@DefaultInt(value = 40, minValue = 0, maxValue = 1000, name = "hunter_camp_spawn_chance", comment = "Chance that a camp is generated. n/1000 for each valid chunk")
public int HUNTER_CAMP_SPAWN_CHANCE;
@DefaultBoolean(value = true, alternateValue = false, hasAlternate = true, comment = "If the sanguinare effect can be canceled by a milk bucket")
public boolean CAN_CANCEL_SANGUINARE;
@DefaultInt(value = 40, alternateValue = 50, hasAlternate = true, comment = "The vampire killer arrow can only instant kill NPC vampires that have a max (not actual) health of this")
<BUG>public int ARROW_VAMPIRE_KILLER_MAX_HEALTH;
public BalanceGeneral(File directory) {</BUG>
super("general", directory);
}
@Override

@DefaultInt(value = 40, minValue = 0, maxValue = 1000, name = "hunter_camp_spawn_chance", comment = "Chance that a camp is generated. n/1000 for each valid chunk")
public int HUNTER_CAMP_SPAWN_CHANCE;
@DefaultBoolean(value = true, alternateValue = false, hasAlternate = true, comment = "If the sanguinare effect can be canceled by a milk bucket")
public boolean CAN_CANCEL_SANGUINARE;
@DefaultInt(value = 40, alternateValue = 50, hasAlternate = true, comment = "The vampire killer arrow can only instant kill NPC vampires that have a max (not actual) health of this")
public int ARROW_VAMPIRE_KILLER_MAX_HEALTH;
@DefaultInt(value = 5, minValue = 0, comment = "Damage a normal holy water splash bottle does when directly hitting a vampire")
public int HOLY_WATER_SPLASH_DAMAGE;
@DefaultDouble(value = 1.5, minValue = 1, comment = "Holy water damage is multiplied with this value for each tier above normal")
public double HOLY_WATER_TIER_DAMAGE_INC;
public BalanceGeneral(File directory) {
super("general", directory);
}
@Override
