user50473: I have a Leonardo board and I want to set up my pins to input in one shot using a for loop but the problem is with the analog pins I can't see how to set up a mixed alphanumeric array it gives me some errors. 
Code:

// including keyboard.h library for the keyboard functions
#include <Keyboard.h>


// setting Arrays for looping later
   int myIntPins[12] = {2,3,4,5,6,7,8,9,10,11,12,13};
   int myChar[12] = {97, 98, 99, 100, 101,102,103,104,105,106,107,108};
  int myChar2[6] = {109,110,111,112,113,114};
 myCharPins[6] = {"A0","A1","A2","A3","A4","A5"};
  int a;
  int x;
  int i;



void setup() {
  // put your setup code here, to run once:



 //Setting up Digital Pins 
for (int i=0; i <= 11; i=i+a){
  pinMode(myIntPins[i],INPUT);
  }

//pinMode(2, INPUT);
//pinMode(3, INPUT);
//pinMode(4, INPUT);
//pinMode(5, INPUT);
//pinMode(6, INPUT);
//pinMode(7, INPUT);
//pinMode(8, INPUT);
//pinMode(9, INPUT);
//pinMode(10, INPUT);
//pinMode(11, INPUT);
//pinMode(12, INPUT);
//pinMode(13, INPUT);

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------

// setting up Analog Pins to Digital
for (int x=0; x <= 5; x=x+a){
  pinMode(myCharPins[x],INPUT);
  }
//pinMode(A0,INPUT);
//pinMode(A1,INPUT);
//pinMode(A2,INPUT);
//pinMode(A3,INPUT);
//pinMode(A4,INPUT);
//pinMode(A5,INPUT);

// starting keyboard 
Keyboard.begin();

}


void loop() {
  // put your main code here, to run repeatedly:

  //if pin 2 is pressed then send the a key/char  
 // if (digitalRead(2) == LOW) {Keyboard.write(97);}

// instead of doing an if one by one doing a loop all in one shot
// this loop for regular digital pins
a=1;
  for (int i=0; i <= 11; i=i+a){
    if (digitalRead(myIntPins[i]) == LOW){
      Keyboard.write(myChar[i]);
      }
      }
a=1;
  // this loop for the analog pins now working as digital pins
  for (int x=0; x <= 5; x=x+a){
    if (digitalRead(myCharPins[x]) == LOW){
      Keyboard.write(myChar2[x]);
      }
      }

  delay(10);

  }

Error:
    Arduino: 1.8.7 (Windows 10), Board: "Arduino Leonardo"

Mandar_Keyboard_Key_1:10:2: error: 'myCharPins' does not name a type

  myCharPins[6] = {"A0","A1","A2","A3","A4","A5"};

  ^

C:\Users\manue\OneDrive\Documents\Arduino\Mandar_Keyboard_Key_1\Mandar_Keyboard_Key_1.ino: In function 'void setup()':

Mandar_Keyboard_Key_1:45:11: error: 'myCharPins' was not declared in this scope

   pinMode(myCharPins[x],INPUT);

           ^

C:\Users\manue\OneDrive\Documents\Arduino\Mandar_Keyboard_Key_1\Mandar_Keyboard_Key_1.ino: In function 'void loop()':

Mandar_Keyboard_Key_1:77:21: error: 'myCharPins' was not declared in this scope

     if (digitalRead(myCharPins[x]) == LOW){

                     ^

exit status 1
'myCharPins' does not name a type

This report would have more information with
"Show verbose output during compilation"
option enabled in File -> Preferences.

If I change my code I to this, I get a different error.
Code:
// including keyboard.h library for the keyboard functions
#include <Keyboard.h>


// setting Arrays for looping later
   int myIntPins[12] = {2,3,4,5,6,7,8,9,10,11,12,13};
   int myChar[12] = {97, 98, 99, 100, 101,102,103,104,105,106,107,108};
  int myChar2[6] = {109,110,111,112,113,114};
  char myCharPins[6] = {"A0","A1","A2","A3","A4","A5"};
  int a;
  int x;
  int i;



void setup() {
  // put your setup code here, to run once:



 //Setting up Digital Pins 
 a=1;
for (i=0; i <= 11; i+=a){pinMode(myIntPins[i],INPUT);}

//pinMode(2, INPUT);
//pinMode(3, INPUT);
//pinMode(4, INPUT);
//pinMode(5, INPUT);
//pinMode(6, INPUT);
//pinMode(7, INPUT);
//pinMode(8, INPUT);
//pinMode(9, INPUT);
//pinMode(10, INPUT);
//pinMode(11, INPUT);
//pinMode(12, INPUT);
//pinMode(13, INPUT);

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------

// setting up Analog Pins to Digital
for (x=0; x <= 5; x+=a){pinMode(myCharPins[x],INPUT);}
//pinMode(A0,INPUT);
//pinMode(A1,INPUT);
//pinMode(A2,INPUT);
//pinMode(A3,INPUT);
//pinMode(A4,INPUT);
//pinMode(A5,INPUT);

// starting keyboard 
Keyboard.begin();

}


void loop() {
  // put your main code here, to run repeatedly:

  //if pin 2 is pressed then send the a key/char  
 // if (digitalRead(2) == LOW) {Keyboard.write(97);}

// instead of doing an if one by one doing a loop all in one shot
// this loop for regular digital pins
for (i=0; i <= 11; i+=a){if (digitalRead(myIntPins[i]) == LOW){Keyboard.write(myChar[i]);}}

  // this loop for the analog pins now working as digital pins
  for (x=0; x <= 5; x+=a){if (digitalRead(myCharPins[x]) == LOW){Keyboard.write(myChar2[x]);}}

  delay(10);

  }

Error:
    Arduino: 1.8.7 (Windows 10), Board: "Arduino Leonardo"

Mandar_Keyboard_Key_1:10:54: error: too many initializers for 'char [6]'

   char myCharPins[6] = {"A0","A1","A2","A3","A4","A5"};

                                                      ^

exit status 1
too many initializers for 'char [6]'

This report would have more information with
"Show verbose output during compilation"
option enabled in File -> Preferences.


user33871: All of those "A1" "A2" pins have other numbers that go with them.  The A1 or A2 is #defined in the core to be some number.  You can just use A1 or A2 and it will work. 
For example, try this line and see what it prints:
Serial.println(A0);

And for your pins, just put A0, A1, etc. in your int array and leave the quotes off.  Those symbols are being replaced by numbers because they're defined constants.  
int myIntPins[12] = {2,3,4,5,6,7,8,9,10,11,12,13, A0, A1, A2};


50473: <p>I have a Leonardo board and I want to set up my pins to input in one shot using a for loop but the problem is with the analog pins I can't see how to set up a mixed alphanumeric array it gives me some errors. </p>

<p>Code:
</p>

<pre class="lang-cpp prettyprint-override"><code>// including keyboard.h library for the keyboard functions
#include &lt;Keyboard.h&gt;


// setting Arrays for looping later
   int myIntPins[12] = {2,3,4,5,6,7,8,9,10,11,12,13};
   int myChar[12] = {97, 98, 99, 100, 101,102,103,104,105,106,107,108};
  int myChar2[6] = {109,110,111,112,113,114};
 myCharPins[6] = {"A0","A1","A2","A3","A4","A5"};
  int a;
  int x;
  int i;



void setup() {
  // put your setup code here, to run once:



 //Setting up Digital Pins 
for (int i=0; i &lt;= 11; i=i+a){
  pinMode(myIntPins[i],INPUT);
  }

//pinMode(2, INPUT);
//pinMode(3, INPUT);
//pinMode(4, INPUT);
//pinMode(5, INPUT);
//pinMode(6, INPUT);
//pinMode(7, INPUT);
//pinMode(8, INPUT);
//pinMode(9, INPUT);
//pinMode(10, INPUT);
//pinMode(11, INPUT);
//pinMode(12, INPUT);
//pinMode(13, INPUT);

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------

// setting up Analog Pins to Digital
for (int x=0; x &lt;= 5; x=x+a){
  pinMode(myCharPins[x],INPUT);
  }
//pinMode(A0,INPUT);
//pinMode(A1,INPUT);
//pinMode(A2,INPUT);
//pinMode(A3,INPUT);
//pinMode(A4,INPUT);
//pinMode(A5,INPUT);

// starting keyboard 
Keyboard.begin();

}


void loop() {
  // put your main code here, to run repeatedly:

  //if pin 2 is pressed then send the a key/char  
 // if (digitalRead(2) == LOW) {Keyboard.write(97);}

// instead of doing an if one by one doing a loop all in one shot
// this loop for regular digital pins
a=1;
  for (int i=0; i &lt;= 11; i=i+a){
    if (digitalRead(myIntPins[i]) == LOW){
      Keyboard.write(myChar[i]);
      }
      }
a=1;
  // this loop for the analog pins now working as digital pins
  for (int x=0; x &lt;= 5; x=x+a){
    if (digitalRead(myCharPins[x]) == LOW){
      Keyboard.write(myChar2[x]);
      }
      }

  delay(10);

  }
</code></pre>

<p>Error:</p>

<pre class="lang-cpp prettyprint-override"><code>    Arduino: 1.8.7 (Windows 10), Board: "Arduino Leonardo"

Mandar_Keyboard_Key_1:10:2: error: 'myCharPins' does not name a type

  myCharPins[6] = {"A0","A1","A2","A3","A4","A5"};

  ^

C:\Users\manue\OneDrive\Documents\Arduino\Mandar_Keyboard_Key_1\Mandar_Keyboard_Key_1.ino: In function 'void setup()':

Mandar_Keyboard_Key_1:45:11: error: 'myCharPins' was not declared in this scope

   pinMode(myCharPins[x],INPUT);

           ^

C:\Users\manue\OneDrive\Documents\Arduino\Mandar_Keyboard_Key_1\Mandar_Keyboard_Key_1.ino: In function 'void loop()':

Mandar_Keyboard_Key_1:77:21: error: 'myCharPins' was not declared in this scope

     if (digitalRead(myCharPins[x]) == LOW){

                     ^

exit status 1
'myCharPins' does not name a type

This report would have more information with
"Show verbose output during compilation"
option enabled in File -&gt; Preferences.
</code></pre>

<p>If I change my code I to this, I get a different error.</p>

<p>Code:</p>

<pre class="lang-cpp prettyprint-override"><code>// including keyboard.h library for the keyboard functions
#include &lt;Keyboard.h&gt;


// setting Arrays for looping later
   int myIntPins[12] = {2,3,4,5,6,7,8,9,10,11,12,13};
   int myChar[12] = {97, 98, 99, 100, 101,102,103,104,105,106,107,108};
  int myChar2[6] = {109,110,111,112,113,114};
  char myCharPins[6] = {"A0","A1","A2","A3","A4","A5"};
  int a;
  int x;
  int i;



void setup() {
  // put your setup code here, to run once:



 //Setting up Digital Pins 
 a=1;
for (i=0; i &lt;= 11; i+=a){pinMode(myIntPins[i],INPUT);}

//pinMode(2, INPUT);
//pinMode(3, INPUT);
//pinMode(4, INPUT);
//pinMode(5, INPUT);
//pinMode(6, INPUT);
//pinMode(7, INPUT);
//pinMode(8, INPUT);
//pinMode(9, INPUT);
//pinMode(10, INPUT);
//pinMode(11, INPUT);
//pinMode(12, INPUT);
//pinMode(13, INPUT);

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------

// setting up Analog Pins to Digital
for (x=0; x &lt;= 5; x+=a){pinMode(myCharPins[x],INPUT);}
//pinMode(A0,INPUT);
//pinMode(A1,INPUT);
//pinMode(A2,INPUT);
//pinMode(A3,INPUT);
//pinMode(A4,INPUT);
//pinMode(A5,INPUT);

// starting keyboard 
Keyboard.begin();

}


void loop() {
  // put your main code here, to run repeatedly:

  //if pin 2 is pressed then send the a key/char  
 // if (digitalRead(2) == LOW) {Keyboard.write(97);}

// instead of doing an if one by one doing a loop all in one shot
// this loop for regular digital pins
for (i=0; i &lt;= 11; i+=a){if (digitalRead(myIntPins[i]) == LOW){Keyboard.write(myChar[i]);}}

  // this loop for the analog pins now working as digital pins
  for (x=0; x &lt;= 5; x+=a){if (digitalRead(myCharPins[x]) == LOW){Keyboard.write(myChar2[x]);}}

  delay(10);

  }
</code></pre>

<p>Error:</p>

<pre class="lang-cpp prettyprint-override"><code>    Arduino: 1.8.7 (Windows 10), Board: "Arduino Leonardo"

Mandar_Keyboard_Key_1:10:54: error: too many initializers for 'char [6]'

   char myCharPins[6] = {"A0","A1","A2","A3","A4","A5"};

                                                      ^

exit status 1
too many initializers for 'char [6]'

This report would have more information with
"Show verbose output during compilation"
option enabled in File -&gt; Preferences.
</code></pre>
 33871: <p>All of those "A1" "A2" pins have other numbers that go with them.  The A1 or A2 is #defined in the core to be some number.  You can just use A1 or A2 and it will work. </p>

<p>For example, try this line and see what it prints:</p>

<pre><code>Serial.println(A0);
</code></pre>

<p>And for your pins, just put A0, A1, etc. in your int array and leave the quotes off.  Those symbols are being replaced by numbers because they're defined constants.  </p>

<pre><code>int myIntPins[12] = {2,3,4,5,6,7,8,9,10,11,12,13, A0, A1, A2};
</code></pre>
