dist/server-module/lance-gg.js
// update position, angle, angular velocity, and velocity from new physical state.
update position, angle, angular velocity, and velocity from new physical state.
update position angle angular velocity and velocity from new physical state .
refreshFromPhysics() {
        this.copyVector(this.physicsObj.position, this.position);
        this.copyVector(this.physicsObj.velocity, this.velocity);
        this.angle = this.physicsObj.angle;
        this.angularVelocity = this.physicsObj.angularVelocity;
    }
refreshFromPhysics ( ) { this . copyVector ( this . physicsObj . position , this . position ) ; this . copyVector ( this . physicsObj . velocity , this . velocity ) ; this . angle = this . physicsObj . angle ; this . angularVelocity = this . physicsObj . angularVelocity ; }
update position, angle, angular velocity, and velocity from new physical state.
update position angle angular velocity and velocity from new physical state .