def __init__(self, value=0, is_cloud=False):
        self.value = value
        """The value of the variable, usually a number or a string.

        For some formats, variables can take list values, and :class:`List` is
        not used.

        """

        self.is_cloud = bool(is_cloud)
        """Whether the value of the variable is shared with other users.

        For Scratch 2.0.

        """

        self.watcher = None
        """The :class:`Watcher` instance displaying this Variable's value."""
def __init__ ( self , value = 0 , is_cloud = False ) : self . value = value self . is_cloud = bool ( is_cloud ) self . watcher = None
The value of the variable, usually a number or a string.

        For some formats, variables can take list values, and :class:`List` is
        not used.