user33749: I am a typical amateur in Chess, played as kid a bit with my Dad and some friends, never got really good or invested much time, but always "a bit" interested in the game, so I play from time to time since then. In recent years I started to play a bit more, on chess.com. I like their game analysis feature, which helps me to understand a bit what I did wrong in my games.
However, this is all done by the AI, I cannot really ask a question there. But this is exactly what I would like to do - when I am in this or that situation in a game, I would like to ask a pro what he or she would do in that situation, and even more important: WHY so?
There are several places online where one could check for "the best" next move. But I want to learn, I want to become better, so I would need an explaination of WHY this or that move would be good.
What would you recommend where I should ask these kind of question? Is this forum here the right place to ask, or are there better places online for that?

user17004: This forum is an excellent place to ask anything. One example of a question that asked the whys about a particular position is in the following link: Why is the chess.com analysis of this position -5? You can do the same with your doubts.
However, I have an idea that I would like you to consider.  If a child is in first grade, and he/she asks about Einstein's Theory of Relativity, would the child understand the answer? Chess is as difficult as Physics. Just go step by step and ask questions explaining your level, "your grade," and your thoughts. Do not try to skip grades. The Soviet School had 2 big schools. One that suggested starting with openings, and another that suggested starting with endgames. Openings have always fascinated chess players. However, as the number of moves that are in openings is extremely big, I consider that the right path is to start with endgames. That will help to build a structure like LEGO pieces. You can start with a piece, then a second piece, etc. Soon you will have a house, then a building, and eventually a city. Chess is an extremely difficult game. We all have to learn. Somehow, we all are in the first grade. Good luck with your chess journey!

user33754: I would suggest watching GM's speedruns where they go through different levels of opponents and describe their thought process for each level.
Greatest example of this is Daniel Naroditsky's speedrun as other then being an exceptional chess player he is also an excellent teacher.

user6885: I'd second Hauke Reddmann's final suggestion, and add a bit to it.  "Play out the variants until you understand where the advantage lies."  To that I would point out an interesting variant of chess, Advanced Chess.  In Advanced Chess, a human and computer play as a team.  As it turns out, a human plus a computer is quite often much stronger than just a computer.
Let's say you played 5.  ... Nf6.  The computer suggests 5. ... a6, and you don't understand why.  Play around with it!  Flip the tables.  Play white as you+computer, against the computer playing black solo.  Explore white's options... not just what the computer thinks is best, but what you think is best.  See where it goes.  Maybe even flip the tables again and explore your options as black again.
Play through both 5. ... Nf6 and 5... a6.  See how each one plays out, and how they feel.
If one is much better than the other in the AI's evaluation, there's a good chance that you're about to either capture a ton of free material or get a landslide attack.  In those cases, the AI's result should become obvious as you play advanced chess.  If the evaluations are closer together, the difference may be more subtle.
The difference may even be wrong.  Remember, the AI evaluations are tuned around the style of play that an AI plays.  They're not tuned to your style.  You may find that a "slightly worse evaluated move" is actually better suited for your play style.
If you look into the famous games of Kasparov vs. Deep Blue, in the first game, Kasparov slaughtered Deep Blue.  Just peeled its defenses open and claimed ownership of the computer's king.  Deep Blue had been tuned against other grandmasters of the day, but nobody was quite as aggressive as Kasparov.  The programmers had to quickly increase how much they valued king-safety in order to stay in the game!

user13012: Kudos to @Billy Istiak for being the first person to mention a book. And anti-kudos for the implication that you cant ask questions of a book. Intelligent reading of a good book will answer many questions. If you still have questions that have not been answered try a different book (and I said different, not necessarily better) Long ago, I learned chess by borrowing all of Fred Reinfelds books from my local library. In modern terms they probably took me past 1600 but were too simplistic. I came away with the impression that the Caro-Kann was a forced loss. I learned much more by joining a club, and especially by playing one particular opponent with a good defensive style. I dont think I ever asked him a question but choosing to play him was as good as asking a question.
The analysis feature on chess.com is very good at spotting the tactics that you have missed but almost hopeless at criticising your plans. If you cannot find (or cannot afford) a good coach, then I think you should no longer be looking for anyone (or anything) to answer questions, but should instead be asking how else to find answers, and this may require some creativity on your part. Look in as many places as possible, and recognise that it will be a long process.

user18809: AI isn't really that good at explaining chess moves in human terms. There are several attempts but also too many positions where their advice is wrong or confusing. We need to be realistic about what's possible. Even if a human Grandmaster were to explain us their analysis, lots of details would fly over our heads. Now imagine a much stronger player who can't even speak any human language properly.
As for what we can actually do, we can play out with the suggestions from the engine, seeing how it responds to our alternatives. We won't get some "deep" reasonning about why the suggested move is good, but we'll get answers to alternative lines we thought to be better. For example, most of the time you don't think a given move is good it's gonna be because you're thinking of some of your opponent's replies that would work well against it. If the engine suggests something else, play both lines out and compare.
It'll still depend on your overall chess skill though. A GM will always understand engine output better than a club player, and a club player will understand it better than a beginner even if the stronger players haven't worked with an engine in their lives. If you want to understand engines better, from a certain point onwards your only chance will be to get better at the game.
Engine assisted-analysis is a tool that can help you improve, but you need other sources like your own analysis, books, courses, coaches and most importantly tournament experience!

user11144: I'd like to add an important point: "Move", singular.
Obviously, chess truth rarely is inside of single moves. I'm quite a strong player and frequently exclaim "What?" if the engine plays some outrageous move again.
In this case, nothing will spare you from going into moveS, plural. Some points
are only revealing themselves after a few moves (and yes, you must learn to
cut down the combinatorical explosion - "checks and captures first" is a
good heuristic).
For example, start with the question directly below yours.
"-5? What? That bad?" I didn't believe it either, so I went a bit deeper into
sensible defense tries of White and how the engine totally annihilates the opponent.
Thus I was able to condense it into one sentence: In all variants, White lacks a
tempo to castle into (relative) safety, since all the attacks come with tempo win.
Play out the variants until you understand where the advantage lies. It can be easy
(two-move combination which mates, or win the queen) or very hard on your level
(some decisive positional advantage). With experience comes pattern recognition, and sooner or later you will do this automatically and your chess subconscious will honk stuff like "Combination imminent! Check if standard sacrifice works!". Naturally, begin training the easy stuff first.

33749: <p>I am a typical amateur in Chess, played as kid a bit with my Dad and some friends, never got really good or invested much time, but always &quot;a bit&quot; interested in the game, so I play from time to time since then. In recent years I started to play a bit more, on chess.com. I like their game analysis feature, which helps me to understand a bit what I did wrong in my games.</p>
<p>However, this is all done by the AI, I cannot really ask a question there. But this is exactly what I would like to do - when I am in this or that situation in a game, I would like to ask a pro what he or she would do in that situation, and even more important: WHY so?</p>
<p>There are several places online where one could check for &quot;the best&quot; next move. But I want to learn, I want to become better, so I would need an explaination of WHY this or that move would be good.</p>
<p>What would you recommend where I should ask these kind of question? Is this forum here the right place to ask, or are there better places online for that?</p>
 17004: <p>This forum is an excellent place to ask anything. One example of a question that asked the whys about a particular position is in the following link: <a href="https://chess.stackexchange.com/questions/41068/why-is-the-chess-com-analysis-of-this-position-5">Why is the chess.com analysis of this position -5?</a> You can do the same with your doubts.</p>
<p>However, I have an idea that I would like you to consider.  If a child is in first grade, and he/she asks about Einstein's Theory of Relativity, would the child understand the answer? Chess is as difficult as Physics. Just go step by step and ask questions explaining your level, &quot;your grade,&quot; and your thoughts. Do not try to skip grades. The Soviet School had 2 big schools. One that suggested starting with openings, and another that suggested starting with endgames. Openings have always fascinated chess players. However, as the number of moves that are in openings is extremely big, I consider that the right path is to start with endgames. That will help to build a structure like LEGO pieces. You can start with a piece, then a second piece, etc. Soon you will have a house, then a building, and eventually a city. Chess is an extremely difficult game. We all have to learn. Somehow, we all are in the first grade. Good luck with your chess journey!</p>
 33754: <p>I would suggest watching GM's speedruns where they go through different levels of opponents and describe their thought process for each level.
Greatest example of this is Daniel Naroditsky's speedrun as other then being an exceptional chess player he is also an excellent teacher.</p>
 6885: <p>I'd second <a href="https://chess.stackexchange.com/a/41078/6885">Hauke Reddmann's final suggestion</a>, and add a bit to it.  &quot;Play out the variants until you understand where the advantage lies.&quot;  To that I would point out an interesting variant of chess, <a href="https://en.wikipedia.org/wiki/Advanced_chess" rel="nofollow noreferrer">Advanced Chess</a>.  In Advanced Chess, a human and computer play as a team.  As it turns out, a human plus a computer is quite often <em>much</em> stronger than just a computer.</p>
<p>Let's say you played 5.  ... Nf6.  The computer suggests 5. ... a6, and you don't understand why.  Play around with it!  Flip the tables.  Play white as you+computer, against the computer playing black solo.  Explore white's options... not just what the computer thinks is best, but what you think is best.  See where it goes.  Maybe even flip the tables again and explore your options as black again.</p>
<p>Play through both 5. ... Nf6 and 5... a6.  See how each one plays out, and how they feel.</p>
<p>If one is <strong>much</strong> better than the other in the AI's evaluation, there's a good chance that you're about to either capture a ton of free material or get a landslide attack.  In those cases, the AI's result should become obvious as you play advanced chess.  If the evaluations are closer together, the difference may be more subtle.</p>
<p>The difference may even be wrong.  Remember, the AI evaluations are tuned around the style of play that an AI plays.  They're not tuned to your style.  You may find that a &quot;slightly worse evaluated move&quot; is actually better suited for your play style.</p>
<p>If you look into the famous games of Kasparov vs. Deep Blue, in the first game, Kasparov <strong>slaughtered</strong> Deep Blue.  Just peeled its defenses open and claimed ownership of the computer's king.  Deep Blue had been tuned against other grandmasters of the day, but nobody was quite as aggressive as Kasparov.  The programmers had to quickly increase how much they valued king-safety in order to stay in the game!</p>
 13012: <p>Kudos to @Billy Istiak for being the first person to mention a book. And anti-kudos for the implication that you cant ask questions of a book. Intelligent reading of a good book will answer many questions. If you still have questions that have not been answered try a different book (and I said different, not necessarily better) Long ago, I learned chess by borrowing all of Fred Reinfelds books from my local library. In modern terms they probably took me past 1600 but were too simplistic. I came away with the impression that the Caro-Kann was a forced loss. I learned much more by joining a club, and especially by playing one particular opponent with a good defensive style. I dont think I ever asked him a question but choosing to play him was as good as asking a question.</p>
<p>The analysis feature on chess.com is very good at spotting the tactics that you have missed but almost hopeless at criticising your plans. If you cannot find (or cannot afford) a good coach, then I think you should no longer be looking for anyone (or anything) to answer questions, but should instead be asking how else to find answers, and this may require some creativity on your part. Look in as many places as possible, and recognise that it will be a long process.</p>
 18809: <p>AI isn't really that good at explaining chess moves in human terms. There are several attempts but also too many positions where their advice is wrong or confusing. We need to be realistic about what's possible. Even if a human Grandmaster were to explain us their analysis, lots of details would fly over our heads. Now imagine a much stronger player who can't even speak any human language properly.</p>
<p>As for what we can actually do, we can play out with the suggestions from the engine, seeing how it responds to our alternatives. We won't get some &quot;deep&quot; reasonning about why the suggested move is good, but we'll get answers to alternative lines we thought to be better. For example, most of the time you don't think a given move is good it's gonna be because you're thinking of some of your opponent's replies that would work well against it. If the engine suggests something else, play both lines out and compare.</p>
<p>It'll still depend on your overall chess skill though. A GM will always understand engine output better than a club player, and a club player will understand it better than a beginner even if the stronger players haven't worked with an engine in their lives. If you want to understand engines better, from a certain point onwards your only chance will be to get better at the game.</p>
<p>Engine assisted-analysis is a tool that can help you improve, but you need other sources like your own analysis, books, courses, coaches and most importantly tournament experience!</p>
 11144: <p>I'd like to add an important point: &quot;Move&quot;, <em>singular</em>.</p>
<p>Obviously, chess truth rarely is inside of single moves. I'm quite a strong player and frequently exclaim &quot;What?&quot; if the engine plays some outrageous move again.
In this case, nothing will spare you from going into moveS, plural. Some points
are only revealing themselves after a few moves (and yes, you must learn to
cut down the combinatorical explosion - &quot;checks and captures first&quot; is a
good heuristic).</p>
<p>For example, start with the <a href="https://chess.stackexchange.com/questions/41068/why-is-the-chess-com-analysis-of-this-position-5">question</a> directly below yours.
&quot;-5? What? That bad?&quot; I didn't believe it either, so I went a bit deeper into
sensible defense tries of White and how the engine totally annihilates the opponent.
Thus I was able to condense it into one sentence: In all variants, White lacks a
tempo to castle into (relative) safety, since all the attacks come with tempo win.</p>
<p>Play out the variants until you understand where the advantage lies. It can be easy
(two-move combination which mates, or win the queen) or very hard on your level
(some decisive positional advantage). With experience comes pattern recognition, and sooner or later you will do this automatically and your chess subconscious will honk stuff like &quot;Combination imminent! Check if standard sacrifice works!&quot;. Naturally, begin training the easy stuff first.</p>
