src/entities/Player.js
/**
	* Deactivates this game entity. Enemies will not shot at the player and
	* the current weapon is not rendered.
	*
	* @return {Player} A reference to this game entity.
	*/
Deactivates this game entity. Enemies will not shot at the player and
the current weapon is not rendered.

@return {Player} A reference to this game entity.
Deactivates this game entity . Enemies will not shot at the player and the current weapon is not rendered . @return { Player } A reference to this game entity .
deactivate() {
		this.active = false;
		this.weaponSystem.currentWeapon._renderComponent.visible = false;
		return this;
	}
deactivate ( ) { this . active = false ; this . weaponSystem . currentWeapon . _renderComponent . visible = false ; return this ; }
Deactivates this game entity.
Deactivates this game entity .