/// Similar to `broadcast_*_update`, but only sends to the specified
/// player.
///
/// This can be used when a packet needs to be sent to a specified
/// player before another packet is broadcasted.
Similar to `broadcast_*_update`, but only sends to the specified
player.

This can be used when a packet needs to be sent to a specified
player before another packet is broadcasted.
Similar to ` broadcast_ * _update ` but only sends to the specified player . This can be used when a packet needs to be sent to a specified player before another packet is broadcasted .
pub fn lazy_send_packet_to_player<P>(&self, player: Entity, packet: P)
    where
        P: Packet + 'static,
    {
        self.broadcaster.lazy_send_packet_to_player(player, packet);
    }
pub fn lazy_send_packet_to_player < P > ( & self , player : Entity , packet : P ) where P : Packet + ' static , { self . broadcaster . lazy_send_packet_to_player ( player , packet ) ; }
Similar to `broadcast_*_update`, but only sends to the specified
player.
Similar to ` broadcast_ * _update ` but only sends to the specified player .
&self
player
Entity
packet
P