/// Use the given four points as the vertices (corners) of the quad.
Use the given four points as the vertices (corners) of the quad.
Use the given four points as the vertices ( corners ) of the quad .
pub fn points<P>(mut self, a: P, b: P, c: P, d: P) -> Self
    where
        P: Into<Point2<S>>,
    {
        let a = a.into();
        let b = b.into();
        let c = c.into();
        let d = d.into();
        self.quad = geom::Quad([a, b, c, d]);
        self
    }
pub fn points < P > ( mut self , a : P , b : P , c : P , d : P ) -> Self where P : Into < Point2 < S > > , { let a = a . into ( ) ; let b = b . into ( ) ; let c = c . into ( ) ; let d = d . into ( ) ; self . quad = geom :: Quad ( [ a , b , c , d ] ) ; self }
Use the given four points as the vertices (corners) of the quad.
Use the given four points as the vertices ( corners ) of the quad .
mut self
a
P
b
P
c
P
d
P