Replace edge renderer with filled renderer

def _init_filled_edges(self, renderer, properties, edge_mapping):
        "Replace edge renderer with filled renderer"
        glyph_model = Patches if self.filled else Bezier
        allowed_properties = glyph_model.properties()
        for glyph_type in ('', 'selection_', 'nonselection_', 'hover_', 'muted_'):
            glyph = getattr(renderer.edge_renderer, glyph_type+'glyph', None)
            if glyph is None:
                continue
            group_properties = dict(properties)
            props = self._process_properties(self.edge_glyph, group_properties, {})
            filtered = self._filter_properties(props, glyph_type, allowed_properties)
            new_glyph = glyph_model(**dict(filtered, **edge_mapping))
            setattr(renderer.edge_renderer, glyph_type+'glyph', new_glyph)