Context: The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]

Question: Many different types of interaction can be controlled by how many buttons?
Answer: one

Question: Where can players see what action will be performed in different scenarios?
Answer: on-screen display

Question: If Link is not moving, where will he put the projectile he's carrying?
Answer: on the ground

Question: What mechanic allows one button to serve many functions?
Answer: context-sensitive button mechanic

Question: What shows what action the button will trigger?
Answer: on-screen display

Question: Many different types of interaction can be controlled by how many rocks?
Answer: Unanswerable

Question: Where can players see what action will be performed in different rocks?
Answer: Unanswerable

Question: If Link is not moving, where will he put the enemy he's carrying?
Answer: Unanswerable

Question: What mechanic allows two buttons to serve many functions?
Answer: Unanswerable

Question: What shows what action the rock will trigger?
Answer: Unanswerable