The Legend of Zelda: Four Swords Adventures Wiki Guide

The Desert of Doubt: Desert Temple

Hyrulean Adventure[edit]

The Desert of Doubt: Desert Temple[edit]

part one

Head north into the Desert Temple. The path ahead is blocked by a large knight statue. With two Links, pull the statue south, clearing the path and letting you exit to the next area, heading north.

You'll catch a glipse of Shadow Link in the next two rooms—for now, there's nothing to do in the rooms but continue heading east through two areas.

In the third area there are four green nodes to hit and light up—but there's a trick. The northwest node only stays lit for but a brief moment, and even the others will black out after a couple of seconds. In order to have them all lit simultaneously, start with the northeastern node, strike it, and then move around in a clockwise direction, hitting each green node until all are lit.

When all four nodes are lit, you'll be able to arrange your Links in box formation to step on the floor switch in the center of the room, drastically changing the floor of the room. Head towards the western exit of the room, stopping to grab the Magic Hammer on your way.

The next room is now crawling with turtles. Slam your Magic Hammer down near them to flip them upside-down, and then hit them while their bellies are up. As you slam around the ground you may notice two bulges form in the center of the large room. Perform a powered-up Hammer slam on the bulges to get a large Force Gem and a Small Key. Use the Small Key to unlock the block in the southwest corner, giving you access to the floor switch which opens the western exit.

Line up your Links in formation, allowing you to tug the two knight statues out of the way, giving you access to the northern exit. If you touch one of the other statues they'll hop towards you in attack, making it more difficult to grab the Force Gems that can be unearthed by charge-slamming the ground with your Magic Hammer—again, look out for the bulges in the ground. Head north into the next area.

At the north end of this room is a handle you need to pull, but two armos knights are standing a silent guard near it. To get them away from the handle, stand near the armos until they wake up and run after you. Lure them away from the handle, letting you run up to pull the handle down in long formation.

Once the handle is completely pulled back, a set of stairs appears, letting you go underground to grab the Bow. Take the Bow back upstairs and take advantage of the armos knights' single weakness—wait for them to wake up with their eye open and fire a couple of arrows into them to destroy them. Once both armos are defeated, the door to the north will open up, letting you exit the area.

The room just ahead is guarded heavily by positioned beamos enemies. If they lock onto you they'll fire a laser your way, though letting them peer in your direction is the only way to defeat them. Wait for them to catch sight of you and nail them with a single arrow from your Bow to destroy the beamos.

You can make things easier on yourself by taking out the four outter beamos enemies before attempting to do anything else. Since you'll be revisiting the area, it's definitely worth your time. Once all are defeated, grab the Heart Container from the chest to the west. You can get a Power Bracelet, too, by luring the center beamos into shooting at the green node inside his cage. After grabbing both items, exit the area, heading north.

Continue Hyrulean Adventure...