stackCompound.setFloat(References.NBTTagCompoundData.HeatedIngot.CURRENTTEMPERATURE, pNewTemp);
pItemStack.setTagCompound(stackCompound);
}
}
public void meltIngots () {
<BUG>FirePitState state = (FirePitState) getState();
for (int i = 0; i < INGOTSTACKS_AMOUNT; i++) {</BUG>
ItemStack stack = ingotStacks[i];
if (stack == null)
continue;

stackCompound.setFloat(References.NBTTagCompoundData.HeatedIngot.CURRENTTEMPERATURE, pNewTemp);
pItemStack.setTagCompound(stackCompound);
}
}
public void meltIngots () {
FirePitState state = getState();
for (int i = 0; i < INGOTSTACKS_AMOUNT; i++) {
ItemStack stack = ingotStacks[i];
if (stack == null)
continue;
