public SequenceSprite(SequenceSpriteListener listener,Sprite[] frames,int delay){
  super(frames,delay);
  loop=false;
  lastUpdate=System.currentTimeMillis();
  this.listener=listener;
}

public SequenceSprite ( SequenceSpriteListener listener , Sprite [ ] frames , int delay ) { super ( frames , delay ) ; loop = false ; lastUpdate = System . currentTimeMillis ( ) ; this . listener = listener ; }
create a new sequencesprite with constant delay between the frames .
