top. It also means that your opponents will do the same. With that in mind, stand on top of the roofs and see if your opponents try to jump up. Greet them with a smash move when they try. One final piece of advice: the decaying block in the center of the stage is great if you're fighting multiple enemies. You can shield your back by standing against the wall, or corner opponents and combo them while they bounce off this partition.