public void moveTo(double x, double y, double z) {
		if (this.numTypes>0 && this.types[this.numTypes-1]==PathElementType.MOVE_TO) {
			this.coords[this.numCoords-3] = x;
			this.coords[this.numCoords-2] = y;
			this.coords[this.numCoords-1] = z;
		}
		else {
			ensureSlots(false, 3);
			this.types[this.numTypes++] = PathElementType.MOVE_TO;
			this.coords[this.numCoords++] = x;
			this.coords[this.numCoords++] = y;
			this.coords[this.numCoords++] = z;
		}
		this.graphicalBounds = null;
		this.logicalBounds = null;
	}
public void moveTo ( double x , double y , double z ) { if ( this . numTypes > 0 && this . types [ this . numTypes - 1 ] == PathElementType . MOVE_TO ) { this . coords [ this . numCoords - 3 ] = x ; this . coords [ this . numCoords - 2 ] = y ; this . coords [ this . numCoords - 1 ] = z ; } else { ensureSlots ( false , 3 ) ; this . types [ this . numTypes ++ ] = PathElementType . MOVE_TO ; this . coords [ this . numCoords ++ ] = x ; this . coords [ this . numCoords ++ ] = y ; this . coords [ this . numCoords ++ ] = z ; } this . graphicalBounds = null ; this . logicalBounds = null ; }
Adds a point to the path by moving to the specified
coordinates specified in double precision.

@param x the specified X coordinate
@param y the specified Y coordinate
@param z the specified Z coordinate