Parallelization Strategies for Local Search Algorithms on Graphics Processing Units
The purpose of this paper is to propose effective parallelization strategies for Local Search algorithms on Graphics Processing Units (GPU). We consider the distribution of the 3-opt neighborhood structure embedded in the Iterated Local Search framework. Three resulting approaches are evaluated and compared on both speedup and solution quality on a state-of-the-art Fermi GPU architecture. Solving instances of the Travelling Salesman Problem ranging from 100 to 3038 cities, we report speedups of up to 8.51 with solution quality similar to the best known sequential implementations and of up to 45.40 with a variable increase in tour length. The proposed experimental study highlights the influence of the pivoting rule, neighborhood size and parallelization granularity on the obtained level of perfor-