/// Creates a cube where each face is not connected to any other face.
Creates a cube where each face is not connected to any other face.
Creates a cube where each face is not connected to any other face .
pub fn unconnected_cube(self) -> Self
    {
        self.with_positions(vec![
            1.0, 1.0, -1.0,
            -1.0, 1.0, -1.0,
            1.0, 1.0, 1.0,
            -1.0, 1.0, 1.0,
            1.0, 1.0, 1.0,
            -1.0, 1.0, -1.0,
            -1.0, -1.0, -1.0,
            1.0, -1.0, -1.0,
            1.0, -1.0, 1.0,
            1.0, -1.0, 1.0,
            -1.0, -1.0, 1.0,
            -1.0, -1.0, -1.0,
            1.0, -1.0, -1.0,
            -1.0, -1.0, -1.0,
            1.0, 1.0, -1.0,
            -1.0, 1.0, -1.0,
            1.0, 1.0, -1.0,
            -1.0, -1.0, -1.0,
            -1.0, -1.0, 1.0,
            1.0, -1.0, 1.0,
            1.0, 1.0, 1.0,
            1.0, 1.0, 1.0,
            -1.0, 1.0, 1.0,
            -1.0, -1.0, 1.0,
            1.0, -1.0, -1.0,
            1.0, 1.0, -1.0,
            1.0, 1.0, 1.0,
            1.0, 1.0, 1.0,
            1.0, -1.0, 1.0,
            1.0, -1.0, -1.0,
            -1.0, 1.0, -1.0,
            -1.0, -1.0, -1.0,
            -1.0, 1.0, 1.0,
            -1.0, -1.0, 1.0,
            -1.0, 1.0, 1.0,
            -1.0, -1.0, -1.0
        ])
    }
pub fn unconnected_cube ( self ) -> Self { self . with_positions ( vec ! [ 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 ] ) }
Creates a cube where each face is not connected to any other face.
Creates a cube where each face is not connected to any other face .
self