public Capture(World world, EntityPlayer player,

Entity target)</BUG>
{
<BUG>super(world, player);

this._target = target;
}
public Entity getTarget()
{
return _target;</BUG>
}

{
private final Entity _entity;
public EventCaptureEntity(World world, EntityPlayer player, Entity entity)
{
super(player, world);
this._entity = entity;
