fieldSection.setAccessible(true);
fieldSection.set(section, palette);
}
@Override
public void sendChunk(int x, int z, int bitMask) {
<BUG>if (!isChunkLoaded(x, z)) {
return;
}
sendChunk(getChunk(getImpWorld(), x, z), bitMask);</BUG>
}

fieldSection.setAccessible(true);
fieldSection.set(section, palette);
}
