// Server returns the Peer this Peer is connected to
// if it isn't a server
Server returns the Peer this Peer is connected to
if it isn't a server
// Server returns the Peer this Peer is connected to // if it isn ' t a server
func (p *Peer) Server() *Peer {
	p.srvMu.RLock()
	defer p.srvMu.RUnlock()
	return p.srv
}
func ( p * Peer ) Server ( ) * Peer { p . srvMu . RLock ( ) defer p . srvMu . RUnlock ( ) return p . srv }
Server returns the Peer this Peer is connected to
if it isn't a server
Server returns the Peer this Peer is connected to if it isn ' t a server