/*************************************************************************/
/*  resource_importer_layered_texture.cpp                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/*                                                                       */
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/*************************************************************************/

#include "resource_importer_layered_texture.h"

#include "resource_importer_texture.h"

#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "resource_importer_texture.h"
#include "scene/resources/texture.h"

String ResourceImporterLayeredTexture::get_importer_name() const {
	switch (mode) {
		case MODE_CUBEMAP: {
			return "cubemap_texture";
		} break;
		case MODE_2D_ARRAY: {
			return "2d_array_texture";
		} break;
		case MODE_CUBEMAP_ARRAY: {
			return "cubemap_array_texture";
		} break;
		case MODE_3D: {
			return "cubemap_3d_texture";
		} break;
	}

	ERR_FAIL_V("");
}

String ResourceImporterLayeredTexture::get_visible_name() const {
	switch (mode) {
		case MODE_CUBEMAP: {
			return "Cubemap";
		} break;
		case MODE_2D_ARRAY: {
			return "Texture2DArray";
		} break;
		case MODE_CUBEMAP_ARRAY: {
			return "CubemapArray";
		} break;
		case MODE_3D: {
			return "3D";
		} break;
	}

	ERR_FAIL_V("");
}

void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
	ImageLoader::get_recognized_extensions(p_extensions);
}

String ResourceImporterLayeredTexture::get_save_extension() const {
	switch (mode) {
		case MODE_CUBEMAP: {
			return "scube";
		} break;
		case MODE_2D_ARRAY: {
			return "stexarray";
		} break;
		case MODE_CUBEMAP_ARRAY: {
			return "scubearray";
		} break;
		case MODE_3D: {
			return "stex3d";
		} break;
	}

	ERR_FAIL_V(String());
}

String ResourceImporterLayeredTexture::get_resource_type() const {
	switch (mode) {
		case MODE_CUBEMAP: {
			return "StreamCubemap";
		} break;
		case MODE_2D_ARRAY: {
			return "StreamTexture2DArray";
		} break;
		case MODE_CUBEMAP_ARRAY: {
			return "StreamCubemapArray";
		} break;
		case MODE_3D: {
			return "StreamTexture3D";
		} break;
	}
	ERR_FAIL_V(String());
}

bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
	if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
		return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
	}
	return true;
}

int ResourceImporterLayeredTexture::get_preset_count() const {
	return 0;
}

String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
	return "";
}

void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true));
	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));

	if (mode == MODE_2D_ARRAY || mode == MODE_3D) {
		r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
		r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
	}
	if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
		r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/arrangement", PROPERTY_HINT_ENUM, "1x6,2x3,3x2,6x1"), 1));
		if (mode == MODE_CUBEMAP_ARRAY) {
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/layout", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1));
			r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 1));
		}
	}
}

void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
	for (int i = 0; i < p_images.size(); i++) {
		if (p_force_po2) {
			p_images.write[i]->resize_to_po2();
		}

		if (p_mipmaps) {
			p_images.write[i]->generate_mipmaps();
		} else {
			p_images.write[i]->clear_mipmaps();
		}
	}

	FileAccessRef f = FileAccess::open(p_to_path, FileAccess::WRITE);
	f->store_8('G');
	f->store_8('S');
	f->store_8('T');
	f->store_8('L');

	f->store_32(StreamTextureLayered::FORMAT_VERSION);
	f->store_32(p_images.size());
	f->store_32(mode);
	f->store_32(0); //dataformat
	f->store_32(0); //mipmap limit

	//reserverd
	f->store_32(0);
	f->store_32(0);
	f->store_32(0);

	for (int i = 0; i < p_images.size(); i++) {
		ResourceImporterTexture::save_to_stex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
	}

	f->close();
}

Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
	int compress_mode = p_options["compress/mode"];
	float lossy = p_options["compress/lossy_quality"];
	int hdr_compression = p_options["compress/hdr_compression"];
	int bptc_ldr = p_options["compress/bptc_ldr"];
	bool mipmaps = p_options["mipmaps/generate"];
	//bool mipmap_limit = p_options["mipmaps/limit"];

	int channel_pack = p_options["compress/channel_pack"];
	int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
	int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
	int arrangement = (p_options.has("slices/arrangement")) ? int(p_options["slices/arrangement"]) : 0;
	int layout = (p_options.has("slices/layout")) ? int(p_options["slices/layout"]) : 0;
	int amount = (p_options.has("slices/amount")) ? int(p_options["slices/amount"]) : 0;

	if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
		switch (arrangement) {
			case CUBEMAP_FORMAT_1X6: {
				hslices = 1;
				vslices = 6;
			} break;
			case CUBEMAP_FORMAT_2X3: {
				hslices = 2;
				vslices = 3;
			} break;
			case CUBEMAP_FORMAT_3X2: {
				hslices = 3;
				vslices = 2;
			} break;
			case CUBEMAP_FORMAT_6X1: {
				hslices = 6;
				vslices = 1;
			} break;
		}

		if (mode == MODE_CUBEMAP_ARRAY) {
			if (layout == 0) {
				hslices *= amount;
			} else {
				vslices *= amount;
			}
		}
	}

	Ref<Image> image;
	image.instance();
	Error err = ImageLoader::load_image(p_source_file, image, nullptr, false, 1.0);
	if (err != OK) {
		return err;
	}

	if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
		//basis universal does not support float formats, fall back
		compress_mode = COMPRESS_VRAM_COMPRESSED;
	}

	if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
		mipmaps = true;
	}

	//optimize
	if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
		//if using video ram, optimize
		if (channel_pack == 0) {
			//remove alpha if not needed, so compression is more efficient
			if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
				image->convert(Image::FORMAT_RGB8);
			}
		} else if (image->get_format() < Image::FORMAT_RGBA8) {
			image->optimize_channels();
		}
	}

	Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
	if (channel_pack == 0) {
		csource = Image::COMPRESS_SOURCE_SRGB;
	}

	Image::UsedChannels used_channels = image->detect_used_channels(csource);

	Vector<Ref<Image>> slices;

	int slice_w = image->get_width() / hslices;
	int slice_h = image->get_height() / vslices;

	for (int i = 0; i < vslices; i++) {
		for (int j = 0; j < hslices; j++) {
			int x = slice_w * j;
			int y = slice_h * i;
			Ref<Image> slice = image->get_rect(Rect2(x, y, slice_w, slice_h));
			ERR_CONTINUE(slice.is_null() || slice->empty());
			if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
				slice->resize(slice_w, slice_h);
			}
			slices.push_back(slice);
		}
	}

	String extension = get_save_extension();
	Array formats_imported;

	if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
		//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
		//Android, GLES 2.x

		bool ok_on_pc = false;
		bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
		bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565);
		bool can_bptc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc");
		bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc");

		if (can_bptc) {
			formats_imported.push_back("bptc"); //needs to be aded anyway
		}
		bool can_compress_hdr = hdr_compression > 0;

		if (is_hdr && can_compress_hdr) {
			if (used_channels == Image::USED_CHANNELS_LA || used_channels == Image::USED_CHANNELS_RGBA) {
				//can compress hdr, but hdr with alpha is not compressible

				if (hdr_compression == 2) {
					//but user selected to compress hdr anyway, so force an alpha-less format.
					if (image->get_format() == Image::FORMAT_RGBAF) {
						for (int i = 0; i < slices.size(); i++) {
							slices.write[i]->convert(Image::FORMAT_RGBF);
						}

					} else if (image->get_format() == Image::FORMAT_RGBAH) {
						for (int i = 0; i < slices.size(); i++) {
							slices.write[i]->convert(Image::FORMAT_RGBH);
						}
					}
				} else {
					can_compress_hdr = false;
				}
			}

			if (can_compress_hdr) {
				if (!can_bptc) {
					//default to rgbe
					if (image->get_format() != Image::FORMAT_RGBE9995) {
						for (int i = 0; i < slices.size(); i++) {
							slices.write[i]->convert(Image::FORMAT_RGBE9995);
						}
					}
				}
			} else {
				can_bptc = false;
			}
		}

		if (is_ldr && can_bptc) {
			if (bptc_ldr == 0 || (bptc_ldr == 1 && !(used_channels == Image::USED_CHANNELS_LA || used_channels == Image::USED_CHANNELS_RGBA))) {
				can_bptc = false;
			}
		}

		if (can_bptc || can_s3tc) {
			_save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, csource, used_channels, mipmaps, false);
			r_platform_variants->push_back("s3tc");
			formats_imported.push_back("s3tc");
			ok_on_pc = true;
		}

		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
			_save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, lossy, Image::COMPRESS_ETC2, csource, used_channels, mipmaps, true);
			r_platform_variants->push_back("etc2");
			formats_imported.push_back("etc2");
		}

		if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
			_save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, lossy, Image::COMPRESS_ETC2, csource, used_channels, mipmaps, true);
			r_platform_variants->push_back("pvrtc");
			formats_imported.push_back("pvrtc");
		}

		if (!ok_on_pc) {
			EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC.");
		}
	} else {
		//import normally
		_save_tex(slices, p_save_path + "." + extension, compress_mode, lossy, Image::COMPRESS_S3TC /* IGNORED */, csource, used_channels, mipmaps, false);
	}

	if (r_metadata) {
		Dictionary metadata;
		metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
		if (formats_imported.size()) {
			metadata["imported_formats"] = formats_imported;
		}
		*r_metadata = metadata;
	}

	return OK;
}

const char *ResourceImporterLayeredTexture::compression_formats[] = {
	"bptc",
	"s3tc",
	"etc",
	"etc2",
	"pvrtc",
	nullptr
};
String ResourceImporterLayeredTexture::get_import_settings_string() const {
	String s;

	int index = 0;
	while (compression_formats[index]) {
		String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
		bool test = ProjectSettings::get_singleton()->get(setting_path);
		if (test) {
			s += String(compression_formats[index]);
		}
		index++;
	}

	return s;
}

bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const {
	//will become invalid if formats are missing to import
	Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);

	if (!metadata.has("vram_texture")) {
		return false;
	}

	bool vram = metadata["vram_texture"];
	if (!vram) {
		return true; //do not care about non vram
	}

	Vector<String> formats_imported;
	if (metadata.has("imported_formats")) {
		formats_imported = metadata["imported_formats"];
	}

	int index = 0;
	bool valid = true;
	while (compression_formats[index]) {
		String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
		bool test = ProjectSettings::get_singleton()->get(setting_path);
		if (test) {
			if (formats_imported.find(compression_formats[index]) == -1) {
				valid = false;
				break;
			}
		}
		index++;
	}

	return valid;
}

ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;

ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
	singleton = this;
	mode = MODE_CUBEMAP;
}

ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
}
