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Anthem's Fragmented Launch Risks Ruin What Makes Online Games Big

Remember when games used to just come out? They had a Friday. On that release day, or possibly the previous night, you go to the store, give a person cash, the same amount as everyone, and get out with a game you can then go home and right away start playing. It was nice.

The release of Anthem is not so. Instead, it is so intricate EA published a chart to help people make sense when people can play the BioWare-developed global shooter. How early and how long you can play Anthem for mid-February depends on the kind of games you own and how much money you've already agreed to automatically debit from your bank account. month.

If you buy Anthem on a computer and have an original $ 15 monthly subscription, you can start playing the game on February 15. If you only have an original entry for $ 5 a month, you can start on February 15, but only for 10 hours. You can also do this on Xbox One with a $ 5 per month EA Access subscription. Everyone without some entry, or playing PS4, has to wait until February 22 to start playing.

This is unnecessarily complex and a little frustrating. The release of a new online multiplayer game feels a bit like a concert. What's good. Concerts are fun. Except if you feel you get nickel and dimed to get the best experience, or when your friends are in the pit, but you're sitting on the lawn.

To make this a different way is part of the excitement surrounding Anthem is part of a new community that is exploring a new world. It is never nice if you come straight out of the gate, the kind of shared experience is starting to split into levels and gated based on the platform on which you play or how much money you pay.

This is not a new trend for EA, or other companies, but it is becoming more and more common and more complicated, especially if the enrollment service is increasing. Things like EA Access, Origin Access and even Origin Premier can be good on their own, and give people the opportunity to try different games from an extensive demos library and back catalog titles for all subscribers. When they become tools to further stratify the audience for a particular game, they have launched the launch of a game. If EA makes good use of time to spend people spending money on these services because the sale of Anthem for $ 60 is not profitable enough, it can be easier to pay $ 70 and start enjoying everyone play together at the same time, no cards needed.

Earlier today, one player selected the Anthem Twitter account and asked why players on PS4 did not have any options to get a jump like everyone else. . Jonathan Warner, the director of the game, responds by saying that EA Access is not an option for PS4 owners, was negotiated from BioWare's hands and strictly between EA and Sony. "If it were for me, we'll play ALL on the same day," he wrote.

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