import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.ColorBlock;
import greymerk.roguelike.worldgen.blocks.Crops;
import greymerk.roguelike.worldgen.blocks.DyeColor;
import greymerk.roguelike.worldgen.blocks.Slab;
<BUG>import greymerk.roguelike.worldgen.blocks.Wood;
public class DungeonTreetho extends DungeonBase{</BUG>
@Override
public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) {
ITheme theme = settings.getTheme();

import greymerk.roguelike.worldgen.blocks.BlockType;
import greymerk.roguelike.worldgen.blocks.ColorBlock;
import greymerk.roguelike.worldgen.blocks.Crops;
import greymerk.roguelike.worldgen.blocks.DyeColor;
import greymerk.roguelike.worldgen.blocks.Slab;
import greymerk.roguelike.worldgen.blocks.Wood;
import greymerk.roguelike.worldgen.shapes.RectHollow;
import greymerk.roguelike.worldgen.shapes.RectSolid;
public class DungeonTreetho extends DungeonBase{
@Override
public boolean generate(IWorldEditor editor, Random rand, LevelSettings settings, Cardinal[] entrances, Coord origin) {
ITheme theme = settings.getTheme();
