core/src/com/github/kkysen/megamashbros/core/Player.java
public final boolean isAlive() {
        // I think this should just be based on one life,
        // because I assume something happends when you die,
        // like you respawn somewhere else
        // I added the method below to check if someone was totally dead
        return world.bounds.contains(position) /*&& lives > 0*/;
    }
/**
     * Determines if this {@link Player} is still alive, which it will be as
     * long as it has remained within the {@link World#bounds} of the
     * {@link World}.
     * 
     * @return true if this {@link Player} is within the {@link World#bounds}
     *         and thus is still alive
     */
Determines if this  Player is still alive, which it will be as
long as it has remained within the  World#bounds of the
World.

@return true if this  Player is within the  World#bounds
and thus is still alive
Determines if this Player is still alive which it will be as long as it has remained within the World#bounds of the World . @return true if this Player is within the World#bounds and thus is still alive
public final boolean isAlive() {
        return world.bounds.contains(position) /*&& lives > 0*/;
    }
public final boolean isAlive ( ) { return world . bounds . contains ( position ) /*&& lives > 0*/ ; }
Determines if this {@link Player} is still alive, which it will be as
 long as it has remained within the {@link World#bounds} of the
 {@link World}.
Determines if this { @link Player } is still alive which it will be as long as it has remained within the { @link World#bounds } of the { @link World } .
// I think this should just be based on one life,
 // because I assume something happends when you die,
 // like you respawn somewhere else
 // I added the method below to check if someone was totally dead
