// NOTE: not the same version as in common.rs
not the same version as in common.rs
not the same version as in common . rs
pub fn process_input(
    input: &KeyboardInput,
    delta_time: f32,
    camera: &mut Camera,
    hdr: &mut bool,
    hdr_key_pressed: &mut bool,
    exposure: &mut f32,
) {
    match input {
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::W),
            ..
        } => camera.process_keyboard(FORWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::S),
            ..
        } => camera.process_keyboard(BACKWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::A),
            ..
        } => camera.process_keyboard(LEFT, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::D),
            ..
        } => camera.process_keyboard(RIGHT, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::Space),
            ..
        } => {
            if !(*hdr_key_pressed) {
                *hdr = !(*hdr);
                *hdr_key_pressed = true;
                println!("hdr: {} | exposure: {}", if *hdr { "on" } else { "off" }, *exposure);
            }
        }
        KeyboardInput {
            state: ElementState::Released,
            virtual_keycode: Some(VirtualKeyCode::Space),
            ..
        } => {
            *hdr_key_pressed = false;
        }
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::Q),
            ..
        } => {
            if *exposure > 0.0 {
                *exposure -= 0.01;
            } else {
                *exposure = 0.0;
            }
            println!("hdr: {} | exposure: {}", if *hdr { "on" } else { "off" }, *exposure);
        }
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::E),
            ..
        } => {
            *exposure += 0.01;
            println!("hdr: {} | exposure: {}", if *hdr { "on" } else { "off" }, *exposure);
        }
        _ => {}
    }
}
pub fn process_input ( input : & KeyboardInput , delta_time : f32 , camera : & mut Camera , hdr : & mut bool , hdr_key_pressed : & mut bool , exposure : & mut f32 , ) { match input { KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: W ) , .. } => camera . process_keyboard ( FORWARD , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: S ) , .. } => camera . process_keyboard ( BACKWARD , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: A ) , .. } => camera . process_keyboard ( LEFT , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: D ) , .. } => camera . process_keyboard ( RIGHT , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: Space ) , .. } => { if ! ( * hdr_key_pressed ) { * hdr = ! ( * hdr ) ; * hdr_key_pressed = true ; println ! ( " " if hdr { " " } else { " " } exposure ) ; } } KeyboardInput { state : ElementState :: Released , virtual_keycode : Some ( VirtualKeyCode :: Space ) , .. } => { * hdr_key_pressed = false ; } KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: Q ) , .. } => { if * exposure > 0.0 { * exposure -= 0.01 ; } else { * exposure = 0.0 ; } println ! ( " " if hdr { " " } else { " " } exposure ) ; } KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: E ) , .. } => { * exposure += 0.01 ; println ! ( " " if hdr { " " } else { " " } exposure ) ; } _ => { } } }
NOTE: not the same version as in common.rs
NOTE : not the same version as in common . rs
input
&KeyboardInput
delta_time
f32
camera
&mut Camera
hdr
&mut bool
hdr_key_pressed
&mut bool
exposure
&mut f32