def draw_circle(self, color, world_loc, world_radius, thickness=0):
    """Draw a circle using world coordinates and radius."""
    if world_radius > 0:
      center = self.world_to_surf.fwd_pt(world_loc).round()
      radius = max(1, int(self.world_to_surf.fwd_dist(world_radius)))
      pygame.draw.circle(self.surf, color, center, radius,
                         thickness if thickness < radius else 0)
def draw_circle ( self , color , world_loc , world_radius , thickness = 0 ) : if world_radius > 0 : center = self . world_to_surf . fwd_pt ( world_loc ) . round ( ) radius = max ( 1 , int ( self . world_to_surf . fwd_dist ( world_radius ) ) ) pygame . draw . circle ( self . surf , color , center , radius , thickness if thickness < radius else 0 )
Draw a circle using world coordinates and radius.