lib/greygoo/player.rb
# drops the object, if the player has it
drops the object, if the player has it
drops the object if the player has it
def drop(object)
			raise GreyGoo::Error, "You don't have that object" if !has?(object)
			current_room.take(object)
			self.reload 
		end
def drop ( object ) raise GreyGoo :: Error , "You don't have that object" if ! has? ( object ) current_room . take ( object ) self . reload end
drops the object, if the player has it
drops the object if the player has it
# because the object's parent has lost the object, not us
object