Updates exploration map visited status

def update_visited(self):
        """
        Updates exploration map visited status
        """
        assert isinstance(self.player.cshape.center, eu.Vector2)
        pos = self.player.cshape.center

        # Helper function
        def set_visited(layer, cell):
            if cell and not cell.properties.get('visited') and cell.tile and cell.tile.id > 0:
                cell.properties['visited'] = True

                self.reward_explore()

                # TODO: Decouple into view rendering
                # Change colour of visited cells
                key = layer.get_key_at_pixel(cell.x, cell.y)
                #layer.set_cell_color(key[0], key[1], [155,155,155])
                layer.set_cell_opacity(key[0], key[1], 255*0.8)
        # End Helper

        # Get the current tile under player
        current = self.visit_layer.get_at_pixel(pos.x, pos.y)

        if current:
            # In spawn square
            if current == self.visit_layer.get_at_pixel(self.spawn.x, self.spawn.y):
                self.reward_goal()

            # Only record/reward exploration when battery is above 50%
            #if self.player.stats['battery'] > 50:
            set_visited(self.visit_layer, current)
            neighbours = self.visit_layer.get_neighbors(current)
            for cell in neighbours:
                neighbour = neighbours[cell]
                set_visited(self.visit_layer, neighbour)