public static final String ASSETS_PATH = "/assets/militarybasedecor/";
public static final String TEXTURE_PATH = "textures/";
public static final String GUI_PATH = TEXTURE_PATH + "gui/";</BUG>
public static final String MODEL_PATH = "models/";
<BUG>public static final String MODEL_DIRECTORY = ASSETS_PATH + MODEL_PATH;
public static final String MODEL_TEXTURE_PATH = TEXTURE_PATH + MODEL_PATH;
public static final String BLOCK_PATH = TEXTURE_PATH + "blocks/";
public static final String ITEM_PATH = TEXTURE_PATH + "items/";</BUG>
@Mod.Instance(DOMAIN)
public static MilitaryBaseDecor INSTANCE;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;
@Mod(modid = MilitaryBaseDecor.DOMAIN, name = "Military Base Decor", version = "@MAJOR@.@MINOR@.@REVIS@.@BUILD@", dependencies = "required-after:VoltzEngine")
public final class MilitaryBaseDecor extends AbstractMod
{
public static final String DOMAIN = "militarybasedecor";
public static final String PREFIX = DOMAIN + ":";
public static final String MODEL_PATH = "models/";
@Mod.Instance(DOMAIN)
public static MilitaryBaseDecor INSTANCE;
