private void updateAttacking()
    {
        if (tick.elapsed(attackPause))
        {
            updateAttackHit();
        }
        else if (attacked)
        {
            if (AnimState.FINISHED == animator.getAnimState())
            {
                for (final AttackerListener listener : listeners)
                {
                    listener.notifyAttackAnimEnded();
                }
                attacked = false;
                state = AttackState.CHECK;
            }
        }
        else
        {
            for (final AttackerListener listener : listeners)
            {
                listener.notifyPreparingAttack();
            }
        }
    }
private void updateAttacking ( ) { if ( tick . elapsed ( attackPause ) ) { updateAttackHit ( ) ; } else if ( attacked ) { if ( AnimState . FINISHED == animator . getAnimState ( ) ) { for ( final AttackerListener listener : listeners ) { listener . notifyAttackAnimEnded ( ) ; } attacked = false ; state = AttackState . CHECK ; } } else { for ( final AttackerListener listener : listeners ) { listener . notifyPreparingAttack ( ) ; } } }
Update the attacking case.