public void onBlocked(){
  resolution=Resolution.BLOCKED;
  combatIconTime=System.currentTimeMillis();
  playSoundFromCategory(SoundLayer.FIGHTING_NOISE.groupName,"block");
}

public void onBlocked ( ) { resolution = Resolution . BLOCKED ; combatIconTime = System . currentTimeMillis ( ) ; playSoundFromCategory ( SoundLayer . FIGHTING_NOISE . groupName , "block" ) ; }
called when this entity blocks the attack by attacker .
