src/weapons/Projectile.js
/**
	* Executed when this game entity is updated for the first time by its entity manager.
	*
	* @return {Projectile} A reference to this game entity.
	*/
Executed when this game entity is updated for the first time by its entity manager.
@return {Projectile} A reference to this game entity.
Executed when this game entity is updated for the first time by its entity manager . @return { Projectile } A reference to this game entity .
start() {
		this._renderComponent.visible = true;
		return this;
	}
start ( ) { this . _renderComponent . visible = true ; return this ; }
Executed when this game entity is updated for the first time by its entity manager.
Executed when this game entity is updated for the first time by its entity manager .
// make the render component visible when the projectile was updated // by the entity manager at least once