public void setTextAlignment(final TextAlignment ALIGNMENT) {
        if (null == textAlignment) {
            _textAlignment = ALIGNMENT;
            fireTileEvent(RESIZE_EVENT);
        } else {
            textAlignment.set(ALIGNMENT);
        }
    }
public void setTextAlignment ( final TextAlignment ALIGNMENT ) { if ( null == textAlignment ) { _textAlignment = ALIGNMENT ; fireTileEvent ( RESIZE_EVENT ) ; } else { textAlignment . set ( ALIGNMENT ) ; } }
Defines the alignment that will be used to align the text
in the Tile. Keep in mind that this property will not be used
by every skin.
@param ALIGNMENT