// ActivateObject see PooledObjectFactory.ActivateObject
ActivateObject see PooledObjectFactory.ActivateObject
// ActivateObject see PooledObjectFactory . ActivateObject
func (f *DefaultPooledObjectFactory) ActivateObject(object *PooledObject) error {
	if f.activate != nil {
		return f.activate(object)
	}
	return nil
}
func ( f * DefaultPooledObjectFactory ) ActivateObject ( object * PooledObject ) error { if f . activate != nil { return f . activate ( object ) } return nil }
ActivateObject see PooledObjectFactory.ActivateObject
ActivateObject see PooledObjectFactory . ActivateObject