///
/// The byte order is almost always set the the byte order of the current
/// system. However, it can be useful to describe some YUV formats. This
/// function should never return QPixelFormat::CurrentSystemEndian as this
/// value is translated to a endian value in the constructor.
The byte order is almost always set the the byte order of the current
system. However, it can be useful to describe some YUV formats. This
function should never return QPixelFormat::CurrentSystemEndian as this
value is translated to a endian value in the constructor.
The byte order is almost always set the the byte order of the current system . However it can be useful to describe some YUV formats . This function should never return QPixelFormat :: CurrentSystemEndian as this value is translated to a endian value in the constructor .
pub fn byte_order(&self) -> ByteOrder {
        let (obj_data, funcs) = self.get_pixel_format_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).byte_order)(obj_data);
            let ret_val = { transmute::<u32, ByteOrder>(ret_val) };
            ret_val
        }
    }
pub fn byte_order ( & self ) -> ByteOrder { let ( obj_data , funcs ) = self . get_pixel_format_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . byte_order ) ( obj_data ) ; let ret_val = { transmute :: < u32 , ByteOrder > ( ret_val ) } ; ret_val } }
The byte order is almost always set the the byte order of the current
system.
The byte order is almost always set the the byte order of the current system .
&self