src/drawable.js
/**
   * Updates the internal representation of the ray from the camera to the
   * drawable
   * @return {void}
   */
Updates the internal representation of the ray from the camera to the
drawable
@return {void}
Updates the internal representation of the ray from the camera to the drawable @return { void }
updateRay() {
    vec3.copy(this._ray, this._translate);
    vec3.transformMat4(this._ray, this._ray, this.world);
    vec3.transformMat4(this._ray, this._ray, this.viewProject);
  }
updateRay ( ) { vec3 . copy ( this . _ray , this . _translate ) ; vec3 . transformMat4 ( this . _ray , this . _ray , this . world ) ; vec3 . transformMat4 ( this . _ray , this . _ray , this . viewProject ) ; }
Updates the internal representation of the ray from the camera to the
 drawable
 @return {void}
Updates the internal representation of the ray from the camera to the drawable @return { void }