this.playerName = player.getName();
this.count = 0;
this.growTime = Math.max(field.getSettings().getGrowTime(), 2);
plugin = PreciousStones.getInstance();
scheduleNextUpdate();
<BUG>field.recordForesterUse();
field.setForesting(true);
ChatHelper.send(player, "foresterActivating");
if (field.hasForesterUse())
{
ChatHelper.send(player, "foresterUsesLeft", field.foresterUsesLeft());
</BUG>
}

this.playerName = player.getName();
this.count = 0;
this.growTime = Math.max(field.getSettings().getGrowTime(), 2);
plugin = PreciousStones.getInstance();
scheduleNextUpdate();
field.getForestingModule().recordForesterUse();
field.getForestingModule().setForesting(true);
ChatHelper.send(player, "foresterActivating");
if (field.getForestingModule().hasForesterUse())
{
ChatHelper.send(player, "foresterUsesLeft", field.getForestingModule().foresterUsesLeft());
