if( ShaderEditorApplication
.preferences
.doesRunInBackground() )
setFragmentShader( fragmentShader );
}
<BUG>private Cursor getShader( long id )
{
if( id < 1 )
return null;
return ShaderEditorApplication
</BUG>
.dataSource

if( ShaderEditorApplication
.preferences
.doesRunInBackground() )
setFragmentShader( fragmentShader );
}
private void setDefaultToolbarTitle()
{
setToolbarTitle( getString( R.string.app_name ) );
}
private void setToolbarTitle( long id )
{
Cursor cursor = ShaderEditorApplication
.dataSource
