Wii U
Codename NX
['linus benedict torvalds', 'activestate', 'human entertainment', 'westone bit entertainment', 'lenovo', 'ambrosia software', 'icom simulations', 'vought', 'ocean software', 'ritual entertainment', 'wolfram research', 'atari corporation', 'sucker punch productions', 'bugbear entertainment', 'ebu', 'next level games', 'techland', 'wolf team', 'electronic arts canada', 'telenet japan', 'dennis ritchie', 'joint photographic experts group', 'strategic simulations', 'apache', 'asus', 'samsung', 'w3c', 'port authority', 'freeverse software', 'alpha denshi', 'gremlin interactive', 'ion storm', 'activision', 'westone', 'ubisoft shanghai', 'lawrence page', 'open geospatial consortium', 'tapulous', 'visceral games', 'linux foundation', 'core design', 'wayforward technologies', 'ea canada', 'hb studios', 'seymour papert', 'cisco systems', 'blue byte software', 'terminal reality', 'stormfront studios', 'team ninja', 'digital pictures', 'opengis', 'ubisoft entertainment', 'konami computer entertainment tokyo', 'feral interactive', 'qualcomm', 'sting entertainment', 'sculptured software', 'novalogic', 'intelligent systems', 'apple macintosh', 'game arts', 'lucasarts', 'valve software', 'kalisto entertainment', 'epic megagames', 'burroughs corporation', 'kde', 'ankama games', 'pangea software', 'telltale games', 'digital reality', 'high voltage software', 'infogrames', 'ninja theory', 'cisco', 'on2 technologies', 'apple', 'kojima productions', 'esri', 'access games', 'inti creates', 'guerrilla games', 'tecmo', 'pentavision', 'rage software', 'first star software', 'carnegie mellon', 'gaijin entertainment', 'sap se', 'jaxa', 'world wide web consortium', 'ecma', 'eidetic', 'dynamix', 'ccp games', 'chris hughes', 'suse', 'linden research']
Club Nintendo
Club Nintendo was the name of several publications and a better-known customer loyalty program provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which may have been be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadables, and warranty extensions on select Nintendo products. On January 20, 2015, it was announced that Club Nintendo would be discontinued in North America on June 30, 2015 and in Europe and Japan on September 30, 2015 due to an upcoming new loyalty program. Flipnote Studio 3D will be available to all North American Club Nintendo members for free, and users who sign up to the European version of the new loyalty program during the launch period will receive Flipnote Studio 3D for free. On March 17, 2015, after suddenly announcing their business partnership venture with DeNA, Nintendo stated that they were working with them on a new, cross-platform membership service called My Nintendo to supersede Club Nintendo for its contemporary platforms - Wii U and Nintendo 3DS - as well as future platforms like "Codename NX", alongside other devices such as tablets, smartphones and PCs in March 2016.