proto-google-cloud-game-servers-v1/src/main/java/com/google/cloud/gaming/v1/PreviewCreateGameServerClusterResponse.java
public Builder mergeClusterState(com.google.cloud.gaming.v1.KubernetesClusterState value) {
      if (clusterStateBuilder_ == null) {
        if (clusterState_ != null) {
          clusterState_ =
              com.google.cloud.gaming.v1.KubernetesClusterState.newBuilder(clusterState_)
                  .mergeFrom(value)
                  .buildPartial();
        } else {
          clusterState_ = value;
        }
        onChanged();
      } else {
        clusterStateBuilder_.mergeFrom(value);
      }

      return this;
    }
/**
     *
     *
     * <pre>
     * Output only. The state of the Kubernetes cluster in preview, this will be available if
     * 'view' is set to `FULL` in the relevant List/Get/Preview request.
     * </pre>
     *
     * <code>
     * .google.cloud.gaming.v1.KubernetesClusterState cluster_state = 4 [(.google.api.field_behavior) = OUTPUT_ONLY];
     * </code>
     */

Output only. The state of the Kubernetes cluster in preview, this will be available if
'view' is set to `FULL` in the relevant List/Get/Preview request.


Output only . The state of the Kubernetes cluster in preview this will be available if ' view ' is set to ` FULL ` in the relevant List / Get / Preview request .
public Builder mergeClusterState(com.google.cloud.gaming.v1.KubernetesClusterState value) {
      if (clusterStateBuilder_ == null) {
        if (clusterState_ != null) {
          clusterState_ =
              com.google.cloud.gaming.v1.KubernetesClusterState.newBuilder(clusterState_)
                  .mergeFrom(value)
                  .buildPartial();
        } else {
          clusterState_ = value;
        }
        onChanged();
      } else {
        clusterStateBuilder_.mergeFrom(value);
      }
      return this;
    }
public Builder mergeClusterState ( com . google . cloud . gaming . v1 . KubernetesClusterState value ) { if ( clusterStateBuilder_ == null ) { if ( clusterState_ != null ) { clusterState_ = com . google . cloud . gaming . v1 . KubernetesClusterState . newBuilder ( clusterState_ ) . mergeFrom ( value ) . buildPartial ( ) ; } else { clusterState_ = value ; } onChanged ( ) ; } else { clusterStateBuilder_ . mergeFrom ( value ) ; } return this ; }
<pre>
 Output only.
<pre > Output only .