public static final void fillCircleFromTopLeft(GL2 gl,double sx,double sy,double w,double h){
  double r=Math.min(w,h) * 0.5;
  RenderUtilities.fillCircleFromCenter(gl,r,sx + r,sy - r);
}

public static final void fillCircleFromTopLeft ( GL2 gl , double sx , double sy , double w , double h ) { double r = Math . min ( w , h ) * 0.5 ; RenderUtilities . fillCircleFromCenter ( gl , r , sx + r , sy - r ) ; }
fills the circle starting from the top left to the width and height . < p / > this method will use the minimum of the width and height for the diameter of the circle . < p / > this method is useful for filling a circle within a bounding box .
