/// create a pose in the zero state

create a pose in the zero state
create a pose in the zero state
pub fn new() -> Pose {
        Pose {
            position: Vector3::zeros(),
            orientation: UnitQuaternion::from_axis_angle(&Vector3::x_axis(), 0.0),
        }
    }
pub fn new ( ) -> Pose { Pose { position : Vector3 :: zeros ( ) , orientation : UnitQuaternion :: from_axis_angle ( & Vector3 :: x_axis ( ) , 0.0 ) , } }
create a pose in the zero state
create a pose in the zero state