public static final String HUNTER_TRAINER = "vampirism.hunter_trainer";
public static final String ADVANCED_HUNTER = "vampirism.advanced_hunter";
public static final String ADVANCED_VAMPIRE = "vampirism.advanced_vampire";
public static final String HUNTER_VILLAGER = "vampirism.hunter_villager";
public static final String CROSSBOW_ARROW = "vampirism.crossbow_arrow";
<BUG>public static final String PARTICLE_CLOUD = "vampirism.particle_cloud";
public static final List<String> spawnableEntityNames = new ArrayList<String>();</BUG>
private static int modEntityId = 0;
public static void onInitStep(IInitListener.Step step, FMLStateEvent event) {
switch (step) {

public static final String HUNTER_TRAINER = "vampirism.hunter_trainer";
public static final String ADVANCED_HUNTER = "vampirism.advanced_hunter";
public static final String ADVANCED_VAMPIRE = "vampirism.advanced_vampire";
public static final String HUNTER_VILLAGER = "vampirism.hunter_villager";
public static final String CROSSBOW_ARROW = "vampirism.crossbow_arrow";
public static final String PARTICLE_CLOUD = "vampirism.particle_cloud";
public static final String THROWABLE_ITEM = "vampirism.throwable_item";
public static final List<String> spawnableEntityNames = new ArrayList<String>();
private static int modEntityId = 0;
public static void onInitStep(IInitListener.Step step, FMLStateEvent event) {
switch (step) {
