src/App.js
/**
   * Used to switch to the game window where all instances
   * are being displayed. Automatically tries to connect to the gameinstance.
   * The params are the users preset for how their character should look.
   *
   * Note: This function takes argument rather than using updatePlayerInfo since
   * setState() only queues a change and is not fast enough for our needs here.
   */
Used to switch to the game window where all instances
are being displayed. Automatically tries to connect to the gameinstance.
The params are the users preset for how their character should look.

This function takes argument rather than using updatePlayerInfo since
setState() only queues a change and is not fast enough for our needs here.
Used to switch to the game window where all instances are being displayed . Automatically tries to connect to the gameinstance . The params are the users preset for how their character should look . This function takes argument rather than using updatePlayerInfo since setState () only queues a change and is not fast enough for our needs here .
enterGame(username, iconID, backgroundColor, iconColor) {
    this.setState({
      windowState: 'game',
      username,
      iconID,
      iconColor,
      backgroundColor,
    });
  }
enterGame ( username , iconID , backgroundColor , iconColor ) { this . setState ( { windowState : 'game' , username , iconID , iconColor , backgroundColor , } ) ; }
Used to switch to the game window where all instances
 are being displayed.
Used to switch to the game window where all instances are being displayed .
/* eslint-disable-next-line */