section_path: History/2007–2014
section_name: 2007–2014
paragraph_text: 2007–2014
  
  Forbes named Nvidia its Company of the Year for 2007, citing the accomplishments it made during the said period as well as during the previous five years. On January 5, 2007, Nvidia announced that it had completed the acquisition of PortalPlayer, Inc. In February 2008, Nvidia acquired Ageia, developer of PhysX, a physics engine and physics processing unit. Nvidia announced that it planned to integrate the PhysX technology into its future GPU products.
  
  In July 2008, Nvidia took a write-down of approximately $200 million on its first-quarter revenue, after reporting that certain mobile chipsets and GPUs produced by the company had "abnormal failure rates" due to manufacturing defects. Nvidia, however, did not reveal the affected products. In September 2008, Nvidia became the subject of a class action lawsuit over the defects, claiming that the faulty GPUs had been incorporated into certain laptop models manufactured by Apple Inc., Dell, and HP. In September 2010, Nvidia reached a settlement, in which it would reimburse owners of the affected laptops for repairs or, in some cases, replacement. On January 10, 2011, Nvidia signed a six-year, $1.5 billion cross-licensing agreement with Intel, ending all litigation between the two companies.
  
  In November 2011, after initially unveiling it at Mobile World Congress, Nvidia released its ARM -based system on a chip for mobile devices, Tegra 3. Nvidia claimed that the chip featured the first-ever quad-core mobile CPU. In May 2011, it was announced that Nvidia had agreed to acquire Icera, a baseband chip making company in the UK, for $367 million. In January 2013, Nvidia unveiled the Tegra 4, as well as the Nvidia Shield, an Android -based handheld game console powered by the new system on a chip. On July 29, 2013, Nvidia announced that they acquired PGI from STMicroelectronics.
  
  In February 2013, Nvidia announced its plans to build a new headquarters in the form of two giant triangle-shaped buildings on the other side of San Tomas Expressway (to the west of its existing headquarters complex). The company selected triangles as its design theme. As Huang explained in a blog post, the triangle is "the fundamental building block of computer graphics".
  
  In 2014, Nvidia ported the Valve games Portal and Half Life 2 to its Nvidia Shield Tablet as Lightspeed Studio. Since 2014, Nvidia has diversified its business focusing on three markets: gaming, automotive electronics, and mobile devices.
  
  That same year, Nvidia also prevailed in litigation brought by the trustee of 3dfx's bankruptcy estate to challenge its 2000 acquisition of 3dfx's intellectual assets. On November 6, 2014, in an unpublished memorandum order, the U.S. Court of Appeals for the Ninth Circuit affirmed the "district court's judgment affirming the bankruptcy court's determination that did not pay less than fair market value for assets purchased from 3dfx shortly before 3dfx filed for bankruptcy".