theForsaken/src/main/java/theForsaken/cards/CowardsBrand.java
@Override
    public void use(AbstractPlayer p, AbstractMonster m) {
        int modifiedDamage = m.hasPower(FearPower.POWER_ID) ? MathUtils.floor(damage * DAMAGE_ADJUST) : damage;
        AbstractDungeon.actionManager.addToBottom(
                new DamageAction(m, new DamageInfo(p, modifiedDamage, damageTypeForTurn), AttackEffect.SMASH)
        );
    }
// Actions the card should do.
Actions the card should do.
Actions the card should do .
@Override
    public void use(AbstractPlayer p, AbstractMonster m) {
        int modifiedDamage = m.hasPower(FearPower.POWER_ID) ? MathUtils.floor(damage * DAMAGE_ADJUST) : damage;
        AbstractDungeon.actionManager.addToBottom(
                new DamageAction(m, new DamageInfo(p, modifiedDamage, damageTypeForTurn), AttackEffect.SMASH)
        );
    }
@ Override public void use ( AbstractPlayer p , AbstractMonster m ) { int modifiedDamage = m . hasPower ( FearPower . POWER_ID ) ? MathUtils . floor ( damage * DAMAGE_ADJUST ) : damage ; AbstractDungeon . actionManager . addToBottom ( new DamageAction ( m , new DamageInfo ( p , modifiedDamage , damageTypeForTurn ) , AttackEffect . SMASH ) ) ; }
Actions the card should do.
Actions the card should do .