section_path: Modernity
section_name: Modernity
paragraph_text: Modernity
  
  Scholars in the field of cultural studies research how myth has worked itself into modern discourses. Mythological discourse can reach greater audiences than ever before via digital media. Various mythic elements appear in popular culture, as well as television, cinema and video games.
  
  Although myth was traditionally transmitted through the oral tradition on a small scale, the film industry has enabled filmmakers to transmit myths to large audiences via film. In Jungian psychology, myths are the expression of a culture or society's goals, fears, ambitions and dreams.
  
  The basis of modern visual storytelling is rooted in the mythological tradition. Many contemporary films rely on ancient myths to construct narratives. The Walt Disney Company is well-known among cultural study scholars for "reinventing" traditional childhood myths. While few films are as obvious as Disney fairy tales, the plots of many films are based on the rough structure of myths. Mythological archetypes, such as the cautionary tale regarding the abuse of technology, battles between gods and creation stories, are often the subject of major film productions. These films are often created under the guise of cyberpunk action films, fantasy, dramas and apocalyptic tales.
  
  21st-century films such as Clash of the Titans, Immortals and Thor continue the trend of using traditional mythology to frame modern plots. Authors use mythology as a basis for their books, such as Rick Riordan, whose Percy Jackson and the Olympians series is situated in a modern-day world where the Greek deities are manifest.
  
  Scholars, particularly those within the field of fan studies, and fans of popular culture have also noted a connection between fan fiction and myth. Ika Willis identified three models of this: fan fiction as a reclaiming of popular stories from corporations, myth as a means of critiquing or dismantling hegemonic power, and myth as "a commons of story and a universal story world". Willis supports the third model, a universal story world, and argues that fanfiction can be seen as mythic due to its hyperseriality—a term invented by Sarah Iles Johnston to describe a hyperconnected universe in which characters and stories are interwoven. In an interview for the New York Times, Henry Jenkins stated that fanfiction 'is a way of the culture repairing the damage done in a system where contemporary myths are owned by corporations instead of owned by the folk.'