private int biomeMapSizeX;
private int biomeMapSizeZ;
private Random rand = new Random();
private int[] heights = null;
private double[] heighttemp = null;
<BUG>private WorldType field_147435_p = WorldType.DEFAULT;

private BiomeGenBase[] biomesGrid = null;  //Memory efficient to keep re-using the same one.
</BUG>
private BiomeGenBase[] biomesGridHeights = null;

private int biomeMapSizeX;
private int biomeMapSizeZ;
private Random rand = new Random();
private int[] heights = null;
private double[] heighttemp = null;
private WorldType worldType = WorldType.DEFAULT;
private int[] biomesGrid = null;  //Memory efficient to keep re-using the same one.
private BiomeGenBase[] biomesGridHeights = null;
