public void fill(Graphics2D g,Shape s,boolean isRounded,boolean paintRightShadow){
  if (isRounded) {
    fillInternalShadowRounded(g,s);
  }
 else {
    fillInternalShadow(g,s,paintRightShadow);
  }
}

public void fill ( Graphics2D g , Shape s , boolean isRounded , boolean paintRightShadow ) { if ( isRounded ) { fillInternalShadowRounded ( g , s ) ; } else { fillInternalShadow ( g , s , paintRightShadow ) ; } }
fill the shape with the internal shadow .
