private void resetBufferedGraphic(){
  bufferGraphics.clearRect(0,0,getWidth(),getHeight());
  bufferGraphics.setFont(m_font);
}

private void resetBufferedGraphic ( ) { bufferGraphics . clearRect ( 0 , 0 , getWidth ( ) , getHeight ( ) ) ; bufferGraphics . setFont ( m_font ) ; }
resets the current graphic buffer and prepares it for another round of drawing .
