Convert pixel coordinates into tile coordinates.
        clamp determines if we should clamp the tiles to ones only on the tilemap.

def pixels_to_tiles(self, coords, clamp=True):
        """
        Convert pixel coordinates into tile coordinates.
        clamp determines if we should clamp the tiles to ones only on the tilemap.
        """
        tile_coords = Vector2()
        tile_coords.X = int(coords[0]) / self.spritesheet[0].width
        tile_coords.Y = int(coords[1]) / self.spritesheet[0].height

        if clamp:
            tile_coords.X, tile_coords.Y = self.clamp_within_range(tile_coords.X, tile_coords.Y)

        return tile_coords