{
public BlockToolTest(Material i_material)
{
super(i_material);
<BUG>this.setCreativeTab(CreativeTabs.tabBlock);   // the block will appear on the Blocks tab in creative
}</BUG>
@Override
<BUG>public int getHarvestLevel(IBlockState state) {
Startup.methodCallLogger.enterMethod("BlockToolTest.canHarvestBlock", state.toString());

Integer result = super.getHarvestLevel(state);
Startup.methodCallLogger.exitMethod("BlockToolTest.canHarvestBlock", result.toString());

return result;</BUG>
}

{
public BlockToolTest(Material i_material)
{
super(i_material);
this.setCreativeTab(CreativeTabs.tabBlock);   // the block will appear on the Blocks tab in creative
final float DEFAULT_HARDNESS = 1.0F;
this.setHardness(DEFAULT_HARDNESS);           // default.  can also set when creating the block instance - which is typically what vanilla does
final int WOOD_HARVEST_LEVEL = 0;
this.setHarvestLevel("axe", WOOD_HARVEST_LEVEL);  // default.  can also be set when creating the block instance, which is typically what vanilla does
}
