protected AttributedCharacterIterator textIterator (Graphics2D gfx)
    {
        // first set up any attributes that apply to the entire text
        Font font = (_font == null) ? gfx.getFont() : _font;
        HashMap<TextAttribute,Object> map = new HashMap<TextAttribute,Object>();
        map.put(TextAttribute.FONT, font);
        if ((_style & UNDERLINE) != 0) {
            map.put(TextAttribute.UNDERLINE, TextAttribute.UNDERLINE_LOW_ONE_PIXEL);
        }

        AttributedString text = new AttributedString(_text, map);
        addAttributes(text);
        return text.getIterator();
    }
protected AttributedCharacterIterator textIterator ( Graphics2D gfx ) { Font font = ( _font == null ) ? gfx . getFont ( ) : _font ; HashMap < TextAttribute , Object > map = new HashMap < TextAttribute , Object > ( ) ; map . put ( TextAttribute . FONT , font ) ; if ( ( _style & UNDERLINE ) != 0 ) { map . put ( TextAttribute . UNDERLINE , TextAttribute . UNDERLINE_LOW_ONE_PIXEL ) ; } AttributedString text = new AttributedString ( _text , map ) ; addAttributes ( text ) ; return text . getIterator ( ) ; }
Constructs an attributed character iterator with our text and the appropriate font.