public CCVertex3D originalVertex(ccGridSize pos){
  int index=(pos.x * (gridSize_.y + 1) + pos.y) * 3;
  CCVertex3D vert=new CCVertex3D(originalVertices.get(index + 0),originalVertices.get(index + 1),originalVertices.get(index + 2));
  return vert;
}

public CCVertex3D originalVertex ( ccGridSize pos ) { int index = ( pos . x * ( gridSize_ . y + 1 ) + pos . y ) * 3 ; CCVertex3D vert = new CCVertex3D ( originalVertices . get ( index + 0 ) , originalVertices . get ( index + 1 ) , originalVertices . get ( index + 2 ) ) ; return vert ; }
returns the original ( non - transformed ) vertex at a given position
