// NewEventDispatcher creates a new event dispatcher.
NewEventDispatcher creates a new event dispatcher.
// NewEventDispatcher creates a new event dispatcher .
func NewEventDispatcher( add_times bool, buffered bool ) ( return_report error_report.ErrorReport_struct ){
	var event_dispatcher EventDispatcher_struct;
	event_dispatcher.add_times = add_times;
	event_dispatcher.buffered = buffered;
	return_report = error_report.New( 0, map[string]interface{}{ "event_dispatcher": event_dispatcher }, nil );
	return return_report;
}
func NewEventDispatcher ( add_times bool , buffered bool ) ( return_report error_report . ErrorReport_struct ) { var event_dispatcher EventDispatcher_struct ; event_dispatcher . add_times = add_times ; event_dispatcher . buffered = buffered ; return_report = error_report . New ( 0 , map [ string ] interface { } { " " : event_dispatcher } , nil ) ; return return_report ; }
NewEventDispatcher creates a new event dispatcher.
NewEventDispatcher creates a new event dispatcher .
//Variables //Parametres //Function //Return