GL11.glTranslated(-mc.getRenderManager().renderPosX,
-mc.getRenderManager().renderPosY,
-mc.getRenderManager().renderPosZ);
for(EntityPlayer entity : mc.world.playerEntities)
{
<BUG>if(entity == mc.player)
continue;</BUG>
if(!wurst.special.targetSpf.sleepingPlayers.isChecked()
&& entity.isPlayerSleeping())
continue;

GL11.glTranslated(-mc.getRenderManager().renderPosX,
-mc.getRenderManager().renderPosY,
-mc.getRenderManager().renderPosZ);
for(EntityPlayer entity : mc.world.playerEntities)
{
if(entity == mc.player || entity instanceof EntityFakePlayer)
continue;
if(!wurst.special.targetSpf.sleepingPlayers.isChecked()
&& entity.isPlayerSleeping())
continue;
