private boolean onFirstStep() {
        if (!mFirstStepDone) {
            Log.d(TAG, "onFirstStep()");
            mFirstStepDone = true;
            float yaw = getMainCameraRigYaw();
            Log.d(TAG, "Update frontFacingRotation at start: %f", yaw);
            updateFrontFacingRotation(yaw);

            // Now we will do our first layout
            mSceneRootWidget.onFirstStep();

            return true;
        }

        return false;
    }
private boolean onFirstStep ( ) { if ( ! mFirstStepDone ) { Log . d ( TAG , "onFirstStep()" ) ; mFirstStepDone = true ; float yaw = getMainCameraRigYaw ( ) ; Log . d ( TAG , "Update frontFacingRotation at start: %f" , yaw ) ; updateFrontFacingRotation ( yaw ) ; mSceneRootWidget . onFirstStep ( ) ; return true ; } return false ; }
Calling on first {@link org.gearvrf.GVRMain#onStep} to process first rendering
@return true if it is first rendering, otherwise - false