// ScopeIDs returns the "scope" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// ScopeID instead. It exists only for internal usage by the builders.
ScopeIDs returns the "scope" edge IDs in the mutation.
Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
ScopeID instead. It exists only for internal usage by the builders.
// ScopeIDs returns the " scope " edge IDs in the mutation . // Note that IDs always returns len ( IDs ) < = 1 for unique edges and you should use // ScopeID instead . It exists only for internal usage by the builders .
func (m *FactMutation) ScopeIDs() (ids []string) {
	if id := m.scope; id != nil {
		ids = append(ids, *id)
	}
	return
}
func ( m * FactMutation ) ScopeIDs ( ) ( ids [ ] string ) { if id := m . scope ; id != nil { ids = append ( ids , * id ) } return }
ScopeIDs returns the "scope" edge IDs in the mutation.
ScopeIDs returns the " scope " edge IDs in the mutation .