user5670: Aside from the blunder 27 Nh3, what moves should have been made to make this game winning for white?
    rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1

   1. d4  Nf6 2. c4  g6 3. Nc3  Bg7 4. e4  d6 5. f3  O-O 6. Be3  Nc6 7. Qd2  a6 8. a4  e5 9. d5  Na5 10. Ra3  b6 11. b4  Nb7 12. h4  a5 13. b5  h5 14. Be2  Nh7 15. g4  hxg4 16. fxg4  f5 17. gxf5  gxf5 18. Bg5  Bf6 19. Bh6  Bxh4+ 20. Kd1  Bg5 21. Bxg5  Qxg5 22. Qxg5+  Nxg5 23. Nf3  Nxf3 24. Bxf3  f4 25. Ne2  Rf7 26. Ng1  Rh7 27. Nh3  Bxh3 28. Be2  Bd7 29. Rg1+  Kh8 30. Ke1  Rg8 31. Kf1  Rh3 32. Ra1  Rxg1+ 33. Kxg1  Nc5 34. Re1  Rg3+ 35. Kf2  Nxe4+ 36. Kf1  Bh3#  0-1


user4418: You don't seem to know the kind of plans that arise out of the way you played the opening. You lined up the Be3/Qd2 "gun" and then never fired it! You needed to play Bh6 at an early stage and look at the possibility of h4,h5 and maybe even sacrifice the exchange if conditions are right if he plays Nxh5.
"Winning" is another question, but you never really made him struggle and fight. Your hand was never anywhere near his windpipe!

Ne2 isn't great. I know you are already a pawn down at this stage, but leave the knight there to protect the pawns and instead look at Ra2-h2 to build a rook battery on the h file. It's a much quicker attempt to get at his exposed king while he is still a bit disorganized.


5670: <p>Aside from the blunder 27 Nh3, what moves should have been made to make this game winning for white?</p>

<pre><code>    rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1

   1. d4  Nf6 2. c4  g6 3. Nc3  Bg7 4. e4  d6 5. f3  O-O 6. Be3  Nc6 7. Qd2  a6 8. a4  e5 9. d5  Na5 10. Ra3  b6 11. b4  Nb7 12. h4  a5 13. b5  h5 14. Be2  Nh7 15. g4  hxg4 16. fxg4  f5 17. gxf5  gxf5 18. Bg5  Bf6 19. Bh6  Bxh4+ 20. Kd1  Bg5 21. Bxg5  Qxg5 22. Qxg5+  Nxg5 23. Nf3  Nxf3 24. Bxf3  f4 25. Ne2  Rf7 26. Ng1  Rh7 27. Nh3  Bxh3 28. Be2  Bd7 29. Rg1+  Kh8 30. Ke1  Rg8 31. Kf1  Rh3 32. Ra1  Rxg1+ 33. Kxg1  Nc5 34. Re1  Rg3+ 35. Kf2  Nxe4+ 36. Kf1  Bh3#  0-1
</code></pre>
 4418: <p>You don't seem to know the kind of plans that arise out of the way you played the opening. You lined up the Be3/Qd2 "gun" and then never fired it! You needed to play Bh6 at an early stage and look at the possibility of h4,h5 and maybe even sacrifice the exchange if conditions are right if he plays Nxh5.</p>

<p>"Winning" is another question, but you never really made him struggle and fight. Your hand was never anywhere near his windpipe!</p>

<ol start="25">
<li>Ne2 isn't great. I know you are already a pawn down at this stage, but leave the knight there to protect the pawns and instead look at Ra2-h2 to build a rook battery on the h file. It's a much quicker attempt to get at his exposed king while he is still a bit disorganized.</li>
</ol>
