private void playBlastSeq(){
  if (frameControl % 2 == 0) {
    spriteFrame.setImage(playerStates.get((frameControl / 2) + 1));
    if (frameControl == 22) {
      dispose();
      isReadyForRemoval=true;
      return;
    }
  }
  frameControl++;
}

private void playBlastSeq ( ) { if ( frameControl % 2 == 0 ) { spriteFrame . setImage ( playerStates . get ( ( frameControl / 2 ) + 1 ) ) ; if ( frameControl == 22 ) { dispose ( ) ; isReadyForRemoval = true ; return ; } } frameControl ++ ; }
plays the blast sequence of fireball when it collides with something
