group.sendMessage(mb.escaped("[Hangman] The phrase has been set to: ").code(true).escaped(this.currentPhrase));
}
} else if (this.currentPhrase == null) {
group.sendMessage(mb.escaped("[Hangman] There is no game in progress currently!").newLine().escaped("[Hangman] To set the phrase, PM me `" + prefix + "hangman [phrase]`!"));
} else if (args.length != 1) {
<BUG>group.sendMessage(mb.bold(true).escaped("Usage: ").bold(false).escaped(prefix + "hangman [guess]").raw(this.currentPhrase != null ? sys.message().newLine().escaped("Phrase so far: ").code(true).escaped(this.found).build() : ""));
</BUG>
} else {
char first = args[0].trim().toUpperCase().charAt(0);
if (args[0].trim().length() != 1) {

group.sendMessage(mb.escaped("[Hangman] The phrase has been set to: ").code(true).escaped(this.currentPhrase));
}
} else if (this.currentPhrase == null) {
group.sendMessage(mb.escaped("[Hangman] There is no game in progress currently!").newLine().escaped("[Hangman] To set the phrase, PM me `" + prefix + "hangman [phrase]`!"));
} else if (args.length != 1) {
group.sendMessage(mb.bold(true).escaped("Usage: ").bold(false).escaped(prefix + "hangman [guess]").raw(this.currentPhrase != null ? sys.message().newLine().escaped("Phrase so far: ").code(true).escaped(this.found) : sys.message()));
} else {
char first = args[0].trim().toUpperCase().charAt(0);
if (args[0].trim().length() != 1) {
