function managePlayer(uint256 _pID, J3Ddatasets.EventReturns memory _eventData_)
        private
        returns (J3Ddatasets.EventReturns)
    {
        
        
        if (plyr_[_pID].lrnd != 0)
            updateGenVault(_pID, plyr_[_pID].lrnd);
            
        
        plyr_[_pID].lrnd = rID_;
            
        
        _eventData_.compressedData = _eventData_.compressedData + 10;
        
        return(_eventData_);
    }