public static double betterRound(double numIn, int decPlac){
double opOn = Math.round(numIn * Math.pow(10, decPlac)) / Math.pow(10D, decPlac);
return opOn;
}
public static double centerCeil(double numIn, int tiers){
<BUG>return ((numIn > 0) ? Math.ceil(numIn * tiers) : Math.floor(numIn * tiers)) / tiers;
</BUG>
}
public static double findEfficiency(double speedIn, double lowerLimit, double upperLimit){
speedIn = Math.abs(speedIn);

public static double betterRound(double numIn, int decPlac){
double opOn = Math.round(numIn * Math.pow(10, decPlac)) / Math.pow(10D, decPlac);
return opOn;
}
public static double centerCeil(double numIn, int tiers){
return ((numIn > 0) ? Math.ceil(numIn * (double) tiers) : Math.floor(numIn * (double) tiers)) / (double) tiers;
}
public static double findEfficiency(double speedIn, double lowerLimit, double upperLimit){
speedIn = Math.abs(speedIn);
