vendor/mod/odyssey.js
/**
     * clear the Hammer.gesture vars
     * this is called on endDetect, but can also be used when a final Hammer.gesture has been detected
     * to stop other Hammer.gestures from being fired
     * @method stopDetect
     */
clear the Hammer.gesture vars
this is called on endDetect, but can also be used when a final Hammer.gesture has been detected
to stop other Hammer.gestures from being fired
@method stopDetect
clear the Hammer . gesture vars this is called on endDetect but can also be used when a final Hammer . gesture has been detected to stop other Hammer . gestures from being fired @method stopDetect
function stopDetect() {
        this.previous = Utils.extend({}, this.current);
        this.current = null;
        this.stopped = true;
    }
function stopDetect ( ) { this . previous = Utils . extend ( { } , this . current ) ; this . current = null ; this . stopped = true ; }
clear the Hammer.gesture vars
 this is called on endDetect, but can also be used when a final Hammer.gesture has been detected
 to stop other Hammer.gestures from being fired
 @method stopDetect
clear the Hammer . gesture vars this is called on endDetect but can also be used when a final Hammer . gesture has been detected to stop other Hammer . gestures from being fired @method stopDetect
// clone current data to the store as the previous gesture // used for the double tap gesture, since this is an other gesture detect session // reset the current