private void updateDataToBeCompatibleWithNewEngine(final Version originalEngineVersion,final GameData data){
}

private void updateDataToBeCompatibleWithNewEngine ( final Version originalEngineVersion , final GameData data ) { }
use this to keep compatibility between savegames when it is easy to do so . when it is not easy to do so , just make sure to include the last release ' s . jar file in the " old " folder for triplea . fyi : engine version numbers work like this with regards to savegames : any changes to the first 3 digits means that the savegame is not compatible between different engines . while any change only to the 4th ( last ) digit means that the savegame must be compatible between different engines .
