protected void checkMapSize()
  {
    if ((map instanceof EmbeddedSlotMap) && map.size() >= LARGE_HASH_SIZE) {
      SlotMap newMap = new HashSlotMap();
      for (Slot s : map) {
        newMap.addSlot(s);
      }
      map = newMap;
    }
  }
protected void checkMapSize ( ) { if ( ( map instanceof EmbeddedSlotMap ) && map . size ( ) >= LARGE_HASH_SIZE ) { SlotMap newMap = new HashSlotMap ( ) ; for ( Slot s : map ) { newMap . addSlot ( s ) ; } map = newMap ; } }
Before inserting a new item in the map, check and see if we need to expand from the embedded
map to a HashMap that is more robust against large numbers of hash collisions.