Returns if both the x and y directions are locked, or if the scene \
        is in view mode.
        
        :return     <bool>

def isLocked( self ):
        """
        Returns if both the x and y directions are locked, or if the scene \
        is in view mode.
        
        :return     <bool>
        """
        # return if the layer is not the current layer
        if self._layer and not self._layer.isCurrent():
             return True
        
        # return whether or not the node is enabld or locked
        return not self._enabled or (self._xLocked and self._yLocked)