docs/dist/videocontext.js
/**
	    * Initialise an instance of a DestinationNode. 
	    *
	    * There should only be a single instance of a DestinationNode per VideoContext instance. An VideoContext's destination can be accessed like so: videoContext.desitnation.
	    * 
	    * You should not instantiate this directly.
	    */
Initialise an instance of a DestinationNode.
There should only be a single instance of a DestinationNode per VideoContext instance. An VideoContext's destination can be accessed like so: videoContext.desitnation.

You should not instantiate this directly.
Initialise an instance of a DestinationNode . There should only be a single instance of a DestinationNode per VideoContext instance . An VideoContext ' s destination can be accessed like so : videoContext . desitnation . You should not instantiate this directly .
function DestinationNode(gl, renderGraph) {
	        _classCallCheck(this, DestinationNode);
	        var vertexShader = "\
	            attribute vec2 a_position;\
	            attribute vec2 a_texCoord;\
	            varying vec2 v_texCoord;\
	            void main() {\
	                gl_Position = vec4(vec2(2.0,2.0)*a_position-vec2(1.0, 1.0), 0.0, 1.0);\
	                v_texCoord = a_texCoord;\
	            }";
	        var fragmentShader = "\
	            precision mediump float;\
	            uniform sampler2D u_image;\
	            varying vec2 v_texCoord;\
	            varying float v_progress;\
	            void main(){\
	                gl_FragColor = texture2D(u_image, v_texCoord);\
	            }";
	        var deffinition = { fragmentShader: fragmentShader, vertexShader: vertexShader, properties: {}, inputs: ["u_image"] };
	        _get(Object.getPrototypeOf(DestinationNode.prototype), "constructor", this).call(this, gl, renderGraph, deffinition, deffinition.inputs, false);
	        this._displayName = "DestinationNode";
	    }
function DestinationNode ( gl , renderGraph ) { _classCallCheck ( this , DestinationNode ) ; var vertexShader = "\
	            attribute vec2 a_position;\
	            attribute vec2 a_texCoord;\
	            varying vec2 v_texCoord;\
	            void main() {\
	                gl_Position = vec4(vec2(2.0,2.0)*a_position-vec2(1.0, 1.0), 0.0, 1.0);\
	                v_texCoord = a_texCoord;\
	            }" ; var fragmentShader = "\
	            precision mediump float;\
	            uniform sampler2D u_image;\
	            varying vec2 v_texCoord;\
	            varying float v_progress;\
	            void main(){\
	                gl_FragColor = texture2D(u_image, v_texCoord);\
	            }" ; var deffinition = { fragmentShader : fragmentShader , vertexShader : vertexShader , properties : { } , inputs : [ "u_image" ] } ; _get ( Object . getPrototypeOf ( DestinationNode . prototype ) , "constructor" , this ) . call ( this , gl , renderGraph , deffinition , deffinition . inputs , false ) ; this . _displayName = "DestinationNode" ; }
Initialise an instance of a DestinationNode.
Initialise an instance of a DestinationNode .