protected synchronized void connectionFailed (final IOException ioe)
    {
        // make sure the socket isn't already closed down (meaning we've already dealt with the
        // failed connection)
        if (_channel == null) {
            return;
        }

        log.info("Connection failed", ioe);

        // let the client know that things went south
        notifyClientObservers(new ObserverOps.Client(_client) {
            @Override protected void notify (ClientObserver obs) {
                obs.clientConnectionFailed(_client, ioe);
            }
        });

        // and request that we go through the motions of logging off
        logoff();
    }
protected synchronized void connectionFailed ( final IOException ioe ) { if ( _channel == null ) { return ; } log . info ( "Connection failed" , ioe ) ; notifyClientObservers ( new ObserverOps . Client ( _client ) { @ Override protected void notify ( ClientObserver obs ) { obs . clientConnectionFailed ( _client , ioe ) ; } } ) ; logoff ( ) ; }
Callback called by the reader or writer thread when something goes awry with our socket
connection to the server.