Check to see if we are colliding with the player.

def check_player_collision(self):
        """Check to see if we are colliding with the player."""
        player_tiles = r.TileMapManager.active_map.grab_collisions(self.char.coords)
        enemy_tiles = r.TileMapManager.active_map.grab_collisions(self.coords)

        #Check to see if any of the tiles are the same. If so, there is a collision.
        for ptile in player_tiles:
            for etile in enemy_tiles:
                if r.TileMapManager.active_map.pixels_to_tiles(ptile.coords) == r.TileMapManager.active_map.pixels_to_tiles(etile.coords):
                    return True

        return False