this.phoeniciaGame = phoeniciaGame;
this.level = level;
this.tile = tile;
this.current_round = 0;
this.random_word_list = new ArrayList<Word>(level.words);
<BUG>Collections.shuffle(this.random_word_list);
Debug.d("WordMatchGame words: " + level.words.size());
</BUG>
if (this.random_word_list.size() < this.max_rounds) {
this.max_rounds = this.random_word_list.size();

this.phoeniciaGame = phoeniciaGame;
this.level = level;
this.tile = tile;
this.current_round = 0;
this.random_word_list = new ArrayList<Word>(level.words);
Collections.shuffle(this.random_word_list);
Debug.d("ImageMatchGame level: " + level.name);
Debug.d("ImageMatchGame words: " + level.words.size());
if (this.random_word_list.size() < this.max_rounds) {
this.max_rounds = this.random_word_list.size();
