protected void saveSoundPreferences(){
  final Preferences prefs=Preferences.userNodeForPackage(ClipPlayer.class);
  try {
    prefs.flush();
  }
 catch (  final BackingStoreException e) {
    ClientLogger.logQuietly(e);
  }
}

protected void saveSoundPreferences ( ) { final Preferences prefs = Preferences . userNodeForPackage ( ClipPlayer . class ) ; try { prefs . flush ( ) ; } catch ( final BackingStoreException e ) { ClientLogger . logQuietly ( e ) ; } }
flushes sounds preferences to persisted data store . this method is * slow * and resource expensive .
