OUTER:{
<BUG>GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);</BUG>
if(modelFATT.textureOuter!=null){
ResourceLocation texOuter = modelFATT.textureOuter[renderParts];
if(texOuter!=null&&lmm.isArmorVisible(2)) try{
<BUG>Minecraft.getMinecraft().getTextureManager().bindTexture(texOuter);
modelFATT.modelOuter.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, renderScale, fcaps);</BUG>
modelFATT.modelOuter.setLivingAnimations(fcaps, limbSwing, limbSwingAmount, partialTicks);
modelFATT.modelOuter.render(fcaps, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, renderScale, true);
}catch(Exception e){break OUTER;}

OUTER:{
if(modelFATT.textureOuter!=null){
ResourceLocation texOuter = modelFATT.textureOuter[renderParts];
if(texOuter!=null&&lmm.isArmorVisible(2)) try{
Minecraft.getMinecraft().getTextureManager().bindTexture(texOuter);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
modelFATT.modelOuter.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, renderScale, fcaps);
modelFATT.modelOuter.setLivingAnimations(fcaps, limbSwing, limbSwingAmount, partialTicks);
modelFATT.modelOuter.render(fcaps, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, renderScale, true);
}catch(Exception e){break OUTER;}
