import com.watabou.noosa.audio.Sample;
public class WaterOfAwareness extends WellWater {
@Override
protected boolean affectHero( Hero hero ) {
Sample.INSTANCE.play( Assets.SND_DRINK );
<BUG>emitter.parent.add( new Identification( DungeonTilemap.tileCenterToWorld( pos ) ) );
</BUG>
hero.belongings.observe();
for (int i=0; i < Dungeon.level.length(); i++) {
int terr = Dungeon.level.map[i];

import com.watabou.noosa.audio.Sample;
public class WaterOfAwareness extends WellWater {
@Override
protected boolean affectHero( Hero hero ) {
Sample.INSTANCE.play( Assets.SND_DRINK );
emitter.parent.add( new Identification( hero.sprite.center() ) );
hero.belongings.observe();
for (int i=0; i < Dungeon.level.length(); i++) {
int terr = Dungeon.level.map[i];
