ResourceLocation texInnerLight = modelFATT.textureInnerLight[renderParts];
if (texInnerLight != null&&lmm.isArmorVisible(1)) {
try{
Minecraft.getMinecraft().getTextureManager().bindTexture(texInnerLight);
GL11.glEnable(GL11.GL_BLEND);
<BUG>GL11.glEnable(GL11.GL_ALPHA_TEST);
</BUG>
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
GL11.glDepthFunc(GL11.GL_LEQUAL);
RendererHelper.setLightmapTextureCoords(0x00f000f0);//61680

ResourceLocation texInnerLight = modelFATT.textureInnerLight[renderParts];
if (texInnerLight != null&&lmm.isArmorVisible(1)) {
try{
Minecraft.getMinecraft().getTextureManager().bindTexture(texInnerLight);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
GL11.glDepthFunc(GL11.GL_LEQUAL);
RendererHelper.setLightmapTextureCoords(0x00f000f0);//61680
