this.data.setVoxelId(voxel);
Bukkit.getPluginManager().callEvent(event);
this.voxelMessage.voxel();
}
}
<BUG>public final boolean snipe(final Player playr, final Action action, final Material itemInHand, final Block clickedBlock, final BlockFace clickedFace)
</BUG>
{
boolean success = false;
try

this.data.setVoxelId(voxel);
Bukkit.getPluginManager().callEvent(event);
this.voxelMessage.voxel();
}
}
public final boolean snipe(final Player player, final Action action, final Material itemInHand, final Block clickedBlock, final BlockFace clickedFace)
{
boolean success = false;
try
