private void drawLineToTouchPoint(Canvas canvas){
  if (touchPoint.height() > 0 && touchPoint.width() > 0) {
    drawLine(canvas,circles[connectionOrder.get(connectionOrder.size() - 1)],touchPoint);
  }
}

private void drawLineToTouchPoint ( Canvas canvas ) { if ( touchPoint . height ( ) > 0 && touchPoint . width ( ) > 0 ) { drawLine ( canvas , circles [ connectionOrder . get ( connectionOrder . size ( ) - 1 ) ] , touchPoint ) ; } }
setup circles on a screen
