scripts/physics.js
//function to call expand or hide, based on situation
function to call expand or hide, based on situation
function to call expand or hide based on situation
function change2() {
	if (counter2 % 2 == 0) {
		expand2()
	}
	else {
		hide2()
	}
	counter2++;
}
function change2 ( ) { if ( counter2 % 2 == 0 ) { expand2 ( ) } else { hide2 ( ) } counter2 ++ ; }
function to call expand or hide, based on situation
function to call expand or hide based on situation