src/org/lwjgl/demo/opengl/raytracing/Demo.java
private void createSampler() {
		this.sampler = glGenSamplers();
		glSamplerParameteri(this.sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
		glSamplerParameteri(this.sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	}
/**
	 * Create the sampler to sample the framebuffer texture within the shader.
	 */
Create the sampler to sample the framebuffer texture within the shader.
Create the sampler to sample the framebuffer texture within the shader .
private void createSampler() {
		this.sampler = glGenSamplers();
		glSamplerParameteri(this.sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
		glSamplerParameteri(this.sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	}
private void createSampler ( ) { this . sampler = glGenSamplers ( ) ; glSamplerParameteri ( this . sampler , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ; glSamplerParameteri ( this . sampler , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ; }
Create the sampler to sample the framebuffer texture within the shader.
Create the sampler to sample the framebuffer texture within the shader .