@Override
public void show() {
this.show_round(this.current_round);
}
private void pass(Word word, final float wordX) {
<BUG>Debug.d("wordmatch: pass!");

this.winnings.add(word);</BUG>
float wordY = this.cardPane.getHeight() - 150;
ITiledTextureRegion sprite_region = this.phoeniciaGame.wordSprites.get(word);

@Override
public void show() {
this.show_round(this.current_round);
}
private void pass(Word word, final float wordX) {
Debug.d("ImageMatchGame : pass!");
GameSounds.play(GameSounds.COMPLETE);
this.winnings.add(word);
float wordY = this.cardPane.getHeight() - 150;
ITiledTextureRegion sprite_region = this.phoeniciaGame.wordSprites.get(word);
