/*************************************************************************/
/*  mesh.cpp                                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "mesh.h"

#include "core/templates/pair.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "surface_tool.h"

#include <stdlib.h>

Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr;

Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
	if (triangle_mesh.is_valid()) {
		return triangle_mesh;
	}

	int facecount = 0;

	for (int i = 0; i < get_surface_count(); i++) {
		if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
			continue;
		}

		if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
			facecount += surface_get_array_index_len(i);
		} else {
			facecount += surface_get_array_len(i);
		}
	}

	if (facecount == 0 || (facecount % 3) != 0) {
		return triangle_mesh;
	}

	Vector<Vector3> faces;
	faces.resize(facecount);
	Vector3 *facesw = faces.ptrw();

	int widx = 0;

	for (int i = 0; i < get_surface_count(); i++) {
		if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
			continue;
		}

		Array a = surface_get_arrays(i);
		ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());

		int vc = surface_get_array_len(i);
		Vector<Vector3> vertices = a[ARRAY_VERTEX];
		const Vector3 *vr = vertices.ptr();

		if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
			int ic = surface_get_array_index_len(i);
			Vector<int> indices = a[ARRAY_INDEX];
			const int *ir = indices.ptr();

			for (int j = 0; j < ic; j++) {
				int index = ir[j];
				facesw[widx++] = vr[index];
			}

		} else {
			for (int j = 0; j < vc; j++) {
				facesw[widx++] = vr[j];
			}
		}
	}

	triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
	triangle_mesh->create(faces);

	return triangle_mesh;
}

void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
	if (debug_lines.size() > 0) {
		r_lines = debug_lines;
		return;
	}

	Ref<TriangleMesh> tm = generate_triangle_mesh();
	if (tm.is_null()) {
		return;
	}

	Vector<int> triangle_indices;
	tm->get_indices(&triangle_indices);
	const int triangles_num = tm->get_triangles().size();
	Vector<Vector3> vertices = tm->get_vertices();

	debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line

	const int *ind_r = triangle_indices.ptr();
	const Vector3 *ver_r = vertices.ptr();
	for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
		// Triangle line 1
		debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
		debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];

		// Triangle line 2
		debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
		debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];

		// Triangle line 3
		debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
		debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
	}

	r_lines = debug_lines;
}

void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
	Ref<TriangleMesh> tm = generate_triangle_mesh();
	if (tm.is_null()) {
		return;
	}

	Vector<Vector3> vertices = tm->get_vertices();

	int vertices_size = vertices.size();
	r_points.resize(vertices_size);
	for (int i = 0; i < vertices_size; ++i) {
		r_points.write[i] = vertices[i];
	}
}

bool Mesh::surface_is_softbody_friendly(int p_idx) const {
	const uint32_t surface_format = surface_get_format(p_idx);
	return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
}

Vector<Face3> Mesh::get_faces() const {
	Ref<TriangleMesh> tm = generate_triangle_mesh();
	if (tm.is_valid()) {
		return tm->get_faces();
	}
	return Vector<Face3>();
	/*
	for (int i=0;i<surfaces.size();i++) {
		if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES )
			continue;

		Vector<int> indices;
		Vector<Vector3> vertices;

		vertices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_VERTEX);

		int len=RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
		bool has_indices;

		if (len>0) {
			indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX);
			has_indices=true;

		} else {
			len=vertices.size();
			has_indices=false;
		}

		if (len<=0)
			continue;

		const int* indicesr = indices.ptr();
		const int *indicesptr = indicesr.ptr();

		const Vector3* verticesr = vertices.ptr();
		const Vector3 *verticesptr = verticesr.ptr();

		int old_faces=faces.size();
		int new_faces=old_faces+(len/3);

		faces.resize(new_faces);

		Face3* facesw = faces.ptrw();
		Face3 *facesptr=facesw.ptr();


		for (int i=0;i<len/3;i++) {
			Face3 face;

			for (int j=0;j<3;j++) {
				int idx=i*3+j;
				face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
			}

			facesptr[i+old_faces]=face;
		}

	}
*/
}

Ref<Shape3D> Mesh::create_convex_shape() const {
	Vector<Vector3> vertices;

	for (int i = 0; i < get_surface_count(); i++) {
		Array a = surface_get_arrays(i);
		ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>());
		Vector<Vector3> v = a[ARRAY_VERTEX];
		vertices.append_array(v);
	}

	Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
	shape->set_points(vertices);
	return shape;
}

Ref<Shape3D> Mesh::create_trimesh_shape() const {
	Vector<Face3> faces = get_faces();
	if (faces.size() == 0) {
		return Ref<Shape3D>();
	}

	Vector<Vector3> face_points;
	face_points.resize(faces.size() * 3);

	for (int i = 0; i < face_points.size(); i += 3) {
		Face3 f = faces.get(i / 3);
		face_points.set(i, f.vertex[0]);
		face_points.set(i + 1, f.vertex[1]);
		face_points.set(i + 2, f.vertex[2]);
	}

	Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D);
	shape->set_faces(face_points);
	return shape;
}

Ref<Mesh> Mesh::create_outline(float p_margin) const {
	Array arrays;
	int index_accum = 0;
	for (int i = 0; i < get_surface_count(); i++) {
		if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
			continue;
		}

		Array a = surface_get_arrays(i);
		ERR_FAIL_COND_V(a.is_empty(), Ref<ArrayMesh>());

		if (i == 0) {
			arrays = a;
			Vector<Vector3> v = a[ARRAY_VERTEX];
			index_accum += v.size();
		} else {
			int vcount = 0;
			for (int j = 0; j < arrays.size(); j++) {
				if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
					//mismatch, do not use
					arrays[j] = Variant();
					continue;
				}

				switch (j) {
					case ARRAY_VERTEX:
					case ARRAY_NORMAL: {
						Vector<Vector3> dst = arrays[j];
						Vector<Vector3> src = a[j];
						if (j == ARRAY_VERTEX) {
							vcount = src.size();
						}
						if (dst.size() == 0 || src.size() == 0) {
							arrays[j] = Variant();
							continue;
						}
						dst.append_array(src);
						arrays[j] = dst;
					} break;
					case ARRAY_TANGENT:
					case ARRAY_BONES:
					case ARRAY_WEIGHTS: {
						Vector<real_t> dst = arrays[j];
						Vector<real_t> src = a[j];
						if (dst.size() == 0 || src.size() == 0) {
							arrays[j] = Variant();
							continue;
						}
						dst.append_array(src);
						arrays[j] = dst;

					} break;
					case ARRAY_COLOR: {
						Vector<Color> dst = arrays[j];
						Vector<Color> src = a[j];
						if (dst.size() == 0 || src.size() == 0) {
							arrays[j] = Variant();
							continue;
						}
						dst.append_array(src);
						arrays[j] = dst;

					} break;
					case ARRAY_TEX_UV:
					case ARRAY_TEX_UV2: {
						Vector<Vector2> dst = arrays[j];
						Vector<Vector2> src = a[j];
						if (dst.size() == 0 || src.size() == 0) {
							arrays[j] = Variant();
							continue;
						}
						dst.append_array(src);
						arrays[j] = dst;

					} break;
					case ARRAY_INDEX: {
						Vector<int> dst = arrays[j];
						Vector<int> src = a[j];
						if (dst.size() == 0 || src.size() == 0) {
							arrays[j] = Variant();
							continue;
						}
						{
							int ss = src.size();
							int *w = src.ptrw();
							for (int k = 0; k < ss; k++) {
								w[k] += index_accum;
							}
						}
						dst.append_array(src);
						arrays[j] = dst;
						index_accum += vcount;

					} break;
				}
			}
		}
	}

	ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());

	{
		int *ir = nullptr;
		Vector<int> indices = arrays[ARRAY_INDEX];
		bool has_indices = false;
		Vector<Vector3> vertices = arrays[ARRAY_VERTEX];
		int vc = vertices.size();
		ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
		Vector3 *r = vertices.ptrw();

		if (indices.size()) {
			ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
			vc = indices.size();
			ir = indices.ptrw();
			has_indices = true;
		}

		Map<Vector3, Vector3> normal_accum;

		//fill normals with triangle normals
		for (int i = 0; i < vc; i += 3) {
			Vector3 t[3];

			if (has_indices) {
				t[0] = r[ir[i + 0]];
				t[1] = r[ir[i + 1]];
				t[2] = r[ir[i + 2]];
			} else {
				t[0] = r[i + 0];
				t[1] = r[i + 1];
				t[2] = r[i + 2];
			}

			Vector3 n = Plane(t[0], t[1], t[2]).normal;

			for (int j = 0; j < 3; j++) {
				Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
				if (!E) {
					normal_accum[t[j]] = n;
				} else {
					float d = n.dot(E->get());
					if (d < 1.0) {
						E->get() += n * (1.0 - d);
					}
					//E->get()+=n;
				}
			}
		}

		//normalize

		for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
			E->get().normalize();
		}

		//displace normals
		int vc2 = vertices.size();

		for (int i = 0; i < vc2; i++) {
			Vector3 t = r[i];

			Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
			ERR_CONTINUE(!E);

			t += E->get() * p_margin;
			r[i] = t;
		}

		arrays[ARRAY_VERTEX] = vertices;

		if (!has_indices) {
			Vector<int> new_indices;
			new_indices.resize(vertices.size());
			int *iw = new_indices.ptrw();

			for (int j = 0; j < vc2; j += 3) {
				iw[j] = j;
				iw[j + 1] = j + 2;
				iw[j + 2] = j + 1;
			}

			arrays[ARRAY_INDEX] = new_indices;

		} else {
			for (int j = 0; j < vc; j += 3) {
				SWAP(ir[j + 1], ir[j + 2]);
			}
			arrays[ARRAY_INDEX] = indices;
		}
	}

	Ref<ArrayMesh> newmesh = memnew(ArrayMesh);
	newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
	return newmesh;
}

void Mesh::set_lightmap_size_hint(const Size2i &p_size) {
	lightmap_size_hint = p_size;
}

Size2i Mesh::get_lightmap_size_hint() const {
	return lightmap_size_hint;
}

void Mesh::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
	ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
	ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);

	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");

	ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
	ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
	ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
	ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
	ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);

	BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
	BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);

	BIND_ENUM_CONSTANT(ARRAY_VERTEX);
	BIND_ENUM_CONSTANT(ARRAY_NORMAL);
	BIND_ENUM_CONSTANT(ARRAY_TANGENT);
	BIND_ENUM_CONSTANT(ARRAY_COLOR);
	BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
	BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
	BIND_ENUM_CONSTANT(ARRAY_BONES);
	BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
	BIND_ENUM_CONSTANT(ARRAY_INDEX);
	BIND_ENUM_CONSTANT(ARRAY_MAX);

	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);

	BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);

	BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);

	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);

	BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);

	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);

	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
}

void Mesh::clear_cache() const {
	triangle_mesh.unref();
	debug_lines.clear();
}

Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
	ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());

	const Vector<Face3> faces = get_faces();

	Vector<Vector<Face3>> decomposed = convex_composition_function(faces);

	Vector<Ref<Shape3D>> ret;

	for (int i = 0; i < decomposed.size(); i++) {
		Set<Vector3> points;
		for (int j = 0; j < decomposed[i].size(); j++) {
			points.insert(decomposed[i][j].vertex[0]);
			points.insert(decomposed[i][j].vertex[1]);
			points.insert(decomposed[i][j].vertex[2]);
		}

		Vector<Vector3> convex_points;
		convex_points.resize(points.size());
		{
			Vector3 *w = convex_points.ptrw();
			int idx = 0;
			for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
				w[idx++] = E->get();
			}
		}

		Ref<ConvexPolygonShape3D> shape;
		shape.instance();
		shape->set_points(convex_points);
		ret.push_back(shape);
	}

	return ret;
}

Mesh::Mesh() {
}

#if 0
static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
	enum ArrayType {
		OLD_ARRAY_VERTEX = 0,
		OLD_ARRAY_NORMAL = 1,
		OLD_ARRAY_TANGENT = 2,
		OLD_ARRAY_COLOR = 3,
		OLD_ARRAY_TEX_UV = 4,
		OLD_ARRAY_TEX_UV2 = 5,
		OLD_ARRAY_BONES = 6,
		OLD_ARRAY_WEIGHTS = 7,
		OLD_ARRAY_INDEX = 8,
		OLD_ARRAY_MAX = 9
	};

	enum ArrayFormat {
		/* OLD_ARRAY FORMAT FLAGS */
		OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
		OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
		OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
		OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
		OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
		OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
		OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
		OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
		OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,

		OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
		OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
		OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
		OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
		OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
		OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
		OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
		OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2,

		OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
		OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
	};

	bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE)));
	bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES);
	bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2));
	bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2));

	print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));

	if (!vertex_16bit && !bone_8 && !weight_32) {
		return p_src;
	}

	bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1));

	uint32_t src_stride = p_src.size() / p_elements;
	uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);

	Vector<uint8_t> ret = p_src;

	ret.resize(dst_stride * p_elements);
	{
		uint8_t *w = ret.ptrw();
		const uint8_t *r = p_src.ptr();

		for (uint32_t i = 0; i < p_elements; i++) {
			uint32_t remaining = src_stride;
			const uint8_t *src = (const uint8_t *)(r + src_stride * i);
			uint8_t *dst = (uint8_t *)(w + dst_stride * i);

			if (!vertex_2d) { //3D
				if (vertex_16bit) {
					float *dstw = (float *)dst;
					const uint16_t *srcr = (const uint16_t *)src;
					dstw[0] = Math::half_to_float(srcr[0]);
					dstw[1] = Math::half_to_float(srcr[1]);
					dstw[2] = Math::half_to_float(srcr[2]);
					remaining -= 8;
					src += 8;
				} else {
					src += 12;
					remaining -= 12;
				}
				dst += 12;
			} else {
				if (vertex_16bit) {
					float *dstw = (float *)dst;
					const uint16_t *srcr = (const uint16_t *)src;
					dstw[0] = Math::half_to_float(srcr[0]);
					dstw[1] = Math::half_to_float(srcr[1]);
					remaining -= 4;
					src += 4;
				} else {
					src += 8;
					remaining -= 8;
				}
				dst += 8;
			}

			if (has_bones) {
				remaining -= bone_8 ? 4 : 8;
				remaining -= weight_32 ? 16 : 8;
			}

			for (uint32_t j = 0; j < remaining; j++) {
				dst[j] = src[j];
			}

			if (has_bones) {
				dst += remaining;
				src += remaining;

				if (bone_8) {
					const uint8_t *src_bones = (const uint8_t *)src;
					uint16_t *dst_bones = (uint16_t *)dst;

					dst_bones[0] = src_bones[0];
					dst_bones[1] = src_bones[1];
					dst_bones[2] = src_bones[2];
					dst_bones[3] = src_bones[3];

					src += 4;
				} else {
					for (uint32_t j = 0; j < 8; j++) {
						dst[j] = src[j];
					}

					src += 8;
				}

				dst += 8;

				if (weight_32) {
					const float *src_weights = (const float *)src;
					uint16_t *dst_weights = (uint16_t *)dst;

					dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
					dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
					dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
					dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);

				} else {
					for (uint32_t j = 0; j < 8; j++) {
						dst[j] = src[j];
					}
				}
			}
		}
	}

	return ret;
}
#endif

bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
	String sname = p_name;

	if (sname.begins_with("surface_")) {
		int sl = sname.find("/");
		if (sl == -1) {
			return false;
		}
		int idx = sname.substr(8, sl - 8).to_int() - 1;
		String what = sname.get_slicec('/', 1);
		if (what == "material") {
			surface_set_material(idx, p_value);
		} else if (what == "name") {
			surface_set_name(idx, p_value);
		}
		return true;
	}

#ifndef DISABLE_DEPRECATED
	// Kept for compatibility from 3.x to 4.0.
	if (!sname.begins_with("surfaces")) {
		return false;
	}

	WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");

	int idx = sname.get_slicec('/', 1).to_int();
	String what = sname.get_slicec('/', 2);

	if (idx == surfaces.size()) {
		//create
		Dictionary d = p_value;
		ERR_FAIL_COND_V(!d.has("primitive"), false);

		if (d.has("arrays")) {
			//oldest format (2.x)
			ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
			add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);

		} else if (d.has("array_data")) {
#if 0
			//print_line("array data (old style");
			//older format (3.x)
			Vector<uint8_t> array_data = d["array_data"];
			Vector<uint8_t> array_index_data;
			if (d.has("array_index_data")) {
				array_index_data = d["array_index_data"];
			}

			ERR_FAIL_COND_V(!d.has("format"), false);
			uint32_t format = d["format"];

			uint32_t primitive = d["primitive"];

			uint32_t primitive_remap[7] = {
				PRIMITIVE_POINTS,
				PRIMITIVE_LINES,
				PRIMITIVE_LINE_STRIP,
				PRIMITIVE_LINES,
				PRIMITIVE_TRIANGLES,
				PRIMITIVE_TRIANGLE_STRIP,
				PRIMITIVE_TRIANGLE_STRIP
			};

			primitive = primitive_remap[primitive]; //compatibility

			ERR_FAIL_COND_V(!d.has("vertex_count"), false);
			int vertex_count = d["vertex_count"];

			array_data = _fix_array_compatibility(array_data, format, vertex_count);

			int index_count = 0;
			if (d.has("index_count")) {
				index_count = d["index_count"];
			}

			Vector<Vector<uint8_t>> blend_shapes;

			if (d.has("blend_shape_data")) {
				Array blend_shape_data = d["blend_shape_data"];
				for (int i = 0; i < blend_shape_data.size(); i++) {
					Vector<uint8_t> shape = blend_shape_data[i];
					shape = _fix_array_compatibility(shape, format, vertex_count);

					blend_shapes.push_back(shape);
				}
			}

			//clear unused flags
			print_line("format pre: " + itos(format));
			format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
			print_line("format post: " + itos(format));

			ERR_FAIL_COND_V(!d.has("aabb"), false);
			AABB aabb = d["aabb"];

			Vector<AABB> bone_aabb;
			if (d.has("skeleton_aabb")) {
				Array baabb = d["skeleton_aabb"];
				bone_aabb.resize(baabb.size());

				for (int i = 0; i < baabb.size(); i++) {
					bone_aabb.write[i] = baabb[i];
				}
			}

			add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
#endif
		} else {
			ERR_FAIL_V(false);
		}

		if (d.has("material")) {
			surface_set_material(idx, d["material"]);
		}
		if (d.has("name")) {
			surface_set_name(idx, d["name"]);
		}

		return true;
	}
#endif // DISABLE_DEPRECATED

	return false;
}

void ArrayMesh::_set_blend_shape_names(const PackedStringArray &p_names) {
	ERR_FAIL_COND(surfaces.size() > 0);

	blend_shapes.resize(p_names.size());
	for (int i = 0; i < p_names.size(); i++) {
		blend_shapes.write[i] = p_names[i];
	}

	if (mesh.is_valid()) {
		RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
	}
}

PackedStringArray ArrayMesh::_get_blend_shape_names() const {
	PackedStringArray sarr;
	sarr.resize(blend_shapes.size());
	for (int i = 0; i < blend_shapes.size(); i++) {
		sarr.write[i] = blend_shapes[i];
	}
	return sarr;
}

Array ArrayMesh::_get_surfaces() const {
	if (mesh.is_null()) {
		return Array();
	}

	Array ret;
	for (int i = 0; i < surfaces.size(); i++) {
		RenderingServer::SurfaceData surface = RS::get_singleton()->mesh_get_surface(mesh, i);
		Dictionary data;
		data["format"] = surface.format;
		data["primitive"] = surface.primitive;
		data["vertex_data"] = surface.vertex_data;
		data["vertex_count"] = surface.vertex_count;
		if (surface.skin_data.size()) {
			data["skin_data"] = surface.skin_data;
		}
		if (surface.attribute_data.size()) {
			data["attribute_data"] = surface.attribute_data;
		}
		data["aabb"] = surface.aabb;
		if (surface.index_count) {
			data["index_data"] = surface.index_data;
			data["index_count"] = surface.index_count;
		};

		Array lods;
		for (int j = 0; j < surface.lods.size(); j++) {
			lods.push_back(surface.lods[j].edge_length);
			lods.push_back(surface.lods[j].index_data);
		}

		if (lods.size()) {
			data["lods"] = lods;
		}

		Array bone_aabbs;
		for (int j = 0; j < surface.bone_aabbs.size(); j++) {
			bone_aabbs.push_back(surface.bone_aabbs[j]);
		}
		if (bone_aabbs.size()) {
			data["bone_aabbs"] = bone_aabbs;
		}

		if (surface.blend_shape_data.size()) {
			data["blend_shapes"] = surface.blend_shape_data;
		}

		if (surfaces[i].material.is_valid()) {
			data["material"] = surfaces[i].material;
		}

		if (surfaces[i].name != String()) {
			data["name"] = surfaces[i].name;
		}

		if (surfaces[i].is_2d) {
			data["2d"] = true;
		}

		ret.push_back(data);
	}

	return ret;
}

void ArrayMesh::_create_if_empty() const {
	if (!mesh.is_valid()) {
		mesh = RS::get_singleton()->mesh_create();
		RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
		RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
	}
}

void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
	Vector<RS::SurfaceData> surface_data;
	Vector<Ref<Material>> surface_materials;
	Vector<String> surface_names;
	Vector<bool> surface_2d;

	for (int i = 0; i < p_surfaces.size(); i++) {
		RS::SurfaceData surface;
		Dictionary d = p_surfaces[i];
		ERR_FAIL_COND(!d.has("format"));
		ERR_FAIL_COND(!d.has("primitive"));
		ERR_FAIL_COND(!d.has("vertex_data"));
		ERR_FAIL_COND(!d.has("vertex_count"));
		ERR_FAIL_COND(!d.has("aabb"));
		surface.format = d["format"];
		surface.primitive = RS::PrimitiveType(int(d["primitive"]));
		surface.vertex_data = d["vertex_data"];
		surface.vertex_count = d["vertex_count"];
		if (d.has("attribute_data")) {
			surface.attribute_data = d["attribute_data"];
		}
		if (d.has("skin_data")) {
			surface.skin_data = d["skin_data"];
		}
		surface.aabb = d["aabb"];

		if (d.has("index_data")) {
			ERR_FAIL_COND(!d.has("index_count"));
			surface.index_data = d["index_data"];
			surface.index_count = d["index_count"];
		}

		if (d.has("lods")) {
			Array lods = d["lods"];
			ERR_FAIL_COND(lods.size() & 1); //must be even
			for (int j = 0; j < lods.size(); j += 2) {
				RS::SurfaceData::LOD lod;
				lod.edge_length = lods[j + 0];
				lod.index_data = lods[j + 1];
				surface.lods.push_back(lod);
			}
		}

		if (d.has("bone_aabbs")) {
			Array bone_aabbs = d["bone_aabbs"];
			for (int j = 0; j < bone_aabbs.size(); j++) {
				surface.bone_aabbs.push_back(bone_aabbs[j]);
			}
		}

		if (d.has("blend_shapes")) {
			surface.blend_shape_data = d["blend_shapes"];
		}

		Ref<Material> material;
		if (d.has("material")) {
			material = d["material"];
			if (material.is_valid()) {
				surface.material = material->get_rid();
			}
		}

		String name;
		if (d.has("name")) {
			name = d["name"];
		}

		bool _2d = false;
		if (d.has("2d")) {
			_2d = d["2d"];
		}

		surface_data.push_back(surface);
		surface_materials.push_back(material);
		surface_names.push_back(name);
		surface_2d.push_back(_2d);
	}

	if (mesh.is_valid()) {
		//if mesh exists, it needs to be updated
		RS::get_singleton()->mesh_clear(mesh);
		for (int i = 0; i < surface_data.size(); i++) {
			RS::get_singleton()->mesh_add_surface(mesh, surface_data[i]);
		}
	} else {
		// if mesh does not exist (first time this is loaded, most likely),
		// we can create it with a single call, which is a lot more efficient and thread friendly
		mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
		RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
	}

	surfaces.clear();

	aabb = AABB();
	for (int i = 0; i < surface_data.size(); i++) {
		Surface s;
		s.aabb = surface_data[i].aabb;
		if (i == 0) {
			aabb = s.aabb;
		} else {
			aabb.merge_with(s.aabb);
		}

		s.material = surface_materials[i];
		s.is_2d = surface_2d[i];
		s.name = surface_names[i];

		s.format = surface_data[i].format;
		s.primitive = PrimitiveType(surface_data[i].primitive);
		s.array_length = surface_data[i].vertex_count;
		s.index_array_length = surface_data[i].index_count;

		surfaces.push_back(s);
	}
}

bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
	if (_is_generated()) {
		return false;
	}

	String sname = p_name;
	if (sname.begins_with("surface_")) {
		int sl = sname.find("/");
		if (sl == -1) {
			return false;
		}
		int idx = sname.substr(8, sl - 8).to_int() - 1;
		String what = sname.get_slicec('/', 1);
		if (what == "material") {
			r_ret = surface_get_material(idx);
		} else if (what == "name") {
			r_ret = surface_get_name(idx);
		}
		return true;
	}

	return true;
}

void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
	if (_is_generated()) {
		return;
	}

	for (int i = 0; i < surfaces.size(); i++) {
		p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
		if (surfaces[i].is_2d) {
			p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
		} else {
			p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR));
		}
	}
}

void ArrayMesh::_recompute_aabb() {
	// regenerate AABB
	aabb = AABB();

	for (int i = 0; i < surfaces.size(); i++) {
		if (i == 0) {
			aabb = surfaces[i].aabb;
		} else {
			aabb.merge_with(surfaces[i].aabb);
		}
	}
}
#ifndef _MSC_VER
#warning need to add binding to add_surface using future MeshSurfaceData object
#endif
void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
	_create_if_empty();

	Surface s;
	s.aabb = p_aabb;
	s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
	s.primitive = p_primitive;
	s.array_length = p_vertex_count;
	s.index_array_length = p_index_count;
	s.format = p_format;

	surfaces.push_back(s);
	_recompute_aabb();

	RS::SurfaceData sd;
	sd.format = p_format;
	sd.primitive = RS::PrimitiveType(p_primitive);
	sd.aabb = p_aabb;
	sd.vertex_count = p_vertex_count;
	sd.vertex_data = p_array;
	sd.attribute_data = p_attribute_array;
	sd.skin_data = p_skin_array;
	sd.index_count = p_index_count;
	sd.index_data = p_index_array;
	sd.blend_shape_data = p_blend_shape_data;
	sd.bone_aabbs = p_bone_aabbs;
	sd.lods = p_lods;

	RenderingServer::get_singleton()->mesh_add_surface(mesh, sd);

	clear_cache();
	_change_notify();
	emit_changed();
}

void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
	ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);

	RS::SurfaceData surface;

	Error err = RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RenderingServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_lods, p_flags);
	ERR_FAIL_COND(err != OK);

	/* Debug code.
	print_line("format: " + itos(surface.format));
	print_line("aabb: " + surface.aabb);
	print_line("array size: " + itos(surface.vertex_data.size()));
	print_line("vertex count: " + itos(surface.vertex_count));
	print_line("index size: " + itos(surface.index_data.size()));
	print_line("index count: " + itos(surface.index_count));
	print_line("primitive: " + itos(surface.primitive));
	*/

	add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.bone_aabbs, surface.lods);
}

Array ArrayMesh::surface_get_arrays(int p_surface) const {
	ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
	return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}

Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
	ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
	return RenderingServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}

Dictionary ArrayMesh::surface_get_lods(int p_surface) const {
	ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Dictionary());
	return RenderingServer::get_singleton()->mesh_surface_get_lods(mesh, p_surface);
}

int ArrayMesh::get_surface_count() const {
	return surfaces.size();
}

void ArrayMesh::add_blend_shape(const StringName &p_name) {
	ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");

	StringName name = p_name;

	if (blend_shapes.find(name) != -1) {
		int count = 2;
		do {
			name = String(p_name) + " " + itos(count);
			count++;
		} while (blend_shapes.find(name) != -1);
	}

	blend_shapes.push_back(name);

	if (mesh.is_valid()) {
		RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
	}
}

int ArrayMesh::get_blend_shape_count() const {
	return blend_shapes.size();
}

StringName ArrayMesh::get_blend_shape_name(int p_index) const {
	ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
	return blend_shapes[p_index];
}

void ArrayMesh::clear_blend_shapes() {
	ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");

	blend_shapes.clear();

	if (mesh.is_valid()) {
		RS::get_singleton()->mesh_set_blend_shape_count(mesh, 0);
	}
}

void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
	blend_shape_mode = p_mode;
	if (mesh.is_valid()) {
		RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)p_mode);
	}
}

ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
	return blend_shape_mode;
}

int ArrayMesh::surface_get_array_len(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
	return surfaces[p_idx].array_length;
}

int ArrayMesh::surface_get_array_index_len(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
	return surfaces[p_idx].index_array_length;
}

uint32_t ArrayMesh::surface_get_format(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
	return surfaces[p_idx].format;
}

ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
	return surfaces[p_idx].primitive;
}

void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
	ERR_FAIL_INDEX(p_idx, surfaces.size());
	if (surfaces[p_idx].material == p_material) {
		return;
	}
	surfaces.write[p_idx].material = p_material;
	RenderingServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());

	_change_notify("material");
	emit_changed();
}

int ArrayMesh::surface_find_by_name(const String &p_name) const {
	for (int i = 0; i < surfaces.size(); i++) {
		if (surfaces[i].name == p_name) {
			return i;
		}
	}
	return -1;
}

void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
	ERR_FAIL_INDEX(p_idx, surfaces.size());

	surfaces.write[p_idx].name = p_name;
	emit_changed();
}

String ArrayMesh::surface_get_name(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
	return surfaces[p_idx].name;
}

void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
	ERR_FAIL_INDEX(p_surface, surfaces.size());
	RS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
	emit_changed();
}

void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
	ERR_FAIL_INDEX(p_idx, surfaces.size());
	surfaces.write[p_idx].aabb = p_aabb;
	// set custom aabb too?
	emit_changed();
}

Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
	return surfaces[p_idx].material;
}

RID ArrayMesh::get_rid() const {
	_create_if_empty();
	return mesh;
}

AABB ArrayMesh::get_aabb() const {
	return aabb;
}

void ArrayMesh::clear_surfaces() {
	if (!mesh.is_valid()) {
		return;
	}
	RS::get_singleton()->mesh_clear(mesh);
	surfaces.clear();
	aabb = AABB();
}

void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
	_create_if_empty();
	custom_aabb = p_custom;
	RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
	emit_changed();
}

AABB ArrayMesh::get_custom_aabb() const {
	return custom_aabb;
}

void ArrayMesh::regen_normalmaps() {
	if (surfaces.size() == 0) {
		return;
	}
	Vector<Ref<SurfaceTool>> surfs;
	for (int i = 0; i < get_surface_count(); i++) {
		Ref<SurfaceTool> st = memnew(SurfaceTool);
		st->create_from(Ref<ArrayMesh>(this), i);
		surfs.push_back(st);
	}

	clear_surfaces();

	for (int i = 0; i < surfs.size(); i++) {
		surfs.write[i]->generate_tangents();
		surfs.write[i]->commit(Ref<ArrayMesh>(this));
	}
}

//dirty hack
bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);

struct ArrayMeshLightmapSurface {
	Ref<Material> material;
	LocalVector<SurfaceTool::Vertex> vertices;
	Mesh::PrimitiveType primitive;
	uint32_t format;
};

Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
	int *cache_data = nullptr;
	unsigned int cache_size = 0;
	bool use_cache = false; // Don't use cache
	return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
}

Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
	ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
	ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");

	Vector<float> vertices;
	Vector<float> normals;
	Vector<int> indices;
	Vector<float> uv;
	Vector<Pair<int, int>> uv_indices;

	Vector<ArrayMeshLightmapSurface> lightmap_surfaces;

	// Keep only the scale
	Transform transform = p_base_transform;
	transform.origin = Vector3();
	transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));

	Basis normal_basis = transform.basis.inverse().transposed();

	for (int i = 0; i < get_surface_count(); i++) {
		ArrayMeshLightmapSurface s;
		s.primitive = surface_get_primitive_type(i);

		ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
		s.format = surface_get_format(i);
		ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");

		Array arrays = surface_get_arrays(i);
		s.material = surface_get_material(i);
		SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices);

		Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
		int vc = rvertices.size();
		const Vector3 *r = rvertices.ptr();

		Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
		const Vector3 *rn = rnormals.ptr();

		int vertex_ofs = vertices.size() / 3;

		vertices.resize((vertex_ofs + vc) * 3);
		normals.resize((vertex_ofs + vc) * 3);
		uv_indices.resize(vertex_ofs + vc);

		for (int j = 0; j < vc; j++) {
			Vector3 v = transform.xform(r[j]);
			Vector3 n = normal_basis.xform(rn[j]).normalized();

			vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
			vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
			vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
			normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
			normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
			normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
			uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
		}

		Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
		int ic = rindices.size();

		if (ic == 0) {
			for (int j = 0; j < vc / 3; j++) {
				if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) {
					continue;
				}

				indices.push_back(vertex_ofs + j * 3 + 0);
				indices.push_back(vertex_ofs + j * 3 + 1);
				indices.push_back(vertex_ofs + j * 3 + 2);
			}

		} else {
			const int *ri = rindices.ptr();

			for (int j = 0; j < ic / 3; j++) {
				if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) {
					continue;
				}
				indices.push_back(vertex_ofs + ri[j * 3 + 0]);
				indices.push_back(vertex_ofs + ri[j * 3 + 1]);
				indices.push_back(vertex_ofs + ri[j * 3 + 2]);
			}
		}

		lightmap_surfaces.push_back(s);
	}

	//unwrap

	float *gen_uvs;
	int *gen_vertices;
	int *gen_indices;
	int gen_vertex_count;
	int gen_index_count;
	int size_x;
	int size_y;

	bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);

	if (!ok) {
		return ERR_CANT_CREATE;
	}

	//remove surfaces
	clear_surfaces();

	//create surfacetools for each surface..
	Vector<Ref<SurfaceTool>> surfaces_tools;

	for (int i = 0; i < lightmap_surfaces.size(); i++) {
		Ref<SurfaceTool> st;
		st.instance();
		st->begin(Mesh::PRIMITIVE_TRIANGLES);
		st->set_material(lightmap_surfaces[i].material);
		surfaces_tools.push_back(st); //stay there
	}

	print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
	//go through all indices
	for (int i = 0; i < gen_index_count; i += 3) {
		ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
		ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
		ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);

		ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);

		int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;

		for (int j = 0; j < 3; j++) {
			SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];

			if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
				surfaces_tools.write[surface]->set_color(v.color);
			}
			if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
				surfaces_tools.write[surface]->set_uv(v.uv);
			}
			if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
				surfaces_tools.write[surface]->set_normal(v.normal);
			}
			if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
				Plane t;
				t.normal = v.tangent;
				t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
				surfaces_tools.write[surface]->set_tangent(t);
			}
			if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
				surfaces_tools.write[surface]->set_bones(v.bones);
			}
			if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
				surfaces_tools.write[surface]->set_weights(v.weights);
			}

			Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
			surfaces_tools.write[surface]->set_uv2(uv2);

			surfaces_tools.write[surface]->add_vertex(v.vertex);
		}
	}

	//generate surfaces

	for (int i = 0; i < surfaces_tools.size(); i++) {
		surfaces_tools.write[i]->index();
		surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
	}

	set_lightmap_size_hint(Size2(size_x, size_y));

	if (!r_used_cache) {
		//free stuff
		::free(gen_vertices);
		::free(gen_indices);
		::free(gen_uvs);
	}

	return OK;
}

void ArrayMesh::_bind_methods() {
	ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
	ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
	ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
	ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
	ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
	ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);

	ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
	ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
	ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
	ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
	ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
	ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
	ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
	ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
	ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
	ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
	ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
	ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
	ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
	ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
	ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
	ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
	ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
	ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
	ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);

	ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
	ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);

	ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names);
	ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names);

	ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
	ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);

	ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
	ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
}

void ArrayMesh::reload_from_file() {
	RenderingServer::get_singleton()->mesh_clear(mesh);
	surfaces.clear();
	clear_blend_shapes();
	clear_cache();

	Resource::reload_from_file();

	_change_notify();
}

ArrayMesh::ArrayMesh() {
	//mesh is now created on demand
	//mesh = RenderingServer::get_singleton()->mesh_create();
	blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
}

ArrayMesh::~ArrayMesh() {
	if (mesh.is_valid()) {
		RenderingServer::get_singleton()->free(mesh);
	}
}
