cursor.add(Cardinal.reverse(o));
stair.setOrientation(dir, true).setBlock(editor, cursor);
}
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 4);
<BUG>editor.setBlock(rand, cursor, BlockType.get(BlockType.GLOWSTONE), true, true);
cursor = new Coord(x, y, z);</BUG>
cursor.add(Cardinal.UP);
Treasure.generate(editor, rand, cursor, Treasure.REWARD, Dungeon.getLevel(cursor.getY()));
return true;

cursor.add(Cardinal.reverse(o));
stair.setOrientation(dir, true).setBlock(editor, cursor);
}
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP, 4);
BlockType.get(BlockType.GLOWSTONE).setBlock(editor, cursor);
cursor = new Coord(x, y, z);
cursor.add(Cardinal.UP);
Treasure.generate(editor, rand, cursor, Treasure.REWARD, Dungeon.getLevel(cursor.getY()));
return true;
