// UpdateScale takes the top resource name and the representation of a scale and updates it. Returns the server's representation of the scale, and an error, if there is any.
UpdateScale takes the top resource name and the representation of a scale and updates it. Returns the server's representation of the scale, and an error, if there is any.
// UpdateScale takes the top resource name and the representation of a scale and updates it . Returns the server ' s representation of the scale and an error if there is any .
func (c *gameServerSets) UpdateScale(gameServerSetName string, scale *v1beta1.Scale) (result *v1beta1.Scale, err error) {
	result = &v1beta1.Scale{}
	err = c.client.Put().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(gameServerSetName).
		SubResource("scale").
		Body(scale).
		Do().
		Into(result)
	return
}
func ( c * gameServerSets ) UpdateScale ( gameServerSetName string , scale * v1beta1 . Scale ) ( result * v1beta1 . Scale , err error ) { result = & v1beta1 . Scale { } err = c . client . Put ( ) . Namespace ( c . ns ) . Resource ( " " ) . Name ( gameServerSetName ) . SubResource ( " " ) . Body ( scale ) . Do ( ) . Into ( result ) return }
UpdateScale takes the top resource name and the representation of a scale and updates it.
UpdateScale takes the top resource name and the representation of a scale and updates it .