private ScaleTransition animateNewlyAddedTile(Tile tile){
  final ScaleTransition scaleTransition=new ScaleTransition(Duration.millis(125),tile);
  scaleTransition.setToX(1.0);
  scaleTransition.setToY(1.0);
  scaleTransition.setInterpolator(Interpolator.EASE_OUT);
  scaleTransition.setOnFinished(null);
  return scaleTransition;
}

private ScaleTransition animateNewlyAddedTile ( Tile tile ) { final ScaleTransition scaleTransition = new ScaleTransition ( Duration . millis ( 125 ) , tile ) ; scaleTransition . setToX ( 1.0 ) ; scaleTransition . setToY ( 1.0 ) ; scaleTransition . setInterpolator ( Interpolator . EASE_OUT ) ; scaleTransition . setOnFinished ( null ) ; return scaleTransition ; }
animation that creates a fade in effect when a tile is added to the game by increasing the tile scale from 0 to 100 %
