stack[0] = arg1;
<BUG>return execute(state, stack, arg2).eval(state).arg1();
</BUG>
case 0:
<BUG>return execute(state, stack, p.is_vararg != 0 ? ValueFactory.varargsOf(arg1, arg2) : Constants.NONE).eval(state).arg1();
</BUG>
}
}
@Override
public final LuaValue call(LuaState state, LuaValue arg1, LuaValue arg2, LuaValue arg3) {

stack[0] = arg1;
stack[1] = arg2;
return execute(state, stack, Constants.NONE).eval(state).first();
case 1:
stack[0] = arg1;
return execute(state, stack, arg2).eval(state).first();
case 0:
return execute(state, stack, p.is_vararg != 0 ? ValueFactory.varargsOf(arg1, arg2) : Constants.NONE).eval(state).first();
}
}
@Override
public final LuaValue call(LuaState state, LuaValue arg1, LuaValue arg2, LuaValue arg3) {
