///
/// Returns if this window is exposed in the windowing system.
///
/// When the window is not exposed, it is shown by the application
/// but it is still not showing in the windowing system, so the application
/// should minimize rendering and other graphical activities.
///
/// An exposeEvent() is sent every time this value changes.
///
/// **See also:** [`expose_event()`]
Returns if this window is exposed in the windowing system.
When the window is not exposed, it is shown by the application
but it is still not showing in the windowing system, so the application
should minimize rendering and other graphical activities.

An exposeEvent() is sent every time this value changes.


Returns if this window is exposed in the windowing system . When the window is not exposed it is shown by the application but it is still not showing in the windowing system so the application should minimize rendering and other graphical activities . An exposeEvent () is sent every time this value changes .
pub fn is_exposed(&self) -> bool {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).is_exposed)(obj_data);
            ret_val
        }
    }
pub fn is_exposed ( & self ) -> bool { let ( obj_data , funcs ) = self . get_window_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . is_exposed ) ( obj_data ) ; ret_val } }
Returns if this window is exposed in the windowing system.
Returns if this window is exposed in the windowing system .
&self