<filename>pygame/bouncing_rectangle.py
"""
 Bounces a rectangle around the screen.
 
 Sample Python/Pygame Programs
 Simpson College Computer Science
 http://programarcadegames.com/
 http://simpson.edu/computer-science/
 
 Explanation video: http://youtu.be/-GmKoaX2iMs
"""
 
import pygame
 
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
 
pygame.init()
 
# Set the height and width of the screen
size = [700, 500]
screen = pygame.display.set_mode(size)
 
pygame.display.set_caption("Bouncing Rectangle")
 
# Loop until the user clicks the close button.
done = False
 
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
 
# Starting position of the rectangle
rect_x = 50
rect_y = 50
 
# Speed and direction of rectangle
rect_change_x = 2
rect_change_y = 2
 
# -------- Main Program Loop -----------
while not done:
    # --- Event Processing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
 
    # --- Logic
    # Move the rectangle starting point
    rect_x += rect_change_x
    rect_y += rect_change_y
 
    # Bounce the ball if needed
    if rect_y > 450 or rect_y < 0:
        rect_change_y = rect_change_y * -1
    if rect_x > 650 or rect_x < 0:
        rect_change_x = rect_change_x * -1
 
    # --- Drawing
    # Set the screen background
    screen.fill(BLACK)
 
    # Draw the rectangle
    pygame.draw.rect(screen, WHITE, [rect_x, rect_y, 50, 50])
    pygame.draw.rect(screen, RED, [rect_x + 10, rect_y + 10, 30, 30])
 
    # --- Wrap-up
    # Limit to 60 frames per second
    clock.tick(60)
 
    # Go ahead and update the screen with what we've drawn.
    pygame.display.flip()
 
# Close everything down
pygame.quit()
<filename>pygame/bouncing_rectangle.py
"""
 Bounces a rectangle around the screen.
 
 Sample Python/Pygame Programs
 Simpson College Computer Science
 http://programarcadegames.com/
 http://simpson.edu/computer-science/
 
 Explanation video: http://youtu.be/-GmKoaX2iMs
"""
 
import pygame
 
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
 
pygame.init()
 
# Set the height and width of the screen
size = [700, 500]
screen = pygame.display.set_mode(size)
 
pygame.display.set_caption("Bouncing Rectangle")
 
# Loop until the user clicks the close button.
done = False
 
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
 
# Starting position of the rectangle
rect_x = 50
rect_y = 50
 
# Speed and direction of rectangle
rect_change_x = 2
rect_change_y = 2
 
# -------- Main Program Loop -----------
while not done:
    # --- Event Processing
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
 
    # --- Logic
    # Move the rectangle starting point
    rect_x += rect_change_x
    rect_y += rect_change_y
 
    # Bounce the ball if needed
    if rect_y > 450 or rect_y < 0:
        rect_change_y = rect_change_y * -1
    if rect_x > 650 or rect_x < 0:
        rect_change_x = rect_change_x * -1
 
    # --- Drawing
    # Set the screen background
    screen.fill(BLACK)
 
    # Draw the rectangle
    pygame.draw.rect(screen, WHITE, [rect_x, rect_y, 50, 50])
    pygame.draw.rect(screen, RED, [rect_x + 10, rect_y + 10, 30, 30])
 
    # --- Wrap-up
    # Limit to 60 frames per second
    clock.tick(60)
 
    # Go ahead and update the screen with what we've drawn.
    pygame.display.flip()
 
# Close everything down
pygame.quit()
Bounces a rectangle around the screen.    Sample Python/Pygame Programs  Simpson College Computer Science  http://programarcadegames.com/  http://simpson.edu/computer-science/    Explanation video: http://youtu.be/-GmKoaX2iMs # Define some colors # Set the height and width of the screen # Loop until the user clicks the close button. # Used to manage how fast the screen updates # Starting position of the rectangle # Speed and direction of rectangle # -------- Main Program Loop ----------- # --- Event Processing # --- Logic # Move the rectangle starting point # Bounce the ball if needed # --- Drawing # Set the screen background # Draw the rectangle # --- Wrap-up # Limit to 60 frames per second # Go ahead and update the screen with what we've drawn. # Close everything down