&& entity.isPlayerSleeping())
continue;
if(!wurst.special.targetSpf.invisiblePlayers.isChecked()
&& entity.isInvisible())
continue;
<BUG>Vec3d end = entity.boundingBox.getCenter();
if(wurst.friends.contains(entity.getName()))</BUG>
GL11.glColor4f(0, 0, 1, 0.5F);
else
{

&& entity.isPlayerSleeping())
continue;
if(!wurst.special.targetSpf.invisiblePlayers.isChecked()
&& entity.isInvisible())
continue;
Vec3d end = entity.boundingBox.getCenter()
.subtract(new Vec3d(entity.posX, entity.posY, entity.posZ)
.subtract(entity.prevPosX, entity.prevPosY, entity.prevPosZ)
.scale(1 - partialTicks));
if(wurst.friends.contains(entity.getName()))
GL11.glColor4f(0, 0, 1, 0.5F);
else
{
