build/module/lib/materials/HTMLScriptsMaterial.js
/**
     * @param contextManager
     * @param scriptIds The element identifiers for the vertex and fragment shader respectively.
     * @param attribs An array of strings containing the order of attributes.
     * @param dom The document object model that owns the script elements.
     * @param levelUp
     */
@param contextManager
@param scriptIds The element identifiers for the vertex and fragment shader respectively.
@param attribs An array of strings containing the order of attributes.
@param dom The document object model that owns the script elements.
@param levelUp
@param contextManager @param scriptIds The element identifiers for the vertex and fragment shader respectively . @param attribs An array of strings containing the order of attributes . @param dom The document object model that owns the script elements . @param levelUp
function HTMLScriptsMaterial(contextManager, scriptIds, attribs, dom, levelUp) {
        if (attribs === void 0) { attribs = []; }
        if (dom === void 0) { dom = window.document; }
        if (levelUp === void 0) { levelUp = 0; }
        var _this = _super.call(this, vertexShaderSrc(detectShaderType(scriptIds, dom)[0], dom), fragmentShaderSrc(detectShaderType(scriptIds, dom)[1], dom), attribs, contextManager, levelUp + 1) || this;
        _this.setLoggingName('HTMLScriptsMaterial');
        if (levelUp === 0) {
            _this.synchUp();
        }
        return _this;
    }
function HTMLScriptsMaterial ( contextManager , scriptIds , attribs , dom , levelUp ) { if ( attribs === void 0 ) { attribs = [ ] ; } if ( dom === void 0 ) { dom = window . document ; } if ( levelUp === void 0 ) { levelUp = 0 ; } var _this = _super . call ( this , vertexShaderSrc ( detectShaderType ( scriptIds , dom ) [ 0 ] , dom ) , fragmentShaderSrc ( detectShaderType ( scriptIds , dom ) [ 1 ] , dom ) , attribs , contextManager , levelUp + 1 ) || this ; _this . setLoggingName ( 'HTMLScriptsMaterial' ) ; if ( levelUp === 0 ) { _this . synchUp ( ) ; } return _this ; }
@param contextManager
 @param scriptIds The element identifiers for the vertex and fragment shader respectively.
@param contextManager @param scriptIds The element identifiers for the vertex and fragment shader respectively .