public Matrix3x2f mul(Matrix3x2fc right, Matrix3x2f dest) {
        float nm00 = m00 * right.m00() + m10 * right.m01();
        float nm01 = m01 * right.m00() + m11 * right.m01();
        float nm10 = m00 * right.m10() + m10 * right.m11();
        float nm11 = m01 * right.m10() + m11 * right.m11();
        float nm20 = m00 * right.m20() + m10 * right.m21() + m20;
        float nm21 = m01 * right.m20() + m11 * right.m21() + m21;
        dest.m00 = nm00;
        dest.m01 = nm01;
        dest.m10 = nm10;
        dest.m11 = nm11;
        dest.m20 = nm20;
        dest.m21 = nm21;
        return dest;
    }
public Matrix3x2f mul ( Matrix3x2fc right , Matrix3x2f dest ) { float nm00 = m00 * right . m00 ( ) + m10 * right . m01 ( ) ; float nm01 = m01 * right . m00 ( ) + m11 * right . m01 ( ) ; float nm10 = m00 * right . m10 ( ) + m10 * right . m11 ( ) ; float nm11 = m01 * right . m10 ( ) + m11 * right . m11 ( ) ; float nm20 = m00 * right . m20 ( ) + m10 * right . m21 ( ) + m20 ; float nm21 = m01 * right . m20 ( ) + m11 * right . m21 ( ) + m21 ; dest . m00 = nm00 ; dest . m01 = nm01 ; dest . m10 = nm10 ; dest . m11 = nm11 ; dest . m20 = nm20 ; dest . m21 = nm21 ; return dest ; }
Multiply this matrix by the supplied <code>right</code> matrix by assuming a third row in
both matrices of <code>(0, 0, 1)</code> and store the result in <code>dest</code>.
<p>
If <code>M</code> is <code>this</code> matrix and <code>R</code> the <code>right</code> matrix,
then the new matrix will be <code>M * R</code>. So when transforming a
vector <code>v</code> with the new matrix by using <code>M * R * v</code>, the
transformation of the right matrix will be applied first!

@param right
the right operand of the matrix multiplication
@param dest
will hold the result
@return dest