public List<Object> decodeBuffer(ProtocolState state,IoBuffer buffer){
  final List<Object> result=new LinkedList<Object>();
  try {
    while (true) {
      final int remaining=buffer.remaining();
      if (state.canStartDecoding(remaining)) {
        state.startDecoding();
      }
 else {
        break;
      }
      final Object decodedObject=decode(state,buffer);
      if (state.hasDecodedObject()) {
        if (decodedObject != null) {
          result.add(decodedObject);
        }
      }
 else       if (state.canContinueDecoding()) {
        continue;
      }
 else {
        break;
      }
      if (!buffer.hasRemaining()) {
        break;
      }
    }
  }
 catch (  HandshakeFailedException hfe) {
    buffer.clear();
    IConnection conn=Red5.getConnectionLocal();
    if (conn != null) {
      conn.close();
    }
 else {
      log.error("Handshake validation failed but no current connection!?");
    }
    return null;
  }
catch (  Exception ex) {
    log.error("Error decoding buffer",ex);
    buffer.clear();
    IConnection conn=Red5.getConnectionLocal();
    if (conn != null) {
      log.warn("Closing connection because decoding failed: {}",conn);
      conn.close();
    }
 else {
      log.error("Decoding buffer failed but no current connection!?");
    }
    return null;
  }
 finally {
    buffer.compact();
  }
  return result;
}

public List < Object > decodeBuffer ( ProtocolState state , IoBuffer buffer ) { final List < Object > result = new LinkedList < Object > ( ) ; try { while ( true ) { final int remaining = buffer . remaining ( ) ; if ( state . canStartDecoding ( remaining ) ) { state . startDecoding ( ) ; } else { break ; } final Object decodedObject = decode ( state , buffer ) ; if ( state . hasDecodedObject ( ) ) { if ( decodedObject != null ) { result . add ( decodedObject ) ; } } else if ( state . canContinueDecoding ( ) ) { continue ; } else { break ; } if ( ! buffer . hasRemaining ( ) ) { break ; } } } catch ( HandshakeFailedException hfe ) { buffer . clear ( ) ; IConnection conn = Red5 . getConnectionLocal ( ) ; if ( conn != null ) { conn . close ( ) ; } else { log . error ( "Handshake validation failed but no current connection!?" ) ; } return null ; } catch ( Exception ex ) { log . error ( "Error decoding buffer" , ex ) ; buffer . clear ( ) ; IConnection conn = Red5 . getConnectionLocal ( ) ; if ( conn != null ) { log . warn ( "Closing connection because decoding failed: {}" , conn ) ; conn . close ( ) ; } else { log . error ( "Decoding buffer failed but no current connection!?" ) ; } return null ; } finally { buffer . compact ( ) ; } return result ; }
decode all available objects in buffer .
