basicConcrete = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_basic", new BlockColored(Material.rock).setHardness(15).setResistance(150).setStepSound(Block.soundTypeStone).setBlockName("basic_concrete").setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB), ItemBlockVanilla.class);
for (int i = 0; i < 16; i++) {
concreteStairs[i] = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_basic_stairs_" + i, new BlockColoredStairs(basicConcrete, i).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
}
concreteWall = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_wall", new BlockWallPrefab(basicConcrete).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
<BUG>simpleCamoBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock(TileSimpleCamo.class);
wiredFence = MilitaryBaseDecor.INSTANCE.getManager().newBlock("wired_fence", new BlockWiredFence("militarybasedecor:wired_fence", "militarybasedecor:wired_fence_top", Material.iron, true).setBlockUnbreakable().setBlockName("wired_fence"), ItemBlockVanilla.class);</BUG>
sandBag = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockBasicSandBag.class, ItemBlockVanilla.class);
metalFence = MilitaryBaseDecor.INSTANCE.getManager().newBlock("metal_fence", new BlockFence("iron_block", Material.iron).setBlockTextureName("iron_block").setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeMetal), ItemBlockVanilla.class);
metalWall = MilitaryBaseDecor.INSTANCE.getManager().newBlock("metal_wall", new BlockMetalWall(reinforcedMetal).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB), ItemBlockVanilla.class);

basicConcrete = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_basic", new BlockColored(Material.rock).setHardness(15).setResistance(150).setStepSound(Block.soundTypeStone).setBlockName("basic_concrete").setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB), ItemBlockVanilla.class);
for (int i = 0; i < 16; i++) {
concreteStairs[i] = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_basic_stairs_" + i, new BlockColoredStairs(basicConcrete, i).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
}
concreteWall = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_wall", new BlockWallPrefab(basicConcrete).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
simpleCamoBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock("camo_simple", new TileSimpleCamo()).setBlockName("camo_simple").setBlockTextureName(MilitaryBaseDecor.PREFIX + "camo_simple");
wiredFence = MilitaryBaseDecor.INSTANCE.getManager().newBlock("wired_fence", new BlockWiredFence("militarybasedecor:wired_fence", "militarybasedecor:wired_fence_top", Material.iron, true).setBlockUnbreakable().setBlockName("wired_fence"), ItemBlockVanilla.class);
sandBag = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockBasicSandBag.class, ItemBlockVanilla.class);
metalFence = MilitaryBaseDecor.INSTANCE.getManager().newBlock("metal_fence", new BlockFence("iron_block", Material.iron).setBlockTextureName("iron_block").setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeMetal), ItemBlockVanilla.class);
metalWall = MilitaryBaseDecor.INSTANCE.getManager().newBlock("metal_wall", new BlockMetalWall(reinforcedMetal).setHardness(5.0F).setResistance(10.0F).setStepSound(Block.soundTypeMetal).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB), ItemBlockVanilla.class);
