<filename>PyMesh/python/pymesh/meshutils/hex_to_tet.py
import numpy as np

from ..meshio import form_mesh
from .remove_isolated_vertices import remove_isolated_vertices_raw
from .remove_duplicated_vertices import remove_duplicated_vertices_raw
from .generate_box_mesh import split_hex_into_tets, split_hex_into_tets_symmetrically
from .generate_box_mesh import subdivide_hex

def hex_to_tet(mesh, keep_symmetry=False, subdiv_order=0):
    """
    Convert hex mesh into tet mesh.

    Args:
        mesh (:class:`Mesh`): Input hex mesh.
        keep_symmetry (`boolean`): (optional) Whether to split hex symmetrically
            into tets.  Default is False.
        subdiv_order (`int`): (optional) Number of times to subdiv the hex
            before splitting.  Default is 0.

    Returns:
        The resulting tet mesh.
    """
    assert(mesh.num_voxels > 0)
    num_vertices = 0
    vertices = []
    tets = []
    hex_indices = []
    for hex_index, corners in enumerate(mesh.voxels):
        corners = mesh.vertices[corners]
        subcell_corners = subdivide_hex(corners, subdiv_order)
        for corners in subcell_corners:
            if keep_symmetry:
                cell_vertices, cell_elems =\
                        split_hex_into_tets_symmetrically(corners)
            else:
                cell_vertices, cell_elems =\
                        split_hex_into_tets(corners)
            vertices.append(cell_vertices)
            tets.append(cell_elems + num_vertices)
            num_vertices += len(cell_vertices)
            hex_indices.append(np.ones(len(cell_elems)) * hex_index)

    vertices = np.vstack(vertices)
    tets = np.vstack(tets)
    hex_indices = np.vstack(hex_indices).ravel(order="C")

    vertices, tets, __ = remove_duplicated_vertices_raw(vertices, tets)
    vertices, tets, __ = remove_isolated_vertices_raw(vertices, tets)

    faces = np.array([], dtype=int)
    mesh = form_mesh(vertices, faces, tets)
    mesh.add_attribute("cell_index")
    mesh.set_attribute("cell_index", hex_indices)
    return mesh

<filename>PyMesh/python/pymesh/meshutils/hex_to_tet.py
import numpy as np

from ..meshio import form_mesh
from .remove_isolated_vertices import remove_isolated_vertices_raw
from .remove_duplicated_vertices import remove_duplicated_vertices_raw
from .generate_box_mesh import split_hex_into_tets, split_hex_into_tets_symmetrically
from .generate_box_mesh import subdivide_hex

def hex_to_tet(mesh, keep_symmetry=False, subdiv_order=0):
    """
    Convert hex mesh into tet mesh.

    Args:
        mesh (:class:`Mesh`): Input hex mesh.
        keep_symmetry (`boolean`): (optional) Whether to split hex symmetrically
            into tets.  Default is False.
        subdiv_order (`int`): (optional) Number of times to subdiv the hex
            before splitting.  Default is 0.

    Returns:
        The resulting tet mesh.
    """
    assert(mesh.num_voxels > 0)
    num_vertices = 0
    vertices = []
    tets = []
    hex_indices = []
    for hex_index, corners in enumerate(mesh.voxels):
        corners = mesh.vertices[corners]
        subcell_corners = subdivide_hex(corners, subdiv_order)
        for corners in subcell_corners:
            if keep_symmetry:
                cell_vertices, cell_elems =\
                        split_hex_into_tets_symmetrically(corners)
            else:
                cell_vertices, cell_elems =\
                        split_hex_into_tets(corners)
            vertices.append(cell_vertices)
            tets.append(cell_elems + num_vertices)
            num_vertices += len(cell_vertices)
            hex_indices.append(np.ones(len(cell_elems)) * hex_index)

    vertices = np.vstack(vertices)
    tets = np.vstack(tets)
    hex_indices = np.vstack(hex_indices).ravel(order="C")

    vertices, tets, __ = remove_duplicated_vertices_raw(vertices, tets)
    vertices, tets, __ = remove_isolated_vertices_raw(vertices, tets)

    faces = np.array([], dtype=int)
    mesh = form_mesh(vertices, faces, tets)
    mesh.add_attribute("cell_index")
    mesh.set_attribute("cell_index", hex_indices)
    return mesh

Convert hex mesh into tet mesh.
 
     Args:
         mesh (:class:`Mesh`): Input hex mesh.
         keep_symmetry (`boolean`): (optional) Whether to split hex symmetrically
             into tets.  Default is False.
         subdiv_order (`int`): (optional) Number of times to subdiv the hex
             before splitting.  Default is 0.
 
     Returns:
         The resulting tet mesh.