protected void flush(ShaderProgram shader,int verticesPosition){
  mesh.setVertices(vertices,0,verticesPosition);
  mesh.render(shader,GL20.GL_POINTS,0,verticesPosition / BillboardDecal.VERTEX_SIZE);
}

protected void flush ( ShaderProgram shader , int verticesPosition ) { mesh . setVertices ( vertices , 0 , verticesPosition ) ; mesh . render ( shader , GL20 . GL_POINTS , 0 , verticesPosition / BillboardDecal . VERTEX_SIZE ) ; }
flushes vertices [ 0 , verticesposition [ to gl verticesposition % decal . size must equal 0
