assets/fase1.js
//coletar estrelas e aparecer bombas/inimigo

coletar estrelas e aparecer bombas/inimigo
coletar estrelas e aparecer bombas / inimigo
function collectStar(player, telefone, boneco) {
  telefone.disableBody(true, true);
  scoreJogador1 += 1;
  scoreText.setText("Score1: " + scoreJogador1);
  if (telefones.countActive(true) === 0) {
    var bomb = bombs.create(x, 16, "bomb");
    bomb.setBounce(1);
    bomb.setCollideWorldBounds(true);
    bomb.setVelocity(Phaser.Math.Between(-200, 200), 20);
    bomb.allowGravity = false;
    var boneco = inimigo.create(500, 510, "dude");
    boneco.setCollideWorldBounds(true);
    boneco.setVelocity(Phaser.Math.Between(-450, 0), 0);
    boneco.allowGravity = true;
  }
}
function collectStar ( player , telefone , boneco ) { telefone . disableBody ( true , true ) ; scoreJogador1 += 1 ; scoreText . setText ( "Score1: " + scoreJogador1 ) ; if ( telefones . countActive ( true ) === 0 ) { var bomb = bombs . create ( x , 16 , "bomb" ) ; bomb . setBounce ( 1 ) ; bomb . setCollideWorldBounds ( true ) ; bomb . setVelocity ( Phaser . Math . Between ( - 200 , 200 ) , 20 ) ; bomb . allowGravity = false ; var boneco = inimigo . create ( 500 , 510 , "dude" ) ; boneco . setCollideWorldBounds ( true ) ; boneco . setVelocity ( Phaser . Math . Between ( - 450 , 0 ) , 0 ) ; boneco . allowGravity = true ; } }
coletar estrelas e aparecer bombas/inimigo
coletar estrelas e aparecer bombas / inimigo
//  Add and update the score
 //  A new batch of stars to collect
 /* telefones.children.iterate(function(child) {
      child.enableBody(true, child.x, 0, true, true);
    });

    var x =
      player.x < 400
        ? Phaser.Math.Between(400, 800)
        : Phaser.Math.Between(0, 400);*/ //criação do personagem no mapa
 // boneco.setBounce(1);
