this.overlay.showGuide();
<BUG>this.overlay.showMessage(this.getMessage(MSG_MAPBLOCK), TourOverlay.MessageBox.Bottom);
</BUG>
}
private void showWorkshopHud() {
<BUG>this.overlay.clearFocus();
final WorkshopStop stop = this;</BUG>
WorkshopHUD hud = new WorkshopHUD(this.tour.game, this.tile) {
@Override
public WorkshopBuilder createWord(Word word, DefaultTile tile) {

this.overlay.showGuide();
this.overlay.showMessage(this.getMessage(MSG_MAPBLOCK), TourOverlay.MessageBox.Top);
}
private void showWorkshopHud() {
this.overlay.clearFocus();
Word word = this.tour.game.getCurrentLevel().words.get(this.tour.game.getCurrentLevel().words.size()-1);
Debug.d("Adding chars for "+word.name);
for (char c : word.chars) {
Inventory.getInstance().add(String.valueOf(c), 1);
}
final WorkshopStop stop = this;
WorkshopHUD hud = new WorkshopHUD(this.tour.game, this.tile) {
@Override
public WorkshopBuilder createWord(Word word, DefaultTile tile) {
