section_path: Definitions/Chris Crawford
section_name: Chris Crawford
paragraph_text: Chris Crawford
  
  Game designer Chris Crawford defined the term in the context of computers. Using a series of dichotomies:
  
  Crawford's definition may thus be rendered as: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other.
  
  Other definitions, however, as well as history, show that entertainment and games are not necessarily undertaken for monetary gain.