private void fillAfter(final Canvas canvas){
  if (svgResourceId != 0 && fillAfter && Math.abs(progress - 1f) < 0.00000001) {
    svgUtils.drawSvgAfter(canvas,width,height);
  }
}

private void fillAfter ( final Canvas canvas ) { if ( svgResourceId != 0 && fillAfter && Math . abs ( progress - 1f ) < 0.00000001 ) { svgUtils . drawSvgAfter ( canvas , width , height ) ; } }
if there is svg , the user called setfillafter ( true ) and the progress is finished .
