// Group zero or more Nodes together.
//
// Will panic if something that is not a node is passed.
Group zero or more Nodes together.

Will panic if something that is not a node is passed.
// Group zero or more Nodes together . // // Will panic if something that is not a node is passed .
func Group(nodes ...interface{}) *NodeGroup {
	g := &NodeGroup{}
	g.Add(nodes...)
	return g
}
func Group ( nodes ... interface { } ) * NodeGroup { g := & NodeGroup { } g . Add ( nodes ... ) return g }
Group zero or more Nodes together.
Group zero or more Nodes together .