public static boolean inSensorRange(IGame game,Entity ae,Targetable target,List<ECMInfo> allECMInfo){
  return inSensorRange(game,null,ae,target,allECMInfo);
}

public static boolean inSensorRange ( IGame game , Entity ae , Targetable target , List < ECMInfo > allECMInfo ) { return inSensorRange ( game , null , ae , target , allECMInfo ) ; }
checks to see whether the target is within sensor range ( but not necessarily los or visual range )
