<reponame>jonathansessa/Sandcraft<filename>sandcraft/particle_data.py
from sandcraft import solid
from sandcraft import liquid
from sandcraft import gas
from sandcraft import fixed
from sandcraft import basic_solid_body
from sandcraft import ufo_solid_body


"""
    Template particles that can be used for the Painter, or elsewhere.
"""

template_sand = solid.Solid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 1000, 2230,         # temperature (temp, freeze, boil)
                    1.6,                    # density
                    (255, 255, 0),          # color
                    "sand",                 # name
                    0,                      # flammability
                    "solid")                # state (solid, liquid, gas, fixed)

template_water = liquid.Liquid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 0, 100,             # temperature
                    1.0,                    # density
                    (0, 0, 255),            # color
                    "water",                # name
                    0,                      # flammability
                    "liquid")               # state

template_lava = liquid.Liquid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    2000, 800, 10000,       # temperature
                    3.0,                    # density
                    (153, 0, 0),            # color
                    "lava",                 # name
                    0,                      # flammability
                    "liquid")               # state

template_steam = gas.Gas(
                    0, 0,                   # position
                    0.0, -1.0,              # velocity
                    0.0, 0.0,               # acceleration
                    10, -100, 10000,        # temperature
                    0.5,                    # density
                    (125, 125, 125),        # color
                    "steam",                # name
                    0.95,                   # flammability
                    "gas")                  # state

template_wood = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 400, 7000,          # temperature
                    5.0,                    # density
                    (160, 82, 45),          # color
                    "wood",                 # name
                    0.2,                    # flammability
                    "fixed")                # state

template_metal = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 1200, 10000,        # temperature
                    15.0,                   # density
                    (192, 192, 192),        # color
                    "metal",                # name
                    0.1,                    # flammability
                    "fixed")                # state

template_basalt = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    600, 1500, 800,         # temperature
                    15.0,                   # density
                    (53, 72, 96),           # color
                    "basalt",               # name
                    0.1,                    # flammability
                    "fixed")                # state

template_fire = gas.Gas(
                    0, 0,                   # position
                    0.0, -1.0,              # velocity
                    0.0, 0.0,               # acceleration
                    800, -300, 10000,       # temperature
                    0.5,                    # density
                    (201, 75, 44),          # color
                    "fire",                 # name
                    0,                      # flammability
                    "gas")                  # state

template_powder = solid.Solid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 300, 2230,          # temperature (temp, freeze, boil)
                    1,                      # density
                    (249, 218, 159),        # color
                    "powder",               # name
                    0.9,                    # flammability
                    "solid")                # state

template_snow = solid.Solid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    -30, 0, 100,            # temperature (temp, freeze, boil)
                    .9,                     # density
                    (255, 250, 250),        # color
                    "snow",                 # name
                    0,                      # flammability
                    "solid")                # state

template_ice = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    -80, 0, 100,            # temperature
                    1,                      # density
                    (47, 230, 239),         # color
                    "ice",                  # name
                    0,                      # flammability
                    "fixed")                # state

template_oil = liquid.Liquid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 100,          # temperature
                    0.3,                    # density
                    (86, 63, 43),           # color
                    "oil",                  # name
                    0.98,                   # flammability
                    "liquid")               # state

template_fog = gas.Gas(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 100,          # temperature
                    0.3,                    # density
                    (218, 234, 232),        # color
                    "fog",                  # name
                    0,                      # flammability
                    "gas")                  # state

template_stone = solid.Solid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 1100, 2230,         # temperature (temp, freeze, boil)
                    20,                     # density
                    (137, 137, 137),        # color
                    "stone",                # name
                    0,                      # flammability
                    "solid")                # state
                    
template_generator = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 1000,         # temperature
                    15.0,                   # density
                    (0, 153, 153),          # color
                    "Water Generator",      # name
                    0,                      # flammability
                    "fixed")                # state


template_void = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 1000,         # temperature
                    15.0,                   # density
                    (3, 0, 71),             # color
                    "void",                 # name
                    0,                      # flammability
                    "fixed")                # state

template_acid = liquid.Liquid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 100,          # temperature
                    0.5,                    # density
                    (29, 224, 48),          # color
                    "acid",                 # name
                    0,                      # flammability
                    "liquid")               # state

template_bush = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 400,          # temperature
                    0.5,                    # density
                    (17, 96, 22),           # color
                    "bush",                 # name
                    0.75,                   # flammability
                    "fixed")                # state

template_vine = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 400,          # temperature
                    0.5,                    # density
                    (68, 214, 78),          # color
                    "vine",                 # name
                    0.75,                   # flammability
                    "fixed")                # state

template_solidbody_test = basic_solid_body.BasicSolidBody(
    {
        0: None,
        1: (255, 0, 0),
        2: (0, 255, 0),
        3: (0, 0, 255),
        4: (255, 255, 0),
        5: (0, 255, 255),
        6: (255, 0, 255)
    },
    [
        [0, 0, 1, 0, 0],
        [0, 3, 2, 3, 0],
        [6, 5, 4, 5, 6],
        [0, 3, 2, 3, 0],
        [0, 0, 1, 0, 0]
    ],
    5, 5,
    0, 0,
    0.0, -1.0,
    0.0, 0.0,
    20, 1000, 2230,
    1000.0,
    (255, 0, 255),
    "test",
    0,
    "solid")

template_solidbody_smiley = basic_solid_body.BasicSolidBody(
    {
        0: None,
        1: (255, 255, 0)
    },
    [
        [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
        [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
        [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0],
        [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
        [0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0],
        [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
        [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1],
        [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1],
        [0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0],
        [0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0],
        [0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0],
        [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
        [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
    ],
    16, 16,
    0, 0,
    0.0, 1.0,
    0.0, 0.0,
    20, 600, 2230,
    1000.0,
    (255, 255, 0),
    "smiley",
    0,
    "solid")

template_ufo = ufo_solid_body.UFOSolidBody(
    {
        0: None,
        1: (125, 125, 125),
        2: (225, 225, 225),
        3: (0, 125, 0),
        4: (255, 255, 0)
    },
    [
        [0, 0, 0, 2, 2, 2, 0, 0, 0],
        [0, 0, 2, 2, 3, 2, 2, 0, 0],
        [1, 1, 1, 1, 1, 1, 1, 1, 1],
        [0, 1, 4, 1, 1, 1, 4, 1, 0]
    ],
    9, 4,
    0, 0,
    1.0, 0.0,
    0.0, 0.0,
    20, 1000, 2230,
    1000.0,
    (0, 255, 0),
    "ufo",
    0,
    "solid")

# Particle dictionary used to create particle selection tool
ELEMENTS = {
    "FIXED": [template_wood, template_metal, template_basalt, template_ice, template_bush, template_vine],
    "SOLIDS": [template_sand, template_powder, template_stone, template_snow],
    "LIQUIDS": [template_water, template_lava, template_oil, template_acid],
    "GASES": [template_steam, template_fire, template_fog],
    "SPECIAL": [template_generator, template_void],
    "SOLID BODIES": [template_solidbody_test, template_solidbody_smiley, template_ufo]
}

from sandcraft import solid
from sandcraft import liquid
from sandcraft import gas
from sandcraft import fixed
from sandcraft import basic_solid_body
from sandcraft import ufo_solid_body


"""
    Template particles that can be used for the Painter, or elsewhere.
"""

template_sand = solid.Solid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 1000, 2230,         # temperature (temp, freeze, boil)
                    1.6,                    # density
                    (255, 255, 0),          # color
                    "sand",                 # name
                    0,                      # flammability
                    "solid")                # state (solid, liquid, gas, fixed)

template_water = liquid.Liquid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 0, 100,             # temperature
                    1.0,                    # density
                    (0, 0, 255),            # color
                    "water",                # name
                    0,                      # flammability
                    "liquid")               # state

template_lava = liquid.Liquid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    2000, 800, 10000,       # temperature
                    3.0,                    # density
                    (153, 0, 0),            # color
                    "lava",                 # name
                    0,                      # flammability
                    "liquid")               # state

template_steam = gas.Gas(
                    0, 0,                   # position
                    0.0, -1.0,              # velocity
                    0.0, 0.0,               # acceleration
                    10, -100, 10000,        # temperature
                    0.5,                    # density
                    (125, 125, 125),        # color
                    "steam",                # name
                    0.95,                   # flammability
                    "gas")                  # state

template_wood = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 400, 7000,          # temperature
                    5.0,                    # density
                    (160, 82, 45),          # color
                    "wood",                 # name
                    0.2,                    # flammability
                    "fixed")                # state

template_metal = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 1200, 10000,        # temperature
                    15.0,                   # density
                    (192, 192, 192),        # color
                    "metal",                # name
                    0.1,                    # flammability
                    "fixed")                # state

template_basalt = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    600, 1500, 800,         # temperature
                    15.0,                   # density
                    (53, 72, 96),           # color
                    "basalt",               # name
                    0.1,                    # flammability
                    "fixed")                # state

template_fire = gas.Gas(
                    0, 0,                   # position
                    0.0, -1.0,              # velocity
                    0.0, 0.0,               # acceleration
                    800, -300, 10000,       # temperature
                    0.5,                    # density
                    (201, 75, 44),          # color
                    "fire",                 # name
                    0,                      # flammability
                    "gas")                  # state

template_powder = solid.Solid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 300, 2230,          # temperature (temp, freeze, boil)
                    1,                      # density
                    (249, 218, 159),        # color
                    "powder",               # name
                    0.9,                    # flammability
                    "solid")                # state

template_snow = solid.Solid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    -30, 0, 100,            # temperature (temp, freeze, boil)
                    .9,                     # density
                    (255, 250, 250),        # color
                    "snow",                 # name
                    0,                      # flammability
                    "solid")                # state

template_ice = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    -80, 0, 100,            # temperature
                    1,                      # density
                    (47, 230, 239),         # color
                    "ice",                  # name
                    0,                      # flammability
                    "fixed")                # state

template_oil = liquid.Liquid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 100,          # temperature
                    0.3,                    # density
                    (86, 63, 43),           # color
                    "oil",                  # name
                    0.98,                   # flammability
                    "liquid")               # state

template_fog = gas.Gas(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 100,          # temperature
                    0.3,                    # density
                    (218, 234, 232),        # color
                    "fog",                  # name
                    0,                      # flammability
                    "gas")                  # state

template_stone = solid.Solid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, 1100, 2230,         # temperature (temp, freeze, boil)
                    20,                     # density
                    (137, 137, 137),        # color
                    "stone",                # name
                    0,                      # flammability
                    "solid")                # state
                    
template_generator = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 1000,         # temperature
                    15.0,                   # density
                    (0, 153, 153),          # color
                    "Water Generator",      # name
                    0,                      # flammability
                    "fixed")                # state


template_void = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 1000,         # temperature
                    15.0,                   # density
                    (3, 0, 71),             # color
                    "void",                 # name
                    0,                      # flammability
                    "fixed")                # state

template_acid = liquid.Liquid(
                    0, 0,                   # position
                    0.0, 1.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 100,          # temperature
                    0.5,                    # density
                    (29, 224, 48),          # color
                    "acid",                 # name
                    0,                      # flammability
                    "liquid")               # state

template_bush = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 400,          # temperature
                    0.5,                    # density
                    (17, 96, 22),           # color
                    "bush",                 # name
                    0.75,                   # flammability
                    "fixed")                # state

template_vine = fixed.Fixed(
                    0, 0,                   # position
                    0.0, 0.0,               # velocity
                    0.0, 0.0,               # acceleration
                    20, -100, 400,          # temperature
                    0.5,                    # density
                    (68, 214, 78),          # color
                    "vine",                 # name
                    0.75,                   # flammability
                    "fixed")                # state

template_solidbody_test = basic_solid_body.BasicSolidBody(
    {
        0: None,
        1: (255, 0, 0),
        2: (0, 255, 0),
        3: (0, 0, 255),
        4: (255, 255, 0),
        5: (0, 255, 255),
        6: (255, 0, 255)
    },
    [
        [0, 0, 1, 0, 0],
        [0, 3, 2, 3, 0],
        [6, 5, 4, 5, 6],
        [0, 3, 2, 3, 0],
        [0, 0, 1, 0, 0]
    ],
    5, 5,
    0, 0,
    0.0, -1.0,
    0.0, 0.0,
    20, 1000, 2230,
    1000.0,
    (255, 0, 255),
    "test",
    0,
    "solid")

template_solidbody_smiley = basic_solid_body.BasicSolidBody(
    {
        0: None,
        1: (255, 255, 0)
    },
    [
        [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
        [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
        [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0],
        [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
        [0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0],
        [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
        [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1],
        [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1],
        [0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0],
        [0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0],
        [0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0],
        [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
        [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
    ],
    16, 16,
    0, 0,
    0.0, 1.0,
    0.0, 0.0,
    20, 600, 2230,
    1000.0,
    (255, 255, 0),
    "smiley",
    0,
    "solid")

template_ufo = ufo_solid_body.UFOSolidBody(
    {
        0: None,
        1: (125, 125, 125),
        2: (225, 225, 225),
        3: (0, 125, 0),
        4: (255, 255, 0)
    },
    [
        [0, 0, 0, 2, 2, 2, 0, 0, 0],
        [0, 0, 2, 2, 3, 2, 2, 0, 0],
        [1, 1, 1, 1, 1, 1, 1, 1, 1],
        [0, 1, 4, 1, 1, 1, 4, 1, 0]
    ],
    9, 4,
    0, 0,
    1.0, 0.0,
    0.0, 0.0,
    20, 1000, 2230,
    1000.0,
    (0, 255, 0),
    "ufo",
    0,
    "solid")

# Particle dictionary used to create particle selection tool
ELEMENTS = {
    "FIXED": [template_wood, template_metal, template_basalt, template_ice, template_bush, template_vine],
    "SOLIDS": [template_sand, template_powder, template_stone, template_snow],
    "LIQUIDS": [template_water, template_lava, template_oil, template_acid],
    "GASES": [template_steam, template_fire, template_fog],
    "SPECIAL": [template_generator, template_void],
    "SOLID BODIES": [template_solidbody_test, template_solidbody_smiley, template_ufo]
}
Template particles that can be used for the Painter, or elsewhere. # position # velocity # acceleration # temperature (temp, freeze, boil) # density # color # name # flammability # state (solid, liquid, gas, fixed) # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature (temp, freeze, boil) # density # color # name # flammability # state # position # velocity # acceleration # temperature (temp, freeze, boil) # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature (temp, freeze, boil) # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # position # velocity # acceleration # temperature # density # color # name # flammability # state # Particle dictionary used to create particle selection tool