//IsWindowMessageHooked - Returns Boolean - true or false depending on whether the message is hooked.
Returns Boolean - true or false depending on whether the message is hooked.
// IsWindowMessageHooked - Returns Boolean - true or false depending on whether the message is hooked .
func (gbw *BrowserWindow) IsWindowMessageHooked(message int) bool {
	panic("Not implemented")
	return false
}
func ( gbw * BrowserWindow ) IsWindowMessageHooked ( message int ) bool { panic ( " " ) return false }
Returns Boolean - true or false depending on whether the message is hooked.
Returns Boolean - true or false depending on whether the message is hooked .
//res, _ := gbw.sendAndReceiveSocketEvent(SocketEvent{Event: "isWindowMessageHooked", Data: windo}