float br = 1F;
float rR = br;
float rG = br;
float rB = br;
float rA = br;
<BUG>GL11.glColor4f(rR, rG, rB, rA);
</BUG>
Vector3 starVec = offset.clone().addX(starX * whBetweenStars - whStar).addY(starY * whBetweenStars - whStar);
Point upperLeft = new Point(starVec.getBlockX(), starVec.getBlockY());
double uLength = sprite.getULength();

float br = 1F;
float rR = br;
float rG = br;
float rB = br;
float rA = br;
GL11.glColor4f(rR, rG, rB, rA * mouseHoverPerc);
Vector3 starVec = offset.clone().addX(starX * whBetweenStars - whStar).addY(starY * whBetweenStars - whStar);
Point upperLeft = new Point(starVec.getBlockX(), starVec.getBlockY());
double uLength = sprite.getULength();
