{"content":[{"text":"Monsters \n Where Characters and Creatures are individuals, Monsters \n are a generalization. They are a very loose description \n that doesn't take material form until it is turned into a \n creature and injected into an adventure. As with all \n individuals, they may vary wildly from the generalization \n that defines them. Gamewise, a monster is made up of three \n things: a name, a stat block and a written description.","bbox":{"left":0.038675,"top":0.037934,"width":0.8923110000000001,"height":0.191364}},{"text":"Stat Blocks. The stat block is a line of statistics that \n gives us the numbers needed to run it in a game. This \n appears at the top of the entry as something you can \n quickly copy/paste out of the book and into an adventure. \n The order of the stats is somewhat combat-centric with the \n most vital statistics pushed to the right and the more \n expendable statistics moved to the left. The one exception \n being Level which always starts off the stat block but is \n hardly ever used. When you see a stat block looking like \n this:","bbox":{"left":0.038675,"top":0.239415,"width":0.892311,"height":0.19657400000000003}},{"text":"Goblins. Level 1. AC: 10. HP 4. Move: Walk 3. Hit: 10. \n Attack: 1d6m or Weapon. SDMG: -2. Size: Tiny. Size AC: \n Sma +1, Med +2, Lar +3, Ext +4. Abilities: S11, I12, \n H8, L9. Talents: Infravision. Troubles: Daylight -2. \n Lang: Goblin, Common. Align: Evil. Freq: Uncommon 2d6.","bbox":{"left":0.11453,"top":0.446107,"width":0.830772,"height":0.09808999999999996}},{"text":"You know that it will probably need AC, HP, Move, Hit and \n Attacks, SDMG, Size and Size AC. The Abilities, Talents, \n Troubles, Languages, Align and Frequency are more optional. \n You could easily trim it down to something like this for a \n very simple attack encounter against medium-sized \n opponents:","bbox":{"left":0.038675,"top":0.554305,"width":0.907695,"height":0.11564899999999989}},{"text":"Goblins. AC 13/6. HP 4. Move: 3. Hit: -1. Attacks: \n 1d6m. SDMG: -2. Size: Tiny. Size AC: Sma +1, Med +2.","bbox":{"left":0.11453,"top":0.680071,"width":0.800002,"height":0.038999000000000006}},{"text":"On the whole, when it comes to running creatures the fewer \n stats you have to contend with the better. While there is \n no limit to what can be packed inside a stat block, here is \n a guide to the stats which seem to turn up time and again.","bbox":{"left":0.038675,"top":0.729179,"width":0.9076960000000001,"height":0.07625499999999996}},{"text":"Level. This is the creature's intensity level. It is for the \n most part the same as a character level except that \n creatures do not change levels or get perks from it.","bbox":{"left":0.038675,"top":0.815551,"width":0.919661,"height":0.05869599999999997}},{"text":"AC = Armor Class. This is what a character needs to beat to \n hit the creature. When two numbers are present the first is \n its FAC and the second its SAC.","bbox":{"left":0.038675,"top":0.884364,"width":0.910687,"height":0.05869599999999997}}],"images_bbox":[],"images_bbox_not_text_overlap":[]}