registerEntity(EntityDummyBittenAnimal.class, DUMMY_CREATURE, EntityLiving.SpawnPlacementType.ON_GROUND, false);
registerEntity(EntityAdvancedVampire.class, ADVANCED_VAMPIRE, EntityLiving.SpawnPlacementType.ON_GROUND, Balance.mobProps.ADVANCED_VAMPIRE_SPAWN_PROBE, 1, 1, EnumCreatureType.MONSTER, zombieBiomes.toArray(new Biome[zombieBiomes.size()]));
registerEntity(EntityConvertedVillager.class, CONVERTED_VILLAGER, EntityLiving.SpawnPlacementType.ON_GROUND, false);
registerEntity(EntityHunterVillager.class, HUNTER_VILLAGER, EntityLiving.SpawnPlacementType.ON_GROUND, false);
registerEntity(EntityCrossbowArrow.class, CROSSBOW_ARROW, EntityLiving.SpawnPlacementType.IN_AIR, false);
<BUG>registerEntity(EntityAreaParticleCloud.class, PARTICLE_CLOUD, EntityLiving.SpawnPlacementType.IN_AIR, false);
registerConvertibles();</BUG>
registerCustomExtendedCreatures();
}
private static void registerEntity(Class<? extends Entity> clazz, String name, EntityLiving.SpawnPlacementType placementType, boolean egg) {

registerEntity(EntityDummyBittenAnimal.class, DUMMY_CREATURE, EntityLiving.SpawnPlacementType.ON_GROUND, false);
registerEntity(EntityAdvancedVampire.class, ADVANCED_VAMPIRE, EntityLiving.SpawnPlacementType.ON_GROUND, Balance.mobProps.ADVANCED_VAMPIRE_SPAWN_PROBE, 1, 1, EnumCreatureType.MONSTER, zombieBiomes.toArray(new Biome[zombieBiomes.size()]));
registerEntity(EntityConvertedVillager.class, CONVERTED_VILLAGER, EntityLiving.SpawnPlacementType.ON_GROUND, false);
registerEntity(EntityHunterVillager.class, HUNTER_VILLAGER, EntityLiving.SpawnPlacementType.ON_GROUND, false);
registerEntity(EntityCrossbowArrow.class, CROSSBOW_ARROW, EntityLiving.SpawnPlacementType.IN_AIR, false);
registerEntity(EntityAreaParticleCloud.class, PARTICLE_CLOUD, EntityLiving.SpawnPlacementType.IN_AIR, false);
registerEntity(EntityThrowableItem.class, THROWABLE_ITEM, EntityLiving.SpawnPlacementType.IN_AIR, false);
registerConvertibles();
registerCustomExtendedCreatures();
}
private static void registerEntity(Class<? extends Entity> clazz, String name, EntityLiving.SpawnPlacementType placementType, boolean egg) {
