public void setOrientation (float ax, float ay, float az, float ux, float uy, float uz)
    {
        if (_ax != ax || _ay != ay || _az != az || _ux != ux || _uy != uy || _uz != uz) {
            _vbuf.put(_ax = ax).put(_ay = ay).put(_az = az);
            _vbuf.put(_ux = ux).put(_uy = uy).put(_uz = uz).rewind();
            AL10.alListener(AL10.AL_ORIENTATION, _vbuf);
        }
    }
public void setOrientation ( float ax , float ay , float az , float ux , float uy , float uz ) { if ( _ax != ax || _ay != ay || _az != az || _ux != ux || _uy != uy || _uz != uz ) { _vbuf . put ( _ax = ax ) . put ( _ay = ay ) . put ( _az = az ) ; _vbuf . put ( _ux = ux ) . put ( _uy = uy ) . put ( _uz = uz ) . rewind ( ) ; AL10 . alListener ( AL10 . AL_ORIENTATION , _vbuf ) ; } }
Sets the orientation of the listener in terms of an "at" (direction) and "up" vector.