docs/dist/videocontext.js
/**
	    * Initialise an instance of a TransitionNode. You should not instantiate this directly, but use VideoContest.createTransitonNode().
	    */
Initialise an instance of a TransitionNode. You should not instantiate this directly, but use VideoContest.createTransitonNode().
Initialise an instance of a TransitionNode . You should not instantiate this directly but use VideoContest . createTransitonNode () .
function TransitionNode(gl, renderGraph, definition) {
	        _classCallCheck(this, TransitionNode);
	        _get(Object.getPrototypeOf(TransitionNode.prototype), "constructor", this).call(this, gl, renderGraph, definition);
	        this._transitions = {};
	        this._initialPropertyValues = {};
	        for (var propertyName in this._properties) {
	            this._initialPropertyValues[propertyName] = this._properties[propertyName].value;
	        }
	        this._displayName = "TransitionNode";
	    }
function TransitionNode ( gl , renderGraph , definition ) { _classCallCheck ( this , TransitionNode ) ; _get ( Object . getPrototypeOf ( TransitionNode . prototype ) , "constructor" , this ) . call ( this , gl , renderGraph , definition ) ; this . _transitions = { } ; this . _initialPropertyValues = { } ; for ( var propertyName in this . _properties ) { this . _initialPropertyValues [ propertyName ] = this . _properties [ propertyName ] . value ; } this . _displayName = "TransitionNode" ; }
Initialise an instance of a TransitionNode.
Initialise an instance of a TransitionNode .
//save a version of the original property values