private View menuFrame;
private ListView listView;
private ShaderAdapter shaderAdapter;
private ShaderView shaderView;
private long selectedShaderId = FIRST_SHADER;
<BUG>private volatile int fps;
public static void postUpdateFps( int fps )</BUG>
{
if( instance == null )
return;

private View menuFrame;
private ListView listView;
private ShaderAdapter shaderAdapter;
private ShaderView shaderView;
private long selectedShaderId = FIRST_SHADER;
private volatile int fps;
private float qualityValues[];
private float quality = 1f;
public static void postUpdateFps( int fps )
{
if( instance == null )
return;
