setHardness(wood ? 2.0F : 3.0F);
setSoundType(wood ? Block.soundTypeWood : Block.soundTypeMetal);
setName(wood ? "wood_sliding_door" : "iron_sliding_door");
setTextureName(MalisisDoors.modid, wood ? "sliding_door_wood" : "sliding_door_iron");
setNumCrafted(3);
<BUG>setRequireRedstone(!wood);
setMovement(DoorRegistry.getMovement(SlidingDoorMovement.class));</BUG>
setSound(DoorRegistry.getSound(GlassDoorSound.class));
setTab(MalisisDoors.tab);
setOreDictRecipe("AB", "AB", "AB", 'A', wood ? Blocks.planks : Items.iron_ingot, 'B', "blockGlassColorless");

setHardness(wood ? 2.0F : 3.0F);
setSoundType(wood ? Block.soundTypeWood : Block.soundTypeMetal);
setName(wood ? "wood_sliding_door" : "iron_sliding_door");
setTextureName(MalisisDoors.modid, wood ? "sliding_door_wood" : "sliding_door_iron");
setNumCrafted(3);
setRedstoneBehavior(wood ? RedstoneBehavior.STANDARD : RedstoneBehavior.REDSTONE_ONLY);
setMovement(DoorRegistry.getMovement(SlidingDoorMovement.class));
setSound(DoorRegistry.getSound(GlassDoorSound.class));
setTab(MalisisDoors.tab);
setOreDictRecipe("AB", "AB", "AB", 'A', wood ? Blocks.planks : Items.iron_ingot, 'B', "blockGlassColorless");
