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A few Infocom games featured puzzles with multiple solutions (for example, the "Echo Room" from Zork I). However, Wishbringer featured several such puzzles, many of which could be solved either in a straightforward (that is, non-magical) manner or by using one of the stone's wishes. The game can be completely solved without using any wishes.


The envelope and letter to be delivered to Ye Olde Magick Shoppe
A "postal zone map" of Festeron
In aiming the game at a younger audience, Infocom diffused the game's sense of danger with many humorous elements, such as Mr. Crisp's impatience at the beginning ("Take the stupid envelope and scram, chowderbrain!") and the "Boot Patrol" that enforces the curfew in the town, consisting of disembodied gigantic army boots. Other whimsical touches include a small mailbox that lovingly follows the player around and a fridge found in a grue's lair, where the internal light goes out when the door is opened. Infocom gave Wishbringer a difficulty rating of "Introductory".

The fictional town of Festeron is, according to the game's documentation, in Antharia, a region connected to the Zork series of games; Wishbringer can be thus seen as loosely connected to the Zork series.

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Infocom, Inc.
Developed by: 
Infocom, Inc.
Wishbringer  - Cover Art DOS
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