Hikaru no Go
TV Tokyo
['oxygen network', 'adult swim', 'pbs kids', 'bravo network', 'showtime cable network', 'nhk', 'seven network', 'animal planet international', 'yorkshire tv', 'doordarshan', 'sky sports', 'star one', 'bbc world news', 'gma network', 'dumont tv', 'sci fi channel', 'stv', 'solar sports', 'w network', 'sbs one', 'mainichi broadcasting system', 'discovery channel', 'nos', 'game show network', 'bbc one', 'investigation discovery', 'sab', 'hln', 'bbc northern ireland', 'vtm', 'espnu', 'ntr', 'zee tv', 'noggin', 'fox sports world canada', 'kbs', 'tv2 zulu', 'vh1', 'fox reality channel', 'nbc', 'rai 2', 'rede globo', 'wbez', 'public broadcasting service', 'espn', 'american movie classics', 'style network', 'spiketv', 'telefe', 'syndicated', 'turner network tv', 'military channel', 'srf 1', 'radio philippines network', 'itv channel tv', 'radio 105 network', 'nippon tv', 'tv1', 'lifetime tv', 'channel five', 'hulu', 'ant1', 'tv land', 'dd national', 'tg4', 'grampian tv', 'cbs tv', 'techtv', 'cbc tv', 'fox soccer', 'bbc tv service', 'australian broadcasting corporation', 'tv asahi', 'mrt', 'msnbc', 'playhouse disney', 'cnn international', 'fox sports net', 'abc1', 'zdtv', 'rai uno', 'vh1 classic', 'nine network', 'teletoon', 'wnbc', 'wb tv', 'nickelodeon', 'mediacorp channel 8', 'fox8', 'the comedy network', 'national geographic', 'tvb', 'svt2', 'cinemax', 'mynetworktv', 'tv broadcasts limited', 'history tv', 'citytv', 'hbo']
Hikaru no Go
Hikaru no Go (ヒカルの碁, lit. "Hikaru's Go") is a Japanese manga series based on the board game Go, written by Yumi Hotta and illustrated by Takeshi Obata. The production of the series' Go games was supervised by Go professional Yukari Umezawa. It was serialized in Weekly Shōnen Jump from 1998 to 2003, with the chapters collected into 23 tankōbon volumes by Shueisha. It was adapted into an anime television series by Studio Pierrot, that ran for 75 episodes from 2001 to 2003 on TV Tokyo, with a New Year's Special aired in January 2004. Viz Media released both the manga and anime in North America; they serialized the manga in Shonen Jump in addition to releasing its collected volumes in entirety, while the anime aired on ImaginAsian in addition to a DVD release that was cancelled prematurely. Hikaru no Go was well-received, with over 25 million copies in circulation and winning the Shogakukan Manga Award in 2000 and the Tezuka Osamu Cultural Prize in 2003. It is largely responsible for popularizing Go among the youth of Japan since its debut, and considered by Go players everywhere to have sparked worldwide interest in the game, noticeably increasing the Go-playing population around the globe.