src/PCStates.js
/**
 * PlayerCharacter basic attack state
 *
 * @constructor
 * @auguments BaseState
 */
PlayerCharacter basic attack state
@constructor
@auguments BaseState
PlayerCharacter basic attack state @constructor @auguments BaseState
function SwingState() {
	this.isWalking = false;
	this.attackPressed = false;
	this.swingCount = 0;
	this.animStopped = false;
	this.btnPressedLast = false;
	this.hammer = false;
	BaseState.apply(this, arguments);
}
function SwingState ( ) { this . isWalking = false ; this . attackPressed = false ; this . swingCount = 0 ; this . animStopped = false ; this . btnPressedLast = false ; this . hammer = false ; BaseState . apply ( this , arguments ) ; }
PlayerCharacter basic attack state
 @constructor
 @auguments BaseState
PlayerCharacter basic attack state @constructor @auguments BaseState