private final void scaleNoiseArray(final int seaLevel){
  for (int x=0; x < X_SECTIONS; x++) {
    for (int z=0; z < Z_SECTIONS; z++) {
      for (int y=0; y < Y_SECTIONS; y++) {
        this.rawDensity[x][y][z]*=MAX_ELEV;
        this.rawDensity[x][y][z]+=seaLevel;
      }
    }
  }
}

private final void scaleNoiseArray ( final int seaLevel ) { for ( int x = 0 ; x < X_SECTIONS ; x ++ ) { for ( int z = 0 ; z < Z_SECTIONS ; z ++ ) { for ( int y = 0 ; y < Y_SECTIONS ; y ++ ) { this . rawDensity [ x ] [ y ] [ z ] *= MAX_ELEV ; this . rawDensity [ x ] [ y ] [ z ] += seaLevel ; } } } }
if rawdensity is ranged from - 1 to 1 , use this to scale it up
