def draw_cell(self, row, col, val):
        """
        draw a cell as position row, col containing val
        """
        if val == 'T':
            self.paint_target(row,col)
        elif val == '#':
            self.paint_block(row,col)
        elif val == 'X':
            self.paint_hill(row,col)
        elif val == '.':
            self.paint_land(row,col)
        elif val in ['A']:
            self.paint_agent_location(row,col)
        elif val in ['1','2','3','4','5','6','7','8','9']:
            self.paint_agent_trail(row,col, val)
def draw_cell ( self , row , col , val ) : if val == 'T' : self . paint_target ( row , col ) elif val == '#' : self . paint_block ( row , col ) elif val == 'X' : self . paint_hill ( row , col ) elif val == '.' : self . paint_land ( row , col ) elif val in [ 'A' ] : self . paint_agent_location ( row , col ) elif val in [ '1' , '2' , '3' , '4' , '5' , '6' , '7' , '8' , '9' ] : self . paint_agent_trail ( row , col , val )
draw a cell as position row, col containing val