Draw the path

def draw_path(self, gc, path, transform, rgbFace=None):
        """
        Draw the path
        """
        nmax = rcParams['agg.path.chunksize'] # here at least for testing
        npts = path.vertices.shape[0]
        if (nmax > 100 and npts > nmax and path.should_simplify and
            rgbFace is None and gc.get_hatch() is None):
            nch = np.ceil(npts/float(nmax))
            chsize = int(np.ceil(npts/nch))
            i0 = np.arange(0, npts, chsize)
            i1 = np.zeros_like(i0)
            i1[:-1] = i0[1:] - 1
            i1[-1] = npts
            for ii0, ii1 in zip(i0, i1):
                v = path.vertices[ii0:ii1,:]
                c = path.codes
                if c is not None:
                    c = c[ii0:ii1]
                    c[0] = Path.MOVETO # move to end of last chunk
                p = Path(v, c)
                self._renderer.draw_path(gc, p, transform, rgbFace)
        else:
            self._renderer.draw_path(gc, path, transform, rgbFace)