build/app.js
/**
   * Rests the character to its default state
   * @param {Boolean} fullGameReset
   */
Rests the character to its default state
@param {Boolean} fullGameReset
Rests the character to its default state @param { Boolean } fullGameReset
reset(fullGameReset) {
    if (fullGameReset) {
      delete this.defaultSpeed;
      delete this.cruiseElroy;
    }
    this.setDefaultMode();
    this.setMovementStats(this.pacman, this.name, this.level);
    this.setSpriteAnimationStats();
    this.setStyleMeasurements(this.scaledTileSize, this.spriteFrames);
    this.setDefaultPosition(this.scaledTileSize, this.name);
    this.setSpriteSheet(this.name, this.direction, this.mode);
  }
reset ( fullGameReset ) { if ( fullGameReset ) { delete this . defaultSpeed ; delete this . cruiseElroy ; } this . setDefaultMode ( ) ; this . setMovementStats ( this . pacman , this . name , this . level ) ; this . setSpriteAnimationStats ( ) ; this . setStyleMeasurements ( this . scaledTileSize , this . spriteFrames ) ; this . setDefaultPosition ( this . scaledTileSize , this . name ) ; this . setSpriteSheet ( this . name , this . direction , this . mode ) ; }
Rests the character to its default state
 @param {Boolean} fullGameReset
Rests the character to its default state @param { Boolean } fullGameReset