src/braids/game/util/kindergarten/Zone.java
public void draw(IDResolver resolver, Zone targetZone, 
			int count /*=1*/, 
			boolean fromBottom /*=false*/) 
	{

		int index;

		if (!fromBottom) {
			index = -1;  // last item is the top.
		}
		else {
			index = 0; // first item is the bottom.
		}
		
		for (int ignored = 0; ignored < count; ignored++) {
			_moveIndexToBottomOfOtherZone(resolver, index, targetZone);
		}
	}
/** 
	 * Move count entities from the top (or bottom) of this zone to
	 * the target zone.
	 */
Move count entities from the top (or bottom) of this zone to
the target zone.
Move count entities from the top ( or bottom ) of this zone to the target zone .
public void draw(IDResolver resolver, Zone targetZone, 
			int count /*=1*/, 
			boolean fromBottom /*=false*/) 
	{
		int index;
		if (!fromBottom) {
			index = -1;  
		}
		else {
			index = 0; 
		}
		for (int ignored = 0; ignored < count; ignored++) {
			_moveIndexToBottomOfOtherZone(resolver, index, targetZone);
		}
	}
public void draw ( IDResolver resolver , Zone targetZone , int count /*=1*/ , boolean fromBottom /*=false*/ ) { int index ; if ( ! fromBottom ) { index = - 1 ; } else { index = 0 ; } for ( int ignored = 0 ; ignored < count ; ignored ++ ) { _moveIndexToBottomOfOtherZone ( resolver , index , targetZone ) ; } }
Move count entities from the top (or bottom) of this zone to
 the target zone.
Move count entities from the top ( or bottom ) of this zone to the target zone .
// last item is the top.
 // first item is the bottom.
