public ByteBuffer getRotKeyBuffer() {
        ByteBuffer buf = m_rotKeys.duplicate();
        buf.order(ByteOrder.nativeOrder());
        
        return buf;
    }
public ByteBuffer getRotKeyBuffer ( ) { ByteBuffer buf = m_rotKeys . duplicate ( ) ; buf . order ( ByteOrder . nativeOrder ( ) ) ; return buf ; }
Returns the buffer with rotation keys of this animation channel.<p>

Rotation keys consist of a time value (double) and a quaternion (4D
vector of floats), resulting in a total of 24 bytes per entry. The
buffer contains {@link #getNumRotKeys()} of these entries.<p>

If there are rotation keys, there will also be at least one
scaling and one position key.

@return a native order, direct ByteBuffer