monkey-island/test/fr/eseo/game/test/model/CrazyMonkeyTest.java
@Test
	public void testMoveTo_cellInitial_character_null() throws Exception {
		this.monkeyCell.setCharacter(this.crazyMonkey);
		Cell target = new Cell(ROW, COLUMN + 1, Cell.EARTH, this.island);
		this.crazyMonkey.moveTo(target);
		assertNull(this.monkeyCell.getCharacter());
	}
/**
	 * Test if the cell that the monkey has left, has now a null character.
	 * 
	 * @throws java.lang.Exception
	 *             toute exception.
	 */
Test if the cell that the monkey has left, has now a null character.


Test if the cell that the monkey has left has now a null character .
@Test
	public void testMoveTo_cellInitial_character_null() throws Exception {
		this.monkeyCell.setCharacter(this.crazyMonkey);
		Cell target = new Cell(ROW, COLUMN + 1, Cell.EARTH, this.island);
		this.crazyMonkey.moveTo(target);
		assertNull(this.monkeyCell.getCharacter());
	}
@ Test public void testMoveTo_cellInitial_character_null ( ) throws Exception { this . monkeyCell . setCharacter ( this . crazyMonkey ) ; Cell target = new Cell ( ROW , COLUMN + 1 , Cell . EARTH , this . island ) ; this . crazyMonkey . moveTo ( target ) ; assertNull ( this . monkeyCell . getCharacter ( ) ) ; }
Test if the cell that the monkey has left, has now a null character.
Test if the cell that the monkey has left has now a null character .