public void reposition(Point2D point){
  double w=bbox.getWidth();
  double h=bbox.getHeight();
  body.setTransform(new Vec2(toMeters(point.getX() + w / 2),toMeters(appHeight - (point.getY() + h / 2))),body.getAngle());
}

public void reposition ( Point2D point ) { double w = bbox . getWidth ( ) ; double h = bbox . getHeight ( ) ; body . setTransform ( new Vec2 ( toMeters ( point . getX ( ) + w / 2 ) , toMeters ( appHeight - ( point . getY ( ) + h / 2 ) ) ) , body . getAngle ( ) ) ; }
repositions an entity that supports physics directly in the physics world . note : depending on how it is used , it may cause non - physical behavior .
