samples/04_physics_and_collisions/05_box_collision_2/app/main.rb
# Calls methods that determine whether the player collides with any world_collision_rects.
Calls methods that determine whether the player collides with any world_collision_rects.
Calls methods that determine whether the player collides with any world_collision_rects .
def calc_box_collision
    return unless state.world_lookup.keys.length > 0 
    collision_floor
    collision_left
    collision_right
    collision_ceiling
  end
def calc_box_collision return unless state . world_lookup . keys . length > 0 collision_floor collision_left collision_right collision_ceiling end
Calls methods that determine whether the player collides with any world_collision_rects.
Calls methods that determine whether the player collides with any world_collision_rects .
# return unless hash has atleast 1 key