Returns the base color for this node.
        
        :return     <QColor>

def setDisabledBorderColor( self ):
        """
        Returns the base color for this node.
        
        :return     <QColor>
        """
        color = QColor(color)
        if self._palette is None:
            self._palette = XNodePalette(self._scenePalette)
        
        self._palette.setColor(self._palette.Disabled,
                               self._palette.NodeBorder,
                               color)
        self.setDirty()