src/main/javascript/animation/floatz.animation.animation.js
/**
	 * Add handler when animation starts.
	 *
	 * @param handler Start handler
	 * @param capture true for capture phase, false for bubbling phase
	 * @returns {Animation} Animation
	 */
Add handler when animation starts.
@param handler Start handler
@param capture true for capture phase, false for bubbling phase
@returns {Animation} Animation
Add handler when animation starts . @param handler Start handler @param capture true for capture phase false for bubbling phase @returns { Animation } Animation
start(handler, capture = false) {
		this._startHandler = (e) => {
			handler(e);
			this._element.removeEvent(this._type + "start", this._startHandler, capture);
		};
		this._element.addEvent(this._type + "start", this._startHandler, capture);
		return this;
	}
start ( handler , capture = false ) { this . _startHandler = ( e ) => { handler ( e ) ; this . _element . removeEvent ( this . _type + "start" , this . _startHandler , capture ) ; } ; this . _element . addEvent ( this . _type + "start" , this . _startHandler , capture ) ; return this ; }
Add handler when animation starts.
Add handler when animation starts .
// console.debug(LOG_PREFIX + "Event " + this._type + "start fired for " + this._element.tag());