proto-google-cloud-game-servers-v1/src/main/java/com/google/cloud/gaming/v1/GameServerCluster.java
public Builder mergeConnectionInfo(
        com.google.cloud.gaming.v1.GameServerClusterConnectionInfo value) {
      if (connectionInfoBuilder_ == null) {
        if (connectionInfo_ != null) {
          connectionInfo_ =
              com.google.cloud.gaming.v1.GameServerClusterConnectionInfo.newBuilder(connectionInfo_)
                  .mergeFrom(value)
                  .buildPartial();
        } else {
          connectionInfo_ = value;
        }
        onChanged();
      } else {
        connectionInfoBuilder_.mergeFrom(value);
      }

      return this;
    }
/**
     *
     *
     * <pre>
     * The game server cluster connection information. This information is used to
     * manage game server clusters.
     * </pre>
     *
     * <code>.google.cloud.gaming.v1.GameServerClusterConnectionInfo connection_info = 5;</code>
     */

The game server cluster connection information. This information is used to
manage game server clusters.


The game server cluster connection information . This information is used to manage game server clusters .
public Builder mergeConnectionInfo(
        com.google.cloud.gaming.v1.GameServerClusterConnectionInfo value) {
      if (connectionInfoBuilder_ == null) {
        if (connectionInfo_ != null) {
          connectionInfo_ =
              com.google.cloud.gaming.v1.GameServerClusterConnectionInfo.newBuilder(connectionInfo_)
                  .mergeFrom(value)
                  .buildPartial();
        } else {
          connectionInfo_ = value;
        }
        onChanged();
      } else {
        connectionInfoBuilder_.mergeFrom(value);
      }
      return this;
    }
public Builder mergeConnectionInfo ( com . google . cloud . gaming . v1 . GameServerClusterConnectionInfo value ) { if ( connectionInfoBuilder_ == null ) { if ( connectionInfo_ != null ) { connectionInfo_ = com . google . cloud . gaming . v1 . GameServerClusterConnectionInfo . newBuilder ( connectionInfo_ ) . mergeFrom ( value ) . buildPartial ( ) ; } else { connectionInfo_ = value ; } onChanged ( ) ; } else { connectionInfoBuilder_ . mergeFrom ( value ) ; } return this ; }
<pre>
 The game server cluster connection information.
<pre > The game server cluster connection information .