When the developers of the "Uncharted" video games sat down to brainstorm their latest adventure, the first thing they decided was that they had to have a cargo plane and a cruise ship. No matter that they didn't have a story, script or setting yet. The designers and programmers immediately went to work on what reviewers say are the most memorable scenes in "Uncharted 3: Drake's Deception." The PlayStation 3 game, published by Sony Computer Entertainment and developed by Naughty Dog, is set to hit stores on Tuesday. "Yeah, that would be pretty cool. Let's do it," Naughty Dog co-president Christophe Balestra recalled saying then. In an interview this week, he and creative director Amy Hennig offered a look at his studio's unusual storyboarding process.
@highlight
Sony's "Uncharted 3: Drake's Deception" for PlayStation 3 hits stores on Tuesday
@highlight
The previous two games sold a combined 8 million copies
@highlight
Game's developers say the creation process starts with a big action scene
@placeholder executives have said that the train scene took a long time to get right and that they considered cutting it in order to make Sony's launch deadline.
@placeholder takes pride in its games having "character-driven stories," rather than employing mindless action or scattershot plots.