GL11.glPushMatrix();
GL11.glTranslated(-mc.getRenderManager().renderPosX,
-mc.getRenderManager().renderPosY,
-mc.getRenderManager().renderPosZ);
for(Entity entity : mc.world.loadedEntityList)
<BUG>if(entity instanceof EntityLiving)
{
GL11.glPushMatrix();</BUG>
float factor = mc.player.getDistanceToEntity(entity) / 20F;
if(factor > 2)

GL11.glPushMatrix();
GL11.glTranslated(-mc.getRenderManager().renderPosX,
-mc.getRenderManager().renderPosY,
-mc.getRenderManager().renderPosZ);
for(Entity entity : mc.world.loadedEntityList)
{
if(!(entity instanceof EntityLiving))
continue;
if(!wurst.special.targetSpf.invisibleMobs.isChecked()
&& entity.isInvisible())
continue;
GL11.glPushMatrix();
float factor = mc.player.getDistanceToEntity(entity) / 20F;
if(factor > 2)
