/// This function is to be called whenever a frame begins. It resets some input values.
///
/// The `InputSystem` will call this automatically. If you're using that system, you
/// don't need to call this function.
This function is to be called whenever a frame begins. It resets some input values.
The `InputSystem` will call this automatically. If you're using that system, you
don't need to call this function.
This function is to be called whenever a frame begins . It resets some input values . The ` InputSystem ` will call this automatically . If you ' re using that system you don ' t need to call this function .
pub fn send_frame_begin(&mut self) {
        self.mouse_delta = Vector2::new(0.0, 0.0);
        self.mouse_wheel_vertical = 0.0;
        self.mouse_wheel_horizontal = 0.0;
    }
pub fn send_frame_begin ( & mut self ) { self . mouse_delta = Vector2 :: new ( 0.0 , 0.0 ) ; self . mouse_wheel_vertical = 0.0 ; self . mouse_wheel_horizontal = 0.0 ; }
This function is to be called whenever a frame begins.
This function is to be called whenever a frame begins .
&mut self