/// Load a save, provided an offset in the world.
Load a save, provided an offset in the world.
Load a save provided an offset in the world .
pub async fn load_bricks(
        &self,
        name: impl Into<String>,
        quiet: bool,
        offset: (i32, i32, i32),
    ) -> Result<(), ResponseError> {
        self.request("loadBricks", Some(json!({"name": name.into(), "quiet": quiet, "offX": offset.0, "offY": offset.1, "offZ": offset.2}))).await.map(|_| ())
    }
pub async fn load_bricks ( & self , name : impl Into < String > , quiet : bool , offset : ( i32 , i32 , i32 ) , ) -> Result < ( ) , ResponseError > { self . request ( " " , Some ( json ! ( { " " name into ( ) " " quiet " " offset 0 " " offset 1 " " offset 2 } ) ) ) . await . map ( | _ | ( ) ) }
Load a save, provided an offset in the world.
Load a save provided an offset in the world .
&self
name
impl Into<String>
quiet
bool
offset
(i32, i32, i32)