Context: Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board, and the inclusion of ratings on all video games. With these ratings in place, Nintendo decided its censorship policies were no longer needed.

Question: Which senators held a hearing about video game violence in 1993?
Answer: Herb Kohl and Joe Lieberman

Question: What was the focus of the hearing about video game violence in 1993?
Answer: the marketing of violent video games to children

Question: What organizations did the hearing about video game violence in 1993 lead to?
Answer: the Interactive Digital Software Association and the Entertainment Software Rating Board

Question: What regulatory change did the hearing about video game violence in 1993 lead to?
Answer: the inclusion of ratings on all video games

Question: How did video game ratings affect Nintendo?
Answer: Nintendo decided its censorship policies were no longer needed

Question: How did game players affect Nintendo's policy?
Answer: Unanswerable

Question: What did the Digital Software Association investigate in 1993?
Answer: Unanswerable

Question: What position did Senator Joe Lieberman take on the issue?
Answer: Unanswerable

Question: How successful was Senator Herb Kohl during the hearing?
Answer: Unanswerable

Question: What organizations were created due to Nintendo taking the high ground?
Answer: Unanswerable