System.out.println("Wrong gamescreen type detected - this is a bug." + type);
return;
}
if (cornerBlock)
{
<BUG>if ((this.mapFirstTick || ((int) ticks) % 400 == 0) && !mapDone)
</BUG>
{
if (this.tickMapDone != (int) ticks)
{

System.out.println("Wrong gamescreen type detected - this is a bug." + type);
return;
}
if (cornerBlock)
{
if ((this.mapFirstTick || ((int) ticks) % 99 == 0) && !mapDone)
{
if (this.tickMapDone != (int) ticks)
{
