@Override protected void buildSprites(T entity,final Map<Object,Sprite> map){
  final Sprite tiles=getAnimationSprite();
  width=tiles.getWidth() / getTilesX();
  height=tiles.getHeight() / getTilesY();
  buildSprites(map,tiles,width,height);
  calculateOffset(entity,width,height);
  checkIcons();
  int barWidth=Math.max(width * 2 / 3,IGameScreen.SIZE_UNIT_PIXELS);
  healthBar=new HealthBar(barWidth,HEALTH_BAR_HEIGHT);
  healthBar.setHPRatio(entity.getHpRatio());
}

@ Override protected void buildSprites ( T entity , final Map < Object , Sprite > map ) { final Sprite tiles = getAnimationSprite ( ) ; width = tiles . getWidth ( ) / getTilesX ( ) ; height = tiles . getHeight ( ) / getTilesY ( ) ; buildSprites ( map , tiles , width , height ) ; calculateOffset ( entity , width , height ) ; checkIcons ( ) ; int barWidth = Math . max ( width * 2 / 3 , IGameScreen . SIZE_UNIT_PIXELS ) ; healthBar = new HealthBar ( barWidth , HEALTH_BAR_HEIGHT ) ; healthBar . setHPRatio ( entity . getHpRatio ( ) ) ; }
populate keyed state sprites .
