public BlockArmoryInventory (String pBlockName, Material pBlockMaterial) {
super(pBlockMaterial);
setUnlocalizedName(pBlockName);
setHardness(5F);
setResistance(10F);
<BUG>setRegistryName(References.General.MOD_ID, pBlockName);
</BUG>
}
@Override
public void breakBlock (World worldIn, BlockPos pos, IBlockState state) {

public BlockArmoryInventory (String pBlockName, Material pBlockMaterial) {
super(pBlockMaterial);
setUnlocalizedName(pBlockName);
setHardness(5F);
setResistance(10F);
setRegistryName(References.General.MOD_ID.toLowerCase(), pBlockName);
}
@Override
public void breakBlock (World worldIn, BlockPos pos, IBlockState state) {
