import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import com.sdsmdg.kd.screens.GameScreen;
public class Main extends Game {
<BUG>public static Vector2 screen = new Vector2(0, 0);
public static float screenArea;</BUG>
public static Vector2 screenCenter = new Vector2(0, 0);
public static double scaleFactor;
public static double d;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import com.sdsmdg.kd.screens.GameScreen;
public class Main extends Game {
public static Vector2 screen = new Vector2();
public static float screenArea;
public static Vector2 screenCenter = new Vector2(0, 0);
public static double scaleFactor;
public static double d;
