public void wrenchUsed(EntityPlayer player, EnumHand hand, ItemStack wrench, RayTraceResult rayTrace) {
player.swingArm(hand);
}
@Override
public boolean doesSneakBypassUse(ItemStack stack, IBlockAccess world, BlockPos pos, EntityPlayer player) {
<BUG>return true;
}</BUG>
@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
IBlockState state = world.getBlockState(pos);

public void wrenchUsed(EntityPlayer player, EnumHand hand, ItemStack wrench, RayTraceResult rayTrace) {
player.swingArm(hand);
}
@Override
public boolean doesSneakBypassUse(ItemStack stack, IBlockAccess world, BlockPos pos, EntityPlayer player) {
return false;
}
@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
IBlockState state = world.getBlockState(pos);
