/// Create a sector with the provided voxel data.
Create a sector with the provided voxel data.
Create a sector with the provided voxel data .
pub fn new(world_pos: SectorIndex, sector_data: SectorData, geometry: Option<Tess>) -> Sector {
        Sector {
            translation: Self::calc_mat(world_pos),
            data: sector_data,
            geometry,
        }
    }
pub fn new ( world_pos : SectorIndex , sector_data : SectorData , geometry : Option < Tess > ) -> Sector { Sector { translation : Self :: calc_mat ( world_pos ) , data : sector_data , geometry , } }
Create a sector with the provided voxel data.
Create a sector with the provided voxel data .
world_pos
SectorIndex
sector_data
SectorData
geometry
Option<Tess>