///
/// Returns the z position of the device. Typically this is represented by a
/// wheel on a 4D Mouse. If the device does not support a Z-axis, this value is
/// always zero. This is **not** the same as pressure.
///
/// **See also:** [`pressure()`]
Returns the z position of the device. Typically this is represented by a
wheel on a 4D Mouse. If the device does not support a Z-axis, this value is
always zero. This is **not** the same as pressure.


Returns the z position of the device . Typically this is represented by a wheel on a 4D Mouse . If the device does not support a Z - axis this value is always zero . This is ** not ** the same as pressure .
pub fn z(&self) -> i32 {
        let (obj_data, funcs) = self.get_tablet_event_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).z)(obj_data);
            ret_val
        }
    }
pub fn z ( & self ) -> i32 { let ( obj_data , funcs ) = self . get_tablet_event_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . z ) ( obj_data ) ; ret_val } }
Returns the z position of the device.
Returns the z position of the device .
&self