private static Field TEXTURE_QUADS_FIELD;
private static Method GET_ENTITY_TEXTURE_METHOD;
private static Gson blockGson;
public static List<String> getGameModels() {
List<String> gameModels = new LinkedList<>();
<BUG>for (Map.Entry<String, QubbleModel> entry : GAME_MODELS.entrySet()) {
</BUG>
gameModels.add(entry.getKey());
}
Collections.sort(gameModels);

private static Field TEXTURE_QUADS_FIELD;
private static Method GET_ENTITY_TEXTURE_METHOD;
private static Gson blockGson;
public static List<String> getGameModels() {
List<String> gameModels = new LinkedList<>();
for (Map.Entry<String, ModelWrapper> entry : GAME_MODELS.entrySet()) {
gameModels.add(entry.getKey());
}
Collections.sort(gameModels);
