dist/carrot.js
/**
     * The internal render loop of the core. Happens automatically.
     * @method Carrot.Game#_render
     * @private
     */
The internal render loop of the core. Happens automatically.
The internal render loop of the core . Happens automatically .
_render(a, b, c)
    {
        this.world._render();
        this.camera._render();
        if (this.scene !== null)
        {
            if (this.scene.render)
            {
                this.scene.render();
            }
        }
    }
_render ( a , b , c ) { this . world . _render ( ) ; this . camera . _render ( ) ; if ( this . scene !== null ) { if ( this . scene . render ) { this . scene . render ( ) ; } } }
The internal render loop of the core.
The internal render loop of the core .
// Run the given render state, if available.