dist/server-module/lance-gg.js
// update position, quaternion, and velocity from new game state.
update position, quaternion, and velocity from new game state.
update position quaternion and velocity from new game state .
refreshToPhysics() {
        if (!this.physicsObj) return
        this.physicsObj.position.copy(this.position);
        this.physicsObj.quaternion.copy(this.quaternion);
        this.physicsObj.velocity.copy(this.velocity);
        this.physicsObj.angularVelocity.copy(this.angularVelocity);
    }
refreshToPhysics ( ) { if ( ! this . physicsObj ) return this . physicsObj . position . copy ( this . position ) ; this . physicsObj . quaternion . copy ( this . quaternion ) ; this . physicsObj . velocity . copy ( this . velocity ) ; this . physicsObj . angularVelocity . copy ( this . angularVelocity ) ; }
update position, quaternion, and velocity from new game state.
update position quaternion and velocity from new game state .