protected boolean isItemBoundToOtherPlayer(final Player player,final RPObject object){
  if (object instanceof Item) {
    final Item item=(Item)object;
    if (item.isBound() && !player.isBoundTo(item)) {
      player.sendPrivateText("This " + item.getName() + " is a special reward for "+ item.getBoundTo()+ ". You do not deserve to use it.");
      return true;
    }
  }
  return false;
}

protected boolean isItemBoundToOtherPlayer ( final Player player , final RPObject object ) { if ( object instanceof Item ) { final Item item = ( Item ) object ; if ( item . isBound ( ) && ! player . isBoundTo ( item ) ) { player . sendPrivateText ( "This " + item . getName ( ) + " is a special reward for " + item . getBoundTo ( ) + ". You do not deserve to use it." ) ; return true ; } } return false ; }
make sure nobody uses items bound to someone else .
