Parse the tile map and add it to the world.

def load(name):
        """Parse the tile map and add it to the world."""
        global __tile_maps
        # Remove the current map.
        TileMapManager.unload()

        TileMapManager.active_map = __tile_maps[name]
        TileMapManager.active_map.parse_tilemap()
        TileMapManager.active_map.parse_collisions()
        TileMapManager.active_map.parse_objects()

        world = Ragnarok.get_world()
        world.add_obj(TileMapManager.active_map)

        for obj in TileMapManager.active_map.objects:
            world.add_obj(obj)