section_path: Production/Design and post-production
section_name: Design and post-production
paragraph_text: Design and post-production
  
  Five art directors and hundreds of technicians worked on the first season, and the game's artists provided feedback on costumes and sets. Production designer John Paino referenced the game but focused on Naughty Dog's own references. He created an image collage which included a photograph of reassembled chairs, which Mazin considered the show's mandate: "the built world is unbuilt and rebuilt". Art director Don Macaulay replaced Paino for the second season. Costume designer Cynthia Ann Summers found the series more difficult than fantasy or period pieces as the costumes had to be integral to the story without standing out; Ann Foley, who replaced Summers on the second and third seasons, agreed, working worked directly with the actors for input and feedback.
  
  Barrie and Sarah Gower, with whom Mazin had worked on Chernobyl, created the prosthetics for the infected.: 0:31 Mazin wanted the clickers to resemble the in-game design through prosthetics; he felt using visual effects would have lessened their impact.: 18:24 Choreographer Terry Notary wanted the creatures' movements to imitate each other, akin to schools of fish. Misty Lee and Phillip Kovats, who had worked on the games, returned to voice the clickers for the series.
  
  Timothy A. Good is the series's lead editor, working alongside Emily Mendez, who was his assistant editor before becoming his co-editor for the first season: 27:35 and an editor for the second. Mark Hartzell and Cindy Mollo each edited a first-season episode, and Simon Smith edited two in the second season. Sixteen visual effects teams worked on the series, supervised by Alex Wang. The first season had over 3,000 visual effects shots; most episodes had around 250. The 650-person team at DNEG worked on 535 shots for the season over 18 months, primarily focusing on environmental effects; field trips were conducted to gather resources, and the team regularly referenced the video games. The visual effects teams consulted with Naughty Dog's concept artists when creating the infected, and used timelapse videos of Cordyceps growth as animation references. Design studio Elastic created the title sequence to demonstrate the "unrelenting nature" of the fungus.
  
  Five art directors and hundreds of technicians worked on the first season, and the game's artists provided feedback on costumes and sets. Production designer John Paino referenced the game but focused on Naughty Dog's own references. He created an image collage which included a photograph of reassembled chairs, which Mazin considered the show's mandate: "the built world is unbuilt and rebuilt". Art director Don Macaulay replaced Paino for the second season. Costume designer Cynthia Ann Summers found the series more difficult than fantasy or period pieces as the costumes had to be integral to the story without standing out; Ann Foley, who replaced Summers on the second and third seasons, agreed, working worked directly with the actors for input and feedback.
  
  Barrie and Sarah Gower, with whom Mazin had worked on Chernobyl, created the prosthetics for the infected.: 0:31 Mazin wanted the clickers to resemble the in-game design through prosthetics; he felt using visual effects would have lessened their impact.: 18:24 Choreographer Terry Notary wanted the creatures' movements to imitate each other, akin to schools of fish. Misty Lee and Phillip Kovats, who had worked on the games, returned to voice the clickers for the series.
  
  Timothy A. Good is the series's lead editor, working alongside Emily Mendez, who was his assistant editor before becoming his co-editor for the first season: 27:35 and an editor for the second. Mark Hartzell and Cindy Mollo each edited a first-season episode, and Simon Smith edited two in the second season. Sixteen visual effects teams worked on the series, supervised by Alex Wang. The first season had over 3,000 visual effects shots; most episodes had around 250. The 650-person team at DNEG worked on 535 shots for the season over 18 months, primarily focusing on environmental effects; field trips were conducted to gather resources, and the team regularly referenced the video games. The visual effects teams consulted with Naughty Dog's concept artists when creating the infected, and used timelapse videos of Cordyceps growth as animation references. Design studio Elastic created the title sequence to demonstrate the "unrelenting nature" of the fungus.