from tkinter import *
import tkinter.font as font
import random

colors = ["Red", "Orange", "White", "Black", "Green", "Blue", "Brown", "Purple", "Cyan", "Yellow", "Pink", "Magenta"]
timer = 60
score = 0
displayed_word_color = ''


# This function will be called when start button is clicked
def startGame():
    global displayed_word_color
    if timer == 60:
        startCountDown()
        displayed_word_color = random.choice(colors).lower()
        display_words.config(text=random.choice(colors), fg=displayed_word_color)
        color_entry.bind('<Return>', displayNextWord)


# This function is to reset the game
def resetGame():
    global timer, score, displayed_word_color
    timer = 60
    score = 0
    displayed_word_color = ''
    game_score.config(text="Your Score : " + str(score))
    display_words.config(text='')
    time_left.config(text="Game Ends in : -")
    color_entry.delete(0, END)


# This function will start count down
def startCountDown():
    global timer
    if timer >= 0:
        time_left.config(text="Game Ends in : " + str(timer) + "s")
        timer -= 1
        time_left.after(1000, startCountDown)
        if timer == -1:
            time_left.config(text="Game Over!!!")


# This function to display random words
def displayNextWord(event):
    global displayed_word_color
    global score
    if timer > 0:
        if displayed_word_color == color_entry.get().lower():
            score += 1
            game_score.config(text="Your Score : " + str(score))
        color_entry.delete(0, END)
        displayed_word_color = random.choice(colors).lower()
        display_words.config(text=random.choice(colors), fg=displayed_word_color)


window = Tk()
window.title("Color Game")
window.geometry("500x200")

app_font = font.Font(family='Verdana', size=12)
game_desp = "Game Description: Enter the color of the words displayed below. \n Do not enter the color of word text"
myFont = font.Font(family='Verdana')

game_description = Label(window, text=game_desp, font=app_font, fg="black")
game_description.pack()

game_score = Label(window, text="Your Score : " + str(score), font=(font.Font(size=16)), fg="green")
game_score.pack()

display_words = Label(window, font=(font.Font(size=28)), pady=10)
display_words.pack()

time_left = Label(window, text="Game Ends in : -", font=(font.Font(size=14)), fg="orange")
time_left.pack()

color_entry = Entry(window, width=30)
color_entry.pack(pady=10)

btn_frame = Frame(window, width=80, height=40, bg='red')
btn_frame.pack(side=BOTTOM)

start_button = Button(btn_frame, text="Start", width=20, fg="black", bg="pink", bd=0, padx=20, pady=10,
                      command=startGame)
start_button.grid(row=0, column=0)

reset_button = Button(btn_frame, text="Reset", width=20, fg="black", bg="light blue", bd=0, padx=20, pady=10,
                      command=resetGame)
reset_button.grid(row=0, column=1)

window.geometry('600x300')
window.mainloop()

from tkinter import *
import tkinter.font as font
import random

colors = ["Red", "Orange", "White", "Black", "Green", "Blue", "Brown", "Purple", "Cyan", "Yellow", "Pink", "Magenta"]
timer = 60
score = 0
displayed_word_color = ''


# This function will be called when start button is clicked
def startGame():
    global displayed_word_color
    if timer == 60:
        startCountDown()
        displayed_word_color = random.choice(colors).lower()
        display_words.config(text=random.choice(colors), fg=displayed_word_color)
        color_entry.bind('<Return>', displayNextWord)


# This function is to reset the game
def resetGame():
    global timer, score, displayed_word_color
    timer = 60
    score = 0
    displayed_word_color = ''
    game_score.config(text="Your Score : " + str(score))
    display_words.config(text='')
    time_left.config(text="Game Ends in : -")
    color_entry.delete(0, END)


# This function will start count down
def startCountDown():
    global timer
    if timer >= 0:
        time_left.config(text="Game Ends in : " + str(timer) + "s")
        timer -= 1
        time_left.after(1000, startCountDown)
        if timer == -1:
            time_left.config(text="Game Over!!!")


# This function to display random words
def displayNextWord(event):
    global displayed_word_color
    global score
    if timer > 0:
        if displayed_word_color == color_entry.get().lower():
            score += 1
            game_score.config(text="Your Score : " + str(score))
        color_entry.delete(0, END)
        displayed_word_color = random.choice(colors).lower()
        display_words.config(text=random.choice(colors), fg=displayed_word_color)


window = Tk()
window.title("Color Game")
window.geometry("500x200")

app_font = font.Font(family='Verdana', size=12)
game_desp = "Game Description: Enter the color of the words displayed below. \n Do not enter the color of word text"
myFont = font.Font(family='Verdana')

game_description = Label(window, text=game_desp, font=app_font, fg="black")
game_description.pack()

game_score = Label(window, text="Your Score : " + str(score), font=(font.Font(size=16)), fg="green")
game_score.pack()

display_words = Label(window, font=(font.Font(size=28)), pady=10)
display_words.pack()

time_left = Label(window, text="Game Ends in : -", font=(font.Font(size=14)), fg="orange")
time_left.pack()

color_entry = Entry(window, width=30)
color_entry.pack(pady=10)

btn_frame = Frame(window, width=80, height=40, bg='red')
btn_frame.pack(side=BOTTOM)

start_button = Button(btn_frame, text="Start", width=20, fg="black", bg="pink", bd=0, padx=20, pady=10,
                      command=startGame)
start_button.grid(row=0, column=0)

reset_button = Button(btn_frame, text="Reset", width=20, fg="black", bg="light blue", bd=0, padx=20, pady=10,
                      command=resetGame)
reset_button.grid(row=0, column=1)

window.geometry('600x300')
window.mainloop()

# This function will be called when start button is clicked # This function is to reset the game # This function will start count down # This function to display random words