centerY
<BUG>- (int)Math.rint((outsideRadius - data[i].depth)
</BUG>
/ 2) * scale),
centerX
<BUG>- (int)Math.rint((outsideRadius - data[i + 1].depth)
</BUG>
+ Math.PI / 2) * scale),
centerY
<BUG>- (int)Math.rint((outsideRadius - data[i + 1].depth)
</BUG>
+ Math.PI / 2) * scale));

centerY
- (int)Math.rint((outsideRadius - data[i].getDepth())
/ 2) * scale),
centerX
- (int)Math.rint((outsideRadius - data[i + 1].getDepth())
+ Math.PI / 2) * scale),
centerY
- (int)Math.rint((outsideRadius - data[i + 1].getDepth())
+ Math.PI / 2) * scale));
