docs/dist/videocontext.js
/**
	    * Initialise an instance of an EffectNode. You should not instantiate this directly, but use VideoContest.createEffectNode().
	    */
Initialise an instance of an EffectNode. You should not instantiate this directly, but use VideoContest.createEffectNode().
Initialise an instance of an EffectNode . You should not instantiate this directly but use VideoContest . createEffectNode () .
function EffectNode(gl, renderGraph, definition) {
	        _classCallCheck(this, EffectNode);
	        var placeholderTexture = (0, _utilsJs.createElementTexutre)(gl);
	        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 0]));
	        _get(Object.getPrototypeOf(EffectNode.prototype), "constructor", this).call(this, gl, renderGraph, definition, definition.inputs, true);
	        this._placeholderTexture = placeholderTexture;
	        this._displayName = "EffectNode";
	    }
function EffectNode ( gl , renderGraph , definition ) { _classCallCheck ( this , EffectNode ) ; var placeholderTexture = ( 0 , _utilsJs . createElementTexutre ) ( gl ) ; gl . texImage2D ( gl . TEXTURE_2D , 0 , gl . RGBA , 1 , 1 , 0 , gl . RGBA , gl . UNSIGNED_BYTE , new Uint8Array ( [ 0 , 0 , 0 , 0 ] ) ) ; _get ( Object . getPrototypeOf ( EffectNode . prototype ) , "constructor" , this ) . call ( this , gl , renderGraph , definition , definition . inputs , true ) ; this . _placeholderTexture = placeholderTexture ; this . _displayName = "EffectNode" ; }
Initialise an instance of an EffectNode.
Initialise an instance of an EffectNode .