public static void disposeGraphicsConfig(long pConfigInfo){
  OGLRenderQueue rq=getInstance();
  rq.lock();
  try {
    OGLContext.setScratchSurface(pConfigInfo);
    RenderBuffer buf=rq.getBuffer();
    rq.ensureCapacityAndAlignment(12,4);
    buf.putInt(DISPOSE_CONFIG);
    buf.putLong(pConfigInfo);
    rq.flushNow();
  }
  finally {
    rq.unlock();
  }
}

public static void disposeGraphicsConfig ( long pConfigInfo ) { OGLRenderQueue rq = getInstance ( ) ; rq . lock ( ) ; try { OGLContext . setScratchSurface ( pConfigInfo ) ; RenderBuffer buf = rq . getBuffer ( ) ; rq . ensureCapacityAndAlignment ( 12 , 4 ) ; buf . putInt ( DISPOSE_CONFIG ) ; buf . putLong ( pConfigInfo ) ; rq . flushNow ( ) ; } finally { rq . unlock ( ) ; } }
disposes the native memory associated with the given native graphics config info pointer on the single queue flushing thread .
