src/uniandes/tsdl/itdroid/model/State.java
public void generatePossibleTransition() {

		// GUI interactions
		NodeList allNodes = parsedXML.getElementsByTagName("node");
		Node currentNode;
		AndroidNode newAndroidNode;
		NamedNodeMap attributes;
		for (int i = 0; i < allNodes.getLength(); i++) {
			currentNode = allNodes.item(i);
			newAndroidNode = new AndroidNode(this, currentNode);
			stateNodes.add(newAndroidNode);
			if (newAndroidNode.isAButton() || newAndroidNode.isClickable() || (newAndroidNode.isEnabled())) {
//				possibleTransitions.push(new Transition(this, TransitionType.GUI_CLICK_BUTTON, newAndroidNode));
			}

		}
	}
/**
	 * Evaluates the XML view of the file and generate the possible transitions for
	 * the state
	 */
Evaluates the XML view of the file and generate the possible transitions for
the state
Evaluates the XML view of the file and generate the possible transitions for the state
public void generatePossibleTransition() {
		NodeList allNodes = parsedXML.getElementsByTagName("node");
		Node currentNode;
		AndroidNode newAndroidNode;
		NamedNodeMap attributes;
		for (int i = 0; i < allNodes.getLength(); i++) {
			currentNode = allNodes.item(i);
			newAndroidNode = new AndroidNode(this, currentNode);
			stateNodes.add(newAndroidNode);
			if (newAndroidNode.isAButton() || newAndroidNode.isClickable() || (newAndroidNode.isEnabled())) {
			}
		}
	}
public void generatePossibleTransition ( ) { NodeList allNodes = parsedXML . getElementsByTagName ( "node" ) ; Node currentNode ; AndroidNode newAndroidNode ; NamedNodeMap attributes ; for ( int i = 0 ; i < allNodes . getLength ( ) ; i ++ ) { currentNode = allNodes . item ( i ) ; newAndroidNode = new AndroidNode ( this , currentNode ) ; stateNodes . add ( newAndroidNode ) ; if ( newAndroidNode . isAButton ( ) || newAndroidNode . isClickable ( ) || ( newAndroidNode . isEnabled ( ) ) ) { } } }
Evaluates the XML view of the file and generate the possible transitions for
 the state
Evaluates the XML view of the file and generate the possible transitions for the state
// GUI interactions //				possibleTransitions.push(new Transition(this, TransitionType.GUI_CLICK_BUTTON, newAndroidNode));