src/entities/Player.js
/**
	* Returns the intesection point if a projectile intersects with this entity.
	* If no intersection is detected, null is returned.
	*
	* @param {Ray} ray - The ray that defines the trajectory of this bullet.
	* @param {Vector3} intersectionPoint - The intersection point.
	* @return {Vector3} The intersection point.
	*/
Returns the intesection point if a projectile intersects with this entity.
If no intersection is detected, null is returned.

@param {Ray} ray - The ray that defines the trajectory of this bullet.
@param {Vector3} intersectionPoint - The intersection point.
@return {Vector3} The intersection point.
Returns the intesection point if a projectile intersects with this entity . If no intersection is detected null is returned . @param { Ray } ray - The ray that defines the trajectory of this bullet . @param { Vector3 } intersectionPoint - The intersection point . @return { Vector3 } The intersection point .
checkProjectileIntersection( ray, intersectionPoint ) {
		return ray.intersectAABB( this.bounds, intersectionPoint );
	}
checkProjectileIntersection ( ray , intersectionPoint ) { return ray . intersectAABB ( this . bounds , intersectionPoint ) ; }
Returns the intesection point if a projectile intersects with this entity.
Returns the intesection point if a projectile intersects with this entity .