break;
case CM_RUN:
isSucc = player.run(direction);
break;
case CM_TURN:
<BUG>isSucc = player.turn(direction);
break;</BUG>
default:
isSucc = true;
break;

break;
case CM_RUN:
isSucc = player.run(direction);
break;
case CM_TURN:
isSucc = player.turn(direction);
session.sendPacket(new ServerPacket.Turn(player));
break;
default:
isSucc = true;
break;
