return false;
}
public void undoTransforms(final ReadOnlyTransform transform) {
final GL gl = GLContext.getCurrentGL();
final RendererRecord matRecord = ContextManager.getCurrentContext().getRendererRecord();
<BUG>JoglRendererUtil.switchMode(matRecord, GLMatrixFunc.GL_MODELVIEW);
gl.getGL2().glPopMatrix();

}</BUG>
public void setupVertexData(final FloatBufferData vertexBufferData) {

return false;
}
protected void postdrawGeometry(final Mesh g) {
}
public void flushGraphics() {
