this.warhead_clazz = warhead_clazz;
this.enabled = enabled;
}
public static void register()
{
<BUG>if(!reg)
</BUG>
{
reg = true;
for (WarheadCasings size : values())

this.warhead_clazz = warhead_clazz;
this.enabled = enabled;
}
public static void register()
{
if (!reg)
{
reg = true;
for (WarheadCasings size : values())
