public void setInt(String key, int value)
    {
        checkKeyIsUniform(key);
        NativeShaderData.setInt(getNative(), key, value);
    }
public void setInt ( String key , int value ) { checkKeyIsUniform ( key ) ; NativeShaderData . setInt ( getNative ( ) , key , value ) ; }
Bind an {@code int} to the shader uniform {@code key}.
Throws an exception of the key does not exist.
@param key       Name of the shader uniform
@param value     New data