protected void createAndAddEventHandlers(PlayerSession playerSession)
	{
		// Create a network event listener for the player session.
		EventHandler networkEventHandler = new NetworkEventListener(playerSession);
		// Add the handler to the game room's EventDispatcher so that it will
		// pass game room network events to player session session.
		this.eventDispatcher.addHandler(networkEventHandler);
		LOG.trace("Added Network handler to "
				+ "EventDispatcher of GameRoom {}, for session: {}", this,
				playerSession);
	}
protected void createAndAddEventHandlers ( PlayerSession playerSession ) { EventHandler networkEventHandler = new NetworkEventListener ( playerSession ) ; this . eventDispatcher . addHandler ( networkEventHandler ) ; LOG . trace ( "Added Network handler to " + "EventDispatcher of GameRoom {}, for session: {}" , this , playerSession ) ; }
Method which will create and add event handlers of the player session to
the Game Room's EventDispatcher.

@param playerSession
The session for which the event handlers are created.