Fantasy / Sci-fi

Iridessian Haunts

Amy J Hamilton
Iridessia has everything, solid ground, breathable air, water sources, ghosts. Kanner and Nix explore a local cave system, expecting to find... rock. Instead, they encounter phenomena they cannot explain and a skull in the wall takes a chunk out of Kanner's hand.

They had such high hopes. Probes have already sent back favourable reports to the construction companies.

The probes had not met the locals.

From one minute to the next Kanner and Nix are drawn deeper into the dark, mysterious side of Iridessia. It doesn't look like a place you could build a permanent settlement, but before that decision can be made they need to survive.