/// Allocates resources required to render audio.
///
/// Returns an error or nil
Allocates resources required to render audio.
Returns an error or nil
Allocates resources required to render audio . Returns an error or nil
pub fn allocate_render_resources(&self) -> id {
        let error = nil;
        unsafe {
            let _: BOOL = msg_send![self.reference, allocateRenderResourcesAndReturnError: error];
        }
        error
    }
pub fn allocate_render_resources ( & self ) -> id { let error = nil ; unsafe { let _ : BOOL = msg_send ! [ self reference allocateRenderResourcesAndReturnError error ] ; } error }
Allocates resources required to render audio.
Allocates resources required to render audio .
&self