private List<ISegment> segments;
private List<Coord> tunnel;
public DungeonTunnel(IWorldEditor editor, Coord start, Coord end, Cardinal dir){
this.start = start;
this.end = end;
<BUG>this.tunnel = editor.getRectSolid(start, end);
</BUG>
this.dir = dir;
this.segments = new ArrayList<ISegment>();
}

private List<ISegment> segments;
private List<Coord> tunnel;
public DungeonTunnel(IWorldEditor editor, Coord start, Coord end, Cardinal dir){
this.start = start;
this.end = end;
this.tunnel = new RectSolid(start, end).get();
this.dir = dir;
this.segments = new ArrayList<ISegment>();
}
