user16702: What method requires the least amount of memorisation (doesn't have to be shortest path to victory) for the queen vs knight ending?
I have looked at tablebases but the moves are somewhat bizarre and it would be nice to have some simple logic to follow (even if it takes a few more moves to checkmate).
This is assuming the opponent is expert and will not make simple mistakes.

user7002: Always keep your K and Q on opposite colour squares, or have your K diagonally 1 gap away from the N, so that you will never be forked. 
Beyond that, just as Glorfindel said, fork the N if it's allowed or drive opponent's K to the edge and checkmate. 

user7297: 
I have looked at tablebases but the moves are somewhat bizarre

That's the problem with tablebases; they're efficient but they can't 'play' human chess. This particular endgame is one-sided enough that it's almost never required to play the best move.
Just drive the opponent's king to the edge of the board, as you would do with king+queen vs. king; just be careful that you don't end up in a knight fork. If the knight gets too far away from its king, you can probably fork it yourself after a few checks. Once on the edge of the board, the reduced mobility of the knight and mating threats will eventually lead to defeat.
Here is an example (from Shredder Chess):

The 'human' move here is Qg6+ (or Qa6+) followed by Kd5; it doesn't matter that Qe2, Qe3 and Qe4 are one move faster.

16702: <p>What method requires the least amount of memorisation (doesn't have to be shortest path to victory) for the queen vs knight ending?</p>

<p>I have looked at tablebases but the moves are somewhat bizarre and it would be nice to have some simple logic to follow (even if it takes a few more moves to checkmate).</p>

<p>This is assuming the opponent is expert and will not make simple mistakes.</p>
 7002: <p>Always keep your K and Q on opposite colour squares, or have your K diagonally 1 gap away from the N, so that you will never be forked. </p>

<p>Beyond that, just as Glorfindel said, fork the N if it's allowed or drive opponent's K to the edge and checkmate. </p>
 7297: <blockquote>
  <p>I have looked at tablebases but the moves are somewhat bizarre</p>
</blockquote>

<p>That's the problem with tablebases; they're efficient but they can't 'play' human chess. This particular endgame is one-sided enough that it's almost never required to play the best move.</p>

<p>Just drive the opponent's king to the edge of the board, as you would do with king+queen vs. king; just be careful that you don't end up in a knight fork. If the knight gets too far away from its king, you can probably fork it yourself after a few checks. Once on the edge of the board, the reduced mobility of the knight and mating threats will eventually lead to defeat.</p>

<p>Here is an example (from <a href="https://www.shredderchess.com/online-chess/online-databases/endgame-database.html" rel="noreferrer">Shredder Chess</a>):</p>

<p><a href="https://i.stack.imgur.com/4PP8D.png" rel="noreferrer"><img src="https://i.stack.imgur.com/4PP8D.png" alt="enter image description here"></a></p>

<p>The 'human' move here is Qg6+ (or Qa6+) followed by Kd5; it doesn't matter that Qe2, Qe3 and Qe4 are one move faster.</p>
