public void setAngularLowerLimits(float limitX, float limitY, float limitZ) {
        Native3DGenericConstraint.setAngularLowerLimits(getNative(), limitX, limitY, limitZ);
    }
public void setAngularLowerLimits ( float limitX , float limitY , float limitZ ) { Native3DGenericConstraint . setAngularLowerLimits ( getNative ( ) , limitX , limitY , limitZ ) ; }
Sets the lower limits for the "moving" body rotation relative to joint point.

@param limitX the X axis lower rotation limit (in radians)
@param limitY the Y axis lower rotation limit (in radians)
@param limitZ the Z axis lower rotation limit (in radians)