public AABBd correctBounds() {
        double tmp;
        if (this.minX > this.maxX) {
            tmp = this.minX;
            this.minX = this.maxX;
            this.maxX = tmp;
        }
        if (this.minY > this.maxY) {
            tmp = this.minY;
            this.minY = this.maxY;
            this.maxY = tmp;
        }
        if (this.minZ > this.maxZ) {
            tmp = this.minZ;
            this.minZ = this.maxZ;
            this.maxZ = tmp;
        }
        return this;
    }
public AABBd correctBounds ( ) { double tmp ; if ( this . minX > this . maxX ) { tmp = this . minX ; this . minX = this . maxX ; this . maxX = tmp ; } if ( this . minY > this . maxY ) { tmp = this . minY ; this . minY = this . maxY ; this . maxY = tmp ; } if ( this . minZ > this . maxZ ) { tmp = this . minZ ; this . minZ = this . maxZ ; this . maxZ = tmp ; } return this ; }
Ensure that the minimum coordinates are strictly less than or equal to the maximum coordinates by swapping
them if necessary.

@return this