/// Returns the OpenGL base internal format of the texture's data (e.g. `GL_RGBA`).
///
/// Also see [`Self::gl_format`], [`Self::gl_internal_format`].
Returns the OpenGL base internal format of the texture's data .
Returns the OpenGL base internal format of the texture ' s data .
pub fn gl_base_internal_format(&self) -> u32 {
        let handle = self.handle();
        // SAFETY: Safe if `self.texture.handle` is sane + actually a KTX1
        unsafe { (*handle).glBaseInternalformat }
    }
pub fn gl_base_internal_format ( & self ) -> u32 { let handle = self . handle ( ) ; // SAFETY: Safe if `self.texture.handle` is sane + actually a KTX1 unsafe { ( * handle ) . glBaseInternalformat } }
Returns the OpenGL base internal format of the texture's data (e.g.
Returns the OpenGL base internal format of the texture ' s data ( e . g .
&self