// Starts the given server.
//
// No longer needed servers must be stopped via Server.Stop() call.
Starts the given server.

No longer needed servers must be stopped via Server.Stop() call.
// Starts the given server . // // No longer needed servers must be stopped via Server . Stop () call .
func (s *Server) Start() {
	if s.listenSocket != nil {
		panic("Did you forgot calling Server.Stop() before calling Server.Start()?")
	}
	s.init()
	go s.run()
}
func ( s * Server ) Start ( ) { if s . listenSocket != nil { panic ( " " ) } s . init ( ) go s . run ( ) }
Starts the given server.
Starts the given server .