def setup_map(self,londel=1.,latdel=1.,*args,**kwargs):
        """
        SETUP_MAP : Draw the map and coastlines.
        
        @note: To be compliant with self.legend() -> setup_map() must be called after legend
        """
        
        s = kwargs['s'] if kwargs.has_key('s') else 25
        edgecolor = kwargs['edgecolor'] if kwargs.has_key('edgecolor') else 'none'
        bathy = kwargs.get('bathy',not kwargs.get('nobathy',False))
        
        #Plot Sequence
        ##############
        self.drawcoastlines()
        if bathy : cs=self.drawbathy(**kwargs)
        
        self.drawparallels(np.arange(np.floor(self.limit[0]), np.ceil(self.limit[2]), latdel), labels=[1, 0, 0, 0])
        self.drawmeridians(np.arange(np.floor(self.limit[1]), np.ceil(self.limit[3]), londel), labels=[0, 0, 0, 1])
                
#        if len(args) == 3 :
#            lon=args[0]
#            lat=args[1]
#            z=args[2]
#            if np.size(z) > 1 : self.scatter(lon,lat,z,s=s,edgecolor=edgecolor)
#            else : 
#                if type(z) != type(str()) : z = '.k'
#                self.plot(lon,lat,z,ms=s)*
#        if len(args) == 2 :
#            lon=args[0]
#            lat=args[1]
#            if np.size(z) > 1 : self.plot(lon,lat,z,s=s,edgecolor=edgecolor)
#            else : 
#                if type(z) != type(str()) : z = '.k'
#                self.plot(lon,lat,z,ms=s)
        return cs if bathy else None
def setup_map ( self , londel = 1. , latdel = 1. , * args , ** kwargs ) : s = kwargs [ 's' ] if kwargs . has_key ( 's' ) else 25 edgecolor = kwargs [ 'edgecolor' ] if kwargs . has_key ( 'edgecolor' ) else 'none' bathy = kwargs . get ( 'bathy' , not kwargs . get ( 'nobathy' , False ) ) self . drawcoastlines ( ) if bathy : cs = self . drawbathy ( ** kwargs ) self . drawparallels ( np . arange ( np . floor ( self . limit [ 0 ] ) , np . ceil ( self . limit [ 2 ] ) , latdel ) , labels = [ 1 , 0 , 0 , 0 ] ) self . drawmeridians ( np . arange ( np . floor ( self . limit [ 1 ] ) , np . ceil ( self . limit [ 3 ] ) , londel ) , labels = [ 0 , 0 , 0 , 1 ] ) return cs if bathy else None
SETUP_MAP : Draw the map and coastlines.
        
        @note: To be compliant with self.legend() -> setup_map() must be called after legend