from assembler import ASM


def fixPhotographer(rom):
    # Allow richard photo without slime key
    rom.patch(0x36, 0x3234, ASM("jr nz, $52"), "", fill_nop=True)
    rom.patch(0x36, 0x3240, ASM("jr z, $46"), "", fill_nop=True)
    # Allow richard photo when castle is opened
    rom.patch(0x36, 0x31FF, ASM("jp nz, $7288"), "", fill_nop=True)
    # Allow photographer with bowwow saved
    rom.patch(0x36, 0x0398, ASM("or [hl]"), "", fill_nop=True)
    rom.patch(0x36, 0x3183, ASM("ret nz"), "", fill_nop=True)
    rom.patch(0x36, 0x31CB, ASM("jp nz, $7288"), "", fill_nop=True)
    rom.patch(0x36, 0x03DC, ASM("and $7F"), ASM("and $00"))
    # Allow bowwow photo with follower
    rom.patch(0x36, 0x31DA, ASM("jp nz, $7288"), "", fill_nop=True)
    # Allow bridge photo with follower
    rom.patch(0x36, 0x004D, ASM("call nz, $3F8D"), "", fill_nop=True)
    rom.patch(0x36, 0x006D, ASM("ret nz"), "", fill_nop=True) # Checks if any entity is alive

from assembler import ASM


def fixPhotographer(rom):
    # Allow richard photo without slime key
    rom.patch(0x36, 0x3234, ASM("jr nz, $52"), "", fill_nop=True)
    rom.patch(0x36, 0x3240, ASM("jr z, $46"), "", fill_nop=True)
    # Allow richard photo when castle is opened
    rom.patch(0x36, 0x31FF, ASM("jp nz, $7288"), "", fill_nop=True)
    # Allow photographer with bowwow saved
    rom.patch(0x36, 0x0398, ASM("or [hl]"), "", fill_nop=True)
    rom.patch(0x36, 0x3183, ASM("ret nz"), "", fill_nop=True)
    rom.patch(0x36, 0x31CB, ASM("jp nz, $7288"), "", fill_nop=True)
    rom.patch(0x36, 0x03DC, ASM("and $7F"), ASM("and $00"))
    # Allow bowwow photo with follower
    rom.patch(0x36, 0x31DA, ASM("jp nz, $7288"), "", fill_nop=True)
    # Allow bridge photo with follower
    rom.patch(0x36, 0x004D, ASM("call nz, $3F8D"), "", fill_nop=True)
    rom.patch(0x36, 0x006D, ASM("ret nz"), "", fill_nop=True) # Checks if any entity is alive

# Allow richard photo without slime key # Allow richard photo when castle is opened # Allow photographer with bowwow saved # Allow bowwow photo with follower # Allow bridge photo with follower # Checks if any entity is alive