/// Begin the texture rendering mode, giving your resources as a pledge for safety.
Begin the texture rendering mode, giving your resources as a pledge for safety.
Begin the texture rendering mode giving your resources as a pledge for safety .
pub fn begin(handle: RaylibHandle, thread: RaylibThread, mut texture: RenderTexture2D) -> Self {
        {
            let framebuffer: &mut ffi::RenderTexture2D = &mut texture;
            unsafe { ffi::BeginTextureMode(*framebuffer) }
        }
        Self { handle, thread, texture }
    }
pub fn begin ( handle : RaylibHandle , thread : RaylibThread , mut texture : RenderTexture2D ) -> Self { { let framebuffer : & mut ffi :: RenderTexture2D = & mut texture ; unsafe { ffi :: BeginTextureMode ( * framebuffer ) } } Self { handle , thread , texture } }
Begin the texture rendering mode, giving your resources as a pledge for safety.
Begin the texture rendering mode giving your resources as a pledge for safety .
handle
RaylibHandle
thread
RaylibThread
texture
RenderTexture2D