// NewRuneColony returns a new colony of Runes.
NewRuneColony returns a new colony of Runes.
// NewRuneColony returns a new colony of Runes .
func NewRuneColony(size uint) *RuneColony {
	return &RuneColony{
		entry: newruneGroup(nil, size),
	}
}
func NewRuneColony ( size uint ) * RuneColony { return & RuneColony { entry : newruneGroup ( nil , size ) , } }
NewRuneColony returns a new colony of Runes.
NewRuneColony returns a new colony of Runes .