Hardcore ARPG gets first major game update set for release via Steam on January 13th. Franchise acquired by KPL *

FOR IMMEDIATE RELEASE: Kiss Publishing Limited (KPL), in association with developer Reroll Games, will release the first major update of Sanctum Breach via Steam on Wednesday December 13th.

This patch adds 2 new Skills to Cleave and Warbringer and many other associated major and augmented features :


Cleave in front of you, dealing Physical Damage.

Tag: Melee

180% of Weapon Damage as Physical Damage

150 Range

250 Radius

1.4 Second Cast Time

Major 1: Skulls have a 50% chance to appear around each enemy hit, causing Delirium.

Augment 1: Increases chance by 25%.

Major 2: Skulls have a 20% chance to spawn Demonic Skulls, which deal 2 Fire Damage per Player Level in a 125 Radius.

Augment 2: Increases chance by 10%.

Major 3: Demonic Skulls burn enemies they hit for 2 Fire Damage per Player Level for 3 seconds.

Augment 3: Increases damage by 0.5.

Major 4: Demonic Skulls spawn a torrent of Frozen Skulls to fall from the sky, dealing 3 Cold Damage per Player Level in a 100 Radius.

Augment 4: 20% chance to Echo.

Major 5: Spawns a fiery inferno in the centre of the cleave, dealing 2 Fire Damage per Player Level in a 150 Radius every 0.5 seconds for 2 seconds. Adds a 3 second Cooldown.

Augment 5: Reduces Cooldown by 0.5 Seconds.

Major 6: A barrier forms around you, increasing Defence by 2 per Player Level for 3 seconds.

Augment 6: Increases Defence gained by 1.

Major 7: A whirlwind rips forwards dealing 1 Physical Damage per Player Level to enemies in a 200 Radius, travels 1200 Distance at 250 Speed and ticks every 0.2 Seconds.

Augment 7: Increases Damage by 0.5.

Major 8: A massive Tornado spawns at your location, dealing 4 Physical Damage per Player Level every 0.5 seconds for 2 seconds in a 200 Radius (only one Tornado will deal damage at once).

Augment 8: Increases damage dealt by 1.


Let out a Warcry that deals Fire Damage in a Radius.

Tag: Melee

150% of Weapon Damage as Fire Damage

300 Radius

15 Mana Cost

1.5 Second Cast Time

Major 1: 50% chance to Stun enemies hit.

Augment 1: Increase Stun chance by 10%.

Major 2: Enemies hit Burn for 2 Fire Damage per Player Level for 3 Seconds.

Augment 2: Increase Burn damage by 1.

Major 3: Enemies that are hit whilst affected by a status ailment have a 20% chance to Melt.

Augment 3: Increases chance by 10%.

Major 4: After casting gain a 50% Damage increase for the next cast (has a 1 cast cooldown).

Augment 4: Increases damage increase by 10%.

Major 5: Becomes an Aura that ticks every 2 seconds for 20 Mana per tick and has 50% less damage. Excludes Major 4, Major 6 & Major 7.

Augment 5: Reduces tick rate by 0.2 seconds.

Major 6: 20% chance to Echo.

Augment 6: Increases chance by 5%.

Major 7: After casting teleport forwards 300 Range.

Augment 7: Teleport whilst casting.

Major 8: Hitting enemies reduces their Fire Resistance by 5% (stacks indefinitely).

Augment 8: Reduces by a further 1%.

The next patch will roll out the final 2 core skills alongside improvements to projectiles (they will now follow the terrain up and down, rather than just up) and any additional bug fixes that players find in the interim. This is due in the middle of February.


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