// SendMessage writes a debugging message to the attached debugger.
// If this client isn't connected, the function returns.
SendMessage writes a debugging message to the attached debugger.
If this client isn't connected, the function returns.
// SendMessage writes a debugging message to the attached debugger . // If this client isn ' t connected the function returns .
func (c *Client) SendMessage(k shared.ModuleIdentifier, msg string) {
	if c == nil || c.cc == nil {
		return
	}
	c.buf <- &dMsg{k.AsInt(), msg}
}
func ( c * Client ) SendMessage ( k shared . ModuleIdentifier , msg string ) { if c == nil || c . cc == nil { return } c . buf <- & dMsg { k . AsInt ( ) , msg } }
SendMessage writes a debugging message to the attached debugger.
SendMessage writes a debugging message to the attached debugger .