public void setup(float partialTick)
	{
		this.partialTick = partialTick;

		currentTexture = null;
		bindDefaultTexture();

		GlStateManager.pushMatrix();
		if (ignoreScale)
		{
			GlStateManager.scale(1F / scaleFactor, 1F / scaleFactor, 1);
		}

		setupGl();
		startDrawing();
	}
public void setup ( float partialTick ) { this . partialTick = partialTick ; currentTexture = null ; bindDefaultTexture ( ) ; GlStateManager . pushMatrix ( ) ; if ( ignoreScale ) { GlStateManager . scale ( 1F / scaleFactor , 1F / scaleFactor , 1 ) ; } setupGl ( ) ; startDrawing ( ) ; }
Sets up the rendering and start drawing.

@param partialTick the partial ticks