void updateRadius() {
		if (isPressed() && currentShadowRadius < getMaxShadowRadius()) {
			currentShadowRadius += SHADOW_DRAWING_STEP;
			getActionButton().getInvalidator().requireInvalidation();
		} else if (!isPressed() && currentShadowRadius > getMinShadowRadius()) {
			currentShadowRadius -= SHADOW_DRAWING_STEP;
			getActionButton().getInvalidator().requireInvalidation();
		} else if (!isPressed()){
			currentShadowRadius = getActionButton().getShadowRadius();
		}
		LOGGER.trace("Updated Shadow Responsive Effect current radius to: {}", currentShadowRadius);
	}
void updateRadius ( ) { if ( isPressed ( ) && currentShadowRadius < getMaxShadowRadius ( ) ) { currentShadowRadius += SHADOW_DRAWING_STEP ; getActionButton ( ) . getInvalidator ( ) . requireInvalidation ( ) ; } else if ( ! isPressed ( ) && currentShadowRadius > getMinShadowRadius ( ) ) { currentShadowRadius -= SHADOW_DRAWING_STEP ; getActionButton ( ) . getInvalidator ( ) . requireInvalidation ( ) ; } else if ( ! isPressed ( ) ) { currentShadowRadius = getActionButton ( ) . getShadowRadius ( ) ; } LOGGER . trace ( "Updated Shadow Responsive Effect current radius to: {}" , currentShadowRadius ) ; }
Updates the {@link #currentShadowRadius} depending on the current state