﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraFollow : MonoBehaviour {

    public Transform target;
    Vector3 offset;

    // Use this for initialization
    void Start () {
        offset = gameObject.transform.position - target.position;
    }
    
    // Update is called once per frame
    void Update () {
        // gameObject.transform.position = target.position + offset;
        Vector3 newPosition = new Vector3(target.position.x + offset.x, transform.position.y, target.position.z + offset.z);
        gameObject.transform.position = newPosition;
    }
}
