build/postprocessing.esm.js
/**
	 * Performs initialization tasks.
	 *
	 * @param {WebGLRenderer} renderer - The renderer.
	 * @param {Boolean} alpha - Whether the renderer uses the alpha channel or not.
	 * @param {Number} frameBufferType - The type of the main frame buffers.
	 */
Performs initialization tasks.
@param {WebGLRenderer} renderer - The renderer.
@param {Boolean} alpha - Whether the renderer uses the alpha channel or not.
@param {Number} frameBufferType - The type of the main frame buffers.
Performs initialization tasks . @param { WebGLRenderer } renderer - The renderer . @param { Boolean } alpha - Whether the renderer uses the alpha channel or not . @param { Number } frameBufferType - The type of the main frame buffers .
initialize(renderer, alpha, frameBufferType) {
		this.capabilities = renderer.capabilities;
		for(const effect of this.effects) {
			effect.initialize(renderer, alpha, frameBufferType);
			effect.addEventListener("change", (event) => this.handleEvent(event));
		}
		this.updateMaterial();
		this.verifyResources(renderer);
	}
initialize ( renderer , alpha , frameBufferType ) { this . capabilities = renderer . capabilities ; for ( const effect of this . effects ) { effect . initialize ( renderer , alpha , frameBufferType ) ; effect . addEventListener ( "change" , ( event ) => this . handleEvent ( event ) ) ; } this . updateMaterial ( ) ; this . verifyResources ( renderer ) ; }
Performs initialization tasks.
Performs initialization tasks .
// Initialize effects before building the shader. // Initialize the fullscreen material.