src/scripts/combat.js
//executes a combat-cmd for player/enemy
executes a combat-cmd for player/enemy
executes a combat - cmd for player / enemy
execCombatCmd(move) { 
  var s = window.story.state;
  var result = move(s.combat.actor,s.combat.target);
  return(result);
}
execCombatCmd ( move ) { var s = window . story . state ; var result = move ( s . combat . actor , s . combat . target ) ; return ( result ) ; }
executes a combat-cmd for player/enemy
executes a combat - cmd for player / enemy
/*s.combat.enemyTurn =!s.combat.enemyTurn;  //toggle whos turn
  if(!(s.combat.enemyTurn ^ s.combat.enemyFirst)) s.combat.newTurn = false;
  */