public void setSupportedPlatforms(java.util.Collection<String> supportedPlatforms) {
        if (supportedPlatforms == null) {
            this.supportedPlatforms = null;
            return;
        }

        this.supportedPlatforms = new java.util.ArrayList<String>(supportedPlatforms);
    }
public void setSupportedPlatforms ( java . util . Collection < String > supportedPlatforms ) { if ( supportedPlatforms == null ) { this . supportedPlatforms = null ; return ; } this . supportedPlatforms = new java . util . ArrayList < String > ( supportedPlatforms ) ; }
<p>
The operating system platform (Linux/Unix-based or Windows Server-based) that the bundle supports. You can only
launch a <code>WINDOWS</code> bundle on a blueprint that supports the <code>WINDOWS</code> platform.
<code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.
</p>

@param supportedPlatforms
The operating system platform (Linux/Unix-based or Windows Server-based) that the bundle supports. You can
only launch a <code>WINDOWS</code> bundle on a blueprint that supports the <code>WINDOWS</code> platform.
<code>LINUX_UNIX</code> blueprints require a <code>LINUX_UNIX</code> bundle.
@see InstancePlatform