user11629: Chess at the highest level has changed a lot perhaps helped by computers, so that nowadays we have:

black often playing for a draw
GM analyzing some opening lines all the way to the endgame
opponents blitzing out 30 moves of theory
some openings considered to be drawish
games ending more often than not in draws
GM playing obscure openings like the London system, etc, not with the aim to gain an opening advantage, but with the aim of keeping enough pieces on the board and to achieve less analyzed positions.

, and other, similar factors which make for less interesting (to watch) games. I was wondering, what proposals there are to lessen the influence of computer analysis on human games and to focus more on the work done at the board instead of at home? A few I am aware of:

chess960 (Fischer Random)
reduced time control
Sofia rules

What else is there?

user11609: Mindset of many players is way bigger problem than computer influence in my opinion. Watch engine/corr games, it's hell fight on whole board, crazy tense positions all the time... When there are two fighters, you can make good game by playing good moves and then I see no big problem to make a draw when position is exhausted. But when white says I'm 100 rating less and plays d4 Bf4 c3 e3 just to make safe and easy position in hope for a draw, it is bad for chess and don't blame computers for that. Rating system and human mind is the problem. If people played 50% as fighting chess as pc/corr players, no one would ever say the draws are boring and that chess isn't interesting any more.

user3819: Play Chess Variants
Capablanca suggested to add to new pieces, a Bishop-Knight compound and a Rook-Knight-compound, to the setup and enlarge the board size to 10 files and 8 rows. Computer experiments suggest that Capablanca Chess and some variations of it (putting the new pieces on different files than Capablanca) are less drawish than Classical Chess, see this comment on Schoolbook on chessvariants.org)
If you want a balanced and very decisive Chess Variant, try Shogi.

11629: <p>Chess at the highest level has changed a lot perhaps helped by computers, so that nowadays we have:</p>

<ul>
<li>black often playing for a draw</li>
<li>GM analyzing some opening lines all the way to the endgame</li>
<li>opponents blitzing out 30 moves of theory</li>
<li>some openings considered to be drawish</li>
<li>games ending more often than not in draws</li>
<li>GM playing obscure openings like the London system, etc, not with the aim to gain an opening advantage, but with the aim of keeping enough pieces on the board and to achieve less analyzed positions.</li>
</ul>

<p>, and other, similar factors which make for less interesting (to watch) games. I was wondering, what proposals there are to lessen the influence of computer analysis on human games and to focus more on the work done at the board instead of at home? A few I am aware of:</p>

<ul>
<li>chess960 (Fischer Random)</li>
<li>reduced time control</li>
<li>Sofia rules</li>
</ul>

<p>What else is there?</p>
 11609: <p>Mindset of many players is way bigger problem than computer influence in my opinion. Watch engine/corr games, it's hell fight on whole board, crazy tense positions all the time... When there are two fighters, you can make good game by playing good moves and then I see no big problem to make a draw when position is exhausted. But when white says I'm 100 rating less and plays d4 Bf4 c3 e3 just to make safe and easy position in hope for a draw, it is bad for chess and don't blame computers for that. Rating system and human mind is the problem. If people played 50% as fighting chess as pc/corr players, no one would ever say the draws are boring and that chess isn't interesting any more.</p>
 3819: <p><strong>Play Chess Variants</strong></p>

<p>Capablanca suggested to add to new pieces, a Bishop-Knight compound and a Rook-Knight-compound, to the setup and enlarge the board size to 10 files and 8 rows. Computer experiments suggest that Capablanca Chess and some variations of it (putting the new pieces on different files than Capablanca) are less drawish than Classical Chess, see <a href="https://www.chessvariants.com/index/listcomments.php?id=23842" rel="nofollow noreferrer">this comment on Schoolbook on chessvariants.org</a>)</p>

<p>If you want a balanced and very decisive Chess Variant, try Shogi.</p>
