Context: PlayStation 3 uses the Cell microprocessor, designed by Sony, Toshiba and IBM, as its CPU, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and eight Synergistic Processing Elements (SPEs). The eighth SPE is disabled to improve chip yields. Only six of the seven SPEs are accessible to developers as the seventh SPE is reserved by the console's operating system. Graphics processing is handled by the NVIDIA RSX 'Reality Synthesizer', which can produce resolutions from 480i/576i SD up to 1080p HD. PlayStation 3 has 256 MB of XDR DRAM main memory and 256 MB of GDDR3 video memory for the RSX.

Question: What type of microprocessor is in a PS3?
Answer: Cell

Question: What does PPE stand for?
Answer: Power Processing Element

Question: How many Synergistic Processing Elements are in a PS3's CPU?
Answer: eight

Question: How much XDR DRAM is on board a PS3?
Answer: 256 MB

Question: What function is the NVIDIA RSX responsible for in a PlayStation 3?
Answer: Graphics processing

Question: Which PlayStaytion uses a Cell processor?
Answer: Unanswerable

Question: The ninth SPE is disabled to improve what?
Answer: Unanswerable

Question: Only seven on the eight SPEs are accessible to whom?
Answer: Unanswerable

Question: PS4 has 526 MB of what kind of main memory?
Answer: Unanswerable

Question: What type of macroprocessor is in a PS3?
Answer: Unanswerable

Question: What doesn't PPE stand for?
Answer: Unanswerable

Question: How many Synergistic Processing Elements are in a PS3's CUP?
Answer: Unanswerable

Question: How much XDR BRAM is on board a PS3?
Answer: Unanswerable

Question: What function is the NVIDIA RXS responsible for in a PlayStation 3?
Answer: Unanswerable