public void resume(){
  if (!isPaused)   return;
  setAnimationInterval(oldAnimationInterval_);
  lastUpdate_=System.currentTimeMillis();
  isPaused=false;
  dt=0;
}

public void resume ( ) { if ( ! isPaused ) return ; setAnimationInterval ( oldAnimationInterval_ ) ; lastUpdate_ = System . currentTimeMillis ( ) ; isPaused = false ; dt = 0 ; }
resumes the paused ccscene the scheduled timers will be activated again . the " delta time " will be 0 ( as if the game wasn ' t paused )
