{"content":[{"text":"Presented at the Cloud-of-Things 2013, Athens, Greece, 16-17th July 2013","bbox":{"left":0.234871,"top":0.047977,"width":0.499299,"height":0.016791999999999994}},{"text":"technologies can be exploited in educational practices. Also, the exercises in \n collaborative learning have advantages in terms of enabling learners to clarify their \n ideas and develop better concepts through the discussion process[2]. \n Linking real and virtual worlds allows augmented reality to create a reality that is \n both enhanced and augmented[3]. Augmented reality provides new possibilities for \n learning and teaching, which have been recognized by educational researchers[4]. \n Learners can benefit from the coexistence of virtual objects and real environment in \n several aspects. First, it allows learners to visualise complex spatial relationships and \n abstract concepts[5]. Second, learners can interact with 2D and 3D synthetic objects in \n the Mixed-Reality (MR)[6]. Third, it allows phenomena that are not existent or \n impossible in the real environment to be experienced by the learners. Finally, it allows \n learners to develop important practices that cannot be developed in other learning \n technology environments[7]. These advantages have made augmented reality one of the \n key emerging technologies for learning and teaching over the next five years[8]. In \n addition, connecting various innovative technologies such as mobile devices, wearable \n computers and immersive gadgets, could create augmented reality[4]. However, the \n educational benefits of augmented reality not only concern the use of the technologies \n but also how augmented reality is designed, implemented and integrated into learning \n settings, both formal and informal[4]. AR might be based on technology, but it should \n be conceptualized beyond technology [4]. \n To this end, the aim of this work-in progress is to explore how augmented reality \n could be used to make the invisible things visible in order to construct a meaningful \n view for developers and learners to understand better the abstract concepts of the \n internet-of-things surrounding us. As a first step towards these lofty ambitions, we have \n proposed an AR model we call ViewPoint which we propose to apply to the \n development of an Internet-Of-Things based desktop robot that is constructed from a \n small self-contained eco-system of networked embedded system known as \n BuzzzBoards [30].","bbox":{"left":0.20483,"top":0.183572,"width":0.5910329999999999,"height":0.5689949999999999}},{"text":"2","bbox":{"left":0.78707,"top":0.903715,"width":0.008417000000000008,"height":0.015874999999999972}},{"text":"© Essex University 2013","bbox":{"left":0.234871,"top":0.917397,"width":0.16910799999999998,"height":0.015874999999999972}}],"images_bbox":[],"images_bbox_not_text_overlap":[]}