0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f};
<BUG>private FloatBuffer perspectiveMatrix;
private final float frustumScale = 1.0f;</BUG>
@Override
public void init(GL3 gl) {
initializeProgram(gl);

0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f};
private FloatBuffer perspectiveMatrix = GLBuffers.newDirectFloatBuffer(16);
private final float frustumScale = 1.0f;
@Override
public void init(GL3 gl) {
initializeProgram(gl);
