private static final float CENTER_RADIUS = 8.75f; //should add up to 10 when + stroke_width
private static final float STROKE_WIDTH = 2.5f;
private static final int CIRCLE_DIAMETER_LARGE = 56;
private static final float CENTER_RADIUS_LARGE = 12.5f;
private static final float STROKE_WIDTH_LARGE = 3f;
<BUG>private final int[] COLORS = new int[]{
Color.BLACK
};</BUG>
private static final float COLOR_START_DELAY_OFFSET = 0.75f;
private static final float END_TRIM_START_DELAY_OFFSET = 0.5f;

private static final float CENTER_RADIUS = 8.75f; //should add up to 10 when + stroke_width
private static final float STROKE_WIDTH = 2.5f;
private static final int CIRCLE_DIAMETER_LARGE = 56;
private static final float CENTER_RADIUS_LARGE = 12.5f;
private static final float STROKE_WIDTH_LARGE = 3f;
private static final float COLOR_START_DELAY_OFFSET = 0.75f;
private static final float END_TRIM_START_DELAY_OFFSET = 0.5f;
