Remove one or several :class:`Sprite` sprites from scene

def remove_child(self, *sprites):
        """Remove one or several :class:`Sprite` sprites from scene """

        # first drop focus
        scene = self.get_scene()

        if scene:
            child_sprites = list(self.all_child_sprites())
            if scene._focus_sprite in child_sprites:
                scene._focus_sprite = None


        for sprite in sprites:
            if sprite in self.sprites:
                self.sprites.remove(sprite)
                sprite._scene = None
                sprite.parent = None
            self.disconnect_child(sprite)
        self._sort()
        self.redraw()