import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.GeometryList;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
<BUG>import com.jme3.scene.Spatial;
import java.io.IOException;</BUG>
public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
protected float lambda = 0.65f;
protected Camera shadowCam;

import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.GeometryList;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
protected float lambda = 0.65f;
protected Camera shadowCam;
