// NewActorNode create a new ActorNode
NewActorNode create a new ActorNode
// NewActorNode create a new ActorNode
func NewActorNode(parentNode AsyncMessageHolder, messageProcessor AsyncMessageProcessor) *ActorNode {
	return &ActorNode{
		parentNode:       parentNode,
		messageProcessor: messageProcessor,
	}
}
func NewActorNode ( parentNode AsyncMessageHolder , messageProcessor AsyncMessageProcessor ) * ActorNode { return & ActorNode { parentNode : parentNode , messageProcessor : messageProcessor , } }
NewActorNode create a new ActorNode
NewActorNode create a new ActorNode