refreshTick = 0;
return true;
}
return false;
}
<BUG>int getSlot(Player p, ItemStack[] contents) {
</BUG>
return slot;
}
public void apply(Nagger nagger, Player p, ItemStack handle) {

refreshTick = 0;
return true;
}
return false;
}
int getSlot(Player p, ItemStack[] contents, ItemStack stack) {
return slot;
}
public void apply(Nagger nagger, Player p, ItemStack handle) {
