package com.Da_Technomancer.crossroads.API.effects;
<BUG>import com.Da_Technomancer.crossroads.API.rotary.ITileMasterAxis;</BUG>
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class EqualibriumEffect implements IEffect{
@Override
public void doEffect(World worldIn, BlockPos pos, double mult){
<BUG>if(worldIn.getTileEntity(pos) instanceof ITileMasterAxis){
((ITileMasterAxis) worldIn.getTileEntity(pos)).addTimer((int) mult);
}</BUG>
}

package com.Da_Technomancer.crossroads.API.effects;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class EqualibriumEffect implements IEffect{
@Override
public void doEffect(World worldIn, BlockPos pos, double mult){
}
