protected CCSpawn(CCFiniteTimeAction one_,CCFiniteTimeAction two_){
  super(Math.max(one_.getDuration(),two_.getDuration()));
  float d1=one_.getDuration();
  float d2=two_.getDuration();
  one=one_;
  two=two_;
  if (d1 > d2)   two=new CCSequence(two_,new CCDelayTime(d1 - d2));
 else   if (d1 < d2)   one=new CCSequence(one_,new CCDelayTime(d2 - d1));
}

protected CCSpawn ( CCFiniteTimeAction one_ , CCFiniteTimeAction two_ ) { super ( Math . max ( one_ . getDuration ( ) , two_ . getDuration ( ) ) ) ; float d1 = one_ . getDuration ( ) ; float d2 = two_ . getDuration ( ) ; one = one_ ; two = two_ ; if ( d1 > d2 ) two = new CCSequence ( two_ , new CCDelayTime ( d1 - d2 ) ) ; else if ( d1 < d2 ) one = new CCSequence ( one_ , new CCDelayTime ( d2 - d1 ) ) ; }
initializes the spawn action with the 2 actions to spawn
