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Thread: First ever Ultra, Mist elven weaponsmith (Tree)

  1. #1

    Default First ever Ultra, Mist elven weaponsmith (Tree)

    First off, the fact that every shopkeeper ever hates you is tedious :P

    So, as you might have noticed from the other forum, my computer died, and while I was able to find my backup, my notes are still somewhere, so we have to do this from memory.

    chose to make a mistelven weapon smith, was trying to get most of the good skills, but planned on making this a plant hater run, because it was so close last time.
    Killed a beggar, because I was trying for ultra
    Him starting with an elven chainmail was a big plus, and one of the earliest thins I did after saving the carpenter for healing was find a forge on ud7.
    Now I dint' actually mine anything, so basically only melted down items I found etc for forging, and melting down some ingots I improved the chainmail to +8, +11.
    Also found a shield pretty early on, with a sword of sharpness for the killing (which rusted a couple of times, but was the best I had for a long time.

    Didn't find any helmet to use before I was about lvl 30, and boots even later.

    first really good RNG was finding a ring shop at D11, containing a ring of djinn summoning, which I promptly robbed with an invisibility potion, and saved khelly.

    I found bracers of pure might pretty early, just can't remember where.

    Dropped myself to chaotic with digging up graves in griffyard, starting with normal ones until I was low enough, and then trying my hand at the great treasure ones - master lich in first one, which I killed, lich king in next, which I decided to run from.

    went to say hi to the eternal guardian and skeleton king (ring of levitation for the win), and I remember that I had changed to chaotic before checking in on the Ice queen, so had to wait until I had fed the ratling with the usual fodder, including mummy wrappings, because I had see invis in the bracers, and death save from some pool sipping, which didn't get me a wish though.

    after taking the boar skull, which took forever in game time, because I never actually found any 7 league boots, I pumped myself to lawful, and tried to crown to get to use more artifacts, but didn't remeber I had to grind quite a lot to get to L+, and actually messed up, while going to kill the criminal lord, so dropped back to neutral after saccing 120k (from the merchants guild) to lawful XD

    well put on the amulet of order, and walked around using that for a while, so that sorted itself out after a while.

    Ice queen, water temple and the flames followed without anything odd as I recall.

    found some dragon scale mails in the casino, and the amulet of indomitable life, which in the end I decided to murder the shopkeeper for - used the machines for the rest, but came back later to get the amulet, and just could not carry the 2,7M the shopkeeper was intent on having for it XD

    Gambled some 200k and got crowned with the protector, which I used for a while, but amulet, bracers and fire orb was the 3 I used for longer.

    on D44 I found a greater fire vault with 10 greater fire wyrms, and I was 30 I think at the time, used up 13 blessed potions of booze on a wand of cold, and managed to level to 32 for fire= from the ancient dragons, after which I had to kill on of the wyrms manually, because I ran out of all and any cold charges, and it was hard.
    Got nature's protector and the black whip of killing everything from that vault, and didn't need to save the blue dragon mail for the caves any more.
    and almost 10 levels - i think I was 39 after that ordeal.

    also got the +3 pv +3 le, ring of mental stability early on, and used it basically for the rest of the game.

    found a helm of water breathing at lvl 39 or so, and headed to the water cave, to get the small trident, as I still had not really found a good weapon (used the whip for a while), and then decided to get the mana orb, and check how hard the blue dragons were - the fire wyrms hit hard, so I had my reservations.

    got the trident by courier, while heading down, and started using it to train the skill up, and as it actually had good damage, and while wielding it I was still at something like 60 dv, 60 pv, I figured I can live with it.

    The blue dragon were actually much easier than I thought, including mister purple W, whom I just meleed down, because he could not really wound me.
    I left basically my whole pile of gear upstairs, only taking high metal things and artifacts, so no archery for me - although picked up a crossbow and some bolts while in the caves.

    so with the dagger in hand, I headed to the assassins guild, and took my 1 different quarrels of can't miss, what ever it was called, and shit filk down.

    the emperor moloch was next , and he died in about 5 hits from an eternium battleaxe of penetration.

    during this time I had tried to enter the stone circle, but messed the timing up or something, so it didn't work - actually about half of the in game time was spent running around in the wilderness to move the clock forward to the next window, which I somehow failed 3 times before making it happen - had been lvl 50 for some time at that point.

    Then picked up all the stuff, including 3 potions of cure corruption, and 7 scrolls - had had like 3 mutations at this time - that appearance 30+ really does wonders...

    also with all the gear and potions, my toughness of 35 (+10) felt very robust for a mist elf :P

    headed down with the trident, and summoned 3 greater earth elementals to help me clear the bottom floor, which I did in melee, including all the balors, had about +80, +80 defenses at the time in aggressive, so nothing really touched me out side of the balor boss, but he died fast too, so not to worry.

    entered the portal, drank all the boost potions I had with me and got my speed to about 300, tried to shoot andy, but he summoned chaos masses, and stood in a wall, and for some reason I thought that my ranged attack missed because of that, so I promptly went and berserked him down with the trident and 3 extra healing potions, stopping to read one or two scrolls to get rid of the stiffness I got almost right away.

    Had to wear the amulet of free action with two rings of stability, which was enough iron to damage 1 point per turn - had only a couple of pools left in the game, and did not want to risk loosing some of the other good stuff to try and get para res from a pool, so 10 to less that I could have had XD


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    Riktiktichek St:27 Le:36 Wi:24 Dx:25 To:36 Ch:11 Ap:27 Ma:44 Pe:16 L+
    DV/PV:57/79 H:344(450) P:2(602) Exp:50/26610948 ChAoS Sp:217
    Blessed Bloated Berserk

    Background Information

    Name: Riktiktichek Race: male Mist Elf Class: Weaponsmith
    Eye color: pink Hair color: white Complexion: white
    Height: 7' Weight: 77 pounds
    Age: 7588 (adult, 11 years of unnatural aging added in)
    Star sign: Tree Birthday: 15/Tree (day 345 of the year)

    You remember rising from the Mists... so long ago. Your brethren
    welcomed you into your physical existence and cared for you until you
    managed to cope on your own. Thus decades passed.
    As a young child you were taught by the elders of your race. They
    showed to you the whole breadth of creation and opened your mind to
    encompass whatever your life goal would become. Thus centuries passed.
    You spent your youth honing your skills and preparing for the
    ultimate quest that would change you forever: the trip to the mists of
    Destiny. Thus millennia passed and empires rose and fell.
    As a young adult your community prepared you for the final step
    towards adolescence: your Destiny Quest in the Mists of Time. In the full
    knowledge that this quest would change you forever you finally entered the
    Mists that birthed you and emerged changed... as decreed by the Dreamers
    from Beyond.
    You decided to become a Weaponsmith.

    Total weight: 4303 stones Carrying capacity: 6819 stones

    He: uncursed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} {eternium}[65s]
    Ne: blessed amulet of free action {iron} [3s]
    Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
    Gi: uncursed eternium girdle [+6, +8] [12s]
    Cl: uncursed cloak of adornment [+0, +0] {Ap+4} [40s]
    RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} {iron}
    LH: -
    RR: blessed ring of mental stability [+0, +3] {Le+3} {iron} [1s]
    LR: cursed ring of mental stability [+0, +2] {Le+2} {iron} [1s]
    Br: uncursed bracers of pure might [+4, +4] {St+8} (+8 spd) {gold} [12s]
    Ga: cursed thick gauntlets (-1, -2) [+5, +7] [15s]
    Bo: cursed eternium boots [+6, +6] [55s]
    MW: blessed light crossbow of accuracy (+8, +3) {iron} [70s]
    Mi: bundle of 21 blessed quarrels of demon slaying (+3, 2d6+3) [84s]
    Tl: uncursed torch (845 turns of fuel remaining, lit) [10s]

  2. #2


    never actually used any of the spells, and there were a lot of artifacts I missed, presumably they look like ordinary versions of the gear, and I didn't bother to pick them up.

    Weapon Skills

    Melee weapon Lvl Hit Dam DV Level Required marks
    Unarmed fighting 3 +2 +1 +0 basic 46
    Daggers & knives 9 +9 +5 +2 excellent 786
    Clubs & hammers 4 +3 +1 +1 skilled 102
    Maces & flails 8 +6 +4 +2 excellent 521
    Swords 13 +14 +10 +4 Mastery 2309
    Axes 7 +5 +4 +1 skilled 413
    Whips 8 +10 +5 +8 excellent 545
    Pole arms 12 +14 +8 +16 Mastery 2579
    Twohanded weapons 1 +1 +1 +0 basic 25
    Staves 1 +1 +0 +1 basic 25

    Missile weapon Lvl Hit Dam Ra Level Required marks

    Slings 0 +0 +0 +0 unskilled 7
    Bows 0 +0 +0 +0 unskilled 7
    Crossbows 9 +18 +13 +3 excellent 128
    Thrown axes & hammers 0 +0 +0 +0 unskilled 7
    Thrown daggers 0 +0 +0 +0 unskilled 7
    Thrown rocks & clubs 5 +10 +7 +1 skilled 46
    Thrown spears 0 +0 +0 +0 unskilled 7
    Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

    Shields Lvl DV Level Required marks

    Shields 12 +24 Mastery 1188

    Damage caused with your melee weapons:
    Right hand: +196 bonus to hit, 6d12+56 damage

    Damage caused with your missile weapons:
    Ammunition: 21, base range: 12, +81 bonus to hit, 2d6+32 damage


    Alertness ................ 74 (great) [+1]
    Appraising ...............100 (superb) [+1d5]
    Backstabbing .............100 (superb) [+4d4]
    Climbing ................. 84 (great) [+1d3]
    Concentration ............100 (superb) [+2d4]
    Detect traps .............100 (superb) [+1d3]
    Disarm traps ............. 35 (fair) [+3d5]
    Dodge .................... 83 (great) [+1d3]
    Find weakness ............100 (superb) [+1d3]
    Gemology ................. 10 (poor) [+3d4]
    Haggling ................. 45 (fair) [+4d4]
    Literacy ................. 72 (great) [+1]
    Mining ................... 15 (mediocre) [+4d5]
    Necromancy ............... 60 (good) [+1]
    Stealth ..................100 (superb) [+3d4]
    Swimming ................. 87 (great) [+1d3]
    Tactics ..................100 (superb) [+1]
    Two weapon combat ........ 39 (fair) [+3d3]


    Acid Bolt : 8, 28pp (Effectivity: +0)
    Frost Bolt : 183, 12pp (Effectivity: +0)
    Identify : 150, 75pp (Effectivity: +0)
    Slow Monster: 161, 7pp (Effectivity: +0)

    His further life:

    After slaying Andor Drakon and dispersing his malevolent energies the
    pillars of Order appear before you. All the forces of Order seem to be
    united behind them. You are lifted to the status of an Avatar of Order and
    the tales of your deeds are spread all over Ancardia.

    Your deeds are recounted at camp fires and interpreted by philosophers and
    priests alike. The common man looks up to you and you slowly start to be
    revered as a minor power of Order. After a few millennia have passed you are
    raised to the position of a demigod to guard and protect Ancardia from the
    forces of Chaos and Balance forever.

    Under your guidance Ancardia becomes an orderly and organized world without
    striking changes. Peaceful order (and boredom?) spreads and the world enters
    an era of peace and tranquility never again leaving it.

    His achievements during his battles:

    Riktiktichek, the mist elven weaponsmith, transformed into an avatar of
    He scored 8008842 points and advanced to level 50.
    He survived for 0 years, 287 days, 5 hours, 39 minutes and 9 seconds (112983
    1 companion was killed during his adventures.
    Riktiktichek visited 169 places.
    His strength score was modified by -1 during his career.
    His learning score was modified by +12 during his career.
    His willpower score was modified by +5 during his career.
    His dexterity score was modified by +10 during his career.
    His toughness score was modified by +21 during his career.
    His charisma score was modified by +7 during his career.
    His appearance score was modified by +4 during his career.
    His perception score was modified by -4 during his career.
    He was unnaturally aged by 11 years.
    He was the champion of the arena.
    He made a little water dragon very happy.
    He defeated the arch enemy of a mighty karmic wyrm.
    He saved Khelavaster from certain death.
    He ended his adventuring life in the palace of Andor Drakon.
    6770 monsters perished under his attacks.
    The following 43 artifacts were generated during his adventure:
    the si
    the scythe of corruption "Moon Sickle"
    the golden gladius "Death's Sting"
    the Iron Crown of Havlor
    the Chaos Orb of Elemental Water
    the Chaos Orb of Elemental Air
    the Chaos Orb of Elemental Fire
    the Chaos Orb of Elemental Earth
    the lead-filled mace "Big Punch"
    the rune-covered trident
    the sword of Nonnak
    the elemental gauntlets
    the ring of the High Kings
    the crown of science
    the ancient mummy wrapping
    the ankh
    the Crown of Chaos
    the Medal of Chaos
    the glaive "Long Sting"
    the Chaos Orb of Elemental Mana
    the black rune-covered dagger "Needle"
    the black rune-covered dagger "Sting"
    the fine leather armor "Nature's Companion"
    the ring of immunity
    the medium obsidian shield "Protector"
    the dwarven pick axe "Hammerhead"
    the Trident of the Red Rooster
    the rune-covered halberd "Wyrmlance"
    the antediluvian dwarven map fragment
    the whip of the vampire snake
    the gleaming drakish scurgar "Devilbane"
    the twisted quarterstaff "Kalmius' Shield"
    the lead great axe
    the staff of wonder
    the mighty tower shield "The Wall"
    the thorny whip "Bloody Rose"
    the glowing gem "Third Eye"
    the karmic dragon scale mail "Wyrm's Behest"
    the bracers of pure might
    the amulet of indomitable life
    the black whip of extinction
    the glistening scimitar "Eagle's Claw"
    the lightning-etched boomerang "Sonic Boom"
    He possessed the following intrinsics:
    He was fire resistant.
    He was poison resistant.
    He was cold resistant.
    He was acid resistant.
    He was lucky.
    Fate smiled upon him.
    He was sleep resistant.
    He was able to control teleportation.
    He was stun resistant.
    He was paralyzation resistant (gained through an item).
    He was resistant to death rays (also through an item).
    He was shock resistant.
    He was able to see invisible things (also through items).
    He was immune to shock attacks (gained through items).
    He was immune to fire attacks.
    He was immune to acidic attacks.
    He was immune to ice attacks (gained through an item).
    He was able to breathe water (gained through an item).
    He was able to resist confusion attacks (gained through items).
    He had the following talents: Beast of Burden, Careful, Defensive Fighter,
    Dodger, Extremely Hardy, Greased Lightning, Hardy, Immune to Pain, Iron
    Skin, Master Packager, Mechanically Inclined, Porter, Quick, Shield
    Specialist, Sixth Sense, Steel Skin, Tough Skin, Very Hardy, Very Quick.
    He had a final speed score of 212 (final base speed: 123).
    He was a messiah of Order.
    He asked for 13 divine interventions.
    He was a holy champion of Order.

    The following monsters were vanquished:
    45 ancient blue dragons
    1 ancient blue wyrm
    41 ancient red dragons
    12 balors
    1 cat lord *Pretty early on I had to choose between starving an killing a cat that kept me from leaving a dungeon*
    2 farmers *Do not know the drop rates for those corpses, but was nice*
    125 fire drakes *there were 2 greater fire vaults, the second one had just one wyrm, but the drake kills rack up*
    7 giant boars *this took a good time to do (had poolsipped to doomed, and had just crowned, so I knew I could get away with it)*
    4 gorgons *two of theese without petrifiction res - lucky alertness can dodge , and they do not use the breath all the time*
    6 great blue wyrms
    4 great karmic wyrms
    12 great red wyrms
    6 greater molochs
    1 greater titan
    26 greater water elementals *a room of those on some lower level
    2 juggernauts
    2 lich kings
    3 master liches
    11 molochs
    7 quicklings
    1 quickling bard
    1 quickling king
    4 quickling lords
    15 quickling queens *room of those hurt more than one would think
    4 ultimate doppelgangers *wand of fireballs is the best way I have fond against those

    Dispatched the legendary vampire Torlo.
    Dispatched the legendary dark orc Enryb-eel.
    Dispatched the legendary chaos warrior gOdSgRaVe the Immortal.

    Playing Time

    You played for 26 hours, 55 minutes and 35 seconds.

    Version Information

    Ancient Domains Of Mystery
    Version 3.3.4
    Linux ELF Deluxe (Steam) Build: Nov 12 2020 10:26:54
    Last edited by riktikticheck; 04-18-2021 at 06:37 PM.

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