public synchronized void promote(Tile tile){
  if (tileQueue.contains(tile)) {
    try {
      tileQueue.remove(tile);
      tile.setPriority(Tile.Priority.High);
      tileQueue.put(tile);
    }
 catch (    Exception ex) {
      ex.printStackTrace();
    }
  }
}

public synchronized void promote ( Tile tile ) { if ( tileQueue . contains ( tile ) ) { try { tileQueue . remove ( tile ) ; tile . setPriority ( Tile . Priority . High ) ; tileQueue . put ( tile ) ; } catch ( Exception ex ) { ex . printStackTrace ( ) ; } } }
increase the priority of this tile so it will be loaded sooner .
