// Values returns all known values for GameSessionStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
Values returns all known values for GameSessionStatus. Note that this can be
expanded in the future, and so it is only as up to date as the client. The
ordering of this slice is not guaranteed to be stable across updates.
// Values returns all known values for GameSessionStatus . Note that this can be // expanded in the future and so it is only as up to date as the client . The // ordering of this slice is not guaranteed to be stable across updates .
func (GameSessionStatus) Values() []GameSessionStatus {
	return []GameSessionStatus{
		"ACTIVE",
		"ACTIVATING",
		"TERMINATED",
		"TERMINATING",
		"ERROR",
	}
}
func ( GameSessionStatus ) Values ( ) [ ] GameSessionStatus { return [ ] GameSessionStatus { " " , " " , " " , " " , " " , } }
Values returns all known values for GameSessionStatus.
Values returns all known values for GameSessionStatus .