// NewSystem return new System object.
NewSystem return new System object.
// NewSystem return new System object .
func NewSystem(c mqtt.Client, name string, debug bool) *System {
	return &System{
		Memory: newMemory(c, name, debug),
		Led0:   newLed(c, name+"/SYSTEM/LED0", debug),
		Led1:   newLed(c, name+"/SYSTEM/LED1", debug),
	}
}
func NewSystem ( c mqtt . Client , name string , debug bool ) * System { return & System { Memory : newMemory ( c , name , debug ) , Led0 : newLed ( c , name + " " , debug ) , Led1 : newLed ( c , name + " " , debug ) , } }
NewSystem return new System object.
NewSystem return new System object .