// GetInode returns a valid inode for npath. If it isn't registered yet, it will
// be registered
GetInode returns a valid inode for npath. If it isn't registered yet, it will
be registered
// GetInode returns a valid inode for npath . If it isn ' t registered yet it will // be registered
func GetInode(npath string) uint64 {
	npath = trimPath(npath)
	inode, ok := pathsInodes[npath]
	if !ok {
		inode = uint64(len(pathsInodes) + 2)
		pathsInodes[npath] = inode
	}
	return inode
}
func GetInode ( npath string ) uint64 { npath = trimPath ( npath ) inode , ok := pathsInodes [ npath ] if ! ok { inode = uint64 ( len ( pathsInodes ) + 2 ) pathsInodes [ npath ] = inode } return inode }
GetInode returns a valid inode for npath.
GetInode returns a valid inode for npath .
// clip trailing '/' // get inode if existent // if not existent, assign new inode