public boolean phaseHasTurns(IGame.Phase thisPhase){
switch (thisPhase) {
case PHASE_SET_ARTYAUTOHITHEXES:
case PHASE_DEPLOY_MINEFIELDS:
case PHASE_DEPLOYMENT:
case PHASE_MOVEMENT:
case PHASE_FIRING:
case PHASE_PHYSICAL:
case PHASE_TARGETING:
case PHASE_OFFBOARD:
    return true;
default :
  return false;
}
}

public boolean phaseHasTurns ( IGame . Phase thisPhase ) { switch ( thisPhase ) { case PHASE_SET_ARTYAUTOHITHEXES : case PHASE_DEPLOY_MINEFIELDS : case PHASE_DEPLOYMENT : case PHASE_MOVEMENT : case PHASE_FIRING : case PHASE_PHYSICAL : case PHASE_TARGETING : case PHASE_OFFBOARD : return true ; default : return false ; } }
returns true if this phase has turns . if false , the phase is simply waiting for everybody to declare " done " .
