private final int id;
private GuiButton2 craftButton;
private GuiImageButton craftingWindowButton;
private GuiImageButton explosiveWindowButton;
private GuiImageButton triggerWindowButton;
<BUG>private GuiImageButton otherWindowButton;
</BUG>
public GuiWarheadStation(EntityPlayer player, TileWarheadStationClient tile, int id)
{
super(new ContainerWarheadStation(player, tile, id));

private final int id;
private GuiButton2 craftButton;
private GuiImageButton craftingWindowButton;
private GuiImageButton explosiveWindowButton;
private GuiImageButton triggerWindowButton;
private GuiImageButton autocraftingButton;
public GuiWarheadStation(EntityPlayer player, TileWarheadStationClient tile, int id)
{
super(new ContainerWarheadStation(player, tile, id));
