public Vector4f normalize3(Vector4f dest) {
        float invLength = 1.0f / (float) Math.sqrt(x * x + y * y + z * z);
        dest.x = x * invLength;
        dest.y = y * invLength;
        dest.z = z * invLength;
        dest.w = w * invLength;
        return dest;
    }
public Vector4f normalize3 ( Vector4f dest ) { float invLength = 1.0f / ( float ) Math . sqrt ( x * x + y * y + z * z ) ; dest . x = x * invLength ; dest . y = y * invLength ; dest . z = z * invLength ; dest . w = w * invLength ; return dest ; }
/* (non-Javadoc)
@see org.joml.Vector4fc#normalize3(org.joml.Vector4f)