selDoorSound.setPosition(0, 62, Anchor.RIGHT);
selDoorSound.setLabelPattern("gui.door_factory.door_sound.%s").register(this);
propContainer.add(new UILabel(this, "gui.door_factory.door_movement").setPosition(0, 4));
propContainer.add(new UILabel(this, "gui.door_factory.door_open_time").setPosition(0, 16));
propContainer.add(new UILabel(this, "gui.door_factory.door_auto_close_time").setPosition(0, 28));
<BUG>propContainer.add(new UILabel(this, "gui.door_factory.door_require_redstone").setPosition(0, 40));
propContainer.add(new UILabel(this, "gui.door_factory.door_double_door").setPosition(0, 52));

propContainer.add(new UILabel(this, "gui.door_factory.door_sound").setPosition(0, 64));</BUG>
propContainer.add(selDoorMovement);

selDoorSound.setPosition(0, 62, Anchor.RIGHT);
selDoorSound.setLabelPattern("gui.door_factory.door_sound.%s").register(this);
propContainer.add(new UILabel(this, "gui.door_factory.door_movement").setPosition(0, 4));
propContainer.add(new UILabel(this, "gui.door_factory.door_open_time").setPosition(0, 16));
propContainer.add(new UILabel(this, "gui.door_factory.door_auto_close_time").setPosition(0, 28));
propContainer.add(new UILabel(this, "gui.door_factory.door_double_door").setPosition(0, 40));
propContainer.add(new UILabel(this, "gui.door_factory.redstone_behavior").setPosition(0, 52));
propContainer.add(new UILabel(this, "gui.door_factory.door_sound").setPosition(0, 64));
propContainer.add(selDoorMovement);
