public static boolean loadTexture(int glId,int file){
  InputStream is=Resource.getResInputStream(file);
  BufferedImage bitmap=loadARGBImage(is);
  return loadTexture(glId,bitmap);
}

public static boolean loadTexture ( int glId , int file ) { InputStream is = Resource . getResInputStream ( file ) ; BufferedImage bitmap = loadARGBImage ( is ) ; return loadTexture ( glId , bitmap ) ; }
loads one texture file
