src/engine/setup/RenderManager.java
public static Set<Integer> render(double newCenterX, double newCenterY) {
        centerX = newCenterX; centerY = newCenterY;
        garbageCollect(); renderObjects();
        return withinRender.keySet();
    }
/**
     * The main method called by the game loop, renders&garbage collects
     * @param newCenterX the player's current x center
     * @param newCenterY the player's current y center
     * @return set of id's which are within the render
     */
The main method called by the game loop, renders&garbage collects
@param newCenterX the player's current x center
@param newCenterY the player's current y center
@return set of id's which are within the render
The main method called by the game loop renders&garbage collects @param newCenterX the player ' s current x center @param newCenterY the player ' s current y center @return set of id ' s which are within the render
public static Set<Integer> render(double newCenterX, double newCenterY) {
        centerX = newCenterX; centerY = newCenterY;
        garbageCollect(); renderObjects();
        return withinRender.keySet();
    }
public static Set < Integer > render ( double newCenterX , double newCenterY ) { centerX = newCenterX ; centerY = newCenterY ; garbageCollect ( ) ; renderObjects ( ) ; return withinRender . keySet ( ) ; }
The main method called by the game loop, renders&garbage collects
 @param newCenterX the player's current x center
 @param newCenterY the player's current y center
 @return set of id's which are within the render
The main method called by the game loop renders&garbage collects @param newCenterX the player ' s current x center @param newCenterY the player ' s current y center @return set of id ' s which are within the render