// AddAttributes will add zero or more attributes types (Attributer, Attribute, Attrs, Style, ClassBool).
//
// Adding an attribute with the same name will override an existing attribute.
AddAttributes will add zero or more attributes types (Attributer, Attribute, Attrs, Style, ClassBool).

Adding an attribute with the same name will override an existing attribute.
// AddAttributes will add zero or more attributes types ( Attributer Attribute Attrs Style ClassBool ) . // // Adding an attribute with the same name will override an existing attribute .
func (t *Tag) AddAttributes(attrs ...interface{}) {
	if t.IsNil() {
		return
	}
	t.lock.Lock()
	t.addAttributes(attrs...)
	t.lock.Unlock()
}
func ( t * Tag ) AddAttributes ( attrs ... interface { } ) { if t . IsNil ( ) { return } t . lock . Lock ( ) t . addAttributes ( attrs ... ) t . lock . Unlock ( ) }
AddAttributes will add zero or more attributes types (Attributer, Attribute, Attrs, Style, ClassBool).
AddAttributes will add zero or more attributes types ( Attributer Attribute Attrs Style ClassBool ) .