// GetArrayUint32 returns the array of uint32 if the type is a array of uint32 otherwise null.
// It returns the array of uint32.
GetArrayUint32 returns the array of uint32 if the type is a array of uint32 otherwise null.
It returns the array of uint32.
// GetArrayUint32 returns the array of uint32 if the type is a array of uint32 otherwise null . // It returns the array of uint32 .
func (v *Variant) GetArrayUint32() []uint32 {
	var cdata *C.uint = C.DLR_variantGetArrayOfUINT32(v.this)
	length := C.DLR_variantGetCount(v.this)
	if length == 0 {
		return []uint32{}
	}
	return (*[1 << 28]uint32)(unsafe.Pointer(cdata))[:length:length]
}
func ( v * Variant ) GetArrayUint32 ( ) [ ] uint32 { var cdata * C . uint = C . DLR_variantGetArrayOfUINT32 ( v . this ) length := C . DLR_variantGetCount ( v . this ) if length == 0 { return [ ] uint32 { } } return ( * [ 1 << 28 ] uint32 ) ( unsafe . Pointer ( cdata ) ) [ : length : length ] }
GetArrayUint32 returns the array of uint32 if the type is a array of uint32 otherwise null.
GetArrayUint32 returns the array of uint32 if the type is a array of uint32 otherwise null .