package com.gamingmesh.jobs.api;
import org.bukkit.entity.Player;
<BUG>import org.bukkit.event.Cancellable;</BUG>
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.gamingmesh.jobs.container.CuboidArea;
<BUG>public final class JobsAreaSelectionEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;</BUG>
private CuboidArea area;

package com.gamingmesh.jobs.api;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.gamingmesh.jobs.container.CuboidArea;
public final class JobsAreaSelectionEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private CuboidArea area;
