public Vector4f mul(float scalar, Vector4f dest) {
        dest.x = x * scalar;
        dest.y = y * scalar;
        dest.z = z * scalar;
        dest.w = w * scalar;
        return dest;
    }
public Vector4f mul ( float scalar , Vector4f dest ) { dest . x = x * scalar ; dest . y = y * scalar ; dest . z = z * scalar ; dest . w = w * scalar ; return dest ; }
/* (non-Javadoc)
@see org.joml.Vector4fc#mul(float, org.joml.Vector4f)