public InventoryCrafting craftMatrix = new InventoryCrafting(this, 3, 3);
public IInventory craftResult = new InventoryCraftResult();
public EntityPlayer player;
public SlotUpdate generatorSlot;
public SlotModuleSplitterInput sideSlot1, sideSlot2, sideSlot3;
<BUG>public ItemStack armor;
public ContainerRFArmor(EntityPlayer player){</BUG>
if (player.worldObj.isRemote)
NetworkHandler.wrapper.sendToServer(new PacketSyncPlayerHotbar(player));
this.armor = RarmorUtil.getPlayersRarmorChestplate(player);

public InventoryCrafting craftMatrix = new InventoryCrafting(this, 3, 3);
public IInventory craftResult = new InventoryCraftResult();
public EntityPlayer player;
public SlotUpdate generatorSlot;
public SlotModuleSplitterInput sideSlot1, sideSlot2, sideSlot3;
public ItemStack armor;
public int currentArmorEnergy;
public ContainerRFArmor(EntityPlayer player){
if (player.worldObj.isRemote)
NetworkHandler.wrapper.sendToServer(new PacketSyncPlayerHotbar(player));
this.armor = RarmorUtil.getPlayersRarmorChestplate(player);
