this.y = magnus.y;
for (int i = 0; i < 5; i++) {
this.radius[i] = 0;
}
}
<BUG>public void expand(float delta) {
this.radius[0] += this.velocity * delta * 1.0;

this.radius[1] += this.velocity * delta * 1.2;
this.radius[2] += this.velocity * delta * 1.4;
this.radius[3] += this.velocity * delta * 1.6;
this.radius[4] += this.velocity * delta * 1.8;</BUG>
}

this.y = magnus.y;
for (int i = 0; i < 5; i++) {
this.radius[i] = 0;
}
}
public void expand(float delta) {
for (int i = 0; i < 5; i++) {
this.radius[i] += this.velocity * delta * (1.0 + (0.35 * i));
}
}
