} else {
arcDrawer.begin(ArcDrawer.ShapeType.Line);
Gdx.gl.glLineWidth(32);
arcDrawer.setColor(new Color(0xffca28ff));
arcDrawer.arc(gameWorld.heatwave.x, gameWorld.heatwave.y, gameWorld.heatwave.radius[i],
<BUG>gameWorld.heatwave.startAngle[j][1], gameWorld.heatwave.sweepAngle,50);

arcDrawer.end();
}</BUG>
}

} else {
arcDrawer.begin(ArcDrawer.ShapeType.Line);
Gdx.gl.glLineWidth(32);
arcDrawer.setColor(new Color(0xffca28ff));
arcDrawer.arc(gameWorld.heatwave.x, gameWorld.heatwave.y, gameWorld.heatwave.radius[i],
gameWorld.heatwave.startAngle[j][1], gameWorld.heatwave.sweepAngle, 50);
arcDrawer.end();
