/// Watch the backing GameServer configuration on updated
Watch the backing GameServer configuration on updated
Watch the backing GameServer configuration on updated
pub async fn watch_gameserver(&mut self) -> Result<WatchStream> {
        Ok(self
            .client
            .watch_game_server(empty())
            .await
            .map(|stream| stream.into_inner())?)
    }
pub async fn watch_gameserver ( & mut self ) -> Result < WatchStream > { Ok ( self . client . watch_game_server ( empty ( ) ) . await . map ( | stream | stream . into_inner ( ) ) ? ) }
Watch the backing GameServer configuration on updated
Watch the backing GameServer configuration on updated
&mut self