/// Loads the level.dat file for the world.
Loads the level.dat file for the world.
Loads the level . dat file for the world .
fn load_level(path: &Path) -> Result<LevelData, failure::Error> {
    let file = File::open(path)?;
    let data = deserialize_level_file(file)?;
    Ok(data)
}
fn load_level ( path : & Path ) -> Result < LevelData , failure :: Error > { let file = File :: open ( path ) ? ; let data = deserialize_level_file ( file ) ? ; Ok ( data ) }
Loads the level.dat file for the world.
Loads the level . dat file for the world .
path
&Path