<reponame>temelkirci/Motion_Editor<filename>venv/Lib/site-packages/PyOpenGL-3.0.1/OpenGL/raw/GL/MESA/window_pos.py
'''OpenGL extension MESA.window_pos

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_MESA_window_pos'
_DEPRECATED = False

glWindowPos2dMESA = platform.createExtensionFunction( 
'glWindowPos2dMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLdouble,constants.GLdouble,),
doc='glWindowPos2dMESA(GLdouble(x), GLdouble(y)) -> None',
argNames=('x','y',),
deprecated=_DEPRECATED,
)

glWindowPos2dvMESA = platform.createExtensionFunction( 
'glWindowPos2dvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLdoubleArray,),
doc='glWindowPos2dvMESA(GLdoubleArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos2fMESA = platform.createExtensionFunction( 
'glWindowPos2fMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLfloat,constants.GLfloat,),
doc='glWindowPos2fMESA(GLfloat(x), GLfloat(y)) -> None',
argNames=('x','y',),
deprecated=_DEPRECATED,
)

glWindowPos2fvMESA = platform.createExtensionFunction( 
'glWindowPos2fvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLfloatArray,),
doc='glWindowPos2fvMESA(GLfloatArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos2iMESA = platform.createExtensionFunction( 
'glWindowPos2iMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,),
doc='glWindowPos2iMESA(GLint(x), GLint(y)) -> None',
argNames=('x','y',),
deprecated=_DEPRECATED,
)

glWindowPos2ivMESA = platform.createExtensionFunction( 
'glWindowPos2ivMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLintArray,),
doc='glWindowPos2ivMESA(GLintArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos2sMESA = platform.createExtensionFunction( 
'glWindowPos2sMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLshort,constants.GLshort,),
doc='glWindowPos2sMESA(GLshort(x), GLshort(y)) -> None',
argNames=('x','y',),
deprecated=_DEPRECATED,
)

glWindowPos2svMESA = platform.createExtensionFunction( 
'glWindowPos2svMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLshortArray,),
doc='glWindowPos2svMESA(GLshortArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos3dMESA = platform.createExtensionFunction( 
'glWindowPos3dMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLdouble,constants.GLdouble,constants.GLdouble,),
doc='glWindowPos3dMESA(GLdouble(x), GLdouble(y), GLdouble(z)) -> None',
argNames=('x','y','z',),
deprecated=_DEPRECATED,
)

glWindowPos3dvMESA = platform.createExtensionFunction( 
'glWindowPos3dvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLdoubleArray,),
doc='glWindowPos3dvMESA(GLdoubleArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos3fMESA = platform.createExtensionFunction( 
'glWindowPos3fMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLfloat,constants.GLfloat,constants.GLfloat,),
doc='glWindowPos3fMESA(GLfloat(x), GLfloat(y), GLfloat(z)) -> None',
argNames=('x','y','z',),
deprecated=_DEPRECATED,
)

glWindowPos3fvMESA = platform.createExtensionFunction( 
'glWindowPos3fvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLfloatArray,),
doc='glWindowPos3fvMESA(GLfloatArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos3iMESA = platform.createExtensionFunction( 
'glWindowPos3iMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,constants.GLint,),
doc='glWindowPos3iMESA(GLint(x), GLint(y), GLint(z)) -> None',
argNames=('x','y','z',),
deprecated=_DEPRECATED,
)

glWindowPos3ivMESA = platform.createExtensionFunction( 
'glWindowPos3ivMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLintArray,),
doc='glWindowPos3ivMESA(GLintArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos3sMESA = platform.createExtensionFunction( 
'glWindowPos3sMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLshort,constants.GLshort,constants.GLshort,),
doc='glWindowPos3sMESA(GLshort(x), GLshort(y), GLshort(z)) -> None',
argNames=('x','y','z',),
deprecated=_DEPRECATED,
)

glWindowPos3svMESA = platform.createExtensionFunction( 
'glWindowPos3svMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLshortArray,),
doc='glWindowPos3svMESA(GLshortArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos4dMESA = platform.createExtensionFunction( 
'glWindowPos4dMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLdouble,constants.GLdouble,constants.GLdouble,constants.GLdouble,),
doc='glWindowPos4dMESA(GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w)) -> None',
argNames=('x','y','z','w',),
deprecated=_DEPRECATED,
)

glWindowPos4dvMESA = platform.createExtensionFunction( 
'glWindowPos4dvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLdoubleArray,),
doc='glWindowPos4dvMESA(GLdoubleArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos4fMESA = platform.createExtensionFunction( 
'glWindowPos4fMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLfloat,constants.GLfloat,constants.GLfloat,constants.GLfloat,),
doc='glWindowPos4fMESA(GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w)) -> None',
argNames=('x','y','z','w',),
deprecated=_DEPRECATED,
)

glWindowPos4fvMESA = platform.createExtensionFunction( 
'glWindowPos4fvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLfloatArray,),
doc='glWindowPos4fvMESA(GLfloatArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos4iMESA = platform.createExtensionFunction( 
'glWindowPos4iMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,constants.GLint,constants.GLint,),
doc='glWindowPos4iMESA(GLint(x), GLint(y), GLint(z), GLint(w)) -> None',
argNames=('x','y','z','w',),
deprecated=_DEPRECATED,
)

glWindowPos4ivMESA = platform.createExtensionFunction( 
'glWindowPos4ivMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLintArray,),
doc='glWindowPos4ivMESA(GLintArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos4sMESA = platform.createExtensionFunction( 
'glWindowPos4sMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLshort,constants.GLshort,constants.GLshort,constants.GLshort,),
doc='glWindowPos4sMESA(GLshort(x), GLshort(y), GLshort(z), GLshort(w)) -> None',
argNames=('x','y','z','w',),
deprecated=_DEPRECATED,
)

glWindowPos4svMESA = platform.createExtensionFunction( 
'glWindowPos4svMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLshortArray,),
doc='glWindowPos4svMESA(GLshortArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)


def glInitWindowPosMESA():
    '''Return boolean indicating whether this extension is available'''
    return extensions.hasGLExtension( EXTENSION_NAME )

'''OpenGL extension MESA.window_pos

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_MESA_window_pos'
_DEPRECATED = False

glWindowPos2dMESA = platform.createExtensionFunction( 
'glWindowPos2dMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLdouble,constants.GLdouble,),
doc='glWindowPos2dMESA(GLdouble(x), GLdouble(y)) -> None',
argNames=('x','y',),
deprecated=_DEPRECATED,
)

glWindowPos2dvMESA = platform.createExtensionFunction( 
'glWindowPos2dvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLdoubleArray,),
doc='glWindowPos2dvMESA(GLdoubleArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos2fMESA = platform.createExtensionFunction( 
'glWindowPos2fMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLfloat,constants.GLfloat,),
doc='glWindowPos2fMESA(GLfloat(x), GLfloat(y)) -> None',
argNames=('x','y',),
deprecated=_DEPRECATED,
)

glWindowPos2fvMESA = platform.createExtensionFunction( 
'glWindowPos2fvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLfloatArray,),
doc='glWindowPos2fvMESA(GLfloatArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos2iMESA = platform.createExtensionFunction( 
'glWindowPos2iMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,),
doc='glWindowPos2iMESA(GLint(x), GLint(y)) -> None',
argNames=('x','y',),
deprecated=_DEPRECATED,
)

glWindowPos2ivMESA = platform.createExtensionFunction( 
'glWindowPos2ivMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLintArray,),
doc='glWindowPos2ivMESA(GLintArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos2sMESA = platform.createExtensionFunction( 
'glWindowPos2sMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLshort,constants.GLshort,),
doc='glWindowPos2sMESA(GLshort(x), GLshort(y)) -> None',
argNames=('x','y',),
deprecated=_DEPRECATED,
)

glWindowPos2svMESA = platform.createExtensionFunction( 
'glWindowPos2svMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLshortArray,),
doc='glWindowPos2svMESA(GLshortArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos3dMESA = platform.createExtensionFunction( 
'glWindowPos3dMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLdouble,constants.GLdouble,constants.GLdouble,),
doc='glWindowPos3dMESA(GLdouble(x), GLdouble(y), GLdouble(z)) -> None',
argNames=('x','y','z',),
deprecated=_DEPRECATED,
)

glWindowPos3dvMESA = platform.createExtensionFunction( 
'glWindowPos3dvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLdoubleArray,),
doc='glWindowPos3dvMESA(GLdoubleArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos3fMESA = platform.createExtensionFunction( 
'glWindowPos3fMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLfloat,constants.GLfloat,constants.GLfloat,),
doc='glWindowPos3fMESA(GLfloat(x), GLfloat(y), GLfloat(z)) -> None',
argNames=('x','y','z',),
deprecated=_DEPRECATED,
)

glWindowPos3fvMESA = platform.createExtensionFunction( 
'glWindowPos3fvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLfloatArray,),
doc='glWindowPos3fvMESA(GLfloatArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos3iMESA = platform.createExtensionFunction( 
'glWindowPos3iMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,constants.GLint,),
doc='glWindowPos3iMESA(GLint(x), GLint(y), GLint(z)) -> None',
argNames=('x','y','z',),
deprecated=_DEPRECATED,
)

glWindowPos3ivMESA = platform.createExtensionFunction( 
'glWindowPos3ivMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLintArray,),
doc='glWindowPos3ivMESA(GLintArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos3sMESA = platform.createExtensionFunction( 
'glWindowPos3sMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLshort,constants.GLshort,constants.GLshort,),
doc='glWindowPos3sMESA(GLshort(x), GLshort(y), GLshort(z)) -> None',
argNames=('x','y','z',),
deprecated=_DEPRECATED,
)

glWindowPos3svMESA = platform.createExtensionFunction( 
'glWindowPos3svMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLshortArray,),
doc='glWindowPos3svMESA(GLshortArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos4dMESA = platform.createExtensionFunction( 
'glWindowPos4dMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLdouble,constants.GLdouble,constants.GLdouble,constants.GLdouble,),
doc='glWindowPos4dMESA(GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w)) -> None',
argNames=('x','y','z','w',),
deprecated=_DEPRECATED,
)

glWindowPos4dvMESA = platform.createExtensionFunction( 
'glWindowPos4dvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLdoubleArray,),
doc='glWindowPos4dvMESA(GLdoubleArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos4fMESA = platform.createExtensionFunction( 
'glWindowPos4fMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLfloat,constants.GLfloat,constants.GLfloat,constants.GLfloat,),
doc='glWindowPos4fMESA(GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w)) -> None',
argNames=('x','y','z','w',),
deprecated=_DEPRECATED,
)

glWindowPos4fvMESA = platform.createExtensionFunction( 
'glWindowPos4fvMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLfloatArray,),
doc='glWindowPos4fvMESA(GLfloatArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos4iMESA = platform.createExtensionFunction( 
'glWindowPos4iMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLint,constants.GLint,constants.GLint,constants.GLint,),
doc='glWindowPos4iMESA(GLint(x), GLint(y), GLint(z), GLint(w)) -> None',
argNames=('x','y','z','w',),
deprecated=_DEPRECATED,
)

glWindowPos4ivMESA = platform.createExtensionFunction( 
'glWindowPos4ivMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLintArray,),
doc='glWindowPos4ivMESA(GLintArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)

glWindowPos4sMESA = platform.createExtensionFunction( 
'glWindowPos4sMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLshort,constants.GLshort,constants.GLshort,constants.GLshort,),
doc='glWindowPos4sMESA(GLshort(x), GLshort(y), GLshort(z), GLshort(w)) -> None',
argNames=('x','y','z','w',),
deprecated=_DEPRECATED,
)

glWindowPos4svMESA = platform.createExtensionFunction( 
'glWindowPos4svMESA',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(arrays.GLshortArray,),
doc='glWindowPos4svMESA(GLshortArray(v)) -> None',
argNames=('v',),
deprecated=_DEPRECATED,
)


def glInitWindowPosMESA():
    '''Return boolean indicating whether this extension is available'''
    return extensions.hasGLExtension( EXTENSION_NAME )
OpenGL extension MESA.window_pos  Automatically generated by the get_gl_extensions script, do not edit! Return boolean indicating whether this extension is available