// RecursiveInsert insert a new node to target node.
RecursiveInsert insert a new node to target node.
// RecursiveInsert insert a new node to target node .
func RecursiveInsert(targetNode *Node, newNode *Node) {
	if newNode.Key < targetNode.Key {
		if targetNode.Left == nil {
			targetNode.Left = newNode
		} else {
			RecursiveInsert(targetNode.Left, newNode)
		}
	} else { 
		if targetNode.Right == nil {
			targetNode.Right = newNode
		} else {
			RecursiveInsert(targetNode.Right, newNode)
		}
	}
}
func RecursiveInsert ( targetNode * Node , newNode * Node ) { if newNode . Key < targetNode . Key { if targetNode . Left == nil { targetNode . Left = newNode } else { RecursiveInsert ( targetNode . Left , newNode ) } } else { if targetNode . Right == nil { targetNode . Right = newNode } else { RecursiveInsert ( targetNode . Right , newNode ) } } }
RecursiveInsert insert a new node to target node.
RecursiveInsert insert a new node to target node .
// Left child key(targetNode.Key) =< Parent key(newNode.Key) =< Right child key(targetNode.Key) // Recursive calling // targetNode.Key < newNode.Key // Recursive calling