this.subtype.add("Angel");
this.color.setWhite(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
this.addAbility(FlyingAbility.getInstance());
<BUG>this.addAbility(new BeginningOfUpkeepTriggeredAbility(new CreateTokenEffect(new SpiritToken(), 1), Constants.TargetController.YOU, true));
</BUG>
}
public LuminousAngel(final LuminousAngel card) {
super(card);

this.subtype.add("Angel");
this.color.setWhite(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
this.addAbility(FlyingAbility.getInstance());
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new CreateTokenEffect(new SpiritWhiteToken(), 1), Constants.TargetController.YOU, true));
}
public LuminousAngel(final LuminousAngel card) {
super(card);
