public static DMatrixRMaj fundamentalToProjective(DMatrixRMaj F ) {
		FundamentalToProjective f2p = new FundamentalToProjective();
		DMatrixRMaj P = new DMatrixRMaj(3,4);
		f2p.twoView(F,P);
		return P;
	}
public static DMatrixRMaj fundamentalToProjective ( DMatrixRMaj F ) { FundamentalToProjective f2p = new FundamentalToProjective ( ) ; DMatrixRMaj P = new DMatrixRMaj ( 3 , 4 ) ; f2p . twoView ( F , P ) ; return P ; }
<p>
Given a fundamental matrix a pair of camera matrices P0 and P1 can be extracted. Same
{@link #fundamentalToProjective(DMatrixRMaj, Point3D_F64, Vector3D_F64, double)} but with the suggested values
for all variables filled in for you.
</p>

@see FundamentalToProjective

@param F (Input) Fundamental Matrix
@return The canonical camera (projection) matrix P' (3 by 4) Known up to a projective transform.