private void bumpConnectionNeighbors(Connection conn,BlockGroup rootBlockGroup){
  getBumpableNeighbors(conn,mTempConnections);
  for (int j=0; j < mTempConnections.size(); j++) {
    Connection curNeighbour=mTempConnections.get(j);
    BlockGroup neighbourBlockGroup=mHelper.getRootBlockGroup(curNeighbour.getBlock());
    if (neighbourBlockGroup != rootBlockGroup) {
      bumpBlockImpl(conn,curNeighbour);
    }
  }
}

private void bumpConnectionNeighbors ( Connection conn , BlockGroup rootBlockGroup ) { getBumpableNeighbors ( conn , mTempConnections ) ; for ( int j = 0 ; j < mTempConnections . size ( ) ; j ++ ) { Connection curNeighbour = mTempConnections . get ( j ) ; BlockGroup neighbourBlockGroup = mHelper . getRootBlockGroup ( curNeighbour . getBlock ( ) ) ; if ( neighbourBlockGroup != rootBlockGroup ) { bumpBlockImpl ( conn , curNeighbour ) ; } } }
find all connections near a given connection and bump their blocks away .
