+ChineseTraditional/.meta.json, +ChineseTraditional/tcgactioncards.json, +ChineseTraditional/tcgcardbacks.json, +ChineseTraditional/tcgcardboxes.json, +ChineseTraditional/tcgcharactercards.json, +ChineseTraditional/tcgdetailedrules.json, +ChineseTraditional/tcgenemycards.json, +ChineseTraditional/tcgkeywords.json, +ChineseTraditional/tcglevelrewards.json, +ChineseTraditional/tcgstatuseffects.json, +ChineseTraditional/tcgsummons.json, on 2023-06-29 08:34:09 UTC
Browse files- ChineseTraditional/.meta.json +67 -0
- ChineseTraditional/tcgactioncards.json +0 -0
- ChineseTraditional/tcgcardbacks.json +229 -0
- ChineseTraditional/tcgcardboxes.json +64 -0
- ChineseTraditional/tcgcharactercards.json +0 -0
- ChineseTraditional/tcgdetailedrules.json +468 -0
- ChineseTraditional/tcgenemycards.json +0 -0
- ChineseTraditional/tcgkeywords.json +454 -0
- ChineseTraditional/tcglevelrewards.json +370 -0
- ChineseTraditional/tcgstatuseffects.json +0 -0
- ChineseTraditional/tcgsummons.json +812 -0
ChineseTraditional/.meta.json
ADDED
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@@ -0,0 +1,67 @@
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| 1 |
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{
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"path": "ChineseTraditional",
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"metadata": {},
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"files": [
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{
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"name": "tcgactioncards.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgcardbacks.json",
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"type": "json",
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"mark": {},
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"metadata": {}
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},
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{
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"name": "tcgcardboxes.json",
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"type": "json",
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"mark": {},
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| 21 |
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"metadata": {}
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| 22 |
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},
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| 23 |
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{
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| 24 |
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"name": "tcgcharactercards.json",
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| 25 |
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"type": "json",
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| 26 |
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"mark": {},
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| 27 |
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"metadata": {}
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| 28 |
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},
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| 29 |
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{
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| 30 |
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"name": "tcgdetailedrules.json",
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| 31 |
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"type": "json",
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| 32 |
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"mark": {},
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| 33 |
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"metadata": {}
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| 34 |
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},
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| 35 |
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{
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| 36 |
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"name": "tcgenemycards.json",
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| 37 |
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"type": "json",
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| 38 |
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"mark": {},
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| 39 |
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"metadata": {}
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| 40 |
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},
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| 41 |
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{
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| 42 |
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"name": "tcgkeywords.json",
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| 43 |
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"type": "json",
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| 44 |
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"mark": {},
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| 45 |
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"metadata": {}
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| 46 |
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},
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| 47 |
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{
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| 48 |
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"name": "tcglevelrewards.json",
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| 49 |
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"type": "json",
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| 50 |
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"mark": {},
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| 51 |
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"metadata": {}
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| 52 |
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},
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| 53 |
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{
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| 54 |
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"name": "tcgstatuseffects.json",
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| 55 |
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"type": "json",
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| 56 |
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"mark": {},
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| 57 |
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"metadata": {}
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| 58 |
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},
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| 59 |
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{
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| 60 |
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"name": "tcgsummons.json",
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| 61 |
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"type": "json",
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| 62 |
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"mark": {},
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| 63 |
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"metadata": {}
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| 64 |
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}
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| 65 |
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],
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| 66 |
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"folders": []
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| 67 |
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}
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ChineseTraditional/tcgactioncards.json
ADDED
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The diff for this file is too large to render.
See raw diff
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ChineseTraditional/tcgcardbacks.json
ADDED
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@@ -0,0 +1,229 @@
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|
| 1 |
+
{
|
| 2 |
+
"items": {
|
| 3 |
+
"adept": {
|
| 4 |
+
"description": "沒有解不開的難題,沒有辦不到的事。為{F#妳}{M#你}獻上喝彩!",
|
| 5 |
+
"descriptionraw": "#沒有解不開的難題,沒有辦不到的事。為{F#妳}{M#你}獻上喝彩!",
|
| 6 |
+
"id": 110,
|
| 7 |
+
"name": "達人",
|
| 8 |
+
"rarity": 3,
|
| 9 |
+
"source": "牌手手冊第四局中完成所有目標後獲得"
|
| 10 |
+
},
|
| 11 |
+
"amethystlump": {
|
| 12 |
+
"description": "因地制宜也是智慧的一種。",
|
| 13 |
+
"descriptionraw": "因地制宜也是智慧的一種。",
|
| 14 |
+
"id": 113,
|
| 15 |
+
"name": "紫晶塊",
|
| 16 |
+
"rarity": 3,
|
| 17 |
+
"source": "卡牌商店購買獲得"
|
| 18 |
+
},
|
| 19 |
+
"cecilia": {
|
| 20 |
+
"description": "與清風冷露為伴者,才有資格將初生曙光獨享?",
|
| 21 |
+
"descriptionraw": "與清風冷露為伴者,才有資格將初生曙光獨享?",
|
| 22 |
+
"id": 118,
|
| 23 |
+
"name": "塞西莉亞花",
|
| 24 |
+
"rarity": 3,
|
| 25 |
+
"source": "卡牌商店購買獲得"
|
| 26 |
+
},
|
| 27 |
+
"crystalchunk": {
|
| 28 |
+
"description": "適當的磨練能讓可造之才大放異彩。",
|
| 29 |
+
"descriptionraw": "適當的磨練能讓可造之才大放異彩。",
|
| 30 |
+
"id": 111,
|
| 31 |
+
"name": "水晶塊",
|
| 32 |
+
"rarity": 3,
|
| 33 |
+
"source": "卡牌商店購買獲得"
|
| 34 |
+
},
|
| 35 |
+
"dandelionseed": {
|
| 36 |
+
"description": "希望與等待總是相伴相隨。",
|
| 37 |
+
"descriptionraw": "希望與等待總是相伴相隨。",
|
| 38 |
+
"id": 117,
|
| 39 |
+
"name": "蒲公英籽",
|
| 40 |
+
"rarity": 3,
|
| 41 |
+
"source": "卡牌商店購買獲得"
|
| 42 |
+
},
|
| 43 |
+
"dendrobium": {
|
| 44 |
+
"description": "如果所有的爭鬥都停留在牌桌之上…",
|
| 45 |
+
"descriptionraw": "如果所有的爭鬥都停留在牌桌之上…",
|
| 46 |
+
"id": 120,
|
| 47 |
+
"name": "血斛",
|
| 48 |
+
"rarity": 3,
|
| 49 |
+
"source": "卡牌商店購買獲得"
|
| 50 |
+
},
|
| 51 |
+
"electrocrystal": {
|
| 52 |
+
"description": "激將法,有用嗎?一點就炸的東西,可不只它一個。",
|
| 53 |
+
"descriptionraw": "激將法,有用嗎?一點就炸的東西,可不只它一個。",
|
| 54 |
+
"id": 116,
|
| 55 |
+
"name": "電氣水晶",
|
| 56 |
+
"rarity": 3,
|
| 57 |
+
"source": "卡牌商店購買獲得"
|
| 58 |
+
},
|
| 59 |
+
"flamingflowerstamen": {
|
| 60 |
+
"description": "「我的牌手之魂在熊熊燃燒啊!」",
|
| 61 |
+
"descriptionraw": "「我的牌手之魂在熊熊燃燒啊!」",
|
| 62 |
+
"id": 114,
|
| 63 |
+
"name": "烈焰花花蕊",
|
| 64 |
+
"rarity": 3,
|
| 65 |
+
"source": "卡牌商店購買獲得"
|
| 66 |
+
},
|
| 67 |
+
"glazelily": {
|
| 68 |
+
"description": "人間舊事俱已消散,唯有花之芳名猶存。",
|
| 69 |
+
"descriptionraw": "人間舊事俱已消散,唯有花之芳名猶存。",
|
| 70 |
+
"id": 119,
|
| 71 |
+
"name": "琉璃百合",
|
| 72 |
+
"rarity": 3,
|
| 73 |
+
"source": "卡牌商店購買獲得"
|
| 74 |
+
},
|
| 75 |
+
"inazuma": {
|
| 76 |
+
"description": "出牌應在電光火石之間,只要出牌夠快,就能決勝須臾。",
|
| 77 |
+
"descriptionraw": "出牌應在電光火石之間,只要出牌夠快,就能決勝須臾。",
|
| 78 |
+
"id": 103,
|
| 79 |
+
"name": "稻妻",
|
| 80 |
+
"rarity": 3,
|
| 81 |
+
"source": "牌手等級提升至6的等級獎勵中獲得"
|
| 82 |
+
},
|
| 83 |
+
"lazuriteswirl": {
|
| 84 |
+
"description": "由著名畫師「白堊」訂製的特殊牌背。\n「如東風之龍一般,在這小小的戰場之上,更自由地伸展自己的鱗羽吧!」",
|
| 85 |
+
"descriptionraw": "由著名畫師「白堊」訂製的特殊牌背。\\n「如東風之龍一般,在這小小的戰場之上,更自由地伸展自己的鱗羽吧!」",
|
| 86 |
+
"id": 121,
|
| 87 |
+
"name": "青金的流旋",
|
| 88 |
+
"rarity": 3,
|
| 89 |
+
"source": "卡牌商店購買獲得"
|
| 90 |
+
},
|
| 91 |
+
"legend": {
|
| 92 |
+
"description": "牌手之路已經走了許多,但是前面仍有許多路要走。",
|
| 93 |
+
"descriptionraw": "牌手之路已經走了許多,但是前面仍有許多路要走。",
|
| 94 |
+
"id": 109,
|
| 95 |
+
"name": "傳說",
|
| 96 |
+
"rarity": 3,
|
| 97 |
+
"source": "牌手等級提升至10的等級獎勵中獲得"
|
| 98 |
+
},
|
| 99 |
+
"liyue": {
|
| 100 |
+
"description": "千里之行,始於足下。從構建堅實的牌組開始走上得勝之路吧。",
|
| 101 |
+
"descriptionraw": "千里之行,始於足下。從構建堅實的牌組開始走上得勝之路吧。",
|
| 102 |
+
"id": 102,
|
| 103 |
+
"name": "璃月",
|
| 104 |
+
"rarity": 3,
|
| 105 |
+
"source": "牌手等級提升至4的等級獎勵中獲得"
|
| 106 |
+
},
|
| 107 |
+
"magicalcrystalchunk": {
|
| 108 |
+
"description": "時間為其賦予價值。",
|
| 109 |
+
"descriptionraw": "時間為其賦予價值。",
|
| 110 |
+
"id": 112,
|
| 111 |
+
"name": "魔晶塊",
|
| 112 |
+
"rarity": 3,
|
| 113 |
+
"source": "卡牌商店購買獲得"
|
| 114 |
+
},
|
| 115 |
+
"mistflowercorolla": {
|
| 116 |
+
"description": "「體面地認輸,就是你的終點。」",
|
| 117 |
+
"descriptionraw": "「體面地認輸,就是你的終點。」",
|
| 118 |
+
"id": 115,
|
| 119 |
+
"name": "冰霧花花朵",
|
| 120 |
+
"rarity": 3,
|
| 121 |
+
"source": "卡牌商店購買獲得"
|
| 122 |
+
},
|
| 123 |
+
"mondstadt": {
|
| 124 |
+
"description": "打牌的第一要義是自由。\n應當自由地組牌、自由地選擇對手、自由地打出下一張手牌。\n…或許也可以自由地不打牌,自由地拿手牌去做一些自由的事?",
|
| 125 |
+
"descriptionraw": "打牌的第一要義是自由。\\n應當自由地組牌、自由地選擇對手、自由地打出下一張手牌。\\n…或許也可以自由地不打牌,自由地拿手牌去做一些自由的事?",
|
| 126 |
+
"id": 101,
|
| 127 |
+
"name": "蒙德",
|
| 128 |
+
"rarity": 3,
|
| 129 |
+
"source": "牌手等級提升至2的等級獎勵中獲得"
|
| 130 |
+
},
|
| 131 |
+
"origin": {
|
| 132 |
+
"description": "在晝與夜之間,在天與地之間,\n是種種幻想與希望的旅途。",
|
| 133 |
+
"descriptionraw": "在晝與夜之間,在天與地之間,\\n是種種幻想與希望的旅途。",
|
| 134 |
+
"id": 100,
|
| 135 |
+
"name": "原初",
|
| 136 |
+
"rarity": 3,
|
| 137 |
+
"source": "初始獲得"
|
| 138 |
+
},
|
| 139 |
+
"sumeru": {
|
| 140 |
+
"description": "預判一手兩手就算是初學者也能做到,資深的牌手應當能預判五十手、一百手。\n這其實很簡單,對吧?",
|
| 141 |
+
"descriptionraw": "預判一手兩手就算是初學者也能做到,資深的牌手應當能預判五十手、一百手。\\n這其實很簡單,對吧?",
|
| 142 |
+
"id": 104,
|
| 143 |
+
"name": "須彌",
|
| 144 |
+
"rarity": 3,
|
| 145 |
+
"source": "牌手等級提升至8的等級獎勵中獲得"
|
| 146 |
+
},
|
| 147 |
+
"treasuresofthedeck": {
|
| 148 |
+
"description": "寶藏的到手與使用,只在瞬息。而其中所納之物,卻次次不一。此刻,{F#妳}{M#你}的牌中,又藏了怎樣的寶物呢?",
|
| 149 |
+
"descriptionraw": "#寶藏的到手與使用,只在瞬息。而其中所納之物,卻次次不一。此刻,{F#妳}{M#你}的牌中,又藏了怎樣的寶物呢?",
|
| 150 |
+
"id": 122,
|
| 151 |
+
"name": "牌中秘寶",
|
| 152 |
+
"rarity": 3,
|
| 153 |
+
"source": "卡牌商店購買獲得"
|
| 154 |
+
}
|
| 155 |
+
},
|
| 156 |
+
"meta": {
|
| 157 |
+
"aliases": {},
|
| 158 |
+
"categories": {
|
| 159 |
+
"3": [
|
| 160 |
+
"adept",
|
| 161 |
+
"amethystlump",
|
| 162 |
+
"cecilia",
|
| 163 |
+
"crystalchunk",
|
| 164 |
+
"dandelionseed",
|
| 165 |
+
"dendrobium",
|
| 166 |
+
"electrocrystal",
|
| 167 |
+
"flamingflowerstamen",
|
| 168 |
+
"glazelily",
|
| 169 |
+
"inazuma",
|
| 170 |
+
"lazuriteswirl",
|
| 171 |
+
"legend",
|
| 172 |
+
"liyue",
|
| 173 |
+
"magicalcrystalchunk",
|
| 174 |
+
"mistflowercorolla",
|
| 175 |
+
"mondstadt",
|
| 176 |
+
"origin",
|
| 177 |
+
"sumeru",
|
| 178 |
+
"treasuresofthedeck"
|
| 179 |
+
]
|
| 180 |
+
},
|
| 181 |
+
"namemap": {
|
| 182 |
+
"adept": "達人",
|
| 183 |
+
"amethystlump": "紫晶塊",
|
| 184 |
+
"cecilia": "塞西莉亞花",
|
| 185 |
+
"crystalchunk": "水晶塊",
|
| 186 |
+
"dandelionseed": "蒲公英籽",
|
| 187 |
+
"dendrobium": "血斛",
|
| 188 |
+
"electrocrystal": "電氣水晶",
|
| 189 |
+
"flamingflowerstamen": "烈焰花花蕊",
|
| 190 |
+
"glazelily": "琉璃百合",
|
| 191 |
+
"inazuma": "稻妻",
|
| 192 |
+
"lazuriteswirl": "青金的流旋",
|
| 193 |
+
"legend": "傳說",
|
| 194 |
+
"liyue": "璃月",
|
| 195 |
+
"magicalcrystalchunk": "魔晶塊",
|
| 196 |
+
"mistflowercorolla": "冰霧花花朵",
|
| 197 |
+
"mondstadt": "蒙德",
|
| 198 |
+
"origin": "原初",
|
| 199 |
+
"sumeru": "須彌",
|
| 200 |
+
"treasuresofthedeck": "牌中秘寶"
|
| 201 |
+
},
|
| 202 |
+
"names": {
|
| 203 |
+
"傳說": "legend",
|
| 204 |
+
"冰霧花花朵": "mistflowercorolla",
|
| 205 |
+
"原初": "origin",
|
| 206 |
+
"塞西莉亞花": "cecilia",
|
| 207 |
+
"水晶塊": "crystalchunk",
|
| 208 |
+
"烈焰花花蕊": "flamingflowerstamen",
|
| 209 |
+
"牌中秘寶": "treasuresofthedeck",
|
| 210 |
+
"琉璃百合": "glazelily",
|
| 211 |
+
"璃月": "liyue",
|
| 212 |
+
"稻妻": "inazuma",
|
| 213 |
+
"紫晶塊": "amethystlump",
|
| 214 |
+
"蒙德": "mondstadt",
|
| 215 |
+
"蒲公英籽": "dandelionseed",
|
| 216 |
+
"血斛": "dendrobium",
|
| 217 |
+
"達人": "adept",
|
| 218 |
+
"電氣水晶": "electrocrystal",
|
| 219 |
+
"青金的流旋": "lazuriteswirl",
|
| 220 |
+
"須彌": "sumeru",
|
| 221 |
+
"魔晶塊": "magicalcrystalchunk"
|
| 222 |
+
},
|
| 223 |
+
"properties": {
|
| 224 |
+
"rarity": [
|
| 225 |
+
3
|
| 226 |
+
]
|
| 227 |
+
}
|
| 228 |
+
}
|
| 229 |
+
}
|
ChineseTraditional/tcgcardboxes.json
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"items": {
|
| 3 |
+
"inazuma": {
|
| 4 |
+
"description": "紫電須臾逝,鳴神獨彷徨。\n癡夢逢又別,世事皆無常。",
|
| 5 |
+
"descriptionraw": "紫電須臾逝,鳴神獨彷徨。\\n癡夢逢又別,世事皆無常。",
|
| 6 |
+
"id": 102,
|
| 7 |
+
"name": "稻妻",
|
| 8 |
+
"rarity": 4,
|
| 9 |
+
"source": "牌手等級提升至5的等級獎勵中獲得"
|
| 10 |
+
},
|
| 11 |
+
"liyue": {
|
| 12 |
+
"description": "如月之恆,如日之升。\n地山磐石,品物咸亨。",
|
| 13 |
+
"descriptionraw": "如月之恆,如日之升。\\n地山磐石,品物咸亨。",
|
| 14 |
+
"id": 101,
|
| 15 |
+
"name": "璃月",
|
| 16 |
+
"rarity": 4,
|
| 17 |
+
"source": "牌手等級提升至3的等級獎勵中獲得"
|
| 18 |
+
},
|
| 19 |
+
"mondstadt": {
|
| 20 |
+
"description": "不止的青風吹息,撥弄弦琴奏響幽音,\n風花多情的絮談也被吹散,翩然跌落清泉的心底。",
|
| 21 |
+
"descriptionraw": "不止的青風吹息,撥弄弦琴奏響幽音,\\n風花多情的絮談也被吹散,翩然跌落清泉的心底。",
|
| 22 |
+
"id": 100,
|
| 23 |
+
"name": "蒙德",
|
| 24 |
+
"rarity": 4,
|
| 25 |
+
"source": "初始獲得"
|
| 26 |
+
},
|
| 27 |
+
"sumeru": {
|
| 28 |
+
"description": "慧草啊,不要悲傷!\n熾風的苦旅也有盡頭。\n慈雨會降下,百花會綻放…\n聽啊,聽那染綠鄉園的曲調又被唱響。",
|
| 29 |
+
"descriptionraw": "慧草啊,不要悲傷!\\n熾風的苦旅也有盡頭。\\n慈雨會降下,百花會綻放…\\n聽啊,聽那染綠鄉園的曲調又被唱響。",
|
| 30 |
+
"id": 103,
|
| 31 |
+
"name": "須彌",
|
| 32 |
+
"rarity": 4,
|
| 33 |
+
"source": "牌手等級提升至7的等級獎勵中獲得"
|
| 34 |
+
}
|
| 35 |
+
},
|
| 36 |
+
"meta": {
|
| 37 |
+
"aliases": {},
|
| 38 |
+
"categories": {
|
| 39 |
+
"4": [
|
| 40 |
+
"inazuma",
|
| 41 |
+
"liyue",
|
| 42 |
+
"mondstadt",
|
| 43 |
+
"sumeru"
|
| 44 |
+
]
|
| 45 |
+
},
|
| 46 |
+
"namemap": {
|
| 47 |
+
"inazuma": "稻妻",
|
| 48 |
+
"liyue": "璃月",
|
| 49 |
+
"mondstadt": "蒙德",
|
| 50 |
+
"sumeru": "須彌"
|
| 51 |
+
},
|
| 52 |
+
"names": {
|
| 53 |
+
"璃月": "liyue",
|
| 54 |
+
"稻妻": "inazuma",
|
| 55 |
+
"蒙德": "mondstadt",
|
| 56 |
+
"須彌": "sumeru"
|
| 57 |
+
},
|
| 58 |
+
"properties": {
|
| 59 |
+
"rarity": [
|
| 60 |
+
4
|
| 61 |
+
]
|
| 62 |
+
}
|
| 63 |
+
}
|
| 64 |
+
}
|
ChineseTraditional/tcgcharactercards.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
ChineseTraditional/tcgdetailedrules.json
ADDED
|
@@ -0,0 +1,468 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
|
|
|
|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"items": {
|
| 3 |
+
"elementalreactionseffects": {
|
| 4 |
+
"id": 6,
|
| 5 |
+
"name": "元素反應·效果",
|
| 6 |
+
"rules": [
|
| 7 |
+
{
|
| 8 |
+
"content": "本傷害+2",
|
| 9 |
+
"contentraw": "本傷害+2",
|
| 10 |
+
"reaction": {
|
| 11 |
+
"elementone": "GCG_ELEMENT_CRYO",
|
| 12 |
+
"elementtwo": "GCG_ELEMENT_PYRO"
|
| 13 |
+
},
|
| 14 |
+
"title": "融化",
|
| 15 |
+
"titleraw": "融化"
|
| 16 |
+
},
|
| 17 |
+
{
|
| 18 |
+
"content": "本傷害+2",
|
| 19 |
+
"contentraw": "本傷害+2",
|
| 20 |
+
"reaction": {
|
| 21 |
+
"elementone": "GCG_ELEMENT_HYDRO",
|
| 22 |
+
"elementtwo": "GCG_ELEMENT_PYRO"
|
| 23 |
+
},
|
| 24 |
+
"title": "蒸發",
|
| 25 |
+
"titleraw": "蒸發"
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"content": "本傷害+2;如果目標是「出戰角色」,就強制切換到下一個角色",
|
| 29 |
+
"contentraw": "本傷害+2;如果目標是「出戰角色」,就強制切換到下一個角色",
|
| 30 |
+
"reaction": {
|
| 31 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
| 32 |
+
"elementtwo": "GCG_ELEMENT_PYRO"
|
| 33 |
+
},
|
| 34 |
+
"title": "超載",
|
| 35 |
+
"titleraw": "超載"
|
| 36 |
+
},
|
| 37 |
+
{
|
| 38 |
+
"content": "本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害",
|
| 39 |
+
"contentraw": "本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害",
|
| 40 |
+
"reaction": {
|
| 41 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
| 42 |
+
"elementtwo": "GCG_ELEMENT_CRYO"
|
| 43 |
+
},
|
| 44 |
+
"title": "超導",
|
| 45 |
+
"titleraw": "超導"
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"content": "本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害",
|
| 49 |
+
"contentraw": "本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害",
|
| 50 |
+
"reaction": {
|
| 51 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
| 52 |
+
"elementtwo": "GCG_ELEMENT_HYDRO"
|
| 53 |
+
},
|
| 54 |
+
"title": "感電",
|
| 55 |
+
"titleraw": "感電"
|
| 56 |
+
},
|
| 57 |
+
{
|
| 58 |
+
"content": "本傷害+1,使目標角色附屬[凍結]狀態:\n角色無法使用技能(狀態持續到回合結束為止);\n角色受到火元素傷害或物理傷害時傷害值+2,並移除此狀態。",
|
| 59 |
+
"contentraw": "本傷害+1,使目標角色附屬<color=#FFFFFFFF>[凍結]</color>狀態:\\n角色<color=#FFFFFFFF>無法使用技能</color>(狀態持續到回合結束為止);\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>或{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>時傷害值+2,並移除此狀態。",
|
| 60 |
+
"reaction": {
|
| 61 |
+
"elementone": "GCG_ELEMENT_CRYO",
|
| 62 |
+
"elementtwo": "GCG_ELEMENT_HYDRO"
|
| 63 |
+
},
|
| 64 |
+
"title": "凍結",
|
| 65 |
+
"titleraw": "凍結"
|
| 66 |
+
},
|
| 67 |
+
{
|
| 68 |
+
"content": "對目標以外的所有敵方角色造成1點冰元素傷害",
|
| 69 |
+
"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>",
|
| 70 |
+
"reaction": {
|
| 71 |
+
"elementone": "GCG_ELEMENT_CRYO",
|
| 72 |
+
"elementtwo": "GCG_ELEMENT_ANEMO"
|
| 73 |
+
},
|
| 74 |
+
"title": "擴散",
|
| 75 |
+
"titleraw": "擴散"
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"content": "對目標以外的所有敵方角色造成1點水元素傷害",
|
| 79 |
+
"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>",
|
| 80 |
+
"reaction": {
|
| 81 |
+
"elementone": "GCG_ELEMENT_HYDRO",
|
| 82 |
+
"elementtwo": "GCG_ELEMENT_ANEMO"
|
| 83 |
+
},
|
| 84 |
+
"title": "擴散",
|
| 85 |
+
"titleraw": "擴散"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"content": "對目標以外的所有敵方角色造成1點火元素傷害",
|
| 89 |
+
"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>",
|
| 90 |
+
"reaction": {
|
| 91 |
+
"elementone": "GCG_ELEMENT_PYRO",
|
| 92 |
+
"elementtwo": "GCG_ELEMENT_ANEMO"
|
| 93 |
+
},
|
| 94 |
+
"title": "擴散",
|
| 95 |
+
"titleraw": "擴散"
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"content": "對目標以外的所有敵方角色造成1點雷元素傷害",
|
| 99 |
+
"contentraw": "對目標以外的所有敵方角色造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>",
|
| 100 |
+
"reaction": {
|
| 101 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
| 102 |
+
"elementtwo": "GCG_ELEMENT_ANEMO"
|
| 103 |
+
},
|
| 104 |
+
"title": "擴散",
|
| 105 |
+
"titleraw": "擴散"
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"content": "本傷害+1,提供1點護盾,保護我方出戰角色(護盾值可疊加,最多2點)。",
|
| 109 |
+
"contentraw": "本傷害+1,提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護我方出戰角色(護盾值可疊加,最多2點)。",
|
| 110 |
+
"reaction": {
|
| 111 |
+
"elementone": "GCG_ELEMENT_CRYO",
|
| 112 |
+
"elementtwo": "GCG_ELEMENT_GEO"
|
| 113 |
+
},
|
| 114 |
+
"title": "結晶",
|
| 115 |
+
"titleraw": "結晶"
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"content": "本傷害+1,提供1點護盾,保護我方出戰角色(護盾值可疊加,最多2點)。",
|
| 119 |
+
"contentraw": "本傷害+1,提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護我方出戰角色(護盾值可疊加,最多2點)。",
|
| 120 |
+
"reaction": {
|
| 121 |
+
"elementone": "GCG_ELEMENT_HYDRO",
|
| 122 |
+
"elementtwo": "GCG_ELEMENT_GEO"
|
| 123 |
+
},
|
| 124 |
+
"title": "結晶",
|
| 125 |
+
"titleraw": "結晶"
|
| 126 |
+
},
|
| 127 |
+
{
|
| 128 |
+
"content": "本傷害+1,提供1點護盾,保護我方出戰角色(護盾值可疊加,最多2點)。",
|
| 129 |
+
"contentraw": "本傷害+1,提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護我方出戰角色(護盾值可疊加,最多2點)。",
|
| 130 |
+
"reaction": {
|
| 131 |
+
"elementone": "GCG_ELEMENT_PYRO",
|
| 132 |
+
"elementtwo": "GCG_ELEMENT_GEO"
|
| 133 |
+
},
|
| 134 |
+
"title": "結晶",
|
| 135 |
+
"titleraw": "結晶"
|
| 136 |
+
},
|
| 137 |
+
{
|
| 138 |
+
"content": "本傷害+1,提供1點護盾,保護我方出戰角色(護盾值可疊加,最多2點)。",
|
| 139 |
+
"contentraw": "本傷害+1,提供1點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護我方出戰角色(護盾值可疊加,最多2點)。",
|
| 140 |
+
"reaction": {
|
| 141 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
| 142 |
+
"elementtwo": "GCG_ELEMENT_GEO"
|
| 143 |
+
},
|
| 144 |
+
"title": "結晶",
|
| 145 |
+
"titleraw": "結晶"
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"content": "本傷害+1,生成[燃燒烈焰]:\n結束階段:造成1點火元素傷害。(可用次數1,最多疊加到2)",
|
| 149 |
+
"contentraw": "本傷害+1,生成[<color=#FFFFFFFF>燃燒烈焰</color>]:\\n結束階段:造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。(可用次數1,最多疊加到2)",
|
| 150 |
+
"reaction": {
|
| 151 |
+
"elementone": "GCG_ELEMENT_PYRO",
|
| 152 |
+
"elementtwo": "GCG_ELEMENT_DENDRO"
|
| 153 |
+
},
|
| 154 |
+
"title": "燃燒",
|
| 155 |
+
"titleraw": "燃燒"
|
| 156 |
+
},
|
| 157 |
+
{
|
| 158 |
+
"content": "本傷害+1,生成[草原核]:\n我方對敵方出戰角色造成火元素傷害或雷元素傷害時,傷害值+2。(可用次數1)",
|
| 159 |
+
"contentraw": "本傷害+1,生成[<color=#FFFFFFFF>草原核</color>]:\\n我方對敵方出戰角色造成{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>或{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>時,傷害值+2。(可用次數1)",
|
| 160 |
+
"reaction": {
|
| 161 |
+
"elementone": "GCG_ELEMENT_HYDRO",
|
| 162 |
+
"elementtwo": "GCG_ELEMENT_DENDRO"
|
| 163 |
+
},
|
| 164 |
+
"title": "綻放",
|
| 165 |
+
"titleraw": "綻放"
|
| 166 |
+
},
|
| 167 |
+
{
|
| 168 |
+
"content": "本傷害+1,生成[激化領域]:\n我方對敵方出戰角色造成雷元素傷害或草元素傷害時,傷害值+1。(可用次數2)",
|
| 169 |
+
"contentraw": "本傷害+1,生成[<color=#FFFFFFFF>激化領域</color>]:\\n我方對敵方出戰角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>時,傷害值+1。(可用次數2)",
|
| 170 |
+
"reaction": {
|
| 171 |
+
"elementone": "GCG_ELEMENT_ELECTRO",
|
| 172 |
+
"elementtwo": "GCG_ELEMENT_DENDRO"
|
| 173 |
+
},
|
| 174 |
+
"title": "原激��",
|
| 175 |
+
"titleraw": "原激化"
|
| 176 |
+
}
|
| 177 |
+
]
|
| 178 |
+
},
|
| 179 |
+
"elementalreactionsrules": {
|
| 180 |
+
"id": 5,
|
| 181 |
+
"name": "元素反應·規則",
|
| 182 |
+
"rules": [
|
| 183 |
+
{
|
| 184 |
+
"content": "角色在受到冰、水、火、雷、草的「元素傷害」時,會附著對應類型的元素。\n(風元素傷害和岩元素傷害,無法進行元素附著。)",
|
| 185 |
+
"contentraw": "角色在受到{SPRITE_PRESET#2101}<color=#99FFFFFF>冰</color>、{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>火</color>、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草</color>的「元素傷害」時,會<color=#FFE14BFF>附著</color>對應類型的元素。\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>和{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>,無法進行元素附著。)",
|
| 186 |
+
"filename_image": "UI_Gcg_InSide_12",
|
| 187 |
+
"title": "元素附著",
|
| 188 |
+
"titleraw": "元素附著"
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"content": "對已經具有「元素附著」的目標:\n(1)造成特定類型的「元素傷害」時,會引發「元素反應」。\n(2)以非傷害的形式施加特定類型的「元素附著」時也會引發「元素反應」。結算這類「元素反應」效果時,會忽略所有傷害類效果。",
|
| 192 |
+
"contentraw": "對已經具有<color=#FFE14BFF>「元素附著」</color>的目標:\\n(1)造成特定類型的<color=#FFE14BFF>「元素傷害」</color>時,會引發「元素反應」。\\n(2)以非傷害的形式施加特定類型的「元素附著」時也會引發「元素反應」。結算這類「元素反應」效果時,會忽略所有傷害類效果。",
|
| 193 |
+
"filename_image": "UI_Gcg_InSide_13",
|
| 194 |
+
"title": "元素反應規則",
|
| 195 |
+
"titleraw": "元素反應規則"
|
| 196 |
+
}
|
| 197 |
+
]
|
| 198 |
+
},
|
| 199 |
+
"gamearea": {
|
| 200 |
+
"id": 4,
|
| 201 |
+
"name": "遊戲區域",
|
| 202 |
+
"rules": [
|
| 203 |
+
{
|
| 204 |
+
"content": "在《七聖召喚》的對局中,卡牌會被放在如下區域:",
|
| 205 |
+
"contentraw": "在《七聖召喚》的對局中,卡牌會被放在如下區域:",
|
| 206 |
+
"filename_image": "UI_Gcg_InSide_14",
|
| 207 |
+
"title": "",
|
| 208 |
+
"titleraw": ""
|
| 209 |
+
},
|
| 210 |
+
{
|
| 211 |
+
"content": "遊戲開始後,牌組中所有「角色牌」都會被放置在角色區。\n(1)角色牌的左上角會顯示角色「生命值」。「生命值」會在角色受到傷害後扣減,角色的「生命值」為0後將被「擊倒」。\n(2)角色牌的右邊會顯示角色「充能」。角色「充能」達到上限後,就能使用威力強大的「元素爆發」!\n(3)每位牌手都會有一名「出戰角色」。只有「出戰角色」才能使用技能,同時只有「出戰角色」會受到對方的技能攻擊。成為「出戰角色」的角色牌,會透過向前擺放一段距離表示。\n(4)其他未出戰的角色稱為「後臺角色」。可以透過「切換角色」行動將他們切換為「出戰角色」。\n(5)如果「出戰角色」被擊倒,牌手就需要選擇一個「後臺角色」成為新的「出戰角色」。",
|
| 212 |
+
"contentraw": "遊戲開始後,牌組中所有「角色牌」都會被放置在角色區。\\n(1)角色牌的左上角會顯示角色「生命值」。「生命值」會在角色受到傷害後扣減,角色的「生命值」為0後將被「擊倒」。\\n(2)角色牌的右邊會顯示角色「充能」。角色「充能」達到上限後,就能使用威力強大的「元素爆發」!\\n(3)每位牌手都會有一名「出戰角色」。只有「出戰角色」才能使用技能,同時只有「出戰角色」會受到對方的技能攻擊。成為「出戰角色」的角色牌,會透過向前擺放一段距離表示。\\n(4)其他未出戰的角色稱為「後臺角色」。可以透過「切換角色」行動將他們切換為「出戰角色」。\\n(5)如果「出戰角色」被擊倒,牌手就需要選擇一個「後臺角色」成為新的「出戰角色」。",
|
| 213 |
+
"title": "I.角色區",
|
| 214 |
+
"titleraw": "I.角色區"
|
| 215 |
+
},
|
| 216 |
+
{
|
| 217 |
+
"content": "每張「角色牌」,都可以附屬「裝備牌」、「狀態」、「出戰狀態」。\n(1)「裝備牌」打出給角色後,會附屬在角色牌上。每個角色最多裝備一張「武器」裝備、一張「聖遺物」裝備,和任意張其他類型的裝備。\n(2)一些角色技能會生成「狀態」,並附屬在角色牌上。\n(3)一些角色技能會生成「出戰狀態」,並附屬在出戰的���色上。出戰角色被切換為後臺角色時,「出戰狀態」會轉移到新的出戰角色上。",
|
| 218 |
+
"contentraw": "每張「角色牌」,都可以附屬「裝備牌」、「狀態」、「出戰狀態」。\\n(1)「裝備牌」打出給角色後,會附屬在角色牌上。每個角色最多裝備一張「武器」裝備、一張「聖遺物」裝備,和任意張其他類型的裝備。\\n(2)一些角色技能會生成「狀態」,並附屬在角色牌上。\\n(3)一些角色技能會生成「出戰狀態」,並附屬在出戰的角色上。出戰角色被切換為後臺角色時,「出戰狀態」會轉移到新的出戰角色上。",
|
| 219 |
+
"title": "II.角色附屬",
|
| 220 |
+
"titleraw": "II.角色附屬"
|
| 221 |
+
},
|
| 222 |
+
{
|
| 223 |
+
"content": "「支援牌」打出後,會放置在支援區。\n支援區最多放置4張「支援牌」。占滿後打出新的支援牌時,需要先選擇一張支援區內的支援牌棄置。\n(同時結算多個支援牌效果時,會按照支援區的排列順序依次結算。)",
|
| 224 |
+
"contentraw": "「支援牌」打出後,會放置在支援區。\\n支援區最多放置4張「支援牌」。占滿後打出新的支援牌時,需要先選擇一張支援區內的支援牌棄置。\\n(同時結算多個支援牌效果時,會按照支援區的排列順序依次結算。)",
|
| 225 |
+
"title": "III.支援區",
|
| 226 |
+
"titleraw": "III.支援區"
|
| 227 |
+
},
|
| 228 |
+
{
|
| 229 |
+
"content": "一些角色技能會在召喚物區生成「召喚物」。\n召喚物區最多放置4個「召喚物」。占滿後,無法生成新的「召喚物」。\n(同時結算多個召喚物效果時,會按照召喚物區的排列順序依次結算。)",
|
| 230 |
+
"contentraw": "一些角色技能會在召喚物區生成「召喚物」。\\n召喚物區最多放置4個「召喚物」。占滿後,無法生成新的「召喚物」。\\n(同時結算多個召喚物效果時,會按照召喚物區的排列順序依次結算。)",
|
| 231 |
+
"title": "IV.召喚物區",
|
| 232 |
+
"titleraw": "IV.召喚物區"
|
| 233 |
+
},
|
| 234 |
+
{
|
| 235 |
+
"content": "遊戲開始前,將牌組中的所有「行動牌」洗混,形成「牌庫」。\n進行「抽牌」時,會從「牌庫」頂部抽取「行動牌」加入手牌。此時如果「牌庫」中已經沒有卡牌,則牌手不會獲得手牌。",
|
| 236 |
+
"contentraw": "遊戲開始前,將牌組中的所有「行動牌」洗混,形成「牌庫」。\\n進行「抽牌」時,會從「牌庫」頂部抽取「行動牌」加入手牌。此時如果「牌庫」中已經沒有卡牌,則牌手不會獲得手牌。",
|
| 237 |
+
"title": "V.牌庫",
|
| 238 |
+
"titleraw": "V.牌庫"
|
| 239 |
+
},
|
| 240 |
+
{
|
| 241 |
+
"content": "遊戲開始後,從「牌庫」中抽5張牌,作為初始的「手牌」。\n每個回合結束時,雙方各抽2張牌。\n只有「手牌」中的行動牌可以被打出和用於元素調和。\n「手牌」上限為10張,達到上限後抽到的牌會自動棄置。",
|
| 242 |
+
"contentraw": "遊戲開始後,從「牌庫」中抽5張牌,作為初始的「手牌」。\\n每個回合結束時,雙方各抽2張牌。\\n只有「手牌」中的行動牌可以被打出和用於元素調和。\\n「手牌」上限為10張,達到上限後抽到的牌會自動棄置。",
|
| 243 |
+
"title": "VI.手牌",
|
| 244 |
+
"titleraw": "VI.手牌"
|
| 245 |
+
}
|
| 246 |
+
]
|
| 247 |
+
},
|
| 248 |
+
"geniusinvokationtcg": {
|
| 249 |
+
"id": 1,
|
| 250 |
+
"name": "《七聖召喚》",
|
| 251 |
+
"rules": [
|
| 252 |
+
{
|
| 253 |
+
"content": "《七聖召喚》是一款節奏緊湊、對抗激烈的卡牌類對戰桌遊。\n構築好由「角色牌」和「行動牌」組成的牌組,與{F#妳}{M#你}的對手展開激烈的對局!",
|
| 254 |
+
"contentraw": "#《七聖召喚》是一款節奏緊湊、對抗激烈的卡牌類對戰桌遊。\\n構築好由「角色牌」和「行動牌」組成的牌組,與{F#妳}{M#你}的對手展開激烈的對局!",
|
| 255 |
+
"filename_image": "UI_Gcg_InSide_01",
|
| 256 |
+
"title": "《七聖召喚》簡介",
|
| 257 |
+
"titleraw": "《七聖召喚》簡介"
|
| 258 |
+
},
|
| 259 |
+
{
|
| 260 |
+
"content": "(1)雙方牌手各抽5張起始手牌。然後,雙方各有一次機會替換任意數量的手牌。\n(2)雙方各自選擇一張自己的「角色牌」作為「出戰角色」。",
|
| 261 |
+
"contentraw": "(1)雙方牌手各抽5張起始手牌。然後,雙方各有一次機會替換任意數量的手牌。\\n(2)雙方各自選擇一張自己的「角色牌」作為「出戰角色」。",
|
| 262 |
+
"title": "遊戲準備",
|
| 263 |
+
"titleraw": "遊戲準備"
|
| 264 |
+
},
|
| 265 |
+
{
|
| 266 |
+
"content": "《七聖召喚》的對局開始後,每個回合都會按照以下順序進行:\n(1)「擲骰階段」雙方重新獲得8個元素骰子,進行投擲。\n(2)「行動階段」雙方輪流進行行動,直到雙方都宣佈回合結束。\n(3)「結束階段」雙方各抽2張牌。",
|
| 267 |
+
"contentraw": "《七聖召喚》的對局開始後,每個回合都會按照以下順序進行:\\n(1)「擲骰階段」雙方重新獲得8個元素骰子,進行投擲。\\n(2)「行動階段」雙方輪流進行行動,直到雙方都宣佈回合結束。\\n(3)「結束階段」雙方各抽2張牌。",
|
| 268 |
+
"title": "對局流程",
|
| 269 |
+
"titleraw": "對局流程"
|
| 270 |
+
},
|
| 271 |
+
{
|
| 272 |
+
"content": "用{F#妳}{M#你}的「角色牌」發起攻擊,擊倒對方的「角色牌」!\n擊倒對方牌手的所有「角色牌」,即可獲得勝利!",
|
| 273 |
+
"contentraw": "#用{F#妳}{M#你}的「角色牌」發起攻擊,擊倒對方的「角色牌」!\\n擊倒對方牌手的所有「角色牌」,即可獲得勝利!",
|
| 274 |
+
"title": "勝利條件",
|
| 275 |
+
"titleraw": "勝利條件"
|
| 276 |
+
}
|
| 277 |
+
]
|
| 278 |
+
},
|
| 279 |
+
"otherrules": {
|
| 280 |
+
"id": 7,
|
| 281 |
+
"name": "其他規則",
|
| 282 |
+
"rules": [
|
| 283 |
+
{
|
| 284 |
+
"content": "打出需要費用的「行動牌」時,需要支付指定數量的、相同類型的元素骰。\n(萬能元素被視為和任何元素相同。)",
|
| 285 |
+
"contentraw": "打出需要{SPRITE_PRESET#1108}費用的「行動牌」時,需要支付指定數量的、相同類型的元素骰。\\n({SPRITE_PRESET#1111}萬能元素被視為和任何元素相同。)",
|
| 286 |
+
"title": "相同元素",
|
| 287 |
+
"titleraw": "{SPRITE_PRESET#1108}相同元素"
|
| 288 |
+
},
|
| 289 |
+
{
|
| 290 |
+
"content": "打出需要費用的「行動牌」時,需要支付指定數量的元素骰,不限制元素骰的類型。",
|
| 291 |
+
"contentraw": "打出需要{SPRITE_PRESET#1109}費用的「行動牌」時,需要支付指定數量的元素骰,不限制元素骰的類型。",
|
| 292 |
+
"title": "無色元素",
|
| 293 |
+
"titleraw": "{SPRITE_PRESET#1109}無色元素"
|
| 294 |
+
},
|
| 295 |
+
{
|
| 296 |
+
"content": "當角色的生命值被降為0,則在技能或效果結算完成後,角色就會被「擊倒」。\n此時,角色身上所附屬的裝備和狀態都會被棄置,充能會被清空。",
|
| 297 |
+
"contentraw": "當角色的生命值被降為0,則在技能或效果結算完成後,角色就會被「擊倒」。\\n此時,角色身上所附屬的裝備和狀態都會被棄置,充能會被清空。",
|
| 298 |
+
"title": "擊倒",
|
| 299 |
+
"titleraw": "擊倒"
|
| 300 |
+
},
|
| 301 |
+
{
|
| 302 |
+
"content": "一些效果會使角色在生命值被降為0的時候「免於被擊倒」,並治療該角色到一定生命值。\n此時,角色不視為被「擊倒」過。(因此,角色所附屬的裝備和狀態不會被棄置,充能也不會被清空。)",
|
| 303 |
+
"contentraw": "一些效果會使角色在生命值被降為0的時候「免於被擊倒」,並治療該角色到一定生命值。\\n此時,角色不視為被「擊倒」過。(因此,角色所附屬的裝備和狀態不會被棄置,充能也不會被清空。)",
|
| 304 |
+
"title": "免於被擊倒",
|
| 305 |
+
"titleraw": "免於被擊倒"
|
| 306 |
+
},
|
| 307 |
+
{
|
| 308 |
+
"content": "當多個卡牌效果需要在同一個時間點結算時,會按照以下規則決定執行的順序:\n1.先結算目前牌手的所有卡牌效果,再結算對方牌手的卡牌效果。\n2.同屬於同一位牌手的卡牌效果,會按照以下順序進行結算:角色牌、角色裝備和狀態、陣營出戰狀態、召喚物、支援牌。\n3.同屬於同一位牌手的同類型卡牌效果,會按照進場的先後順序進行結算。",
|
| 309 |
+
"contentraw": "當多個卡牌效果需要在同一個時間點結算時,會按照以下規則決定執行的順序:\\n1.先結算目前牌手的所有卡牌效果,再結算對方牌手的卡牌效果。\\n2.同屬於同一位牌手的卡牌效果,會按照以下順序進行結算:角色牌、角色裝備和狀態、陣營出戰狀態、召喚物、支援牌。\\n3.同屬於同一位牌手的同類型卡牌效果,會按照進場的先後順序進行結算。",
|
| 310 |
+
"title": "結算順序",
|
| 311 |
+
"titleraw": "結算順序"
|
| 312 |
+
}
|
| 313 |
+
]
|
| 314 |
+
},
|
| 315 |
+
"roundflow": {
|
| 316 |
+
"id": 2,
|
| 317 |
+
"name": "回合流���",
|
| 318 |
+
"rules": [
|
| 319 |
+
{
|
| 320 |
+
"content": "每個回合,都會按照「擲骰階段」、「行動階段」、「結束階段」順序進行。",
|
| 321 |
+
"contentraw": "每個回合,都會按照「擲骰階段」、「行動階段」、「結束階段」順序進行。",
|
| 322 |
+
"filename_image": "UI_Gcg_InSide_11",
|
| 323 |
+
"title": "回合流程",
|
| 324 |
+
"titleraw": "回合流程"
|
| 325 |
+
},
|
| 326 |
+
{
|
| 327 |
+
"content": "每回合的擲骰階段中,會擲8個「元素骰」。\n擲骰完成後,還有1次機會選擇任意數量元素骰進行「重擲」。\n每個「元素骰」,都可以擲出冰、水、火、雷、風、岩、草7種元素,以及可以當作任何元素使用的「萬能元素」。\n「元素骰」的數量上限為16個,達到此上限後將無法獲得更多「元素骰」。",
|
| 328 |
+
"contentraw": "每回合的擲骰階段中,會擲8個「元素骰」。\\n擲骰完成後,還有1次機會選擇任意數量元素骰進行「重擲」。\\n每個「元素骰」,都可以擲出冰、水、火、雷、風、岩、草7種元素,以及可以當作任何元素使用的「萬能元素」。\\n「元素骰」的數量上限為16個,達到此上限後將無法獲得更多「元素骰」。",
|
| 329 |
+
"title": "擲骰階段",
|
| 330 |
+
"titleraw": "擲骰階段"
|
| 331 |
+
},
|
| 332 |
+
{
|
| 333 |
+
"content": "從「先手牌手」開始,雙方「輪流進行行動」。可以進行的行動有:\n【使用技能】支付所需費用,使用「出戰角色」的技能。\n【切換角色】支付1個任意元素骰,切換「出戰角色」。\n【打出手牌】支付所需費用,打出手牌。\n【元素調和】丟棄一張手牌,轉換一個元素骰的類型。\n【宣佈結束】結束本回合的行動。每回合先宣佈回合結束的牌手成為「先手牌手」。",
|
| 334 |
+
"contentraw": "從「先手牌手」開始,雙方「輪流進行行動」。可以進行的行動有:\\n<color=#FFE14BFF>【使用技能】</color>支付所需費用,使用「出戰角色」的技能。\\n<color=#FFE14BFF>【切換角色】</color>支付1個任意元素骰,切換「出戰角色」。\\n<color=#FFE14BFF>【打出手牌】</color>支付所需費用,打出手牌。\\n<color=#FFE14BFF>【元素調和】</color>丟棄一張手牌,轉換一個元素骰的類型。\\n<color=#FFE14BFF>【宣佈結束】</color>結束本回合的行動。每回合先宣佈回合結束的牌手成為「先手牌手」。",
|
| 335 |
+
"title": "行動階段",
|
| 336 |
+
"titleraw": "行動階段"
|
| 337 |
+
},
|
| 338 |
+
{
|
| 339 |
+
"content": "在行動階段中所有牌手都「宣佈回合結束」後,進入「結束階段」。\n1、從「先手牌手」開始,處理在「結束階段」觸發的卡牌效果。\n2、每位牌手從自己的牌庫中抽2張牌。\n3、開始新的回合!",
|
| 340 |
+
"contentraw": "在行動階段中所有牌手都「宣佈回合結束」後,進入「結束階段」。\\n1、從「先手牌手」開始,處理在「結束階段」觸發的卡牌效果。\\n2、每位牌手從自己的牌庫中抽2張牌。\\n3、開始新的回合!",
|
| 341 |
+
"title": "結束階段",
|
| 342 |
+
"titleraw": "結束階段"
|
| 343 |
+
}
|
| 344 |
+
]
|
| 345 |
+
},
|
| 346 |
+
"specialentry": {
|
| 347 |
+
"id": 8,
|
| 348 |
+
"name": "特殊詞條",
|
| 349 |
+
"rules": [
|
| 350 |
+
{
|
| 351 |
+
"content": "當「料理」事件牌對角色生效後,角色會進入「飽腹」狀態。\n處於「飽腹」狀態下的角色,無法成為其他「料理」事件牌的目標,也無法受到其他「料理」事件牌的效果影響。\n「飽腹」狀態會在回合結束或角色被擊倒時解除。\n另外,打出具有「復甦」效果的「料理」事件牌後,本回合內就不能打出其他具有「復甦」效果的「料理」事件牌了。",
|
| 352 |
+
"contentraw": "當「{SPRITE_PRESET#3101}料理」事件牌對角色生效後,角色會進入「飽腹」狀態。\\n處於「飽腹」狀態下的角色,無法成為其他「{SPRITE_PRESET#3101}料理」事件牌的目標,也無法受到其他「{SPRITE_PRESET#3101}料理」事件牌的效果影響。\\n「飽腹」狀態會在回合結束或角色被擊倒時解除。\\n另外,打出具有「復甦」效果的「{SPRITE_PRESET#3101}料理」事件牌後,本回合內就不能打出其他具有「復甦」效果的「{SPRITE_PRESET#3101}料理」事件牌了。",
|
| 353 |
+
"title": "料理",
|
| 354 |
+
"titleraw": "{SPRITE_PRESET#3101}料理"
|
| 355 |
+
},
|
| 356 |
+
{
|
| 357 |
+
"content": "一些效果會提供「護盾」,來保護特定角色。\n「護盾」所保護的角色受到傷害時,將會消耗「護盾值」來抵消傷害。",
|
| 358 |
+
"contentraw": "一些效果會提供「護盾」,來保護特定角色。\\n「護盾」所保護的角色受到傷害時,將會消耗「護盾值」來抵消傷害。",
|
| 359 |
+
"title": "護盾",
|
| 360 |
+
"titleraw": "{SPRITE_PRESET#4007}護盾"
|
| 361 |
+
},
|
| 362 |
+
{
|
| 363 |
+
"content": "一些卡牌或狀態會具有「可用次數」限制。\n每次觸發這張牌的效果,都會消耗1次「可用次數」。\n「可用次數」耗盡後,會立刻棄置這張牌。",
|
| 364 |
+
"contentraw": "一些卡牌或狀態會具有「可用次數」限制。\\n每次觸發這張牌的效果,都會消耗1次「可用次數」。\\n「可用次數」耗盡後,會立刻棄置這張牌。",
|
| 365 |
+
"title": "可用次數",
|
| 366 |
+
"titleraw": "可用次數"
|
| 367 |
+
},
|
| 368 |
+
{
|
| 369 |
+
"content": "一些卡牌或狀態會具有「持續回合」限制。\n每個結束階段,都會使「持續回合」-1。\n「持續回合」耗盡後,會立刻棄置這張牌。",
|
| 370 |
+
"contentraw": "一些卡牌或狀態會具有「持續回合」限制。\\n每個結束階段,都會使「持續回合」-1。\\n「持續回合」耗盡後,會立刻棄置這張牌。",
|
| 371 |
+
"title": "持續回合",
|
| 372 |
+
"titleraw": "持續回合"
|
| 373 |
+
},
|
| 374 |
+
{
|
| 375 |
+
"content": "一些效果會造成「穿透傷害」。\n「穿透傷害」不會受到其他效果的傷害加成,但是也不會被護盾等效果抵消。",
|
| 376 |
+
"contentraw": "一些效果會造成「穿透傷害」。\\n「穿透傷害」不會受到其他效果的傷害加成,但是也不會被護盾等效果抵消。",
|
| 377 |
+
"title": "穿透傷害",
|
| 378 |
+
"titleraw": "穿透傷害"
|
| 379 |
+
},
|
| 380 |
+
{
|
| 381 |
+
"content": "一些「行動牌」會具有「戰鬥行動」規則。\n打出具有此規則的手牌,將被視為進行戰鬥行動,而非通常的快速行動。",
|
| 382 |
+
"contentraw": "一些「行動牌」會具有「戰鬥行動」規則。\\n打出具有此規則的手牌,將被視為進行戰鬥行動,而非通常的快速行動。",
|
| 383 |
+
"title": "戰鬥行動(行動牌)",
|
| 384 |
+
"titleraw": "戰鬥行動(行動牌)"
|
| 385 |
+
},
|
| 386 |
+
{
|
| 387 |
+
"content": "我方行動開始前,如果元素骰總數為偶數,則進行的「普通攻擊」將被視為「重擊」。",
|
| 388 |
+
"contentraw": "我方行動開始前,如果元素骰總數為偶數,則進行的「普通攻擊」將被視為「重擊」。",
|
| 389 |
+
"title": "重擊",
|
| 390 |
+
"titleraw": "重擊"
|
| 391 |
+
},
|
| 392 |
+
{
|
| 393 |
+
"content": "角色被切換為「出戰角色」後,本回合內的下一個戰鬥行動若為「普通攻擊」,則被視為「下落攻擊」。",
|
| 394 |
+
"contentraw": "角色被切換為「出戰角色」後,本回合內的下一個戰鬥行動若為「普通攻擊」,則被視為「下落攻擊」。",
|
| 395 |
+
"title": "下落攻擊",
|
| 396 |
+
"titleraw": "下落攻擊"
|
| 397 |
+
}
|
| 398 |
+
]
|
| 399 |
+
},
|
| 400 |
+
"takeaction": {
|
| 401 |
+
"id": 3,
|
| 402 |
+
"name": "展開行動",
|
| 403 |
+
"rules": [
|
| 404 |
+
{
|
| 405 |
+
"content": "在行動階段中可以進行的「行動」,分為「戰鬥行動」和「快速行動」。\n【戰鬥行動】完成一個戰鬥行動後,就會輪到對方行動。「使用技能」、「切換角色」、「宣佈結束」是戰鬥行動。\n【快速行動】完成一個快速行動後,我方可以繼續行動。「打出手牌」和「元素調和」是快速行動。",
|
| 406 |
+
"contentraw": "在行動階段中可以進行的「行動」,分為「戰鬥行動」和「快速行動」。\\n<color=#FFE14BFF>【戰鬥行動】</color>完成一個戰鬥行動後,就會輪到對方行動。「使用技能」、「切換角色」、「宣佈結束」是戰鬥行動。\\n<color=#FFE14BFF>【快速行動】</color>完成一個快速行動後,我方可以繼續行動。「打出手牌」和「元素調和」是快速行動。",
|
| 407 |
+
"title": "行動",
|
| 408 |
+
"titleraw": "行動"
|
| 409 |
+
},
|
| 410 |
+
{
|
| 411 |
+
"content": "用元素骰支付所需的費用,使我方「出戰角色」使用技能攻擊對方的「出戰角色」。\n角色每次使用「普通攻擊」或「元素戰技」後,會獲得1點「充能」。\n角色「充能」達到上限後,可以花費所有「充能」來使用威力強大的「元素爆發」!",
|
| 412 |
+
"contentraw": "用元素骰支付所需的費用,使我方「出戰角色」使用技能攻擊對方的「出戰角色」。\\n角色每次使用「普通攻擊」��「元素戰技」後,會獲得1點「充能」。\\n角色「充能」達到上限後,可以花費所有「充能」來使用威力強大的「元素爆發」!",
|
| 413 |
+
"title": "戰鬥行動【使用技能】",
|
| 414 |
+
"titleraw": "戰鬥行動【使用技能】"
|
| 415 |
+
},
|
| 416 |
+
{
|
| 417 |
+
"content": "支付1個任意類型的元素骰,將一個我方的「後臺角色」切換為「出戰角色」。",
|
| 418 |
+
"contentraw": "支付1個任意類型的元素骰,將一個我方的「後臺角色」切換為「出戰角色」。",
|
| 419 |
+
"title": "戰鬥行動【切換角色】",
|
| 420 |
+
"titleraw": "戰鬥行動【切換角色】"
|
| 421 |
+
},
|
| 422 |
+
{
|
| 423 |
+
"content": "用元素骰支付所需的費用,打出一張手牌。手牌分為以下類型:\n【裝備牌】裝備在一個角色身上,提供效果強化這個角色。\n【支援牌】放置在我方支援區,持續地發揮支援效果。\n【事件牌】打出後,一次性地結算所有效果。",
|
| 424 |
+
"contentraw": "用元素骰支付所需的費用,打出一張手牌。手牌分為以下類型:\\n<color=#FFE14BFF>【裝備牌】</color>裝備在一個角色身上,提供效果強化這個角色。\\n<color=#FFE14BFF>【支援牌】</color>放置在我方支援區,持續地發揮支援效果。\\n<color=#FFE14BFF>【事件牌】</color>打出後,一次性地結算所有效果。",
|
| 425 |
+
"title": "快速行動【打出手牌】",
|
| 426 |
+
"titleraw": "快速行動【打出手牌】"
|
| 427 |
+
},
|
| 428 |
+
{
|
| 429 |
+
"content": "丟棄一張手牌,將一個元素骰轉換成我方目前「出戰角色」的元素類型。",
|
| 430 |
+
"contentraw": "丟棄一張手牌,將一個元素骰轉換成我方目前「出戰角色」的元素類型。",
|
| 431 |
+
"title": "快速行動【元素調和】",
|
| 432 |
+
"titleraw": "快速行動【元素調和】"
|
| 433 |
+
},
|
| 434 |
+
{
|
| 435 |
+
"content": "放棄本回合的行動,「宣佈回合結束」。\n先「宣佈回合結束」的牌手會成為「先手牌手」,並在下回合的行動階段優先行動。\n這之後,未「宣佈回合結束」的牌手可以繼續行動,直到「宣佈回合結束」。\n雙方都「宣佈回合結束」後,行動階段結束,進入本回合的「結束階段」。",
|
| 436 |
+
"contentraw": "放棄本回合的行動,「宣佈回合結束」。\\n先「宣佈回合結束」的牌手會成為「先手牌手」,並在下回合的行動階段優先行動。\\n這之後,未「宣佈回合結束」的牌手可以繼續行動,直到「宣佈回合結束」。\\n雙方都「宣佈回合結束」後,行動階段結束,進入本回合的「結束階段」。",
|
| 437 |
+
"title": "戰鬥行動【宣佈結束】",
|
| 438 |
+
"titleraw": "戰鬥行動【宣佈結束】"
|
| 439 |
+
}
|
| 440 |
+
]
|
| 441 |
+
}
|
| 442 |
+
},
|
| 443 |
+
"meta": {
|
| 444 |
+
"aliases": {},
|
| 445 |
+
"categories": {},
|
| 446 |
+
"namemap": {
|
| 447 |
+
"elementalreactionseffects": "元素反應·效果",
|
| 448 |
+
"elementalreactionsrules": "元素反應·規則",
|
| 449 |
+
"gamearea": "遊戲區域",
|
| 450 |
+
"geniusinvokationtcg": "《七聖召喚》",
|
| 451 |
+
"otherrules": "其他規則",
|
| 452 |
+
"roundflow": "回合流程",
|
| 453 |
+
"specialentry": "特殊詞條",
|
| 454 |
+
"takeaction": "展開行動"
|
| 455 |
+
},
|
| 456 |
+
"names": {
|
| 457 |
+
"《七聖召喚》": "geniusinvokationtcg",
|
| 458 |
+
"元素反應·效果": "elementalreactionseffects",
|
| 459 |
+
"元素反應·規則": "elementalreactionsrules",
|
| 460 |
+
"其他規則": "otherrules",
|
| 461 |
+
"回合流程": "roundflow",
|
| 462 |
+
"展開行動": "takeaction",
|
| 463 |
+
"特殊詞條": "specialentry",
|
| 464 |
+
"遊戲區域": "gamearea"
|
| 465 |
+
},
|
| 466 |
+
"properties": {}
|
| 467 |
+
}
|
| 468 |
+
}
|
ChineseTraditional/tcgenemycards.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
ChineseTraditional/tcgkeywords.json
ADDED
|
@@ -0,0 +1,454 @@
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|
| 1 |
+
{
|
| 2 |
+
"items": {
|
| 3 |
+
"aegisofabyssalflame": {
|
| 4 |
+
"description": "為所附屬角色提供3點護盾。\n此護盾耗盡前,所附屬角色造成的火元素傷害+1。",
|
| 5 |
+
"descriptionraw": "為所附屬角色提供<color=#FFFFFFFF>3點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color></color>。\\n此{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>耗盡前,所附屬角色造成的{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>+1。",
|
| 6 |
+
"id": 1006,
|
| 7 |
+
"name": "淵火加護",
|
| 8 |
+
"nameraw": "<color=#FFFFFFFF>淵火加護</color>"
|
| 9 |
+
},
|
| 10 |
+
"anemo": {
|
| 11 |
+
"description": "花費擲出了風元素的元素骰,來支付此費用。\n(萬能元素也可以支付此費用。)",
|
| 12 |
+
"descriptionraw": "花費擲出了<color=#80FFD7FF>{SPRITE_PRESET#1105}風元素</color>的元素骰,來支付此費用。\\n({SPRITE_PRESET#1111}萬能元素也可以支付此費用。)",
|
| 13 |
+
"id": 305,
|
| 14 |
+
"name": "風元素",
|
| 15 |
+
"nameraw": "{SPRITE_PRESET#1105}風元素"
|
| 16 |
+
},
|
| 17 |
+
"anemodmg": {
|
| 18 |
+
"description": "和已附著的元素發生元素反應:\n擴散(冰):對目標以外的所有敵方角色造成1點冰元素傷害\n擴散(水):對目標以外的所有敵方角色造成1點水元素傷害\n擴散(火):對目標以外的所有敵方角色造成1點火元素傷害\n擴散(雷):對目標以外的所有敵方角色造成1點雷元素傷害",
|
| 19 |
+
"descriptionraw": "和已附著的元素發生元素反應:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>擴散(冰)</color>:對目標以外的所有敵方角色造成1點冰元素傷害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>擴散(水)</color>:對目標以外的所有敵方角色造成1點水元素傷害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>擴散(火)</color>:對目標以外的所有敵方角色造成1點火元素傷害\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>擴散(雷)</color>:對目標以外的所有敵方角色造成1點雷元素傷害",
|
| 20 |
+
"id": 105,
|
| 21 |
+
"name": "風元素傷害",
|
| 22 |
+
"nameraw": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>"
|
| 23 |
+
},
|
| 24 |
+
"bloodblossom": {
|
| 25 |
+
"description": "結束階段:對所附屬角色造成1點火元素傷害。\n可用次數:1",
|
| 26 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>對所附屬角色造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:1</color>",
|
| 27 |
+
"id": 1009,
|
| 28 |
+
"name": "血梅香",
|
| 29 |
+
"nameraw": "<color=#FFFFFFFF>血梅香</color>"
|
| 30 |
+
},
|
| 31 |
+
"characterclosesttoyourcurrentactivecharacter": {
|
| 32 |
+
"description": "對方場上距離我方出戰角色「最近」的角色,指的是位置與我方出戰角色最接近的敵方角色。\n如果存在多個位置最接近的角色,則其中靠前的角色被視為「最近」。",
|
| 33 |
+
"descriptionraw": "對方場上距離我方出戰角色「最近」的角色,指的是位置與我方出戰角色最接近的敵方角色。\\n如果存在多個位置最接近的角色,則其中靠前的角色被視為「最近」。",
|
| 34 |
+
"id": 7,
|
| 35 |
+
"name": "距離我方出戰角色最近的角色",
|
| 36 |
+
"nameraw": "<color=#FFFFFFFF>距離我方出戰角色最近的角色</color>"
|
| 37 |
+
},
|
| 38 |
+
"chargedattack": {
|
| 39 |
+
"description": "我方行動開始前,如果元素骰總數為偶數,則進行的「普通攻擊」將被視為「重擊」。",
|
| 40 |
+
"descriptionraw": "我方行動開始前,如果元素骰總數為偶數,則進行的「普通攻擊」將被視為「重擊」。",
|
| 41 |
+
"id": 51,
|
| 42 |
+
"name": "重擊",
|
| 43 |
+
"nameraw": "<color=#FFFFFFFF>重擊</color>"
|
| 44 |
+
},
|
| 45 |
+
"clusterbloomarrow": {
|
| 46 |
+
"description": "結束階段:造成1點草元素傷害。\n可用次數:1(可疊加,最多疊加到2次)",
|
| 47 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。\\n<color=#FFFFFFFF>可用次數:1</color>(可疊加,最多疊加到2次)",
|
| 48 |
+
"id": 1008,
|
| 49 |
+
"name": "藏蘊花矢",
|
| 50 |
+
"nameraw": "<color=#FFFFFFFF>藏蘊花矢</color>"
|
| 51 |
+
},
|
| 52 |
+
"combataction": {
|
| 53 |
+
"description": "我方執行了一次戰鬥行動後,會輪到對方行動。\n打出具有此規則的手牌是一個戰鬥行動,而非快速行動。",
|
| 54 |
+
"descriptionraw": "我方執行了一次戰鬥行動後,會輪到對方行動。\\n<color=#FFFFFFFF>打出具有此規則的手牌是一個戰鬥行動,而非快速行動。</color>",
|
| 55 |
+
"id": 1,
|
| 56 |
+
"name": "戰鬥行動",
|
| 57 |
+
"nameraw": "<color=#FFFFFFFF>戰鬥行動</color>"
|
| 58 |
+
},
|
| 59 |
+
"crowfeathercover": {
|
| 60 |
+
"description": "所附屬角色元素戰技和元素爆發造成的傷害+1。\n可用次數:2",
|
| 61 |
+
"descriptionraw": "所附屬角色<color=#FFFFFFFF>元素戰技</color>和<color=#FFFFFFFF>元素爆發</color>造成的傷害+1。\\n<color=#FFFFFFFF>可用次數:2</color>",
|
| 62 |
+
"id": 1003,
|
| 63 |
+
"name": "鳴煌護持",
|
| 64 |
+
"nameraw": "<color=#FFFFFFFF>鳴煌護持</color>"
|
| 65 |
+
},
|
| 66 |
+
"cryo": {
|
| 67 |
+
"description": "花費擲出了冰元素的元素骰,來支付此費用。\n(萬能元素也可以支付此費用。)",
|
| 68 |
+
"descriptionraw": "花費擲出了<color=#99FFFFFF>{SPRITE_PRESET#1101}冰元素</color>的元素骰,來支付此費用。\\n({SPRITE_PRESET#1111}萬能元素也可以支付此費用。)",
|
| 69 |
+
"id": 301,
|
| 70 |
+
"name": "冰元素",
|
| 71 |
+
"nameraw": "{SPRITE_PRESET#1101}冰元素"
|
| 72 |
+
},
|
| 73 |
+
"cryoapplication": {
|
| 74 |
+
"description": "不透過傷害附著冰元素時,發生的元素反應會忽略傷害效果:\n融化:沒有效果\n超導:沒有效果\n凍結:使目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)",
|
| 75 |
+
"descriptionraw": "不透過傷害附著{SPRITE_PRESET#2101}冰元素時,發生的元素反應會忽略傷害效果:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>融化</color>:沒有效果\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超導</color>:沒有效果\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>凍結</color>:使目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)",
|
| 76 |
+
"id": 201,
|
| 77 |
+
"name": "附著冰元素",
|
| 78 |
+
"nameraw": "<color=#99FFFFFF>附著{SPRITE_PRESET#2101}冰元素</color>"
|
| 79 |
+
},
|
| 80 |
+
"cryodmg": {
|
| 81 |
+
"description": "附著冰元素,可發生元素反應:\n融化:本傷害+2\n超導:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\n凍結:本傷害+1,使目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)",
|
| 82 |
+
"descriptionraw": "附著{SPRITE_PRESET#2101}冰元素,可發生元素反應:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>融化</color>:本傷害+2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超導</color>:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>凍結</color>:本傷害+1,使目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)",
|
| 83 |
+
"id": 101,
|
| 84 |
+
"name": "冰元素傷害",
|
| 85 |
+
"nameraw": "{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>"
|
| 86 |
+
},
|
| 87 |
+
"dendro": {
|
| 88 |
+
"description": "花費擲出了草元素的元素骰,來支付此費用。\n(萬能元素也可以支付此費用。)",
|
| 89 |
+
"descriptionraw": "花費擲出了<color=#7EC236FF>{SPRITE_PRESET#1107}草元素</color>的元素骰,來支付此費用。\\n({SPRITE_PRESET#1111}萬能元素也可以支付此費用。)",
|
| 90 |
+
"id": 307,
|
| 91 |
+
"name": "草元素",
|
| 92 |
+
"nameraw": "{SPRITE_PRESET#1107}草元素"
|
| 93 |
+
},
|
| 94 |
+
"dendroapplication": {
|
| 95 |
+
"description": "不透過傷害附著草元素時,發生的元素反應會忽略傷害效果:\n綻放:生成使下次火元素或雷元素傷害+2的[草原核]\n燃燒:生成回合結束時造成1點火元素傷害的[燃燒烈焰](可用次數1,最多疊加到2)\n原激化:生成使下2次草元素或雷元素傷害+1的[激化領域]",
|
| 96 |
+
"descriptionraw": "不透過傷害附著{SPRITE_PRESET#2107}草元素時,發生的元素反應會忽略傷害效果:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>綻放</color>:生成使下次火元素或雷元素傷害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃燒</color>:生成回合結束時造成1點火元素傷害的[<color=#FFFFFFFF>燃燒烈焰</color>](可用次數1,最多疊加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:生成使下2次草元素或雷元素傷害+1的[<color=#FFFFFFFF>激化領域</color>]",
|
| 97 |
+
"id": 207,
|
| 98 |
+
"name": "附著草元素",
|
| 99 |
+
"nameraw": "<color=#7EC236FF>附著{SPRITE_PRESET#2107}草元素</color>"
|
| 100 |
+
},
|
| 101 |
+
"dendrodmg": {
|
| 102 |
+
"description": "附著草元素,可發生元素反應:\n綻放:本傷害+1,生成使下次火元素或雷元素傷害+2的[草原核]\n燃燒:本傷害+1,生成回合結束時造成1點火元素傷害的[燃燒烈焰](可用次數1,最多疊加到2)\n原激化:本傷害+1,生成使下2次草元素或雷元素傷害+1的[激化領域]",
|
| 103 |
+
"descriptionraw": "附著{SPRITE_PRESET#2107}草元素,可發生元素反應:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>綻放</color>:本傷害+1,生成使下次火元素或雷元素傷害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃燒</color>:本傷害+1,生成回合結束時造成1點火元素傷害的[<color=#FFFFFFFF>燃燒烈焰</color>](可用次數1,最多疊加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:本傷害+1,生成使下2次草元素或雷元素傷害+1的[<color=#FFFFFFFF>激化領域</color>]",
|
| 104 |
+
"id": 107,
|
| 105 |
+
"name": "草元素傷害",
|
| 106 |
+
"nameraw": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>"
|
| 107 |
+
},
|
| 108 |
+
"dendrorelatedreactions": {
|
| 109 |
+
"description": "綻放:本傷害+1,生成使下次火元素或雷元素傷害+2的[草原核]\n燃燒:本傷害+1,生成回合結束時造成1點火元素傷害的[燃燒烈焰](可用次數1,最多疊加到2)\n原激化:本傷害+1,生成使下2次草元素或雷元素傷害+1的[激化領域]",
|
| 110 |
+
"descriptionraw": "{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>綻放</color>:本傷害+1,生成使下次火元素或雷元素傷害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃燒</color>:本傷害+1,生成回合結束時造成1點火元素傷害的[<color=#FFFFFFFF>燃燒烈焰</color>](可用次數1,最多疊加到2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>原激化</color>:本傷害+1,生成使下2次草元素或雷元素傷害+1的[<color=#FFFFFFFF>激化領域</color>]",
|
| 111 |
+
"id": 217,
|
| 112 |
+
"name": "草元素相關反應",
|
| 113 |
+
"nameraw": "<color=#7EC236FF>{SPRITE_PRESET#2107}草元素相關反應</color>"
|
| 114 |
+
},
|
| 115 |
+
"durationrounds": {
|
| 116 |
+
"description": "每回合結束階段,持續回合-1;\n持續回合耗盡後,立刻棄置此牌。",
|
| 117 |
+
"descriptionraw": "每回合結束階段,<color=#FFFFFFFF>持續回合</color>-1;\\n<color=#FFFFFFFF>持續回合</color>耗盡後,立刻棄置此牌。",
|
| 118 |
+
"id": 4,
|
| 119 |
+
"name": "持續回合",
|
| 120 |
+
"nameraw": "<color=#FFFFFFFF>持續回合</color>"
|
| 121 |
+
},
|
| 122 |
+
"electro": {
|
| 123 |
+
"description": "花費擲出了雷元素的元素骰,來支付此費用。\n(萬能元素也可以支付此費用。)",
|
| 124 |
+
"descriptionraw": "花費擲出了<color=#FFACFFFF>{SPRITE_PRESET#1104}雷元素</color>的元素骰,來支付此費用。\\n({SPRITE_PRESET#1111}萬能元素也可以支付此費用。)",
|
| 125 |
+
"id": 304,
|
| 126 |
+
"name": "雷元素",
|
| 127 |
+
"nameraw": "{SPRITE_PRESET#1104}雷元素"
|
| 128 |
+
},
|
| 129 |
+
"electroapplication": {
|
| 130 |
+
"description": "不透過傷害附著雷元素時,發生的元素反應會忽略傷害效果:\n超載:目標強制切換到下一個角色\n超導:沒有效果\n感電:沒有效果\n原激化:生成使下2次草元素或雷元素傷害+1的[激化領域]",
|
| 131 |
+
"descriptionraw": "不透過傷害附著{SPRITE_PRESET#2104}雷元素時,發生的元素反應會忽略傷害效果:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>超載</color>:目標強制切換到下一個角色\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>超導</color>:沒有效果\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>感電</color>:沒有效果\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:生成使下2次草元素或雷元素傷害+1的[<color=#FFFFFFFF>激化領域</color>]",
|
| 132 |
+
"id": 204,
|
| 133 |
+
"name": "附著雷元素",
|
| 134 |
+
"nameraw": "<color=#FFACFFFF>附著{SPRITE_PRESET#2104}雷元素</color>"
|
| 135 |
+
},
|
| 136 |
+
"electrodmg": {
|
| 137 |
+
"description": "附著雷元素,可發生元素反應:\n超載:本傷害+2,目標強制切換到下一個角色\n超導:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\n感電:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\n原激化:本傷害+1,生成使下2次草元素或雷元素傷害+1的[激化領域]",
|
| 138 |
+
"descriptionraw": "附著{SPRITE_PRESET#2104}雷元素,可發生元素反應:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>超載</color>:本傷害+2,目標強制切換到下一個角色\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>超導</color>:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>感電</color>:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:本傷害+1,生成使下2次草元素或雷元素傷害+1的[<color=#FFFFFFFF>激化領域</color>]",
|
| 139 |
+
"id": 104,
|
| 140 |
+
"name": "雷元素傷害",
|
| 141 |
+
"nameraw": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>"
|
| 142 |
+
},
|
| 143 |
+
"electroinfusion": {
|
| 144 |
+
"description": "所附屬角色造成的物理傷害變為雷元素傷害。\n持續回合:2",
|
| 145 |
+
"descriptionraw": "所附屬角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>變為{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF>持續回合</color>:2",
|
| 146 |
+
"id": 1002,
|
| 147 |
+
"name": "雷元素附魔",
|
| 148 |
+
"nameraw": "<color=#FFFFFFFF>雷元素附魔</color>"
|
| 149 |
+
},
|
| 150 |
+
"elementalburst": {
|
| 151 |
+
"description": "角色的充能達到上限時,可以消耗所有的充能,來使用威力強大的「元素爆發」。",
|
| 152 |
+
"descriptionraw": "角色的{SPRITE_PRESET#1110}充能達到上限時,可以消耗所有的{SPRITE_PRESET#1110}充能,來使用威力強大的「元素爆發」。",
|
| 153 |
+
"id": 501,
|
| 154 |
+
"name": "元素爆發",
|
| 155 |
+
"nameraw": "元素爆發"
|
| 156 |
+
},
|
| 157 |
+
"energy": {
|
| 158 |
+
"description": "角色使用「元素爆發」時,需要消耗充能。\n角色使用「元素戰技」或「普通攻擊」後,會獲得1點充能。",
|
| 159 |
+
"descriptionraw": "角色使用「元素爆發」時,需要消耗{SPRITE_PRESET#1110}充能。\\n角色使用「元素戰技」或「普通攻擊」後,會獲得1點{SPRITE_PRESET#1110}充能。",
|
| 160 |
+
"id": 310,
|
| 161 |
+
"name": "充能",
|
| 162 |
+
"nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>"
|
| 163 |
+
},
|
| 164 |
+
"fastaction": {
|
| 165 |
+
"description": "執行了一次快速行動後,我方可以繼續進行其他行動。\n只有執行了一次戰鬥行動後,才會輪到對方行動。",
|
| 166 |
+
"descriptionraw": "執行了一次快速行動後,我方可以繼續進行其他行動。\\n只有執行了一次戰鬥行動後,才會輪到對方行動。",
|
| 167 |
+
"id": 2,
|
| 168 |
+
"name": "快速行動",
|
| 169 |
+
"nameraw": "<color=#FFFFFFFF>快速行動</color>"
|
| 170 |
+
},
|
| 171 |
+
"fatuiambusher": {
|
| 172 |
+
"description": "「愚人眾伏兵」會在自身所在陣營的角色使用技能後觸發效果,對自身所在陣營的出戰角色造成傷害。(每回合1次)\n可能出現的「愚人眾伏兵」共有4種:\n冰螢術士:觸發時造成1點冰元素傷害,可用2次。\n藏鏡仕女:觸發時造成1點水元素傷害,可用2次。\n火銃游擊兵:觸發時造成1點火元素傷害,可用2次。\n雷錘前鋒軍:觸發時造成1點雷元素傷害,可用2次。",
|
| 173 |
+
"descriptionraw": "「愚人眾伏兵」會在自身所在陣營的角色使用技能後觸發效果,對自身所在陣營的出戰角色造成傷害。(每回合1次)\\n可能出現的「愚人眾伏兵」共有4種:\\n<color=#FFFFFFFF>冰螢術士</color>:觸發時造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,可用2次。\\n<color=#FFFFFFFF>藏鏡仕女</color>:觸發時造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,可用2次。\\n<color=#FFFFFFFF>火銃游擊兵</color>:觸發時造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,可用2次。\\n<color=#FFFFFFFF>雷錘前鋒軍</color>:觸發時造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,可用2次。",
|
| 174 |
+
"id": 1004,
|
| 175 |
+
"name": "愚人眾伏兵",
|
| 176 |
+
"nameraw": "<color=#FFFFFFFF>愚人眾伏兵</color>"
|
| 177 |
+
},
|
| 178 |
+
"geo": {
|
| 179 |
+
"description": "花費擲出了岩元素的元素骰,來支付此費用。\n(萬能元素也可以支付此費用。)",
|
| 180 |
+
"descriptionraw": "花費擲出了<color=#FFE699FF>{SPRITE_PRESET#1106}岩元素</color>的元素骰,來支付此費用。\\n({SPRITE_PRESET#1111}萬能元素也可以支付此費用。)",
|
| 181 |
+
"id": 306,
|
| 182 |
+
"name": "岩元素",
|
| 183 |
+
"nameraw": "{SPRITE_PRESET#1106}岩元素"
|
| 184 |
+
},
|
| 185 |
+
"geodmg": {
|
| 186 |
+
"description": "和已附著的元素發生元素反應:\n結晶(冰):本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\n結晶(水):本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\n結晶(火):本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\n結晶(雷):本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。",
|
| 187 |
+
"descriptionraw": "和已附著的元素發生元素反應:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>結晶(冰)</color>:本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>結晶(水)</color>:本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>結晶(火)</color>:本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>結晶(雷)</color>:本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。",
|
| 188 |
+
"id": 106,
|
| 189 |
+
"name": "岩元素傷害",
|
| 190 |
+
"nameraw": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>"
|
| 191 |
+
},
|
| 192 |
+
"hydro": {
|
| 193 |
+
"description": "花費擲出了水元素的元素骰,來支付此費用。\n(萬能元素也可以支付此費用。)",
|
| 194 |
+
"descriptionraw": "花費擲出了<color=#80C0FFFF>{SPRITE_PRESET#1102}水元素</color>的元素骰,來支付此費用。\\n({SPRITE_PRESET#1111}萬能元素也可以支付此費用。)",
|
| 195 |
+
"id": 302,
|
| 196 |
+
"name": "水元素",
|
| 197 |
+
"nameraw": "{SPRITE_PRESET#1102}水元素"
|
| 198 |
+
},
|
| 199 |
+
"hydroapplication": {
|
| 200 |
+
"description": "不透過傷害附著水元素時,發生的元素反應會忽略傷害效果:\n蒸發:沒有效果\n感電:沒有效果\n凍結:目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)\n綻放:生成使下次火元素或雷元素傷害+2的[草原核]",
|
| 201 |
+
"descriptionraw": "不透過傷害附著{SPRITE_PRESET#2102}水元素時,發生的元素反應會忽略傷害效果:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸發</color>:沒有效果\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感電</color>:沒有效果\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>凍結</color>:目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>綻放</color>:生成使下次火元素或雷元素傷害+2的[<color=#FFFFFFFF>草原核</color>]",
|
| 202 |
+
"id": 202,
|
| 203 |
+
"name": "附著水元素",
|
| 204 |
+
"nameraw": "<color=#80C0FFFF>附著{SPRITE_PRESET#2102}水元素</color>"
|
| 205 |
+
},
|
| 206 |
+
"hydrodmg": {
|
| 207 |
+
"description": "附著水元素,可發生元素反應:\n蒸發:本傷害+2\n感電:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\n凍結:本傷害+1,使目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)\n綻放:本傷害+1,生成使下次火元素或雷元素傷害+2的[草原核]",
|
| 208 |
+
"descriptionraw": "附著{SPRITE_PRESET#2102}水元素,可發生元素反應:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸發</color>:本傷害+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感電</color>:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>凍結</color>:本傷害+1,使目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>綻放</color>:本傷害+1,生成使下次火元素或雷元素傷害+2的[<color=#FFFFFFFF>草原核</color>]",
|
| 209 |
+
"id": 102,
|
| 210 |
+
"name": "水元素傷害",
|
| 211 |
+
"nameraw": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>"
|
| 212 |
+
},
|
| 213 |
+
"hydrorelatedreactions": {
|
| 214 |
+
"description": "蒸發:本傷害+2\n感電:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\n凍結:本傷害+1,目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)\n綻放:生成使下次火元素或雷元素傷害+2的[草原核]\n結晶(水):本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\n擴散(水):對目標以外的所有敵方角色造成1點水傷害。",
|
| 215 |
+
"descriptionraw": "{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸發</color>:本傷害+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感電</color>:本傷害+1,對目標以外的所有敵方角色造成1點穿透傷害\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>凍結</color>:本傷害+1,目標本回合無法行動(受到物理或火元素傷害後提前解除,但是傷害+2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>綻放</color>:生成使下次火元素或雷元素傷害+2的[<color=#FFFFFFFF>草原核</color>]\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>結晶(水)</color>:本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>擴散(水)</color>:對目標以外的所有敵方角色造成1點水傷害。",
|
| 216 |
+
"id": 212,
|
| 217 |
+
"name": "水元素相關反應",
|
| 218 |
+
"nameraw": "<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素相關反應</color>"
|
| 219 |
+
},
|
| 220 |
+
"immunitytodefeats1willnotbedefeated": {
|
| 221 |
+
"description": "一些效果會使角色在生命值被降為0的時候免於被��倒,並治療該角色到一定生命值。\n此時,角色不視為被擊倒過。(因此,角色所附屬的裝備和狀態不會被棄置,充能也不會被清空。)",
|
| 222 |
+
"descriptionraw": "一些效果會使角色在生命值被降為0的時候<color=#FFFFFFFF>免於被擊倒</color>,並治療該角色到一定生命值。\\n此時,角色不視為被<color=#FFFFFFFF>擊倒</color>過。(因此,角色所附屬的裝備和狀態不會被棄置,充能也不會被清空。)",
|
| 223 |
+
"id": 54,
|
| 224 |
+
"name": "免於被擊倒",
|
| 225 |
+
"nameraw": "<color=#FFFFFFFF>免於被擊倒</color>"
|
| 226 |
+
},
|
| 227 |
+
"matchingelement": {
|
| 228 |
+
"description": "必須用指定數量的相同類型元素骰子,來支付此類費用。\n(萬能元素被視為和任何元素相同。)",
|
| 229 |
+
"descriptionraw": "必須用指定數量的相同類型元素骰子,來支付此類費用。\\n({SPRITE_PRESET#1111}萬能元素被視為和任何元素相同。)",
|
| 230 |
+
"id": 308,
|
| 231 |
+
"name": "相同元素",
|
| 232 |
+
"nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1108}相同元素</color>"
|
| 233 |
+
},
|
| 234 |
+
"omnielement": {
|
| 235 |
+
"description": "萬能元素可以視為任何類型的元素,來支付各種費用。",
|
| 236 |
+
"descriptionraw": "{SPRITE_PRESET#1111}萬能元素可以視為任何類型的元素,來支付各種費用。",
|
| 237 |
+
"id": 411,
|
| 238 |
+
"name": "萬能元素",
|
| 239 |
+
"nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1111}萬能元素</color>"
|
| 240 |
+
},
|
| 241 |
+
"passiveskill": {
|
| 242 |
+
"description": "這類技能會持續生效,無需主動使用。",
|
| 243 |
+
"descriptionraw": "這類技能會持續生效,無需主動使用。",
|
| 244 |
+
"id": 502,
|
| 245 |
+
"name": "被動技能",
|
| 246 |
+
"nameraw": "被動技能"
|
| 247 |
+
},
|
| 248 |
+
"physicaldmg": {
|
| 249 |
+
"description": "物理傷害不會附著元素,也不會發生元素反應。",
|
| 250 |
+
"descriptionraw": "物理傷害不會附著元素,也不會發生元素反應。",
|
| 251 |
+
"id": 100,
|
| 252 |
+
"name": "物理傷害",
|
| 253 |
+
"nameraw": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>"
|
| 254 |
+
},
|
| 255 |
+
"piercingdmg": {
|
| 256 |
+
"description": "穿透傷害無法受到傷害加成,但是也無法被護盾、傷害免疫等效果抵消。",
|
| 257 |
+
"descriptionraw": "穿透傷害無法受到傷害加成,但是也無法被護盾、傷害免疫等效果抵消。",
|
| 258 |
+
"id": 5,
|
| 259 |
+
"name": "穿透傷害",
|
| 260 |
+
"nameraw": "<color=#FFFFFFFF>穿透傷害</color>"
|
| 261 |
+
},
|
| 262 |
+
"plungingattack": {
|
| 263 |
+
"description": "角色被切換為「出戰角色」後,本回合內的下一個戰鬥行動若為「普通攻擊」,則被視為「下落攻擊」。",
|
| 264 |
+
"descriptionraw": "角色被切換為「出戰角色」後,本回合內的下一個戰鬥行動若為「普通攻擊」,則被視為「下落攻擊」。",
|
| 265 |
+
"id": 52,
|
| 266 |
+
"name": "下落攻擊",
|
| 267 |
+
"nameraw": "<color=#FFFFFFFF>下落攻擊</color>"
|
| 268 |
+
},
|
| 269 |
+
"prepareskill": {
|
| 270 |
+
"description": "有些技能無法被直接使用,而是需要一定次數的行動輪來進行準備。 \n輪到一位牌手行動時,如果該牌手的「出戰角色」正在準備技能,則跳過該牌手的行動;如果技能已經完成準備,角色將會在此時直接使用此技能。(此類需要準備的技能,無法觸發「使用技能後」效果。)\n只有「出戰角色」才能準備技能;如果正在準備技能的「出戰角色」被切換到後台,技能的準備就會被打斷。",
|
| 271 |
+
"descriptionraw": "有些技能無法被直接使用,而是需要一定次數的行動輪來進行<color=#FFFFFFFF>準備</color>。 \\n輪到一位牌手行動時,如果該牌手的「出戰角色」正在<color=#FFFFFFFF>準備</color>技能,則跳過該牌手的行動;如果技能已經完成<color=#FFFFFFFF>準備</color>,角色將會在此時直接使用此技能。(此類需要<color=#FFFFFFFF>準備</color>的技能,無法觸發「使用技能後」效果。)\\n只有「出戰角色」才能<color=#FFFFFFFF>準備</color>技能;如果正在<color=#FFFFFFFF>準備</color>技能的「出戰角色」被切換到後台,技能的<color=#FFFFFFFF>準備</color>就會被打斷。",
|
| 272 |
+
"id": 53,
|
| 273 |
+
"name": "準備技能",
|
| 274 |
+
"nameraw": "<color=#FFFFFFFF>準備技能</color>"
|
| 275 |
+
},
|
| 276 |
+
"pyro": {
|
| 277 |
+
"description": "花費擲出了火元素的元素骰,來支付此費用。\n(萬能元素也可以支付此費用。)",
|
| 278 |
+
"descriptionraw": "花費擲出了<color=#FF9999FF>{SPRITE_PRESET#1103}火元素</color>的元素骰,來支付此費用。\\n({SPRITE_PRESET#1111}萬能元素也可以支付此費用。)",
|
| 279 |
+
"id": 303,
|
| 280 |
+
"name": "火元素",
|
| 281 |
+
"nameraw": "{SPRITE_PRESET#1103}火元素"
|
| 282 |
+
},
|
| 283 |
+
"pyroapplication": {
|
| 284 |
+
"description": "不透過傷害附著火元素時,發生的元素反應會忽略傷害效果:\n融化:沒有效果\n蒸發:沒有效果\n超載:目標強制切換到下一個角色\n燃燒:生成回合結束時造成1點火元素傷害的[燃燒烈焰](可用次數1,最多疊加到2)",
|
| 285 |
+
"descriptionraw": "不透過傷害附著{SPRITE_PRESET#2103}火元素時,發生的元素反應會忽略傷害效果:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:沒有效果\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸發</color>:沒有效果\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超載</color>:目標強制切換到下一個角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃燒</color>:生成回合結束時造成1點火元素傷害的[<color=#FFFFFFFF>燃燒烈焰</color>](可用次數1,最多疊加到2)",
|
| 286 |
+
"id": 203,
|
| 287 |
+
"name": "附著火元素",
|
| 288 |
+
"nameraw": "<color=#FF9999FF>附著{SPRITE_PRESET#2103}火元素</color>"
|
| 289 |
+
},
|
| 290 |
+
"pyrodmg": {
|
| 291 |
+
"description": "附著火元素,可發生元素反應:\n融化:本傷害+2\n蒸發:本傷害+2\n超載:本傷害+2,目標強制切換到下一個角色\n燃燒:本傷害+1,生成回合結束時造成1點火元素傷害的[燃燒烈焰](可用次數1,最多疊加到2)",
|
| 292 |
+
"descriptionraw": "附著{SPRITE_PRESET#2103}火元素,可發生元素反應:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:本傷害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸發</color>:本傷害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超載</color>:本傷害+2,目標強制切換到下一個角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃燒</color>:本傷害+1,生成回合結束時造成1點火元素傷害的[<color=#FFFFFFFF>燃燒烈焰</color>](可用次數1,最多疊加到2)",
|
| 293 |
+
"id": 103,
|
| 294 |
+
"name": "火元素傷害",
|
| 295 |
+
"nameraw": "{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>"
|
| 296 |
+
},
|
| 297 |
+
"pyrorelatedreactions": {
|
| 298 |
+
"description": "融化:本傷害+2\n蒸發:本傷害+2\n超載:本傷害+2,目標強制切換到下一個角色\n燃燒:本傷害+1,生成回合結束時造成1點火元素傷害的[燃燒烈焰](可用次數1,最多疊加到2)\n結晶(火):本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\n擴散(火):對目標以外的所有敵方角色造成1點火元素傷害",
|
| 299 |
+
"descriptionraw": "{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>融化</color>:本傷害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸發</color>:本傷害+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超載</color>:本傷害+2,目標強制切換到下一個角色\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃燒</color>:本傷害+1,生成回合結束時造成1點火元素傷害的[<color=#FFFFFFFF>燃燒烈焰</color>](可用次數1,最多疊加到2)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>結晶(火)</color>:本傷害+1,我方出戰角色獲得1點護盾(可疊加,最多2點)。\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>擴散(火)</color>:對目標以外的所有敵方角色造成1點火元素傷害",
|
| 300 |
+
"id": 213,
|
| 301 |
+
"name": "火元素相關反應",
|
| 302 |
+
"nameraw": "<color=#FF9999FF>{SPRITE_PRESET#2103}火元素相關反應</color>"
|
| 303 |
+
},
|
| 304 |
+
"randomhilichurlsummon": {
|
| 305 |
+
"description": "可能出現的「丘丘人」召喚物共有四種:\n冰箭丘丘人:結束階段造成1點冰元素傷害,可用次數2。\n水丘丘薩滿:結束階段造成1點水元素傷害,可用次數2。\n衝鋒丘丘人:結束階段造成1點火元素傷害,可用次數2。\n雷箭丘丘人:結束階段造成1點雷元素傷害,可用次數2。",
|
| 306 |
+
"descriptionraw": "可能出現的「丘丘人」召喚物共有四種:\\n<color=#FFFFFFFF>冰箭丘丘人</color>:結束階段造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,可用次數2。\\n<color=#FFFFFFFF>水丘丘薩滿</color>:結束階段造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,可用次數2。\\n<color=#FFFFFFFF>衝鋒丘丘人</color>:結束階段造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,可用次數2。\\n<color=#FFFFFFFF>雷箭丘丘人</color>:結束階段造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,可用次數2。",
|
| 307 |
+
"id": 1001,
|
| 308 |
+
"name": "隨機「丘丘人」召喚物",
|
| 309 |
+
"nameraw": "<color=#FFFFFFFF>隨機「丘丘人」召喚物</color>"
|
| 310 |
+
},
|
| 311 |
+
"riptide": {
|
| 312 |
+
"description": "所附屬角色被擊倒後:對所在陣營的出戰角色附屬「斷流」。\n(處於「近戰狀態」的達達利亞攻擊所附屬角色時,會造成額外傷害。)\n持續回合:2",
|
| 313 |
+
"descriptionraw": "<color=#FFFFFFFF>所附屬角色被擊倒後:</color>對所在陣營的出戰角色附屬「斷流」。\\n(處於<color=#FFFFFFFF>「近戰狀態」</color>的<color=#FFFFFFFF>達達利亞</color>攻擊所附屬角色時,會造成額外傷害。)\\n<color=#FFFFFFFF>持續回合:2</color>",
|
| 314 |
+
"id": 1005,
|
| 315 |
+
"name": "斷流",
|
| 316 |
+
"nameraw": "<color=#FFFFFFFF>斷流</color>"
|
| 317 |
+
},
|
| 318 |
+
"shield": {
|
| 319 |
+
"description": "此護盾所保護的角色受到傷害時,將會消耗護盾來抵消傷害。",
|
| 320 |
+
"descriptionraw": "此護盾所保護的角色受到傷害時,將會消耗護盾來抵消傷害。",
|
| 321 |
+
"id": 6,
|
| 322 |
+
"name": "護盾",
|
| 323 |
+
"nameraw": "{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>"
|
| 324 |
+
},
|
| 325 |
+
"superlativesuperstrength": {
|
| 326 |
+
"description": "所附屬角色進行重擊時:造成的傷害+1。如果可用次數至少為2,則少花費1個無色元素。\n可用次數:1(可疊加,最多疊加到3次)",
|
| 327 |
+
"descriptionraw": "<color=#FFFFFFFF>所附屬角色進行<color=#FFFFFFFF>重擊</color>時:</color>造成的傷害+1。如果<color=#FFFFFFFF>可用次數</color>至少為2,則少花費1個<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:1</color>(可疊加,最多疊加到3次)",
|
| 328 |
+
"id": 1007,
|
| 329 |
+
"name": "亂神之怪力",
|
| 330 |
+
"nameraw": "<color=#FFFFFFFF>亂神之怪力</color>"
|
| 331 |
+
},
|
| 332 |
+
"unalignedelement": {
|
| 333 |
+
"description": "可以用任意類型的元素骰子組合,來支付此類費用。",
|
| 334 |
+
"descriptionraw": "可以用任意類型的元素骰子組合,來支付此類費用。",
|
| 335 |
+
"id": 309,
|
| 336 |
+
"name": "無色元素",
|
| 337 |
+
"nameraw": "<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>"
|
| 338 |
+
},
|
| 339 |
+
"usages": {
|
| 340 |
+
"description": "此牌效果觸發後,會消耗1次可用次數;\n可用次數耗盡後,立刻棄置此牌。",
|
| 341 |
+
"descriptionraw": "此牌效果觸發後,會消耗1次<color=#FFFFFFFF>可用次數</color>;\\n<color=#FFFFFFFF>可用次數</color>耗盡後,立刻棄置此牌。",
|
| 342 |
+
"id": 3,
|
| 343 |
+
"name": "可用次數",
|
| 344 |
+
"nameraw": "<color=#FFFFFFFF>可用次數</color>"
|
| 345 |
+
}
|
| 346 |
+
},
|
| 347 |
+
"meta": {
|
| 348 |
+
"aliases": {},
|
| 349 |
+
"categories": {},
|
| 350 |
+
"namemap": {
|
| 351 |
+
"aegisofabyssalflame": "淵火加護",
|
| 352 |
+
"anemo": "風元素",
|
| 353 |
+
"anemodmg": "風元素傷害",
|
| 354 |
+
"bloodblossom": "血梅香",
|
| 355 |
+
"characterclosesttoyourcurrentactivecharacter": "距離我方出戰角色最近的角色",
|
| 356 |
+
"chargedattack": "重擊",
|
| 357 |
+
"clusterbloomarrow": "藏蘊花矢",
|
| 358 |
+
"combataction": "戰鬥行動",
|
| 359 |
+
"crowfeathercover": "鳴煌護持",
|
| 360 |
+
"cryo": "冰元素",
|
| 361 |
+
"cryoapplication": "附著冰元素",
|
| 362 |
+
"cryodmg": "冰元素傷害",
|
| 363 |
+
"dendro": "草元素",
|
| 364 |
+
"dendroapplication": "附著草元素",
|
| 365 |
+
"dendrodmg": "草元素傷害",
|
| 366 |
+
"dendrorelatedreactions": "草元素相關反應",
|
| 367 |
+
"durationrounds": "持續回合",
|
| 368 |
+
"electro": "雷元素",
|
| 369 |
+
"electroapplication": "附著雷元素",
|
| 370 |
+
"electrodmg": "雷元素傷害",
|
| 371 |
+
"electroinfusion": "雷元素附魔",
|
| 372 |
+
"elementalburst": "元素爆發",
|
| 373 |
+
"energy": "充能",
|
| 374 |
+
"fastaction": "快速行動",
|
| 375 |
+
"fatuiambusher": "愚人眾伏兵",
|
| 376 |
+
"geo": "岩元素",
|
| 377 |
+
"geodmg": "岩元素傷害",
|
| 378 |
+
"hydro": "水元素",
|
| 379 |
+
"hydroapplication": "附著水元素",
|
| 380 |
+
"hydrodmg": "水元素傷害",
|
| 381 |
+
"hydrorelatedreactions": "水元素相關反應",
|
| 382 |
+
"immunitytodefeats1willnotbedefeated": "免於被擊倒",
|
| 383 |
+
"matchingelement": "相同元素",
|
| 384 |
+
"omnielement": "萬能元素",
|
| 385 |
+
"passiveskill": "被動技能",
|
| 386 |
+
"physicaldmg": "物理傷害",
|
| 387 |
+
"piercingdmg": "穿透傷害",
|
| 388 |
+
"plungingattack": "下落攻擊",
|
| 389 |
+
"prepareskill": "準備技能",
|
| 390 |
+
"pyro": "火元素",
|
| 391 |
+
"pyroapplication": "附著火元素",
|
| 392 |
+
"pyrodmg": "火元素傷害",
|
| 393 |
+
"pyrorelatedreactions": "火元素相關反應",
|
| 394 |
+
"randomhilichurlsummon": "隨機「丘丘人」召喚物",
|
| 395 |
+
"riptide": "斷流",
|
| 396 |
+
"shield": "護盾",
|
| 397 |
+
"superlativesuperstrength": "亂神之怪力",
|
| 398 |
+
"unalignedelement": "無色元素",
|
| 399 |
+
"usages": "可用次數"
|
| 400 |
+
},
|
| 401 |
+
"names": {
|
| 402 |
+
"下落攻擊": "plungingattack",
|
| 403 |
+
"亂神之怪力": "superlativesuperstrength",
|
| 404 |
+
"元素爆發": "elementalburst",
|
| 405 |
+
"充能": "energy",
|
| 406 |
+
"免於被擊倒": "immunitytodefeats1willnotbedefeated",
|
| 407 |
+
"冰元素": "cryo",
|
| 408 |
+
"冰元素傷害": "cryodmg",
|
| 409 |
+
"可用次數": "usages",
|
| 410 |
+
"岩元素": "geo",
|
| 411 |
+
"岩元素傷害": "geodmg",
|
| 412 |
+
"快速行動": "fastaction",
|
| 413 |
+
"愚人眾伏兵": "fatuiambusher",
|
| 414 |
+
"戰鬥行動": "combataction",
|
| 415 |
+
"持續回合": "durationrounds",
|
| 416 |
+
"斷流": "riptide",
|
| 417 |
+
"水元素": "hydro",
|
| 418 |
+
"水元素傷害": "hydrodmg",
|
| 419 |
+
"水元素相關反應": "hydrorelatedreactions",
|
| 420 |
+
"淵火加護": "aegisofabyssalflame",
|
| 421 |
+
"準備技能": "prepareskill",
|
| 422 |
+
"火元素": "pyro",
|
| 423 |
+
"火元素傷害": "pyrodmg",
|
| 424 |
+
"火元素相關反應": "pyrorelatedreactions",
|
| 425 |
+
"無色元素": "unalignedelement",
|
| 426 |
+
"物理傷害": "physicaldmg",
|
| 427 |
+
"相同元素": "matchingelement",
|
| 428 |
+
"穿透傷害": "piercingdmg",
|
| 429 |
+
"草元素": "dendro",
|
| 430 |
+
"草元素傷害": "dendrodmg",
|
| 431 |
+
"草元素相關反應": "dendrorelatedreactions",
|
| 432 |
+
"萬能元素": "omnielement",
|
| 433 |
+
"藏蘊花矢": "clusterbloomarrow",
|
| 434 |
+
"血梅香": "bloodblossom",
|
| 435 |
+
"被動技能": "passiveskill",
|
| 436 |
+
"護盾": "shield",
|
| 437 |
+
"距離我方出戰角色最近的角色": "characterclosesttoyourcurrentactivecharacter",
|
| 438 |
+
"重擊": "chargedattack",
|
| 439 |
+
"附著冰元素": "cryoapplication",
|
| 440 |
+
"附著水元素": "hydroapplication",
|
| 441 |
+
"附著火元素": "pyroapplication",
|
| 442 |
+
"附著草元素": "dendroapplication",
|
| 443 |
+
"附著雷元素": "electroapplication",
|
| 444 |
+
"隨機「丘丘人」召喚物": "randomhilichurlsummon",
|
| 445 |
+
"雷元素": "electro",
|
| 446 |
+
"雷元素傷害": "electrodmg",
|
| 447 |
+
"雷元素附魔": "electroinfusion",
|
| 448 |
+
"風元素": "anemo",
|
| 449 |
+
"風元素傷害": "anemodmg",
|
| 450 |
+
"鳴煌護持": "crowfeathercover"
|
| 451 |
+
},
|
| 452 |
+
"properties": {}
|
| 453 |
+
}
|
| 454 |
+
}
|
ChineseTraditional/tcglevelrewards.json
ADDED
|
@@ -0,0 +1,370 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"items": {
|
| 3 |
+
"1": {
|
| 4 |
+
"exp": 300,
|
| 5 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_NONE",
|
| 6 |
+
"id": 1,
|
| 7 |
+
"name": "1",
|
| 8 |
+
"rewards": [
|
| 9 |
+
{
|
| 10 |
+
"count": 60,
|
| 11 |
+
"id": 201,
|
| 12 |
+
"name": "原石"
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"count": 1,
|
| 16 |
+
"id": 107020,
|
| 17 |
+
"name": "對局邀請函"
|
| 18 |
+
},
|
| 19 |
+
{
|
| 20 |
+
"count": 500,
|
| 21 |
+
"id": 107021,
|
| 22 |
+
"name": "幸運牌幣"
|
| 23 |
+
}
|
| 24 |
+
],
|
| 25 |
+
"unlockdescription": "邀約對局解鎖\n同一世界多人連線對局解鎖\n卡牌商店解鎖\n牌手手冊解鎖\n蒙德新增可挑戰的對局",
|
| 26 |
+
"unlockdescriptionraw": "邀約對局解鎖\\n同一世界多人連線對局解鎖\\n卡牌商店解鎖\\n牌手手冊解鎖\\n蒙德新增可挑戰的對局"
|
| 27 |
+
},
|
| 28 |
+
"10": {
|
| 29 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_PLATINUM",
|
| 30 |
+
"id": 10,
|
| 31 |
+
"name": "10",
|
| 32 |
+
"rewards": [
|
| 33 |
+
{
|
| 34 |
+
"count": 60,
|
| 35 |
+
"id": 201,
|
| 36 |
+
"name": "原石"
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"count": 1,
|
| 40 |
+
"id": 107019,
|
| 41 |
+
"name": "空白的影幻牌"
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"count": 1,
|
| 45 |
+
"id": 339009,
|
| 46 |
+
"name": "傳說"
|
| 47 |
+
}
|
| 48 |
+
],
|
| 49 |
+
"unlockdescription": "解鎖新的牌組儲存欄位\n新增可挑戰的對局",
|
| 50 |
+
"unlockdescriptionraw": "解鎖新的牌組儲存欄位\\n新增可挑戰的對局"
|
| 51 |
+
},
|
| 52 |
+
"2": {
|
| 53 |
+
"exp": 750,
|
| 54 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_NONE",
|
| 55 |
+
"id": 2,
|
| 56 |
+
"name": "2",
|
| 57 |
+
"rewards": [
|
| 58 |
+
{
|
| 59 |
+
"count": 60,
|
| 60 |
+
"id": 201,
|
| 61 |
+
"name": "原石"
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"count": 1,
|
| 65 |
+
"id": 107020,
|
| 66 |
+
"name": "對局邀請函"
|
| 67 |
+
},
|
| 68 |
+
{
|
| 69 |
+
"count": 1,
|
| 70 |
+
"id": 339001,
|
| 71 |
+
"name": "蒙德"
|
| 72 |
+
}
|
| 73 |
+
],
|
| 74 |
+
"unlockdescription": "每週來客挑戰解鎖\n蒙德新增可挑戰的對局",
|
| 75 |
+
"unlockdescriptionraw": "每週來客挑戰解鎖\\n蒙德新增可挑戰的對局"
|
| 76 |
+
},
|
| 77 |
+
"3": {
|
| 78 |
+
"exp": 950,
|
| 79 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_COPPER",
|
| 80 |
+
"id": 3,
|
| 81 |
+
"name": "3",
|
| 82 |
+
"rewards": [
|
| 83 |
+
{
|
| 84 |
+
"count": 60,
|
| 85 |
+
"id": 201,
|
| 86 |
+
"name": "原石"
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"count": 1,
|
| 90 |
+
"id": 107020,
|
| 91 |
+
"name": "對局邀請函"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"count": 1,
|
| 95 |
+
"id": 339501,
|
| 96 |
+
"name": "璃月"
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"unlockdescription": "解鎖新的牌組儲存欄位\n解鎖新的酒館挑戰對局\n璃月新增可挑戰的對局",
|
| 100 |
+
"unlockdescriptionraw": "解鎖新的牌組儲存欄位\\n解鎖新的酒館挑戰對局\\n璃月新增可挑戰的對局"
|
| 101 |
+
},
|
| 102 |
+
"4": {
|
| 103 |
+
"exp": 1300,
|
| 104 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_COPPER",
|
| 105 |
+
"id": 4,
|
| 106 |
+
"name": "4",
|
| 107 |
+
"rewards": [
|
| 108 |
+
{
|
| 109 |
+
"count": 60,
|
| 110 |
+
"id": 201,
|
| 111 |
+
"name": "原石"
|
| 112 |
+
},
|
| 113 |
+
{
|
| 114 |
+
"count": 1,
|
| 115 |
+
"id": 107020,
|
| 116 |
+
"name": "對局邀請函"
|
| 117 |
+
},
|
| 118 |
+
{
|
| 119 |
+
"count": 1,
|
| 120 |
+
"id": 339002,
|
| 121 |
+
"name": "璃月"
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"unlockdescription": "可以在邀請板進行配對牌局\n解鎖新的酒館挑戰對局\n璃月新增可挑戰的對局",
|
| 125 |
+
"unlockdescriptionraw": "可以在邀請板進行配對牌局\\n解鎖新的酒館挑戰對局\\n璃月新增可挑戰的對局"
|
| 126 |
+
},
|
| 127 |
+
"5": {
|
| 128 |
+
"exp": 1450,
|
| 129 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_SILIVER",
|
| 130 |
+
"id": 5,
|
| 131 |
+
"name": "5",
|
| 132 |
+
"rewards": [
|
| 133 |
+
{
|
| 134 |
+
"count": 60,
|
| 135 |
+
"id": 201,
|
| 136 |
+
"name": "原石"
|
| 137 |
+
},
|
| 138 |
+
{
|
| 139 |
+
"count": 1,
|
| 140 |
+
"id": 107020,
|
| 141 |
+
"name": "對局邀請函"
|
| 142 |
+
},
|
| 143 |
+
{
|
| 144 |
+
"count": 1,
|
| 145 |
+
"id": 339502,
|
| 146 |
+
"name": "稻妻"
|
| 147 |
+
}
|
| 148 |
+
],
|
| 149 |
+
"unlockdescription": "解鎖新的牌組儲存欄位\n解鎖新的酒館挑戰對局\n稻妻新增可挑戰的對局",
|
| 150 |
+
"unlockdescriptionraw": "解鎖新的牌組儲存欄位\\n解鎖新的酒館挑戰對局\\n稻妻新增可挑戰的對局"
|
| 151 |
+
},
|
| 152 |
+
"6": {
|
| 153 |
+
"exp": 1600,
|
| 154 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_SILIVER",
|
| 155 |
+
"id": 6,
|
| 156 |
+
"name": "6",
|
| 157 |
+
"rewards": [
|
| 158 |
+
{
|
| 159 |
+
"count": 60,
|
| 160 |
+
"id": 201,
|
| 161 |
+
"name": "原石"
|
| 162 |
+
},
|
| 163 |
+
{
|
| 164 |
+
"count": 1,
|
| 165 |
+
"id": 107020,
|
| 166 |
+
"name": "對局邀請函"
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"count": 1,
|
| 170 |
+
"id": 339003,
|
| 171 |
+
"name": "稻妻"
|
| 172 |
+
}
|
| 173 |
+
],
|
| 174 |
+
"unlockdescription": "解鎖新的酒館挑戰對局\n稻妻新增可挑戰的對局",
|
| 175 |
+
"unlockdescriptionraw": "解鎖新的酒館挑戰對局\\n稻妻新增可挑戰的對局"
|
| 176 |
+
},
|
| 177 |
+
"7": {
|
| 178 |
+
"exp": 1750,
|
| 179 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
|
| 180 |
+
"id": 7,
|
| 181 |
+
"name": "7",
|
| 182 |
+
"rewards": [
|
| 183 |
+
{
|
| 184 |
+
"count": 60,
|
| 185 |
+
"id": 201,
|
| 186 |
+
"name": "原石"
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"count": 1,
|
| 190 |
+
"id": 107020,
|
| 191 |
+
"name": "對局邀請函"
|
| 192 |
+
},
|
| 193 |
+
{
|
| 194 |
+
"count": 1,
|
| 195 |
+
"id": 339503,
|
| 196 |
+
"name": "須彌"
|
| 197 |
+
}
|
| 198 |
+
],
|
| 199 |
+
"unlockdescription": "解鎖新的牌組儲存欄位\n解鎖新的酒館挑戰對局\n須彌新增可挑戰的對局",
|
| 200 |
+
"unlockdescriptionraw": "解鎖新的牌組儲存欄位\\n解鎖新的酒館挑戰對局\\n須彌新增可挑戰的對局"
|
| 201 |
+
},
|
| 202 |
+
"8": {
|
| 203 |
+
"exp": 1900,
|
| 204 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
|
| 205 |
+
"id": 8,
|
| 206 |
+
"name": "8",
|
| 207 |
+
"rewards": [
|
| 208 |
+
{
|
| 209 |
+
"count": 60,
|
| 210 |
+
"id": 201,
|
| 211 |
+
"name": "原石"
|
| 212 |
+
},
|
| 213 |
+
{
|
| 214 |
+
"count": 1,
|
| 215 |
+
"id": 107020,
|
| 216 |
+
"name": "對局邀請函"
|
| 217 |
+
},
|
| 218 |
+
{
|
| 219 |
+
"count": 1,
|
| 220 |
+
"id": 339004,
|
| 221 |
+
"name": "須彌"
|
| 222 |
+
}
|
| 223 |
+
],
|
| 224 |
+
"unlockdescription": "解鎖新的酒館挑戰對局\n須彌新增可挑戰的對局",
|
| 225 |
+
"unlockdescriptionraw": "解鎖新的酒館挑戰對局\\n須彌新增可挑戰的對局"
|
| 226 |
+
},
|
| 227 |
+
"9": {
|
| 228 |
+
"exp": 2450,
|
| 229 |
+
"icontype": "GCG_LEVEL_ICON_TYPE_GOLD",
|
| 230 |
+
"id": 9,
|
| 231 |
+
"name": "9",
|
| 232 |
+
"rewards": [
|
| 233 |
+
{
|
| 234 |
+
"count": 60,
|
| 235 |
+
"id": 201,
|
| 236 |
+
"name": "原石"
|
| 237 |
+
},
|
| 238 |
+
{
|
| 239 |
+
"count": 1,
|
| 240 |
+
"id": 107019,
|
| 241 |
+
"name": "空白的影幻牌"
|
| 242 |
+
},
|
| 243 |
+
{
|
| 244 |
+
"count": 1,
|
| 245 |
+
"id": 107020,
|
| 246 |
+
"name": "對局邀請函"
|
| 247 |
+
}
|
| 248 |
+
],
|
| 249 |
+
"unlockdescription": "須彌新增可挑戰的對局",
|
| 250 |
+
"unlockdescriptionraw": "須彌新增可挑戰的對局"
|
| 251 |
+
}
|
| 252 |
+
},
|
| 253 |
+
"meta": {
|
| 254 |
+
"aliases": {},
|
| 255 |
+
"categories": {
|
| 256 |
+
"GCG_LEVEL_ICON_TYPE_COPPER": [
|
| 257 |
+
"3",
|
| 258 |
+
"4"
|
| 259 |
+
],
|
| 260 |
+
"GCG_LEVEL_ICON_TYPE_GOLD": [
|
| 261 |
+
"7",
|
| 262 |
+
"8",
|
| 263 |
+
"9"
|
| 264 |
+
],
|
| 265 |
+
"GCG_LEVEL_ICON_TYPE_NONE": [
|
| 266 |
+
"1",
|
| 267 |
+
"2"
|
| 268 |
+
],
|
| 269 |
+
"GCG_LEVEL_ICON_TYPE_PLATINUM": [
|
| 270 |
+
"10"
|
| 271 |
+
],
|
| 272 |
+
"GCG_LEVEL_ICON_TYPE_SILIVER": [
|
| 273 |
+
"5",
|
| 274 |
+
"6"
|
| 275 |
+
],
|
| 276 |
+
"傳說": [
|
| 277 |
+
"10"
|
| 278 |
+
],
|
| 279 |
+
"原石": [
|
| 280 |
+
"1",
|
| 281 |
+
"10",
|
| 282 |
+
"2",
|
| 283 |
+
"3",
|
| 284 |
+
"4",
|
| 285 |
+
"5",
|
| 286 |
+
"6",
|
| 287 |
+
"7",
|
| 288 |
+
"8",
|
| 289 |
+
"9"
|
| 290 |
+
],
|
| 291 |
+
"對局邀請函": [
|
| 292 |
+
"1",
|
| 293 |
+
"2",
|
| 294 |
+
"3",
|
| 295 |
+
"4",
|
| 296 |
+
"5",
|
| 297 |
+
"6",
|
| 298 |
+
"7",
|
| 299 |
+
"8",
|
| 300 |
+
"9"
|
| 301 |
+
],
|
| 302 |
+
"幸運牌幣": [
|
| 303 |
+
"1"
|
| 304 |
+
],
|
| 305 |
+
"璃月": [
|
| 306 |
+
"3",
|
| 307 |
+
"4"
|
| 308 |
+
],
|
| 309 |
+
"稻妻": [
|
| 310 |
+
"5",
|
| 311 |
+
"6"
|
| 312 |
+
],
|
| 313 |
+
"空白的影幻牌": [
|
| 314 |
+
"10",
|
| 315 |
+
"9"
|
| 316 |
+
],
|
| 317 |
+
"蒙德": [
|
| 318 |
+
"2"
|
| 319 |
+
],
|
| 320 |
+
"須彌": [
|
| 321 |
+
"7",
|
| 322 |
+
"8"
|
| 323 |
+
]
|
| 324 |
+
},
|
| 325 |
+
"namemap": {
|
| 326 |
+
"1": "1",
|
| 327 |
+
"10": "10",
|
| 328 |
+
"2": "2",
|
| 329 |
+
"3": "3",
|
| 330 |
+
"4": "4",
|
| 331 |
+
"5": "5",
|
| 332 |
+
"6": "6",
|
| 333 |
+
"7": "7",
|
| 334 |
+
"8": "8",
|
| 335 |
+
"9": "9"
|
| 336 |
+
},
|
| 337 |
+
"names": {
|
| 338 |
+
"1": "1",
|
| 339 |
+
"10": "10",
|
| 340 |
+
"2": "2",
|
| 341 |
+
"3": "3",
|
| 342 |
+
"4": "4",
|
| 343 |
+
"5": "5",
|
| 344 |
+
"6": "6",
|
| 345 |
+
"7": "7",
|
| 346 |
+
"8": "8",
|
| 347 |
+
"9": "9"
|
| 348 |
+
},
|
| 349 |
+
"properties": {
|
| 350 |
+
"icontype": [
|
| 351 |
+
"GCG_LEVEL_ICON_TYPE_NONE",
|
| 352 |
+
"GCG_LEVEL_ICON_TYPE_PLATINUM",
|
| 353 |
+
"GCG_LEVEL_ICON_TYPE_COPPER",
|
| 354 |
+
"GCG_LEVEL_ICON_TYPE_SILIVER",
|
| 355 |
+
"GCG_LEVEL_ICON_TYPE_GOLD"
|
| 356 |
+
],
|
| 357 |
+
"rewards[].name": [
|
| 358 |
+
"原石",
|
| 359 |
+
"對局邀請函",
|
| 360 |
+
"幸運牌幣",
|
| 361 |
+
"空白的影幻牌",
|
| 362 |
+
"傳說",
|
| 363 |
+
"蒙德",
|
| 364 |
+
"璃月",
|
| 365 |
+
"稻妻",
|
| 366 |
+
"須彌"
|
| 367 |
+
]
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
}
|
ChineseTraditional/tcgstatuseffects.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
ChineseTraditional/tcgsummons.json
ADDED
|
@@ -0,0 +1,812 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"items": {
|
| 3 |
+
"bakekurage": {
|
| 4 |
+
"cardtypetext": "召喚物",
|
| 5 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 6 |
+
"description": "結束階段:造成1點水元素傷害,治療我方出戰角色1點。\n可用次數:2",
|
| 7 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K102],治療我方出戰角色1點。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 8 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,治療我方出戰角色1點。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 9 |
+
"hinttype": "GCG_HINT_HYDRO",
|
| 10 |
+
"id": 112051,
|
| 11 |
+
"name": "化海月",
|
| 12 |
+
"tags": [],
|
| 13 |
+
"tagstext": [],
|
| 14 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 15 |
+
},
|
| 16 |
+
"baronbunny": {
|
| 17 |
+
"cardtypetext": "召喚物",
|
| 18 |
+
"countingtype": "GCG_TOKEN_SHIELD",
|
| 19 |
+
"description": "我方出戰角色受到傷害時:抵消2點傷害。\n可用次數:1,耗盡時不棄置此牌。\n結束階段,如果可用次數已耗盡:棄置此牌,以造成2點火元素傷害。",
|
| 20 |
+
"descriptionraw": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消2點傷害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>結束階段,如果$[K3]已耗盡:</color>棄置此牌,以造成2點$[K103]。",
|
| 21 |
+
"descriptionreplaced": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消2點傷害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:1</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>結束階段,如果<color=#FFFFFFFF>可用次數</color>已耗盡:</color>棄置此牌,以造成2點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
|
| 22 |
+
"hinttype": "GCG_HINT_PYRO",
|
| 23 |
+
"id": 113041,
|
| 24 |
+
"name": "兔兔伯爵",
|
| 25 |
+
"tags": [],
|
| 26 |
+
"tagstext": [],
|
| 27 |
+
"tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
|
| 28 |
+
},
|
| 29 |
+
"burningflame": {
|
| 30 |
+
"cardtypetext": "召喚物",
|
| 31 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 32 |
+
"description": "結束階段:造成1點火元素傷害。\n可用次數:1(可疊加,最多疊加到2次)",
|
| 33 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K103]。\\n<color=#FFFFFFFF>$[K3]:1</color>(可疊加,最多疊加到2次)",
|
| 34 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:1</color>(可疊加,最多疊加到2次)",
|
| 35 |
+
"hinttype": "GCG_HINT_PYRO",
|
| 36 |
+
"id": 115,
|
| 37 |
+
"name": "燃燒烈焰",
|
| 38 |
+
"tags": [
|
| 39 |
+
"GCG_TAG_DENDRO_PRODUCE"
|
| 40 |
+
],
|
| 41 |
+
"tagstext": [
|
| 42 |
+
"草元素產物"
|
| 43 |
+
],
|
| 44 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 45 |
+
},
|
| 46 |
+
"chainsofwardingthunder": {
|
| 47 |
+
"cardtypetext": "召喚物",
|
| 48 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 49 |
+
"description": "結束階段:造成1點雷元素傷害。\n可用次數:2\n此召喚物在場時:敵方執行「切換角色」行動的元素骰費用+1。(每回合1次)",
|
| 50 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n<color=#FFFFFFFF>此召喚物在場時:</color>敵方執行「切換角色」行動的元素骰費用+1。(每回合1次)",
|
| 51 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>\\n<color=#FFFFFFFF>此召喚物在場時:</color>敵方執行「切換角色」行動的元素骰費用+1。(每回合1次)",
|
| 52 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 53 |
+
"id": 124013,
|
| 54 |
+
"name": "雷鎖鎮域",
|
| 55 |
+
"tags": [],
|
| 56 |
+
"tagstext": [],
|
| 57 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 58 |
+
},
|
| 59 |
+
"clusterbloomarrow": {
|
| 60 |
+
"cardtypetext": "召喚物",
|
| 61 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 62 |
+
"description": "結束階段:造成1點草元素傷害。\n可用次數:1(可疊加,最多疊加到2次)",
|
| 63 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K107]。\\n<color=#FFFFFFFF>$[K3]:1</color>(可疊加,最多疊加到2次)",
|
| 64 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:1</color>(可疊加,最多疊加到2次)",
|
| 65 |
+
"hinttype": "GCG_HINT_DENDRO",
|
| 66 |
+
"id": 117022,
|
| 67 |
+
"name": "藏蘊花矢",
|
| 68 |
+
"tags": [],
|
| 69 |
+
"tagstext": [],
|
| 70 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 71 |
+
},
|
| 72 |
+
"cryocicins": {
|
| 73 |
+
"cardtypetext": "召喚物",
|
| 74 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 75 |
+
"description": "結束階段:造成1點冰元素傷害。\n可用次數:2(可疊加,至多疊加3層)\n\n愚人眾·冰螢術士「普通攻擊」後:此牌可用次數+1。\n我方角色受到發生元素反應的傷害後:此牌可用次數-1。",
|
| 76 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>(可疊加,至多疊加3層)\\n\\n<color=#FFFFFFFF>$[A2101]「普通攻擊」後:</color>此牌$[K3]+1。\\n<color=#FFFFFFFF>我方角色受到發生元素反應的傷害後:</color>此牌$[K3]-1。",
|
| 77 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>(可疊加,至多疊加3層)\\n\\n<color=#FFFFFFFF>愚人眾·冰螢術士「普通攻擊」後:</color>此牌<color=#FFFFFFFF>可用次數</color>+1。\\n<color=#FFFFFFFF>我方角色受到發生元素反應的傷害後:</color>此牌<color=#FFFFFFFF>可用次數</color>-1。",
|
| 78 |
+
"hinttype": "GCG_HINT_CRYO",
|
| 79 |
+
"id": 121011,
|
| 80 |
+
"name": "冰螢",
|
| 81 |
+
"tags": [],
|
| 82 |
+
"tagstext": [],
|
| 83 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 84 |
+
},
|
| 85 |
+
"cryohilichurlshooter": {
|
| 86 |
+
"cardtypetext": "召喚物",
|
| 87 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 88 |
+
"description": "結束階段:造成1點冰元素傷害。\n可用次數:2",
|
| 89 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 90 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 91 |
+
"hinttype": "GCG_HINT_CRYO",
|
| 92 |
+
"id": 303211,
|
| 93 |
+
"name": "冰箭丘丘人",
|
| 94 |
+
"tags": [],
|
| 95 |
+
"tagstext": [],
|
| 96 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 97 |
+
},
|
| 98 |
+
"cuileinanbar": {
|
| 99 |
+
"cardtypetext": "召喚物",
|
| 100 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 101 |
+
"description": "結束階段:造成2點草元素傷害。\n可用次數:2",
|
| 102 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K107]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 103 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 104 |
+
"hinttype": "GCG_HINT_DENDRO",
|
| 105 |
+
"id": 117011,
|
| 106 |
+
"name": "柯里安巴",
|
| 107 |
+
"tags": [],
|
| 108 |
+
"tagstext": [],
|
| 109 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 110 |
+
},
|
| 111 |
+
"dandelionfield": {
|
| 112 |
+
"cardtypetext": "召喚物",
|
| 113 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 114 |
+
"description": "結束階段:造成2點風元素傷害,治療我方出戰角色1點。\n可用次數:2",
|
| 115 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K105],治療我方出戰角色1點。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 116 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>,治療我方出戰角色1點。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 117 |
+
"hinttype": "GCG_HINT_ANEMO",
|
| 118 |
+
"id": 115021,
|
| 119 |
+
"name": "蒲公英領域",
|
| 120 |
+
"tags": [],
|
| 121 |
+
"tagstext": [],
|
| 122 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 123 |
+
},
|
| 124 |
+
"darkfirefurnace": {
|
| 125 |
+
"cardtypetext": "召喚物",
|
| 126 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 127 |
+
"description": "結束階段:造成1點火元素傷害,對所有敵方後臺角色造成1點穿透傷害。\n可用次數:2",
|
| 128 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K103],對所有敵方後臺角色造成1點$[K5]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 129 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,對所有敵方後臺角色造成1點<color=#FFFFFFFF>穿透傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 130 |
+
"hinttype": "GCG_HINT_PYRO",
|
| 131 |
+
"id": 123021,
|
| 132 |
+
"name": "黯火爐心",
|
| 133 |
+
"tags": [],
|
| 134 |
+
"tagstext": [],
|
| 135 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 136 |
+
},
|
| 137 |
+
"drunkenmist": {
|
| 138 |
+
"cardtypetext": "召喚物",
|
| 139 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 140 |
+
"description": "結束階段:造成1點冰元素傷害,治療我方出戰角色2點。\n可用次數:2",
|
| 141 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K101],治療我方出戰角色2點。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 142 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,治療我方出戰角色2點。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 143 |
+
"hinttype": "GCG_HINT_CRYO",
|
| 144 |
+
"id": 111023,
|
| 145 |
+
"name": "酒霧領域",
|
| 146 |
+
"tags": [],
|
| 147 |
+
"tagstext": [],
|
| 148 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 149 |
+
},
|
| 150 |
+
"electrohilichurlshooter": {
|
| 151 |
+
"cardtypetext": "召喚物",
|
| 152 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 153 |
+
"description": "結束階段:造成1點雷元素傷害。\n可用次數:2",
|
| 154 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 155 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 156 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 157 |
+
"id": 303214,
|
| 158 |
+
"name": "雷箭丘丘人",
|
| 159 |
+
"tags": [],
|
| 160 |
+
"tagstext": [],
|
| 161 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 162 |
+
},
|
| 163 |
+
"eyeofstormyjudgment": {
|
| 164 |
+
"cardtypetext": "召喚物",
|
| 165 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 166 |
+
"description": "結束階段:造成1點雷元素傷害。\n可用次數:3\n此召喚物在場時:我方角色「元素爆發」造成的傷害+1。",
|
| 167 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K104]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n<color=#FFFFFFFF>此召喚物在場時:</color>我方角色「元素爆發」造成的傷害+1。",
|
| 168 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:3</color>\\n<color=#FFFFFFFF>此召喚物在場時:</color>我方角色「元素爆發」造成的傷害+1。",
|
| 169 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 170 |
+
"id": 114071,
|
| 171 |
+
"name": "雷罰惡曜之眼",
|
| 172 |
+
"tags": [],
|
| 173 |
+
"tagstext": [],
|
| 174 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 175 |
+
},
|
| 176 |
+
"frostflakesekinoto": {
|
| 177 |
+
"cardtypetext": "召喚物",
|
| 178 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 179 |
+
"description": "結束階段:造成2點冰元素傷害。\n可用次數:2",
|
| 180 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 181 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 182 |
+
"hinttype": "GCG_HINT_CRYO",
|
| 183 |
+
"id": 111051,
|
| 184 |
+
"name": "霜見雪關扉",
|
| 185 |
+
"tags": [],
|
| 186 |
+
"tagstext": [],
|
| 187 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 188 |
+
},
|
| 189 |
+
"gardenofpurity": {
|
| 190 |
+
"cardtypetext": "召喚物",
|
| 191 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 192 |
+
"description": "結束階段:造成2點水元素傷害。\n可用次數:2\n\n此召喚物在場時:我方角色「普通攻擊」造成的傷害+1。",
|
| 193 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n\\n<color=#FFFFFFFF>此召喚物在場時:</color>我方角色「普通攻擊」造成的傷害+1。",
|
| 194 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>\\n\\n<color=#FFFFFFFF>此召喚物在場時:</color>我方角色「普通攻擊」造成的傷害+1。",
|
| 195 |
+
"hinttype": "GCG_HINT_HYDRO",
|
| 196 |
+
"id": 112062,
|
| 197 |
+
"name": "清淨之園囿",
|
| 198 |
+
"tags": [],
|
| 199 |
+
"tagstext": [],
|
| 200 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 201 |
+
},
|
| 202 |
+
"guoba": {
|
| 203 |
+
"cardtypetext": "召喚物",
|
| 204 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 205 |
+
"description": "結束階段:造成2點火元素傷害。\n可用次數:2",
|
| 206 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K103]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 207 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 208 |
+
"hinttype": "GCG_HINT_PYRO",
|
| 209 |
+
"id": 113021,
|
| 210 |
+
"name": "鍋巴",
|
| 211 |
+
"tags": [],
|
| 212 |
+
"tagstext": [],
|
| 213 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 214 |
+
},
|
| 215 |
+
"healingrain": {
|
| 216 |
+
"cardtypetext": "召喚物",
|
| 217 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 218 |
+
"description": "結束階段:治療我方出戰角色1點,對雙方出戰角色附著水元素。\n可用次數:2",
|
| 219 |
+
"descriptionraw": "結束階段:治療我方出戰角色1點,對雙方出戰角色$[K202]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 220 |
+
"descriptionreplaced": "結束階段:治療我方出戰角色1點,對雙方出戰角色<color=#80C0FFFF>附著{SPRITE_PRESET#2102}水元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 221 |
+
"hinttype": "GCG_HINT_HEAL",
|
| 222 |
+
"id": 132021,
|
| 223 |
+
"name": "治療之雨",
|
| 224 |
+
"tags": [],
|
| 225 |
+
"tagstext": [],
|
| 226 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 227 |
+
},
|
| 228 |
+
"hilichurlberserker": {
|
| 229 |
+
"cardtypetext": "召喚物",
|
| 230 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 231 |
+
"description": "結束階段:造成1點火元素傷害。\n可用次數:2",
|
| 232 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K103]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 233 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 234 |
+
"hinttype": "GCG_HINT_PYRO",
|
| 235 |
+
"id": 303213,
|
| 236 |
+
"name": "衝鋒丘丘人",
|
| 237 |
+
"tags": [],
|
| 238 |
+
"tagstext": [],
|
| 239 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 240 |
+
},
|
| 241 |
+
"hydrosamachurl": {
|
| 242 |
+
"cardtypetext": "召喚物",
|
| 243 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 244 |
+
"description": "結束階段:造成1點水元素傷害。\n可用次數:2",
|
| 245 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 246 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 247 |
+
"hinttype": "GCG_HINT_HYDRO",
|
| 248 |
+
"id": 303212,
|
| 249 |
+
"name": "水丘丘薩滿",
|
| 250 |
+
"tags": [],
|
| 251 |
+
"tagstext": [],
|
| 252 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 253 |
+
},
|
| 254 |
+
"largewindspirit": {
|
| 255 |
+
"cardtypetext": "召喚物",
|
| 256 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 257 |
+
"description": "結束階段:造成2點風元素傷害。\n可用次數:3\n\n我方角色或召喚物引發擴散反應後:轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 258 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K105]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召喚物引發擴散反應後:</color>轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 259 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召喚物引發擴散反應後:</color>轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 260 |
+
"hinttype": "GCG_HINT_ANEMO",
|
| 261 |
+
"id": 115011,
|
| 262 |
+
"name": "大型風靈",
|
| 263 |
+
"tags": [],
|
| 264 |
+
"tagstext": [],
|
| 265 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 266 |
+
},
|
| 267 |
+
"largewindspirit-01": {
|
| 268 |
+
"cardtypetext": "召喚物",
|
| 269 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 270 |
+
"description": "結束階段:造成2點風元素傷害。\n可用次數:3\n\n我方角色或召喚物引發擴散反應後:轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 271 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K105]。\\n<color=#FFFFFFFF>$[K3]:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召喚物引發擴散反應後:</color>轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 272 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:3</color>\\n\\n<color=#FFFFFFFF>我方角色或召喚物引發擴散反應後:</color>轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 273 |
+
"hinttype": "GCG_HINT_ANEMO",
|
| 274 |
+
"id": 115012,
|
| 275 |
+
"name": "大型風靈",
|
| 276 |
+
"tags": [],
|
| 277 |
+
"tagstext": [],
|
| 278 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 279 |
+
},
|
| 280 |
+
"lightfallsword": {
|
| 281 |
+
"cardtypetext": "召喚物",
|
| 282 |
+
"countingtype": "GCG_TOKEN_COUNTER",
|
| 283 |
+
"description": "優菈使用「普通攻擊」或「元素戰技」時:此牌累積2點「能量層數」,但是優菈不會獲得充能。\n結束階段:棄置此牌,造成2點物理傷害;每有1點「能量層數」,都使此傷害+1。\n(影響此牌「可用次數」的效果會作用於「能量層數」。)",
|
| 284 |
+
"descriptionraw": "<color=#FFFFFFFF>$[A1106]使用「普通攻擊」或「元素戰技」時:</color>此牌累積2點「能量層數」,但是$[A1106]不會獲得充能。\\n<color=#FFFFFFFF>結束階段:</color>棄置此牌,造成2點$[K100];每有1點「能量層數」,都使此傷害+1。\\n(影響此牌「$[K3]」的效果會作用於「<color=#FFFFFFFF>能量層數</color>」。)",
|
| 285 |
+
"descriptionreplaced": "<color=#FFFFFFFF>優菈使用「普通攻擊」或「元素戰技」時:</color>此牌累積2點「能量層數」,但是優菈不會獲得充能。\\n<color=#FFFFFFFF>結束階段:</color>棄置此牌,造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>;每有1點「能量層數」,都使此傷害+1。\\n(影響此牌「<color=#FFFFFFFF>可用次數</color>」的效果會作用於「<color=#FFFFFFFF>能量層數</color>」。)",
|
| 286 |
+
"hinttype": "GCG_HINT_VOID",
|
| 287 |
+
"id": 111062,
|
| 288 |
+
"name": "光降之劍",
|
| 289 |
+
"tags": [],
|
| 290 |
+
"tagstext": [],
|
| 291 |
+
"tokentype": "GCG_TOKEN_ICON_CLOCK"
|
| 292 |
+
},
|
| 293 |
+
"melodyloop": {
|
| 294 |
+
"cardtypetext": "召喚物",
|
| 295 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 296 |
+
"description": "結束階段:治療所有我方角色1點,然後對我方出戰角色附著水元素。\n可用次數:2",
|
| 297 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>治療所有我方角色1點,然後對我方出戰角色$[K202]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 298 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>治療所有我方角色1點,然後對我方出戰角色<color=#80C0FFFF>附著{SPRITE_PRESET#2102}水元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 299 |
+
"hinttype": "GCG_HINT_HEAL",
|
| 300 |
+
"id": 112011,
|
| 301 |
+
"name": "歌聲之環",
|
| 302 |
+
"tags": [],
|
| 303 |
+
"tagstext": [],
|
| 304 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 305 |
+
},
|
| 306 |
+
"oceanicmimicfrog": {
|
| 307 |
+
"cardtypetext": "召喚物",
|
| 308 |
+
"countingtype": "GCG_TOKEN_SHIELD",
|
| 309 |
+
"description": "我方出戰角色受到傷害時:抵消1點傷害。\n可用次數:2,耗盡時不棄置此牌。\n結束階段,如果可用次數已耗盡:棄置此牌,以造成2點水元素傷害。",
|
| 310 |
+
"descriptionraw": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消1點傷害。\\n<color=#FFFFFFFF>$[K3]:2</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>結束階段,如果$[K3]已耗盡:</color>棄置此牌,以造成2點$[K102]。",
|
| 311 |
+
"descriptionreplaced": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消1點傷害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>結束階段,如果<color=#FFFFFFFF>可用次數</color>已耗盡:</color>棄置此牌,以造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
|
| 312 |
+
"hinttype": "GCG_HINT_HYDRO",
|
| 313 |
+
"id": 122013,
|
| 314 |
+
"name": "純水幻形·蛙",
|
| 315 |
+
"tags": [],
|
| 316 |
+
"tagstext": [],
|
| 317 |
+
"tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
|
| 318 |
+
},
|
| 319 |
+
"oceanicmimicraptor": {
|
| 320 |
+
"cardtypetext": "召喚物",
|
| 321 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 322 |
+
"description": "結束階段:造成1點水元素傷害。\n可用次數:3",
|
| 323 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K102]。\\n<color=#FFFFFFFF>$[K3]:3</color>",
|
| 324 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:3</color>",
|
| 325 |
+
"hinttype": "GCG_HINT_HYDRO",
|
| 326 |
+
"id": 122012,
|
| 327 |
+
"name": "純水幻形·飛鳶",
|
| 328 |
+
"tags": [],
|
| 329 |
+
"tagstext": [],
|
| 330 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 331 |
+
},
|
| 332 |
+
"oceanicmimicsquirrel": {
|
| 333 |
+
"cardtypetext": "召喚物",
|
| 334 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 335 |
+
"description": "結束階段:造成2點水元素傷害。\n可用次數:2",
|
| 336 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K102]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 337 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 338 |
+
"hinttype": "GCG_HINT_HYDRO",
|
| 339 |
+
"id": 122011,
|
| 340 |
+
"name": "純水幻形·花鼠",
|
| 341 |
+
"tags": [],
|
| 342 |
+
"tagstext": [],
|
| 343 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 344 |
+
},
|
| 345 |
+
"oz": {
|
| 346 |
+
"cardtypetext": "召喚物",
|
| 347 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 348 |
+
"description": "結束階段:造成1點雷元素傷害。\n可用次數:2",
|
| 349 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 350 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 351 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 352 |
+
"id": 114011,
|
| 353 |
+
"name": "奧茲",
|
| 354 |
+
"tags": [],
|
| 355 |
+
"tagstext": [],
|
| 356 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 357 |
+
},
|
| 358 |
+
"oz-01": {
|
| 359 |
+
"cardtypetext": "召喚物",
|
| 360 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 361 |
+
"description": "結束階段:造成1點雷元素傷害。\n可用次數:2\n菲謝爾普通攻擊後:造成2點雷元素傷害。(需消耗可用次數)",
|
| 362 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n$[A1401]<color=#FFFFFFFF>普通攻擊</color>後:造成2點$[K104]。(需消耗$[K3])",
|
| 363 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>\\n菲謝爾<color=#FFFFFFFF>普通攻擊</color>後:造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。(需消耗<color=#FFFFFFFF>可用次數</color>)",
|
| 364 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 365 |
+
"id": 114012,
|
| 366 |
+
"name": "奧茲",
|
| 367 |
+
"tags": [],
|
| 368 |
+
"tagstext": [],
|
| 369 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 370 |
+
},
|
| 371 |
+
"reflection": {
|
| 372 |
+
"cardtypetext": "召喚物",
|
| 373 |
+
"countingtype": "GCG_TOKEN_SHIELD",
|
| 374 |
+
"description": "我方出戰角色受到傷害時:抵消1點傷害。\n可用次數:1,耗盡時不棄置此牌。\n結束階段:棄置此牌,造成1點水元素傷害。",
|
| 375 |
+
"descriptionraw": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消1點傷害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>結束階段:</color>棄置此牌,造成1點$[K102]。",
|
| 376 |
+
"descriptionreplaced": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消1點傷害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:1</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>結束階段:</color>棄置此牌,造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
|
| 377 |
+
"hinttype": "GCG_HINT_HYDRO",
|
| 378 |
+
"id": 112031,
|
| 379 |
+
"name": "虛影",
|
| 380 |
+
"tags": [],
|
| 381 |
+
"tagstext": [],
|
| 382 |
+
"tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
|
| 383 |
+
},
|
| 384 |
+
"sacredcryopearl": {
|
| 385 |
+
"cardtypetext": "召喚物",
|
| 386 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 387 |
+
"description": "結束階段:造成1點冰元素傷害,對所有敵方後臺角色造成1點穿透傷害。\n可用次數:2",
|
| 388 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K101],對所有敵方後臺角色造成1點$[K5]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 389 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,對所有敵方後臺角色造成1點<color=#FFFFFFFF>穿透傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 390 |
+
"hinttype": "GCG_HINT_CRYO",
|
| 391 |
+
"id": 111011,
|
| 392 |
+
"name": "冰靈珠",
|
| 393 |
+
"tags": [],
|
| 394 |
+
"tagstext": [],
|
| 395 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 396 |
+
},
|
| 397 |
+
"sesshousakura": {
|
| 398 |
+
"cardtypetext": "召喚物",
|
| 399 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 400 |
+
"description": "結束階段:造成1點雷元素傷害;\n可用次數:3(可疊加,至多疊加6層)\n我方宣布結束時:如果此牌的可用次數至少為4,則造成1點雷元素傷害。(需消耗可用次數)",
|
| 401 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K104];\\n<color=#FFFFFFFF>$[K3]:3</color>(可疊加,至多疊加6層)\\n<color=#FFFFFFFF>我方宣布結束時:</color>如果此牌的$[K3]��少為4,則造成1點$[K104]。(需消耗$[K3])",
|
| 402 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>;\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:3</color>(可疊加,至多疊加6層)\\n<color=#FFFFFFFF>我方宣布結束時:</color>如果此牌的<color=#FFFFFFFF>可用次數</color>至少為4,則造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。(需消耗<color=#FFFFFFFF>可用次數</color>)",
|
| 403 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 404 |
+
"id": 114081,
|
| 405 |
+
"name": "殺生櫻",
|
| 406 |
+
"tags": [],
|
| 407 |
+
"tagstext": [],
|
| 408 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 409 |
+
},
|
| 410 |
+
"shadowswordgallopingfrost": {
|
| 411 |
+
"cardtypetext": "召喚物",
|
| 412 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 413 |
+
"description": "結束階段:造成1點冰元素傷害。\n可用次數:2",
|
| 414 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 415 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 416 |
+
"hinttype": "GCG_HINT_CRYO",
|
| 417 |
+
"id": 125012,
|
| 418 |
+
"name": "劍影·霜馳",
|
| 419 |
+
"tags": [],
|
| 420 |
+
"tagstext": [],
|
| 421 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 422 |
+
},
|
| 423 |
+
"shadowswordlonegale": {
|
| 424 |
+
"cardtypetext": "召喚物",
|
| 425 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 426 |
+
"description": "結束階段:造成1點風元素傷害。\n可用次數:2",
|
| 427 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K105]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 428 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 429 |
+
"hinttype": "GCG_HINT_ANEMO",
|
| 430 |
+
"id": 125011,
|
| 431 |
+
"name": "劍影·孤風",
|
| 432 |
+
"tags": [],
|
| 433 |
+
"tagstext": [],
|
| 434 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 435 |
+
},
|
| 436 |
+
"stonestele": {
|
| 437 |
+
"cardtypetext": "召喚物",
|
| 438 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 439 |
+
"description": "結束階段:造成1點岩元素傷害。\n可用次數:2",
|
| 440 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K106]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 441 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 442 |
+
"hinttype": "GCG_HINT_GEO",
|
| 443 |
+
"id": 116031,
|
| 444 |
+
"name": "岩脊",
|
| 445 |
+
"tags": [],
|
| 446 |
+
"tagstext": [],
|
| 447 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 448 |
+
},
|
| 449 |
+
"stormeye": {
|
| 450 |
+
"cardtypetext": "召喚物",
|
| 451 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 452 |
+
"description": "結束階段:造成2點風元素傷害,對方切換到距離我方出戰角色最近的角色。\n可用次數:2\n\n我方角色或召喚物引發擴散反應後:轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 453 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K105],對方切換到$[K7]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n\\n<color=#FFFFFFFF>我方角色或召喚物引發擴散反應後:</color>轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 454 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>,對方切換到<color=#FFFFFFFF>距離我方出戰角色最近的角色</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>\\n\\n<color=#FFFFFFFF>我方角色或召喚物引發擴散反應後:</color>轉換此牌的元素類型,改為造成被擴散的元素類型的傷害。(離場前僅限一次)",
|
| 455 |
+
"hinttype": "GCG_HINT_ANEMO",
|
| 456 |
+
"id": 115034,
|
| 457 |
+
"name": "暴風之眼",
|
| 458 |
+
"tags": [],
|
| 459 |
+
"tagstext": [],
|
| 460 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 461 |
+
},
|
| 462 |
+
"talismanspirit": {
|
| 463 |
+
"cardtypetext": "召喚物",
|
| 464 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 465 |
+
"description": "結束階段:造成1點冰元素傷害。\n可用次數:2\n此召喚物在場時:敵方角色受到的冰元素傷害和物理傷害+1。",
|
| 466 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K101]。\\n<color=#FFFFFFFF>$[K3]:2</color>\\n<color=#FFFFFFFF>此召喚物在場時:</color>敵方角��受到的$[K101]和$[K100]+1。",
|
| 467 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>\\n<color=#FFFFFFFF>此召喚物在場時:</color>敵方角色受到的{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>和{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>+1。",
|
| 468 |
+
"hinttype": "GCG_HINT_CRYO",
|
| 469 |
+
"id": 111073,
|
| 470 |
+
"name": "籙靈",
|
| 471 |
+
"tags": [],
|
| 472 |
+
"tagstext": [],
|
| 473 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 474 |
+
},
|
| 475 |
+
"tangleboltring": {
|
| 476 |
+
"cardtypetext": "召喚物",
|
| 477 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 478 |
+
"description": "結束階段:造成2點雷元素傷害。\n可用次數:2",
|
| 479 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K104]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 480 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 481 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 482 |
+
"id": 134041,
|
| 483 |
+
"name": "纏雷之環",
|
| 484 |
+
"tags": [],
|
| 485 |
+
"tagstext": [],
|
| 486 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 487 |
+
},
|
| 488 |
+
"tengujuuraiambush": {
|
| 489 |
+
"cardtypetext": "召喚物",
|
| 490 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 491 |
+
"description": "結束階段:造成1點雷元素傷害,我方出戰角色附屬鳴煌護持。\n可用次數:1",
|
| 492 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K104],我方出戰角色附屬$[K1003]。\\n<color=#FFFFFFFF>$[K3]:1</color>",
|
| 493 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,我方出戰角色附屬<color=#FFFFFFFF>鳴煌護持</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:1</color>",
|
| 494 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 495 |
+
"id": 114061,
|
| 496 |
+
"name": "天狗咒雷·伏",
|
| 497 |
+
"tags": [],
|
| 498 |
+
"tagstext": [],
|
| 499 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 500 |
+
},
|
| 501 |
+
"tengujuuraistormcluster": {
|
| 502 |
+
"cardtypetext": "召喚物",
|
| 503 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 504 |
+
"description": "結束階段:造成2點雷元素傷害,我方出戰角色附屬鳴煌護持。\n可用次數:2",
|
| 505 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成2點$[K104],我方出戰角色附屬$[K1003]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 506 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,我方出戰角色附屬<color=#FFFFFFFF>鳴煌護持</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 507 |
+
"hinttype": "GCG_HINT_ELECTRO",
|
| 508 |
+
"id": 114062,
|
| 509 |
+
"name": "天狗咒雷·雷礫",
|
| 510 |
+
"tags": [],
|
| 511 |
+
"tagstext": [],
|
| 512 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 513 |
+
},
|
| 514 |
+
"ushi": {
|
| 515 |
+
"cardtypetext": "召喚物",
|
| 516 |
+
"countingtype": "GCG_TOKEN_SHIELD",
|
| 517 |
+
"description": "我方出戰角色受到傷害時:抵消1點傷害。\n可用次數:1,耗盡時不棄置此牌。\n此召喚物在場期間可觸發1次:我方角色受到傷害後,為荒瀧一斗附屬亂神之怪力。\n結束階段:棄置此牌,造成1點岩元素傷害。",
|
| 518 |
+
"descriptionraw": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消1點傷害。\\n<color=#FFFFFFFF>$[K3]:1</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>此召喚物在場期間可觸發1次:</color>我方角色受到傷害後,為$[A1605]附屬$[K1007]。\\n<color=#FFFFFFFF>結束階段:</color>棄置此牌,造成1點$[K106]。",
|
| 519 |
+
"descriptionreplaced": "<color=#FFFFFFFF>我方出戰角色受到傷害時:</color>抵消1點傷害。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:1</color>,耗盡時不棄置此牌。\\n<color=#FFFFFFFF>此召喚物在場期間可觸發1次:</color>我方角色受到傷害後,為荒瀧一斗附屬<color=#FFFFFFFF>亂神之怪力</color>。\\n<color=#FFFFFFFF>結束階段:</color>棄置此牌,造成1點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。",
|
| 520 |
+
"hinttype": "GCG_HINT_GEO",
|
| 521 |
+
"id": 116051,
|
| 522 |
+
"name": "阿丑",
|
| 523 |
+
"tags": [],
|
| 524 |
+
"tagstext": [],
|
| 525 |
+
"tokentype": "GCG_TOKEN_ICON_BARRIER_SHIELD"
|
| 526 |
+
},
|
| 527 |
+
"whirlwind": {
|
| 528 |
+
"cardtypetext": "召喚物",
|
| 529 |
+
"countingtype": "GCG_TOKEN_LIFE",
|
| 530 |
+
"description": "結束階段:造成1點風元素傷害。\n可用次數:2",
|
| 531 |
+
"descriptionraw": "<color=#FFFFFFFF>結束階段:</color>造成1點$[K105]。\\n<color=#FFFFFFFF>$[K3]:2</color>",
|
| 532 |
+
"descriptionreplaced": "<color=#FFFFFFFF>結束階段:</color>造成1點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次數</color>:2</color>",
|
| 533 |
+
"hinttype": "GCG_HINT_ANEMO",
|
| 534 |
+
"id": 135011,
|
| 535 |
+
"name": "旋風",
|
| 536 |
+
"tags": [],
|
| 537 |
+
"tagstext": [],
|
| 538 |
+
"tokentype": "GCG_TOKEN_ICON_HOURGLASS"
|
| 539 |
+
}
|
| 540 |
+
},
|
| 541 |
+
"meta": {
|
| 542 |
+
"aliases": {},
|
| 543 |
+
"categories": {
|
| 544 |
+
"GCG_HINT_ANEMO": [
|
| 545 |
+
"dandelionfield",
|
| 546 |
+
"largewindspirit-01",
|
| 547 |
+
"largewindspirit",
|
| 548 |
+
"shadowswordlonegale",
|
| 549 |
+
"stormeye",
|
| 550 |
+
"whirlwind"
|
| 551 |
+
],
|
| 552 |
+
"GCG_HINT_CRYO": [
|
| 553 |
+
"cryocicins",
|
| 554 |
+
"cryohilichurlshooter",
|
| 555 |
+
"drunkenmist",
|
| 556 |
+
"frostflakesekinoto",
|
| 557 |
+
"sacredcryopearl",
|
| 558 |
+
"shadowswordgallopingfrost",
|
| 559 |
+
"talismanspirit"
|
| 560 |
+
],
|
| 561 |
+
"GCG_HINT_DENDRO": [
|
| 562 |
+
"clusterbloomarrow",
|
| 563 |
+
"cuileinanbar"
|
| 564 |
+
],
|
| 565 |
+
"GCG_HINT_ELECTRO": [
|
| 566 |
+
"chainsofwardingthunder",
|
| 567 |
+
"electrohilichurlshooter",
|
| 568 |
+
"eyeofstormyjudgment",
|
| 569 |
+
"oz-01",
|
| 570 |
+
"oz",
|
| 571 |
+
"sesshousakura",
|
| 572 |
+
"tangleboltring",
|
| 573 |
+
"tengujuuraiambush",
|
| 574 |
+
"tengujuuraistormcluster"
|
| 575 |
+
],
|
| 576 |
+
"GCG_HINT_GEO": [
|
| 577 |
+
"stonestele",
|
| 578 |
+
"ushi"
|
| 579 |
+
],
|
| 580 |
+
"GCG_HINT_HEAL": [
|
| 581 |
+
"healingrain",
|
| 582 |
+
"melodyloop"
|
| 583 |
+
],
|
| 584 |
+
"GCG_HINT_HYDRO": [
|
| 585 |
+
"bakekurage",
|
| 586 |
+
"gardenofpurity",
|
| 587 |
+
"hydrosamachurl",
|
| 588 |
+
"oceanicmimicfrog",
|
| 589 |
+
"oceanicmimicraptor",
|
| 590 |
+
"oceanicmimicsquirrel",
|
| 591 |
+
"reflection"
|
| 592 |
+
],
|
| 593 |
+
"GCG_HINT_PYRO": [
|
| 594 |
+
"baronbunny",
|
| 595 |
+
"burningflame",
|
| 596 |
+
"darkfirefurnace",
|
| 597 |
+
"guoba",
|
| 598 |
+
"hilichurlberserker"
|
| 599 |
+
],
|
| 600 |
+
"GCG_HINT_VOID": [
|
| 601 |
+
"lightfallsword"
|
| 602 |
+
],
|
| 603 |
+
"GCG_TAG_DENDRO_PRODUCE": [
|
| 604 |
+
"burningflame"
|
| 605 |
+
],
|
| 606 |
+
"GCG_TOKEN_COUNTER": [
|
| 607 |
+
"lightfallsword"
|
| 608 |
+
],
|
| 609 |
+
"GCG_TOKEN_ICON_BARRIER_SHIELD": [
|
| 610 |
+
"baronbunny",
|
| 611 |
+
"oceanicmimicfrog",
|
| 612 |
+
"reflection",
|
| 613 |
+
"ushi"
|
| 614 |
+
],
|
| 615 |
+
"GCG_TOKEN_ICON_CLOCK": [
|
| 616 |
+
"lightfallsword"
|
| 617 |
+
],
|
| 618 |
+
"GCG_TOKEN_ICON_HOURGLASS": [
|
| 619 |
+
"bakekurage",
|
| 620 |
+
"burningflame",
|
| 621 |
+
"chainsofwardingthunder",
|
| 622 |
+
"clusterbloomarrow",
|
| 623 |
+
"cryocicins",
|
| 624 |
+
"cryohilichurlshooter",
|
| 625 |
+
"cuileinanbar",
|
| 626 |
+
"dandelionfield",
|
| 627 |
+
"darkfirefurnace",
|
| 628 |
+
"drunkenmist",
|
| 629 |
+
"electrohilichurlshooter",
|
| 630 |
+
"eyeofstormyjudgment",
|
| 631 |
+
"frostflakesekinoto",
|
| 632 |
+
"gardenofpurity",
|
| 633 |
+
"guoba",
|
| 634 |
+
"healingrain",
|
| 635 |
+
"hilichurlberserker",
|
| 636 |
+
"hydrosamachurl",
|
| 637 |
+
"largewindspirit-01",
|
| 638 |
+
"largewindspirit",
|
| 639 |
+
"melodyloop",
|
| 640 |
+
"oceanicmimicraptor",
|
| 641 |
+
"oceanicmimicsquirrel",
|
| 642 |
+
"oz-01",
|
| 643 |
+
"oz",
|
| 644 |
+
"sacredcryopearl",
|
| 645 |
+
"sesshousakura",
|
| 646 |
+
"shadowswordgallopingfrost",
|
| 647 |
+
"shadowswordlonegale",
|
| 648 |
+
"stonestele",
|
| 649 |
+
"stormeye",
|
| 650 |
+
"talismanspirit",
|
| 651 |
+
"tangleboltring",
|
| 652 |
+
"tengujuuraiambush",
|
| 653 |
+
"tengujuuraistormcluster",
|
| 654 |
+
"whirlwind"
|
| 655 |
+
],
|
| 656 |
+
"GCG_TOKEN_LIFE": [
|
| 657 |
+
"bakekurage",
|
| 658 |
+
"burningflame",
|
| 659 |
+
"chainsofwardingthunder",
|
| 660 |
+
"clusterbloomarrow",
|
| 661 |
+
"cryocicins",
|
| 662 |
+
"cryohilichurlshooter",
|
| 663 |
+
"cuileinanbar",
|
| 664 |
+
"dandelionfield",
|
| 665 |
+
"darkfirefurnace",
|
| 666 |
+
"drunkenmist",
|
| 667 |
+
"electrohilichurlshooter",
|
| 668 |
+
"eyeofstormyjudgment",
|
| 669 |
+
"frostflakesekinoto",
|
| 670 |
+
"gardenofpurity",
|
| 671 |
+
"guoba",
|
| 672 |
+
"healingrain",
|
| 673 |
+
"hilichurlberserker",
|
| 674 |
+
"hydrosamachurl",
|
| 675 |
+
"largewindspirit-01",
|
| 676 |
+
"largewindspirit",
|
| 677 |
+
"melodyloop",
|
| 678 |
+
"oceanicmimicraptor",
|
| 679 |
+
"oceanicmimicsquirrel",
|
| 680 |
+
"oz-01",
|
| 681 |
+
"oz",
|
| 682 |
+
"sacredcryopearl",
|
| 683 |
+
"sesshousakura",
|
| 684 |
+
"shadowswordgallopingfrost",
|
| 685 |
+
"shadowswordlonegale",
|
| 686 |
+
"stonestele",
|
| 687 |
+
"stormeye",
|
| 688 |
+
"talismanspirit",
|
| 689 |
+
"tangleboltring",
|
| 690 |
+
"tengujuuraiambush",
|
| 691 |
+
"tengujuuraistormcluster",
|
| 692 |
+
"whirlwind"
|
| 693 |
+
],
|
| 694 |
+
"GCG_TOKEN_SHIELD": [
|
| 695 |
+
"baronbunny",
|
| 696 |
+
"oceanicmimicfrog",
|
| 697 |
+
"reflection",
|
| 698 |
+
"ushi"
|
| 699 |
+
]
|
| 700 |
+
},
|
| 701 |
+
"namemap": {
|
| 702 |
+
"bakekurage": "化海月",
|
| 703 |
+
"baronbunny": "兔兔伯爵",
|
| 704 |
+
"burningflame": "燃燒烈焰",
|
| 705 |
+
"chainsofwardingthunder": "雷鎖鎮域",
|
| 706 |
+
"clusterbloomarrow": "藏蘊花矢",
|
| 707 |
+
"cryocicins": "冰螢",
|
| 708 |
+
"cryohilichurlshooter": "冰箭丘丘人",
|
| 709 |
+
"cuileinanbar": "柯里安巴",
|
| 710 |
+
"dandelionfield": "蒲公英領域",
|
| 711 |
+
"darkfirefurnace": "黯火爐心",
|
| 712 |
+
"drunkenmist": "酒霧領域",
|
| 713 |
+
"electrohilichurlshooter": "雷箭丘丘人",
|
| 714 |
+
"eyeofstormyjudgment": "雷罰惡曜之眼",
|
| 715 |
+
"frostflakesekinoto": "霜見雪關扉",
|
| 716 |
+
"gardenofpurity": "清淨之園囿",
|
| 717 |
+
"guoba": "鍋巴",
|
| 718 |
+
"healingrain": "治療之雨",
|
| 719 |
+
"hilichurlberserker": "衝鋒丘丘人",
|
| 720 |
+
"hydrosamachurl": "水丘丘薩滿",
|
| 721 |
+
"largewindspirit": "大型風靈",
|
| 722 |
+
"largewindspirit-01": "大型風靈",
|
| 723 |
+
"lightfallsword": "光降之劍",
|
| 724 |
+
"melodyloop": "歌聲之環",
|
| 725 |
+
"oceanicmimicfrog": "純水幻形·蛙",
|
| 726 |
+
"oceanicmimicraptor": "純水幻形·飛鳶",
|
| 727 |
+
"oceanicmimicsquirrel": "純水幻形·花鼠",
|
| 728 |
+
"oz": "奧茲",
|
| 729 |
+
"oz-01": "奧茲",
|
| 730 |
+
"reflection": "虛影",
|
| 731 |
+
"sacredcryopearl": "冰靈珠",
|
| 732 |
+
"sesshousakura": "殺生櫻",
|
| 733 |
+
"shadowswordgallopingfrost": "劍影·霜馳",
|
| 734 |
+
"shadowswordlonegale": "劍影·孤風",
|
| 735 |
+
"stonestele": "岩脊",
|
| 736 |
+
"stormeye": "暴風之眼",
|
| 737 |
+
"talismanspirit": "籙靈",
|
| 738 |
+
"tangleboltring": "纏雷之環",
|
| 739 |
+
"tengujuuraiambush": "天狗咒雷·伏",
|
| 740 |
+
"tengujuuraistormcluster": "天狗咒雷·雷礫",
|
| 741 |
+
"ushi": "阿丑",
|
| 742 |
+
"whirlwind": "旋風"
|
| 743 |
+
},
|
| 744 |
+
"names": {
|
| 745 |
+
"光降之劍": "lightfallsword",
|
| 746 |
+
"兔兔伯爵": "baronbunny",
|
| 747 |
+
"冰箭丘丘人": "cryohilichurlshooter",
|
| 748 |
+
"冰螢": "cryocicins",
|
| 749 |
+
"冰靈珠": "sacredcryopearl",
|
| 750 |
+
"劍影·孤風": "shadowswordlonegale",
|
| 751 |
+
"劍影·霜馳": "shadowswordgallopingfrost",
|
| 752 |
+
"化海月": "bakekurage",
|
| 753 |
+
"大型風靈": "largewindspirit-01",
|
| 754 |
+
"天狗咒雷·伏": "tengujuuraiambush",
|
| 755 |
+
"天狗咒雷·雷礫": "tengujuuraistormcluster",
|
| 756 |
+
"奧茲": "oz-01",
|
| 757 |
+
"岩脊": "stonestele",
|
| 758 |
+
"旋風": "whirlwind",
|
| 759 |
+
"暴風之眼": "stormeye",
|
| 760 |
+
"柯里安巴": "cuileinanbar",
|
| 761 |
+
"歌聲之環": "melodyloop",
|
| 762 |
+
"殺生櫻": "sesshousakura",
|
| 763 |
+
"水丘丘薩滿": "hydrosamachurl",
|
| 764 |
+
"治療之雨": "healingrain",
|
| 765 |
+
"清淨之園囿": "gardenofpurity",
|
| 766 |
+
"燃燒烈焰": "burningflame",
|
| 767 |
+
"籙靈": "talismanspirit",
|
| 768 |
+
"純水幻形·花鼠": "oceanicmimicsquirrel",
|
| 769 |
+
"純水幻形·蛙": "oceanicmimicfrog",
|
| 770 |
+
"純水幻形·飛鳶": "oceanicmimicraptor",
|
| 771 |
+
"纏雷之環": "tangleboltring",
|
| 772 |
+
"蒲公英領域": "dandelionfield",
|
| 773 |
+
"藏蘊花矢": "clusterbloomarrow",
|
| 774 |
+
"虛影": "reflection",
|
| 775 |
+
"衝鋒丘丘人": "hilichurlberserker",
|
| 776 |
+
"酒霧領域": "drunkenmist",
|
| 777 |
+
"鍋巴": "guoba",
|
| 778 |
+
"阿丑": "ushi",
|
| 779 |
+
"雷箭丘丘人": "electrohilichurlshooter",
|
| 780 |
+
"雷罰惡曜之眼": "eyeofstormyjudgment",
|
| 781 |
+
"雷鎖鎮域": "chainsofwardingthunder",
|
| 782 |
+
"霜見雪關扉": "frostflakesekinoto",
|
| 783 |
+
"黯火爐心": "darkfirefurnace"
|
| 784 |
+
},
|
| 785 |
+
"properties": {
|
| 786 |
+
"countingtype": [
|
| 787 |
+
"GCG_TOKEN_LIFE",
|
| 788 |
+
"GCG_TOKEN_SHIELD",
|
| 789 |
+
"GCG_TOKEN_COUNTER"
|
| 790 |
+
],
|
| 791 |
+
"hinttype": [
|
| 792 |
+
"GCG_HINT_HYDRO",
|
| 793 |
+
"GCG_HINT_PYRO",
|
| 794 |
+
"GCG_HINT_ELECTRO",
|
| 795 |
+
"GCG_HINT_DENDRO",
|
| 796 |
+
"GCG_HINT_CRYO",
|
| 797 |
+
"GCG_HINT_ANEMO",
|
| 798 |
+
"GCG_HINT_HEAL",
|
| 799 |
+
"GCG_HINT_VOID",
|
| 800 |
+
"GCG_HINT_GEO"
|
| 801 |
+
],
|
| 802 |
+
"tags": [
|
| 803 |
+
"GCG_TAG_DENDRO_PRODUCE"
|
| 804 |
+
],
|
| 805 |
+
"tokentype": [
|
| 806 |
+
"GCG_TOKEN_ICON_HOURGLASS",
|
| 807 |
+
"GCG_TOKEN_ICON_BARRIER_SHIELD",
|
| 808 |
+
"GCG_TOKEN_ICON_CLOCK"
|
| 809 |
+
]
|
| 810 |
+
}
|
| 811 |
+
}
|
| 812 |
+
}
|