// TestNoLoop checks that that the very first loop returns an
// animation completion error.
TestNoLoop checks that that the very first loop returns an
animation completion error.
// TestNoLoop checks that that the very first loop returns an // animation completion error .
func TestNoLoop(t *testing.T) {
	var l looper = noLoop{}
	if err := l.nextLoop(); err != ErrAnimationComplete {
		t.Fatalf(`err = %v, want %v`, err, ErrAnimationComplete)
	}
}
func TestNoLoop ( t * testing . T ) { var l looper = noLoop { } if err := l . nextLoop ( ) ; err != ErrAnimationComplete { t . Fatalf ( `err = %v, want %v` , err , ErrAnimationComplete ) } }
TestNoLoop checks that that the very first loop returns an
animation completion error.
TestNoLoop checks that that the very first loop returns an animation completion error .