src/org/jnetpcap/nio/JMemory.java
protected void cleanup() {
		if (ref != null) {
			this.ref.dispose();
			if (this.ref != null) {
				this.ref.remove();
			}
			this.ref = null;
		}
		this.owner = false;
		this.keeper = null;
		this.physical = 0L;
		this.size = 0;
	}
/**
	 * Called to clean up and release any allocated memory. This method should be
	 * overriden if the allocated memory is not simply a single memory block and
	 * something more complex. This method is safe to call at anytime even if the
	 * object does not hold any allocated memory or is not the owner of the memory
	 * it is peered with. The method will reset this object to orignal unpeered
	 * state releasing any allocated and own memory at the same time if
	 * neccessary.
	 */
Called to clean up and release any allocated memory. This method should be
overriden if the allocated memory is not simply a single memory block and
something more complex. This method is safe to call at anytime even if the
object does not hold any allocated memory or is not the owner of the memory
it is peered with. The method will reset this object to orignal unpeered
state releasing any allocated and own memory at the same time if
neccessary.
Called to clean up and release any allocated memory . This method should be overriden if the allocated memory is not simply a single memory block and something more complex . This method is safe to call at anytime even if the object does not hold any allocated memory or is not the owner of the memory it is peered with . The method will reset this object to orignal unpeered state releasing any allocated and own memory at the same time if neccessary .
protected void cleanup() {
		if (ref != null) {
			this.ref.dispose();
			if (this.ref != null) {
				this.ref.remove();
			}
			this.ref = null;
		}
		this.owner = false;
		this.keeper = null;
		this.physical = 0L;
		this.size = 0;
	}
protected void cleanup ( ) { if ( ref != null ) { this . ref . dispose ( ) ; if ( this . ref != null ) { this . ref . remove ( ) ; } this . ref = null ; } this . owner = false ; this . keeper = null ; this . physical = 0L ; this . size = 0 ; }
Called to clean up and release any allocated memory.
Called to clean up and release any allocated memory .