/// Send the draw data to the GPU and paint it to the Window
///
/// On desktop, this will block until drawing has completed. If vsync is enabled, it will block
/// until the frame completes. **Call this at the end of your frame.**
Send the draw data to the GPU and paint it to the Window
On desktop, this will block until drawing has completed. If vsync is enabled, it will block
until the frame completes. **Call this at the end of your frame.
Send the draw data to the GPU and paint it to the Window On desktop this will block until drawing has completed . If vsync is enabled it will block until the frame completes . ** Call this at the end of your frame .
pub fn present(&mut self, win: &Window) -> Result<(), QuicksilverError> {
        self.flush_window(win)?;
        win.present();
        Ok(())
    }
pub fn present ( & mut self , win : & Window ) -> Result < ( ) , QuicksilverError > { self . flush_window ( win ) ? ; win . present ( ) ; Ok ( ( ) ) }
Send the draw data to the GPU and paint it to the Window
On desktop, this will block until drawing has completed.
Send the draw data to the GPU and paint it to the Window On desktop this will block until drawing has completed .
&mut self
win
&Window