for (int i = 0; i < maxSlots/10; ++i) {
int x = xOffset -(1+maxSlots) + i * 20 + 3;
renderStackAt(x, yOffset+3, ((IArrowContainer2)quiver.getItem()).getStackInSlot(quiver, i), frame);
}
RenderHelper.disableStandardItemLighting();
<BUG>GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glDisable(GL11.GL_BLEND);
}</BUG>
public void renderBlockBar(int x, int y) {
<BUG>GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(resourceLocationShield);</BUG>
if(mc.thePlayer!=null){

for (int i = 0; i < maxSlots/10; ++i) {
int x = xOffset -(1+maxSlots) + i * 20 + 3;
renderStackAt(x, yOffset+3, ((IArrowContainer2)quiver.getItem()).getStackInSlot(quiver, i), frame);
}
RenderHelper.disableStandardItemLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.disableBlend();
}
public void renderBlockBar(int x, int y) {
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(resourceLocationShield);
if(mc.thePlayer!=null){
