private void increaseScoreMatch(){
  mSoundPool.play(mSoundMatchRight,1,1,0,0,1.0f);
  mMatchScore+=(50 * (Math.pow(1.1,mLevelNumber - 1)));
  mScoreText.setText(String.valueOf(mMatchScore));
  mTextPlayAgainScore.setText(String.valueOf(mMatchScore));
}

private void increaseScoreMatch ( ) { mSoundPool . play ( mSoundMatchRight , 1 , 1 , 0 , 0 , 1.0f ) ; mMatchScore += ( 50 * ( Math . pow ( 1.1 , mLevelNumber - 1 ) ) ) ; mScoreText . setText ( String . valueOf ( mMatchScore ) ) ; mTextPlayAgainScore . setText ( String . valueOf ( mMatchScore ) ) ; }
increases the current score when a match is found . the score is based on the current level .
