// New creates a new Engine
New creates a new Engine
// New creates a new Engine
func New() (State, error) {
	state := &FusisState{
		services:     Services{},
		destinations: Destinations{},
	}
	return state, nil
}
func New ( ) ( State , error ) { state := & FusisState { services : Services { } , destinations : Destinations { } , } return state , nil }
New creates a new Engine
New creates a new Engine