section_path: Production/Development
section_name: Development
paragraph_text: Development
  
  Hess' involvement in the film began after a separate project he was developing with Legendary never materialized, and he was involved by the studio to pitch a take for the Minecraft adaptation. He later stated that he enjoyed trying to "adapt something that doesn't have a story – it's an open sandbox game ", and hoped to find an opportunity for a "fun, ridiculous movie". The film's final writing credits went to Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta, who wrote the film from a story by Allison Schroeder, Bowman, and Palmer. Off-screen Additional Literary Material credit was given to Hess, McElhenney, Fuchs, Megan Amram, Kevin Biegel, John Francis Daley, Dana Fox, Hannah Friedman, Jonathan Goldstein, Phil Augusta Jackson, Lauryn Kahn, Kieran Mulroney, Michele Mulroney, Aaron Nee, Adam Nee, Zak Penn, Simon Rich, Peter Sollett, Laura Steinel, Jon Spaihts, Oren Uziel, and Ben Wexler.
  
  While adapting Minecraft into a film, the production crew aimed to make sure that the objects present in the film were faithful to the game, made up only of cubes. This included everything from trees to fruit.: 2:00–2:29 Several YouTubers and members of the Minecraft community were present during the production of the film, with YouTuber Mumbo Jumbo contributing towards designing some of the props.: 2:00–2:29 When writing and directing the film, the team opted to make a story based on Minecraft, rather than making an official canon story, which they viewed as in-line with Minecraft ' s nature as a sandbox game that lets players create their own stories. As such, the film was titled A Minecraft Movie, rather than The Minecraft Movie. This concept is also applied to the film's depiction of one of Minecraft ' s characters, Steve, which the production crew described Jack Black's version as one of many Steves not meant to represent the "Steve" present in Minecraft.
  
  James Thomas served as the film's editor. While A Minecraft Movie is predominantly a live action film, it uses a heavy amount of CGI to simulate the terrain, animals, monsters, and other objects. Green-screens and in-studio lighting were also used extensively. 3D models were imported into Unreal Engine to create virtual environments of various sets, which were utilized throughout the production of the film. Visual effects for the film were provided by Sony Pictures Imageworks, Wētā FX, and Digital Domain, with Dan Lemmon serving as visual effects supervisor.
  
  Hess' involvement in the film began after a separate project he was developing with Legendary never materialized, and he was involved by the studio to pitch a take for the Minecraft adaptation. He later stated that he enjoyed trying to "adapt something that doesn't have a story – it's an open sandbox game ", and hoped to find an opportunity for a "fun, ridiculous movie". The film's final writing credits went to Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta, who wrote the film from a story by Allison Schroeder, Bowman, and Palmer. Off-screen Additional Literary Material credit was given to Hess, McElhenney, Fuchs, Megan Amram, Kevin Biegel, John Francis Daley, Dana Fox, Hannah Friedman, Jonathan Goldstein, Phil Augusta Jackson, Lauryn Kahn, Kieran Mulroney, Michele Mulroney, Aaron Nee, Adam Nee, Zak Penn, Simon Rich, Peter Sollett, Laura Steinel, Jon Spaihts, Oren Uziel, and Ben Wexler.
  
  While adapting Minecraft into a film, the production crew aimed to make sure that the objects present in the film were faithful to the game, made up only of cubes. This included everything from trees to fruit.: 2:00–2:29 Several YouTubers and members of the Minecraft community were present during the production of the film, with YouTuber Mumbo Jumbo contributing towards designing some of the props.: 2:00–2:29 When writing and directing the film, the team opted to make a story based on Minecraft, rather than making an official canon story, which they viewed as in-line with Minecraft ' s nature as a sandbox game that lets players create their own stories. As such, the film was titled A Minecraft Movie, rather than The Minecraft Movie. This concept is also applied to the film's depiction of one of Minecraft ' s characters, Steve, which the production crew described Jack Black's version as one of many Steves not meant to represent the "Steve" present in Minecraft.
  
  James Thomas served as the film's editor. While A Minecraft Movie is predominantly a live action film, it uses a heavy amount of CGI to simulate the terrain, animals, monsters, and other objects. Green-screens and in-studio lighting were also used extensively. 3D models were imported into Unreal Engine to create virtual environments of various sets, which were utilized throughout the production of the film. Visual effects for the film were provided by Sony Pictures Imageworks, Wētā FX, and Digital Domain, with Dan Lemmon serving as visual effects supervisor.