private Set<Conditional> conditionals;
public int fortuneLevel;
public boolean enchanted;
private float sortIndex;
public LootDrop(ItemStack item) {
<BUG>this(item, item.stackSize);
}</BUG>
public LootDrop(ItemStack item, float chance) {
this(item, chance, 0);
}

private Set<Conditional> conditionals;
public int fortuneLevel;
public boolean enchanted;
private float sortIndex;
public LootDrop(ItemStack item) {
this(item, item.func_190916_E());
}
public LootDrop(ItemStack item, float chance) {
this(item, chance, 0);
}
