public Matrix4x3f reflection(Vector3fc normal, Vector3fc point) {
        return reflection(normal.x(), normal.y(), normal.z(), point.x(), point.y(), point.z());
    }
public Matrix4x3f reflection ( Vector3fc normal , Vector3fc point ) { return reflection ( normal . x ( ) , normal . y ( ) , normal . z ( ) , point . x ( ) , point . y ( ) , point . z ( ) ) ; }
Set this matrix to a mirror/reflection transformation that reflects about the given plane
specified via the plane normal and a point on the plane.

@param normal
the plane normal
@param point
a point on the plane
@return this