Efficient LBM on GPUs for dense moving objects using immersed boundary condition
Joel Beny Jonas Latt
 
  
 


 
 

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Efficient LBM on GPUs for dense moving objects using immersed boundary condition] 
Efficient LBM on GPUs for dense moving objects using immersed boundary condition 
  
[Joel Beny]joel.beny@gmail.com 
  
acc]Joel Beny 
acc2]Jonas Latt 


  
[acc]Université de Genève, Geneva, Switzerland, Joel.Beny@etu.unige.ch 
[acc2]Université de Genève, Geneva, Switzerland, Jonas.Latt@unige.ch 
  

  
  
