{"content":[{"text":"About me","bbox":{"left":0.094233,"top":0.115115,"width":0.14785199999999998,"height":0.02896399999999999}},{"text":"● \n ● \n ●","bbox":{"left":0.103033,"top":0.166186,"width":0.013422000000000003,"height":0.06445399999999998}},{"text":"Norwegian born & raised \n Entered games industry in 2013 \n Worked on NVIDIA graphics driver, Steam, Dota 2, Planetary Annihilation, \n and State of Decay 2, among others \n Currently an engine, tools, and gameplay programmer at Undead Labs \n Contributor to Unreal Engine 4","bbox":{"left":0.138677,"top":0.166186,"width":0.7269079999999999,"height":0.13320400000000004}},{"text":"● \n ●","bbox":{"left":0.103033,"top":0.257853,"width":0.013422000000000003,"height":0.041537000000000046}},{"text":"<1> I’m not from around here -- I’ve only lived in the US for 9 years. You might not \n know a lot about Norway, but for one -- there’s not a lot of game industry there \n (though it’s getting better).","bbox":{"left":0.1125,"top":0.485211,"width":0.7387069999999999,"height":0.054568000000000005}},{"text":"<2> I started out outside of the games industry, because everyone I knew told me that \n the games industry was a rough place to work.","bbox":{"left":0.1125,"top":0.560211,"width":0.773908,"height":0.035817999999999905}},{"text":"<3> My first employment in the US was for NVIDIA, because the work was interesting, \n and it *wasn’t* the games industry. I took another job after that, but started working on \n some games projects in my spare time, got an amazing opportunity in Seattle, and \n then moved up here -- and I’ve lived here since.","bbox":{"left":0.1125,"top":0.616461,"width":0.7748849999999999,"height":0.07331799999999988}},{"text":"<4> I do a lot of different things at Undead Labs -- I like doing things that are valuable, \n rather than things that belong to a specific problem space.","bbox":{"left":0.1125,"top":0.710211,"width":0.773867,"height":0.035817999999999905}},{"text":"<5> .. And as a part of that, I’ve gotten a chance to contribute to Unreal Engine 4, \n submitting some of our engine changes back to Epic, which then gets included in \n future engine releases.","bbox":{"left":0.1125,"top":0.766461,"width":0.7319439999999999,"height":0.05456800000000006}}],"images_bbox":[{"left":0.73441,"top":0.075,"width":0.210078,"height":0.058412}],"images_bbox_not_text_overlap":[{"left":0.73441,"top":0.075,"width":0.210078,"height":0.058412}]}