def _on_disconnect(self, participant):
        """Trigger the :meth:`when_player_disconnects` callback."""
        player = None
        for p in self.get_players():
            if p.participant == participant:
                player = p
                break
        self.when_player_disconnects(player)
def _on_disconnect ( self , participant ) : player = None for p in self . get_players ( ) : if p . participant == participant : player = p break self . when_player_disconnects ( player )
Trigger the :meth:`when_player_disconnects` callback.