import com.badlogic.gdx.scenes.scene2d.utils.Disableable;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
import com.badlogic.gdx.scenes.scene2d.utils.Selection;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
<BUG>import com.badlogic.gdx.utils.Pools;</BUG>
public class SelectBox<T> extends Widget implements Disableable {
static final Vector2 temp = new Vector2();
SelectBoxStyle style;
final Array<T> items = new Array();
<BUG>Selection<T> selection = new Selection();
</BUG>
SelectBoxList<T> selectBoxList;

import com.badlogic.gdx.scenes.scene2d.utils.Disableable;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
import com.badlogic.gdx.scenes.scene2d.utils.Selection;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
public class SelectBox<T> extends Widget implements Disableable {
static final Vector2 temp = new Vector2();
SelectBoxStyle style;
final Array<T> items = new Array();
final ArraySelection<T> selection = new ArraySelection(items);
SelectBoxList<T> selectBoxList;
