// GetNodeCount returns the number of connected Nodes
GetNodeCount returns the number of connected Nodes
// GetNodeCount returns the number of connected Nodes
func (mh *MessageHandle) GetNodeCount() int {
	var num int
	iter := func(key, value interface{}) bool {
		num++
		return true
	}
	mh.Nodes.Range(iter)
	return num
}
func ( mh * MessageHandle ) GetNodeCount ( ) int { var num int iter := func ( key , value interface { } ) bool { num ++ return true } mh . Nodes . Range ( iter ) return num }
GetNodeCount returns the number of connected Nodes
GetNodeCount returns the number of connected Nodes