//FlashFrame - Starts or stops flashing the window to attract user's attention.
Starts or stops flashing the window to attract user's attention.
// FlashFrame - Starts or stops flashing the window to attract user ' s attention .
func (gbw *BrowserWindow) FlashFrame(flag bool) {
	res, _ := gbw.sendAndReceiveSocketEvent(SocketEvent{Event: "flashFrame", Data: flagStruct{Flag: flag}})
	logger.Debug().Msgf("%+v\n", res)
	panic("Not implemented")
}
func ( gbw * BrowserWindow ) FlashFrame ( flag bool ) { res , _ := gbw . sendAndReceiveSocketEvent ( SocketEvent { Event : " " , Data : flagStruct { Flag : flag } } ) logger . Debug ( ) . Msgf ( " \n " , res ) panic ( " " ) }
Starts or stops flashing the window to attract user's attention.
Starts or stops flashing the window to attract user ' s attention .