deep.js
// you want it to be 'cheat' text, which is yellow, or clean text, which is white.

you want it to be 'cheat' text, which is yellow, or clean text, which is white.
you want it to be ' cheat ' text which is yellow or clean text which is white .
function Draw_Text(text, x, y, size, cheat)
{
	var sp = ptos(x, y);
	if (cheat == true)
	{
		context.font = "700 " + (size * Zoom_Fctr) + "px Ubuntu";
		context.textAlign = "center";
		context.strokeStyle = Make_Color(_FB.r, _FB.g, _FB.b);
		context.lineWidth = 4 * Zoom_Fctr;
		context.strokeText(text, sp.x, sp.y);
		context.fillStyle = Make_Color(_FC.r, _FC.g, _FC.b);
		context.fillText(text, sp.x, sp.y);	
	}
	else
	{
		context.font = "700 " + (size * Zoom_Fctr) + "px Ubuntu";
		context.textAlign = "center";
		context.strokeStyle = Make_Color(_FB.r, _FB.g, _FB.b);
		context.lineWidth = 4 * Zoom_Fctr;
		context.strokeText(text, sp.x, sp.y);
		context.fillStyle = Make_Color(_FF.r, _FF.g, _FF.b);
		context.fillText(text, sp.x, sp.y);	
	}		
}
function Draw_Text ( text , x , y , size , cheat ) { var sp = ptos ( x , y ) ; if ( cheat == true ) { context . font = "700 " + ( size * Zoom_Fctr ) + "px Ubuntu" ; context . textAlign = "center" ; context . strokeStyle = Make_Color ( _FB . r , _FB . g , _FB . b ) ; context . lineWidth = 4 * Zoom_Fctr ; context . strokeText ( text , sp . x , sp . y ) ; context . fillStyle = Make_Color ( _FC . r , _FC . g , _FC . b ) ; context . fillText ( text , sp . x , sp . y ) ; } else { context . font = "700 " + ( size * Zoom_Fctr ) + "px Ubuntu" ; context . textAlign = "center" ; context . strokeStyle = Make_Color ( _FB . r , _FB . g , _FB . b ) ; context . lineWidth = 4 * Zoom_Fctr ; context . strokeText ( text , sp . x , sp . y ) ; context . fillStyle = Make_Color ( _FF . r , _FF . g , _FF . b ) ; context . fillText ( text , sp . x , sp . y ) ; } }
you want it to be 'cheat' text, which is yellow, or clean text, which is white.
you want it to be ' cheat ' text which is yellow or clean text which is white .