Dragon's Dogma Wiki Guide

Griffin's Bane

This page contains info on the Act Two Main Quest - Griffin's Bane, in Dragon's Dogma.


  • Speak with the volunteers
  • Join the campaign (1)
  • Join the campaign (2)
  • Pursue the fleeing griffin
  • Report your victory


Make the necessary preparations. If you have selected this as an active quest, your allies should tell you that bringing allies that can conjure flames will be a great asset. They will also mention to bring equipment that will help resist lightning. Take these suggestions in mind when selecting your gear and party.

Meet up with the elites outside the southern gates and talk to Ser Georg. Follow the group as they march to the hills. Once you reach the spot where you can put a bait, hunt down a goblin and place it's corpse on the spot to lure the griffin down.

Keep fighting it until it loses half of its total HP. It will escape and head to the Blue Moon tower.

Make the necessary preparations since reaching the griffin itself its a perilous journey by itself. Head northeast until you reach the Windworn Valley. A continuous blow of wind will keep pushing you back but as long as your character is not too light, you should be able to resist the wind blow at a cost of running hard. If you want to rest and recover your stamina, find a boulder you can lean on against the wind.

Follow the path until you reach a canyon filled with bandits. Don't charge in but lure them towards you as their archers can inflict heavy damage when left alone. After leaving the narrow canyon, you'll find an open space. There's a golem there that you can defeat.

Continue to the ruins and find the griffin. There's a lot of good equipment from the chests outside so make sure to check them all out later. Continue up the ruins and open the metal door. Continue forth until you spot the griffin. Join the other knights as they break through the first gate. Upon reaching the second gate, take the upstairs to the right and destroy the obstacles so you can reach the lever in the other side of the gate.

Upon reaching the third gate, the griffin will destroy the pathway and will stay a bit to attack you. Deal damage to it until it breaks the gate open. Keep running out of the hallway until you reach tower interior. Destroy the crates and collect all items you can find, especially curatives.

Continue upstairs to find the griffin. If you have completed the sidequest A Troublesome Tome, Steffen will lend his aid by casting arcane magick. Keep attacking until the griffin's wings are burned. Keep doing this until the griffin is vanquished. Before leaving, loot the area, including a very convenient port crystal.

Explore the area completely if you want then return to Gran Soren. Talk to the chamberlain to complete the quest.

Griffin's Bane Video Walkthrough Part 1[edit]

Griffin's Bane Video Walkthrough Part 2[edit]

Griffin's Bane Video Walkthrough Part 3[edit]