public static final void transform(Structure structure, Matrix4d m) {
		for (int n=0; n<structure.nrModels();n++) {
			for (Chain c : structure.getChains(n)) {
				transform(c, m);
			}
		}
	}
public static final void transform ( Structure structure , Matrix4d m ) { for ( int n = 0 ; n < structure . nrModels ( ) ; n ++ ) { for ( Chain c : structure . getChains ( n ) ) { transform ( c , m ) ; } } }
Transforms a structure object, given a Matrix4d (i.e. the vecmath library
double-precision 4x4 rotation+translation matrix). The transformation
Matrix must be a post-multiplication Matrix.

@param structure
@param m