/// Builder method: if `stop_at_breakpoint` is true, then when a breakpoint
/// is encountered we will stop with the error [`BreakpointExpressionEncountered`].
/// If false, execution will continue (and the breakpoint may be hit more than
/// once).
Builder method: if `stop_at_breakpoint` is true, then when a breakpoint
is encountered we will stop with the error [`BreakpointExpressionEncountered`].
If false, execution will continue (and the breakpoint may be hit more than
once).
Builder method : if ` stop_at_breakpoint ` is true then when a breakpoint is encountered we will stop with the error [ ` BreakpointExpressionEncountered ` ] . If false execution will continue ( and the breakpoint may be hit more than once ) .
pub fn stop_at_breakpoint(self, stop_at_breakpoint: bool) -> Self {
        Self {
            stop_at_breakpoint,
            ..self
        }
    }
pub fn stop_at_breakpoint ( self , stop_at_breakpoint : bool ) -> Self { Self { stop_at_breakpoint , .. self } }
Builder method: if `stop_at_breakpoint` is true, then when a breakpoint
is encountered we will stop with the error [`BreakpointExpressionEncountered`].
Builder method : if ` stop_at_breakpoint ` is true then when a breakpoint is encountered we will stop with the error [ ` BreakpointExpressionEncountered ` ] .
self
stop_at_breakpoint
bool