"""
Room

Rooms are simple containers that has no location of their own.

"""

# from evennia import DefaultRoom
from evennia.contrib.ingame_python.typeclasses import EventRoom
from latin.latin_declension import DeclineNoun
from typeclasses.latin_noun import LatinNoun

# Commenting out and changing inherit to EventRoom for ingame python
# class Room(DefaultRoom):
#
class Room(EventRoom,LatinNoun):
    """
    Rooms are like any Object, except their location is None
    (which is default). They also use basetype_setup() to
    add locks so they cannot be puppeted or picked up.
    (to change that, use at_object_creation instead)

    See examples/object.py for a list of
    properties and methods available on all Objects.
    """

    def at_object_creation(self):

        # add all of the case endings to attributes

        word = DeclineNoun(self.db.nom_sg[0],self.db.gen_sg[0],self.db.gender)
        forms = word.make_paradigm()
        all_forms = forms
        forms = forms[2:]
        self.db.dat_sg = [forms[0][1]]
        self.db.acc_sg = [forms[1][1]]
        self.db.abl_sg = [forms[2][1]]
        self.db.voc_sg = [forms[3][1]]
        self.db.nom_pl = [forms[4][1]]
        self.db.gen_pl = [forms[5][1]]
        self.db.dat_pl = [forms[6][1]]
        self.db.acc_pl = [forms[7][1]]
        self.db.abl_pl = [forms[8][1]]
        self.db.voc_pl = [forms[9][1]]

        # Add the variant forms to aliases for easy interaction
        for form in all_forms:
            self.aliases.add(form[1])

        self.tags.add('latin')

"""
Room

Rooms are simple containers that has no location of their own.

"""

# from evennia import DefaultRoom
from evennia.contrib.ingame_python.typeclasses import EventRoom
from latin.latin_declension import DeclineNoun
from typeclasses.latin_noun import LatinNoun

# Commenting out and changing inherit to EventRoom for ingame python
# class Room(DefaultRoom):
#
class Room(EventRoom,LatinNoun):
    """
    Rooms are like any Object, except their location is None
    (which is default). They also use basetype_setup() to
    add locks so they cannot be puppeted or picked up.
    (to change that, use at_object_creation instead)

    See examples/object.py for a list of
    properties and methods available on all Objects.
    """

    def at_object_creation(self):

        # add all of the case endings to attributes

        word = DeclineNoun(self.db.nom_sg[0],self.db.gen_sg[0],self.db.gender)
        forms = word.make_paradigm()
        all_forms = forms
        forms = forms[2:]
        self.db.dat_sg = [forms[0][1]]
        self.db.acc_sg = [forms[1][1]]
        self.db.abl_sg = [forms[2][1]]
        self.db.voc_sg = [forms[3][1]]
        self.db.nom_pl = [forms[4][1]]
        self.db.gen_pl = [forms[5][1]]
        self.db.dat_pl = [forms[6][1]]
        self.db.acc_pl = [forms[7][1]]
        self.db.abl_pl = [forms[8][1]]
        self.db.voc_pl = [forms[9][1]]

        # Add the variant forms to aliases for easy interaction
        for form in all_forms:
            self.aliases.add(form[1])

        self.tags.add('latin')

Room  Rooms are simple containers that has no location of their own. # from evennia import DefaultRoom # Commenting out and changing inherit to EventRoom for ingame python # class Room(DefaultRoom): # Rooms are like any Object, except their location is None     (which is default). They also use basetype_setup() to     add locks so they cannot be puppeted or picked up.     (to change that, use at_object_creation instead)      See examples/object.py for a list of     properties and methods available on all Objects. # add all of the case endings to attributes # Add the variant forms to aliases for easy interaction