// FIXME: This is obviously a bit outdated and needs the x and y moved into `size`
This is obviously a bit outdated and needs the x and y moved into `size`
This is obviously a bit outdated and needs the x and y moved into ` size `
fn override_size_and_position(&mut self, x: usize, y: usize, size: &PositionAndSize) {
        let position_and_size_override = PositionAndSize {
            x,
            y,
            rows: size.rows,
            columns: size.columns,
            ..Default::default()
        };
        self.position_and_size_override = Some(position_and_size_override);
        self.should_render = true;
    }
fn override_size_and_position ( & mut self , x : usize , y : usize , size : & PositionAndSize ) { let position_and_size_override = PositionAndSize { x , y , rows : size . rows , columns : size . columns , .. Default :: default ( ) } ; self . position_and_size_override = Some ( position_and_size_override ) ; self . should_render = true ; }
FIXME: This is obviously a bit outdated and needs the x and y moved into `size`
FIXME : This is obviously a bit outdated and needs the x and y moved into ` size `
&mut self
x
usize
y
usize
size
&PositionAndSize