if(gameData.getRole(agent) == Role.BODYGUARD){
if (agent == gameData.getExecuted()) {
continue;
}
Agent target = gameServer.requestGuardTarget(agent);
<BUG>if(target == null || agent.equals(target)){
</BUG>
}
else{
Guard guard = new Guard(gameData.getDay(), agent, target);

if(gameData.getRole(agent) == Role.BODYGUARD){
if (agent == gameData.getExecuted()) {
continue;
}
Agent target = gameServer.requestGuardTarget(agent);
if (target == null || agent == target) {
}
else{
Guard guard = new Guard(gameData.getDay(), agent, target);
