section_path: Production/Design
section_name: Design
paragraph_text: Design
  
  Costume designer Ann Foley replaced Cynthia Ann Summers for the second season. She was a fan of the first season before joining the second, and watched a playthrough of the game while preparing to pitch concepts. Like Summers, she found the grounded nature more difficult than other projects. She printed imagery from the games to form her mood boards, and worked directly with the actors, who provided their own input and feedback. She incorporated several real clothing pieces for characters, purchased from vintage dealers in Los Angeles and Vancouver; around 95% of the clothes for Jackson's characters were from thrift stores. The time jump allowed Foley to add her own elements atop Summers's work. Joel's costumes were largely maintained to show his simplistic attitude, with subtle changes like slightly darker tones to convey his emotion and tucked shirts to reflect his fatherly role, like Tommy, and Ellie's demonstrated her growth with a cooler color palette, imitating Joel's blues and greens. At Foley's request, Ramsey drew on Ellie's Converse shoes to show the character's age and personality. Foley ensured Ellie's tattoo—by makeup department head Rebecca Lee—was visible, and tested her green jacket outdoors with Sereda to ensure its color was "beautiful".
  
  Foley was inspired by a 1980s Marlboro advertisement for Tommy and the "late 90s vibe" of an Aviator Nation jacket to fit Dina's effervescent personality. The WLF costumes are former FEDRA outfits, with a brown and gray color palette to reflect their lack of resources; Foley used the same colors for Abby as a subtle hint. Foley and concept artist Imogene Chayes worked with Naughty Dog character art director Ashley Swidowski on the Seraphites; their costumes reflect their handmade quality, with brown and green colors matching the forests; Most costumes were designed with protective elements in preparation for snow and rain and aged to add a vintage appearance, reflecting the late 1990s and early 2000s. Mazin and Druckmann wanted to integrate the costumes with the infected, for which Foley collaborated closely with the prosthetics teams. Some infected, such as clickers, required iterations lasting up to ten days; Foley wanted each creature to have unique costumes and colors to tell individual stories.
  
  Prosthetics designer Barrie Gower returned for the second season. Mazin considered Joel's death prosthetics the season's most important. Pascal was 3D scanned to allow Gower to craft with his measurements in mind, especially as Pascal's left eye would be closed.: 7:45 Gower changed the appearance of some infected to reflect the colder weather, making them look frostbitten.: 4:42 The Seraphites' scar prosthetics were made of a paste-based appliance and thickened with a food mixer; they took around 30–45 minutes to apply to the actors. Gower wanted to ensure they did not inhibit the performances or "take up too much space". Lesko and O'Connor led the teams responsible for the second episode's action scenes, which included dozens of stunt performers and around 100 extras in prosthetics; the stunt performers attended a boot camp to familiarize themselves with the roles. The prosthetics team worked on about 20 to 30 performers each day for close-up shots.: 6:45 Don Macaulay, an art director on the first season, replaced John Paino as the production designer for the second.
  
  Costume designer Ann Foley replaced Cynthia Ann Summers for the second season. She was a fan of the first season before joining the second, and watched a playthrough of the game while preparing to pitch concepts. Like Summers, she found the grounded nature more difficult than other projects. She printed imagery from the games to form her mood boards, and worked directly with the actors, who provided their own input and feedback. She incorporated several real clothing pieces for characters, purchased from vintage dealers in Los Angeles and Vancouver; around 95% of the clothes for Jackson's characters were from thrift stores. The time jump allowed Foley to add her own elements atop Summers's work. Joel's costumes were largely maintained to show his simplistic attitude, with subtle changes like slightly darker tones to convey his emotion and tucked shirts to reflect his fatherly role, like Tommy, and Ellie's demonstrated her growth with a cooler color palette, imitating Joel's blues and greens. At Foley's request, Ramsey drew on Ellie's Converse shoes to show the character's age and personality. Foley ensured Ellie's tattoo—by makeup department head Rebecca Lee—was visible, and tested her green jacket outdoors with Sereda to ensure its color was "beautiful".
  
  Foley was inspired by a 1980s Marlboro advertisement for Tommy and the "late 90s vibe" of an Aviator Nation jacket to fit Dina's effervescent personality. The WLF costumes are former FEDRA outfits, with a brown and gray color palette to reflect their lack of resources; Foley used the same colors for Abby as a subtle hint. Foley and concept artist Imogene Chayes worked with Naughty Dog character art director Ashley Swidowski on the Seraphites; their costumes reflect their handmade quality, with brown and green colors matching the forests; Most costumes were designed with protective elements in preparation for snow and rain and aged to add a vintage appearance, reflecting the late 1990s and early 2000s. Mazin and Druckmann wanted to integrate the costumes with the infected, for which Foley collaborated closely with the prosthetics teams. Some infected, such as clickers, required iterations lasting up to ten days; Foley wanted each creature to have unique costumes and colors to tell individual stories.
  
  Prosthetics designer Barrie Gower returned for the second season. Mazin considered Joel's death prosthetics the season's most important. Pascal was 3D scanned to allow Gower to craft with his measurements in mind, especially as Pascal's left eye would be closed.: 7:45 Gower changed the appearance of some infected to reflect the colder weather, making them look frostbitten.: 4:42 The Seraphites' scar prosthetics were made of a paste-based appliance and thickened with a food mixer; they took around 30–45 minutes to apply to the actors. Gower wanted to ensure they did not inhibit the performances or "take up too much space". Lesko and O'Connor led the teams responsible for the second episode's action scenes, which included dozens of stunt performers and around 100 extras in prosthetics; the stunt performers attended a boot camp to familiarize themselves with the roles. The prosthetics team worked on about 20 to 30 performers each day for close-up shots.: 6:45 Don Macaulay, an art director on the first season, replaced John Paino as the production designer for the second.