src/authoring/gamestate/GameState.java
public void removeLevel(Level level) {
		if(state.contains(level)) {
			state.remove(level);
		}
	}
/**
	 * Updates the current state my removing a level object.
	 * param level The level object to remove
	 */
Updates the current state my removing a level object.
param level The level object to remove
Updates the current state my removing a level object . param level The level object to remove
public void removeLevel(Level level) {
		if(state.contains(level)) {
			state.remove(level);
		}
	}
public void removeLevel ( Level level ) { if ( state . contains ( level ) ) { state . remove ( level ) ; } }
Updates the current state my removing a level object.
Updates the current state my removing a level object .