web/lib/openseadragon/openseadragon.js
/**
     * This handler is attached to the window object (on the capture phase) to emulate mouse capture.
     * onPointerMove is still attached to the tracked element, so stop propagation to avoid processing twice.
     *
     * @private
     * @inner
     */
This handler is attached to the window object (on the capture phase) to emulate mouse capture.
onPointerMove is still attached to the tracked element, so stop propagation to avoid processing twice.

@private
@inner
This handler is attached to the window object ( on the capture phase ) to emulate mouse capture . onPointerMove is still attached to the tracked element so stop propagation to avoid processing twice . @private @inner
function onPointerMoveCaptured( tracker, event ) {
        var pointsList = tracker.getActivePointersListByType( getPointerType( event ) );
        if ( pointsList.getById( event.pointerId ) ) {
            handlePointerMove( tracker, event );
        }
        $.stopEvent( event );
    }
function onPointerMoveCaptured ( tracker , event ) { var pointsList = tracker . getActivePointersListByType ( getPointerType ( event ) ) ; if ( pointsList . getById ( event . pointerId ) ) { handlePointerMove ( tracker , event ) ; } $ . stopEvent ( event ) ; }
This handler is attached to the window object (on the capture phase) to emulate mouse capture.
This handler is attached to the window object ( on the capture phase ) to emulate mouse capture .