public static final void drawCircleFromStartToEnd(GL2 gl,double sx,double sy,double ex,double ey,boolean points,boolean line){
  double w=Math.abs(sx - ex);
  double h=Math.abs(sy - ey);
  RenderUtilities.drawCircleFromTopLeft(gl,sx,sy,w,h,points,line);
}

public static final void drawCircleFromStartToEnd ( GL2 gl , double sx , double sy , double ex , double ey , boolean points , boolean line ) { double w = Math . abs ( sx - ex ) ; double h = Math . abs ( sy - ey ) ; RenderUtilities . drawCircleFromTopLeft ( gl , sx , sy , w , h , points , line ) ; }
draws an outline of the given circle starting from the top left and ending at the bottom right . < p / > this method will use the minimum of the width and height for the diameter of the circle . the width and height are computed from the start and end positions . < p / > this method is useful for drawing a circle within a bounding box .
