public void setScriptFile(final String scriptFile) {
        this.scriptFile = scriptFile;
        this.scriptType = determineScriptType(scriptFile);
        if (scriptType != SCRIPT_TYPE.CONTENTS) {
            // assume that if adjusting the file, engine name should also be re-calc'd
            // if scriptType is CONTENTS then we can't determine engineName anyway
            this.engineName = getScriptEngineName(scriptFile);
        }
    }
public void setScriptFile ( final String scriptFile ) { this . scriptFile = scriptFile ; this . scriptType = determineScriptType ( scriptFile ) ; if ( scriptType != SCRIPT_TYPE . CONTENTS ) { this . engineName = getScriptEngineName ( scriptFile ) ; } }
this object would be better if engineName and scriptFile couldn't change