build/ludorum.js
/** The constructor takes the active player and the board given as a string. For the game's 
	`board` this last string argument is used to build a [`CheckerboardFromString`](../utils/CheckerboardFromString.js.html).
	*/
The constructor takes the active player and the board given as a string. For the game's
`board` this last string argument is used to build a [`CheckerboardFromString`](../utils/CheckerboardFromString.js.html).
The constructor takes the active player and the board given as a string . For the game ' s ` board ` this last string argument is used to build a [ ` CheckerboardFromString ` ] ( .. / utils / CheckerboardFromString . js . html ) .
function ConnectionGame(activePlayer, board) {
		Game.call(this, activePlayer);
		this.board = (board instanceof CheckerboardFromString) ? board : 
			new CheckerboardFromString(this.height, this.width, board);
		this.height = this.board.height;
		this.width = this.board.width;
	}
function ConnectionGame ( activePlayer , board ) { Game . call ( this , activePlayer ) ; this . board = ( board instanceof CheckerboardFromString ) ? board : new CheckerboardFromString ( this . height , this . width , board ) ; this . height = this . board . height ; this . width = this . board . width ; }
The constructor takes the active player and the board given as a string.
The constructor takes the active player and the board given as a string .