anvilUIHandler.post(anvilRenderRunnable);
return;
}
}
Set<Mount> keys = new HashSet<>();
<BUG>keys.addAll(mounts);
</BUG>
for (Mount m : keys) {
m.render();
}

anvilUIHandler.post(anvilRenderRunnable);
return;
}
}
Set<Mount> keys = new HashSet<>();
keys.addAll(mounts.values());
for (Mount m : keys) {
m.render();
