build/browser/index.js
/**
         * @param clockwise
         * @param sliceAngle
         * @param aPosition The name to use for the position attribute.
         * @param aTangent The name to use for the tangent plane attribute.
         */
@param clockwise
@param sliceAngle
@param aPosition The name to use for the position attribute.
@param aTangent The name to use for the tangent plane attribute.
@param clockwise @param sliceAngle @param aPosition The name to use for the position attribute . @param aTangent The name to use for the tangent plane attribute .
function ConeTransform(clockwise, sliceAngle, aPosition, aTangent) {
            this.h = Vector3.vector(0, 1, 0);
            this.a = Vector3.vector(0, 0, 1);
            this.b = Vector3.vector(1, 0, 0);
            this.clockwise = mustBeBoolean('clockwise', clockwise);
            this.sliceAngle = mustBeNumber('sliceAngle', sliceAngle);
            this.aPosition = mustBeString('aPosition', aPosition);
            this.aTangent = mustBeString('aTangent', aTangent);
        }
function ConeTransform ( clockwise , sliceAngle , aPosition , aTangent ) { this . h = Vector3 . vector ( 0 , 1 , 0 ) ; this . a = Vector3 . vector ( 0 , 0 , 1 ) ; this . b = Vector3 . vector ( 1 , 0 , 0 ) ; this . clockwise = mustBeBoolean ( 'clockwise' , clockwise ) ; this . sliceAngle = mustBeNumber ( 'sliceAngle' , sliceAngle ) ; this . aPosition = mustBeString ( 'aPosition' , aPosition ) ; this . aTangent = mustBeString ( 'aTangent' , aTangent ) ; }
@param clockwise
 @param sliceAngle
 @param aPosition The name to use for the position attribute.
@param clockwise @param sliceAngle @param aPosition The name to use for the position attribute .
/**
             * The vector from the base of the cone to the apex.
             * The default is e2.
             */ /**
             * The radius vector and the initial direction for a slice.
             * The default is e3.
             */ /**
             * The perpendicular radius vector.
             * We compute this so that the grid wraps around the cone with
             * u increasing with θ and v increasing toward the apex of the cone.
             * The default is e1.
             */