}
}
player.session.sendPacket(new ServerPacket.Logon(player));
player.session.sendPacket(new ServerPacket.PlayerAbility(player.gold, player.gameGold, player.job, player.ability));
player.enterMap(player.currMapPoint);
<BUG>player.session.sendPacket(new ServerPacket.FeatureChanged(player));
</BUG>
player.session.sendPacket(new ServerPacket.UserName(player.inGameId, (short) player.nameColor.c, player.name));
session.sendPacket(new ServerPacket.GameGoldName(player.gameGold, player.gamePoint, Config.GAME_GOLD_NAME, Config.GAME_POINT_NAME));
session.sendPacket(new ServerPacket.VersionFail(0, 0, 0));

}
}
player.session.sendPacket(new ServerPacket.Logon(player));
player.session.sendPacket(new ServerPacket.PlayerAbility(player.gold, player.gameGold, player.job, player.ability));
player.enterMap(player.currMapPoint);
player.session.sendPacket(new ServerPacket.SendUseItems(player.wearingItems));
player.session.sendPacket(new ServerPacket.UserName(player.inGameId, (short) player.nameColor.c, player.name));
session.sendPacket(new ServerPacket.GameGoldName(player.gameGold, player.gamePoint, Config.GAME_GOLD_NAME, Config.GAME_POINT_NAME));
session.sendPacket(new ServerPacket.VersionFail(0, 0, 0));
