private boolean requireCleanCache = false;
private Set<ICondenseTowerOutputHatch> outputs = new LinkedHashSet<ICondenseTowerOutputHatch>();
private Set<ICondenseTowerPart> structures = new HashSet<ICondenseTowerPart>();
private ICondenseTowerRecipe recipe;
public int process, processMax;
<BUG>private boolean working;
public TileCondenseTower() {</BUG>
super(3, 10000);
}
public boolean isWorking() {

private boolean requireCleanCache = false;
private Set<ICondenseTowerOutputHatch> outputs = new LinkedHashSet<ICondenseTowerOutputHatch>();
private Set<ICondenseTowerPart> structures = new HashSet<ICondenseTowerPart>();
private ICondenseTowerRecipe recipe;
public int process, processMax;
private boolean working;
private boolean requireRefresh;
public TileCondenseTower() {
super(3, 10000);
}
public boolean isWorking() {
