Vattu — Virtual products of manufacturing industry
The aim of the project is to produce and implement new information for companies to utilise gaming engine technology in their production and operations through research, studies and experiments. In particular, the study will focus on the cost-effective translation of design models, i.e. 3D CADs, with the most automated processes possible for gaming engine platforms, as this is the most costly and burdensome phase made by traditional methods. For example, when involving users in the design and prototype phase, marketing non-finished products or training users in the product, 3D CAD models do not work on different devices or formats, such as mobile devices or AR/VR platforms, and are not visually realistic for the above-mentioned usage needs. The biggest strengths of the game engines are increased functionality, a more realistic visual look and a versatile development for different platforms. These are not offered by any other solution as a whole.The aim of the project is also:- Providing information on the topic to education so that they can renew their education programmes with future needs remarks. In addition, participate in the curriculum reform work on this theme.- Increase the procurement skills of companies in the region in order to obtain solutions in accordance with the themes of the project and lower the threshold for companies to carry out rapid experimentation and provide support.The project measures are divided into the following työpaketteihin:TP1: Production of the latest knowledge through research, studies and experimentsTP2: Identification of needs and opportunitiesTP3: Implementation of pilotsTP4: Dissemination and Stakeholder CooperationTP5: Project management The result of the project is 2 concrete pilots, studies, reports and publications, thesis and new knowledge and expertise in the area, which can be utilised in the network of operators.