Create a game, one remote agent vs the specified bot.

    Args:
      map_name: The map to use.
      bot_difficulty: The difficulty of the bot to play against.
      bot_race: The race for the bot.
      bot_first: Whether the bot should be player 1 (else is player 2).

def create_game(
      self,
      map_name,
      bot_difficulty=sc_pb.VeryEasy,
      bot_race=sc_common.Random,
      bot_first=False):
    """Create a game, one remote agent vs the specified bot.

    Args:
      map_name: The map to use.
      bot_difficulty: The difficulty of the bot to play against.
      bot_race: The race for the bot.
      bot_first: Whether the bot should be player 1 (else is player 2).
    """
    self._controller.ping()

    # Form the create game message.
    map_inst = maps.get(map_name)
    map_data = map_inst.data(self._run_config)
    if map_name not in self._saved_maps:
      self._controller.save_map(map_inst.path, map_data)
      self._saved_maps.add(map_name)

    create = sc_pb.RequestCreateGame(
        local_map=sc_pb.LocalMap(map_path=map_inst.path, map_data=map_data),
        disable_fog=False)

    # Set up for one bot, one agent.
    if not bot_first:
      create.player_setup.add(type=sc_pb.Participant)

    create.player_setup.add(
        type=sc_pb.Computer, race=bot_race, difficulty=bot_difficulty)

    if bot_first:
      create.player_setup.add(type=sc_pb.Participant)

    # Create the game.
    self._controller.create_game(create)