if(save != null && save.id != null && save.id.equals(id)){
return save;
}
}
PlayerSave save = new PlayerSave(id);
<BUG>data.put(id, save);
return save;
}
public static PlayerSave getDataFromPlayer(EntityPlayer player){
return getDataFromPlayer(player.getUniqueID());</BUG>
}

if(save != null && save.id != null && save.id.equals(id)){
return save;
}
}
PlayerSave save = new PlayerSave(id);
data.put(id, save);
worldData.markDirty();
return save;
}
