def handle_snapshot(self, msg):
        """Handles a snapshot request"""
        logging.debug("Sending state snapshot request")
        identity = msg[0]
        self.snapshot.send_multipart([identity] + msgs.MessageBuilder.mainswitch_state(self.sequence_number, self.app.state.mainswitch))
        self.snapshot.send_multipart([identity] + msgs.MessageBuilder.brightness(self.sequence_number, self.app.state.brightness))
        for animation_id, anim  in enumerate(self.app.state.animationClasses):
            self.snapshot.send_multipart([identity] + msgs.MessageBuilder.animation_add(self.sequence_number, animation_id, anim.name))
        for scene_id, scene in self.app.state.scenes.items():
            self.snapshot.send_multipart([identity] + msgs.MessageBuilder.scene_add(
                self.sequence_number, scene_id, scene.animation_id, scene.name, scene.color, scene.velocity, scene.config))
        self.snapshot.send_multipart([identity] + msgs.MessageBuilder.scene_active(
            self.sequence_number, 0 if self.app.state.activeSceneId is None else self.app.state.activeSceneId))
def handle_snapshot ( self , msg ) : logging . debug ( "Sending state snapshot request" ) identity = msg [ 0 ] self . snapshot . send_multipart ( [ identity ] + msgs . MessageBuilder . mainswitch_state ( self . sequence_number , self . app . state . mainswitch ) ) self . snapshot . send_multipart ( [ identity ] + msgs . MessageBuilder . brightness ( self . sequence_number , self . app . state . brightness ) ) for animation_id , anim in enumerate ( self . app . state . animationClasses ) : self . snapshot . send_multipart ( [ identity ] + msgs . MessageBuilder . animation_add ( self . sequence_number , animation_id , anim . name ) ) for scene_id , scene in self . app . state . scenes . items ( ) : self . snapshot . send_multipart ( [ identity ] + msgs . MessageBuilder . scene_add ( self . sequence_number , scene_id , scene . animation_id , scene . name , scene . color , scene . velocity , scene . config ) ) self . snapshot . send_multipart ( [ identity ] + msgs . MessageBuilder . scene_active ( self . sequence_number , 0 if self . app . state . activeSceneId is None else self . app . state . activeSceneId ) )
Handles a snapshot request