import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.game.Game;
import mage.game.permanent.Permanent;
<BUG>import mage.target.Target;
public class ReturnToHandTargetEffect extends OneShotEffect<ReturnToHandTargetEffect> {</BUG>
public ReturnToHandTargetEffect() {
super(Outcome.ReturnToHand);
}

import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.util.CardUtil;
public class ReturnToHandTargetEffect extends OneShotEffect<ReturnToHandTargetEffect> {
public ReturnToHandTargetEffect() {
super(Outcome.ReturnToHand);
}
