// GetInodeIfRegistered returns the inode if it is registered, won't register it
// if it isn't already registered
GetInodeIfRegistered returns the inode if it is registered, won't register it
if it isn't already registered
// GetInodeIfRegistered returns the inode if it is registered won ' t register it // if it isn ' t already registered
func GetInodeIfRegistered(npath string) (uint64, bool) {
	npath = trimPath(npath)
	inode, ok := pathsInodes[npath]
	return inode, ok
}
func GetInodeIfRegistered ( npath string ) ( uint64 , bool ) { npath = trimPath ( npath ) inode , ok := pathsInodes [ npath ] return inode , ok }
GetInodeIfRegistered returns the inode if it is registered, won't register it
if it isn't already registered
GetInodeIfRegistered returns the inode if it is registered won ' t register it if it isn ' t already registered