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About LucasDiasC

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  • Birthday November 15

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  1. Sure... an obviously fake account created just yesterday whose only two posts are defending 'someone' who got four trophies which the developer himself said are impossible. nothing suspicious here, move on guys, the dude just got lucky 👁️👄👁️
  2. I left my guy falling for two nights and it finally popped 🙃 Didn't reset my save or anything, just rubberbanded it at the start of the first level.
  3. Try reopening the game and if that doesn't work, restart the console. It just fixes itself, it's a known bug that's been around since day1 of ps5 unfortunately. I don't think we're sure what causes it, seems pretty random. Your timestamps etc are fine btw, it's just a visual glitch.
  4. It was like that after just completing the tutorial. Well then it might be a feature glitched, hopefully they make this work to trigger at least the online stuff to pop...
  5. In the 'triumphs' tab, I still have my 26 matches registered and unlocked triumphs aswell. But in the 'Milestones' one, everything is wiped showing 0/X, even multiplayer ones So my guess is the trophies trigger from the offline one (Milestones), therefore we're fucked and will have to play this shitty MP again 🙃 Edit: I even completed a full match, no pops or stats updates, only sadness
  6. Yes, all content is cross-buy. Looking forward to this one, multiplayer trophies will probably autopop according to what they said about online progress carrying over. This game's campaign is great.
  7. Yeah I already walked a lot aswell, this might be buggy.
  8. It's quite simple actually, whenever you see a person with a ton of platinums and stacked lists, it just means that person is trying to climb up the leaderboards, it's a different perspective to be looked at. It doesn't mean we are anxiously waiting for the next game from Our Church and Halloween RPG. In this type of competition you basically have to follow the meta, which has always been about playing the easiest/fastest completions to get trophy points faster, and publishers like Ratalaika and EastAsiaSoftware started using it to their advantage with multiple and dull trophy lists. I began my trophy hunting a few years before this trophy spam started, and like everyone who still cared about keeping up with the rankings, simply had to adapt to it. I already long ago stopped directly supporting this kind of publisher, but as far as playing and stacking goes, it is actually the only way of making the actual hard earned platinums stick out and give you some advantage, leaderboard-wise speaking, since every trophy list nets you around the same amout of points. I'd have no problem if I had some good hundreds less platinums and that the trophy system was just better organized overall, but we're unfortunately not there. (Sony could somewhat easily fix this by disallowing region stacks and only keeping the platform ones - even tho I enjoy stacking nice games aswell). I'm pretty sure most people on the first page of the leaderboard more than anyone would want the current meta to change so they have more time to play better games instead of stacking ratalaikas over and over. Unfortunately to keep it up you need to stick with whatever way is the most efficient to score, or just quit this specific type of competition, which has been understandably happening with a lot of people for the past years and probably will be more often from now on, since we're at the current peak of trophy stack spam. tl;dr players as well as publishers will always take advantage of a system's 'flaws' for different reasons (competition x easier money) and it should be up to Sony to put up some reasonable standards to their own system
  9. I agree that a trophy list should ask you to experience most of a game's content and also that this R&C could easily require a higher general game completion for the plat, BUT a few things bother me every time a thread like this pops up... Most games difficulty settings suck. Hard mode often is basically the enemies having x more health and dealing x more damage. It's very rare to see any noticeable gameplay changes, so in these cases I honestly couldn't care less about the lack of a difficulty specific trophy, I'll actually be glad to play on a lower setting when I don't care and the platinum doesn't require it. (most) Collectibles suck. I'd have a hard time trying to think of a game where collectibles actually added something besides pointless extra hours wandering around and sometimes having to strictly follow a guide so I don't end up playing the game multiple times because I didn't find magazine no.102 that a dude decided to put in some random corner. Even when collectibles add a few extra lore info, It's still a pain for me to clean ALL of them in most cases. With that said, it should not be all-or-nothing. I think it's much better when a list requires collectibles but at least gives you some kind of resource (tracking and most importantly imo, giving you some room to miss a few of them. Control's AWE DLC is a good example, requiring 80% of the collectibles and not transforming a single piece of missing paper into a chore. Also, I think some people put 100% of the value of their experience with a game on the platinum trophy. I can totally understand being a bit upset if you're waiting for a new release and the platinum requires less than half of what you wanted to, but again trophy lists are arbitrary and it's not like every new game has a bad list, imo. Yet personally, when I really enjoy a game but found that the trophy list requires me to do less than I would already willingly do, I just do it anyway. Cuphead's trophies only asking for an A- on each boss didn't stop me from doing all of them hitless, just because I enjoyed the learning process a lot. Same thing for both meat boy games, in which I wanted to implement some visually cool tricks and skips on my deathless runs, even tho none of those trophies have a time limit. This way I feel like my thing with the games I actually care about goes beyond the trophies and I end up never caring that people have the same completion on them as me, despite doing less stuff or even using some glitch/exploit in some cases.
  10. I've played this on PS5 not long ago and I'm pretty sure the arrow was not supposed to be that fast lmao it was really annoying Probably one of those weird and specific glitches that happen on a few PS4 games played via BC on PS5 like this one.
  11. While the game is easier to complete and just unlock most stuff (due to checkpoints every chunk), when talking about trophies it is quite harder than the first one in my opinion. In the first game you would select a few 'safe' levels to do at the end of each deathless run, but here since there are only 6 and not 20 levels per world, it makes them all pretty similar in difficulty, in the sense of almost all of them having at least one or two really tricky sections. This makes it harder to get streaks going imo, and while light worlds seem to be easier to be done deathless compared to the previous game, the first dark world already proved itself a good challenge. I've slowed down a bit with the game for the past few days since after some dozens of hours my hands started hurting pretty bad and I don't feel like pushing too hard. I tend to put a bit more pression on the buttons when playing this type of game, it helps me with the rhythm but long term gives me some good old tendonitis (take rests people lol) so I haven't seen all of the dark world levels yet, but from what I've played (especially the bonus world, which doesn't even have a dark version), the formula will be the same as the first one, where you practice levels individually and then start grinding deathless attempts of each world, and the later dark worlds aside with the bonus (equivalent to the cotton alley, but this time it's a "glitch world") will again be the real platinum blockers, just because they will have all mechanics you see in the endgame, but taken to their limits (in very creative ways, may I say). It will be very rewarding once it's done, but whoever got the plat on the first game knows how stressful it can be, and it won't be any less this time around.
  12. You can exit to map just as you could in the first game, can confirm cause I did it a few times in the run I got Teak Girl. In my opinion there are far more opportunities in this game to do that, after practicing it will become pretty clear when you're undershooting platforms, for example. Although, most of the deaths are still unavoidable, since the game is very fast paced. Bosses don't need to be beaten, thankfully.
  13. Not sure if it has been mentioned here, but you can do the levels in any order you want for the no death trophies as I just did on my 'Research Girl' run. Starting by the hardest/longest levels might help to cut off some retries. Good luck y'all.
  14. They are found on both, I think two of mine were on dark worlds.
  15. There are some levels in which you will have to wait for cycles no matter how fast you go, like the laser ones. Overall the flow is pretty good and you can rush once you know what is coming at you. The first game also had a few 'autoscrollers', but they are so few we just skip them on any% speedruns and they aren't even seen (apart from bosses, speaking of which are much cooler in this one). About the seeds, I'd assume they don't disable trophies and to be honest I don't see why they would. Upon starting a new file, the game shows you the seed you're going with, and that's when you can edit it if you wish.