proto-google-cloud-game-servers-v1/src/main/java/com/google/cloud/gaming/v1/ScalingConfig.java
public Builder addSelectors(com.google.cloud.gaming.v1.LabelSelector value) {
      if (selectorsBuilder_ == null) {
        if (value == null) {
          throw new NullPointerException();
        }
        ensureSelectorsIsMutable();
        selectors_.add(value);
        onChanged();
      } else {
        selectorsBuilder_.addMessage(value);
      }
      return this;
    }
/**
     *
     *
     * <pre>
     * Labels used to identify the game server clusters to which this Agones
     * scaling config applies. A game server cluster is subject to this Agones
     * scaling config if its labels match any of the selector entries.
     * </pre>
     *
     * <code>repeated .google.cloud.gaming.v1.LabelSelector selectors = 4;</code>
     */

Labels used to identify the game server clusters to which this Agones
scaling config applies. A game server cluster is subject to this Agones
scaling config if its labels match any of the selector entries.

repeated .google.cloud.gaming.v1.LabelSelector selectors = 4.
Labels used to identify the game server clusters to which this Agones scaling config applies . A game server cluster is subject to this Agones scaling config if its labels match any of the selector entries . repeated . google . cloud . gaming . v1 . LabelSelector selectors = 4 .
public Builder addSelectors(com.google.cloud.gaming.v1.LabelSelector value) {
      if (selectorsBuilder_ == null) {
        if (value == null) {
          throw new NullPointerException();
        }
        ensureSelectorsIsMutable();
        selectors_.add(value);
        onChanged();
      } else {
        selectorsBuilder_.addMessage(value);
      }
      return this;
    }
public Builder addSelectors ( com . google . cloud . gaming . v1 . LabelSelector value ) { if ( selectorsBuilder_ == null ) { if ( value == null ) { throw new NullPointerException ( ) ; } ensureSelectorsIsMutable ( ) ; selectors_ . add ( value ) ; onChanged ( ) ; } else { selectorsBuilder_ . addMessage ( value ) ; } return this ; }
<pre>
 Labels used to identify the game server clusters to which this Agones
 scaling config applies.
<pre > Labels used to identify the game server clusters to which this Agones scaling config applies .