handleChat(event);
}
private Set<UUID> handleOpenGameRepository(GameMovedToStartingStageEvent event) {
Set<UUID> playerIdsForGame = gamePlayerRepository.fetchAllPlayerIdsForGame(event
.getAggregateId());
<BUG>playerIdsForGame.forEach(x -> openGameForUserRepository.setGameStage(x,
</BUG>
event.getAggregateId(), GameStage.STARTING));
return playerIdsForGame;
}

handleChat(event);
}
private Set<UUID> handleOpenGameRepository(GameMovedToStartingStageEvent event) {
Set<UUID> playerIdsForGame = gamePlayerRepository.fetchAllPlayerIdsForGame(event
.getAggregateId());
playerIdsForGame.forEach(x -> openGameForUserRepository.changeGameStage(x,
event.getAggregateId(), GameStage.STARTING));
return playerIdsForGame;
}
