app/src/main/java/com/zenappse/memorymatcher/TabbedGameActivity.java
@Override
    protected void onResume() {
        super.onResume();
        gameState.loadState();
    }
/**
     * Dispatch onResume() to fragments.  Note that for better inter-operation
     * with older versions of the platform, at the point of this call the
     * fragments attached to the activity are <em>not</em> resumed.  This means
     * that in some cases the previous state may still be saved, not allowing
     * fragment transactions that modify the state.  To correctly interact
     * with fragments in their proper state, you should instead override
     * {@link #onResumeFragments()}.
     */
Dispatch onResume() to fragments.  Note that for better inter-operation
with older versions of the platform, at the point of this call the
fragments attached to the activity are not resumed.  This means
that in some cases the previous state may still be saved, not allowing
fragment transactions that modify the state.  To correctly interact
with fragments in their proper state, you should instead override
#onResumeFragments().
Dispatch onResume () to fragments . Note that for better inter - operation with older versions of the platform at the point of this call the fragments attached to the activity are not resumed . This means that in some cases the previous state may still be saved not allowing fragment transactions that modify the state . To correctly interact with fragments in their proper state you should instead override #onResumeFragments () .
@Override
    protected void onResume() {
        super.onResume();
        gameState.loadState();
    }
@ Override protected void onResume ( ) { super . onResume ( ) ; gameState . loadState ( ) ; }
Dispatch onResume() to fragments.
Dispatch onResume () to fragments .