sim.getPlayer(currentPlayer.getId()).pass();
sim.getPlayerList().getNext();
}
SimulationNode newNode = new SimulationNode(node, sim, action, currentPlayer.getId());
if (logger.isDebugEnabled())
<BUG>logger.debug(indent(node.depth) + "simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
</BUG>
sim.checkStateAndTriggered();
int val = addActions(newNode, filter, alpha, beta);
if (!isSimulatedPlayer) {

sim.getPlayer(currentPlayer.getId()).pass();
sim.getPlayerList().getNext();
}
SimulationNode newNode = new SimulationNode(node, sim, action, currentPlayer.getId());
if (logger.isDebugEnabled())
logger.debug(indent(newNode.depth) + "simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
sim.checkStateAndTriggered();
int val = addActions(newNode, filter, alpha, beta);
if (!isSimulatedPlayer) {
