def gameloop(self):
        """
        Loop through all the necessary stuff and end execution when Ctrl+C was hit.
        """
        try:
            while True:
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        sys.exit()
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_ESCAPE:
                            pygame.event.post(pygame.event.Event(pygame.QUIT))

                self.recv_data()
                self.update()
                self.render()
        except KeyboardInterrupt:
            pass
def gameloop ( self ) : try : while True : for event in pygame . event . get ( ) : if event . type == pygame . QUIT : sys . exit ( ) if event . type == pygame . KEYDOWN : if event . key == pygame . K_ESCAPE : pygame . event . post ( pygame . event . Event ( pygame . QUIT ) ) self . recv_data ( ) self . update ( ) self . render ( ) except KeyboardInterrupt : pass
Loop through all the necessary stuff and end execution when Ctrl+C was hit.