dist/server-module/lance-gg.js
// update position, angle, angular velocity, and velocity from new game state.
update position, angle, angular velocity, and velocity from new game state.
update position angle angular velocity and velocity from new game state .
refreshToPhysics() {
        this.copyVector(this.position, this.physicsObj.position);
        this.copyVector(this.velocity, this.physicsObj.velocity);
        this.physicsObj.angle = this.angle;
        this.physicsObj.angularVelocity = this.angularVelocity;
    }
refreshToPhysics ( ) { this . copyVector ( this . position , this . physicsObj . position ) ; this . copyVector ( this . velocity , this . physicsObj . velocity ) ; this . physicsObj . angle = this . angle ; this . physicsObj . angularVelocity = this . angularVelocity ; }
update position, angle, angular velocity, and velocity from new game state.
update position angle angular velocity and velocity from new game state .