src/main/java/com/passkit/grpc/SingleUseCoupons/Offer.java
public Builder mergeRedemptionSettings(com.passkit.grpc.SingleUseCoupons.Offer.RedemptionSettings value) {
        if (redemptionSettingsBuilder_ == null) {
          if (redemptionSettings_ != null) {
            redemptionSettings_ =
              com.passkit.grpc.SingleUseCoupons.Offer.RedemptionSettings.newBuilder(redemptionSettings_).mergeFrom(value).buildPartial();
          } else {
            redemptionSettings_ = value;
          }
          onChanged();
        } else {
          redemptionSettingsBuilder_.mergeFrom(value);
        }

        return this;
      }
/**
       * <pre>
       * Optional redemption settings to give more control over redemption.
       * </pre>
       *
       * <code>.single_use_coupons.RedemptionSettings redemptionSettings = 14;</code>
       */

Optional redemption settings to give more control over redemption.


Optional redemption settings to give more control over redemption .
public Builder mergeRedemptionSettings(com.passkit.grpc.SingleUseCoupons.Offer.RedemptionSettings value) {
        if (redemptionSettingsBuilder_ == null) {
          if (redemptionSettings_ != null) {
            redemptionSettings_ =
              com.passkit.grpc.SingleUseCoupons.Offer.RedemptionSettings.newBuilder(redemptionSettings_).mergeFrom(value).buildPartial();
          } else {
            redemptionSettings_ = value;
          }
          onChanged();
        } else {
          redemptionSettingsBuilder_.mergeFrom(value);
        }
        return this;
      }
public Builder mergeRedemptionSettings ( com . passkit . grpc . SingleUseCoupons . Offer . RedemptionSettings value ) { if ( redemptionSettingsBuilder_ == null ) { if ( redemptionSettings_ != null ) { redemptionSettings_ = com . passkit . grpc . SingleUseCoupons . Offer . RedemptionSettings . newBuilder ( redemptionSettings_ ) . mergeFrom ( value ) . buildPartial ( ) ; } else { redemptionSettings_ = value ; } onChanged ( ) ; } else { redemptionSettingsBuilder_ . mergeFrom ( value ) ; } return this ; }
<pre>
 Optional redemption settings to give more control over redemption.
<pre > Optional redemption settings to give more control over redemption .