dist/client/lance-gg.js
/**
    * Constructor of the Renderer singleton.
    * @param {GameEngine} gameEngine - Reference to the GameEngine instance.
    * @param {ClientEngine} clientEngine - Reference to the ClientEngine instance.
    */
Constructor of the Renderer singleton.
@param {GameEngine} gameEngine - Reference to the GameEngine instance.
@param {ClientEngine} clientEngine - Reference to the ClientEngine instance.
Constructor of the Renderer singleton . @param { GameEngine } gameEngine - Reference to the GameEngine instance . @param { ClientEngine } clientEngine - Reference to the ClientEngine instance .
function AFrameRenderer(gameEngine, clientEngine) {
      var _this;
      _classCallCheck(this, AFrameRenderer);
      _this = _possibleConstructorReturn(this, _getPrototypeOf(AFrameRenderer).call(this, gameEngine, clientEngine)); 
      networkedPhysics.setGlobals(gameEngine, _assertThisInitialized(_this));
      AFRAME.registerSystem('networked-physics', networkedPhysics);
      return _this;
    }
function AFrameRenderer ( gameEngine , clientEngine ) { var _this ; _classCallCheck ( this , AFrameRenderer ) ; _this = _possibleConstructorReturn ( this , _getPrototypeOf ( AFrameRenderer ) . call ( this , gameEngine , clientEngine ) ) ; networkedPhysics . setGlobals ( gameEngine , _assertThisInitialized ( _this ) ) ; AFRAME . registerSystem ( 'networked-physics' , networkedPhysics ) ; return _this ; }
Constructor of the Renderer singleton.
Constructor of the Renderer singleton .
// set up the networkedPhysics as an A-Frame system