this.setBlockName("reinforced_rail");
this.setBlockTextureName(MilitaryBaseDecor.PREFIX + "reinforced_rail");
this.setHardness(10F);
this.setResistance(10F);
this.setStepSound(soundTypeMetal);
<BUG>this.setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1);
</BUG>
}
@Override
public float getRailMaxSpeed(World world, EntityMinecart cart, int y, int x, int z)

this.setBlockName("reinforced_rail");
this.setBlockTextureName(MilitaryBaseDecor.PREFIX + "reinforced_rail");
this.setHardness(10F);
this.setResistance(10F);
this.setStepSound(soundTypeMetal);
this.setCreativeTab(MilitaryBaseDecor.MAIN_TAB);
}
@Override
public float getRailMaxSpeed(World world, EntityMinecart cart, int y, int x, int z)
