public void processGameEvent(GameEvent event){
  if (gameListeners == null) {
    gameListeners=new Vector<GameListener>();
  }
  for (Enumeration<GameListener> e=gameListeners.elements(); e.hasMoreElements(); ) {
    event.fireEvent(e.nextElement());
  }
}

public void processGameEvent ( GameEvent event ) { if ( gameListeners == null ) { gameListeners = new Vector < GameListener > ( ) ; } for ( Enumeration < GameListener > e = gameListeners . elements ( ) ; e . hasMoreElements ( ) ; ) { event . fireEvent ( e . nextElement ( ) ) ; } }
processes game events occurring on this connection by dispatching them to any registered gamelistener objects .
