/// True if the point intersects the box
True if the point intersects the box
True if the point intersects the box
pub fn contains_point(&self, point: Vec3f) -> bool {
        (self.min.x <= point.x &&
         self.min.y <= point.y &&
         self.min.z <= point.z &&
         self.max.x >= point.x &&
         self.max.y >= point.y &&
         self.max.z >= point.z)
    }
pub fn contains_point ( & self , point : Vec3f ) -> bool { ( self . min . x <= point . x && self . min . y <= point . y && self . min . z <= point . z && self . max . x >= point . x && self . max . y >= point . y && self . max . z >= point . z ) }
True if the point intersects the box
True if the point intersects the box
&self
point
Vec3f