def process_event(self, event):
        """
        Process a new input event.

        This method will pass the event on to any Effects in reverse Z order so that the
        top-most Effect has priority.

        :param event: The Event that has been triggered.
        :returns: None if the Scene processed the event, else the original event.
        """
        for effect in reversed(self._effects):
            event = effect.process_event(event)
            if event is None:
                break
        return event
def process_event ( self , event ) : for effect in reversed ( self . _effects ) : event = effect . process_event ( event ) if event is None : break return event
Process a new input event.

        This method will pass the event on to any Effects in reverse Z order so that the
        top-most Effect has priority.

        :param event: The Event that has been triggered.
        :returns: None if the Scene processed the event, else the original event.