public void goTo(final ContentScene contentScene) {
        Log.d(TAG, "Go to %s", contentScene.getName());

        if (!goBackTo(contentScene)) {
            mContentSceneViewStack.push(contentScene);
        }

        executeHideShowCycle(contentScene);
    }
public void goTo ( final ContentScene contentScene ) { Log . d ( TAG , "Go to %s" , contentScene . getName ( ) ) ; if ( ! goBackTo ( contentScene ) ) { mContentSceneViewStack . push ( contentScene ) ; } executeHideShowCycle ( contentScene ) ; }
Move to the new content scene. Move the current content scene, if any running, to invisible
state (see {@link ContentScene#hide()}); push the new content scene to the stack if it is not
yet; or run {@link #goBackTo} to roll stack back until the specified content scene is reached,
then move new content scene to visible state (see {@link ContentScene#show()})

@param contentScene new content scene