proto-google-cloud-game-servers-v1/src/main/java/com/google/cloud/gaming/v1/ScalingConfig.java
public Builder addAllSelectors(
        java.lang.Iterable<? extends com.google.cloud.gaming.v1.LabelSelector> values) {
      if (selectorsBuilder_ == null) {
        ensureSelectorsIsMutable();
        com.google.protobuf.AbstractMessageLite.Builder.addAll(values, selectors_);
        onChanged();
      } else {
        selectorsBuilder_.addAllMessages(values);
      }
      return this;
    }
/**
     *
     *
     * <pre>
     * Labels used to identify the game server clusters to which this Agones
     * scaling config applies. A game server cluster is subject to this Agones
     * scaling config if its labels match any of the selector entries.
     * </pre>
     *
     * <code>repeated .google.cloud.gaming.v1.LabelSelector selectors = 4;</code>
     */

Labels used to identify the game server clusters to which this Agones
scaling config applies. A game server cluster is subject to this Agones
scaling config if its labels match any of the selector entries.

repeated .google.cloud.gaming.v1.LabelSelector selectors = 4.
Labels used to identify the game server clusters to which this Agones scaling config applies . A game server cluster is subject to this Agones scaling config if its labels match any of the selector entries . repeated . google . cloud . gaming . v1 . LabelSelector selectors = 4 .
public Builder addAllSelectors(
        java.lang.Iterable<? extends com.google.cloud.gaming.v1.LabelSelector> values) {
      if (selectorsBuilder_ == null) {
        ensureSelectorsIsMutable();
        com.google.protobuf.AbstractMessageLite.Builder.addAll(values, selectors_);
        onChanged();
      } else {
        selectorsBuilder_.addAllMessages(values);
      }
      return this;
    }
public Builder addAllSelectors ( java . lang . Iterable < ? extends com . google . cloud . gaming . v1 . LabelSelector > values ) { if ( selectorsBuilder_ == null ) { ensureSelectorsIsMutable ( ) ; com . google . protobuf . AbstractMessageLite . Builder . addAll ( values , selectors_ ) ; onChanged ( ) ; } else { selectorsBuilder_ . addAllMessages ( values ) ; } return this ; }
<pre>
 Labels used to identify the game server clusters to which this Agones
 scaling config applies.
<pre > Labels used to identify the game server clusters to which this Agones scaling config applies .