bar.step(tileName);
for (Field field : this.getAllFields(renderer.getClass())) {
try {
if (ModelBase.class.isAssignableFrom(field.getType())) {
field.setAccessible(true);
<BUG>QubbleModel model = this.parseModel((ModelBase) field.get(renderer), entry.getKey(), tileName);
</BUG>
if (model.getCuboids().size() > 0) {
GAME_MODELS.put(tileName, model);
}

bar.step(tileName);
for (Field field : this.getAllFields(renderer.getClass())) {
try {
if (ModelBase.class.isAssignableFrom(field.getType())) {
field.setAccessible(true);
ModelWrapper model = this.parseModel((ModelBase) field.get(renderer), entry.getKey(), tileName);
if (model.getCuboids().size() > 0) {
GAME_MODELS.put(tileName, model);
}
