return uniqueArtifactMap;
}
private void generateLegend( Locale locale, Sink sink )
{
sink.table();
<BUG>sink.tableCaption();
sink.text( getI18nString( locale, "legend" ) + ":" );
sink.tableCaption_();</BUG>
sink.tableRow();
<BUG>sink.tableCell();
iconSuccess( sink );</BUG>
sink.tableCell_();

return uniqueArtifactMap;
}
private void generateLegend( Locale locale, Sink sink )
{
sink.table();
sink.tableCaption();
sink.bold();
sink.text( getI18nString( locale, "legend" ) );
sink.bold_();
sink.tableCaption_();
sink.tableRow();
sink.tableCell( "15px" ); // according /images/icon_success_sml.gif
iconSuccess( sink );
sink.tableCell_();
