build/ludorum.js
/** Each instance represents a node in the game tree. The `parent` must be null or undefined at
	the root. The given `transition` is either the moves or the haps values used to move from the 
	parent's state to this node's state. They also must be null or undefined at the root.
	*/
Each instance represents a node in the game tree. The `parent` must be null or undefined at
the root. The given `transition` is either the moves or the haps values used to move from the
parent's state to this node's state. They also must be null or undefined at the root.
Each instance represents a node in the game tree . The ` parent ` must be null or undefined at the root . The given ` transition ` is either the moves or the haps values used to move from the parent ' s state to this node ' s state . They also must be null or undefined at the root .
function GameTree(args) {
		this.parent = args && args.parent;
		this.state = args && args.state;
		this.transition = args && args.transition;
		this.probability = args && +args.probability;
		this.__children__ = args && args.children;
		this.children();
	}
function GameTree ( args ) { this . parent = args && args . parent ; this . state = args && args . state ; this . transition = args && args . transition ; this . probability = args && + args . probability ; this . __children__ = args && args . children ; this . children ( ) ; }
Each instance represents a node in the game tree.
Each instance represents a node in the game tree .