section_path: Modern media/Internet
section_name: Internet
paragraph_text: Internet
  
  The Internet is a worldwide network of computers and computer networks that communicate with each other using the Internet Protocol (IP). Any computer on the Internet has a unique IP address that can be used by other computers to route information to it. Hence, any computer on the Internet can send a message to any other computer using its IP address. These messages carry with them the originating computer's IP address allowing for two-way communication. The Internet is thus an exchange of messages between computers.
  
  It is estimated that 51% of the information flowing through two-way telecommunications networks in the year 2000 were flowing through the Internet (most of the rest (42%) through the landline telephone). By 2007 the Internet clearly dominated and captured 97% of all the information in telecommunication networks (most of the rest (2%) through mobile phones). As of 2008, an estimated 21.9% of the world population has access to the Internet with the highest access rates (measured as a percentage of the population) in North America (73.6%), Oceania/Australia (59.5%) and Europe (48.1%). In terms of broadband access, Iceland (26.7%), South Korea (25.4%) and the Netherlands (25.3%) led the world.
  
  The Internet works in part because of protocols that govern how the computers and routers communicate with each other. The nature of computer network communication lends itself to a layered approach where individual protocols in the protocol stack run more-or-less independently of other protocols. This allows lower-level protocols to be customized for the network situation while not changing the way higher-level protocols operate. A practical example of why this is important is because it allows an Internet browser to run the same code regardless of whether the computer it is running on is connected to the Internet through an Ethernet or Wi-Fi connection. Protocols are often talked about in terms of their place in the OSI reference model (pictured on the right), which emerged in 1983 as the first step in an unsuccessful attempt to build a universally adopted networking protocol suite.
  
  For the Internet, the physical medium and data link protocol can vary several times as packets traverse the globe. This is because the Internet places no constraints on what physical medium or data link protocol is used. This leads to the adoption of media and protocols that best suit the local network situation. In practice, most intercontinental communication will use the Asynchronous Transfer Mode (ATM) protocol (or a modern equivalent) on top of optic fibre. This is because for most intercontinental communication the Internet shares the same infrastructure as the public switched telephone network.
  
  At the network layer, things become standardized with the Internet Protocol (IP) being adopted for logical addressing. For the World Wide Web, these "IP addresses" are derived from the human-readable form using the Domain Name System (e.g., 72.14.207.99 is derived from Google.com). At the moment, the most widely used version of the Internet Protocol is version four but a move to version six is imminent.
  
  At the transport layer, most communication adopts either the Transmission Control Protocol (TCP) or the User Datagram Protocol (UDP). TCP is used when it is essential every message sent is received by the other computer whereas UDP is used when it is merely desirable. With TCP, packets are retransmitted if they are lost and placed in order before they are presented to higher layers. With UDP, packets are not ordered nor retransmitted if lost. Both TCP and UDP packets carry port numbers with them to specify what application or process the packet should be handled by. Because certain application-level protocols use certain ports, network administrators can manipulate traffic to suit particular requirements. Examples are to restrict Internet access by blocking the traffic destined for a particular port or to affect the performance of certain applications by assigning priority.
  
  Above the transport layer, there are certain protocols that are sometimes used and loosely fit in the session and presentation layers, most notably the Secure Sockets Layer (SSL) and Transport Layer Security (TLS) protocols. These protocols ensure that data transferred between two parties remains completely confidential. Finally, at the application layer, are many of the protocols Internet users would be familiar with such as HTTP (web browsing), POP3 (e-mail), FTP (file transfer), IRC (Internet chat), BitTorrent (file sharing) and XMPP (instant messaging).
  
  Voice over Internet Protocol (VoIP) allows data packets to be used for synchronous voice communications. The data packets are marked as voice-type packets and can be prioritized by the network administrators so that the real-time, synchronous conversation is less subject to contention with other types of data traffic which can be delayed (i.e., file transfer or email) or buffered in advance (i.e., audio and video) without detriment. That prioritization is fine when the network has sufficient capacity for all the VoIP calls taking place at the same time and the network is enabled for prioritization, i.e., a private corporate-style network, but the Internet is not generally managed in this way and so there can be a big difference in the quality of VoIP calls over a private network and over the public Internet.