src/main/java/com/spinyowl/legui/system/handler/CursorPosEventHandler.java
@Override
  protected boolean handle(SystemCursorPosEvent event, Layer layer, Context context, Frame frame) {
    List<Component> childComponents = layer.getChildComponents();
    for (Component child : childComponents) {
      handle(child, context, frame);
    }
    return false;
  }
/**
   * Used to handle {@link SystemCursorPosEvent} and produce (or not) {@link Event} instances (which
   * are UI events).
   *
   * @param event   event to be processed.
   * @param layer   target event layer.
   * @param context context.
   * @param frame   frame.
   * @return true if event processed and it shouldn't be processed for other underlying layers.
   */
Used to handle  SystemCursorPosEvent and produce (or not)  Event instances (which
are UI events).

@param event   event to be processed.
@param layer   target event layer.
@param context context.
@param frame   frame.
@return true if event processed and it shouldn't be processed for other underlying layers.
Used to handle SystemCursorPosEvent and produce ( or not ) Event instances ( which are UI events ) . @param event event to be processed . @param layer target event layer . @param context context . @param frame frame . @return true if event processed and it shouldn ' t be processed for other underlying layers .
@Override
  protected boolean handle(SystemCursorPosEvent event, Layer layer, Context context, Frame frame) {
    List<Component> childComponents = layer.getChildComponents();
    for (Component child : childComponents) {
      handle(child, context, frame);
    }
    return false;
  }
@ Override protected boolean handle ( SystemCursorPosEvent event , Layer layer , Context context , Frame frame ) { List < Component > childComponents = layer . getChildComponents ( ) ; for ( Component child : childComponents ) { handle ( child , context , frame ) ; } return false ; }
Used to handle {@link SystemCursorPosEvent} and produce (or not) {@link Event} instances (which
 are UI events).
Used to handle { @link SystemCursorPosEvent } and produce ( or not ) { @link Event } instances ( which are UI events ) .