@SuppressWarnings("unused") public static float percentageToValue(float percentage,float startValue,float endValue){
  float min=Math.min(startValue,endValue);
  float max=Math.max(startValue,endValue);
  float delta=max - min;
  return (delta * (percentage / 100)) + min;
}

@ SuppressWarnings ( "unused" ) public static float percentageToValue ( float percentage , float startValue , float endValue ) { float min = Math . min ( startValue , endValue ) ; float max = Math . max ( startValue , endValue ) ; float delta = max - min ; return ( delta * ( percentage / 100 ) ) + min ; }
convert a percentage in a value within the passed range of values .
