import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
<BUG>import com.watabou.noosa.Image;
public class Wound extends Image {</BUG>
private static final float TIME_TO_FADE = 0.8f;
private float time;
public Wound() {

import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
import com.watabou.noosa.Visual;
public class Wound extends Image {
private static final float TIME_TO_FADE = 0.8f;
private float time;
public Wound() {
