src/authoring/SplashScreen.java
public void loadAuthor() {
		GameChooser gc = new GameChooser();
		gc.showAndWait(name -> {
			File playerFile = AuthoringStateLoader.findStateFile(name);
			DataGameState dgs = DataRead.loadPlayerFile(playerFile);
			MainView mainView  = new MainView(name, dgs);
			Parent layout = mainView.build();
			Scene s = new Scene(layout, mainView.getIDEWidth(), mainView.getIDEHeight());
			s.getStylesheets().add(MainApplication.class.getResource("styles.css").toExternalForm());
			changeScene.accept(s);
		});
	}
/**
	 * Creates a new gameAuthoringEnviornment view based on the 
	 */
Creates a new gameAuthoringEnviornment view based on the
Creates a new gameAuthoringEnviornment view based on the
public void loadAuthor() {
		GameChooser gc = new GameChooser();
		gc.showAndWait(name -> {
			File playerFile = AuthoringStateLoader.findStateFile(name);
			DataGameState dgs = DataRead.loadPlayerFile(playerFile);
			MainView mainView  = new MainView(name, dgs);
			Parent layout = mainView.build();
			Scene s = new Scene(layout, mainView.getIDEWidth(), mainView.getIDEHeight());
			s.getStylesheets().add(MainApplication.class.getResource("styles.css").toExternalForm());
			changeScene.accept(s);
		});
	}
public void loadAuthor ( ) { GameChooser gc = new GameChooser ( ) ; gc . showAndWait ( name -> { File playerFile = AuthoringStateLoader . findStateFile ( name ) ; DataGameState dgs = DataRead . loadPlayerFile ( playerFile ) ; MainView mainView = new MainView ( name , dgs ) ; Parent layout = mainView . build ( ) ; Scene s = new Scene ( layout , mainView . getIDEWidth ( ) , mainView . getIDEHeight ( ) ) ; s . getStylesheets ( ) . add ( MainApplication . class . getResource ( "styles.css" ) . toExternalForm ( ) ) ; changeScene . accept ( s ) ; } ) ; }
Creates a new gameAuthoringEnviornment view based on the
Creates a new gameAuthoringEnviornment view based on the