@Override
    double getTurnInput(HumanInput humanInput) {
        // TODO: Maybe sine curve is more appropriate for turning?
        // Pass the raw turn value through an input curve, then apply the turn sensitivity.
        return Util.applyInputCurve(humanInput.getGamePad().rs().getHorizontal(), .75, 3) * turnSensitivity;
    }
@Override
    double getTurnInput(HumanInput humanInput) {
       
       
        return Util.applyInputCurve(humanInput.getGamePad().rs().getHorizontal(), .75, 3) * turnSensitivity;
    }
@override double getturninput(humaninput humaninput) { return util.applyinputcurve(humaninput.getgamepad().rs().gethorizontal(), .75, 3) * turnsensitivity; }