// NewEarthMaterial creates and returns a pointer to a new earth material
NewEarthMaterial creates and returns a pointer to a new earth material
// NewEarthMaterial creates and returns a pointer to a new earth material
func NewEarthMaterial(color *math32.Color) *EarthMaterial {
	pm := new(EarthMaterial)
	pm.Standard.Init("shaderEarth", color)
	return pm
}
func NewEarthMaterial ( color * math32 . Color ) * EarthMaterial { pm := new ( EarthMaterial ) pm . Standard . Init ( " " , color ) return pm }
NewEarthMaterial creates and returns a pointer to a new earth material
NewEarthMaterial creates and returns a pointer to a new earth material