setHardness(type == Type.IRON ? 5.0F : 3.0F);
setSoundType(type == Type.IRON ? Block.soundTypeMetal : Block.soundTypeWood);
setName(type.name);
setTextureName("minecraft", type.texture);
setNumCrafted(3);
<BUG>setRequireRedstone(type == Type.IRON);
setMovement(DoorRegistry.getMovement(RotatingDoorMovement.class));</BUG>
setSound(DoorRegistry.getSound(VanillaDoorSound.class));
setTab(CreativeTabs.tabRedstone);
}

setHardness(type == Type.IRON ? 5.0F : 3.0F);
setSoundType(type == Type.IRON ? Block.soundTypeMetal : Block.soundTypeWood);
setName(type.name);
setTextureName("minecraft", type.texture);
setNumCrafted(3);
setRedstoneBehavior(type == Type.IRON ? RedstoneBehavior.REDSTONE_ONLY : RedstoneBehavior.STANDARD);
setMovement(DoorRegistry.getMovement(RotatingDoorMovement.class));
setSound(DoorRegistry.getSound(VanillaDoorSound.class));
setTab(CreativeTabs.tabRedstone);
