public static SpriteTiled loadSpriteTiled(Media media, int tileWidth, int tileHeight)
    {
        return new SpriteTiledImpl(getMediaDpi(media), tileWidth, tileHeight);
    }
public static SpriteTiled loadSpriteTiled ( Media media , int tileWidth , int tileHeight ) { return new SpriteTiledImpl ( getMediaDpi ( media ) , tileWidth , tileHeight ) ; }
Load a tiled sprite from a file, giving tile dimension.
<p>
Once created, sprite must call {@link SpriteTiled#load()} before any other operations.
</p>

@param media The sprite media (must not be <code>null</code>).
@param tileWidth The tile width (must be strictly positive).
@param tileHeight The tile height (must be strictly positive).
@return The loaded tiled sprite.
@throws LionEngineException If arguments are invalid or image cannot be read.