public void onEntityDropEvent(LivingDropsEvent event){
if(ConfigBoolValues.DO_XP_DROPS.isEnabled()){
if(event.getEntityLiving().world != null && !event.getEntityLiving().world.isRemote && event.getSource().getEntity() instanceof EntityPlayer){
if(event.getEntityLiving() instanceof EntityCreature){
if(event.getEntityLiving().world.rand.nextInt(10) <= event.getLootingLevel()*2){
<BUG>event.getEntityLiving().entityDropItem(new ItemStack(InitItems.itemSolidifiedExperience, event.getEntityLiving().world.rand.nextInt(2+event.getLootingLevel())+1), 0);
}</BUG>
}
}
}

public void onEntityDropEvent(LivingDropsEvent event){
if(ConfigBoolValues.DO_XP_DROPS.isEnabled()){
if(event.getEntityLiving().world != null && !event.getEntityLiving().world.isRemote && event.getSource().getEntity() instanceof EntityPlayer){
if(event.getEntityLiving() instanceof EntityCreature){
if(event.getEntityLiving().world.rand.nextInt(10) <= event.getLootingLevel()*2){
event.getDrops().add(new EntityItem(event.getEntityLiving().world, event.getEntityLiving().posX, event.getEntityLiving().posY, event.getEntityLiving().posZ, new ItemStack(InitItems.itemSolidifiedExperience, event.getEntityLiving().world.rand.nextInt(2+event.getLootingLevel())+1)));
