public Matrix4d translation(Vector3dc offset) {
        return translation(offset.x(), offset.y(), offset.z());
    }
public Matrix4d translation ( Vector3dc offset ) { return translation ( offset . x ( ) , offset . y ( ) , offset . z ( ) ) ; }
Set this matrix to be a simple translation matrix.
<p>
The resulting matrix can be multiplied against another transformation
matrix to obtain an additional translation.

@param offset
the offsets in x, y and z to translate
@return this