private void drawUnit(final Graphics2D graphics,final Image image,final Point placementPoint2,final Rectangle bounds){
  graphics.drawImage(image,placementPoint.x - bounds.x,placementPoint.y - bounds.y,null);
}

private void drawUnit ( final Graphics2D graphics , final Image image , final Point placementPoint2 , final Rectangle bounds ) { graphics . drawImage ( image , placementPoint . x - bounds . x , placementPoint . y - bounds . y , null ) ; }
this draws the given image onto the given graphics object
