docs/dist/videocontext.js
/**
	        * Stop playback at VideoContext.currentTime plus passed time. If passed time is negative, will play as soon as possible.
	        *
	        * @param {number} time - the time from the currentTime of the video context which to stop playback.
	        * @return {boolean} Will return true is seqeuncing has succeded, or false if the playback has already ended or if start hasn't been called yet, or if time is less than the start time.
	        */
Stop playback at VideoContext.currentTime plus passed time. If passed time is negative, will play as soon as possible.
@param {number} time - the time from the currentTime of the video context which to stop playback.
@return {boolean} Will return true is seqeuncing has succeded, or false if the playback has already ended or if start hasn't been called yet, or if time is less than the start time.
Stop playback at VideoContext . currentTime plus passed time . If passed time is negative will play as soon as possible . @param { number } time - the time from the currentTime of the video context which to stop playback . @return { boolean } Will return true is seqeuncing has succeded or false if the playback has already ended or if start hasn ' t been called yet or if time is less than the start time .
function stop(time) {
	            if (this._state === STATE.ended) {
	                console.debug("SourceNode has already ended. Cannot call stop.");
	                return false;
	            } else if (this._state === STATE.waiting) {
	                console.debug("SourceNode must have start called before stop is called");
	                return false;
	            }
	            if (this._currentTime + time <= this._startTime) {
	                console.debug("SourceNode must have a stop time after it's start time, not before.");
	                return false;
	            }
	            this._stopTime = this._currentTime + time;
	            this._stretchPaused = false;
	            this._triggerCallbacks("durationchange", this.duration);
	            return true;
	        }
function stop ( time ) { if ( this . _state === STATE . ended ) { console . debug ( "SourceNode has already ended. Cannot call stop." ) ; return false ; } else if ( this . _state === STATE . waiting ) { console . debug ( "SourceNode must have start called before stop is called" ) ; return false ; } if ( this . _currentTime + time <= this . _startTime ) { console . debug ( "SourceNode must have a stop time after it's start time, not before." ) ; return false ; } this . _stopTime = this . _currentTime + time ; this . _stretchPaused = false ; this . _triggerCallbacks ( "durationchange" , this . duration ) ; return true ; }
Stop playback at VideoContext.currentTime plus passed time.
Stop playback at VideoContext . currentTime plus passed time .