build/postprocessing.esm.js
/**
	 * Compares required resources with device capabilities.
	 *
	 * @private
	 * @param {WebGLRenderer} renderer - The renderer.
	 */
Compares required resources with device capabilities.
@private
@param {WebGLRenderer} renderer - The renderer.
Compares required resources with device capabilities . @private @param { WebGLRenderer } renderer - The renderer .
verifyResources(renderer) {
		const capabilities = renderer.capabilities;
		let max = Math.min(capabilities.maxFragmentUniforms, capabilities.maxVertexUniforms);
		if(this.uniforms > max) {
			console.warn("The current rendering context doesn't support more than " +
				max + " uniforms, but " + this.uniforms + " were defined");
		}
		max = capabilities.maxVaryings;
		if(this.varyings > max) {
			console.warn("The current rendering context doesn't support more than " +
				max + " varyings, but " + this.varyings + " were defined");
		}
	}
verifyResources ( renderer ) { const capabilities = renderer . capabilities ; let max = Math . min ( capabilities . maxFragmentUniforms , capabilities . maxVertexUniforms ) ; if ( this . uniforms > max ) { console . warn ( "The current rendering context doesn't support more than " + max + " uniforms, but " + this . uniforms + " were defined" ) ; } max = capabilities . maxVaryings ; if ( this . varyings > max ) { console . warn ( "The current rendering context doesn't support more than " + max + " varyings, but " + this . varyings + " were defined" ) ; } }
Compares required resources with device capabilities.
Compares required resources with device capabilities .