private void updateAttackCheck()
    {
        attacking = false;
        attacked = false;
        // Check if target is valid; exit if invalid
        if (target == null)
        {
            state = AttackState.NONE;
        }
        else
        {
            final double dist = UtilMath.getDistance(transformable.getX(),
                                                     transformable.getY(),
                                                     transformable.getWidth(),
                                                     transformable.getHeight(),
                                                     target.getX(),
                                                     target.getY(),
                                                     target.getWidth(),
                                                     target.getHeight());
            checkTargetDistance(dist);
        }
    }
private void updateAttackCheck ( ) { attacking = false ; attacked = false ; if ( target == null ) { state = AttackState . NONE ; } else { final double dist = UtilMath . getDistance ( transformable . getX ( ) , transformable . getY ( ) , transformable . getWidth ( ) , transformable . getHeight ( ) , target . getX ( ) , target . getY ( ) , target . getWidth ( ) , target . getHeight ( ) ) ; checkTargetDistance ( dist ) ; } }
Update the attack check case.