/// Listen to game messages coming from all namespaces
Listen to game messages coming from all namespaces
Listen to game messages coming from all namespaces
pub fn listen_all() -> Vec<WitcherPacket> {
    vec![
        listen(constants::NAMESP_SCRIPT_COMPILER.to_owned()),
        listen(constants::NAMESP_SCRIPT_DEBUGGER.to_owned()),
        listen(constants::NAMESP_SCRIPT_PROFILER.to_owned()),
        listen(constants::NAMESP_SCRIPTS.to_owned()),
        listen(constants::NAMESP_REMOTE.to_owned()),
        listen(constants::NAMESP_UTILITY.to_owned()),
        listen(constants::NAMESP_CONFIG.to_owned())
    ]
}
pub fn listen_all ( ) -> Vec < WitcherPacket > { vec ! [ listen ( constants NAMESP_SCRIPT_COMPILER to_owned ( ) ) listen ( constants NAMESP_SCRIPT_DEBUGGER to_owned ( ) ) listen ( constants NAMESP_SCRIPT_PROFILER to_owned ( ) ) listen ( constants NAMESP_SCRIPTS to_owned ( ) ) listen ( constants NAMESP_REMOTE to_owned ( ) ) listen ( constants NAMESP_UTILITY to_owned ( ) ) listen ( constants NAMESP_CONFIG to_owned ( ) ) ] }
Listen to game messages coming from all namespaces
Listen to game messages coming from all namespaces