src/gameplayer/controller/Controller.java
private void step(double elapsedTime) {
        try {
            SystemManager.execute(elapsedTime);
        } catch (EngineException e) {
            e.printStackTrace();
        }
        updateScroll.accept(gameRoot);
        sampleBar.updateGameStatusLabels();
    }
/**
     * Step method that repeats the animation by checking entities using render and system Manager
     *
     * @param elapsedTime
     */
Step method that repeats the animation by checking entities using render and system Manager
@param elapsedTime
Step method that repeats the animation by checking entities using render and system Manager @param elapsedTime
private void step(double elapsedTime) {
        try {
            SystemManager.execute(elapsedTime);
        } catch (EngineException e) {
            e.printStackTrace();
        }
        updateScroll.accept(gameRoot);
        sampleBar.updateGameStatusLabels();
    }
private void step ( double elapsedTime ) { try { SystemManager . execute ( elapsedTime ) ; } catch ( EngineException e ) { e . printStackTrace ( ) ; } updateScroll . accept ( gameRoot ) ; sampleBar . updateGameStatusLabels ( ) ; }
Step method that repeats the animation by checking entities using render and system Manager
 @param elapsedTime
Step method that repeats the animation by checking entities using render and system Manager @param elapsedTime