Removes an actor from the Renderer.

        Parameters
        ----------
        actor : vtk.vtkActor
            Actor that has previously added to the Renderer.

        reset_camera : bool, optional
            Resets camera so all actors can be seen.

        Returns
        -------
        success : bool
            True when actor removed.  False when actor has not been
            removed.

def remove_actor(self, actor, reset_camera=False):
        """
        Removes an actor from the Renderer.

        Parameters
        ----------
        actor : vtk.vtkActor
            Actor that has previously added to the Renderer.

        reset_camera : bool, optional
            Resets camera so all actors can be seen.

        Returns
        -------
        success : bool
            True when actor removed.  False when actor has not been
            removed.
        """
        name = None
        if isinstance(actor, str):
            name = actor
            keys = list(self._actors.keys())
            names = []
            for k in keys:
                if k.startswith('{}-'.format(name)):
                    names.append(k)
            if len(names) > 0:
                self.remove_actor(names, reset_camera=reset_camera)
            try:
                actor = self._actors[name]
            except KeyError:
                # If actor of that name is not present then return success
                return False
        if isinstance(actor, collections.Iterable):
            success = False
            for a in actor:
                rv = self.remove_actor(a, reset_camera=reset_camera)
                if rv or success:
                    success = True
            return success
        if actor is None:
            return False

        # First remove this actor's mapper from _scalar_bar_mappers
        _remove_mapper_from_plotter(self.parent, actor, False)
        self.RemoveActor(actor)

        if name is None:
            for k, v in self._actors.items():
                if v == actor:
                    name = k
        self._actors.pop(name, None)
        self.update_bounds_axes()
        if reset_camera:
            self.reset_camera()
        elif not self.camera_set and reset_camera is None:
            self.reset_camera()
        else:
            self.parent._render()
        return True