docs/dist/videocontext.js
/**
	    * Initialise an instance of a Compositing Node. You should not instantiate this directly, but use VideoContest.createCompositingNode().
	    */
Initialise an instance of a Compositing Node. You should not instantiate this directly, but use VideoContest.createCompositingNode().
Initialise an instance of a Compositing Node . You should not instantiate this directly but use VideoContest . createCompositingNode () .
function CompositingNode(gl, renderGraph, definition) {
	        _classCallCheck(this, CompositingNode);
	        var placeholderTexture = (0, _utilsJs.createElementTexutre)(gl);
	        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 0]));
	        _get(Object.getPrototypeOf(CompositingNode.prototype), "constructor", this).call(this, gl, renderGraph, definition, definition.inputs, false);
	        this._placeholderTexture = placeholderTexture;
	        this._displayName = "CompositingNode";
	    }
function CompositingNode ( gl , renderGraph , definition ) { _classCallCheck ( this , CompositingNode ) ; var placeholderTexture = ( 0 , _utilsJs . createElementTexutre ) ( gl ) ; gl . texImage2D ( gl . TEXTURE_2D , 0 , gl . RGBA , 1 , 1 , 0 , gl . RGBA , gl . UNSIGNED_BYTE , new Uint8Array ( [ 0 , 0 , 0 , 0 ] ) ) ; _get ( Object . getPrototypeOf ( CompositingNode . prototype ) , "constructor" , this ) . call ( this , gl , renderGraph , definition , definition . inputs , false ) ; this . _placeholderTexture = placeholderTexture ; this . _displayName = "CompositingNode" ; }
Initialise an instance of a Compositing Node.
Initialise an instance of a Compositing Node .