// NewChange Create a new unhandled change, with a generated ID
NewChange Create a new unhandled change, with a generated ID
// NewChange Create a new unhandled change with a generated ID
func NewChange(selector []int) *Change {
	return &Change{
		ID:           GenerateChangeID(),
		StepSelector: selector,
	}
}
func NewChange ( selector [ ] int ) * Change { return & Change { ID : GenerateChangeID ( ) , StepSelector : selector , } }
NewChange Create a new unhandled change, with a generated ID
NewChange Create a new unhandled change with a generated ID