return world().setBlockToAir(xi(), yi(), zi());
}
@Override
public void onCollide(Entity entity)
{
<BUG>if(isServer() && entity != null && entity.worldObj != null && missile != null)
</BUG>
{
if (world().rand.nextFloat() <= 0.3 && missile.getWarhead() != null)
{

return world().setBlockToAir(xi(), yi(), zi());
}
@Override
public void onCollide(Entity entity)
{
if (isServer() && entity != null && entity.worldObj != null && missile != null)
{
if (world().rand.nextFloat() <= 0.3 && missile.getWarhead() != null)
{
