dist/videocontext.js
/**
	    * Base class from which all processing and source nodes are derrived.
	    */
Base class from which all processing and source nodes are derrived.
Base class from which all processing and source nodes are derrived .
function GraphNode(gl, renderGraph, inputNames) {
	        var limitConnections = arguments.length <= 3 || arguments[3] === undefined ? false : arguments[3];
	        _classCallCheck(this, GraphNode);
	        this._renderGraph = renderGraph;
	        this._limitConnections = limitConnections;
	        this._inputNames = inputNames;
	        this._destroyed = false;
	        this._gl = gl;
	        this._renderGraph = renderGraph;
	        this._rendered = false;
	        this._displayName = "GraphNode";
	    }
function GraphNode ( gl , renderGraph , inputNames ) { var limitConnections = arguments . length <= 3 || arguments [ 3 ] === undefined ? false : arguments [ 3 ] ; _classCallCheck ( this , GraphNode ) ; this . _renderGraph = renderGraph ; this . _limitConnections = limitConnections ; this . _inputNames = inputNames ; this . _destroyed = false ; this . _gl = gl ; this . _renderGraph = renderGraph ; this . _rendered = false ; this . _displayName = "GraphNode" ; }
Base class from which all processing and source nodes are derrived.
Base class from which all processing and source nodes are derrived .
//Setup WebGL output texture