src/entities/Enemy.js
/**
	* Removes the given entity from the memory system.
	*
	* @param {GameEntity} entity - The entity to remove
	* @return {Enemy} A reference to this game entity.
	*/
Removes the given entity from the memory system.
@param {GameEntity} entity - The entity to remove
@return {Enemy} A reference to this game entity.
Removes the given entity from the memory system . @param { GameEntity } entity - The entity to remove @return { Enemy } A reference to this game entity .
removeEntityFromMemory( entity ) {
		this.memorySystem.deleteRecord( entity );
		this.memorySystem.getValidMemoryRecords( this.currentTime, this.memoryRecords );
		return this;
	}
removeEntityFromMemory ( entity ) { this . memorySystem . deleteRecord ( entity ) ; this . memorySystem . getValidMemoryRecords ( this . currentTime , this . memoryRecords ) ; return this ; }
Removes the given entity from the memory system.
Removes the given entity from the memory system .