public TeleporterBehaviour(final SpeakerNPC speakerNPC,final List<String> setZones,final String zoneStartsWithLimiter,final String repeatedText,final boolean useHighProbabilityZones){
  this(speakerNPC,setZones,zoneStartsWithLimiter,repeatedText);
  if (useHighProbabilityZones) {
    addHighProbability();
  }
}

public TeleporterBehaviour ( final SpeakerNPC speakerNPC , final List < String > setZones , final String zoneStartsWithLimiter , final String repeatedText , final boolean useHighProbabilityZones ) { this ( speakerNPC , setZones , zoneStartsWithLimiter , repeatedText ) ; if ( useHighProbabilityZones ) { addHighProbability ( ) ; } }
creates a new teleporterbehaviour .
