function transferFrom(address from, address to, uint tokens) public returns (bool success);

    event Transfer(address indexed from, address indexed to, uint tokens);
    event Approval(address indexed tokenOwner, address indexed spender, uint tokens);
    
}












contract Functionality_Event is Blackjack_DataSets 
{
    
    
    
    event Create_UserAccountEvent
    (
        uint _UserIdEvent,
        address _UserAddressEvent,
        string _UserNameEvent,
        string _UserDescriptionEvent
    );


    
    event Initialize_GameEvent
    (
        uint _GameIdEvent, 
        uint[] _Player_UserIdsEvent, 
        uint _Dealer_UserIdEvent, 
        uint _MIN_BettingLimitEvent,
        uint _MAX_BettingLimitEvent
    );
        
        
        
    event BettingsEvent
    (
        uint _GameIdEvent, 
        uint _GameRoundIdEvent,
        uint _UserIdEvent,
        uint _BettingAmountEvent
    );
    
    
    
    event Initialize_GameRoundEvent
    (
        uint[] _PlayerUserIdSetEvent,
        uint _GameRoundIdEvent
    );
    
    
    
    event Initialize_GamePlayUnitEvent
    (
        uint _PlayerUserIdEvent,
        uint _BettingsEvent,
        uint[] _Cards_InHandEvent
    );



    event GetCardEvent
    (
        uint _GameRoundIdEvent,
        uint[] _GetCardsInHandEvent
    );         
    
    
    
    event Determine_GameRoundResult
    (
        uint _GameIdEvent,
        uint _GameRoundIdEvent,
        uint[] _WinnerUserIdEvent,
        uint[] _DrawUserIdEvent,
        uint[] _LoserUserIdEvent
    );
    
    
    
    event ExchangeLuTokenEvent
    (
        address _ETH_AddressEvent,
        uint _ETH_ExchangeAmountEvent,
        uint _LuToken_UserIdEvnet,
        uint _LuToken_ExchangeAmountEvnet,
        uint _LuToken_RemainAmountEvent
    );
    
    
    
    event CheckBetting_Anouncement
    (
        uint GameRoundId, 
        uint UserId, 
        uint UserBettingAmount, 
        uint MinBettingLimit, 
        uint MaxBettingLimit
    );
    
}












contract AccessControl is Blackjack_DataSets, Functionality_Event 
{

    

    bool public paused = false;


    
    address public LuGoddess = msg.sender;
    address public C_Meow_O_Address = msg.sender;
    address public ceoAddress = msg.sender;
    address public cfoAddress = msg.sender;
    address public cooAddress = msg.sender;
    
    
    

    modifier StandCheck_AllPlayer(uint GameId) 
    {
        Game_Unit memory Im_GameUnit_Instance = Mapping__GameUnitId_GameUnitStruct[GameId];
        uint Im_RoundId = Im_GameUnit_Instance.Game_RoundsIds[Im_GameUnit_Instance.Game_RoundsIds.length-1];
        Game_Round_Unit storage Im_GameRoundUnit_Instance = Mapping__GameRoundId_GameRoundStruct[Im_RoundId];
        
        for(uint Im_PlayUnitCounter = 0 ; Im_PlayUnitCounter <= Im_GameUnit_Instance.Player_UserIds.length; Im_PlayUnitCounter++)
        {
            require(Im_GameRoundUnit_Instance.Mapping__Index_PlayUnitStruct[Im_PlayUnitCounter].Cards_InHand[Im_GameRoundUnit_Instance.Mapping__Index_PlayUnitStruct[Im_PlayUnitCounter].Cards_InHand.length-1] == 1111);
        } 
        _;
    }