src/core/World.js
// maps transformation of game entities to render components
maps transformation of game entities to render components
maps transformation of game entities to render components
function sync( entity, renderComponent ) {
	renderComponent.matrix.copy( entity.worldMatrix );
}
function sync ( entity , renderComponent ) { renderComponent . matrix . copy ( entity . worldMatrix ) ; }
maps transformation of game entities to render components
maps transformation of game entities to render components