build/postprocessing.esm.js
/**
	 * Performs initialization tasks.
	 *
	 * @param {WebGLRenderer} renderer - The renderer.
	 * @param {Boolean} alpha - Whether the renderer uses the alpha channel.
	 * @param {Number} frameBufferType - The type of the main frame buffers.
	 */
Performs initialization tasks.
@param {WebGLRenderer} renderer - The renderer.
@param {Boolean} alpha - Whether the renderer uses the alpha channel.
@param {Number} frameBufferType - The type of the main frame buffers.
Performs initialization tasks . @param { WebGLRenderer } renderer - The renderer . @param { Boolean } alpha - Whether the renderer uses the alpha channel . @param { Number } frameBufferType - The type of the main frame buffers .
initialize(renderer, alpha, frameBufferType) {
		super.initialize(renderer, alpha, frameBufferType);
		this.backgroundPass.initialize(renderer, alpha, frameBufferType);
		this.blackoutPass.initialize(renderer, alpha, frameBufferType);
		this.renderPass.initialize(renderer, alpha, frameBufferType);
		if(!alpha && frameBufferType === UnsignedByteType) {
			this.renderTargetSelection.texture.format = RGBFormat;
		}
		if(frameBufferType !== undefined) {
			this.renderTargetSelection.texture.type = frameBufferType;
		}
	}
initialize ( renderer , alpha , frameBufferType ) { super . initialize ( renderer , alpha , frameBufferType ) ; this . backgroundPass . initialize ( renderer , alpha , frameBufferType ) ; this . blackoutPass . initialize ( renderer , alpha , frameBufferType ) ; this . renderPass . initialize ( renderer , alpha , frameBufferType ) ; if ( ! alpha && frameBufferType === UnsignedByteType ) { this . renderTargetSelection . texture . format = RGBFormat ; } if ( frameBufferType !== undefined ) { this . renderTargetSelection . texture . type = frameBufferType ; } }
Performs initialization tasks.
Performs initialization tasks .