By Talal Musa PUBLISHED: 11:14 EST, 2 May 2013 | UPDATED: 11:20 EST, 2 May 2013 Some racing games opt for realism. Others, sheer arcade fun. But while many have crashed and burned trying to perfect a combination of both, Codemasters seem to have discovered the winning recipe in Grid. It would be tempting, then, to assume that its sequel would follow the same path many-a-successful game implores and replicates the original adding a new lick of paint? Hot wheels: To stop things from getting boring, Live Routes ensures tracks keep changing Thankfully, this is not the case, for it's clear Codemasters have been hard at work, tweaking Grid's engine to squeeze as much out of it as possible - particularly the multiplayer.
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RaceNet has been tuned to make this most social racing game yet
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'Rivals' system pairs you with another player to take on challenges
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Live Routes constantly changes track design - offering millions of combinations
Thankfully, @placeholder have stripped nothing from the single-player campaign, with reports suggesting it takes upwards of 30hours to complete.