Takes new expansion.

async def expand_now(self, building: UnitTypeId=None, max_distance: Union[int, float]=10, location: Optional[Point2]=None):
        """Takes new expansion."""

        if not building:
            # self.race is never Race.Random
            start_townhall_type = {Race.Protoss: UnitTypeId.NEXUS, Race.Terran: UnitTypeId.COMMANDCENTER, Race.Zerg: UnitTypeId.HATCHERY}
            building = start_townhall_type[self.race]

        assert isinstance(building, UnitTypeId)

        if not location:
            location = await self.get_next_expansion()
        
        if location:
            await self.build(building, near=location, max_distance=max_distance, random_alternative=False, placement_step=1)