import vec._4.Vec4;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import static main.GlmKt.glm;
public class VertPositionOffset extends Framework {
<BUG>private final String VERTEX_SOURCE = "tut03/position-offset.vert";
private final String FRAGMENT_SOURCE = "tut03/standard.frag";</BUG>
public static void main(String[] args) {
new VertPositionOffset("Tutorial 03 - Shader Position Offset");
}

import vec._4.Vec4;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import static main.GlmKt.glm;
public class VertPositionOffset extends Framework {
public static void main(String[] args) {
new VertPositionOffset("Tutorial 03 - Shader Position Offset");
}
