Obsidian's KOTOR 3 would have featured showdown with ancient Sith

Obsidian Entertainment never got the chance to create a sequel to Knights of the Old Republic 2, but of course the studio had a vision for where they wanted the series to go.

"When we were plotting out the idea of doing the third game we just thought it would be cool if we were foreshadowing what Revan was really doing in Knights of the Old Republic 1, and what he was preparing for in Knights of the Old Republic 2, and then bring it to a close, the end of the trilogy, but we didn't get a chance to do that," Obsidian's Chris Avellone said.

Avellone told Eurogamer that he questions whether it was smart to move away from Revan in KOTOR 2, but it was part of a larger plan. "I always liked the idea that Revan, as smart and powerful as your player-character was, was actually even more of a brilliant strategist than became apparent in the first game."

He said that Obsidian intentionally dropped clues in the second game, raising questions about Revan's motivations and what he or she saw that the other characters (and the player) didn't. The third game would have then put you in the role of "the Exile," and had you track what Revan was up to. Eventually, it would lead to the reveal of ancient Sith Lords out on the edges of the galaxy, biding their time.

"If they could shape entire planets or galaxies or nebulas, and they had all these slave races at their disposal, how cool would that be, to go into the heart of darkness and you're the lone Jedi and/or new version of the Sith confronting these guys? What would that be like? I thought that would be pretty epic," he said.

Avellone also said KOTOR 3 would have had you back in the Ebon Hawk, and surrounded by some familiar characters like T3-M4 and HK-47. The studio even had plans to dismantle HK-47 and have him ride on your back, a la Chewie and C-3PO in The Empire Strikes Back, leading to a sequence in which the droid would fire at enemies behind you.

"Ultimately," he said, "it felt like we were pitching and pitching and it just wasn't going anywhere, and at some point people just drew a line and said 'it's just not going to happen', which made us kind of sad, but, OK, if that's the business, that's the business."