def close(self):
        """Called by the main gui to close the containers.  Called also when the container widget is closed
        
        Closed by clicking the window: goes through self.close_slot
        Closed programmatically: use this method directly
        
        """
        if (self.closed):
            return
        print(self.pre, "close")
        for child in self.children:
            child.close()
        self.openglthread = None
        self.gpu_handler = None
        self.closed = True
        self.window.unSetPropagate() # we don't want the window to send the close signal .. which would call this *again* (through close_slot)
        self.window.close()
def close ( self ) : if ( self . closed ) : return print ( self . pre , "close" ) for child in self . children : child . close ( ) self . openglthread = None self . gpu_handler = None self . closed = True self . window . unSetPropagate ( ) self . window . close ( )
Called by the main gui to close the containers.  Called also when the container widget is closed
        
        Closed by clicking the window: goes through self.close_slot
        Closed programmatically: use this method directly