protected double getEuclideanHeuristicCost(double x, double y, double gx, double gy, double dFactor) {
        double dx = Math.abs(x - gx);
        double dy = Math.abs(y - gy);

        return (dFactor * Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)));
    }
protected double getEuclideanHeuristicCost ( double x , double y , double gx , double gy , double dFactor ) { double dx = Math . abs ( x - gx ) ; double dy = Math . abs ( y - gy ) ; return ( dFactor * Math . sqrt ( Math . pow ( dx , 2 ) + Math . pow ( dy , 2 ) ) ) ; }
obtains from http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html