// DeleteClient destructs the client.
// It destroys the client.
DeleteClient destructs the client.
It destroys the client.
// DeleteClient destructs the client . // It destroys the client .
func DeleteClient(c *Client) {
	if c == nil {
		return
	}
	C.DLR_clientDelete(c.this)
}
func DeleteClient ( c * Client ) { if c == nil { return } C . DLR_clientDelete ( c . this ) }
DeleteClient destructs the client.
DeleteClient destructs the client .