#
#  The Multiverse Platform is made available under the MIT License.
#
#  Copyright (c) 2012 The Multiverse Foundation
#
#  Permission is hereby granted, free of charge, to any person 
#  obtaining a copy of this software and associated documentation 
#  files (the "Software"), to deal in the Software without restriction, 
#  including without limitation the rights to use, copy, modify, 
#  merge, publish, distribute, sublicense, and/or sell copies 
#  of the Software, and to permit persons to whom the Software 
#  is furnished to do so, subject to the following conditions:
#
#  The above copyright notice and this permission notice shall be 
#  included in all copies or substantial portions of the Software.
# 
#  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
#  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 
#  OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
#  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
#  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
#  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
#  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE 
#  OR OTHER DEALINGS IN THE SOFTWARE.
#
#

from multiverse.mars import *
from multiverse.mars.objects import *
from multiverse.mars.core import *
from multiverse.mars.events import *
from multiverse.mars.util import *
from multiverse.mars.plugins import *
from multiverse.server.plugins import *
from multiverse.server.math import *
from multiverse.server.events import *
from multiverse.server.objects import *
from multiverse.server.engine import *
from java.lang import *

displayContext = DisplayContext("human_female.mesh")
displayContext.addSubmesh(DisplayContext.Submesh("bodyShape-lib.0",
                                                 "human_female.skin_material"))
displayContext.addSubmesh(DisplayContext.Submesh("head_aShape-lib.0",
                                                 "human_female.head_a_material"))
displayContext.addSubmesh(DisplayContext.Submesh("hair_bShape-lib.0",
                                                 "human_female.hair_b_material"))

# default player template
player = Template("DefaultPlayer")

player.put(WorldManagerClient.NAMESPACE,
           WorldManagerClient.TEMPL_DISPLAY_CONTEXT,
           displayContext)

player.put(WorldManagerClient.NAMESPACE,
           WorldManagerClient.TEMPL_OBJECT_TYPE,
           ObjectTypes.player)

player.put(InventoryClient.NAMESPACE,
           InventoryClient.TEMPL_ITEMS,
           "")
ObjectManagerClient.registerTemplate(player)

# character factory
class SampleFactory (CharacterFactory):
    def createCharacter(self, worldName, uid, properties):
        name = properties.get("characterName");

	# Player start location
        loc = Point(-135343, 0, -202945)

        # Player start instance; assumes you have an instance named "default"
        instanceOid = InstanceClient.getInstanceOid("default")

        overrideTemplate = Template()

        if name:
            overrideTemplate.put(WorldManagerClient.NAMESPACE,
                WorldManagerClient.TEMPL_NAME, name)

        overrideTemplate.put(WorldManagerClient.NAMESPACE,
                WorldManagerClient.TEMPL_INSTANCE, Long(instanceOid))
        overrideTemplate.put(WorldManagerClient.NAMESPACE,
                WorldManagerClient.TEMPL_LOC, loc)

        # Initialize the player's instance restore stack
        restorePoint = InstanceRestorePoint("default", loc)
        restorePoint.setFallbackFlag(True)
        restoreStack = LinkedList()
        restoreStack.add(restorePoint)
        overrideTempate.put(Namespace.OBJECT_MANAGER,
               ObjectManagerClient.TEMPL_INSTANCE_RESTORE_STACK, restoreStack)
        overrideTempate.put(Namespace.OBJECT_MANAGER,
               ObjectManagerClient.TEMPL_CURRENT_INSTANCE_NAME, "default")

	# Make the player persistent (will be saved in database)
        overrideTemplate.put(Namespace.OBJECT_MANAGER,
            ObjectManagerClient.TEMPL_PERSISTENT, Boolean(True));

	# Create the player object
        objOid = ObjectManagerClient.generateObject(
                "DefaultPlayer", overrideTemplate)
        Log.debug("SampleFactory: generated obj oid=" + str(objOid))

        return objOid

sampleFactory = SampleFactory()
LoginPlugin.getCharacterGenerator().setCharacterFactory(sampleFactory);

#
#  The Multiverse Platform is made available under the MIT License.
#
#  Copyright (c) 2012 The Multiverse Foundation
#
#  Permission is hereby granted, free of charge, to any person 
#  obtaining a copy of this software and associated documentation 
#  files (the "Software"), to deal in the Software without restriction, 
#  including without limitation the rights to use, copy, modify, 
#  merge, publish, distribute, sublicense, and/or sell copies 
#  of the Software, and to permit persons to whom the Software 
#  is furnished to do so, subject to the following conditions:
#
#  The above copyright notice and this permission notice shall be 
#  included in all copies or substantial portions of the Software.
# 
#  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
#  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 
#  OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
#  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
#  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
#  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
#  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE 
#  OR OTHER DEALINGS IN THE SOFTWARE.
#
#

from multiverse.mars import *
from multiverse.mars.objects import *
from multiverse.mars.core import *
from multiverse.mars.events import *
from multiverse.mars.util import *
from multiverse.mars.plugins import *
from multiverse.server.plugins import *
from multiverse.server.math import *
from multiverse.server.events import *
from multiverse.server.objects import *
from multiverse.server.engine import *
from java.lang import *

displayContext = DisplayContext("human_female.mesh")
displayContext.addSubmesh(DisplayContext.Submesh("bodyShape-lib.0",
                                                 "human_female.skin_material"))
displayContext.addSubmesh(DisplayContext.Submesh("head_aShape-lib.0",
                                                 "human_female.head_a_material"))
displayContext.addSubmesh(DisplayContext.Submesh("hair_bShape-lib.0",
                                                 "human_female.hair_b_material"))

# default player template
player = Template("DefaultPlayer")

player.put(WorldManagerClient.NAMESPACE,
           WorldManagerClient.TEMPL_DISPLAY_CONTEXT,
           displayContext)

player.put(WorldManagerClient.NAMESPACE,
           WorldManagerClient.TEMPL_OBJECT_TYPE,
           ObjectTypes.player)

player.put(InventoryClient.NAMESPACE,
           InventoryClient.TEMPL_ITEMS,
           "")
ObjectManagerClient.registerTemplate(player)

# character factory
class SampleFactory (CharacterFactory):
    def createCharacter(self, worldName, uid, properties):
        name = properties.get("characterName");

	# Player start location
        loc = Point(-135343, 0, -202945)

        # Player start instance; assumes you have an instance named "default"
        instanceOid = InstanceClient.getInstanceOid("default")

        overrideTemplate = Template()

        if name:
            overrideTemplate.put(WorldManagerClient.NAMESPACE,
                WorldManagerClient.TEMPL_NAME, name)

        overrideTemplate.put(WorldManagerClient.NAMESPACE,
                WorldManagerClient.TEMPL_INSTANCE, Long(instanceOid))
        overrideTemplate.put(WorldManagerClient.NAMESPACE,
                WorldManagerClient.TEMPL_LOC, loc)

        # Initialize the player's instance restore stack
        restorePoint = InstanceRestorePoint("default", loc)
        restorePoint.setFallbackFlag(True)
        restoreStack = LinkedList()
        restoreStack.add(restorePoint)
        overrideTempate.put(Namespace.OBJECT_MANAGER,
               ObjectManagerClient.TEMPL_INSTANCE_RESTORE_STACK, restoreStack)
        overrideTempate.put(Namespace.OBJECT_MANAGER,
               ObjectManagerClient.TEMPL_CURRENT_INSTANCE_NAME, "default")

	# Make the player persistent (will be saved in database)
        overrideTemplate.put(Namespace.OBJECT_MANAGER,
            ObjectManagerClient.TEMPL_PERSISTENT, Boolean(True));

	# Create the player object
        objOid = ObjectManagerClient.generateObject(
                "DefaultPlayer", overrideTemplate)
        Log.debug("SampleFactory: generated obj oid=" + str(objOid))

        return objOid

sampleFactory = SampleFactory()
LoginPlugin.getCharacterGenerator().setCharacterFactory(sampleFactory);

# #  The Multiverse Platform is made available under the MIT License. # #  Copyright (c) 2012 The Multiverse Foundation # #  Permission is hereby granted, free of charge, to any person #  obtaining a copy of this software and associated documentation #  files (the "Software"), to deal in the Software without restriction, #  including without limitation the rights to use, copy, modify, #  merge, publish, distribute, sublicense, and/or sell copies #  of the Software, and to permit persons to whom the Software #  is furnished to do so, subject to the following conditions: # #  The above copyright notice and this permission notice shall be #  included in all copies or substantial portions of the Software. # #  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, #  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES #  OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND #  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT #  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, #  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING #  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE #  OR OTHER DEALINGS IN THE SOFTWARE. # # # default player template # character factory # Player start location # Player start instance; assumes you have an instance named "default" # Initialize the player's instance restore stack # Make the player persistent (will be saved in database) # Create the player object