mil.dod.th.ose.remote/src/mil/dod/th/ose/remote/RemoteChannelLookupImpl.java
private void removeChannelFromSet(final Set<RemoteChannel> channels, final RemoteChannel channel, 
            final int systemId)
    {
        channels.remove(channel);
        
        // ignore server socket channels, they don't get persisted, must be accepted by socket server each time system
        // is started
        if (channel instanceof ServerSocketChannel)
        {
            return;
        }
        
        final SystemChannels systemChannels = translateToProto(channels, systemId);
        persistChannelData(systemChannels);
    }
/**
     * Remove the channel from the set and persist the changes.
     *  
     * @param channels
     *      Set of channels to remove channel from
     * @param channel
     *      Channel to remove from set
     * @param systemId
     *      System id for channel set
     */
Remove the channel from the set and persist the changes.

@param channels
Set of channels to remove channel from
@param channel
Channel to remove from set
@param systemId
System id for channel set
Remove the channel from the set and persist the changes . @param channels Set of channels to remove channel from @param channel Channel to remove from set @param systemId System id for channel set
private void removeChannelFromSet(final Set<RemoteChannel> channels, final RemoteChannel channel, 
            final int systemId)
    {
        channels.remove(channel);
        if (channel instanceof ServerSocketChannel)
        {
            return;
        }
        final SystemChannels systemChannels = translateToProto(channels, systemId);
        persistChannelData(systemChannels);
    }
private void removeChannelFromSet ( final Set < RemoteChannel > channels , final RemoteChannel channel , final int systemId ) { channels . remove ( channel ) ; if ( channel instanceof ServerSocketChannel ) { return ; } final SystemChannels systemChannels = translateToProto ( channels , systemId ) ; persistChannelData ( systemChannels ) ; }
Remove the channel from the set and persist the changes.
Remove the channel from the set and persist the changes .
// ignore server socket channels, they don't get persisted, must be accepted by socket server each time system // is started