Game Breaking Bug is spreading (world loading %)

  • Alright, so this is to and for everyone reporting they can no longer connect to server X but can connect to server Y.

    Whenever you start connecting to a server and it gives you some weird % of world loading then crashes/freezes. This is because of an item IN GAME. Something to do with the last action you did. Also when someone else trys to interact with said object it will kick them from the server and they will start to getting the "loading world" screen whenever they try to connect. (ie, admin trying to delete a Kiln to see if it would let a player back into the server)

    Devs, this game breaking bug needs to be addressed please help us. Its hard enough to keep people on the servers without them getting bugs and being locked out. The only way to fix it as of right now is to regen the world best i can tell. >_<

    more users reported issues, so tried to delete a table and got this.

    Caught exception: Caught exception invoking RPC PlayerInteract on Player!

    Object reference not set to an instance of an object.

    at Eco.Core.Controller.ControllerManager.PackageMethodResult(BSONObject bson, INetClient boundClient, IController controller, Tuple'2 method)
    at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient)
    at Eco.Core.Controller.ControllerManager.PackageValue(BSONObject bson, INetClient boundClient, Object value, Int32 nameID)
    at Eco.Core.Controller.ControllerManager.PackageController(IController controller, INetClient boundClient)
    at Eco.Gameplay.Objects.WorldObject.GetBSON(Player player)
    at Eco.Gameplay.Objects.WorldObject.<Destroy>b__66_1(WeakReference r)
    at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable'1 enumeration, Action`1 action)
    at Eco.Gameplay.Objects.WorldObject.Destroy()
    at DevtoolItem.OnActLeft(InteractionContext context)
    at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)

  • What has happened to the dev support? We use to hear something when game breaking bugs would happen.

    Btw this has happened again with a fresh map only a couple days old.

    Also why is there very little reporting on this when I know it's happening across several servers. Folks just move on is that it?

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