// Update is called every frame.
Update is called every frame.
// Update is called every frame .
func (t *Texsphere) Update(a *app.App, deltaTime time.Duration) {
	t.sphere1.RotateY(0.01)
	t.sphere2.RotateY(-0.01)
	t.sphere3.RotateY(0.01)
	t.sphere4.RotateY(-0.01)
}
func ( t * Texsphere ) Update ( a * app . App , deltaTime time . Duration ) { t . sphere1 . RotateY ( 0.01 ) t . sphere2 . RotateY ( - 0.01 ) t . sphere3 . RotateY ( 0.01 ) t . sphere4 . RotateY ( - 0.01 ) }
Update is called every frame.
Update is called every frame .
// TODO use deltaTime