// New returns new random selector.
New returns new random selector.
// New returns new random selector .
func New() *Selector {
	rand.Seed(time.Now().UnixNano())
	return &Selector{}
}
func New ( ) * Selector { rand . Seed ( time . Now ( ) . UnixNano ( ) ) return & Selector { } }
New returns new random selector.
New returns new random selector .