shapeRenderer.setColor(new Color(0xaa23f4ff));
for (int i = 0; i < 4; i++) {
shapeRenderer.line(Main.screenCenter, gameWorld.laser.endPoints[i]);
}
shapeRenderer.end();
<BUG>}
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);</BUG>
shapeRenderer.setColor(new Color(0x4caf50ff));
shapeRenderer.circle(gameWorld.rocket.x, gameWorld.rocket.y, gameWorld.rocket.radius);
<BUG>shapeRenderer.end();
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);</BUG>
shapeRenderer.setColor(new Color(0x03a9f4ff));

shapeRenderer.setColor(new Color(0xaa23f4ff));
for (int i = 0; i < 4; i++) {
shapeRenderer.line(Main.screenCenter, gameWorld.laser.endPoints[i]);
}
shapeRenderer.end();
}
if (gameWorld.rocket.active) {
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
shapeRenderer.setColor(new Color(0x4caf50ff));
shapeRenderer.circle(gameWorld.rocket.x, gameWorld.rocket.y, gameWorld.rocket.radius);
shapeRenderer.end();
}
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
shapeRenderer.setColor(new Color(0x03a9f4ff));
