src/main/javascript/animation/floatz.animation.animation.js
/**
	 * Add handler when animation iterates.
	 *
	 * @param handler Iterate handler
	 * @param capture true for capture phase, false for bubbling phase
	 * @returns {Animation} Animation
	 */
Add handler when animation iterates.
@param handler Iterate handler
@param capture true for capture phase, false for bubbling phase
@returns {Animation} Animation
Add handler when animation iterates . @param handler Iterate handler @param capture true for capture phase false for bubbling phase @returns { Animation } Animation
iterate(handler, capture = false) {
		this._iterateCapture = capture;
		this._iterateHandler = (e) => {
			handler(e);
		};
		this._element.addEvent(this._type + "iteration", this._iterateHandler, capture);
		return this;
	}
iterate ( handler , capture = false ) { this . _iterateCapture = capture ; this . _iterateHandler = ( e ) => { handler ( e ) ; } ; this . _element . addEvent ( this . _type + "iteration" , this . _iterateHandler , capture ) ; return this ; }
Add handler when animation iterates.
Add handler when animation iterates .
// console.debug(LOG_PREFIX + "Event " + this._type + "iteration fired for " + this._element.tag());