Loop through all the necessary stuff and end execution when Ctrl+C was hit.

def gameloop(self):
        """
        Loop through all the necessary stuff and end execution when Ctrl+C was hit.
        """
        try:
            while True:
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        sys.exit()
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_ESCAPE:
                            pygame.event.post(pygame.event.Event(pygame.QUIT))

                self.recv_data()
                self.update()
                self.render()
        except KeyboardInterrupt:
            pass