colour = COLOUR_RED;
}
if(BattlegearClientTickHandeler.getFlashTimer() > 0 && (System.currentTimeMillis() / 250) % 2 == 0){
colour = COLOUR_YELLOW;
}
<BUG>GL11.glColor3f(colour[0], colour[1], colour[2]);
</BUG>
this.drawTexturedModalRect(x, y, 0, 9, (int) (182 * BattlegearClientTickHandeler.getBlockTime()), 9);
<BUG>GL11.glDisable(GL11.GL_BLEND);
}</BUG>
private void renderInventorySlot(int par1, int par2, int par3, float par4) {

colour = COLOUR_RED;
}
if(BattlegearClientTickHandeler.getFlashTimer() > 0 && (System.currentTimeMillis() / 250) % 2 == 0){
colour = COLOUR_YELLOW;
}
GlStateManager.color(colour[0], colour[1], colour[2]);
this.drawTexturedModalRect(x, y, 0, 9, (int) (182 * BattlegearClientTickHandeler.getBlockTime()), 9);
GlStateManager.disableBlend();
}
private void renderInventorySlot(int par1, int par2, int par3, float par4) {
