The Crew
Ubisoft Reflections
['sacnoth', 'sonic team usa', 'team17', 'freestylegames', 'ankama games', 'overkill software', 'jeff minter', 'simon', 'dustin moskovitz', 'ea redwood shores', 'isro', 'next', 'namco', 'electronic arts', 'sony computer entertainment japan', 'incentive software', 'psygnosis', 'delrina', 'national instruments', 'dennis ritchie', 'bandai', 'dec', 'nintendo ead', '5th cell', 'videolan', 'apache', 'atari corporation', 'internet systems consortium', 'adobe', 'jetbrains', 'midway games', 'john stuart mill', 'cisco systems', 'mythos games', 'alfa system', 'studio 33', 'core design', 'square enix', 'fedora', 'taito', 'delphine software', 'tilted mill entertainment', 'yuji horii', 'red storm entertainment', 'the 3do company', 'digital equipment corporation', 'intuit', 'hp', 'team ico', 'next level games', 'reflections interactive', 'bloodhouse', 'team 17', 'cray research', 'corel', 'sucker punch', 'llamasoft', 'ritual entertainment', 'embarcadero', 'hal laboratory', 'pangea software', 'scej', 'ogc', 'telltale games', 'big red software', '2k games', 'eutechnyx', 'universal entertainment corporation', 'nintendo', 'sce cambridge studio', 'unix', 'bethesda game studios', 'soe', 'research in motion', 'relic entertainment', 'sega', 'apache software foundation', 'codename nx', 'nullsoft', 'katgames', 'tripwire interactive', 'tehkan', 'presto studios', 'marti wong', 'twilight frontier', 'camelot software planning', 'bell labs', 'hudson soft', 'general magic', 'reality pump', 'turn 10 studios', 'human entertainment', 'gravity corporation', 'game arts', 'codemasters', 'tango gameworks', 'edmund mcmillen', 'uw', 'monolith soft']
The Crew (video game)
The Crew is a 2014 online racing video game set in a large open world environment, developed by Ivory Tower and Ubisoft Reflections and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One, with an Xbox 360 port developed by Asobo Studio. The Crew received a mixed reception upon release. Critics praised the game's world design but criticized the always-online aspect, which created technical glitches and other issues, the difficult-to-understand user interface, and the presence of microtransactions. The game shipped two million copies by January 1, 2015. The Crew received an expansion, titled The Crew: Wild Run, which was released on November 17, 2015.