section_path: Theories/War game
section_name: War game
paragraph_text: War game
  
  The Peace and War Game is an approach in game theory to understand the relationship between peace and conflicts.
  
  The iterated game hypotheses was originally used by academic groups and computer simulations to study possible strategies of cooperation and aggression.
  
  As peace makers became richer over time, it became clear that making war had greater costs than initially anticipated. One of the well studied strategies that acquired wealth more rapidly was based on Genghis Khan, i.e. a constant aggressor making war continually to gain resources. This led, in contrast, to the development of what's known as the "provokable nice guy strategy ", a peace-maker until attacked, improved upon merely to win by occasional forgiveness even when attacked. By adding the results of all pairwise games for each player, one sees that multiple players gain wealth cooperating with each other while bleeding a constantly aggressive player.