Sends a signal to reset the unity environment.
        :return: AllBrainInfo  : A data structure corresponding to the initial reset state of the environment.

def reset(self, config=None, train_mode=True, custom_reset_parameters=None) -> AllBrainInfo:
        """
        Sends a signal to reset the unity environment.
        :return: AllBrainInfo  : A data structure corresponding to the initial reset state of the environment.
        """
        if config is None:
            config = self._resetParameters
        elif config:
            logger.info("Academy reset with parameters: {0}"
                        .format(', '.join([str(x) + ' -> ' + str(config[x]) for x in config])))
        for k in config:
            if (k in self._resetParameters) and (isinstance(config[k], (int, float))):
                self._resetParameters[k] = config[k]
            elif not isinstance(config[k], (int, float)):
                raise UnityEnvironmentException(
                    "The value for parameter '{0}'' must be an Integer or a Float.".format(k))
            else:
                raise UnityEnvironmentException(
                    "The parameter '{0}' is not a valid parameter.".format(k))

        if self._loaded:
            outputs = self.communicator.exchange(
                self._generate_reset_input(train_mode, config, custom_reset_parameters)
            )
            if outputs is None:
                raise KeyboardInterrupt
            rl_output = outputs.rl_output
            s = self._get_state(rl_output)
            self._global_done = s[1]
            for _b in self._external_brain_names:
                self._n_agents[_b] = len(s[0][_b].agents)
            return s[0]
        else:
            raise UnityEnvironmentException("No Unity environment is loaded.")