/// With this method the application is started and running, until the window is closed.
With this method the application is started and running, until the window is closed.
With this method the application is started and running until the window is closed .
pub fn run(&self) {
        let warp = if let Some(warp_settings) = &self.app.settings.warp_settings {
            Some((Runtime::new().unwrap(), warp_settings))
        } else {
            None
        };
        if let Some((ref rt, warp_settings)) = warp {
            start(rt, warp_settings.clone(), self.state.clone())
        }
        self.app.run();
    }
pub fn run ( & self ) { let warp = if let Some ( warp_settings ) = & self . app . settings . warp_settings { Some ( ( Runtime :: new ( ) . unwrap ( ) , warp_settings ) ) } else { None } ; if let Some ( ( ref rt , warp_settings ) ) = warp { start ( rt , warp_settings . clone ( ) , self . state . clone ( ) ) } self . app . run ( ) ; }
With this method the application is started and running, until the window is closed.
With this method the application is started and running until the window is closed .
&self