int objectCount = hit300 + hit100 + hit50 + miss;
if (objectCount > 0)
percent = (hit300 * 300 + hit100 * 100 + hit50 * 50) / (objectCount * 300f) * 100f;
return percent;
}
<BUG>private float getScorePercent() {
</BUG>
return getScorePercent(
hitResultCount[HIT_300], hitResultCount[HIT_100],
hitResultCount[HIT_50], hitResultCount[HIT_MISS]

int objectCount = hit300 + hit100 + hit50 + miss;
if (objectCount > 0)
percent = (hit300 * 300 + hit100 * 100 + hit50 * 50) / (objectCount * 300f) * 100f;
return percent;
}
public float getScorePercent() {
return getScorePercent(
hitResultCount[HIT_300], hitResultCount[HIT_100],
hitResultCount[HIT_50], hitResultCount[HIT_MISS]
