{
Effects.spawnParticlesAround(worldIn, EnumParticleTypes.PORTAL, pos, 2, rand);
if (rand.nextDouble() < 0.1D)</BUG>
{
<BUG>worldIn.playSound((double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D,
SoundEvents.BLOCK_FURNACE_FIRE_CRACKLE, SoundCategory.BLOCKS, 1.0F, 1.0F, false);</BUG>
}
}
}
}

{
return 0;
}
