protected static final int positionCoordinate2D(float value){
  return (int)(value + 0.437f);
}

protected static final int positionCoordinate2D ( float value ) { return ( int ) ( value + 0.437f ) ; }
transform a floating - point 2d position coordinate to a screen coordinate . the psp ( tested using 3dstudio ) is applying the following transformation : 0 . 562 transformed to 0 0 . 563 transformed to 1
