Draw a point on the current rendering target.

        Args:
            x (int): The x coordinate of the point.
            y (int): The y coordinate of the point.

        Raises:
            SDLError: If an error is encountered.

def draw_point(self, x, y):
        """Draw a point on the current rendering target.

        Args:
            x (int): The x coordinate of the point.
            y (int): The y coordinate of the point.

        Raises:
            SDLError: If an error is encountered.
        """
        check_int_err(lib.SDL_RenderDrawPoint(self._ptr, x, y))