compat/src/main/java/androidx/core/view/GravityCompat.java
public static void apply(int gravity, int w, int h, Rect container,
            int xAdj, int yAdj, Rect outRect, int layoutDirection) {
        if (SDK_INT >= 17) {
            Gravity.apply(gravity, w, h, container, xAdj, yAdj, outRect, layoutDirection);
        } else {
            Gravity.apply(gravity, w, h, container, xAdj, yAdj, outRect);
        }
    }
/**
     * Apply a gravity constant to an object.
     *
     * @param gravity The desired placement of the object, as defined by the
     *                constants in this class.
     * @param w The horizontal size of the object.
     * @param h The vertical size of the object.
     * @param container The frame of the containing space, in which the object
     *                  will be placed.  Should be large enough to contain the
     *                  width and height of the object.
     * @param xAdj Offset to apply to the X axis.  If gravity is LEFT this
     *             pushes it to the right; if gravity is RIGHT it pushes it to
     *             the left; if gravity is CENTER_HORIZONTAL it pushes it to the
     *             right or left; otherwise it is ignored.
     * @param yAdj Offset to apply to the Y axis.  If gravity is TOP this pushes
     *             it down; if gravity is BOTTOM it pushes it up; if gravity is
     *             CENTER_VERTICAL it pushes it down or up; otherwise it is
     *             ignored.
     * @param outRect Receives the computed frame of the object in its
     *                container.
     * @param layoutDirection The layout direction.
     *
     * @see ViewCompat#LAYOUT_DIRECTION_LTR
     * @see ViewCompat#LAYOUT_DIRECTION_RTL
     */
Apply a gravity constant to an object.
@param gravity The desired placement of the object, as defined by the
constants in this class.
@param w The horizontal size of the object.
@param h The vertical size of the object.
@param container The frame of the containing space, in which the object
will be placed.  Should be large enough to contain the
width and height of the object.
@param xAdj Offset to apply to the X axis.  If gravity is LEFT this
pushes it to the right; if gravity is RIGHT it pushes it to
the left; if gravity is CENTER_HORIZONTAL it pushes it to the
right or left; otherwise it is ignored.
@param yAdj Offset to apply to the Y axis.  If gravity is TOP this pushes
it down; if gravity is BOTTOM it pushes it up; if gravity is
CENTER_VERTICAL it pushes it down or up; otherwise it is
ignored.
@param outRect Receives the computed frame of the object in its
container.
@param layoutDirection The layout direction.


Apply a gravity constant to an object . @param gravity The desired placement of the object as defined by the constants in this class . @param w The horizontal size of the object . @param h The vertical size of the object . @param container The frame of the containing space in which the object will be placed . Should be large enough to contain the width and height of the object . @param xAdj Offset to apply to the X axis . If gravity is LEFT this pushes it to the right ; if gravity is RIGHT it pushes it to the left ; if gravity is CENTER_HORIZONTAL it pushes it to the right or left ; otherwise it is ignored . @param yAdj Offset to apply to the Y axis . If gravity is TOP this pushes it down ; if gravity is BOTTOM it pushes it up ; if gravity is CENTER_VERTICAL it pushes it down or up ; otherwise it is ignored . @param outRect Receives the computed frame of the object in its container . @param layoutDirection The layout direction .
public static void apply(int gravity, int w, int h, Rect container,
            int xAdj, int yAdj, Rect outRect, int layoutDirection) {
        if (SDK_INT >= 17) {
            Gravity.apply(gravity, w, h, container, xAdj, yAdj, outRect, layoutDirection);
        } else {
            Gravity.apply(gravity, w, h, container, xAdj, yAdj, outRect);
        }
    }
public static void apply ( int gravity , int w , int h , Rect container , int xAdj , int yAdj , Rect outRect , int layoutDirection ) { if ( SDK_INT >= 17 ) { Gravity . apply ( gravity , w , h , container , xAdj , yAdj , outRect , layoutDirection ) ; } else { Gravity . apply ( gravity , w , h , container , xAdj , yAdj , outRect ) ; } }
Apply a gravity constant to an object.
Apply a gravity constant to an object .