switch (mPhase) {
case INITIAL:
for (CircleInfo pupilCircleInfo : relevantPupilCircles) {
for (CircleInfo irisCircleInfo : relevantIrisCircles) {
if (irisCircleInfo.mRadius - pupilCircleInfo.mRadius >= resolution
<BUG>double newLeapValue = pupilCircleInfo.mPupilLeapValue * (1 + irisCircleInfo.mIrisLeapValue);
</BUG>
if (newLeapValue > mLeapValue) {
mLeapValue = newLeapValue;
mPupilRadius = pupilCircleInfo.mRadius;

switch (mPhase) {
case INITIAL:
for (CircleInfo pupilCircleInfo : relevantPupilCircles) {
for (CircleInfo irisCircleInfo : relevantIrisCircles) {
if (irisCircleInfo.mRadius - pupilCircleInfo.mRadius >= resolution
float newLeapValue = pupilCircleInfo.mPupilLeapValue * (1 + irisCircleInfo.mIrisLeapValue);
if (newLeapValue > mLeapValue) {
mLeapValue = newLeapValue;
mPupilRadius = pupilCircleInfo.mRadius;
