dist/videocontext.js
/**
	    * Initialise an instance of an ImageNode.
	    * This should not be called directly, but created through a call to videoContext.createImageNode();
	    */
Initialise an instance of an ImageNode.
This should not be called directly, but created through a call to videoContext.createImageNode().
Initialise an instance of an ImageNode . This should not be called directly but created through a call to videoContext . createImageNode () .
function ImageNode(src, gl, renderGraph, currentTime) {
	        var preloadTime = arguments.length <= 4 || arguments[4] === undefined ? 4 : arguments[4];
	        var attributes = arguments.length <= 5 || arguments[5] === undefined ? {} : arguments[5];
	        _classCallCheck(this, ImageNode);
	        _get(Object.getPrototypeOf(ImageNode.prototype), "constructor", this).call(this, src, gl, renderGraph, currentTime);
	        this._preloadTime = preloadTime;
	        this._attributes = attributes;
	        this._textureUploaded = false;
	        this._displayName = "ImageNode";
	    }
function ImageNode ( src , gl , renderGraph , currentTime ) { var preloadTime = arguments . length <= 4 || arguments [ 4 ] === undefined ? 4 : arguments [ 4 ] ; var attributes = arguments . length <= 5 || arguments [ 5 ] === undefined ? { } : arguments [ 5 ] ; _classCallCheck ( this , ImageNode ) ; _get ( Object . getPrototypeOf ( ImageNode . prototype ) , "constructor" , this ) . call ( this , src , gl , renderGraph , currentTime ) ; this . _preloadTime = preloadTime ; this . _attributes = attributes ; this . _textureUploaded = false ; this . _displayName = "ImageNode" ; }
Initialise an instance of an ImageNode.
Initialise an instance of an ImageNode .