// Updates the current runtime configuration for the specified fleet, which tells
// Amazon GameLift how to launch server processes on instances in the fleet. You
// can update a fleet's runtime configuration at any time after the fleet is
// created; it does not need to be in an ACTIVE status. To update runtime
// configuration, specify the fleet ID and provide a RuntimeConfiguration object
// with an updated set of server process configurations. Each instance in a Amazon
// GameLift fleet checks regularly for an updated runtime configuration and changes
// how it launches server processes to comply with the latest version. Existing
// server processes are not affected by the update; runtime configuration changes
// are applied gradually as existing processes shut down and new processes are
// launched during Amazon GameLift's normal process recycling activity. Learn more
// Setting up GameLift Fleets
// (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html)
// Related operations
//
// * CreateFleet
//
// * ListFleets
//
// * DeleteFleet
//
// *
// DescribeFleetAttributes
//
// * Update fleets:
//
// * UpdateFleetAttributes
//
// *
// UpdateFleetCapacity
//
// * UpdateFleetPortSettings
//
// * UpdateRuntimeConfiguration
//
// *
// StartFleetActions or StopFleetActions
Updates the current runtime configuration for the specified fleet, which tells
Amazon GameLift how to launch server processes on instances in the fleet. You
can update a fleet's runtime configuration at any time after the fleet is
created; it does not need to be in an ACTIVE status. To update runtime
configuration, specify the fleet ID and provide a RuntimeConfiguration object
with an updated set of server process configurations. Each instance in a Amazon
GameLift fleet checks regularly for an updated runtime configuration and changes
how it launches server processes to comply with the latest version. Existing
server processes are not affected by the update; runtime configuration changes
are applied gradually as existing processes shut down and new processes are
launched during Amazon GameLift's normal process recycling activity. Learn more
Setting up GameLift Fleets

Related operations

CreateFleet

ListFleets

DeleteFleet

DescribeFleetAttributes

Update fleets.

UpdateFleetAttributes

UpdateFleetCapacity

UpdateFleetPortSettings

UpdateRuntimeConfiguration

StartFleetActions or StopFleetActions
// Updates the current runtime configuration for the specified fleet which tells // Amazon GameLift how to launch server processes on instances in the fleet . You // can update a fleet ' s runtime configuration at any time after the fleet is // created ; it does not need to be in an ACTIVE status . To update runtime // configuration specify the fleet ID and provide a RuntimeConfiguration object // with an updated set of server process configurations . Each instance in a Amazon // GameLift fleet checks regularly for an updated runtime configuration and changes // how it launches server processes to comply with the latest version . Existing // server processes are not affected by the update ; runtime configuration changes // are applied gradually as existing processes shut down and new processes are // launched during Amazon GameLift ' s normal process recycling activity . Learn more // Setting up GameLift Fleets // ( https : // docs . aws . amazon . com / gamelift / latest / developerguide / fleets - intro . html ) // Related operations // // * CreateFleet // // * ListFleets // // * DeleteFleet // // * // DescribeFleetAttributes // // * Update fleets : // // * UpdateFleetAttributes // // * // UpdateFleetCapacity // // * UpdateFleetPortSettings // // * UpdateRuntimeConfiguration // // * // StartFleetActions or StopFleetActions
func (c *Client) UpdateRuntimeConfiguration(ctx context.Context, params *UpdateRuntimeConfigurationInput, optFns ...func(*Options)) (*UpdateRuntimeConfigurationOutput, error) {
	if params == nil {
		params = &UpdateRuntimeConfigurationInput{}
	}
	result, metadata, err := c.invokeOperation(ctx, "UpdateRuntimeConfiguration", params, optFns, addOperationUpdateRuntimeConfigurationMiddlewares)
	if err != nil {
		return nil, err
	}
	out := result.(*UpdateRuntimeConfigurationOutput)
	out.ResultMetadata = metadata
	return out, nil
}
func ( c * Client ) UpdateRuntimeConfiguration ( ctx context . Context , params * UpdateRuntimeConfigurationInput , optFns ... func ( * Options ) ) ( * UpdateRuntimeConfigurationOutput , error ) { if params == nil { params = & UpdateRuntimeConfigurationInput { } } result , metadata , err := c . invokeOperation ( ctx , " " , params , optFns , addOperationUpdateRuntimeConfigurationMiddlewares ) if err != nil { return nil , err } out := result . ( * UpdateRuntimeConfigurationOutput ) out . ResultMetadata = metadata return out , nil }
Updates the current runtime configuration for the specified fleet, which tells
Amazon GameLift how to launch server processes on instances in the fleet.
Updates the current runtime configuration for the specified fleet which tells Amazon GameLift how to launch server processes on instances in the fleet .