public void attachToBody(Body body, float degrees) {
		this.body = body;
		this.bodyPosition.set(body.getPosition());
		bodyAngleOffset = MathUtils.degreesToRadians * degrees;
		bodyAngle = body.getAngle();
		applyAttachment();
		if (staticLight) dirty = true;
	}
public void attachToBody ( Body body , float degrees ) { this . body = body ; this . bodyPosition . set ( body . getPosition ( ) ) ; bodyAngleOffset = MathUtils . degreesToRadians * degrees ; bodyAngle = body . getAngle ( ) ; applyAttachment ( ) ; if ( staticLight ) dirty = true ; }
Attaches light to specified body with relative direction offset

@param body
that will be automatically followed, note that the body
rotation angle is taken into account for the light offset
and direction calculations
@param degrees
directional relative offset in degrees