// NewState creates a new state.
NewState creates a new state.
// NewState creates a new state .
func NewState(namespace string) *State {
	return &State{
		Namespace: namespace,
		Deployments: make(map[string]*lssv1alpha1.LandscaperDeployment),
		Instances: make(map[string]*lssv1alpha1.Instance),
		Configs: make(map[string]*lssv1alpha1.ServiceTargetConfig),
		Secrets: make(map[string]*corev1.Secret),
		Installations: make(map[string]*lsv1alpha1.Installation),
		Targets: make(map[string]*lsv1alpha1.Target),
	}
}
func NewState ( namespace string ) * State { return & State { Namespace : namespace , Deployments : make ( map [ string ] * lssv1alpha1 . LandscaperDeployment ) , Instances : make ( map [ string ] * lssv1alpha1 . Instance ) , Configs : make ( map [ string ] * lssv1alpha1 . ServiceTargetConfig ) , Secrets : make ( map [ string ] * corev1 . Secret ) , Installations : make ( map [ string ] * lsv1alpha1 . Installation ) , Targets : make ( map [ string ] * lsv1alpha1 . Target ) , } }
NewState creates a new state.
NewState creates a new state .