protected float getLayoutOffset() {
        //final int offsetSign = getOffsetSign();
        final float axisSize = getViewPortSize(getOrientationAxis());
        float layoutOffset = - axisSize / 2;
        Log.d(LAYOUT, TAG, "getLayoutOffset(): dimension: %5.2f, layoutOffset: %5.2f",
              axisSize, layoutOffset);

        return layoutOffset;
    }
protected float getLayoutOffset ( ) { final float axisSize = getViewPortSize ( getOrientationAxis ( ) ) ; float layoutOffset = - axisSize / 2 ; Log . d ( LAYOUT , TAG , "getLayoutOffset(): dimension: %5.2f, layoutOffset: %5.2f" , axisSize , layoutOffset ) ; return layoutOffset ; }
Calculate the layout offset