wrapper to apply damage taken to a character

def take_damage(self, c, dmg):
        """
        wrapper to apply damage taken to a character
        """
        if c.name == self.c1.name:
            self.c1.stats['Health'] = self.c1.stats['Health'] - dmg
        else:
            self.c2.stats['Health'] = self.c2.stats['Health'] - dmg