playerList.getNext();
}
Player currentPlayer = game.getPlayer(playerList.get());
UUID firstInactivePlayer = null;
while (controller.isInGame()) {
<BUG>if (currentPlayer != null && controller.getInRange().contains(currentPlayer.getId())) {</BUG>
if (firstInactivePlayer == null) {
firstInactivePlayer = currentPlayer.getId();
<BUG>}
currentLifePaid = 0;</BUG>
totalPaidLife = 0;

playerList.getNext();
}
Player currentPlayer = game.getPlayer(playerList.get());
UUID firstInactivePlayer = null;
while (controller.isInGame()) {
if (firstInactivePlayer == null) {
firstInactivePlayer = currentPlayer.getId();
}
if (currentPlayer != null && currentPlayer.isInGame() && controller.getInRange().contains(currentPlayer.getId())) {
currentLifePaid = 0;
totalPaidLife = 0;
