Context: In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.

Question: How long did it take to implement riding horses in a believable manner?
Answer: four

Question: Where did Nintendo preview the horseback riding feature?
Answer: Electronic Entertainment Expo 2004

Question: What console was home to the sequel for The Wind Waker?
Answer: Nintendo DS

Question: What was the name of the second Wind Waker game?
Answer: Phantom Hourglass

Question: When did the company release a trailer of the horseback riding aspect?
Answer: 2004

Question: How long did it take to implement riding Phantoms in a believable manner?
Answer: Unanswerable

Question: Where did Nintendo preview the Phantom riding feature?
Answer: Unanswerable

Question: What console was home to the sequel for Aonuma?
Answer: Unanswerable

Question: What was the name of the second Aonuma game?
Answer: Unanswerable

Question: When did the company release a trailer of the Phantom riding aspect?
Answer: Unanswerable