fake-entity-lib/src/main/java/ru/progrm_jarvis/minecraft/fakeentitylib/entity/ArmorStandBlockItem.java
public void rotate(final @NonNull @Own Vector3F delta) {
        final float dx, dy = delta.getY(), dz = delta.getZ();
        if (((dx = delta.getX()) == 0) && dy == 0 && dz == 0) return; // no-op

        final Vector3F thisRotation;
        if (((thisRotation = rotation) != null)) {
            delta.setX(thisRotation.getX() + dx);
            delta.setY(thisRotation.getY() + dy);
            delta.setZ(thisRotation.getZ() + dz);
        }
        setRotationNoChecks(delta);
    }
/**
     * Rotates this block by specified delta. This means that its current
     * roll (<i>x</i>), pitch (<i>y</i>) and yaw (<i>z</i>) will each get incremented by those of delta specified.
     *
     * @param delta delta of rotation
     */
Rotates this block by specified delta. This means that its current
roll (x), pitch (y) and yaw (z) will each get incremented by those of delta specified.

@param delta delta of rotation
Rotates this block by specified delta . This means that its current roll ( x ) pitch ( y ) and yaw ( z ) will each get incremented by those of delta specified . @param delta delta of rotation
public void rotate(final @NonNull @Own Vector3F delta) {
        final float dx, dy = delta.getY(), dz = delta.getZ();
        if (((dx = delta.getX()) == 0) && dy == 0 && dz == 0) return; 
        final Vector3F thisRotation;
        if (((thisRotation = rotation) != null)) {
            delta.setX(thisRotation.getX() + dx);
            delta.setY(thisRotation.getY() + dy);
            delta.setZ(thisRotation.getZ() + dz);
        }
        setRotationNoChecks(delta);
    }
public void rotate ( final @ NonNull @ Own Vector3F delta ) { final float dx , dy = delta . getY ( ) , dz = delta . getZ ( ) ; if ( ( ( dx = delta . getX ( ) ) == 0 ) && dy == 0 && dz == 0 ) return ; final Vector3F thisRotation ; if ( ( ( thisRotation = rotation ) != null ) ) { delta . setX ( thisRotation . getX ( ) + dx ) ; delta . setY ( thisRotation . getY ( ) + dy ) ; delta . setZ ( thisRotation . getZ ( ) + dz ) ; } setRotationNoChecks ( delta ) ; }
Rotates this block by specified delta.
Rotates this block by specified delta .
// no-op