def _Complete(self):
    """Marks the hunt as completed."""
    self._RemoveForemanRule()
    if "w" in self.hunt_obj.mode:
      self.hunt_obj.Set(self.hunt_obj.Schema.STATE("COMPLETED"))
      self.hunt_obj.Flush()
def _Complete ( self ) : self . _RemoveForemanRule ( ) if "w" in self . hunt_obj . mode : self . hunt_obj . Set ( self . hunt_obj . Schema . STATE ( "COMPLETED" ) ) self . hunt_obj . Flush ( )
Marks the hunt as completed.