Mesh mesh;
Matrix4 matrix = new Matrix4();
SpriteBatch batch;
Texture texture;
List<Vector2> positions;
<BUG>private Label label;
@Override</BUG>
public GwtApplicationConfiguration getConfig () {
return new GwtApplicationConfiguration(640, 640);
}

Mesh mesh;
Matrix4 matrix = new Matrix4();
SpriteBatch batch;
Texture texture;
List<Vector2> positions;
private Label label;
Sprite sprite;
@Override
public GwtApplicationConfiguration getConfig () {
return new GwtApplicationConfiguration(640, 640);
}
