}
public void render(GL2 g, Tile tile) {
data.tex.bind(g);
if (dir!=RoadDirection.CENTER) {
if (dir==RoadDirection.NE || dir==RoadDirection.NW) {
<BUG>tile.getMap().getTile(tile, 0, -1).getGround().data.tex.bind(g, 1);
}</BUG>
else {
<BUG>tile.getMap().getTile(tile, 0, 1).getGround().data.tex.bind(g, 1);
}</BUG>
if (dir==RoadDirection.NW || dir==RoadDirection.SW) {

}
else {
Tile nTile = tile.getMap().getTile(tile, 0, 1);
if(nTile != null)
nTile.getGround().data.tex.bind(g, 1);
}
