public IAnimation doClose()
{
final Node<?> node = getNode();
if (null != node)
{
<BUG>node.decAnimating();
</BUG>
}
if (null != m_callback)
{

public IAnimation doClose()
{
final Node<?> node = getNode();
if (null != node)
{
node.unAnimating();
}
if (null != m_callback)
{
