private boolean checkEntityIsReachable(final Player player,final Entity entity){
  final List<Node> path=Path.searchPath(player,player.getX(),player.getY(),entity.getArea(),7);
  if (path.isEmpty() && !entity.nextTo(player)) {
    player.sendPrivateText("That " + entity.getTitle() + " is too far away.");
    return false;
  }
  return true;
}

private boolean checkEntityIsReachable ( final Player player , final Entity entity ) { final List < Node > path = Path . searchPath ( player , player . getX ( ) , player . getY ( ) , entity . getArea ( ) , 7 ) ; if ( path . isEmpty ( ) && ! entity . nextTo ( player ) ) { player . sendPrivateText ( "That " + entity . getTitle ( ) + " is too far away." ) ; return false ; } return true ; }
checks whether this entity is reachable ( whether a path exists )
