Electronic Paintball Guns & Markers

Step Up Your Game with an Electropneumatic Marker!

It's time to play like the pros. It's time to upgrade. It's time to get an electronic paintball gun.

The original paintball guns were semi-auto markers. Today, a new breed of marker has come to dominate, the electronic paintball gun. It used to be you'd only get one shot for every squeeze of the trigger. Electronic markers use pneumatics and circuit boards to make the gun fire in either single, multi-shot or even full auto configurations.

Some markers use a selector switch to choose firing modes, others use trigger sensitivity or ramping, but for unparalleled suppressing fire, you're going to want an electronic gun. Whether you're anchoring the back field in a speedball game, or taking up a machine gunner position in a woodsball team, an electronpeumatic gun can make all the difference in the world to your game.

We carry everything from tournament paintball guns to high-end woodsball markers. Step into the big leagues by getting one of the top guns from top brands like Dye, Empire, Planet Eclipse, and Tippmann.

What are the different electronic paintball gun modes?


Ramping kicks in after a certain number of shots are fired in quick succession. Ramping starts to fire extra shots per trigger pull. Some markers use this method to fire full auto.

Selector Switch

Some electro markers us a switch to decide between single shot, a multi-shot, which is often a 3-round burst, and full auto.


Some markers can be adjusted either by directly manipulating the board, or by programming the board through a computer and software.

Tips for Electronic Tournament Markers

Different fields and tournaments have differing rules on when it's okay to use ramping, full auto or even 3 round bursts. Some markers have specific firing modes that can be chosen to comply with these rules, like PSP/Ramp.

NXL ramping kicks in after 3 shots, and fully automatic fire can be maintained simply by holding down the trigger after that at a capped rate of 15 balls per second. PSP ramping is similar, in that it kicks in after 3 shots with a 15 bps cap, but the trigger has to be repeatedly pulled to keep it firing full auto. Millenium ramping is a little different, in that it requires you to fire 7.5 balls per second manually before it switches to full auto at 15 bps, and you have to maintain that 7.5 trigger pulls a second to maintain firing at that speed.

NPPL firing mode allows for only semi-auto firing, with an uncapped maximum ball per second firing rate- so you can fire as fast as you can pull the trigger.

Nothing gets your heart racing racing faster than facing a flurry of paint flying at you. Don't be out-shot, grab an electronic paintball gun and control the field.