/*************************************************************************/
/*  input_event.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "input_event.h"

#include "core/input/input_map.h"
#include "core/os/keyboard.h"

const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
const int InputEvent::DEVICE_ID_INTERNAL = -2;

void InputEvent::set_device(int p_device) {
	device = p_device;
}

int InputEvent::get_device() const {
	return device;
}

bool InputEvent::is_action(const StringName &p_action) const {
	return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
}

bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo) const {
	bool pressed;
	bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
	return valid && pressed && (p_allow_echo || !is_echo());
}

bool InputEvent::is_action_released(const StringName &p_action) const {
	bool pressed;
	bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
	return valid && !pressed;
}

float InputEvent::get_action_strength(const StringName &p_action) const {
	float strength;
	bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
	return valid ? strength : 0.0f;
}

float InputEvent::get_action_raw_strength(const StringName &p_action) const {
	float raw_strength;
	bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
	return valid ? raw_strength : 0.0f;
}

bool InputEvent::is_pressed() const {
	return false;
}

bool InputEvent::is_echo() const {
	return false;
}

Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	return Ref<InputEvent>((InputEvent *)this);
}

String InputEvent::as_text() const {
	return String();
}

bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
	return false;
}

bool InputEvent::shortcut_match(const Ref<InputEvent> &p_event) const {
	return false;
}

bool InputEvent::is_action_type() const {
	return false;
}

void InputEvent::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
	ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);

	ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
	ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo"), &InputEvent::is_action_pressed, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
	ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);

	ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
	ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);

	ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);

	ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match);

	ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);

	ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate);

	ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));

	ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
}

///////////////////////////////////

void InputEventFromWindow::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_window_id", "id"), &InputEventFromWindow::set_window_id);
	ClassDB::bind_method(D_METHOD("get_window_id"), &InputEventFromWindow::get_window_id);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "window_id"), "set_window_id", "get_window_id");
}

void InputEventFromWindow::set_window_id(int64_t p_id) {
	window_id = p_id;
}

int64_t InputEventFromWindow::get_window_id() const {
	return window_id;
}

///////////////////////////////////

void InputEventWithModifiers::set_store_command(bool p_enabled) {
	store_command = p_enabled;
}

bool InputEventWithModifiers::is_storing_command() const {
	return store_command;
}

void InputEventWithModifiers::set_shift(bool p_enabled) {
	shift = p_enabled;
}

bool InputEventWithModifiers::get_shift() const {
	return shift;
}

void InputEventWithModifiers::set_alt(bool p_enabled) {
	alt = p_enabled;
}

bool InputEventWithModifiers::get_alt() const {
	return alt;
}

void InputEventWithModifiers::set_control(bool p_enabled) {
	control = p_enabled;
}

bool InputEventWithModifiers::get_control() const {
	return control;
}

void InputEventWithModifiers::set_metakey(bool p_enabled) {
	meta = p_enabled;
}

bool InputEventWithModifiers::get_metakey() const {
	return meta;
}

void InputEventWithModifiers::set_command(bool p_enabled) {
	command = p_enabled;
}

bool InputEventWithModifiers::get_command() const {
	return command;
}

void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {
	set_alt(event->get_alt());
	set_shift(event->get_shift());
	set_control(event->get_control());
	set_metakey(event->get_metakey());
}

void InputEventWithModifiers::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_store_command", "enable"), &InputEventWithModifiers::set_store_command);
	ClassDB::bind_method(D_METHOD("is_storing_command"), &InputEventWithModifiers::is_storing_command);

	ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
	ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);

	ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift);
	ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift);

	ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control);
	ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control);

	ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey);
	ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey);

	ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
	ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);

	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "store_command"), "set_store_command", "is_storing_command");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
}

void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
	if (store_command) {
		// If we only want to Store "Command".
#ifdef APPLE_STYLE_KEYS
		// Don't store "Meta" on Mac.
		if (property.name == "meta") {
			property.usage ^= PROPERTY_USAGE_STORAGE;
		}
#else
		// Don't store "Control".
		if (property.name == "control") {
			property.usage ^= PROPERTY_USAGE_STORAGE;
		}
#endif
	} else {
		// We don't want to store command, only control or meta (on mac).
		if (property.name == "command") {
			property.usage ^= PROPERTY_USAGE_STORAGE;
		}
	}
}

///////////////////////////////////

void InputEventKey::set_pressed(bool p_pressed) {
	pressed = p_pressed;
}

bool InputEventKey::is_pressed() const {
	return pressed;
}

void InputEventKey::set_keycode(uint32_t p_keycode) {
	keycode = p_keycode;
}

uint32_t InputEventKey::get_keycode() const {
	return keycode;
}

void InputEventKey::set_physical_keycode(uint32_t p_keycode) {
	physical_keycode = p_keycode;
}

uint32_t InputEventKey::get_physical_keycode() const {
	return physical_keycode;
}

void InputEventKey::set_unicode(uint32_t p_unicode) {
	unicode = p_unicode;
}

uint32_t InputEventKey::get_unicode() const {
	return unicode;
}

void InputEventKey::set_echo(bool p_enable) {
	echo = p_enable;
}

bool InputEventKey::is_echo() const {
	return echo;
}

uint32_t InputEventKey::get_keycode_with_modifiers() const {
	uint32_t sc = keycode;
	if (get_control()) {
		sc |= KEY_MASK_CTRL;
	}
	if (get_alt()) {
		sc |= KEY_MASK_ALT;
	}
	if (get_shift()) {
		sc |= KEY_MASK_SHIFT;
	}
	if (get_metakey()) {
		sc |= KEY_MASK_META;
	}

	return sc;
}

uint32_t InputEventKey::get_physical_keycode_with_modifiers() const {
	uint32_t sc = physical_keycode;
	if (get_control()) {
		sc |= KEY_MASK_CTRL;
	}
	if (get_alt()) {
		sc |= KEY_MASK_ALT;
	}
	if (get_shift()) {
		sc |= KEY_MASK_SHIFT;
	}
	if (get_metakey()) {
		sc |= KEY_MASK_META;
	}

	return sc;
}

String InputEventKey::as_text() const {
	String kc = keycode_get_string(keycode);
	if (kc == String()) {
		return kc;
	}

	if (get_metakey()) {
		kc = find_keycode_name(KEY_META) + ("+" + kc);
	}
	if (get_alt()) {
		kc = find_keycode_name(KEY_ALT) + ("+" + kc);
	}
	if (get_shift()) {
		kc = find_keycode_name(KEY_SHIFT) + ("+" + kc);
	}
	if (get_control()) {
		kc = find_keycode_name(KEY_CONTROL) + ("+" + kc);
	}
	return kc;
}

bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
	Ref<InputEventKey> key = p_event;
	if (key.is_null()) {
		return false;
	}

	bool match = false;
	if (get_keycode() == 0) {
		uint32_t code = get_physical_keycode_with_modifiers();
		uint32_t event_code = key->get_physical_keycode_with_modifiers();

		match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
	} else {
		uint32_t code = get_keycode_with_modifiers();
		uint32_t event_code = key->get_keycode_with_modifiers();

		match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
	}
	if (match) {
		if (p_pressed != nullptr) {
			*p_pressed = key->is_pressed();
		}
		float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
		if (p_strength != nullptr) {
			*p_strength = strength;
		}
		if (p_raw_strength != nullptr) {
			*p_raw_strength = strength;
		}
	}
	return match;
}

bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const {
	Ref<InputEventKey> key = p_event;
	if (key.is_null()) {
		return false;
	}

	uint32_t code = get_keycode_with_modifiers();
	uint32_t event_code = key->get_keycode_with_modifiers();

	return code == event_code;
}

void InputEventKey::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed);

	ClassDB::bind_method(D_METHOD("set_keycode", "keycode"), &InputEventKey::set_keycode);
	ClassDB::bind_method(D_METHOD("get_keycode"), &InputEventKey::get_keycode);

	ClassDB::bind_method(D_METHOD("set_physical_keycode", "physical_keycode"), &InputEventKey::set_physical_keycode);
	ClassDB::bind_method(D_METHOD("get_physical_keycode"), &InputEventKey::get_physical_keycode);

	ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode);
	ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode);

	ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo);

	ClassDB::bind_method(D_METHOD("get_keycode_with_modifiers"), &InputEventKey::get_keycode_with_modifiers);
	ClassDB::bind_method(D_METHOD("get_physical_keycode_with_modifiers"), &InputEventKey::get_physical_keycode_with_modifiers);

	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "keycode"), "set_keycode", "get_keycode");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_keycode"), "set_physical_keycode", "get_physical_keycode");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo");
}

///////////////////////////////////

void InputEventMouse::set_button_mask(int p_mask) {
	button_mask = p_mask;
}

int InputEventMouse::get_button_mask() const {
	return button_mask;
}

void InputEventMouse::set_position(const Vector2 &p_pos) {
	pos = p_pos;
}

Vector2 InputEventMouse::get_position() const {
	return pos;
}

void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
	global_pos = p_global_pos;
}

Vector2 InputEventMouse::get_global_position() const {
	return global_pos;
}

void InputEventMouse::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
	ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);

	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);

	ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
	ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
}

///////////////////////////////////

void InputEventMouseButton::set_factor(float p_factor) {
	factor = p_factor;
}

float InputEventMouseButton::get_factor() const {
	return factor;
}

void InputEventMouseButton::set_button_index(int p_index) {
	button_index = p_index;
}

int InputEventMouseButton::get_button_index() const {
	return button_index;
}

void InputEventMouseButton::set_pressed(bool p_pressed) {
	pressed = p_pressed;
}

bool InputEventMouseButton::is_pressed() const {
	return pressed;
}

void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
	doubleclick = p_doubleclick;
}

bool InputEventMouseButton::is_doubleclick() const {
	return doubleclick;
}

Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Vector2 g = get_global_position();
	Vector2 l = p_xform.xform(get_position() + p_local_ofs);

	Ref<InputEventMouseButton> mb;
	mb.instance();

	mb->set_device(get_device());
	mb->set_window_id(get_window_id());
	mb->set_modifiers_from_event(this);

	mb->set_position(l);
	mb->set_global_position(g);

	mb->set_button_mask(get_button_mask());
	mb->set_pressed(pressed);
	mb->set_doubleclick(doubleclick);
	mb->set_factor(factor);
	mb->set_button_index(button_index);

	return mb;
}

bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_null()) {
		return false;
	}

	bool match = mb->button_index == button_index;
	if (match) {
		if (p_pressed != nullptr) {
			*p_pressed = mb->is_pressed();
		}
		float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
		if (p_strength != nullptr) {
			*p_strength = strength;
		}
		if (p_raw_strength != nullptr) {
			*p_raw_strength = strength;
		}
	}

	return match;
}

String InputEventMouseButton::as_text() const {
	String button_index_string = "";
	switch (get_button_index()) {
		case BUTTON_LEFT:
			button_index_string = "BUTTON_LEFT";
			break;
		case BUTTON_RIGHT:
			button_index_string = "BUTTON_RIGHT";
			break;
		case BUTTON_MIDDLE:
			button_index_string = "BUTTON_MIDDLE";
			break;
		case BUTTON_WHEEL_UP:
			button_index_string = "BUTTON_WHEEL_UP";
			break;
		case BUTTON_WHEEL_DOWN:
			button_index_string = "BUTTON_WHEEL_DOWN";
			break;
		case BUTTON_WHEEL_LEFT:
			button_index_string = "BUTTON_WHEEL_LEFT";
			break;
		case BUTTON_WHEEL_RIGHT:
			button_index_string = "BUTTON_WHEEL_RIGHT";
			break;
		case BUTTON_XBUTTON1:
			button_index_string = "BUTTON_XBUTTON1";
			break;
		case BUTTON_XBUTTON2:
			button_index_string = "BUTTON_XBUTTON2";
			break;
		default:
			button_index_string = itos(get_button_index());
			break;
	}
	return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false");
}

void InputEventMouseButton::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMouseButton::set_factor);
	ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMouseButton::get_factor);

	ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventMouseButton::set_button_index);
	ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index);

	ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed);
	//	ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed);

	ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick);
	ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick);

	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "factor"), "set_factor", "get_factor");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick");
}

///////////////////////////////////

void InputEventMouseMotion::set_tilt(const Vector2 &p_tilt) {
	tilt = p_tilt;
}

Vector2 InputEventMouseMotion::get_tilt() const {
	return tilt;
}

void InputEventMouseMotion::set_pressure(float p_pressure) {
	pressure = p_pressure;
}

float InputEventMouseMotion::get_pressure() const {
	return pressure;
}

void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
	relative = p_relative;
}

Vector2 InputEventMouseMotion::get_relative() const {
	return relative;
}

void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
	speed = p_speed;
}

Vector2 InputEventMouseMotion::get_speed() const {
	return speed;
}

Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Vector2 g = get_global_position();
	Vector2 l = p_xform.xform(get_position() + p_local_ofs);
	Vector2 r = p_xform.basis_xform(get_relative());
	Vector2 s = p_xform.basis_xform(get_speed());

	Ref<InputEventMouseMotion> mm;
	mm.instance();

	mm->set_device(get_device());
	mm->set_window_id(get_window_id());

	mm->set_modifiers_from_event(this);

	mm->set_position(l);
	mm->set_pressure(get_pressure());
	mm->set_tilt(get_tilt());
	mm->set_global_position(g);

	mm->set_button_mask(get_button_mask());
	mm->set_relative(r);
	mm->set_speed(s);

	return mm;
}

String InputEventMouseMotion::as_text() const {
	String button_mask_string = "";
	switch (get_button_mask()) {
		case BUTTON_MASK_LEFT:
			button_mask_string = "BUTTON_MASK_LEFT";
			break;
		case BUTTON_MASK_MIDDLE:
			button_mask_string = "BUTTON_MASK_MIDDLE";
			break;
		case BUTTON_MASK_RIGHT:
			button_mask_string = "BUTTON_MASK_RIGHT";
			break;
		case BUTTON_MASK_XBUTTON1:
			button_mask_string = "BUTTON_MASK_XBUTTON1";
			break;
		case BUTTON_MASK_XBUTTON2:
			button_mask_string = "BUTTON_MASK_XBUTTON2";
			break;
		default:
			button_mask_string = itos(get_button_mask());
			break;
	}
	return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + "), pressure=(" + rtos(get_pressure()) + "), tilt=(" + String(get_tilt()) + ")";
}

bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
	Ref<InputEventMouseMotion> motion = p_event;
	if (motion.is_null()) {
		return false;
	}

	if (get_window_id() != motion->get_window_id()) {
		return false;
	}

	if (is_pressed() != motion->is_pressed()) {
		return false;
	}

	if (get_button_mask() != motion->get_button_mask()) {
		return false;
	}

	if (get_shift() != motion->get_shift()) {
		return false;
	}

	if (get_control() != motion->get_control()) {
		return false;
	}

	if (get_alt() != motion->get_alt()) {
		return false;
	}

	if (get_metakey() != motion->get_metakey()) {
		return false;
	}

	set_position(motion->get_position());
	set_global_position(motion->get_global_position());
	set_speed(motion->get_speed());
	relative += motion->get_relative();

	return true;
}

void InputEventMouseMotion::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventMouseMotion::set_tilt);
	ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventMouseMotion::get_tilt);

	ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
	ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);

	ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
	ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);

	ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
	ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);

	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}

///////////////////////////////////

void InputEventJoypadMotion::set_axis(int p_axis) {
	axis = p_axis;
}

int InputEventJoypadMotion::get_axis() const {
	return axis;
}

void InputEventJoypadMotion::set_axis_value(float p_value) {
	axis_value = p_value;
}

float InputEventJoypadMotion::get_axis_value() const {
	return axis_value;
}

bool InputEventJoypadMotion::is_pressed() const {
	return Math::abs(axis_value) >= 0.5f;
}

bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
	Ref<InputEventJoypadMotion> jm = p_event;
	if (jm.is_null()) {
		return false;
	}

	bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
	if (match) {
		float jm_abs_axis_value = Math::abs(jm->get_axis_value());
		bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
		bool pressed = same_direction && jm_abs_axis_value >= p_deadzone;
		if (p_pressed != nullptr) {
			*p_pressed = pressed;
		}
		if (p_strength != nullptr) {
			if (pressed) {
				if (p_deadzone == 1.0f) {
					*p_strength = 1.0f;
				} else {
					*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
				}
			} else {
				*p_strength = 0.0f;
			}
		}
		if (p_raw_strength != nullptr) {
			if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
				*p_raw_strength = jm_abs_axis_value;
			} else {
				*p_raw_strength = 0.0f;
			}
		}
	}
	return match;
}

String InputEventJoypadMotion::as_text() const {
	return "InputEventJoypadMotion : axis=" + itos(axis) + ", axis_value=" + String(Variant(axis_value));
}

void InputEventJoypadMotion::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis);
	ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis);

	ClassDB::bind_method(D_METHOD("set_axis_value", "axis_value"), &InputEventJoypadMotion::set_axis_value);
	ClassDB::bind_method(D_METHOD("get_axis_value"), &InputEventJoypadMotion::get_axis_value);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "axis"), "set_axis", "get_axis");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "axis_value"), "set_axis_value", "get_axis_value");
}

///////////////////////////////////

void InputEventJoypadButton::set_button_index(int p_index) {
	button_index = p_index;
}

int InputEventJoypadButton::get_button_index() const {
	return button_index;
}

void InputEventJoypadButton::set_pressed(bool p_pressed) {
	pressed = p_pressed;
}

bool InputEventJoypadButton::is_pressed() const {
	return pressed;
}

void InputEventJoypadButton::set_pressure(float p_pressure) {
	pressure = p_pressure;
}

float InputEventJoypadButton::get_pressure() const {
	return pressure;
}

bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
	Ref<InputEventJoypadButton> jb = p_event;
	if (jb.is_null()) {
		return false;
	}

	bool match = button_index == jb->button_index;
	if (match) {
		if (p_pressed != nullptr) {
			*p_pressed = jb->is_pressed();
		}
		float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
		if (p_strength != nullptr) {
			*p_strength = strength;
		}
		if (p_raw_strength != nullptr) {
			*p_raw_strength = strength;
		}
	}

	return match;
}

bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const {
	Ref<InputEventJoypadButton> button = p_event;
	if (button.is_null()) {
		return false;
	}

	return button_index == button->button_index;
}

String InputEventJoypadButton::as_text() const {
	return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
}

void InputEventJoypadButton::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index);
	ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index);

	ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure);
	ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure);

	ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed);
	//	ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventJoypadButton::is_pressed);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}

///////////////////////////////////

void InputEventScreenTouch::set_index(int p_index) {
	index = p_index;
}

int InputEventScreenTouch::get_index() const {
	return index;
}

void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
	pos = p_pos;
}

Vector2 InputEventScreenTouch::get_position() const {
	return pos;
}

void InputEventScreenTouch::set_pressed(bool p_pressed) {
	pressed = p_pressed;
}

bool InputEventScreenTouch::is_pressed() const {
	return pressed;
}

Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Ref<InputEventScreenTouch> st;
	st.instance();
	st->set_device(get_device());
	st->set_window_id(get_window_id());
	st->set_index(index);
	st->set_position(p_xform.xform(pos + p_local_ofs));
	st->set_pressed(pressed);

	return st;
}

String InputEventScreenTouch::as_text() const {
	return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + ")";
}

void InputEventScreenTouch::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
	ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);

	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenTouch::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);

	ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
	//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}

///////////////////////////////////

void InputEventScreenDrag::set_index(int p_index) {
	index = p_index;
}

int InputEventScreenDrag::get_index() const {
	return index;
}

void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
	pos = p_pos;
}

Vector2 InputEventScreenDrag::get_position() const {
	return pos;
}

void InputEventScreenDrag::set_relative(const Vector2 &p_relative) {
	relative = p_relative;
}

Vector2 InputEventScreenDrag::get_relative() const {
	return relative;
}

void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
	speed = p_speed;
}

Vector2 InputEventScreenDrag::get_speed() const {
	return speed;
}

Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Ref<InputEventScreenDrag> sd;

	sd.instance();

	sd->set_device(get_device());
	sd->set_window_id(get_window_id());

	sd->set_index(index);
	sd->set_position(p_xform.xform(pos + p_local_ofs));
	sd->set_relative(p_xform.basis_xform(relative));
	sd->set_speed(p_xform.basis_xform(speed));

	return sd;
}

String InputEventScreenDrag::as_text() const {
	return "InputEventScreenDrag : index=" + itos(index) + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
}

void InputEventScreenDrag::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
	ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);

	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);

	ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
	ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);

	ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed);
	ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}

///////////////////////////////////

void InputEventAction::set_action(const StringName &p_action) {
	action = p_action;
}

StringName InputEventAction::get_action() const {
	return action;
}

void InputEventAction::set_pressed(bool p_pressed) {
	pressed = p_pressed;
}

bool InputEventAction::is_pressed() const {
	return pressed;
}

void InputEventAction::set_strength(float p_strength) {
	strength = CLAMP(p_strength, 0.0f, 1.0f);
}

float InputEventAction::get_strength() const {
	return strength;
}

bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const {
	if (p_event.is_null()) {
		return false;
	}

	return p_event->is_action(action);
}

bool InputEventAction::is_action(const StringName &p_action) const {
	return action == p_action;
}

bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
	Ref<InputEventAction> act = p_event;
	if (act.is_null()) {
		return false;
	}

	bool match = action == act->action;
	if (match) {
		if (p_pressed != nullptr) {
			*p_pressed = act->pressed;
		}
		float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
		if (p_strength != nullptr) {
			*p_strength = strength;
		}
		if (p_raw_strength != nullptr) {
			*p_raw_strength = strength;
		}
	}
	return match;
}

String InputEventAction::as_text() const {
	return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false");
}

void InputEventAction::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action);
	ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action);

	ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed);
	//ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventAction::is_pressed);

	ClassDB::bind_method(D_METHOD("set_strength", "strength"), &InputEventAction::set_strength);
	ClassDB::bind_method(D_METHOD("get_strength"), &InputEventAction::get_strength);

	//	ClassDB::bind_method(D_METHOD("is_action", "name"), &InputEventAction::is_action);

	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action"), "set_action", "get_action");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength");
}

///////////////////////////////////

void InputEventGesture::set_position(const Vector2 &p_pos) {
	pos = p_pos;
}

void InputEventGesture::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventGesture::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &InputEventGesture::get_position);

	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
}

Vector2 InputEventGesture::get_position() const {
	return pos;
}

///////////////////////////////////

void InputEventMagnifyGesture::set_factor(real_t p_factor) {
	factor = p_factor;
}

real_t InputEventMagnifyGesture::get_factor() const {
	return factor;
}

Ref<InputEvent> InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Ref<InputEventMagnifyGesture> ev;
	ev.instance();

	ev->set_device(get_device());
	ev->set_window_id(get_window_id());

	ev->set_modifiers_from_event(this);

	ev->set_position(p_xform.xform(get_position() + p_local_ofs));
	ev->set_factor(get_factor());

	return ev;
}

String InputEventMagnifyGesture::as_text() const {
	return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")";
}

void InputEventMagnifyGesture::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMagnifyGesture::set_factor);
	ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMagnifyGesture::get_factor);

	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "factor"), "set_factor", "get_factor");
}

///////////////////////////////////

void InputEventPanGesture::set_delta(const Vector2 &p_delta) {
	delta = p_delta;
}

Vector2 InputEventPanGesture::get_delta() const {
	return delta;
}

Ref<InputEvent> InputEventPanGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Ref<InputEventPanGesture> ev;
	ev.instance();

	ev->set_device(get_device());
	ev->set_window_id(get_window_id());

	ev->set_modifiers_from_event(this);

	ev->set_position(p_xform.xform(get_position() + p_local_ofs));
	ev->set_delta(get_delta());

	return ev;
}

String InputEventPanGesture::as_text() const {
	return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")";
}

void InputEventPanGesture::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_delta", "delta"), &InputEventPanGesture::set_delta);
	ClassDB::bind_method(D_METHOD("get_delta"), &InputEventPanGesture::get_delta);

	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "delta"), "set_delta", "get_delta");
}

///////////////////////////////////

void InputEventMIDI::set_channel(const int p_channel) {
	channel = p_channel;
}

int InputEventMIDI::get_channel() const {
	return channel;
}

void InputEventMIDI::set_message(const int p_message) {
	message = p_message;
}

int InputEventMIDI::get_message() const {
	return message;
}

void InputEventMIDI::set_pitch(const int p_pitch) {
	pitch = p_pitch;
}

int InputEventMIDI::get_pitch() const {
	return pitch;
}

void InputEventMIDI::set_velocity(const int p_velocity) {
	velocity = p_velocity;
}

int InputEventMIDI::get_velocity() const {
	return velocity;
}

void InputEventMIDI::set_instrument(const int p_instrument) {
	instrument = p_instrument;
}

int InputEventMIDI::get_instrument() const {
	return instrument;
}

void InputEventMIDI::set_pressure(const int p_pressure) {
	pressure = p_pressure;
}

int InputEventMIDI::get_pressure() const {
	return pressure;
}

void InputEventMIDI::set_controller_number(const int p_controller_number) {
	controller_number = p_controller_number;
}

int InputEventMIDI::get_controller_number() const {
	return controller_number;
}

void InputEventMIDI::set_controller_value(const int p_controller_value) {
	controller_value = p_controller_value;
}

int InputEventMIDI::get_controller_value() const {
	return controller_value;
}

String InputEventMIDI::as_text() const {
	return "InputEventMIDI : channel=(" + itos(get_channel()) + "), message=(" + itos(get_message()) + ")";
}

void InputEventMIDI::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_channel", "channel"), &InputEventMIDI::set_channel);
	ClassDB::bind_method(D_METHOD("get_channel"), &InputEventMIDI::get_channel);
	ClassDB::bind_method(D_METHOD("set_message", "message"), &InputEventMIDI::set_message);
	ClassDB::bind_method(D_METHOD("get_message"), &InputEventMIDI::get_message);
	ClassDB::bind_method(D_METHOD("set_pitch", "pitch"), &InputEventMIDI::set_pitch);
	ClassDB::bind_method(D_METHOD("get_pitch"), &InputEventMIDI::get_pitch);
	ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMIDI::set_velocity);
	ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMIDI::get_velocity);
	ClassDB::bind_method(D_METHOD("set_instrument", "instrument"), &InputEventMIDI::set_instrument);
	ClassDB::bind_method(D_METHOD("get_instrument"), &InputEventMIDI::get_instrument);
	ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMIDI::set_pressure);
	ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMIDI::get_pressure);
	ClassDB::bind_method(D_METHOD("set_controller_number", "controller_number"), &InputEventMIDI::set_controller_number);
	ClassDB::bind_method(D_METHOD("get_controller_number"), &InputEventMIDI::get_controller_number);
	ClassDB::bind_method(D_METHOD("set_controller_value", "controller_value"), &InputEventMIDI::set_controller_value);
	ClassDB::bind_method(D_METHOD("get_controller_value"), &InputEventMIDI::get_controller_value);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "message"), "set_message", "get_message");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "pitch"), "set_pitch", "get_pitch");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "velocity"), "set_velocity", "get_velocity");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "instrument"), "set_instrument", "get_instrument");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "pressure"), "set_pressure", "get_pressure");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value");
}
