def setOverlayTexture(self, ulOverlayHandle):
        """
        Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
        * OpenGL dirty state:
        glBindTexture
        """

        fn = self.function_table.setOverlayTexture
        pTexture = Texture_t()
        result = fn(ulOverlayHandle, byref(pTexture))
        return result, pTexture
def setOverlayTexture ( self , ulOverlayHandle ) : fn = self . function_table . setOverlayTexture pTexture = Texture_t ( ) result = fn ( ulOverlayHandle , byref ( pTexture ) ) return result , pTexture
Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
        * OpenGL dirty state:
        glBindTexture