Run the system
        :param once
        :return:

def run(self, once=True):
        """
        Run the system
        :param once
        :return:
        """
        print(Color("{autored}\n====== System round %s ======{/red}" % self.turn))
        print(Color("{autoblue}== Updating actors events...{/blue}"))
        # Handling OUT messages
        for a in self.actors:
            if self.turn < len(a.events):
                es = a.events[self.turn]
                for e in es:
                    if e.e_type == Actor.Event.EventType.OUT:
                        # register
                        # print("Sending from %s to %s %s" % (a.name, e.target, a.get_kv()))
                        if e.target is "*":
                            print("Broadcasting")
                            for ac in self.actors:
                                self.coms["%s->%s" % (a.name, ac.name)].append(copy.deepcopy(a.get_kv()))
                        else:
                            self.coms["%s->%s" % (a.name, e.target)].append(copy.deepcopy(a.get_kv()))

        # Handling IN messages
        for a in self.actors:
            if self.turn < len(a.events):
                es = a.events[self.turn]
                for e in es:
                    if e.e_type == Actor.Event.EventType.IN:
                        # Update KV and check pop the send
                        print("%s received a message from %s ..." % (a.name, e.target))
                        if len(self.coms["%s->%s" % (e.target, a.name)]) > 0:
                            a.update_kv(self.coms["%s->%s" % (e.target, a.name)].pop(0))
                            print(" - IN %s %s" % (a.name, a.get_kv()))
                        else:
                            print(" - Error %s trying to receive a message from %s that was not sent by %s" % (a.name, e.target, e.target))

        print(Color("{autoblue}\n== Running monitors on each actor...{/blue}"))
        for a in self.actors:
            for i in range(a.speed):
                a.run(once=once)
        self.turn += 1