// Set copies the given types.SFPoint value into p. If the given value is nil,
// p will be nulled.
Set copies the given types.SFPoint value into p. If the given value is nil,
p will be nulled.
// Set copies the given types . SFPoint value into p . If the given value is nil // p will be nulled .
func (p *SFPoint) Set(v types.SFPoint) {
	if v.IsNil() {
		p.Point = types.SFPoint{}
		p.Valid = false
		return
	}
	p.Point = v
	p.Valid = true
}
func ( p * SFPoint ) Set ( v types . SFPoint ) { if v . IsNil ( ) { p . Point = types . SFPoint { } p . Valid = false return } p . Point = v p . Valid = true }
Set copies the given types.SFPoint value into p. If the given value is nil,
p will be nulled.
Set copies the given types . SFPoint value into p . If the given value is nil p will be nulled .