@Override public boolean unload(Entity unit){
  boolean success=fighters.removeElement(unit.getId());
  if (game.getPhase() != Phase.PHASE_LOUNGE) {
    computeSquadronBombLoadout();
  }
 else {
    updateWeaponGroups();
    loadAllWeapons();
  }
  updateSkills();
  return success;
}

@ Override public boolean unload ( Entity unit ) { boolean success = fighters . removeElement ( unit . getId ( ) ) ; if ( game . getPhase ( ) != Phase . PHASE_LOUNGE ) { computeSquadronBombLoadout ( ) ; } else { updateWeaponGroups ( ) ; loadAllWeapons ( ) ; } updateSkills ( ) ; return success ; }
unload the given unit . todo : need to strip out ammo
