Shape from Silhouette Probability Maps: Reconstruction of Thin Objects in the Presence of Silhouette Extraction and Calibration Error
This paper considers the problem of reconstructing the shape of thin, texture-less objects such as leafless trees when there is noise or deterministic error in the silhouette extraction step or there are small errors in camera calibration. Traditional intersection-based techniques such as the visual hull are not robust to error because they penalize false negative and false positive error unequally. We provide a voxel-based formalism that penalizes false negative and positive error equally, by casting the reconstruction problem as a pseudo-Boolean minimization problem, where voxels are the variables of a pseudo-Boolean function and are labeled occupied or empty. Since the pseudo-Boolean minimization problem is NP-Hard for nonsubmodular functions, we developed an algorithm for an approximate solution using local minimum search. Our algorithm treats input binary probability maps (in other words, silhouettes) or continuously-valued probability maps identically, and places no constraints on camera placement. The algorithm was tested on three different leafless trees and one metal object where the number of voxels is 54.4 million (voxel sides measure 3.6 mm). Results show that our approach reconstructs the complicated branching structure of thin, texture-less objects in the presence of error where intersection-based approaches currently fail.