private void changePoseToReference() {
		Se3_F64 keyToCurr = currToKey.invert(null);

		List<PointTrack> all = trackerLeft.getAllTracks(null);

		for( PointTrack t : all ) {
			LeftTrackInfo p = t.getCookie();
			SePointOps_F64.transform(keyToCurr, p.location.location, p.location.location);
		}

		concatMotion();
	}
private void changePoseToReference ( ) { Se3_F64 keyToCurr = currToKey . invert ( null ) ; List < PointTrack > all = trackerLeft . getAllTracks ( null ) ; for ( PointTrack t : all ) { LeftTrackInfo p = t . getCookie ( ) ; SePointOps_F64 . transform ( keyToCurr , p . location . location , p . location . location ) ; } concatMotion ( ) ; }
Updates the relative position of all points so that the current frame is the reference frame.  Mathematically
this is not needed, but should help keep numbers from getting too large.