public UnitAction getUnitAction() {
return unitAction;
}
public boolean isUnitAction(UnitAction constant) {
return unitAction == constant;
<BUG>}
public void setUnitAction(UnitAction unitAction) {</BUG>
this.unitAction = unitAction;
}
public boolean isReadyToShoot() {

public UnitAction getUnitAction() {
return unitAction;
}
public boolean isUnitAction(UnitAction constant) {
return unitAction == constant;
}
public boolean isUnitActionMove() {
return unitAction == UnitActions.MOVE || unitAction == UnitActions.MOVE_TO_BUILD
|| unitAction == UnitActions.MOVE_TO_REPAIR;
}
public void setUnitAction(UnitAction unitAction) {
this.unitAction = unitAction;
}
public boolean isReadyToShoot() {
