public Vector3d transformPosition(Vector3d dest) {
        dest.set(m00 * dest.x + m10 * dest.y + m20 * dest.z + m30,
                 m01 * dest.x + m11 * dest.y + m21 * dest.z + m31,
                 m02 * dest.x + m12 * dest.y + m22 * dest.z + m32);
        return dest;
    }
public Vector3d transformPosition ( Vector3d dest ) { dest . set ( m00 * dest . x + m10 * dest . y + m20 * dest . z + m30 , m01 * dest . x + m11 * dest . y + m21 * dest . z + m31 , m02 * dest . x + m12 * dest . y + m22 * dest . z + m32 ) ; return dest ; }
/* (non-Javadoc)
@see org.joml.Matrix4dc#transformPosition(org.joml.Vector3d)