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Information - Safe Haven, Siege Perilous

Quick Overview

Safe Haven
Created at:
Jun 26, 2014
Safe Haven
Discussion Messages:


Safe Haven is an old player town near Cove.
The town is located East of the Swamp, South/East the Desert at East Britain Crossroad

In old days, before Luna, the town was very active, with shops, customers, red player guards to protect the mercants and their customers.

Players from several different guilds did settle Down in Safe Haven, so this page is meant to help rebuild the community and get the shops and the actions back and maybe some events too.

This is not a Guild but a Township.

I found the story for the town here: https://shroudoftheavatar.com/forum/index.php?threads/uo-siege-perilous-and-roleplayed-pvp.3239/

Safe Haven was started of Shaar Barista, here is his own words:
Fast forward to the opening of the Siege Perilous shard. I was excited that it would be a return to the "classic" UO...the one which Oasis had inspired me. I decided I wanted to really be on the forefront of a new player town on Siege. So I convinced a friend of mine to join me decided that we would claim the npc building (not that you could actually "claim" anything) at the crossroads out of town as our own and defend it as such and eventually build our homes. My character was Shaar Barista and the name I gave the town was: Safe Haven.

When creating Safe Haven, I and we gave it a few Roleplay rules to make it interesting for us all. Sorta like a gritty Wild West bar, Safe Haven would be friendly to all players regardless of the flagging as a good guy or bad guy. A "red" character who was clearly a murderer was welcome just as much as a "blue" character who was "good". In Safe Haven, only your actions within town mattered to us. No fighting was allowed. If you started a fight and killed someone then you would be on the "Kill on Sight" list no matter who you were.
With those roleplay rules in place, we took up shop at the crossroads and began telling all players who came by that this was Safe Haven and doing all we can to make them feel welcome. I posted on all the the UO forums at the time and began doing any kind of events we could dream up. For Siege Perilous, being that many players were banned from NPC towns, and could never participate in any events in those NPC towns...Safe Haven represented a place that they could.

In a short time, we had several houses placed around "town" and got some notoriety. Some players came out and joined us as citizens and others as "town guards". We formed a town government with a Mayor and Sherriff. We recruited players interested in trade to place vendors in Safe Haven tower for free while we made sure they knew it was risk vs reward. There were plenty of enemies of Safe Haven who would attack us and of course we would defend ourselves the best we could.

The defense we made for the town began to take notice from other players and guilds of the server. We engaged all that entered the town into these politics of defending the idea of SH. Eventually most major guilds on SP had pledge its support of Safe Haven. This didnt mean though that all was fine and peaceful. At one point, a major guild who you might of heard of...the Knights of Glory and Beer got themselves on the KOS list of Safe Haven for killing a "red" player in our town borders. Sure they made had killed a bad "PK", however they had broke the town laws. As so, whenever the KGB would enter town, we would either killl them or drive them off. We also engaged into the politics of that matter with KGB and its leaders. Eventually a cease-fire was declared and they were allowed into town again. This happened with all guilds of SP at one point or another.

As time went on, we held town elections that involved the entire shard/server, held major events and gave out countless prizes. Got the attention of the Seers who provided storylines for the town against evil Lizards nearby. Safe Haven also started a guild called NEW which was a recuitment tool for Siege Perilous, so that new players who wanted to try the server could get off the ground by providing gear and safe passage. We got most all the major guilds of Siege to not attack members of NEW as long as they didnt "farm" certain locations or engage in pvp while in the guild. Imagine that, a PvP enable area that was more eventful than anywhere else in game and was managed by player justice.

Why does all this matter though? This matters because it showed that you can Roleplay and give reason to PvP without out it being all negative. The excitement of living and playing in Safe Haven would not be possiblile without it being a "PvP enabled" area. At a glance, I was simply a bad "red" PK when I was really a color blind guardian who judged players on their actions in my town.

What is great about this story about Safe Haven, is that despite it being created in 1999, and years since i've even played UO....the area that I personally named Safe Haven is still regarded as so and even the NEW guild is still around. The ability to lay a mark in a MMO like that is truly awesome and sorta gives you immortality.
TEK, Sep 8, 2013


Last Updated: May 10, 2017, Updated By: FrejaSP


It's not a guild but a Town community so we may need to agree about some rules for the town. I will post more when we work it out.
In old days is was no PvP zone. Yes it did not work to well but we had fun.

Membership Requirements

To join, you need to own a house in Safe Haven. Who should be the leaders, is something we may need to speak about. I would say, a few respected citizen should be the leader team


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