public Matrix4f scaleAround(float sx, float sy, float sz, float ox, float oy, float oz) {
        return scaleAround(sx, sy, sz, ox, oy, oz, thisOrNew());
    }
public Matrix4f scaleAround ( float sx , float sy , float sz , float ox , float oy , float oz ) { return scaleAround ( sx , sy , sz , ox , oy , oz , thisOrNew ( ) ) ; }
Apply scaling to this matrix by scaling the base axes by the given sx,
sy and sz factors while using <code>(ox, oy, oz)</code> as the scaling origin.
<p>
If <code>M</code> is <code>this</code> matrix and <code>S</code> the scaling matrix,
then the new matrix will be <code>M * S</code>. So when transforming a
vector <code>v</code> with the new matrix by using <code>M * S * v</code>, the
scaling will be applied first!
<p>
This method is equivalent to calling: <code>translate(ox, oy, oz).scale(sx, sy, sz).translate(-ox, -oy, -oz)</code>

@param sx
the scaling factor of the x component
@param sy
the scaling factor of the y component
@param sz
the scaling factor of the z component
@param ox
the x coordinate of the scaling origin
@param oy
the y coordinate of the scaling origin
@param oz
the z coordinate of the scaling origin
@return a matrix holding the result