IIcon icon = ChromaIcons.ROUNDFLARE.getIcon();
float u = icon.getMinU();
float v = icon.getMinV();
float du = icon.getMaxU();
float dv = icon.getMaxV();
<BUG>GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);</BUG>
GL11.glDisable(GL11.GL_LIGHTING);
<BUG>BlendMode.ADDITIVEDARK.apply();
GL11.glTranslated(par2, par4, par6);</BUG>
if (!e.isDead) {

IIcon icon = ChromaIcons.ROUNDFLARE.getIcon();
float u = icon.getMinU();
float v = icon.getMinV();
float du = icon.getMaxU();
float dv = icon.getMaxV();
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LIGHTING);
BlendMode.ADDITIVEDARK.apply();
GL11.glDepthMask(false);
GL11.glTranslated(par2, par4, par6);
if (!e.isDead) {
