import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.IWorldNameable;
<BUG>public abstract class TileEntityArmory extends TileEntitySmithsCore implements IWorldNameable {
</BUG>
private String name = "";
private EnumFacing direction = EnumFacing.NORTH;
<BUG>protected TileEntityArmory (ITileEntityState initialState, IGUIManager manager) {
super(initialState, manager);</BUG>
}

import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.IWorldNameable;
public abstract class TileEntityArmory<S extends ITileEntityState, G extends IGUIManager> extends TileEntitySmithsCore<S, G> implements IWorldNameable {
private String name = "";
private EnumFacing direction = EnumFacing.NORTH;
protected TileEntityArmory(S initialState, G manager) {
super(initialState, manager);
}
