// GetMachinesManifest reads a manifest from the filesystem and updates it with generated names (see: UpdateWithGeneratedNames)
GetMachinesManifest reads a manifest from the filesystem and updates it with generated names
// GetMachinesManifest reads a manifest from the filesystem and updates it with generated names ( see : UpdateWithGeneratedNames )
func GetMachinesManifest(path string) (string, error) {
	machinesManifestBytes, err := ioutil.ReadFile(path)
	if err != nil {
		return "", err
	}
	return UpdateWithGeneratedNames(string(machinesManifestBytes))
}
func GetMachinesManifest ( path string ) ( string , error ) { machinesManifestBytes , err := ioutil . ReadFile ( path ) if err != nil { return " " , err } return UpdateWithGeneratedNames ( string ( machinesManifestBytes ) ) }
GetMachinesManifest reads a manifest from the filesystem and updates it with generated names
GetMachinesManifest reads a manifest from the filesystem and updates it with generated names