(CNN) -- When Oculus, makers of a virtual-reality headset many view as the future of video gaming, agreed in March to a $2 billion buyout by Facebook, they weren't tempted by the success of "FarmVille" or "Candy Crush." Instead, they eyed the 1.2 billion people who use Facebook every month, with dreams of dropping most of them together into a new, virtual world. "With Oculus ... if you're putting on this pair of glasses and you're going to be face-to-face communicating with people and you're going to be jumping in and out of this new set of virtual worlds, this was going to be the largest MMO (massively multiuser online community) ever made," Oculus CEO Brendan Iribe said Monday at the TechCrunch Disrupt conference in New York.
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Oculus CEO: We want a virtual-reality world with 1 billion people in it
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Brendan Iribe says Facebook deal was attractive because of network's size
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He says gaming is still important, but VR will transform social
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Iribe was speaking at TechCrunch Disrupt in New York
Since developer kits began shipping in spring 2013, @placeholder has continued to add to the roster of companies hoping to create content for its system.