#
# One of the most annoying tasks when building UI is to calculate 
# where each component should be placed on the screen. cvui has
# a set of methods that abstract the process of positioning
# components, so you don't have to think about assigning a
# X and Y coordinate. Instead you just add components and cvui
# will place them as you go.
# 
# In order to use that approach, you must use begin*()/end*().
# You use begin*() to start a group of elements, then you add
# the components you want (without the X and Y parameters, e.g.
# text('Hi') instead of text(50, 35, 'Hi')), then you finish
# the group by calling end*().
# 
# You can create rows (beginRow()/endRow()) and columns
# (beginColumn()/endColumn()). This application uses rows and
# columns separately, but you can nest them as you want (take
# a look at the 'nested-rows-columns' app).
#
# Copyright (c) 2018 <NAME> <<EMAIL>>
# Licensed under the MIT license.
#

import numpy as np
import cv2
import cvui
import random

WINDOW_NAME	= 'Rows and Columns'

def main():
	frame = np.zeros((600, 800, 3), np.uint8)
	
	# Create variables used by some components
	values = []
	checked = [False]
	checked2 = [False]
	value = [1.0]
	value2 = [1.0]
	value3 = [1.0]
	padding = 10
	img = cv2.imread('lena-face.jpg', cv2.IMREAD_COLOR)
	imgRed = cv2.imread('lena-face-red.jpg', cv2.IMREAD_COLOR)
	imgGray = cv2.imread('lena-face-gray.jpg', cv2.IMREAD_COLOR)

	# Fill the vector with a few random values
	for i in range(0, 20):
		values.append(random.uniform(0., 300.0))
	
	# Init cvui and tell it to create a OpenCV window, i.e. cv::namedWindow(WINDOW_NAME).
	cvui.init(WINDOW_NAME)

	while (True):
		# Fill the frame with a nice color
		frame[:] = (49, 52, 49)

		# In a row, all added elements are
		# horizontally placed, one next the other (from left to right)
		#
		# Within the cvui.beginRow() and cvui.endRow(),
		# all elements will be automatically positioned by cvui.
		# 
		# Notice that all component calls within the begin/end block
		# DO NOT have (x,y) coordinates. 
		#
		# Let's create a row at position (10,20) with width 100 and height 50.
		cvui.beginRow(frame, 10, 20, 100, 50)
		cvui.text('This is ')
		cvui.printf('a row')
		cvui.checkbox('checkbox', checked)
		cvui.window(80, 80, 'window')
		cvui.rect(50, 50, 0x00ff00, 0xff0000);
		cvui.sparkline(values, 50, 50);
		cvui.counter(value)
		cvui.button(100, 30, 'Fixed')
		cvui.image(img)
		cvui.button(img, imgGray, imgRed)
		cvui.endRow()

		# Here is another row, this time with a padding of 50px among components.
		padding = 50;
		cvui.beginRow(frame, 10, 150, 100, 50, padding)
		cvui.text('This is ')
		cvui.printf('another row')
		cvui.checkbox('checkbox', checked2)
		cvui.window(80, 80, 'window')
		cvui.button(100, 30, 'Fixed')
		cvui.printf('with 50px padding.')
		cvui.endRow()

		# Another row mixing several components 
		cvui.beginRow(frame, 10, 250, 100, 50)
		cvui.text('This is ')
		cvui.printf('another row with a trackbar ')
		#cvui.trackbar(150, &value2, 0., 5.);
		cvui.printf(' and a button ')
		cvui.button(100, 30, 'button')
		cvui.endRow()

		# In a column, all added elements are vertically placed,
		# one below the other, from top to bottom. Let's create
		# a column at (50, 300) with width 100 and height 200.
		cvui.beginColumn(frame, 50, 330, 100, 200)
		cvui.text('Column 1 (no padding)')
		cvui.button('button1')
		cvui.button('button2')
		cvui.text('End of column 1')
		cvui.endColumn()

		# Here is another column, using a padding value of 10,
		# which will add an space of 10px between each component.
		padding = 10
		cvui.beginColumn(frame, 300, 330, 100, 200, padding)
		cvui.text('Column 2 (padding = 10)')
		cvui.button('button1')
		cvui.button('button2')
		#cvui.trackbar(150, &value3, 0., 5., 1, '%3.2Lf', cvui.TRACKBAR_DISCRETE, 0.25);
		cvui.text('End of column 2')
		cvui.endColumn()

		# You can also add an arbitrary amount of space between
		# components by calling cvui.space().
		#
		# cvui.space() is aware of context, so if it is used
		# within a beginColumn()/endColumn() block, the space will
		# be vertical. If it is used within a beginRow()/endRow()
		# block, space will be horizontal.
		cvui.beginColumn(frame, 550, 330, 100, 200)
		cvui.text('Column 3 (use space)')
		# Add 5 pixels of (vertical) space.
		cvui.space(5)
		cvui.button('button1 5px below')
		# Add 50 pixels of (vertical) space. 
		cvui.space(50)
		cvui.text('Text 50px below')
		# Add 20 pixels of (vertical) space.
		cvui.space(20)
		cvui.button('Button 20px below')
		# Add 40 pixels of (vertical) space.
		cvui.space(40)
		cvui.text('End of column 2 (40px below)')
		cvui.endColumn()

		# This function must be called *AFTER* all UI components. It does
		# all the behind the scenes magic to handle mouse clicks, etc.
		cvui.update()

		# Show everything on the screen
		cv2.imshow(WINDOW_NAME, frame)

		# Check if ESC key was pressed
		if cv2.waitKey(20) == 27:
			break

if __name__ == '__main__':
    main()

#
# One of the most annoying tasks when building UI is to calculate 
# where each component should be placed on the screen. cvui has
# a set of methods that abstract the process of positioning
# components, so you don't have to think about assigning a
# X and Y coordinate. Instead you just add components and cvui
# will place them as you go.
# 
# In order to use that approach, you must use begin*()/end*().
# You use begin*() to start a group of elements, then you add
# the components you want (without the X and Y parameters, e.g.
# text('Hi') instead of text(50, 35, 'Hi')), then you finish
# the group by calling end*().
# 
# You can create rows (beginRow()/endRow()) and columns
# (beginColumn()/endColumn()). This application uses rows and
# columns separately, but you can nest them as you want (take
# a look at the 'nested-rows-columns' app).
#
# Copyright (c) 2018 <NAME> <<EMAIL>>
# Licensed under the MIT license.
#

import numpy as np
import cv2
import cvui
import random

WINDOW_NAME	= 'Rows and Columns'

def main():
	frame = np.zeros((600, 800, 3), np.uint8)
	
	# Create variables used by some components
	values = []
	checked = [False]
	checked2 = [False]
	value = [1.0]
	value2 = [1.0]
	value3 = [1.0]
	padding = 10
	img = cv2.imread('lena-face.jpg', cv2.IMREAD_COLOR)
	imgRed = cv2.imread('lena-face-red.jpg', cv2.IMREAD_COLOR)
	imgGray = cv2.imread('lena-face-gray.jpg', cv2.IMREAD_COLOR)

	# Fill the vector with a few random values
	for i in range(0, 20):
		values.append(random.uniform(0., 300.0))
	
	# Init cvui and tell it to create a OpenCV window, i.e. cv::namedWindow(WINDOW_NAME).
	cvui.init(WINDOW_NAME)

	while (True):
		# Fill the frame with a nice color
		frame[:] = (49, 52, 49)

		# In a row, all added elements are
		# horizontally placed, one next the other (from left to right)
		#
		# Within the cvui.beginRow() and cvui.endRow(),
		# all elements will be automatically positioned by cvui.
		# 
		# Notice that all component calls within the begin/end block
		# DO NOT have (x,y) coordinates. 
		#
		# Let's create a row at position (10,20) with width 100 and height 50.
		cvui.beginRow(frame, 10, 20, 100, 50)
		cvui.text('This is ')
		cvui.printf('a row')
		cvui.checkbox('checkbox', checked)
		cvui.window(80, 80, 'window')
		cvui.rect(50, 50, 0x00ff00, 0xff0000);
		cvui.sparkline(values, 50, 50);
		cvui.counter(value)
		cvui.button(100, 30, 'Fixed')
		cvui.image(img)
		cvui.button(img, imgGray, imgRed)
		cvui.endRow()

		# Here is another row, this time with a padding of 50px among components.
		padding = 50;
		cvui.beginRow(frame, 10, 150, 100, 50, padding)
		cvui.text('This is ')
		cvui.printf('another row')
		cvui.checkbox('checkbox', checked2)
		cvui.window(80, 80, 'window')
		cvui.button(100, 30, 'Fixed')
		cvui.printf('with 50px padding.')
		cvui.endRow()

		# Another row mixing several components 
		cvui.beginRow(frame, 10, 250, 100, 50)
		cvui.text('This is ')
		cvui.printf('another row with a trackbar ')
		#cvui.trackbar(150, &value2, 0., 5.);
		cvui.printf(' and a button ')
		cvui.button(100, 30, 'button')
		cvui.endRow()

		# In a column, all added elements are vertically placed,
		# one below the other, from top to bottom. Let's create
		# a column at (50, 300) with width 100 and height 200.
		cvui.beginColumn(frame, 50, 330, 100, 200)
		cvui.text('Column 1 (no padding)')
		cvui.button('button1')
		cvui.button('button2')
		cvui.text('End of column 1')
		cvui.endColumn()

		# Here is another column, using a padding value of 10,
		# which will add an space of 10px between each component.
		padding = 10
		cvui.beginColumn(frame, 300, 330, 100, 200, padding)
		cvui.text('Column 2 (padding = 10)')
		cvui.button('button1')
		cvui.button('button2')
		#cvui.trackbar(150, &value3, 0., 5., 1, '%3.2Lf', cvui.TRACKBAR_DISCRETE, 0.25);
		cvui.text('End of column 2')
		cvui.endColumn()

		# You can also add an arbitrary amount of space between
		# components by calling cvui.space().
		#
		# cvui.space() is aware of context, so if it is used
		# within a beginColumn()/endColumn() block, the space will
		# be vertical. If it is used within a beginRow()/endRow()
		# block, space will be horizontal.
		cvui.beginColumn(frame, 550, 330, 100, 200)
		cvui.text('Column 3 (use space)')
		# Add 5 pixels of (vertical) space.
		cvui.space(5)
		cvui.button('button1 5px below')
		# Add 50 pixels of (vertical) space. 
		cvui.space(50)
		cvui.text('Text 50px below')
		# Add 20 pixels of (vertical) space.
		cvui.space(20)
		cvui.button('Button 20px below')
		# Add 40 pixels of (vertical) space.
		cvui.space(40)
		cvui.text('End of column 2 (40px below)')
		cvui.endColumn()

		# This function must be called *AFTER* all UI components. It does
		# all the behind the scenes magic to handle mouse clicks, etc.
		cvui.update()

		# Show everything on the screen
		cv2.imshow(WINDOW_NAME, frame)

		# Check if ESC key was pressed
		if cv2.waitKey(20) == 27:
			break

if __name__ == '__main__':
    main()

# # One of the most annoying tasks when building UI is to calculate # where each component should be placed on the screen. cvui has # a set of methods that abstract the process of positioning # components, so you don't have to think about assigning a # X and Y coordinate. Instead you just add components and cvui # will place them as you go. # # In order to use that approach, you must use begin*()/end*(). # You use begin*() to start a group of elements, then you add # the components you want (without the X and Y parameters, e.g. # text('Hi') instead of text(50, 35, 'Hi')), then you finish # the group by calling end*(). # # You can create rows (beginRow()/endRow()) and columns # (beginColumn()/endColumn()). This application uses rows and # columns separately, but you can nest them as you want (take # a look at the 'nested-rows-columns' app). # # Copyright (c) 2018 <NAME> <<EMAIL>> # Licensed under the MIT license. # # Create variables used by some components # Fill the vector with a few random values # Init cvui and tell it to create a OpenCV window, i.e. cv::namedWindow(WINDOW_NAME). # Fill the frame with a nice color # In a row, all added elements are # horizontally placed, one next the other (from left to right) # # Within the cvui.beginRow() and cvui.endRow(), # all elements will be automatically positioned by cvui. # # Notice that all component calls within the begin/end block # DO NOT have (x,y) coordinates. # # Let's create a row at position (10,20) with width 100 and height 50. # Here is another row, this time with a padding of 50px among components. # Another row mixing several components #cvui.trackbar(150, &value2, 0., 5.); # In a column, all added elements are vertically placed, # one below the other, from top to bottom. Let's create # a column at (50, 300) with width 100 and height 200. # Here is another column, using a padding value of 10, # which will add an space of 10px between each component. #cvui.trackbar(150, &value3, 0., 5., 1, '%3.2Lf', cvui.TRACKBAR_DISCRETE, 0.25); # You can also add an arbitrary amount of space between # components by calling cvui.space(). # # cvui.space() is aware of context, so if it is used # within a beginColumn()/endColumn() block, the space will # be vertical. If it is used within a beginRow()/endRow() # block, space will be horizontal. # Add 5 pixels of (vertical) space. # Add 50 pixels of (vertical) space. # Add 20 pixels of (vertical) space. # Add 40 pixels of (vertical) space. # This function must be called *AFTER* all UI components. It does # all the behind the scenes magic to handle mouse clicks, etc. # Show everything on the screen # Check if ESC key was pressed