v5.setColorOpaque_I(0xffffff);
v5.addVertexWithUV(-s3, -s3, d*2, u, v);
v5.addVertexWithUV(s3, -s3, d*2, du, v);
v5.addVertexWithUV(s3, s3, d*2, du, dv);
v5.addVertexWithUV(-s3, s3, d*2, u, dv);
<BUG>v5.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
BlendMode.DEFAULT.apply();</BUG>
GL11.glPopMatrix();

v5.setColorOpaque_I(0xffffff);
v5.addVertexWithUV(-s3, -s3, d*2, u, v);
v5.addVertexWithUV(s3, -s3, d*2, du, v);
v5.addVertexWithUV(s3, s3, d*2, du, dv);
v5.addVertexWithUV(-s3, s3, d*2, u, dv);
v5.draw();
GL11.glPopAttrib();
GL11.glPopMatrix();
