user13744: 
Is Qxe8 reasonable?
I always wanted to trade off a queen against two rooks and the engine likes this idea, but am I leaving my pawns unprotected in this situation? 
It would be hard to protect those with rooks.

user12220: In order to get a good assessment of a position, you should consider as many factors as there are: material, tactical, positional, dynamical, permanent, structural, technical, king's safety, etc.
These factors have different weight. And in the given position, the clearly dominant feature is the material disequilibrium (as usual): black is a full knight ahead and such a big material advantage is decisive. Some other minor considerations have little weight.
But in general, two Rooks are better than a Queen, unless the rooks coordinate poorly.
So, in conclusion: White is lost because is a piece down, and probably the best move it has is Qxe8.

user9289: In this particular position Qxe8 is the best possible chance even though white is still in a bad shape.
White is down a piece and any other queen move(Qf3/d4/d3) would simply drop f4 pawn after Rxe1 and N(R)xf4 and leave no counterplay for white.
The general rule of thumb is that 2 rooks are worth a queen and a pawn in an endgame. 
Queen can be worth more if rooks are disconnected, while two rooks can be worth more if queen's pawns are isolated. Two rooks can support a single advanced pawn rather well.
Once again, generally you'd be happy to give up a queen for two rooks provided you are not dropping anything else within the next few moves.
Vice versa if have a chance to win a queen for two rooks, you better make sure your queen can wreck some extra damage.

user825: This is a losing position for White. Normally, trading for a queen against two rooks is reasonable but Black has an extra knight here...
The best objective move sequence would be:
1.Qxe8 Rxe8 2.Rxe8+ Kf7 3.Re2 Qb6+

White's position after 3...Qb6+ is absolutely hopeless - the rooks have no useful squares. White has no counterplay, no attacks, no chance for Black to make a mistake. Very easy win for Black.
If this were a GM game, the White player would have resigned. Here, your best swindle move is 1.Qd3. By keeping the queen on the board, you --might-- be able to generate a miracle comeback.
A possible line:
1...Nxf4?? 2.Rxe8! Nxd3 3.Rexf8# checkmate!

The above line is not impossible in a blitz game. But it wouldn't have happened if you played 1.Qxe8.
Don't follow the computer analysis. Computer lines are meaningless in a lost position. You will need to try a human move. Don't trade your queen for the rooks. You need it to give troubles for the Black players.

13744: <p><img src="https://i.stack.imgur.com/l6VIV.jpg" alt="enter image description here"></p>

<p>Is Qxe8 reasonable?<br>
I always wanted to trade off a queen against two rooks and the engine likes this idea, but am I leaving my pawns unprotected in this situation? <br>
It would be hard to protect those with rooks.</p>
 12220: <p>In order to get a good assessment of a position, you should consider as many factors as there are: material, tactical, positional, dynamical, permanent, structural, technical, king's safety, etc.</p>

<p>These factors have different weight. And in the given position, the clearly dominant feature is the material disequilibrium (as usual): black is a full knight ahead and such a big material advantage is decisive. Some other minor considerations have little weight.</p>

<p>But in general, two Rooks are better than a Queen, unless the rooks coordinate poorly.</p>

<p>So, in conclusion: White is lost because is a piece down, and probably the best move it has is Qxe8.</p>
 9289: <p>In this particular position Qxe8 is the best possible chance even though white is still in a bad shape.</p>

<p>White is down a piece and any other queen move(Qf3/d4/d3) would simply drop f4 pawn after Rxe1 and N(R)xf4 and leave no counterplay for white.</p>

<p>The general rule of thumb is that 2 rooks are worth a queen and a pawn in an endgame. </p>

<p>Queen can be worth more if rooks are disconnected, while two rooks can be worth more if queen's pawns are isolated. Two rooks can support a single advanced pawn rather well.</p>

<p>Once again, generally you'd be happy to give up a queen for two rooks provided you are not dropping anything else within the next few moves.</p>

<p>Vice versa if have a chance to win a queen for two rooks, you better make sure your queen can wreck some extra damage.</p>
 825: <p>This is a losing position for White. Normally, trading for a queen against two rooks is reasonable but Black has an extra knight here...</p>

<p>The best objective move sequence would be:</p>

<pre><code>1.Qxe8 Rxe8 2.Rxe8+ Kf7 3.Re2 Qb6+
</code></pre>

<p>White's position after 3...Qb6+ is absolutely hopeless - the rooks have no useful squares. White has <strong>no</strong> counterplay, <strong>no</strong> attacks, <strong>no</strong> chance for Black to make a mistake. Very easy win for Black.</p>

<p>If this were a GM game, the White player would have resigned. Here, your best swindle move is <strong>1.Qd3</strong>. By keeping the queen on the board, you --might-- be able to generate a miracle comeback.</p>

<p>A possible line:</p>

<pre><code>1...Nxf4?? 2.Rxe8! Nxd3 3.Rexf8# checkmate!
</code></pre>

<p>The above line is not impossible in a blitz game. But it wouldn't have happened if you played 1.Qxe8.</p>

<p><strong>Don't</strong> follow the computer analysis. Computer lines are meaningless in a lost position. You will need to try a human move. Don't trade your queen for the rooks. You need it to give troubles for the Black players.</p>
