modelFATT.showArmorParts(renderParts);
INNER:{
if(modelFATT.textureInner!=null){
ResourceLocation texInner = modelFATT.textureInner[renderParts];
if(texInner!=null&&lmm.isArmorVisible(0)) try{
<BUG>Minecraft.getMinecraft().getTextureManager().bindTexture(texInner);
modelFATT.modelInner.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, renderScale, fcaps);</BUG>
modelFATT.modelInner.setLivingAnimations(fcaps, limbSwing, limbSwingAmount, partialTicks);
modelFATT.modelInner.render(fcaps, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, renderScale, true);
}catch(Exception e){ break INNER; }

modelFATT.showArmorParts(renderParts);
INNER:{
if(modelFATT.textureInner!=null){
ResourceLocation texInner = modelFATT.textureInner[renderParts];
if(texInner!=null&&lmm.isArmorVisible(0)) try{
Minecraft.getMinecraft().getTextureManager().bindTexture(texInner);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
modelFATT.modelInner.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, renderScale, fcaps);
modelFATT.modelInner.setLivingAnimations(fcaps, limbSwing, limbSwingAmount, partialTicks);
modelFATT.modelInner.render(fcaps, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, renderScale, true);
}catch(Exception e){ break INNER; }
