def begin_episode(self, max_episode_step=DEFAULT_MAX_EPISODE_STEP):
        """
            Begin an episode of a game instance. We can play the game for a maximum of
            `max_episode_step` and after that, we are forced to restart
        """
        if self.episode_step > self.max_episode_step or self.ale.game_over():
            self.start()
        else:
            for i in range(self.screen_buffer_length):
                self.ale.act(0)
                self.ale.getScreenGrayscale(self.screen_buffer[i % self.screen_buffer_length, :, :])
        self.max_episode_step = max_episode_step
        self.start_lives = self.ale.lives()
        self.episode_reward = 0
        self.episode_step = 0
def begin_episode ( self , max_episode_step = DEFAULT_MAX_EPISODE_STEP ) : if self . episode_step > self . max_episode_step or self . ale . game_over ( ) : self . start ( ) else : for i in range ( self . screen_buffer_length ) : self . ale . act ( 0 ) self . ale . getScreenGrayscale ( self . screen_buffer [ i % self . screen_buffer_length , : , : ] ) self . max_episode_step = max_episode_step self . start_lives = self . ale . lives ( ) self . episode_reward = 0 self . episode_step = 0
Begin an episode of a game instance. We can play the game for a maximum of
            `max_episode_step` and after that, we are forced to restart