for (int i = 0; i < gameWorld.spanOfBullets; i++) {
for (int j = 0; j < gameWorld.depthOfBullets; j++) {
shapeRenderer.circle(gameWorld.bullet[i][j].x, gameWorld.bullet[i][j].y, gameWorld.bullet[i][j].radius);
}
}
<BUG>shapeRenderer.end();
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);</BUG>
shapeRenderer.setColor(new Color(0x8dfe7aff));
shapeRenderer.circle(gameWorld.boomerang.x, gameWorld.boomerang.y, gameWorld.boomerang.radius);
<BUG>shapeRenderer.end();
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 3; j++) {
</BUG>
if (i % 2 == 0) {

for (int i = 0; i < gameWorld.spanOfBullets; i++) {
for (int j = 0; j < gameWorld.depthOfBullets; j++) {
shapeRenderer.circle(gameWorld.bullet[i][j].x, gameWorld.bullet[i][j].y, gameWorld.bullet[i][j].radius);
}
}
shapeRenderer.end();
if (gameWorld.boomerang.active) {
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
shapeRenderer.setColor(new Color(0x8dfe7aff));
shapeRenderer.circle(gameWorld.boomerang.x, gameWorld.boomerang.y, gameWorld.boomerang.radius);
shapeRenderer.end();
}
if (gameWorld.heatwave.active) {
