def set_data(self, vertices=None, faces=None, vertex_colors=None,
                 face_colors=None, color=None, meshdata=None):
        """Set the mesh data

        Parameters
        ----------
        vertices : array-like | None
            The vertices.
        faces : array-like | None
            The faces.
        vertex_colors : array-like | None
            Colors to use for each vertex.
        face_colors : array-like | None
            Colors to use for each face.
        color : instance of Color
            The color to use.
        meshdata : instance of MeshData | None
            The meshdata.
        """
        if meshdata is not None:
            self._meshdata = meshdata
        else:
            self._meshdata = MeshData(vertices=vertices, faces=faces,
                                      vertex_colors=vertex_colors,
                                      face_colors=face_colors)
        self._bounds = self._meshdata.get_bounds()
        if color is not None:
            self._color = Color(color)
        self.mesh_data_changed()
def set_data ( self , vertices = None , faces = None , vertex_colors = None , face_colors = None , color = None , meshdata = None ) : if meshdata is not None : self . _meshdata = meshdata else : self . _meshdata = MeshData ( vertices = vertices , faces = faces , vertex_colors = vertex_colors , face_colors = face_colors ) self . _bounds = self . _meshdata . get_bounds ( ) if color is not None : self . _color = Color ( color ) self . mesh_data_changed ( )
Set the mesh data

        Parameters
        ----------
        vertices : array-like | None
            The vertices.
        faces : array-like | None
            The faces.
        vertex_colors : array-like | None
            Colors to use for each vertex.
        face_colors : array-like | None
            Colors to use for each face.
        color : instance of Color
            The color to use.
        meshdata : instance of MeshData | None
            The meshdata.