{"content":[{"text":"Common Course Outline \n ARTD 240 \n 3D Modeling and Animation \n 3 Semester Hours","bbox":{"left":0.343807,"top":0.086879,"width":0.31555900000000003,"height":0.08861600000000001}},{"text":"The Community College of Baltimore County","bbox":{"left":0.215327,"top":0.191449,"width":0.5723229999999999,"height":0.031477000000000005}},{"text":"Description","bbox":{"left":0.148667,"top":0.24451,"width":0.09678399999999998,"height":0.020984999999999976}},{"text":"ARTD 240 – 3 Credits – 3D Modeling and Animation explores the creation of 3D \n imagery for use in both print and interactive media. Major topics include the fundamentals \n of 3D modeling; including materials, textures, and surfacing, as well as lighting and scene \n creation. Project workflow and appropriate file formats for print and screen-based delivery \n are covered as students work through a series of progressively more complex illustration \n projects.","bbox":{"left":0.148667,"top":0.278768,"width":0.711388,"height":0.10721900000000001}},{"text":"3 credits; 2 lecture hours per week; 3 laboratory hours per week \n Prerequisites: ARTD 116 and ARTD 140, or consent of the program coordinator; \n Overall Course Objectives","bbox":{"left":0.143765,"top":0.403639,"width":0.680771,"height":0.06871199999999994}},{"text":"Upon successfully completing the course students will be able to: \n 1. navigate a 3D environment; \n 2. create polygonal and NURBS based objects; \n 3. edit splines, points, and curves; \n 4. generate surfaces through sweeps, extrudes, and lofts; \n 5. apply materials to create realistic surfaces; \n 6. characterize material properties and purposes; \n 7. create custom textures for mapping or projection; \n 8. animate translation of objects; \n 9. animate a camera using position, tilt, pan, and roll; \n 10. light a scene; and \n 11. render scenes as frame sequences and digital video","bbox":{"left":0.148863,"top":0.485624,"width":0.513101,"height":0.211752}},{"text":"Major Topics","bbox":{"left":0.178072,"top":0.7123,"width":0.11370599999999997,"height":0.02098500000000003}},{"text":"I. Overview \n A. The working window \n B. Preset Libraries \n C. The Menu Bar \n D. Displaying a scene \n E. Creating Objects \n F. Undoing operations \n G. Cartesian Coordinates \n H. Navigating in three dimensions","bbox":{"left":0.148667,"top":0.747164,"width":0.29882600000000004,"height":0.15948699999999993}}],"images_bbox":[],"images_bbox_not_text_overlap":[]}