// Get gets state for a single state machine
Get gets state for a single state machine
// Get gets state for a single state machine
func (fsm *migratedFsm) Get(id interface{}) fsm.StoredState {
	if err := fsm.ms.ReadyError(); err != nil {
		return &utils.NotReadyStoredState{Err: err}
	}
	return fsm.fsm.Get(id)
}
func ( fsm * migratedFsm ) Get ( id interface { } ) fsm . StoredState { if err := fsm . ms . ReadyError ( ) ; err != nil { return & utils . NotReadyStoredState { Err : err } } return fsm . fsm . Get ( id ) }
Get gets state for a single state machine
Get gets state for a single state machine