src/players/MaxNPlayer.js
/** This player evaluates each state using the `maxn` method, taking the evaluation for the 
	given `player`.
	*/
This player evaluates each state using the `maxn` method, taking the evaluation for the
given `player`.
This player evaluates each state using the ` maxn ` method taking the evaluation for the given ` player ` .
function stateEvaluation(game, player) {
		if (!game.isContingent) {
			return this.maxN(game, player, 0)[player];
		} else {
			raise("MaxNPlayer.stateEvalution() does not support contingent game states!"); 
		}
	}
function stateEvaluation ( game , player ) { if ( ! game . isContingent ) { return this . maxN ( game , player , 0 ) [ player ] ; } else { raise ( "MaxNPlayer.stateEvalution() does not support contingent game states!" ) ; } }
This player evaluates each state using the `maxn` method, taking the evaluation for the
given `player`.
This player evaluates each state using the ` maxn ` method taking the evaluation for the given ` player ` .
//TODO