dist/server-module/lance-gg.js
// an input has been received from a client, queue it for next step
an input has been received from a client, queue it for next step
an input has been received from a client queue it for next step
onReceivedInput(data, socket) {
        if (this.connectedPlayers[socket.id]) {
            this.connectedPlayers[socket.id].socket.lastHandledInput = data.messageIndex;
        }
        this.resetIdleTimeout(socket);
        this.queueInputForPlayer(data, socket.playerId);
    }
onReceivedInput ( data , socket ) { if ( this . connectedPlayers [ socket . id ] ) { this . connectedPlayers [ socket . id ] . socket . lastHandledInput = data . messageIndex ; } this . resetIdleTimeout ( socket ) ; this . queueInputForPlayer ( data , socket . playerId ) ; }
an input has been received from a client, queue it for next step
an input has been received from a client queue it for next step