Create a bounding box around this tile so that it can collide with objects not included in the TileManager

def generate_bbox(self, collision_function=None, tag=""):
        """Create a bounding box around this tile so that it can collide with objects not included in the TileManager"""
        boundingBox = AABoundingBox(None, collision_function, tag)
        CollisionManager.add_object(boundingBox)