src/SceneHelper.js
/**
     * removes all the numbers from all three axes and also initializes the numbers groups
     */
removes all the numbers from all three axes and also initializes the numbers groups
removes all the numbers from all three axes and also initializes the numbers groups
disposeAllAxesNumbers()
    {
        if(this.axes !== null)
        {
            this.disposeMesh(this.xNumbers)
            this.disposeMesh(this.yNumbers)
            this.disposeMesh(this.zNumbers)
            this.xNumbers = new THREE.Group()
            this.xNumbers.name = "xNumbers"
            this.yNumbers = new THREE.Group()
            this.yNumbers.name = "yNumbers"
            this.zNumbers = new THREE.Group()
            this.zNumbers.name = "zNumbers"
        }
    }
disposeAllAxesNumbers ( ) { if ( this . axes !== null ) { this . disposeMesh ( this . xNumbers ) this . disposeMesh ( this . yNumbers ) this . disposeMesh ( this . zNumbers ) this . xNumbers = new THREE . Group ( ) this . xNumbers . name = "xNumbers" this . yNumbers = new THREE . Group ( ) this . yNumbers . name = "yNumbers" this . zNumbers = new THREE . Group ( ) this . zNumbers . name = "zNumbers" } }
removes all the numbers from all three axes and also initializes the numbers groups
removes all the numbers from all three axes and also initializes the numbers groups
// not that xNumbers, yNumbers and zNumbers are set in JsPlot3D.js when updateNumbersAlongAxis is called