import atlantis.buildings.managers.FlyingBuildingManager;
import atlantis.scout.AtlantisScoutManager;
import atlantis.units.AUnit;
import atlantis.units.AUnitType;
import atlantis.units.Select;
<BUG>import java.util.ArrayList;
public class AtlantisRepairCommander {</BUG>
public static void update() {
<BUG>if (AtlantisGame.getTimeFrames() % 30 == 0) {
</BUG>
assignConstantBunkerRepairersIfNeeded();

import atlantis.buildings.managers.FlyingBuildingManager;
import atlantis.scout.AtlantisScoutManager;
import atlantis.units.AUnit;
import atlantis.units.AUnitType;
import atlantis.units.Select;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Set;
public class AtlantisRepairCommander {
public static void update() {
if (AtlantisGame.getTimeFrames() % 20 == 0) {
assignConstantBunkerRepairersIfNeeded();
