proto-google-cloud-game-servers-v1/src/main/java/com/google/cloud/gaming/v1/DeployedFleetDetails.java
public Builder mergeStatus(
          com.google.cloud.gaming.v1.DeployedFleetDetails.DeployedFleet.DeployedFleetStatus value) {
        if (statusBuilder_ == null) {
          if (status_ != null) {
            status_ =
                com.google.cloud.gaming.v1.DeployedFleetDetails.DeployedFleet.DeployedFleetStatus
                    .newBuilder(status_)
                    .mergeFrom(value)
                    .buildPartial();
          } else {
            status_ = value;
          }
          onChanged();
        } else {
          statusBuilder_.mergeFrom(value);
        }

        return this;
      }
/**
       *
       *
       * <pre>
       * The current status of the Agones fleet.
       * Includes count of game servers in various states.
       * </pre>
       *
       * <code>
       * .google.cloud.gaming.v1.DeployedFleetDetails.DeployedFleet.DeployedFleetStatus status = 5;
       * </code>
       */

The current status of the Agones fleet.
Includes count of game servers in various states.


The current status of the Agones fleet . Includes count of game servers in various states .
public Builder mergeStatus(
          com.google.cloud.gaming.v1.DeployedFleetDetails.DeployedFleet.DeployedFleetStatus value) {
        if (statusBuilder_ == null) {
          if (status_ != null) {
            status_ =
                com.google.cloud.gaming.v1.DeployedFleetDetails.DeployedFleet.DeployedFleetStatus
                    .newBuilder(status_)
                    .mergeFrom(value)
                    .buildPartial();
          } else {
            status_ = value;
          }
          onChanged();
        } else {
          statusBuilder_.mergeFrom(value);
        }
        return this;
      }
public Builder mergeStatus ( com . google . cloud . gaming . v1 . DeployedFleetDetails . DeployedFleet . DeployedFleetStatus value ) { if ( statusBuilder_ == null ) { if ( status_ != null ) { status_ = com . google . cloud . gaming . v1 . DeployedFleetDetails . DeployedFleet . DeployedFleetStatus . newBuilder ( status_ ) . mergeFrom ( value ) . buildPartial ( ) ; } else { status_ = value ; } onChanged ( ) ; } else { statusBuilder_ . mergeFrom ( value ) ; } return this ; }
<pre>
 The current status of the Agones fleet.
<pre > The current status of the Agones fleet .