src/gameplayer/view/LevelModel.java
private void createLevelDisplays(Map<Level, Map<Integer, Map<String, Component>>> levelMap){
		levelMap.forEach((key, value) -> {
			gameLevelDisplays.put(key.getLevelNum(), createIndividualEntityGroup(value));
		});
	}
/**
	 * Method that builds the entire map of level with groups of sprite images
	 * @param levelMap
	 *
	 */
Method that builds the entire map of level with groups of sprite images
@param levelMap
Method that builds the entire map of level with groups of sprite images @param levelMap
private void createLevelDisplays(Map<Level, Map<Integer, Map<String, Component>>> levelMap){
		levelMap.forEach((key, value) -> {
			gameLevelDisplays.put(key.getLevelNum(), createIndividualEntityGroup(value));
		});
	}
private void createLevelDisplays ( Map < Level , Map < Integer , Map < String , Component > > > levelMap ) { levelMap . forEach ( ( key , value ) -> { gameLevelDisplays . put ( key . getLevelNum ( ) , createIndividualEntityGroup ( value ) ) ; } ) ; }
Method that builds the entire map of level with groups of sprite images
 @param levelMap
Method that builds the entire map of level with groups of sprite images @param levelMap