rR *= (overlay.getRed()   / 255F);
rG *= (overlay.getGreen() / 255F);
rB *= (overlay.getBlue()  / 255F);
rA *= (overlay.getAlpha() / 255F);
}
<BUG>GL11.glColor4f(rR, rG, rB, rA);
</BUG>
tex.bind();
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
Vector3 fromStar = new Vector3(offset.getX() + from.x * whBetweenStars, offset.getY() + from.y * whBetweenStars, offset.getZ());

rR *= (overlay.getRed()   / 255F);
rG *= (overlay.getGreen() / 255F);
rB *= (overlay.getBlue()  / 255F);
rA *= (overlay.getAlpha() / 255F);
}
GL11.glColor4f(rR, rG, rB, rA * mouseHoverPerc);
tex.bind();
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
Vector3 fromStar = new Vector3(offset.getX() + from.x * whBetweenStars, offset.getY() + from.y * whBetweenStars, offset.getZ());
