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Anime industry

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Title: Anime industry  
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Subject: Editing of anime in American distribution, 4K Media Inc., Marvelous Entertainment, Anime club, Crunchyroll
Publisher: World Heritage Encyclopedia

Anime industry

The anime industry has grown significantly over the last few years, especially outside of Japan. It has spread rapidly across the world resulting in an increase in the licensing of various series, movies, and OVAs at an increased rate across multiple regions. Animax, is acknowledged as the largest and the only 24-hour anime network in the world,[1] broadcasting its anime programs across Japan, Taiwan, Hong Kong, Southeast Asia, the Indian subcontinent, Latin America and South Korea.


While Anime has been licensed by its Japanese owners for use outside of Japan since at least the 1960s, the practice became well-established in the United States in the late 1970s to early 1980s, when such TV series as Gatchaman and Captain Harlock were licensed from their Japanese parent companies for distribution in the US market, often with fairly dramatic changes to the original concepts and storylines. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as Voltron and the 'creation' of new series such as Robotech through use of source material from several original series.



Anime is mostly produced by Japanese companies; as such it has to be licensed by companies in other countries in order to be legally released. Licenses are expensive, often hundreds of thousands of dollars for one series and tens of thousands for one movie.[2] The prices vary widely; for example, Jinki: Extend cost only $91,000 to license while Kurau Phantom Memory cost $960,000.[2] Simulcast internet streaming rights can be less expensive, with prices around $1,000-$2,000 an episode.[3]

See also

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