Dragon Age Inquisition Wiki Guide

Where the Druffalo Roam

Where the Druffalo Roam

Where the Druffalo Roam is triggered by reading a notice that's tacked to a fence panel just north of Dennet's house in Redcliffe Farms. The druffalo can be found in a narrow path called Gully of the Burnt Men, which runs east-west generally from the Mage Hideout cave (that was involved in the Apostates in Witchwood quest) to Dennet's farm.

This side quest is tricky not because of its core objective, but because of a nearby rift. The druffalo can be found east of the river, which itself is due east of the farm. However, in that path is a rift that spawns Level 12 enemies, and even if you have the time to disrupt the rift during combat, it's unlikely you'll survive it if you approach this quest when you first can (roughly around Level 6).

There are therefore three ways to attempt resolving this quest. You can simply wait until you're at least Level 10 (though ideally Level 12 or higher) before even trying it. This is the quickest option for leading the druffalo to the goal, though of course it will take the longest in the long-term.

Second, you might be able to lead the druffalo the long way around by taking him east through the Gully of the Burnt Men, then take him south to West Road, go west along it, then turn north to take him the rest of the way to the farm. This is the longest option in the short-term, but it's the safest. However, he sometimes refuses to go all the way east through the path; it's unknown if this is a bug or a feature.

Finally, you can risk trying to lead the druffalo west from where you find him while skirting the very edge of the rift. This is by far the most difficult option, but if you get lucky with your path, you'll be able to take the druffalo to its farm without attracting more attention than you can handle. Still, even a single Level 12 enemy will likely destroy your team. Quick save when you see the rift, but before it spawns enemies, just in case you get caught.

If you try the third method, note that the druffalo cannot be targeted by you or the demons. It's possible to just run across the river to the other (western) bank, then just wait for the druffalo to catch up. Even if the rift spawns demons, you can just wait behind some rocks so they can't see you. The druffalo may take agonizing seconds to find you, but the demons will ignore him.

Once he gets near the pasture, it'll recognize he's there; it's unlikely you'll need to actually walk him all the way to the center of the pasture. Speak to the indicated farmer once the druffalo makes it back, and you'll resolve the quest.

Nightmare difficulty[edit]