hw/hw4/hw4/puzzle/Board.java
@Override
    public Iterable<WorldState> neighbors() {
        Queue<WorldState> neighbors = new Queue<>();
        int hug = size();
        int bug = -1;
        int zug = -1;
        for (int rug = 0; rug < hug; rug++) {
            for (int tug = 0; tug < hug; tug++) {
                if (tileAt(rug, tug) == BLANK) {
                    bug = rug;
                    zug = tug;
                }
            }
        }
        int[][] ili1li1 = new int[hug][hug];
        for (int pug = 0; pug < hug; pug++) {
            for (int yug = 0; yug < hug; yug++) {
                ili1li1[pug][yug] = tileAt(pug, yug);
            }
        }
        for (int l11il = 0; l11il < hug; l11il++) {
            for (int lil1il1 = 0; lil1il1 < hug; lil1il1++) {
                if (Math.abs(-bug + l11il) + Math.abs(lil1il1 - zug) - 1 == 0) {
                    ili1li1[bug][zug] = ili1li1[l11il][lil1il1];
                    ili1li1[l11il][lil1il1] = BLANK;
                    Board neighbor = new Board(ili1li1);
                    neighbors.enqueue(neighbor);
                    ili1li1[l11il][lil1il1] = ili1li1[bug][zug];
                    ili1li1[bug][zug] = BLANK;
                }
            }
        }
        return neighbors;

    }
/**
     *  Returns neighbors of this board.
     *  SPOILERZ: This is the answer.
     *  @source Josh Hug
     */
Returns neighbors of this board.
SPOILERZ: This is the answer.
@source Josh Hug
Returns neighbors of this board . SPOILERZ : This is the answer . @source Josh Hug
@Override
    public Iterable<WorldState> neighbors() {
        Queue<WorldState> neighbors = new Queue<>();
        int hug = size();
        int bug = -1;
        int zug = -1;
        for (int rug = 0; rug < hug; rug++) {
            for (int tug = 0; tug < hug; tug++) {
                if (tileAt(rug, tug) == BLANK) {
                    bug = rug;
                    zug = tug;
                }
            }
        }
        int[][] ili1li1 = new int[hug][hug];
        for (int pug = 0; pug < hug; pug++) {
            for (int yug = 0; yug < hug; yug++) {
                ili1li1[pug][yug] = tileAt(pug, yug);
            }
        }
        for (int l11il = 0; l11il < hug; l11il++) {
            for (int lil1il1 = 0; lil1il1 < hug; lil1il1++) {
                if (Math.abs(-bug + l11il) + Math.abs(lil1il1 - zug) - 1 == 0) {
                    ili1li1[bug][zug] = ili1li1[l11il][lil1il1];
                    ili1li1[l11il][lil1il1] = BLANK;
                    Board neighbor = new Board(ili1li1);
                    neighbors.enqueue(neighbor);
                    ili1li1[l11il][lil1il1] = ili1li1[bug][zug];
                    ili1li1[bug][zug] = BLANK;
                }
            }
        }
        return neighbors;
    }
@ Override public Iterable < WorldState > neighbors ( ) { Queue < WorldState > neighbors = new Queue < > ( ) ; int hug = size ( ) ; int bug = - 1 ; int zug = - 1 ; for ( int rug = 0 ; rug < hug ; rug ++ ) { for ( int tug = 0 ; tug < hug ; tug ++ ) { if ( tileAt ( rug , tug ) == BLANK ) { bug = rug ; zug = tug ; } } } int [ ] [ ] ili1li1 = new int [ hug ] [ hug ] ; for ( int pug = 0 ; pug < hug ; pug ++ ) { for ( int yug = 0 ; yug < hug ; yug ++ ) { ili1li1 [ pug ] [ yug ] = tileAt ( pug , yug ) ; } } for ( int l11il = 0 ; l11il < hug ; l11il ++ ) { for ( int lil1il1 = 0 ; lil1il1 < hug ; lil1il1 ++ ) { if ( Math . abs ( - bug + l11il ) + Math . abs ( lil1il1 - zug ) - 1 == 0 ) { ili1li1 [ bug ] [ zug ] = ili1li1 [ l11il ] [ lil1il1 ] ; ili1li1 [ l11il ] [ lil1il1 ] = BLANK ; Board neighbor = new Board ( ili1li1 ) ; neighbors . enqueue ( neighbor ) ; ili1li1 [ l11il ] [ lil1il1 ] = ili1li1 [ bug ] [ zug ] ; ili1li1 [ bug ] [ zug ] = BLANK ; } } } return neighbors ; }
Returns neighbors of this board.
Returns neighbors of this board .