// GetArrayFloat32 returns the array of float if the type is a array of float otherwise null.
// It returns the array of float32.
GetArrayFloat32 returns the array of float if the type is a array of float otherwise null.
It returns the array of float32.
// GetArrayFloat32 returns the array of float if the type is a array of float otherwise null . // It returns the array of float32 .
func (v *Variant) GetArrayFloat32() []float32 {
	var cdata *C.float = C.DLR_variantGetArrayOfFLOAT32(v.this)
	length := C.DLR_variantGetCount(v.this)
	if length == 0 {
		return []float32{}
	}
	return (*[1 << 28]float32)(unsafe.Pointer(cdata))[:length:length]
}
func ( v * Variant ) GetArrayFloat32 ( ) [ ] float32 { var cdata * C . float = C . DLR_variantGetArrayOfFLOAT32 ( v . this ) length := C . DLR_variantGetCount ( v . this ) if length == 0 { return [ ] float32 { } } return ( * [ 1 << 28 ] float32 ) ( unsafe . Pointer ( cdata ) ) [ : length : length ] }
GetArrayFloat32 returns the array of float if the type is a array of float otherwise null.
GetArrayFloat32 returns the array of float if the type is a array of float otherwise null .