public static void setDpi(Resolution baseline, Config config)
    {
        Check.notNull(baseline);
        Check.notNull(config);

        setDpi(DpiType.from(baseline, config.getOutput()));
    }
public static void setDpi ( Resolution baseline , Config config ) { Check . notNull ( baseline ) ; Check . notNull ( config ) ; setDpi ( DpiType . from ( baseline , config . getOutput ( ) ) ) ; }
Set the DPI to use. Computed automatically depending of the baseline resolution and the current configuration.
<p>
Resources has to be suffixed with "_DPI" before the extension.
For example, baseline resources is "image.png", support for other DPI will need:
</p>
<ul>
<li>image_ldpi.png - support for low resolution</li>
<li>image_mdpi.png - support for baseline resolution, same as image.png, not required</li>
<li>image_hdpi.png - support for high resolution</li>
<li>image_xhdpi.png - support for very high resolution</li>
</ul>
<p>
If there is not dedicated DPI resource, the baseline one will be use instead.
</p>
<p>
<b>Must be set after engine started, before resource loading.</b>
</p>

@param baseline The baseline resolution (must not be <code>null</code>).
@param config The configuration used (must not be <code>null</code>).
@throws LionEngineException If invalid arguments.