for (Entry<String, LoadedFile<BiomeSpawnListLoader>> entry : loader.biomeSpawnListLoaders.entrySet()) {
if (entry.getValue().saveObject.getBuilders().isEmpty()) {
saveFilesProcessed.add(entry.getKey());
} else {
for (SpawnListEntryBuilder builder : entry.getValue().saveObject.getBuilders()) {
<BUG>saveFilesProcessed.add(getSaveFileName(worldProperties, builder.getLivingHandlerID()));
mapsBuilder.addGroup(builder);
}</BUG>
}
}

for (Entry<String, LoadedFile<BiomeSpawnListLoader>> entry : loader.biomeSpawnListLoaders.entrySet()) {
if (entry.getValue().saveObject.getBuilders().isEmpty()) {
saveFilesProcessed.add(entry.getKey());
} else {
for (SpawnListEntryBuilder builder : entry.getValue().saveObject.getBuilders()) {
saveFilesProcessed.add(builder.getModID());
mapsBuilder.add(builder);
}
}
}
