The Decade is Over


To all the people that doubted me
To all the girls I’ve loved
To all the friends I’ve made
To all the people that loved me
To all the people that hurt me
To all the people that stayed
To all the people that left

THANK YOU. Thank you for making this decade amazing.

10 years ago I …

Darius Guerrero's 11 Secrets to Success

1. You will never find your greatness in your comfort zone.

2. If you do something easy, your life will be hard. But if you do something hard. your life will be easy.

3. You don't get what you want, you get what you work for.

4. Look at the people in your life. Do they make you grow emotionall…

Season Finale: Ending The Battle

The past three days may have been the most meaningful 72 hours I've had this year. If my life was a sitcom, that would've been the season finale.

Two days ago, I got a call. This teacher was looking for the father of "Noel" which is my nickname when I was still a kid. I told the t…

My Thoughts on AppSir Games

Just wanted to share this. Whenever I feel lonely, I think about the fact that millions of people all around the world have played games I made, and games I helped make. It's not the awards and accolades these games get, it's the connection I got to make with all those people even for a fe…

You Shouldn't Post This

You ever have those days/months/years where you feel like everyone just wants something from you? And then you freely give and give and give. Because that's just how you are. And then you feel sad.
But people won't validate your sadness. It's impossible because you're smart, can le…

Updates: Darius Guerrero Documentary, DERE EVIL EXE Nomination, and Life

It’s been a while since I wrote on this blog.
For a while things have been very sunny. Zack Griset from Buildbox made a sort of documentary featuring me and the guys. Stayed over at our country for a week and it was a hell of a great time.

Then, DERE EVIL EXE was named one of the finalists for the…

Video Game Trailers, Marketing Assets, and My Indie Game Marketing Formula

With my games, I hype the crap out of them. I make it seem like it's a game the gods themselves would play, like its source code is a holic relic on par with the Apple of Eden, and the game design documents were written with pens forged from the fires of a dying star.
I use traditional marketi…

Teachers, Stop Grading Students Based on Number of Facebook Likes

lol why are some teachers grading student projects based on number of 'likes'?
The projects don't even have anything to do with social media marketing sometimes. Likes do not determine if your photo/drawing/art project is the best-looking one. In this case, I think it's best to gra…

Building Your Brand: A Marketing Guide to Making Your Game Dev Company Infamous

A lot of people have been asking me how I get people to download my games. It's a good question. After all, marketing can be so overwhelming that most people would rather give publishers a cut of their earnings than do the marketing themselves. While it's true that marketing can be challen…

Why Multi-Tasking and Doing Multiple Projects at the Same Time Is Actually a Good Thing

I just saw a video from Youtuber JacksFilms saying he feels burnt-out with his antics on his Youtube show YIAY. Other Youtubers have recently taken a break or quit the platform altogether. According to them, it's because they got tired of doing that one thing again and again and they feel trap…

Friends Won't Download Your Indie Game? Get New Friends and Do This Instead.

This is the first of a hundred topics about indie game marketing I want to talk about. It's not about the actual marketing yet and it's very basic, but I think you'll learn a few things about social media algorithms and how your real social life will be affected on your way to the top.…

Creating a DOS Game in 2018 and Emulating on the Internet Archive's MS-DOS Software Collection

A couple of years ago I found out that had support for emulating MS-DOS programs and amazing archivists like Jason Scott were curating the MS-DOS Software Library on the site.
Now, if you've made an MS-DOS game or program of your own, you can upload the program on the site and othe…
back to top