build/ludorum.js
/** + The `next` event fired by `Match.onNext(game, next)` signals when the match advances to
	the next game state. This may be due to moves or aleatory instantiation.  The callbacks should
	have the signature `function (gameBefore, gameAfter, match)`.
	*/
+ The `next` event fired by `Match.onNext(game, next)` signals when the match advances to
the next game state. This may be due to moves or aleatory instantiation.  The callbacks should
have the signature `function (gameBefore, gameAfter, match)`.
+ The ` next ` event fired by ` Match . onNext ( game next ) ` signals when the match advances to the next game state . This may be due to moves or aleatory instantiation . The callbacks should have the signature ` function ( gameBefore gameAfter match ) ` .
function onNext(game, moves, haps, next) {
		this.events.emit('next', game, moves, haps, next, this);
		if (this.logger) {
			this.logger.info('Match advances from ', game, ' to ', next);
		}
	}
function onNext ( game , moves , haps , next ) { this . events . emit ( 'next' , game , moves , haps , next , this ) ; if ( this . logger ) { this . logger . info ( 'Match advances from ' , game , ' to ' , next ) ; } }
+ The `next` event fired by `Match.onNext(game, next)` signals when the match advances to
the next game state.
+ The ` next ` event fired by ` Match . onNext ( game next ) ` signals when the match advances to the next game state .