Attach a new engine to director

def reset(self):
        """
        Attach a new engine to director
        """
        self.scene = cocos.scene.Scene()
        self.z = 0

        palette = config.settings['view']['palette']
        #Player.palette = palette
        r, g, b = palette['bg']
        self.scene.add(cocos.layer.ColorLayer(r, g, b, 255), z=self.z)
        self.z += 1
        message_layer = MessageLayer()
        self.scene.add(message_layer, z=self.z)
        self.z += 1
        self.world_layer = WorldLayer(self.mode_id, fn_show_message=message_layer.show_message)
        self.scene.add(self.world_layer, z=self.z)
        self.z += 1

        self.director._set_scene(self.scene)

        # Step once to refresh before `act`
        self.step()

        # TODO: Reset to `ones`?
        return self.world_layer.get_state()